great videos, great job on the channel. wish you would have mentioned that the arbiter is so tanky that it cannot be stopped by turrets during a recall. or that you can hit recall ahead of time and slide forward so that EMP doesn't do anything. or that stasis has the longest spell duration in the game.
With Protoss technology being non warfare-minded at the start of SC1, I like to think that Arbiter is actually a high ranking LEO/Government Official who was not aimed initially for combat use. It has a puny blaster for self-defense, it can put a suspect in a stasis where they can't hurt anyone and can't be hurt and it can use warp teleport to instantly call reinforcement, for which it can also provide an invisibility cloak. Of course, when things started to get hot in Koprulu sector, Protoss had to use anything they got, like Reavers, initially a mining robot, and Arbiters had to take the role of field support/commanding unit.
@@StarCraftExplained Yep, in fact, the in game explanation as to why colossus weren t used in the first war is that they were despised at the time, because they were on of the few protoss units actually designed for war. Even moterships were meant to be science and exploration vessels.
@lvo9197 you know, when you're race is so powerful that even peaceful vessels are extremely deadly and you STILL get owned by bugs... it really highlights what these two all powerful alien races were. Imagine being a Terran living there. It would be terrifying!
@@shadowguy321 That was Jim's trip to the Protoss Homeworld, you'd feel very much like A Stranger in a Stranger Place; except the 'toss are far less hostile.
Not mentioned that Recall is **not** instant. So many games where it gets turreted down, or EMPed, and magically the Recall still goes through after a point where it really feels like it shouldn't.
Yeah... after like half a second it will go through even with EMP or if it dies. You have to hit EMP as it's casting recall, like within half a second.
I believe that, for the specific bug where zerg units become permanently cloaked, it occurs most consistently by having them unburrow as an arbiter is flying overhead, such that the unburrow animation overlaps with when the "decloak" animation would take place. Because the "burrow" status is removed instantly, despite this animation-lock, the units are cloaked instantly, but then the decloak animation never starts. Thus, why you can remove the state by moving them back into an arbiter's cloaking field. My favorite part of the cloaked zerg unit glitch, though? Using it to make cloaked *buildings*. Granted, this didn't work for hatcheries, extractors, or defensive structures, so it's absolutely not practical, but *nothing* confuses an opponent quite like wasting an ungodly amount of time on walling off the map with invisible buildings. Also, random trivia: spider mines can be permanently cloaked by arbiters, as well! Likewise, it happens when they unburrow as they'd be leaving a cloaking field, but the window for it is much more tricky, and it's waaaaaaaaay less useful, given that spider mines aren't exactly sticking around for long enough to take advantage. That all being said, if you can manage to mind control a queen, and then infest a command center? You then have access to the game's most prohibitively ridiculous unit: permanently cloaked infested terrans. Again, so far beyond absurdly impractical as to be unheard of, but, well... definitely something I remember messing around with in custom games, back in the day. Experimenting with all those weird bugs and glitches was half the fun of more casual games, after all!
@@StarCraftExplained I remember going to middle school thinking what in the world... I couldn't figure out what to make of them. We didn't have youtube and korean pros teaching us.
Another interaction you can do with the arbiter, is mind controlling an SCV, then building up to siege tanks. You can actually recall siege tanks while they're sieged, you can imagine what this can do to an enemy base.
The zerg uncloak one is super consistent when you get used to it, i used to play the 'can you do x tricks' maps a lot so i got the timing down pretty well
The Arbiter is awesome, and unlike the Mothership, you can have more than one. And unlike the Mothership, it doesn't suck. The Mothership is basically a weaker Arbiter, I know they improved it recently, giving it much needed buffs, but I wish they gave it unique abilities (which it used to have). They even took away the Mothership's permanent cloaking field, and made it use energy, ugg. I'm sorry, but what they did to the Mothership is just infuriating. The left the balance patches up to e-sports people who didn't care if they were ruining the game and making it not fun to play, and only cared about buffing the race they use (*cough* Terran *cough*).
further proof that sc2 is worse and not made by the same blizzard. the team that created sc2 wanted a cash grab and focus on EsPoRtS instead of making a fine tuned game like the first. the sc2 balance patch notes are a joke the devs dont know what they are doing.
Ah Yes, the Archon Stasis Skin. I remember someone taught me it back in 2010 and I was gonna use it in a Use Map Settings RPG but never got around to it.
When he dies in Halo 3 Co-Op, he gets up after a while. But while he is "dead" you can steal his Carabiner and Energy Sword. Oh you mean the StarCraft unit and not THE Arbiter? ... my bad!
You missed a bug with Recall that's pretty well known. When you cast the recall over certain terrain it will bug out and not cast anything. It usually happens when you're over terrain change or small little terrain features. There's a famous game where that happened. I can't remember who but he casted recall and only an observer recalled lol. Arbiter is a good unit but not an S tier unit these days. At high level it's not even scary anymore for Terrans. Pros hardly even use it anymore and just go double robo shuttle instead. One EMP and all the tech is worthless. All good Terrans just lay mines everywhere. Stasis is always good though. It's just that it takes so long to get, it's more economical to just go double robo.
@@jcy1644 Ohh was it Jaehoon who did that? lol That time period was so good for starcraft like when everything was kinda optimized, but not super duper optimized like it is now. Like 2005-2008 was the best time.
I remember watching that game and was like WTF?!? Later after rewatching the moment a couple of times i realized that i probably passed just over impassible terrain at the moment the Recall was activated as it has delay after you cast it.
One more thing: if you change the course of the arbiter during the first half of the recall animation, it'll cancel the recall despite using up energy. To prevent this the arbiter has to keep flying in a straight line while recalling units. Also fun fact: if you perform a recall over water, the recall will fail. But don't worry, if the second half of the recall animation happens over ground, the recall will work.
Great video! As a kid, I barely understood this game despite playing it a lot, mostly campaigns and custom games with computer, thought, since we had no network connection back in the 90's.
I'm not even sure it it is a bug, if ability is in area that is recalled. I'm not sure if this works also with abilities from outside of recall area that have projectile look. Imagine Yamato flying across a map.
Mining from anywhere Bug comes to mind. Arbiter must be on water or space where you can't recall units. You click a worker to mine from a mineral and recall along it's path. It will mine from that location instead.
I would argue that using recall on a spell that’s being launched into the AoE of recall is working as intended because that’s like shooting a bullet into a wormhole and watching it fly out the other side, even as its closing on one end. I would like to see if someone can drop a nuke on something and recall the unit at the point of contact to see if the nuke can be warped!
In some really rare circumstances, I've seen Stasis freeze units but are still vulnerable to attack. I could totally misrememberin', but I feel like that has happen'd once before to me.
SC/BW is a great designed game. It is designed to avoid exact what we see and what makes SC2 somewhat boring: a) massive death balls, b) turtle style. In SC2 we see with Protos almost every time: get to a massive death ball and walk over the enemy. Arbiter with Statis is specifically designed to counter death balls. Turtle style Terran in SC2 are a pain. Arbiter with Recall is perfect. In SC2, Protos have zero ways to harass Terran in late game (or early game, or middle game).
How do I get that cool, semi-transparent console? Played this in 2000 with school friends (and sporadically ever since), and I've never seen something like that; only some of the later, for-sale ones :> .
Question: what happens when stasis is cast on some of the interceptors of an opponent's carrier? Can the opponent remake these interceptors while the stasis lasts?
No, the Carrier that made it will count it as still existing within its limit. Once stasis ends, the Interceptors quickly fly back to its original Carrier or blow up if it doesn't exist any longer.
great videos, great job on the channel.
wish you would have mentioned that the arbiter is so tanky that it cannot be stopped by turrets during a recall. or that you can hit recall ahead of time and slide forward so that EMP doesn't do anything. or that stasis has the longest spell duration in the game.
@@ArtosisTV maybe I didnt mention it but it got pretty clear on those clips where they flew top of your turrets 😜
Thanks for the the feedback !
With Protoss technology being non warfare-minded at the start of SC1, I like to think that Arbiter is actually a high ranking LEO/Government Official who was not aimed initially for combat use. It has a puny blaster for self-defense, it can put a suspect in a stasis where they can't hurt anyone and can't be hurt and it can use warp teleport to instantly call reinforcement, for which it can also provide an invisibility cloak. Of course, when things started to get hot in Koprulu sector, Protoss had to use anything they got, like Reavers, initially a mining robot, and Arbiters had to take the role of field support/commanding unit.
@@FlymanMS were reavers a mining robot? You learn something new everyday
@@StarCraftExplained Yep, in fact, the in game explanation as to why colossus weren t used in the first war is that they were despised at the time, because they were on of the few protoss units actually designed for war. Even moterships were meant to be science and exploration vessels.
@lvo9197 you know, when you're race is so powerful that even peaceful vessels are extremely deadly and you STILL get owned by bugs... it really highlights what these two all powerful alien races were. Imagine being a Terran living there. It would be terrifying!
@@shadowguy321 yep
@@shadowguy321 That was Jim's trip to the Protoss Homeworld, you'd feel very much like A Stranger in a Stranger Place; except the 'toss are far less hostile.
A unit designed from the ground up to make Terran players as miserable as possible.
so that's why people want it so badly in sc2
as they should. the Terrans have no place in the millenia long war between the Zerg and the protoss
*_BASED_*
@@slkjvlkfsvnlsdfhgdght5447 and yet it was a Terran ghost that ascended, proving that at least ghost have purity of form.
@@OldSkullSoldierhow doesn't that prove what you say it proves?
Not mentioned that Recall is **not** instant. So many games where it gets turreted down, or EMPed, and magically the Recall still goes through after a point where it really feels like it shouldn't.
Yeah... after like half a second it will go through even with EMP or if it dies. You have to hit EMP as it's casting recall, like within half a second.
Oh yeah I had some clips about that and completely forgot to add them =(
Yeah very fair how EMP is a slow projectile attack that may hit late but when Recall happens it always gets through.
I believe that, for the specific bug where zerg units become permanently cloaked, it occurs most consistently by having them unburrow as an arbiter is flying overhead, such that the unburrow animation overlaps with when the "decloak" animation would take place. Because the "burrow" status is removed instantly, despite this animation-lock, the units are cloaked instantly, but then the decloak animation never starts. Thus, why you can remove the state by moving them back into an arbiter's cloaking field.
My favorite part of the cloaked zerg unit glitch, though? Using it to make cloaked *buildings*. Granted, this didn't work for hatcheries, extractors, or defensive structures, so it's absolutely not practical, but *nothing* confuses an opponent quite like wasting an ungodly amount of time on walling off the map with invisible buildings.
Also, random trivia: spider mines can be permanently cloaked by arbiters, as well! Likewise, it happens when they unburrow as they'd be leaving a cloaking field, but the window for it is much more tricky, and it's waaaaaaaaay less useful, given that spider mines aren't exactly sticking around for long enough to take advantage.
That all being said, if you can manage to mind control a queen, and then infest a command center? You then have access to the game's most prohibitively ridiculous unit: permanently cloaked infested terrans. Again, so far beyond absurdly impractical as to be unheard of, but, well... definitely something I remember messing around with in custom games, back in the day. Experimenting with all those weird bugs and glitches was half the fun of more casual games, after all!
It never ocurred to me to get some cloaked infested marines, good one mate
2:10 when Starcraft first debuted, Arbiters costed 25 minerals, 500 vespene gas.
Wow I didn't remeber that
No way, that’s crazy!! I never realized just how gas intensive this unit is
Interesting
@@StarCraftExplained He's yankin' yer chain.
@@StarCraftExplained I remember going to middle school thinking what in the world... I couldn't figure out what to make of them. We didn't have youtube and korean pros teaching us.
Another interaction you can do with the arbiter, is mind controlling an SCV, then building up to siege tanks.
You can actually recall siege tanks while they're sieged, you can imagine what this can do to an enemy base.
And there were a brief period of time in which Medievac can pick up a tank in siege mode and Blizzard thought it was fine 😅
Using Artosis as an example of rage isn't great, he rages at every possible matchup lmao
every loss means the opponent has been abusing some mechanic
Even when he himself plays protoss/zerg?
@@mr.mystery9338 yes
@@Compulsive_LARPer even when he is against terran?
The zerg uncloak one is super consistent when you get used to it, i used to play the 'can you do x tricks' maps a lot so i got the timing down pretty well
The Arbiter is the umbrella for the carriers I always tend to make in Sc1.
The Arbiter is awesome, and unlike the Mothership, you can have more than one. And unlike the Mothership, it doesn't suck. The Mothership is basically a weaker Arbiter, I know they improved it recently, giving it much needed buffs, but I wish they gave it unique abilities (which it used to have). They even took away the Mothership's permanent cloaking field, and made it use energy, ugg.
I'm sorry, but what they did to the Mothership is just infuriating. The left the balance patches up to e-sports people who didn't care if they were ruining the game and making it not fun to play, and only cared about buffing the race they use (*cough* Terran *cough*).
Yeah what its impressive about the arbiter is having such a powerful ability energy free
further proof that sc2 is worse and not made by the same blizzard. the team that created sc2 wanted a cash grab and focus on EsPoRtS instead of making a fine tuned game like the first. the sc2 balance patch notes are a joke the devs dont know what they are doing.
Objectively the best unit in any RTS, and that's a hill I will recall my entire army on.
@@KaiserMattTygore927 for me the defiler is the best unit in any rts
Lmao can’t believe you included clips of arty 🤣🤣🤣🤣🤣🤣💀💀💀💀💀💀💀
Also funny rock song
Bug bugs bugs!
Somehow he forgot the Mario erotica
Ah, the good old times when I trolled people with invisible hydras in custom games
Ah Yes, the Archon Stasis Skin. I remember someone taught me it back in 2010 and I was gonna use it in a Use Map Settings RPG but never got around to it.
Excellent video. Keep em coming
When he dies in Halo 3 Co-Op, he gets up after a while. But while he is "dead" you can steal his Carabiner and Energy Sword.
Oh you mean the StarCraft unit and not THE Arbiter? ... my bad!
Very nice. I was looking for the Halo comments.
You missed a bug with Recall that's pretty well known. When you cast the recall over certain terrain it will bug out and not cast anything. It usually happens when you're over terrain change or small little terrain features. There's a famous game where that happened. I can't remember who but he casted recall and only an observer recalled lol. Arbiter is a good unit but not an S tier unit these days. At high level it's not even scary anymore for Terrans. Pros hardly even use it anymore and just go double robo shuttle instead. One EMP and all the tech is worthless. All good Terrans just lay mines everywhere. Stasis is always good though. It's just that it takes so long to get, it's more economical to just go double robo.
True that! I knew about it for forgot to clip it
@@StarCraftExplainedreupload time!
Jaehoon the Arbiter god
@@jcy1644 Ohh was it Jaehoon who did that? lol That time period was so good for starcraft like when everything was kinda optimized, but not super duper optimized like it is now. Like 2005-2008 was the best time.
I remember watching that game and was like WTF?!? Later after rewatching the moment a couple of times i realized that i probably passed just over impassible terrain at the moment the Recall was activated as it has delay after you cast it.
Dude!!!! I was waiting for another video from you! This is an early Christmas gift! Watching while I work. :)
Enjoy bro! :)
Does anyone know if you can recall a nuke in mid-air?
I tried like 100 times to do it but it can't be done
One more thing: if you change the course of the arbiter during the first half of the recall animation, it'll cancel the recall despite using up energy. To prevent this the arbiter has to keep flying in a straight line while recalling units.
Also fun fact: if you perform a recall over water, the recall will fail. But don't worry, if the second half of the recall animation happens over ground, the recall will work.
Great video! As a kid, I barely understood this game despite playing it a lot, mostly campaigns and custom games with computer, thought, since we had no network connection back in the 90's.
love how this video was just made
9x9 squarred dragoons
Americans will use anything but the metric system!!!1!!
okay being able to recall abilities is pretty cool now that i did not know
I'm not even sure it it is a bug, if ability is in area that is recalled.
I'm not sure if this works also with abilities from outside of recall area that have projectile look. Imagine Yamato flying across a map.
@@OldSkullSoldier yamato flying across the map would be hiliarious
artosis rage
Thanks for your work!
This was the game of my childhood but I never got to fully understand the extent of these abilities.
Glad you enjoyed it bro!
Arty's and Arbiters. The chillening.
I think that to counter Arbiters as a terran is using Science Vessles EMP.
artosis meltdown got you an upvote XD
Mining from anywhere Bug comes to mind. Arbiter must be on water or space where you can't recall units. You click a worker to mine from a mineral and recall along it's path. It will mine from that location instead.
Ill try that one out, never seen it
Did you guess the Trivia Question? Leave your answer bellow!
@@StarCraftExplained i got it wrong!
Of course! Not a bug as far as I'm concerned.
That bug song is pretty funny, recall is definitely a buggy mess
Keep these coming!
I remember being able to transport more units by having them move through the portal since it takes it a bit to open and close.
Your video are like spirit of law in starcraft. Keep it up the good work!😊
Can we get a link to that song? Bugs-bugs-bugs...something something something victory!
Daruda sandstorm
When you teleport carriers across the map with interceptors out fun only stars 😂
please give us the title and artist of that bugs bugs bugs song!!!
pretty sure that's an ai song generator, but I can always be wrong.
ruclips.net/video/aNyc6HQGVwI/видео.htmlsi=-hThZQI12Q4X9yoL
It's AI made
Not a bug, but it's interesting to see arbiters recall tanks on siege mode.
What's the song called that you used at the end of the video?
Edit: nevermind I found it!
I would argue that using recall on a spell that’s being launched into the AoE of recall is working as intended because that’s like shooting a bullet into a wormhole and watching it fly out the other side, even as its closing on one end.
I would like to see if someone can drop a nuke on something and recall the unit at the point of contact to see if the nuke can be warped!
@@anthonykneipiii4562 the nuke cant be recalled, tried 100 times
Bummer!!!
That wouldn’t bode well for the Arbiter, but would still be fun to pull off!
Thanks for trying!
Your video is the right mix of fun and informative! 😊 Thank you
Exactly what I intended. Thanks!
Nice, learned a lot
Warp fields stabilized
In some really rare circumstances, I've seen Stasis freeze units but are still vulnerable to attack.
I could totally misrememberin', but I feel like that has happen'd once before to me.
Wow that I've never seen or heard of
SC/BW is a great designed game. It is designed to avoid exact what we see and what makes SC2 somewhat boring: a) massive death balls, b) turtle style. In SC2 we see with Protos almost every time: get to a massive death ball and walk over the enemy. Arbiter with Statis is specifically designed to counter death balls. Turtle style Terran in SC2 are a pain. Arbiter with Recall is perfect. In SC2, Protos have zero ways to harass Terran in late game (or early game, or middle game).
didn't know the terrain cast on recall, nice
Arbiter "Your MMR has been judged and found wanted."
So, it's basically a Warp Prism/Oracle... but better.
Exactly that
How do I get that cool, semi-transparent console? Played this in 2000 with school friends (and sporadically ever since), and I've never seen something like that; only some of the later, for-sale ones :> .
Artosisu!!!!!! Hahahahah!!!!!
1:11 what is strange avatar on profile? Looks very cool
You misspelled Defiler
Best SC video ever
Question: what happens when stasis is cast on some of the interceptors of an opponent's carrier? Can the opponent remake these interceptors while the stasis lasts?
No, the Carrier that made it will count it as still existing within its limit. Once stasis ends, the Interceptors quickly fly back to its original Carrier or blow up if it doesn't exist any longer.
my money is on D for the irradiate question.
nice vid
I wouldn’t say it broke the game. What’s broken the game balance is actually Terran Vulture.
Well.. if your enemy protoss got to that tech level, it's your fault.
question, can the arbiter recall your opponents units? :P
Nope, not even allied units on 2v2
Artosis😂❤
Build time for arbiter is nothing. The tech tree required to build it, that takes forever. And then you need to research abilities on top of that!
Emp from science vessels evened the odds
my mothership in sc1 era😊
If you wanna listen to the full "BUGS BUGS BUGS" song, here you go: ruclips.net/video/aNyc6HQGVwI/видео.htmlsi=nTMHO6aiSAbddda8
You left out most interesting part ,- all the bugs and permutations. Just mentioned them at the end. Would have made interesting video
good stuff
bugs bugs bugs
This is why terran is bestest race
@EvilSantaTheTrue until you try to build a supply depot and the scv gets blocked
@@StarCraftExplained or when you try to build anything
@StarCraftExplained 😂
Lol these are not any regular bugs! Its a Starcraft physics 😂! Also after what 26years? I learned something new in scbw O.o TY
Park it about a battery and pylon. Park the dragoons all around it who cant be targeted. Defend all day :)
Recalling a zealot with storm ?
Every spellcaster broke the game thats the point
I absolutely love this unit
Poor Arty :(
Can you recall a nuclear bomb?
Cant be done
D?
Can you recall a falling nuke?
Nope, I tried like a 100 times and can't be done
arbiter is like the mothership but better..
"full of bugs" do you mean zergs?
Lol it’s Artosis
4:51 I'd say D
LOL Artossis :)
You made a Song for rAgetrosis 🙂
D defenitly D!!!
AI schlop
D
AI generated Text with some holes in it. Wish it had some better structure
The AI voice is.. annoying.
Is this AI? Sounds awful
SOUNDS BETTER THAN MY ACTUAL VOICE
Video would be great but that editing is so damn distracting.
AI narration + cringe + ratio