I’m pretty sure the league wiki on champion pages has a drop down that will let you select the level of a champion and give you their stats for that level
@@loganlamoreaux5347 Who is it missing for? Might be you're on the wrong tab thing. Towards the top are several buttons for each champion page, if you're not on the (League of Legends) tab that might be why. Like Wild Rift for whatever reason has no stats for that. Granted I haven't checked for every champion
There was one mistake in the final question: In the 1v1 test Maokai's bone plating is proc'd, whereas in the screenshot we're given it isn't. Since bone plating doesn't reduce the triggering damage (only the next 3 hits after that), the damage in the test was 45 less than it would have been if his bone plating hadn't yet been triggered.
i was exactly 45 off in my answer because of that. Bone plating should not proc on the first hit. Was also wondering if aram changes would have affected it due to it being on howling abyss.
So fun fact for the final question, if you forget the Ez q procs on hit effects (sheen) and also coincidentally not notice that maokai has bone plating you get exactly 117 damage, which is basically correct.
Even more fun fact, bone plating doesn't work on the hit that procs it, so the correct answer is actually 163, just their test didn't match the scenario of the question
Why's that in most of the content LCS have for these kind of things it's always TSM? Where are the other teams? Do they not just want to participate? lol
Bc turtle is one of the most likable players and solo has been good in previous riot based content not to mention chime has also appeared a few times It’s usually them and c9 With a dash of clg since they’ve gotten towards the top end of the lcs now. They definitely ask other teams but I assume some turn them down or would be further down the line than others. For a premiere/1st episode C9, CLG, TSM and 100T are the best choices imo followed by flyquest & GGS. (Flyquest has spica so content shouldn’t be a problem)
@@lightningjuniorsuper Bro what are you even saying? "bc turtle is one of the most likable players" Turtle has nothing to do with the first weeks of LCS putting TSM on in their content. Turtle literally just got back in that stage. It wasn't because of him why LCS had always put TSM on stage. LCS has already been putting TSM on without Turtle. Yes, Turtle is one of the most likable players but look at him in this whole thing. It looks like he doesn't even wanna be there but he's a Veteran so it's content to give LCS his presence.
@@peytonsmith1062 what I’m saying isn’t complicated tho Tsm is there bc of the 3 players that appeared. Ppl like turtle, chime and solo. Plain and simple. In previous weeks it was Chime and Solo Previous rosters it was spica, Poe, Huni, bjerg, doublelift, haunzter Tsm pretty much has had a roster tht brings some attention. Yeah turtle looks tired bc this was film after their game against IMT which was a slugfest bc of the enemy vel koz. And also other teams probably said no so not much u can do bout tht
Bro if veigar r had the highest ap ratio wed be fucked considering he gets like 1k ap all the time and does extra damage on missing health or something like that
Funny thing is, I would have guessed 0, because based on the trajectory of the ezreal q vs the image we saw of that maokai (and they were on the same team btw) It would not hit him. But 0 would have still beaten the Pro's xD
I may be wrong but bone plating does not reduce the damage of the first hit onto the champion, only subsequent attacks, so it will do nothing to reduce the damage of the q as the image shows the maokai with bone plating off cooldown but not active, so in theory should be 163 dmg
@@AI27shadowTEA You might be right. Yeah, they're either doing some sort of cumulative damage rule, or they're making a special rule. In that case, yeah. They must be applying each champion differently. Nunu definitely has the single highest printed AP ratio at 300%, so it makes you wonder what kind of match lets Annie win out, but not Anivia. Annie has a clear set that can be mathed out while Anivia is mana-dependent, but potentially infinite. It's possible that even while running full Mana (Mythic, Archangel's, Frozen Heart, etc.) that Anivia still doesn't have the duration to create a matching tick rate. At just below 20% per empowered tick, it certainly could be that way. Annie, on the other hand, has a clearly defined cost and duration. Annie has AP scalings on her Pet. Little things like Armor, Health, Magic Resist, Flame Aura, and Autoattack (I could not find an AP ratio for that, though). All these little things add up and lend themselves to this question. Knowing that, it's entirely possible that Anivia might not even come third in this debate.
I mean if you are good at league you can calculate nearly any dmg in your head without using any math,, just from experience you can see lvls items of champ so you should know how much dmg it can do roughly at least,,, thats how you know in high elo if you can kill enemy with your full combo or not or if you want 1v1 enemy based on numbers /odds,,
Fun fact: the player with most solo kills globally is brazilian toplaner guigo who had 15 in just 13 games (until last week) Another fun fact: he didnt even got to playoffs
They are probably counting Tibbers burn dmg over its whole duration and maybe even its auto attack, since it scales with her ap as well. It is a really stupid question, because if summons count for the ability, then Elise wins hands down with basically infinite scaling on her spiderlings.
@@Ribshack2012 Technically she starts with 2 stacks at lvl 1 and ult unlocked, so you don't have to hit anything, pressing r is enough. If you don't count that, then there is still Yorick and his maiden. Edit: Yorick maiden actually has ad ratios.
why didn't cadrel just open up practice tool ... it would tell u the answer, its open book after all edit: nvm they said it in the video, why u don't comment partway through 😂
Annie ult has 75% ap ratio, then Tibbers applies 3%AP AOE burn every 0.25 seconds for 45 seconds. This adds up to 605%AP if I am not wrong. But their answer is wrong. 100% crit lucian had 47 shots on his R and each shot has 30% AP dmg to minions (half of that to champions). So it's 1410% (or 705%) AP Scaling on this ability.
@@Helloandhaveaniceday I don't know Tibbers AP ratio but against 1 target Neeko Q still has more than 300% AP ratio (idk thr exact number) due to it proccing up to 3 times
Actually insane display of the LCS's level. First the ADC main doesn't know how much his items cost, then a player not knowing which Mythic items exist in the game, like bros that is literally your job
I mean i am top challenger level player playing from season 2 nonstop till now 10-15k hours and i dont really care how are items called, how are champs spells called etc,,, you dont need those things to be good at league and they dont really change how good you are,,, i dont even know full names of people i am working with multiple years in work,, i just dont care about useless stuff,,,
The fact that you all don't just get together and bounce content ideas properly off each other, blows my mind. Especially seeing as you all work under the same umbrella company and ideas, in some form or anther, eventually make their way to other regions. Often looking like scuffed rip offs, because they feel like they have to change or add something different just to look like they didn't just take someone else's idea. Its both a blessing and a curse to have independently acting regions. We might see more independent creative freedom(such as the LEC doing music videos, or the LCS with their Eric Andre Show-esque interviews), with the downside being, its all over the place and we have no idea what to expect. Even things like the actual season, formats and patches everyone plays on being wildly different.
I hate the system of pro leagues changing patches mid-split. Then changing to another new patch right before MSI and Worlds. Thought the whole purpose of MSI and Worlds is to watch teams compete and find out who the best team is right now. Changing the patch right before an international event certainly doesn't achieve that goal.
@@abouttime2569 they don't "change the patch" before the events, its usually decided on well before hand. Typically the penultimate patch before events has big game play updates and the patch they play on is a patch that has been revised to make the changes less drastic and fix any issues. E.g. the Juggernaut update where darius, sion and bunch of others got insane updates and were essentially 100% pick ban that patch, got tuned down (but were still busted as fuck) got another update (the worlds patch) to balance them. while they still were heavily pick banned, they were beatable.
@@abouttime2569 they do this to stabilse the meta and get better competition. by staying on the patch for longer, team can come up with multiple strategies and practice the particular metas rather then coming up with cheese strats, as the group stage is a series of best of 1s (which IMO doesn't hold much competitive ground)
@@ryanclarke3771 First of all, it doesn't matter if those patches were decided on well before hand. The issue is that a lot of things change because of the patch before an international tournament up to the point that pro teams have to start figuring out the meta right before and during the tournament. It literally takes time for those teams to get used to the new patch. So what happens is that those teams try figure out the meta from scrims and actual matches during the tournament. So implementing the new patch right before the tournament implements a randomness to the tournament. That certainly disrupts the idea of finding out who was the best team this past split. Big game play updates right before the biggest international tournament? That must be a joke. Why don't we just change the whole game so that we get inferior quality matches? At the end of the day, Riot is bad at balancing out the game. They come up with bad patches quite often then tries to fix the updates with a new patch constantly. It is literally Riot's fault by not doing their jobs well enough.
@@abouttime2569 yeah so I don't think you realise but but that point the public patches are usually about 3 - 4 patches ahead. So pro players are already familiar with them, so it's not just scramble for a month. Also there's usually a month before teams are decided and when worlds is played, so it's long enough to study and practice the meta the words is set on. And you forgetting that riot does a lot of stuff intentionally. They do bring I dumb broken shit, but they usually curve it out over time, I mean how else is a 13 year old game to stay relevant and be one of the most played games, if not for the RUclips and internet discourse? The juggernaut patch is probably the most egregious example, and really hasn't happened since.
162.5326298 if without bone plating, the screenshots don't show it being proc'ed anyway, and boneplating only reduces the damage of the 3 subsequent attacks after the triggering attack
This segment was a massive W for LCS. It was so much fun to watch
The confidence on bt price and the reveal was just xdd to the moon
How the hell does a professional adc player with 6 figure earnings not know how much BT costs..? That is beyond crazy.
This is the first LCS content that is as good as pop quiz that isn’t just a rip off of pop quiz
agreed
Second, catching up with doublelift is also really good content imo. But yeah LCS really have stepped it up
I mean calling something a rip off of pop quiz is kinda nitpicking
Mad
@@emceemikey i like the content???
Ngl I thought ezreal would do 0 dmg since that q was clearly going to miss
just for random info when you calc stats you divide by 17 because there are 17 not 18 level ups. You start of from 1 not 0.
I’m pretty sure the league wiki on champion pages has a drop down that will let you select the level of a champion and give you their stats for that level
they only have it for certain champs for some reason, its really annoying
@@loganlamoreaux5347 Who is it missing for? Might be you're on the wrong tab thing. Towards the top are several buttons for each champion page, if you're not on the (League of Legends) tab that might be why. Like Wild Rift for whatever reason has no stats for that. Granted I haven't checked for every champion
There was one mistake in the final question: In the 1v1 test Maokai's bone plating is proc'd, whereas in the screenshot we're given it isn't. Since bone plating doesn't reduce the triggering damage (only the next 3 hits after that), the damage in the test was 45 less than it would have been if his bone plating hadn't yet been triggered.
i was exactly 45 off in my answer because of that. Bone plating should not proc on the first hit. Was also wondering if aram changes would have affected it due to it being on howling abyss.
@@Helloandhaveaniceday are there aram changes when doing a custom game?
@@Hannwes champions that perform well on Howling Abyss at 5v5's are nerfed. For example champions with a lot of aoe
@@makuntizichi7148 I know. My question is if those changes actually apply in a custom howling abyss game.
did none of you guys listen to the video? they used a 1v1 tool
It would be funny if we can get this game show with Caedrel, LS, and IWD vs Doublelift, Meteos, and Sneaky. 😂
Maybe we can get it as a Twitch Rivals special.
Alternately, Sneaky, Meteos and Aphromoo because Aphro has only just recently taken DL's spot on their tri-cast co-stream.
DL, Sneaky, and Meteos vs. infinite monkeys. Thoughts ?
Solo's last LCS appearance right here.
LCS content is crushing this year I’d love to see the LEC broadcast do some of what they’ve been doing!❤
Yes, please do something like this for LEC. Ping mr. Shakarez at once.
TSM looks like a boyband, Solo the guitarrist, Chime as lead singer and Wildturtle on the keyboards
this was so cool, specially that last segment. Like an actual fun exam
7:00 catch up exp lmfao
So fun fact for the final question, if you forget the Ez q procs on hit effects (sheen) and also coincidentally not notice that maokai has bone plating you get exactly 117 damage, which is basically correct.
Even more fun fact, bone plating doesn't work on the hit that procs it, so the correct answer is actually 163, just their test didn't match the scenario of the question
@@jogadorjnc Another fun fact, ezreal q and sheen are 2 seperate dmg procs so sheen gets reduced by 45
Why's that in most of the content LCS have for these kind of things it's always TSM? Where are the other teams? Do they not just want to participate? lol
TSM is a organization that’s built off of making content like this. I think it’s just something that aligns more with the views of the organization.
i can guess some dont wanan do content. some people just want to do more fun behind the scenes things.
Bc turtle is one of the most likable players and solo has been good in previous riot based content not to mention chime has also appeared a few times
It’s usually them and c9
With a dash of clg since they’ve gotten towards the top end of the lcs now.
They definitely ask other teams but I assume some turn them down or would be further down the line than others.
For a premiere/1st episode C9, CLG, TSM and 100T are the best choices imo followed by flyquest & GGS. (Flyquest has spica so content shouldn’t be a problem)
@@lightningjuniorsuper Bro what are you even saying? "bc turtle is one of the most likable players"
Turtle has nothing to do with the first weeks of LCS putting TSM on in their content. Turtle literally just got back in that stage. It wasn't because of him why LCS had always put TSM on stage. LCS has already been putting TSM on without Turtle.
Yes, Turtle is one of the most likable players but look at him in this whole thing. It looks like he doesn't even wanna be there but he's a Veteran so it's content to give LCS his presence.
@@peytonsmith1062 what I’m saying isn’t complicated tho
Tsm is there bc of the 3 players that appeared.
Ppl like turtle, chime and solo. Plain and simple. In previous weeks it was Chime and Solo
Previous rosters it was spica, Poe, Huni, bjerg, doublelift, haunzter
Tsm pretty much has had a roster tht brings some attention.
Yeah turtle looks tired bc this was film after their game against IMT which was a slugfest bc of the enemy vel koz.
And also other teams probably said no so not much u can do bout tht
Bro if veigar r had the highest ap ratio wed be fucked considering he gets like 1k ap all the time and does extra damage on missing health or something like that
lil bro took out the calculator
the last question is super easy the answer is 0 cause its not aimed at the moakai
Funny thing is, I would have guessed 0, because based on the trajectory of the ezreal q vs the image we saw of that maokai (and they were on the same team btw) It would not hit him. But 0 would have still beaten the Pro's xD
love that he did math for his AD eventhough you can choose Level on lol wiki xD
I may be wrong but bone plating does not reduce the damage of the first hit onto the champion, only subsequent attacks, so it will do nothing to reduce the damage of the q as the image shows the maokai with bone plating off cooldown but not active, so in theory should be 163 dmg
should the highest ap ratio after the whole cast not be anivia, because her ult is infinite?
It would be calculated based on the first instance of damage to produce a rational number.
@@scottgill2643 isn't it Nunu then?
@@AI27shadowTEA You might be right. Yeah, they're either doing some sort of cumulative damage rule, or they're making a special rule.
In that case, yeah. They must be applying each champion differently. Nunu definitely has the single highest printed AP ratio at 300%, so it makes you wonder what kind of match lets Annie win out, but not Anivia.
Annie has a clear set that can be mathed out while Anivia is mana-dependent, but potentially infinite.
It's possible that even while running full Mana (Mythic, Archangel's, Frozen Heart, etc.) that Anivia still doesn't have the duration to create a matching tick rate. At just below 20% per empowered tick, it certainly could be that way.
Annie, on the other hand, has a clearly defined cost and duration. Annie has AP scalings on her Pet. Little things like Armor, Health, Magic Resist, Flame Aura, and Autoattack (I could not find an AP ratio for that, though). All these little things add up and lend themselves to this question. Knowing that, it's entirely possible that Anivia might not even come third in this debate.
"rascal had 13 solo kills" rascal plays over 2x as many games in a split
Over 30 not 13
I mean if you are good at league you can calculate nearly any dmg in your head without using any math,, just from experience you can see lvls items of champ so you should know how much dmg it can do roughly at least,,, thats how you know in high elo if you can kill enemy with your full combo or not or if you want 1v1 enemy based on numbers /odds,,
Fun fact: the player with most solo kills globally is brazilian toplaner guigo who had 15 in just 13 games (until last week)
Another fun fact: he didnt even got to playoffs
ok, but how many solo deaths? :D
@@zenonmarian i guess it was just one or two tbh
how does annie have the highest ap ratio?
Because the bear auto attacks with AP
if you calculate the initial cast and all the ticks from tibbers the ap ratio adds up to like 625%
They are probably counting Tibbers burn dmg over its whole duration and maybe even its auto attack, since it scales with her ap as well.
It is a really stupid question, because if summons count for the ability, then Elise wins hands down with basically infinite scaling on her spiderlings.
@@Lukashoffmann94 elise has to hit other abilities in human form to gain access to spiderlings so no, that's not one single ability cast
@@Ribshack2012 Technically she starts with 2 stacks at lvl 1 and ult unlocked, so you don't have to hit anything, pressing r is enough.
If you don't count that, then there is still Yorick and his maiden.
Edit: Yorick maiden actually has ad ratios.
'Annie ult' 'single target' pick one.
You can hit Annie ult on one person.
its not a single target damage, it's the AP ratio if the ult is only used on 1 target.
4:50 isnt zilean ult? its 200% ap
Initial damage + several ticks of burn. It's like 600%+ or something
But he say single target, i guess if agressive ult or damage ult
@@MgTnt Yes. If you just hit 1 target. It would still be Annie however if everyone gets hit then keeps standing on Tibbers.
5:55 that's stil wrong. It's Aurelion Q and it's not even close.
0:59 you’re telling me a professional esports player has worse reaction speeds than a caster? This basically explains the LCS 😂
Edit: 2:25 Bro, again?
this shit was hilarious
annie single target ult? huh?
why didn't cadrel just open up practice tool ... it would tell u the answer, its open book after all
edit: nvm they said it in the video, why u don't comment partway through 😂
saying someone who plays upwards of 6 games a week getting more kills than someone playing 2 in a split is quite the take
SUper minion don't exactly get attack range from nashor buff. They get size
annie ult is single target?
Analysts 😎😎😎
Well they were against tsm, obviously the analysts would win
Test tested the final question on aram. Ezreal has -15% damage on that map
MarkZ clarified in the Reddit post that he used the internal 1v1 map, so no Aram changes were in effect
AAAAAH BONE PLATING DOESNT DO ANYTHING ON FIRST HIT AAAAAAAH please!!!! how does not one of the people in this video know that?
Ezreal Q with sheen counts as 2 procs of damage and procs bone plating. HOW CAN THESE COMMENTS NOT KNOWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
Wait I don't get it... how can the Annie one be correct? That's 100% not true.
There's a bunch of nerds In the comments who go into it
how did they come to the conclusion annie ult had the highest ap ratio on ult lol
I was thinking about Nunu R, that thing has an insane Ratio, no?
Tibbers auto attacks have an ap ratio, so add up tibbers hitting a target for 45 seconds plus the cast ratio
@Mac Z yeah it has a 300% AP scaling max charged
Annie ult has 75% ap ratio, then Tibbers applies 3%AP AOE burn every 0.25 seconds for 45 seconds.
This adds up to 605%AP if I am not wrong.
But their answer is wrong. 100% crit lucian had 47 shots on his R and each shot has 30% AP dmg to minions (half of that to champions). So it's 1410% (or 705%) AP Scaling on this ability.
Annie is over 600% AP ratio because it lasts so long.
Neeko Q has the highest AP ratio no?
Arguably you can include every normal and aoe from the duration of tibbers to inflate the ap ratio.
@@Helloandhaveaniceday I don't know Tibbers AP ratio but against 1 target Neeko Q still has more than 300% AP ratio (idk thr exact number) due to it proccing up to 3 times
@@Mithrandir458 they’re likely taking the Entire duration of Annie’s Ult
In full it’s 625% of her AP (Tibbers hits with AP scaling)
@@livingreverie5951 oh ok, thanks!
Question 8: correct answer is nunu ult. Annie ult ap ratio is 75%, Veigar ult ap ratio si also 75%. Nunu ult ratio is 150%
Nunu ult actually goes up to 300%, Nunu W goes up to 150%
The calculation for Annie's ult includes the burn damage from Tibbers and the auto attacks, both of which scale with AP up to a maximum of 625% AP.
Actually insane display of the LCS's level. First the ADC main doesn't know how much his items cost, then a player not knowing which Mythic items exist in the game, like bros that is literally your job
The casters also apparently have better reaction times than the players
I mean i am top challenger level player playing from season 2 nonstop till now 10-15k hours and i dont really care how are items called, how are champs spells called etc,,, you dont need those things to be good at league and they dont really change how good you are,,, i dont even know full names of people i am working with multiple years in work,, i just dont care about useless stuff,,,
The fact that you all don't just get together and bounce content ideas properly off each other, blows my mind. Especially seeing as you all work under the same umbrella company and ideas, in some form or anther, eventually make their way to other regions. Often looking like scuffed rip offs, because they feel like they have to change or add something different just to look like they didn't just take someone else's idea. Its both a blessing and a curse to have independently acting regions. We might see more independent creative freedom(such as the LEC doing music videos, or the LCS with their Eric Andre Show-esque interviews), with the downside being, its all over the place and we have no idea what to expect. Even things like the actual season, formats and patches everyone plays on being wildly different.
I hate the system of pro leagues changing patches mid-split. Then changing to another new patch right before MSI and Worlds. Thought the whole purpose of MSI and Worlds is to watch teams compete and find out who the best team is right now. Changing the patch right before an international event certainly doesn't achieve that goal.
@@abouttime2569 they don't "change the patch" before the events, its usually decided on well before hand. Typically the penultimate patch before events has big game play updates and the patch they play on is a patch that has been revised to make the changes less drastic and fix any issues. E.g. the Juggernaut update where darius, sion and bunch of others got insane updates and were essentially 100% pick ban that patch, got tuned down (but were still busted as fuck) got another update (the worlds patch) to balance them. while they still were heavily pick banned, they were beatable.
@@abouttime2569 they do this to stabilse the meta and get better competition. by staying on the patch for longer, team can come up with multiple strategies and practice the particular metas rather then coming up with cheese strats, as the group stage is a series of best of 1s (which IMO doesn't hold much competitive ground)
@@ryanclarke3771 First of all, it doesn't matter if those patches were decided on well before hand. The issue is that a lot of things change because of the patch before an international tournament up to the point that pro teams have to start figuring out the meta right before and during the tournament. It literally takes time for those teams to get used to the new patch. So what happens is that those teams try figure out the meta from scrims and actual matches during the tournament. So implementing the new patch right before the tournament implements a randomness to the tournament. That certainly disrupts the idea of finding out who was the best team this past split.
Big game play updates right before the biggest international tournament? That must be a joke. Why don't we just change the whole game so that we get inferior quality matches?
At the end of the day, Riot is bad at balancing out the game. They come up with bad patches quite often then tries to fix the updates with a new patch constantly. It is literally Riot's fault by not doing their jobs well enough.
@@abouttime2569 yeah so I don't think you realise but but that point the public patches are usually about 3 - 4 patches ahead. So pro players are already familiar with them, so it's not just scramble for a month. Also there's usually a month before teams are decided and when worlds is played, so it's long enough to study and practice the meta the words is set on.
And you forgetting that riot does a lot of stuff intentionally. They do bring I dumb broken shit, but they usually curve it out over time, I mean how else is a 13 year old game to stay relevant and be one of the most played games, if not for the RUclips and internet discourse?
The juggernaut patch is probably the most egregious example, and really hasn't happened since.
5 minutes is so much time for such a simple conclusion. Quick searches and you can do the maths in less
me, as a gold adc main knowing better then LCS casters that bt are 3200 XDD i guess im a smurf
i got 117.53 hahaha
162.5326298 if without bone plating, the screenshots don't show it being proc'ed anyway, and boneplating only reduces the damage of the 3 subsequent attacks after the triggering attack
highest ap ratio on a singl ability in the game, annie is 75 percent and lux has 120 on r
The bear auto attacks with AP
@@lukeyan1352 If summons count, then Elise wins with her infinite duration spiderlings.
@@Lukashoffmann94 nah because that’s her passive. Question was clearly framed as an ability that has the highest AP ratio over its duration
@@Aemulator. Yes and her ult clearly states, that she summons them.
They never required the dmg to be mentioned in the tooltipp.
nunu has 300% ratio so yea
8 solo kills only?? Zeus has 19 💀 Jesus
And he has also played more than twice as many games since LCK does bo3s. Both are about equally as impressive
Even more impressive since it's LCK
@Virgyl LCK player vs LCK players and LCS player vs LCS players, it is literally the same, T1 are good but no need to exaggerate
@@Rissper. LCS isnt comparable to LCK don't compare the regions as if they're even LMAO
maybe reread
Adc dont know price of BT lol, typical lcs player
lcs clueless
Your reaction to this, was better than the Game itself.
Very mediocre...like the LCS :D
stop being a hater its a good content idea. would love if the lec did this too
Don't need to be butthurt everytime man . Just cause you hate something for something (lcs for gameplay)doesn't mean everything is bad about them
most intelligent lcs hater
this is fun!