PRO TIPS: - Mutants don't want you to know that you can stand on stuff, barrels, fences, rocks... - If you're randomly dying without knowing why it's radiation 99% of the time, buy a dosimeter. - Failing tasks hurts your rep, so if you take a misslion from an NPC in a dangerous area where he will most likely die, you will fail the mission and lose rep. - If you hear a ding! when you open a stash, run. - Zone healthcaresystem hack, the doc will heal you for free, he roams around the CS camp. - There is no need to give any faction more than 2 documents, it won't get you new gear unlocks - Save in seperate slots, quicksaving only is inviting disaster - Don't shoot military, seriously...
I'm happy to see someone actually talking about the problems that Dead Air has. If you watch literally any other Dead Air video, they talk about how "amazing" the game is, it kinda annoyed me for a long time.
Here's my old Dead Air early game guide, originally posted on Dead Air's ModDB page: 1. Always Pick Inventor Perk, the rest of the points you can spend to your liking, but I recommend Butcher, Geologist, and Strong Stomach. 2. After you spawn, loot the village and buy Backpack, 2 Bandages, and some Old Bread from Sidorovich. 3. Head to the military base to steal an RPG-7 (Cheeky Breeky made a nice YT video on how to do it, I recommend you check it out: "How to start with only perks") If you go from the right side, there will be a MedKit near a dead Stalker close to some rocks near the road to Swamp - pick it up. You will get irradiated, you can drink some vodka you got from looting the village. You will also get 2 AntiRads at the military base, you might need them for later. Don't use up the Grenade - you'll need it later. 4. Head to the Machine Station (the place near the Darkscape entrance) and complete the bandit's quest to receive a Sawn-Off Mosin Nagant (unload the RPG before giving it to the bandit). DON"T KILL THE BANDITS... yet. Loot the place for a Grenade and some random loot. 5. Now it is time to go to Darkscape. After you enter, go to the left map border immediately and stick to it so Mutants don't aggro on you; you are heading to the bandits' camp - there is a Bandit Leather Jacket there, on some crates - pick it up. 6. Head to the Sawmill (the building in the middle of Darkscape's woods) and talk to Gonta. He'll give you a quest to kill the bandits in the camp you just visited. Head back and report this to the bandits. They'll give you some supplies and a quest to kill Gonta and his buddies instead - accept it. (it's important to do this one on day 1 as later there will be a lot of mutants on the way to the sawmill). 7. Complete the bandit's quest (grenade will come in handy) and head back for your reward - it's a PM pistol and some good meds. 8. Head back to the village. Now you can do "Silence is Golden" mission from Wolf, as you have a weapon for it. 9. Don't buy the basic Gas Mask, it is a waste. Head to the Garbage, and loot the Train Depot, the bandits shouldn't bother you too much and you might find something useful there. 10. Head to the Flea Market (the construction site). There is a Basement behind it. Inside the basement, there are Basic Tools and an Echo Detector. 11. Go to Bandits Base in the Dark Valley. They will try to rob you, as you enter, but there is a way around that: fire your weapon as you approach, they will start looking for danger and won't bother you (it should work). Head to the trader and buy a PU Scope for ~1500 Rubles (this step is optional, but Sawn-Off Mosin without a Scope is terrible) 12. It is time to get your first Document! Craft a Booby Trap with Basic Tools (you should have materials for it from looting, if not - scavenge and break boxes until you get them). 13. Head to the Agroprom (if you go through the Swamps, you will get irradiated, but you have an AntiRad), and enter the Agroprom Underground through the entrance North-East of the Military Base (the one on the hill, made out of concrete). 14. Head down (you don't need Oxygen Tanks here); don't enter the first entrance you go by unless you'd like to meet a Controler (If you have a Scope, you can easily eliminate the Controller and loot it for some extra money from mutant parts). Hint: hide behind the bulkhead close to a ladder so it can't mentally attack you. 15. when you get close to the Strelok's Hideout, it is time to place your Boobt Trap (at the last corner, before the corridor from which you enter the hideout); there is a nasty Bloodsucker here, and you don't want to wight it with a Mosin, but a trap will deal with it nicely. If you are brave enough, you can fight it traditionally... good luck. 16. Get the documents and head to the swamp to make some money (don't give documents to Clear Sky). Grind ~70k Rubles + Clear Sky Armor (it costs ~26k and is very nice at the start). 17. Head to Rostok and talk to Woronin, give him documents. Important: DON'T TALK TO DUTY TRADER BEFORE GIVING THEM THE DOCUMENTS! 18. Talk to the trader, his inventory will be upgraded immediately. Buy a Shotgun. I prefer MP-133, as it has very quick Pump-Action animation that helps deal with packs of mutants, but the choice is ultimately yours. 19. Buy the MP-40 Gas Mask (the Black one); Duty or Bar Keep should have one in stock. Talk to a technician and get the Psi Resistance upgrade (you'll need it for the X-16 Lab). 20. Grind 40k Rubles for the Psi-Helmet, then head to Yantar and talk to Saharov. Now, you'll have 3 days for some more grinding. 21. Pick up the helmet and head to the X-16, get the documents. 22. Give them to Duty if you want an MP-153 Shotgun and a Rad Suit; the trader's inventory should refresh in 1-2 days from now. Done, you just got 2 sets of documents and nice starting gear in about 7 days of in-game time. Tip1: If you like to have good mobility, you should give documents to Clear Sky or Mercs and get the CS-2 Steel Helmet, as it has an +18 Energy Recovery upgrade, which is huge Tip2: Last Arena Boss drops Combat Knife. Get it. (Load a save if he doesn't drop one for you).
Dude, you're still alive. I had real difficulties finding your channel again and thought you had deleted it. Your Dead Air Lp is great and I wanted to watch it again but I couldn't find the channel anymore and RUclips wouldn't show it. It's nice to see that you still exist and are even active from time to time.
Dead air's atmosphere combined with the music is wholly unique. You really do feel like the area you're in is falling apart and you're no longer at the top of the food chain.
I really love DA's Atmosphere, the biggest image that comes to mind for me is walking through a cloudy day, and the sound of the wind hitting you with the ost that the mod has, i've never felt that same feeling. I translated Dead Air: Revolution, which is a really different experience from the base mod, more enjoyable i'd say, and near finished the sequel, with some great people in the c-con dc, but left it on the shelf, i really enjoyed my time with both, so many new mechanics, addons, rebalances and quests, and i think it benefits from having a storyline to keep you engaged, both were very stable for me, crashing like 4 times in my 40+ hour playthroughs, there's a command that you can put on the exe that fixes lots of memory issues but i don't exactly remember it, it must be on the pdf, overall, if you liked DA, you'd probably like DAR.
Great work as always Salty. Played it too, but it constantly crashed on me in some transition point. At least i watched campain on your chanel. I also remember your frustration with sound level in end of the game 😂. Keep it real.
Back when this mod actually got updates I was so sure that it would be the next big thing and not anomaly. Kinda funny how wrong I was in the end^^. But Dead Air was very advanced in a few areas, the hideout building aspect and placeable cooking stoves was very cool!
If you guys loved the trilogy here are some mods that in my opinion captured the mysterious feeling of it(they are all standalone): Made by Jekan: Return to the Zone(3 story campaigns and a story extraction mode), Goldensphere OGSR(based on Roadside Picnic), OGSR Legacy(pretty much a remake of ShoC with lots of cut content and user made content). Team V.I.V.E.N.T.: Incubator, Dreamcatcher(sequel to Incubator). They have more great mods but they still are hard to understand Machine translations. zaurus' crew: Apocalipsis Trilogy OGSR, Fallen star(also called "Der gefallene Stern" sequel to A-Trilogy), Last STALKER(sequel to Fallen Star) Creators/teams I forgot the name of: True Stalker(if you don't mind cutscene glassjaw), Dollchan infinity, Road to the north(story/free play hybrid, main story starts at Skadovsk), Path in the Mist, Wind of Time(it starts with timetravel from the year 2114 back to 2014 and has some big twists) You can find these mods in the c-consciousness community mod-spreadsheet.
Dead Air was my first Stalker experience. It has very distinct feel to it indeed! Hopefully they manage ship the update! Also i was searching for your walktrough from 6 years ago few weeks ago and could not find them and now suddenly the algorithm suggest you out!!! Awesome!! This time im subbing!
I sadly agree with this video. Dead Air immersed me into its world way more than Anomaly but Anomaly is better though for its extensive mods as running around with gun pointed straight out just breaks me immersions and to just start with one mod....I cant live without my beloved weapon lowering mod!
If you feel so... connected i guess with DA, or hardcore Stalker experience, you should definitely take a look at Misery, the mod that gave birth to all modern hardcore mods, DNA of which is all over DA, Anomaly and so forth. I can say that Misery is slightly less hard than DA or at least less obtuse and annoying to grind through, but still hell of a challenge gameplay wise. Classes for the main character, everyone wielding 5% guns, 8 rounds ammo drop from dead stalkers, artifact containers, various repair kits for all kinds of gear that are synonymous to Anomaly/Gamma, they all started there and it's really interesting to see how much of Misery is retained in modern modding, for better or worse. It's still a CoP mod which retains the original CoP story, but you certainly have a lot to understand and develop before you can really tackle it. Zaton and Jupiter feel unusually big and dangerous like never before. I should point out that 2.1.1 should be a version of choice in my opinion, since newer version have pretty much removed early game roaming bandits which was 80% of fun for me, extremely challenging opponents to face with your starting gear.
PRO TIPS:
- Mutants don't want you to know that you can stand on stuff, barrels, fences, rocks...
- If you're randomly dying without knowing why it's radiation 99% of the time, buy a dosimeter.
- Failing tasks hurts your rep, so if you take a misslion from an NPC in a dangerous area where he will most likely die, you will fail the mission and lose rep.
- If you hear a ding! when you open a stash, run.
- Zone healthcaresystem hack, the doc will heal you for free, he roams around the CS camp.
- There is no need to give any faction more than 2 documents, it won't get you new gear unlocks
- Save in seperate slots, quicksaving only is inviting disaster
- Don't shoot military, seriously...
if your rep with ecologists drops below 0 and you dont have a psy helmet, its game over. start a new game
@@realobamagaming I suspected it's something stupid like that, and lazy. Give the player an alternative. I'd just spawn it in at that point tbh
I'm happy to see someone actually talking about the problems that Dead Air has. If you watch literally any other Dead Air video, they talk about how "amazing" the game is, it kinda annoyed me for a long time.
Here's my old Dead Air early game guide, originally posted on Dead Air's ModDB page:
1. Always Pick Inventor Perk, the rest of the points you can spend to your liking, but I recommend Butcher, Geologist, and Strong Stomach.
2. After you spawn, loot the village and buy Backpack, 2 Bandages, and some Old Bread from Sidorovich.
3. Head to the military base to steal an RPG-7 (Cheeky Breeky made a nice YT video on how to do it, I recommend you check it out: "How to start with only perks") If you go from the right side, there will be a MedKit near a dead Stalker close to some rocks near the road to Swamp - pick it up. You will get irradiated, you can drink some vodka you got from looting the village. You will also get 2 AntiRads at the military base, you might need them for later. Don't use up the Grenade - you'll need it later.
4. Head to the Machine Station (the place near the Darkscape entrance) and complete the bandit's quest to receive a Sawn-Off Mosin Nagant (unload the RPG before giving it to the bandit). DON"T KILL THE BANDITS... yet. Loot the place for a Grenade and some random loot.
5. Now it is time to go to Darkscape. After you enter, go to the left map border immediately and stick to it so Mutants don't aggro on you; you are heading to the bandits' camp - there is a Bandit Leather Jacket there, on some crates - pick it up.
6. Head to the Sawmill (the building in the middle of Darkscape's woods) and talk to Gonta. He'll give you a quest to kill the bandits in the camp you just visited. Head back and report this to the bandits. They'll give you some supplies and a quest to kill Gonta and his buddies instead - accept it. (it's important to do this one on day 1 as later there will be a lot of mutants on the way to the sawmill).
7. Complete the bandit's quest (grenade will come in handy) and head back for your reward - it's a PM pistol and some good meds.
8. Head back to the village. Now you can do "Silence is Golden" mission from Wolf, as you have a weapon for it.
9. Don't buy the basic Gas Mask, it is a waste. Head to the Garbage, and loot the Train Depot, the bandits shouldn't bother you too much and you might find something useful there.
10. Head to the Flea Market (the construction site). There is a Basement behind it. Inside the basement, there are Basic Tools and an Echo Detector.
11. Go to Bandits Base in the Dark Valley. They will try to rob you, as you enter, but there is a way around that: fire your weapon as you approach, they will start looking for danger and won't bother you (it should work). Head to the trader and buy a PU Scope for ~1500 Rubles (this step is optional, but Sawn-Off Mosin without a Scope is terrible)
12. It is time to get your first Document! Craft a Booby Trap with Basic Tools (you should have materials for it from looting, if not - scavenge and break boxes until you get them).
13. Head to the Agroprom (if you go through the Swamps, you will get irradiated, but you have an AntiRad), and enter the Agroprom Underground through the entrance North-East of the Military Base (the one on the hill, made out of concrete).
14. Head down (you don't need Oxygen Tanks here); don't enter the first entrance you go by unless you'd like to meet a Controler (If you have a Scope, you can easily eliminate the Controller and loot it for some extra money from mutant parts). Hint: hide behind the bulkhead close to a ladder so it can't mentally attack you.
15. when you get close to the Strelok's Hideout, it is time to place your Boobt Trap (at the last corner, before the corridor from which you enter the hideout); there is a nasty Bloodsucker here, and you don't want to wight it with a Mosin, but a trap will deal with it nicely. If you are brave enough, you can fight it traditionally... good luck.
16. Get the documents and head to the swamp to make some money (don't give documents to Clear Sky). Grind ~70k Rubles + Clear Sky Armor (it costs ~26k and is very nice at the start).
17. Head to Rostok and talk to Woronin, give him documents. Important: DON'T TALK TO DUTY TRADER BEFORE GIVING THEM THE DOCUMENTS!
18. Talk to the trader, his inventory will be upgraded immediately. Buy a Shotgun. I prefer MP-133, as it has very quick Pump-Action animation that helps deal with packs of mutants, but the choice is ultimately yours.
19. Buy the MP-40 Gas Mask (the Black one); Duty or Bar Keep should have one in stock. Talk to a technician and get the Psi Resistance upgrade (you'll need it for the X-16 Lab).
20. Grind 40k Rubles for the Psi-Helmet, then head to Yantar and talk to Saharov. Now, you'll have 3 days for some more grinding.
21. Pick up the helmet and head to the X-16, get the documents.
22. Give them to Duty if you want an MP-153 Shotgun and a Rad Suit; the trader's inventory should refresh in 1-2 days from now.
Done, you just got 2 sets of documents and nice starting gear in about 7 days of in-game time.
Tip1: If you like to have good mobility, you should give documents to Clear Sky or Mercs and get the CS-2 Steel Helmet, as it has an +18 Energy Recovery upgrade, which is huge
Tip2: Last Arena Boss drops Combat Knife. Get it. (Load a save if he doesn't drop one for you).
Dude, you're still alive. I had real difficulties finding your channel again and thought you had deleted it. Your Dead Air Lp is great and I wanted to watch it again but I couldn't find the channel anymore and RUclips wouldn't show it. It's nice to see that you still exist and are even active from time to time.
Dead air's atmosphere combined with the music is wholly unique.
You really do feel like the area you're in is falling apart and you're no longer at the top of the food chain.
I really love DA's Atmosphere, the biggest image that comes to mind for me is walking through a cloudy day, and the sound of the wind hitting you with the ost that the mod has, i've never felt that same feeling. I translated Dead Air: Revolution, which is a really different experience from the base mod, more enjoyable i'd say, and near finished the sequel, with some great people in the c-con dc, but left it on the shelf, i really enjoyed my time with both, so many new mechanics, addons, rebalances and quests, and i think it benefits from having a storyline to keep you engaged, both were very stable for me, crashing like 4 times in my 40+ hour playthroughs, there's a command that you can put on the exe that fixes lots of memory issues but i don't exactly remember it, it must be on the pdf, overall, if you liked DA, you'd probably like DAR.
Your best review ever. Keep on doing the good work.
I remember when you finished that full play through all those years back… great video man
Great work as always Salty. Played it too, but it constantly crashed on me in some transition point. At least i watched campain on your chanel. I also remember your frustration with sound level in end of the game 😂. Keep it real.
Back when this mod actually got updates I was so sure that it would be the next big thing and not anomaly. Kinda funny how wrong I was in the end^^. But Dead Air was very advanced in a few areas, the hideout building aspect and placeable cooking stoves was very cool!
If you guys loved the trilogy here are some mods that in my opinion captured the mysterious feeling of it(they are all standalone):
Made by Jekan:
Return to the Zone(3 story campaigns and a story extraction mode), Goldensphere OGSR(based on Roadside Picnic), OGSR Legacy(pretty much a remake of ShoC with lots of cut content and user made content).
Team V.I.V.E.N.T.:
Incubator, Dreamcatcher(sequel to Incubator). They have more great mods but they still are hard to understand Machine translations.
zaurus' crew:
Apocalipsis Trilogy OGSR, Fallen star(also called "Der gefallene Stern" sequel to A-Trilogy), Last STALKER(sequel to Fallen Star)
Creators/teams I forgot the name of:
True Stalker(if you don't mind cutscene glassjaw), Dollchan infinity, Road to the north(story/free play hybrid, main story starts at Skadovsk), Path in the Mist, Wind of Time(it starts with timetravel from the year 2114 back to 2014 and has some big twists)
You can find these mods in the c-consciousness community mod-spreadsheet.
For ultimate slavjank you should review OP 2.2
Between Gamma and EFP, ngl I prefer EFP. It helped me understand Gamma's systems better
Dead Air was my first Stalker experience. It has very distinct feel to it indeed! Hopefully they manage ship the update! Also i was searching for your walktrough from 6 years ago few weeks ago and could not find them and now suddenly the algorithm suggest you out!!! Awesome!! This time im subbing!
hope to see more lord Salty.
I sadly agree with this video. Dead Air immersed me into its world way more than Anomaly but Anomaly is better though for its extensive mods as running around with gun pointed straight out just breaks me immersions and to just start with one mod....I cant live without my beloved weapon lowering mod!
THE SALT LORD IS ALIVE
If you feel so... connected i guess with DA, or hardcore Stalker experience, you should definitely take a look at Misery, the mod that gave birth to all modern hardcore mods, DNA of which is all over DA, Anomaly and so forth.
I can say that Misery is slightly less hard than DA or at least less obtuse and annoying to grind through, but still hell of a challenge gameplay wise. Classes for the main character, everyone wielding 5% guns, 8 rounds ammo drop from dead stalkers, artifact containers, various repair kits for all kinds of gear that are synonymous to Anomaly/Gamma, they all started there and it's really interesting to see how much of Misery is retained in modern modding, for better or worse.
It's still a CoP mod which retains the original CoP story, but you certainly have a lot to understand and develop before you can really tackle it. Zaton and Jupiter feel unusually big and dangerous like never before.
I should point out that 2.1.1 should be a version of choice in my opinion, since newer version have pretty much removed early game roaming bandits which was 80% of fun for me, extremely challenging opponents to face with your starting gear.
I've played Misery and Call of Misery back in the day, it was fun, and I remember it being more stable than DA
He’s back WOOOO
SALTY! good to see you back!
Nice video man, always great so to see a fellow stalker making content.
Und beste Grüße aus dem Norden Deutschlands ;)
Viele Grüße aus Bosnien =)
I've done the loudspeaker mission with a pistol, it isn't that difficult to do.
Oh shit he's back. Time to rewatch the gothic series I guess! Hope you're doing well man :)