New World Full Review "The Pros & Cons"
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- Опубликовано: 11 сен 2024
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New World is the biggest new AAA MMORPG release in years, Since launch I've clocked in over 500 hours, seen every piece of content the game as to offer and I've almost maxed every skill in the game, additionally I've tested New World on numerous occasions in the past, the first time being back in 2018 when it was just a generic 50 player per server survival game, completely unrecognizable from what it is today.
This review will likely be more focused on the negatives and providing constrictive criticism for features of the game that can be improved as at this point we're approaching 2 months post launch, the game's lost over 75% of its initial player base and big changes need to be made to make New World an MMORPG that'll last for years to come, If you haven't played New World but would like to get a good idea of the game from start to finish then I have a full Journey to max level series on my channel that I highly recommend watching.
What do you think about New World in 2021? will this eventually become a top 3 MMORPG over the years or do you think it's too fundamentally broken from the exploits to be fixed? let me know in the comments below!
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--New World Steam Description--
ABOUT THIS GAME
Explore a thrilling, open-world MMO filled with danger and opportunity where you'll forge a new destiny for yourself as an adventurer shipwrecked on the supernatural island of Aeternum. Endless opportunities to fight, forage, and forge await you among the island's wilderness and ruins. Channel supernatural forces or wield deadly weapons in a classless, real-time combat system, and fight alone, with a small team, or in massed armies for PvE and PvP battles-the choices are all yours.
KEY FEATURES:
CARVE YOUR DESTINY
For thousands of years, Aeternum has been the source of fantastical legends-and now you’ve found it. Shipwrecked and without supplies or allies, you’ll need to make your way in a dangerous world where supernatural power has changed all the rules. In such a land, your destiny is whatever you make of it.
A LAND SHAPED BY MAGIC
Aeternum's mysteries run as deep and dark as its history. Delve into the world and uncover the secret truth of the island and its millennia of strange inhabitants. As you explore Aeternum, you’ll discover beauty, danger, and opportunity at every turn. You'll need to use all your skills to take advantage of the island's bounty-and survive its horrors.
SWORDS, GUNS & SORCERY
Arm yourself with brutal melee weapons, ranged artillery, or supernatural powers and jump into New World's classless, real-time action combat system. As you progress you'll be able to determine what you want your gameplay experience to be like-will you act as a protective shield on the front lines of battle? Will you sling spells to support your allies from a safe distance? Only you can decide.
STRONGER TOGETHER
At the core of the New World’s social features are the three factions, organizations of like-minded players and non-player characters with their own motives and schemes for the island's future. It is as a member of one of these factions that you'll wage war and claim, defend, and develop your territory.
--Tags--
New World, Amazon MMORPG, MMO, New World Gameplay, Action Combat Game, Soulslike, Open World, Dungeons, World Bosses, Crafting, Amazing Graphics, Lumberyard, TheLazyPeon, Is It Worth Playing, Weapon Mastery, Launch Experience, Dungeon, Raids, PVP, PVE Servers, Release Date, Melee, Ranged, RPG, Full Review, Pros, Cons, Worth Playing, First Impressions 500 Hours
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New World Full Review "The Pros & Cons"
• Video
Ignore what I said about the game improving every week from 23:15 - 23:40
AGS made one of the stupidest decisions I've seen from an MMO developer this with the recent update... They release a PTR for testing and feedback, people respond to it positively, on the first major update since the PTR they add a bunch of hidden changes...TO THE MAIN GAME BYPASSING THE PTR and didn't mention it in the patch notes, the majority of these untested hidden changes are massively unpopular, make watermarking almost impossible for solo players and are changes that nobody was asking for, steam reviews have since dropped to mixed... Whoever's in charge of New World has displayed that they are completely clueless, how they still have a job I have no idea, the higher ups must be friends of Jeff Bezos and equally as clueless... idk anymore.
Pretty much hit the nail on the head, the game is in a very sad state right now
Lol its so crazy i ws legit considering playing the game. Now here we are.
At first glance i thought it was a great patch, what are these hidden changes and where's a reliable source on them?
The answer is Smedley. They literally hired a guy that is known for ruining beautiful games with horrible changes.
Such a waste, i didn't even care that much for the lack of content, but ninja nerfing the main activities of this game is a kick in the balls for every new player and for those who didn't rush the game and wanted to take it easy.
But we just have to lower our standards, new world is a good game and only we the consumer are the problem. pepelaugh
New world
Pros : nice graphics/atmosphere, immersive world
Cons : Yes
Cons: everything else.
old joke
Just don't try to swim or the immersion is gone aswell.
Considering it's an Amazon game, you could add "hasn't been axed yet" as a pro.
Lmao.
Graphics aren’t even that good compared to many other mmos. BDO’s graphics are ten times better than this game’s.
@@gamer7916 too bad bdo is nothing but a pay to win time sink of a game, so it looking good is useless
Devs should definitely watch this vid and then actually play their own game for a couple hours so they know what it really feels like to love the game and hate wanting to play it at the same time. Perfectly summed it up in the video though.
So true.
This is what frustrates me so much with New World, whoever is in charge of the game clearly doesn't play it or fully understand how most people are playing it, if they did half of the issues the game has wouldn't exist
I played from 1-42 and i’ve loved every second of it, but moving forward it got so tideous.
Devs almost never play their own game, man. That’s just the sad truth
its Amazon, do you think they try all there products also ?? they dont care.. the pure sales are what they after, also why they went with B2P model.. if it failed, they still got the money.
Pro: "It's not pay to win (yet)!" ... is this the state we're at with this industry, that not being pay to win has to be listed as a pro? That actually made me sad.
Unfortunatly, it been like that for a while. Most games you can buy, open the cash shop, buy top gear, and win everything. Makes playing the game near impossible for people who wanna actually grind and earn that next tier gear. Turned me off of mmo's in general. generally only play Single player games now.
I played some of the popular mmorpgs and got stuck in BDO, these time most of the MMORPG games didn't really rely on the pay to win aspect unlike mobile games, unless you really have a massive surpluss of money to spend on it.
(Well i only play bdo for now, and the pay to win aspect didn't really do much here, also they help the f2p player as well)
@@muhammadsayutialfatihhadi1465 are you mad? BDO was p2w since it came out. Its only gotten worse and not better.
Yes, p2w is a genuine pros. Been like that for a few years now.
@@xxxDaxosxxx yes, i've heard it's the old days of bdo are pretty p2w centric (i only played bdo for 1 year now from 2020) nowadays its not really the case of p2w but pretty shitty content xd IMO
But yeah you need to spend 10 dollar for monthly subscription to buy the VP (for me at the very least) im open to more discussion
Im in SEA bdo
Loving this more elaborated pros & cons format.
Really like how you substantiate each point and you can clearly see you've put a lot of thought into it.
for actual non bias review go to asmongold with 500+ hours and everything done... bosses are awful btw
@@briankeys5941 horseshit. He didn’t pvp which is arguably a big part of NW. And he calls his review “full” 🙄
Damn I like how real you got during the intro to the cons section.
It has to be addressed. But that was what i wasn't expecting from Peon 😂
@@aeliuslol for sure, I stopped playing because of all the issues
💀💀💀 I had to play it again to make sure I heard it right 🤣
You gotta be real on that point, developer white knights have ruined so many MMOs at this point and NW is one of them.
apple fans of mmos... it had to be said.
what's wild is how many things the new "Into the Void" patch make even worse than Peon say's in his review.
we just need server merges or Outpost Rush cross server que
True, can't keep up with the dumb decisions made by AGS at this point, like I can't comprehend how they thought it was a good idea to make a PTR then add a bunch of untested unpopular changes to the main game bypassing that PTR, that level of stupidity deserves a video on its own.
@@TheLazyPeon Amen! That's why I made a video about it hahaha!
@@TheLazyPeon its not that bad as New World Reddit is making it look like. i just wish they merged servers or make Outpost Rush cross server que so we can play that at 60 at least. or mybe even ability to level weapons there. and good ideas like open-world events like protect the carriage where pvp enabled players could defend this objective going from one town to another. also swim animation, fish log, inspect, transmogs... but yea some changes doesn't make sense. now axe players have 2x undodgeable roots. On pull and on gravity well. instead of giving that fire AoE skill around u a grid
@@Dualities It really is that bad though. There's a reason it was not put on the PTR despite being exactly what they said the PTR would be for, when they launched it.
So many people never found the option in the menu as a healer to target people outside of your group. It's a simple on/off slider and it allows you to heal everyone just like in your party.
whats the point of turning it on. you dont get anything for healing ppl not in the party.
@@vadimnimarov8796 ever heard of being a nice person? It doesn’t cost you anything to heal someone who’s not in your party, and it can benefit that other person greatly.
The end game loot system sounds like it was made by a manager who played their son's Nintendo switch one time. A literal 10 years old gamer could come up with a better system.
aye man, dont insult the 10 year olds
This makes me feel so much better. I want to like New World, and there are many things I really enjoy about it. But I'm a healer in most MMOs. This game punishes healers around every corner.
I'm glad he wasn't paid on this one. Review is accurate and feels like a review by him. New Worlds been on my radar but reviews so far have steered me away from it. Guess it's back to ESO.
If you like sandbox MMOs it's still a really good one. I feel like people critisize this game like its a Theme Park MMO. With this last patch I feel much more confident that the devs will steer the game in a good direction
@@birdperson5531 But, it is a themepark?
I can't recommend this game and I kinda like new world. Eso is a lit better than new world. I'm now looking forward to Los Ark, that game was amazing combat was so much fun.
I loved ESO. It's a good balance of story/combat. FF14 I like, but it's very slow and you need to really read everything. ESOs quests are short and sweet and you can just pop around and relax.
Same here. I love eso and gw2 so new world just didnt look like anything new or enticing
I wanted to try this and take your reviews pretty serious. Never have I seen you include so many Cons. Saved me some money for now. Maybe ill try down the road. Ty sir.
lol same here. My brother bought it and has been grinding away. I see this review and I am glad I didn't spend a minute on it. Maybe I will if things improve drastically.
I feel that the biggest flaw of the game is how the PVP player base controls the advancement of PVE players through the management of the settlements. They have way too much power over the game, it makes PVE players feel like they are their slaves that are at their mercy.
I refunded my game before launch because I realized this during their pre-launch. It's a terrible framework for an MMORPG that's supposed to cater to all players.
I did love how this game felt more like a single player MMO with its gathering and crafting. I also loved the graphics and sounds. Game immersion was definitely on point.
A lot of the issues come from the fact that it was originally designed as a smaller scale survival game. Hence the shitty quest design among other things.
Do you mean that PvE feels like a lower class of player depending on the whims of the PvP players?
I love this game. That said, this review is spot on. Devs should all watch this vid together. Then they should spend time addressing the concerns that were so eloquently and respectfully expressed.
Yea you are banned from the game for saying this, say goodbye to your account
@@aemaicompdr8903 Well. Crap. Lol
It is a really weird experience of loving the game while also agreeing with the plethora of cons mentioned. It's made it very hard to recommend to friends, "I love it but it has huge issues" is kind of a hard sell.
When I first played New World back when it had no quests, no loot drops, no factions, and no friendly NPCs, it became the only MMO I ever truly loved. I've never played a more social MMO that brought together PvE and PvP so well (I started as a PvE focused, anti-social player, and did a 180 on both fronts). The drama between companies, wars fought over bad blood as much as for land, it was glorious and only needed further development. It felt truly new as an MMO to me, compared to this final release that I didn't even manage 30hrs in because it felt so...old. A boring quest grind with loot drop problems and a broken economy. Sounds familiar to me.
So many of the cons listed here and by others surprise me very little. I was very vocal about these exact kinds of things coming, because AGS leadership directed a complete shift in target audience and tried to rebuild the game into a familiar theme park in a very short amount of time, on a foundation not made for it, using poor tools.
This game may have gone through extensive "testing", but in reality the game as we know it STARTED development during those tests. This game should have been scrapped the moment they decided it wasn't going to follow it's original vision, and been redesigned from the ground up to support their theme park.
But here we are. Amazon's experiment "failed", it did nothing to change or evolve MMOs as a genre, and now I feel it's even less likely for others to experiment with the genre.
The problem, in my view, is that the original vision would've made the game a colossal failure, relatively speaking. If you're spending $50-100 million to develop a game, you want to have it recoup that amount, the quicker the better. You don't want to spend that kind of cash and wind up with an overpriced Mortal Online. No one wants to put their job (and reputation and thus, future jobs) in jeopardy chasing a white whale. I liked the original concept, I just didn't think it had the mass appeal required to make it a mainstream success. What AGS should've done was, once the focus was changed, they should've pushed the launch back at least a year to recalibrate their systems. Now, it'll take them 3-5 years just to do that and try to earn back enough goodwill so people will play it in large numbers (much like Hello Games did with No Man's Sky).
PvP only sadbox MMOs are a VERY hard sell though with only a tiny niche of players actually enjoying them longterm plus player behavior usually changes from Alpha/Beta to live. While during early testing people are just having fun because they know everything will be deleted soon they become much more serious once the game hits live servers. Most MMO players have learned to avoid (hardcore) PvP MMOs. Even if they shut down the Servers tomorrow, from a business perspective the change in direction probably was the right call. The initial launch alone was pretty big and very likely made them more money than a niche PvP MMO every would.
@@ralfrudi3963 man, it is always about the money ;-;
@@ralfrudi3963 It's hard to say how popular their original design would have been, because it was never given a fair shot. The MMO genre is feeling stale, and I think part of it is that they keep chasing the same MMO players. Most "Hardcore" MMOs I've seen/tried are frankly terribly designed and are full of all kinds of jank, while New World not only wasn't quite so "hardcore" but was remarkably solid in the space it was occupying at the time. It could have been a chance to bring new blood to MMOs and make room for new ideas (even if they didn't go viral), but as you say, they made the typically risk-averse business decision to chase safe money at the cost of game integrity.
I cannot express myself enough how accurate this review is.
I stopped playing this on 21/11 after two months of playing it. I have over 200hrs and can say in general it was very fun, but once you hit end game it actually means the end of game.
I think spending $40 and getting 200 hours worth of entertainment out of it is a hell of a bargain.
@@feo130 yes, that is the only good thing. I expected a very long lasting gaming like OSRS or WOW. Unfortunately the game without story and same quests wasted 200hrs of my life :D
@@feo130 It's not about the "bargain" of entertainment you get out of a game if the game itself is just plain poorly designed in general and filled with mindless grind simply for the sake of artificially extending playtime..
play guild wars 2 my friend! you will not regret it :D
200 hours is end game lmao? *laughs in runescape*
The Pros: Don't buy it.
The Cons: You won't get banned.
LMAO
The game is easily worth $40, despite its flaws.
@@mufasafalldown8401 0
@@SNinjaQK so Peon played a worthless game for 500 hours? Don't be silly.
@@mufasafalldown8401 No it isnt lol
Gotta respect Blizzard for making such a long lasting MMO, any other hyped MMO seems to disappoint. WoW definitely isn't what it used to be but is still going strong 17 years later
@@Shone777full Forgetting Runescape has been a top ten mmo for 20 years now
New World needed another 1-2 years of development and should have never released this year in it's current state. The problem is AGS changed the focus of the game months before it's original release in 2020 and only spent a year adding more PvE content to the game. Not only are there game breaking bugs and exploit but the PvE content they added feels slapped on and not well thought out. It's sad because the game has a good foundation and has potential to be a very good MMO but it may be too late. First impressions are critical to the long term success of an MMO and New World did not succeed here. It's not to say the game can't recover - we've seen it happen in FFXIV and other MMO's, but AGS has a long road ahead to get things turned around and from what I've seen from the dev team so far, I have my doubts its going to happen.
I hope you give more games a journey to max level like series even if it's just so that we can get such a full detailed pro's and con's list with a fleshed out review. Not the whole 500 hours needed kind, but just enough with some time in end game that allows you to speak on the game from a very knowledgable and expert like viewpoint. This feels like your best video yet as well as your most flushed out and detailed review that should be watched by anyone who is interested in purchasing or playing this game.
The issue of a lack of filters in the auction house was actually fixed in 1.1! You can filter gear by it's stat "suffix now" :D
I do very much agree that it was a nightmare to try and find specific things before this though
It's not any better now lmao. You can't choose multiple of them, let's say full STR and STR + Con. You have to go through each and there is no search function so it's still a pain in the ass and I still rather look through every item instead.
and it still doesn't show you all the items with the stats you,re looking for because of how it was implemented
the only thing I disagree with in this is that you can infact heal outside of your 5 man party. It's in the healing options. Other than that, absolutely fucking spot on
It's literally impossible to land single target heal in 30v30+ situation.
You can kinda but I'm specifically thinking about lights embrace which is the biggest emergency single target heal, if you've ever tried unlocking the heal mode to heal someone outside your group in outpost rush with this ability you'll see what I mean, it gives you the tiniest heal aoe that's so difficult to land that it's not worth the mana or animation
@@TheLazyPeon I think that the way it targets people with the healing skills is really frustrating but even then with lights embrace it's honestly fine, it's more so about how it chooses the healing targets, I find that it just selects who's closest to the center of your FoV which makes no sense I'd rather it went to the players with the least health within your FoV. Not to mention, Divine Embrace with the perk for the cooldown and some mana perks is a way better combo imo, the bounce heal is so powerful
@@ohVodqa you just got used to it, it doesnt mean its fine. I main a healer and it is CLUNKY! single target heals r for your group and not worth casting on people outside your party.
@@xanider5098 idk I disagree in any scenario, if I see you low and you aren't in my party I'll run at you and try to heal you. But I guess the way I play probably allows for more wiggle room in the skills and that's why I don't have the issues you guys have.
Coming from a casual player who is only level 40 New World is a lot of fun. I understand the game does have problems but I am enjoyin myself still.
The game is fun to play, which is the problem, because once you hit 60, there's no incentive to keep playing.
@@hoofhearted4 Outpost Rush. if we has cross server que or merged servers and if u could lvl up weapons there
Not gonna lie, I’m pretty salty about being able to solo 50 elites without sweating @ 16.2k hp to now being diddled like a fiddle by the exact same mobs. Definitely not a solo friendly “update”. On the plus note they finally fixed quests that have been broken since day 1!
Even though there were a lot of broken things, there was still things that I could enjoy doing with friends or the community in my server. Ever since the patch two of the end game content was pretty much impossible to do, and wars STILL being very laggy despite having a stability patch last night (that fixed nothing). It's also a lot harder to level trade skills now. It's just not enjoyable to log in and play anymore :(
Ye feels like it's an abusive relationship and they just keep punishing us for whatever reason
I've played this game since launch. I played casually and took my time getting to end game. I've gotten 400+ hours of enjoyment out of this game. I believe, at it's core, NW is a great MMO.
That being said, whoever is making decisions at NW are some of the worst managers in the game development world. (did they hire old Blizzard managers or something? Holy shit!)
The dupes that they can't get ahead of.
The constant shutting down of game features while they try to figure out how to fix an exploit.
The constant programming failures that's allows for incredibly unbalanced PvP and PvE Experiances.
The total lack of end game content other than elite chest grinds...
Wars and invasions allow the same 50 people to play in them, so typically the same 100 people do the Wars and invasions, meaning for around 1700 other people that can be logged into the server, Wars and Invasions are not content they'll be allowed to do.
No Raids.
No way for a regular player to influence the game, or even contribute to said influence.
The constant shut down of the market, which literally halts the economy of the game for days. Making most crafting and gathering useless .
Lore is absolute trash.
Storytelling is bad fan fiction. And by fan, I mean someone writing on a subject they have no knowledge of, in a language they aren't fluent in.
...I want this game to be good so bad, but the devs are so incompetent that for every small step forward they accidentally take, they take 3-4 huge steps backward.
I mean, how do players stay ahead of the exploits but the fucking Dev team can't even catch up?
And what is end game?!? Why am I grinding 600 GS!?! What threat am I hearing up for!?! No raid, no end game content, no end goal!!! And the Outpost rush is literally pointless!!! Winning or losing means absolutely nothing!!! It's just a gear grind that awards you with absolute shit!!!Argh!!! Makes me so frustrated...
This game is such a disappointment right now. Thanks for letting me vent.
New World AAA MMORPG? It's not what it looks like.
Nowadays AAA game is decided by how big the producer / how much money is spent on development
Before going into the negative content; that has to be one of the best disclaimers I’ve ever heard.
This is a perfect review of an MMORPG, in that it perfectly encapsulates how everyone feels at 500 hours. We all adored this game at 100 hours, but too many problems stack up as you get further in. The stupid comments that any game played for that many hours will get boring are simply wrong, and all the people still in the honeymoon phase will get there too. I have no idea what the developers are smoking right now as well, with all the changes that everyone hates and their incompetent, insolent responses.
Over the years your MMO knowledge about mechaniks and trends grew really well! I feel like the game devs just have to watch your vids to get a good insight on what to focus/change.
What happend to the "see you again really soon" endings though? I miss those.
Keep it up! :)
I can't speak for everyone, but I almost always help newbies with dungeons or elites when they ask for players/help. I'm even happy to run the dungeons slowly for first timers. Ultimately though, I think the absolute worst thing an mmo can do is to make its own content irrelevant. FFXIV handles this very well with level scaling on dungeons and a wardrobe system that allows you to collect armor and weapon styles so you can collect sets you like the look of or mix and match. New World could certainly used something like this to give players incentive to run lower level areas and dungeons.
They kind of do with the craftables but I definately agree an outfit type system or even challenge/achieve items for dungeons could improve that.
that's nice, but these grp quests are locked away in instanced event dungeons that anyone who have completed cannot enter. So you cannot help even if you'd want to. Trust me. I've tried.
@@Dinawartotem i think the reference is to the main dungeons. the ones you get into using orbs, not the small side quest areas.
I like that you listed how likely is it for players of different MMOs to like New World at the end of the video. Gives me a perspective how similar or different it is to other games in the genre. Hopefully you'll continue with this for future videos.
Great review, love it. New World is the best game I have never played but will most likely pick it up after they fix the end game.
I love healing in MMO's so this hurt me a lot. Playing FFXIV I feel so loved and appreciated as a healer and I love all the healing classes
You are the biggest voice in mmo genre , i hope developers start watching some of your videos so in the past few years to have a clean mmo.
I loved New World when I first started and was making a killing on the auction house. It really killed my vibe watching the price of everything dive down and almost all high-end resources be sold for Pennie’s.
Not surprised really. When Amazon changed the core of the game from hardcore PVP to toggleable PvP just due to user complaint, rather than perhaps attempting to fix and balance the system, I knew this would not be worth playing because it would have loads of issues. They took the easy way out. So is it any wonder that they continue to do the same?
I would say more like a 4/10, after the 1.1 patch even lower, probably 2 or 3/10. The devs are straight up incompetent and clueless.
“They don’t like how Grindy it is?? Let’s make crafting harder and elite mobs twice as hard! That’ll teach them to criticize our game!!”
Truth be told they're doing better than most as this is the first time any of them have done a MMO, and of course the Bezos pressure to force stuff out.
I actually like the body blocking and the fact that it makes fighting more than 3 enemies on melee super hard. What I don't like is having to fight super tall enemies in closed environments, it is super hard to aim at them if they are twice your height (I'm looking at you ghosts).
body block its trash in any game every period.. its only reasonable in PVP situations... not pve stuff...
consider that body blocking goes away when u put ur weapon away... yet counts blocks when u pull it out..
thats STUPID..
and thats funny to me when people argue that body blocking is "immearsive" yet are silent and dont argue how its "unimmersive" when u can phase thru people when ur just casually walking around..
its stupid.. remove it... vast majority of people dislike it for clear obvious reasons.. and only place were it acually is ok and makes sense is stricktly in pvp..
a skilled player that just gets lets say in pvp jumped and body blocked in tight area could just put their holster/sheath their weapon and pass thru em..
also tons of people who play tanks who HATE BODY BLOCKING... its trash its bad..
imagine large raid dungeons and small areas and tanks and all the bs it would cause..
why should any one player have to go out of their way to worry about their poisstion and everybody else...
as it shows .. just like he said.. the stagger LOCKS.. wtf bro.. body blocking + stagger locking. .. thats TRASH... 😂
in short.. ur just cherry picking... ur ok with one form of cancer.. yet mad dont like another form of cancer that being the tall enemies in "small areas"
crazy.. its almost as if u feel exactly like the people who hate the body blocking.. 😂
body blocking in and of itself.. isnt good or bad.. what makes it good and bad is how its IMPLEMENTED.. this game is trash at it.. it requires cherry picking...
bodyblocking doesnt make fighting bunch of enemies hard.. what it does is literally for no actually good reason.. chain an ball u.. a handicap...
its literally CHEESE.. a CHEESE MECHANIC.. cheese mechanics are trash and stupid..
so i agree with u.. i like body blocking butt i like it in games where its WELL DONE and actually doesnt cheese ... 😂 in this game its trash along with the stagger lock bs... smh
@@InanisNihil lmao you mad bro?
A very accurate in depth review, neat. I'm still hoping the game will improve quickly over the next few months, some flaws run quite deep, but a lot of it can be fixed in the short term as long as they take the right decisions for a change.
The "no NPC's setting a baseline price" is, I feel, a residual from when they where looking to be a PvP sandbox. When trying to garner a more generic, casual player base, you need to set a baseline for items, and give options for players to buy and sell. Even with EVE Online, the best example of a free market system in MMOs, CCP will regulate it from time to time just with their PLEX values and availability of resources.
As for the crafting, I think it's just plain asinine to require so much iron for crafting steel, or steel for crafting starmetal. the 4x multiple is ridiculous and unrealistic, and is just used as a time sink. Plus, if you are on a well-populated server, you will literally be fighting four other players for a damn iron node. This affects both new players and veterans alike.
How long should crafting to 200 take?
watching your journey to 60 and other new world content ending with this video (possibly) really felt like a journey has come to an end. Thank you for your content! :)
This review is very thorough and accurate. As a casual player I hit that wall with the MSQ where I wasn't able to complete dungeons to continue through it. Other games have learned that this sucks and no longer do that. They screwed up with that, along with thinking that swimming isn't important and repeatedly claiming that mounts aren't necessary. Mounts would make the game feel better, and they don't understand that. Giving a runspeed buff on roads is a bandaid. Thumbs up for the video.
i feel like this is the game i WANT to play, but every review makes me realize it's underwhelming.
same
tbh its the worst management for a game I've ever seen, better stay away from it because the game is good, you'll get into it then you'll have all the frustration of seing everything you loved in the game burn down because the devs are clueless to what is actually going on in the game or how much of an impact it has.
The only thing I disagree with is that the best way to level crafting is by doing the low level recipes. There have been many posts on reddit busting this, since you can get a rather high ratio of the higher tier mats when refining with better reagents.
Even tho I'm starved for a new MMO RPG, I'm glad I didn't buy this game after seeing this review
Thanks for the honest review Peon :]
wait for ashes
Played NW during beta with the wife. We met some cool dudes and formed a company and made plans for the release day. On the release day, we tried to log in to the server where our guild was playing. 2000 Player que... Tried the next day, still the same. I managed to log in on the third day after 3 hours of wait time and saw the purple faction our guild was playing on had literally zero settlements. We decided to quit after that... Haven't touched the NW after that.
This is your best vid so far, i wish you did all your reviews like this, sure it's a lot of work, but the way you did this review was so much better than how you did past reviews where you barely experienced the content and didn't do much research if at all.plus you get more content.
I'll do reviews like this for MMOs I get into going forward, I actually really got into this game for a while hence why I was able to review every aspect of it, for a lot of MMOs I play for a bit and encounter certain fundamental things that are deal breakers for me and I no longer see the point of continuing to play.
I just wish they kept the game open from the open beta. This would have given them time to ACTUALLY fix the bugs, get fine tuning down on weapons/gear/gearsets/etc. I feel like i had fun with the 500+ hours I played but the latest patch has just ruined any type of solo/duo endgame content and running with groups of 10+ is hard because servers are dying. If only they trusted their community to help them in the open beta instead of releasing a buggy mess it would have had a much better launch. This game is sorely missing 1 or 2 more years with actual direction from the game designers
lmao at the preamble to the cons 😂 Thank you for that
Almost everything here hit the nail on the head for me. I put 573 hours into it and really want to like it. The game wants to give you a reason to find a place in its world but it gets in its own way. The big reason why I quit was because I was tired of the economy. I was wanting to make food for people and sell it a the trading post and I farmed everything on my own but the fact that deflation is so insane means that it's super difficult to sell that, or anything. I tried switching up my merchant strategies and I just reached a point where since I was making less and less money per day, it didn't feel like I was going anywhere and I got burnt out.
New World's systems are really fun and satisfying but there's no reward at the end. Farming mobs with a zerg of people is fun until you realize what a pain watermark grind is and the head scratching systems. Farming materials is really fun until you realize you'll never make any money, and getting high level gathering means nothing as nobody wants to buy high level mats except for gems. The PVP was amazing until all of the exploits and other problems with combat made people not care about faction.
I would also add that the town management being company based detaches regular people. I can see maybe companies sponsoring an invasion but why should they control everything about the town upgrades? All faction members should have at least some say in town upgrades so people can have a stake in fighting for their faction. There also needs to be more motivation for going to war as well because I don't think the faction impact is strong enough.
have 400 hours and still loving the game, your review is spot on. Love your content btw
This is really well done and I agree with basically everyone. I did want to at least note that a few of these cons have been/are planning to be addressed. I figure you might be aware, but I'm not sure how many people keep up to date with the forum posts and such, but here's a few of the cons that I know of that are being touched on:
1) High tier resources costing less than low tier/crafting system revamp - This may start to change over time with the recent changes to the crafting system. It is now no longer the most effective strategy to craft the lower tier items. Instead, it's now significantly more exp to craft higher tier gear.
2) Gold injection/sinks - This is also being touched on in a few ways. Tuning orbs were buffed, so that they're cheaper to create. I don't think it's fully there yet, but they're still making that a bit easier. It's still better to wait until high watermark before doing the expeditions, so most people just do chest runs.
2b) Having said that, they recently nerfed the chests, so this will end up taking a bit longer than before.
3) Undocumented ninja updates - They actually addressed this in a dev blog post on 11/19, so I'm not sure if maybe you were already finished with the script by then, but their reasoning for it was these were already being worked on. In their words, "We are sorry that a number of undocumented changes made it into the 1.1 Into the Void update. This update includes many changes the team made months ago before we branched our launch build. This long time frame and the size of the patch, led to a number of changes that we missed in the release notes. This wasn’t intentional, and we are working to improve our processes to ensure more accurate release notes in the future." They did outline a bunch of things that they missed or were unintentional, and you can find the link to this post here: forums.newworld.com/t/dev-blog-update-on-current-issues-3/573313
4) Siege lag - I'm sure this is going to be a constant battle, but they seemed to have it handled prior to the 1.1 patch, but with the addition of the void gauntlet, it seems like everything went back to how it was. Everything is lagging out again and I'm not sure why that is, but weapons like the life staff and ice gauntlet that were supposedly fixed before are now creating lag again.
Overall, I really love that you hit everything that most of us at end game are feeling. This wasn't done by someone who played a couple hours of it and then did a review, so it's very comprehensive. It's easy to tell that you really enjoy the game at heart, and want it to succeed. Watching your journey to max level series was awesome, and a lot of fun to watch while I was playing myself. This game definitely needed to be held back for another year, but I'm sure some execs at Amazon were getting frustrated at the fact that this shiny, new toy of theirs wasn't making them any money yet, and pushed AGS to release it anyway. I really hope we see more improvements coming from this and it's nice to see that they're putting in the time. Having a dev blog be posted around midnight EST really tells me that the team is putting in long hours to make this game a success. I think that speaks some volumes that they're putting in effort more than just the 9-5 of a "normal" job, and I hope to see the fruits of their labor as we go into 2022. Great video again, Craig, and hope to see more NW content in the future!
I invested over 600 hours in this game. I used to love it, keep my hopes high and have fun. The constant bugs, exploits and STUPID decisions ruined it for me. Not to mention the pvp balance...time for a break
600 hours in 2months? Majority of people's problems is playing to much to fast. Yes take a break.
Lmao go take a shower bro 🤣
We had the great opportunity of having TheLazyPeon join our guild and be apart of our wars during the first month of the game. The turning point for us was when we worked together beautifully but a lack of game fixes and lag (in the most important aspect of the game) caused us to lose the war. That being said there have been so many issues I do think that the players who have put in the hours you have can definitely say that they got their moneys worth. The unfortunate thing that we are now seeing is that they are showing growing signs of what they should have done back on game launch. 100% agree with the video and review. Great content! Hopefully Unreal Aussies will see you floating around in more upcoming MMOs
New World is a great game with a lot of potential that has been marred by a steady stream of patches and updates which reflect poor dev team decisions.
These patches show that the devs listen to a subset of outspoken or otherwise "popular" people (looking at you streamers/content creators) and not the more rational player base as a whole.
Been playing new world a lot. I'm level 60 with 300+ hours, and today I finally got my stonecutting to level 150 and was prepared to start crafting some dungeon orbs to do some dungeon runs since this is the content I enjoy most, but sadly I found out the grind to simply craft 1 orb was just way to much grind to simply enter the dungeon and get mediocre rewards at best. I'm starting to feel as new world devs make up a lot of lack of content with extra extra grind and I simply feel burned out from it. I normally welcome a grind, but new world grind makes no sense at all. I bought the game looking to do wars and fun dungeons, but they have made doing dungeons extremely hard to simply enter and my faction owns no territory now so I cant even do invasions/wars making two of the main contents I wanted to play at end game non existent. So now I'll take a semi break only loggin in once in awhile and see if major changes happen. As of right now its just not fun anymore, and that's sad cause the game has potential.
Great summary. I've watched your content for a while, and I'm even more excited for the Ashes of Creation version of these videos.
Very much agree with you on this one.
Yo Peon, I’m still playing New World daily and I agree with everything you bring up. One thing to point out, you can “lock” your gear pieces, which will prevent you from salvaging them accidentally. Hold L and click a piece, or right click and select “lock”.
The game had a lot of potential, but it's unfortunately going to die really soon *unless* AGS stop listening to whoever they were listening to and start listening to people who actually play MMORPGs.
NW: You are limited to only posting 100 trading post listings at a time.
Cabal Online: You get 3 AH listings, take it or leave it!
Damn that's rough lmao
Thoughtful and entertaining, one of the best MMO reviews I've ever seen
Im still a noob in new world, too busy with university to play this game but i have sunk around 50 hours and i am genuinely enjoying the game. This is the first mmo i have taken an interest too since the days of World of Warcraft. i really hope the devs fix this game cuz it can be a very fun mmo if the cons(alot of them can be fixed easily) are fixed. Thank you for your review, first time watching your channel and really enjoyed your review.
I agree with everything apart from adding mega server channels.
Games like bdo and gw2 lack social aspects due to never seeing the same person again.
Nws servers may be small but its much better than having lacking a decent close knit server community.
Yeah but how the economy is designed you need to have a lot of people
But the game designed with player economy and dungeon group
@@CharDhue fuck pve.
No, PvE is a big factor in the game, don't fuck pve.
@@Reav00 most ppl are pve motivated
Came here to say, loved the disclaimer before the criticism! ❤️
Even though I would never play this game. This is a well done and professional review.
As a healer you should know you can chance group healing settings so you can heal everyone , atm you are on group mode.
I was one of the first on my server to hit lvl 60, quit once i hit endgame, now they made endgame even worse. Not going back until they fix stuff. Sort of hope they put out new servers once they have fixed everything. (I loved almost every second from 1-60 so for me it was well worth the money though :))
Bro, so you rushed through leveling with the town board and you enjoyed every second of your time from 1-60 ;D Clearly, you don't need much to be satisfied, lmao!
The reason you can't open the inventory while running (or doing anything else) is obvious: inventory is coded to have the player turn in place to face the camera. This is a dumb reason to have bad UI experience, but this is how they implemented it, so they'd have to change that to allow using it at other times.
When I tell you I clicked on this video as soon as it came out
Another thing that could help storage is the ability to search all storage at once vs one by one, this would allow easier finding of owned items whilst keeping the asthetic of separate towns.
I'm happy they have crafting from local storage however
Reached level 46 and uninstalled. I couldn't go on through the slog.
Same here but level 42. Game became so boring the same ass zones and quests.
it would be nice if Outpost Rush would be available at like lvl 50 and that you could lvl your weapons there
Great video! When you do these comprehensive breakdowns I am always hoping that developers are also watching and taking notes. In the best case scenario your insight should be harvested and used for new and experienced devs. I hope the influence you have in this space is used expressly man, it's much needed.
I just made a new world video it's called
Corry's First Attempt At WAR In New-World
Can you check it out
Pretty spot on with the PROS and CONS. Really hope they eventually listen to player feedback and don't let it be another dead MMO as it has insane potential.
I love the pre-cons intro, i wanna see that more LOL
Great review. Personally I'm gonna wait a year or two, before even considering trying it out. too many bugs, glitches etc. basically AGS team looks like people trying to put out fires with gasoline from my perspective.
We'll see how it goes in the long run.
If it is even around in a year or two
I'm right with you on this. I don't want to wait a year, but I'm pretty sure 6 months ain't gonna be enough to fix -- or even recognize -- all this.
You can unlock "gourp healing" from settings, and you can heal outside your party
Almost 360 hours playtime and today, after about a week of feeling 'bleh', ive decided to put my time in New World on hold. What you've said in this vid is pretty much spot on. Especially with the Water Mark farming, which is whats made me stop for the time being. For me, i dont find the game to have any actual content; i'm not a completionist, so gathering/crafting isnt something for me to work towards beyond anything required for townboards. I dont work the economy so again, gathering/crafting is pointless for me. Chest farming runs in Myrkgard, Eternal Pools etc are no fun either because youre body blocked endlessly and more often than not (in my case anyway) is that groups tend to skip as much trash as poss in favour of making the run quicker and 'easier', which (in my case) ends up with the groups splitting up and or getting whomped because someone pulled all the mobs trying to solo-loot a chest due to greed. I'd give dungeons a more serious look if they werent stuck behind the requirement of needing an Orb to do and if, as you said, one wasnt required to go through endless WM farming to best make use of the drops/chests in said dungeons.
Maybe i'll revisit here and there since theres no Sub required, but i'm over it at the moment and need to find a game that'll hold my attention.
That intro to the cons section is why I watch your videos dude
Props for playing 500+ hours of this shit to give us these videos
I agree with most critique but I don't agree with body blocking. Warhammer online proved that body blocking is fundamental and necessary for massive PVP. You shouldn't be body blocked by friendly targets but anything red should block your movement and be able to corner you.
My number one con is the combat. It just feels so clunky I dont understand how anyone can still play and enjoy the game with it.
To max out harvesting should take much longer then it does, with many more tiers involved
It looks like you are losing that weight you said you would; well done. Now then, what about that 6 pack you threatened us all with; how's that going for you bud? Been enjoying your content since 2017. ; )
Stopped after hitting 55. My company disbanded and moved to other server and not a lot of players to do group events with. It is cool that u can get Epic Weapons to craft as a quest but it sucks that they come with fixed properties. Example, the fire staff that u can craft as the quest when u hit 50, has an incinerate perk, but,, I don;t use the skill. So, taking a break till they merge servers and fix these issues. I really liked it. Hope I can, again. Precise Review. Cheers!!!!
“Re-evaluate your life, close the video and fuck off” genuinely just nearly spat my brew out my mouth. But spot on, I want to love this game, I’m trying so hard to love it, but at this point (400 hours) I’m finally losing faith that they can actually competently manage the game moving forward, and I’m not playing much now due to not wanting to put more hours in a game I no longer believe in.. and I’m genuinely gutted about it.
Spot on review with the content you had. Since the Void patch, the 60+ Elites have been boosted in health to the point of absurdity. Now, the Myrk runs that took 30-45 minutes take twice as long for the same rewards. Crafting to 200 takes longer. GS elitism has now pigeon holed those who didn't stay at the top of the game. I am taking a break from NW until they resolve these issues, and I also have well over 500 hours in Launch, plus many hours since Alpha. I got my moneys worth, but that's not the point. I want NW to be long term great, but the Devs are seemingly against that concept.
Actuallky, the Myrk runs now take twice as long for more *inferior* rewards. Elite chests seems to have been stealth nerfed (or bugged). As with most new games, the development path is a bit of a roller coaster, with ups and downs, so I'm not surprised at shit like this, but it is annoying when encountered.
I think Craig played the game more than the people who manage it.
Simply put, this is the best review of any game I have ever seen. Not only is it spot on in every way, but provides detailed explanations and solutions to all game issues. I absolutely love this game and can honestly say, if AGS just took the recommendations in this review, they could improve the game 10 fold. This review was so well thought out, I can attest that the Lazypeon is anything but lazy…well done sir. Please dont quit the game - they reverted endgame elite difficulty changes and need players like you to help this game reach its potential.
I really hope amazon games is watching all of these and taking notes. This can be a great game in time but it needs ALOT of work to do that. They have a lead on ashes of creation now and need to take advantage before it takes their player base.
Of all the places I thought I'd see the Quantity Theory of Money subject to a natural experiment, I must confess I wasn't expecting an Amazon MMORPG.
MMOs have been used for economic and epidemiological studies before
18:52 That armor looks GLORIOUS!
As someone who played ESO from launch day nearly up to NW’s launch (only a few breaks sprinkled in between, still over 10k hours played) I’m obviously a masochist because I can’t stop playing NW either regardless of the glaringly abysmal start of the game. It’s such a love/hate relationship because for every goofy-ass bug or system I find, I find something they’ve done so much better and I can’t stop playing for that reason alone.
7:44 - this finally got me to sub. Dude. Well said.
I very much disagree on the "everything needs to be cancelable with a dodge roll for the sake of consistency".. why would it? Some skills are cancelable some aren't, this adds complexity and something you can learn and master..
That level 30 wall is not a joke holyshiit the game is actually 9/10 early but after 30 it crumbles.
im glad somebody said their opinion with both pros and cons because a lot of people are just expressing how the feel about the pros without even mentioning some of the bullshit that goes on. i got about 550 hours ingame myself, as much as i like the game i feel like every time i move 2 steps forward a dupe or exploit sends me back 4-5 steps with the devs current responses. and im still mad about my harvester set that got deleted even tho it will be replaced, thats a lot of hours spent acquiring that gear and now its wasted.
Agree with your pro's and con's but one correction. You can heal out side the group, its a setting in the options.
Impossible to get a group for old content, no reaosn to revisit dungeons.
This is one reason why i wanted mounts, when they drop from bosses people farm them forever, making groups for new players/alts.
Our server is pretty much dead, Takamagahara. During primetime can expect maybe 300 people. I looked at the "World Clusters" and even if they do a combine of ALL of the servers on that cluster we would be lucky to hit 60%. This makes it a serious pain for OPR or finding groups to do anything. Getting to the point of not worth playing anymore.
[ 6:58 to 7:54 ] Couldn't have said it better, LazyPeon. Some people act so blind that they even straight up completely ignore, dismiss, deny and even defend anything negative that is in a game and is a fact just because in their mind they love/worship that game without ever questioning, pointing out and/or wanting more and better.