19:11 "Yeah but for Chaos daemons, how to play Chaos daemons: Go buy Bellacor, go buy 18 Flamers. Hope to Christ neither gets nerfed because it's the only good thing in the faction" *Sometimes foreshadowing can be relatively obvious*
I can tell as a Craftworld Eldar player that we all want Dark Reapers to actually be able to do their job, but no one is sure where to start yet. Two or three of us would also like Storm Guardians to actually be useable for at least one edition, though that fix is comically easy to figure out.
The Eldar's 1 Christmas wish is firing gav thorpe as a writer and hiring guy haley to write an eldar trilogy. That one wish would fix everything wrong with the faction's lore. I would be happy with even a single good eldar trilogy of black library books.
Man all we Iron Hands fans want is more lore of the Iron Hands actually kicking ass. All we have beyond the Horus Heresy are The Voice of Mars, Calculus of Battle and Wrath of Iron. Like, Ferrus Manus, not Sanguinius, was the first Primarch to give his life for the Emperor’s dream, but they get no recognition. After the heresy the Imperium seems to be more or less content to forget the Iron Hands even existed, but with how much Guilliman looked up to Ferrus while he was still alive, you’d think they’d at least stick out a little bit in the Indomitus crusade. Makes me sad, man, cause they’re so fucking cool, and people sleep on them all the damn time. They actually have a compelling story, a legion afflicted with the psychological trauma of fighting to save their Primarch and failing, and the way many of them process it is absolutely heart wrenching. Theyre full of compelling characters who deal with this emotional and psychological break in a wide variety of ways.
They're still an absolutely fine army. Never worry about the current state of an army when you buy into it, by the time you assemble and paint your models balance will have been adjusted several more times. The problems with sisters tend to happen at tournament level play too, they're totally fine to play several ways casually.
GW rules writing starts to make more sense when you think they have different people working on different books probably without as much coordination as they should have, and that the balance team is separate from the regular rules writers.
Tau Melee units! Some Kroot that ate a bunch of orks would be cool, and some Tau infantry with Pistols and Energy Swords, and some vanguard with Energy Swords and Energy Shields that i can run up the board in a devilfish, and then some Melee options for the Crysis Battle Suits, Energy Sword, Energy Shield, Energy Glaive, Something like a Thunderhammer for a blunt option. The Tau are supposed to be the most technologically advanced and adaptive race and they know that Ranged combat is superior to melee, however they have been engaged in melee for 100's of years in battles across the galaxy and so they would have adapted to have some sort of melee options, outside of a single HQ i mean. So it's totally well within the lore for them to develop some melee units for their forces to defend their gunlines.
@@markkeys1142 Exactly, i mean they have the tidewall shields, and they have shield generators, so why not a hand held or arm mounted traditional style shield for melee. and some cool weapons to go with it.
There's even lore supporting tau melee weapons. Onager gauntlets are like power fists for battlesuits and fusion blades are like lightsabers. Both logical to include and fills a currently empty niche.
Imagine if, instead of the Necron Destroyer Army of Renown being a Vanguard detachment, they instead just gave the ability for that Army of Renown to take Flayed Ones as Troops. You know, selectively change a unit's type based on the right circumstances. Something Age of Sigmar has been doing to great effect for years, and that 40K has started to do with CSM. That way, Flayed Ones and Skorpekhs wouldn't be competing for slots, and you'd have enough slots for Heavy Support Destroyers.
Yknow what I want for Death Guard? An INFANTRY HEAVY ARMY to have HEAVY INFANTRY outside of Terminators. Give us Devastator or Havok style units. Heck, bring back the Destroyers, lore wise the Death Guard were KNOWN for using Destroyers constantly during the Crusade. What did all those rad and chem weapons vanish when Nurgle took the Legion?
So, the critique of both Space Marines and Chaos Space Marines is that people have their own favorite sub factions and they play those regardless of the rules. I don't think that's a problem. I think that's a template for how the rest of the factions should be. Maybe if, for instance, Bork'an Sept was more than a trait, warlord trait, relic, and stratagem, but instead came with its own special characters, unique units, supplement's worth of warlord traits, relics, and stratagems, etc... maybe the subfactions would actually be diverse enough that GW might have to do something approaching internal balance rather than just band-aid fix the least-worst subfaction and call it good for a few months.
For tau, imagine a subfaction based on kroot. It would be all the same units from the basic tau range except for maybe a few unique models like a shaman or commander unit, just more support focusing on kroot like how iyanden focuses on wraithguard instead of aspect warriors.
I keep going through your videos and hearing you go on and on about how "the lore says that Old Marines are a dying breed" and how "they won't be around much longer just remove Old Marines from 40k already" and yet the lore also shows Primaris getting _bodied_ a lot of the time. Like, it keeps happening where the Primaris are talked up, somebody shows doubt, and the Primaris prove them wrong _and then they die_ The whole scene where a Primaris captain gets _rolled_ by a single Dark Apostle in Termie armor. The man doesn't even use any special powers, he just out-manoeuvres a better equipped, bigger, stronger, faster guy though _pure skill_ in a fight that the captain should have won by all logic! The man _fucking monologues_ the entire fight, that's how little seriousness he's treating the fight with! Anyway, I love your videos, great stuff!
TBH we know their talking point is exactly what GW wants. They want the people who built up their SM armies over the decades to go out and buy new models because their old models are no longer relevant. Despite them ragging on corporate ruining the game they're doing corporate's work with how much they want old marines to be phased out.
Just found yall and really enjoying it. Would love some more long form discussions. Also as a craftworld player. We want lore where we are not always getting face stomped. Troops choice that is more than a tax. Storm guardians to be useful although that bleeds in from my previous point. And psykers that reflects outside ot Tazeench we are the strongest psykers in the lore. I feel like GW has been better about lore matching rules than in the past. They still have a lot of room to get better. Hopefully 10th will be better, and less deadly.
Honestly as a former-SM player make core tied into your sub-faction. The reason I’m moving away from Marine and looking at playing demons is that a lot of Marine lists are just the same across the board. This is especially annoying for the non-expanded 6… well 5, UltraMarines have a primarch to play with.
Always a joy to see your videos! Love the editing in them. Will edit this comment once I get to my armies in the video lol edit: As a Blood Angels player yes please, rework SM so that everyone else is worth using and so that I can be just a BA player and not have people assume I want to chase meta or am a tryhard For Nids, the big thing I want is for each Hive Fleet to be as competitive as the others, and it's still too early to say the Levi nerfs didn't fix that, but I want Nids to focus on being weird going forward
I like the idea of tau being hammer and anvil strategies using a diverse set of infantry as an anvil and mechs as a hammer. The 9th codex is all mechs and tanks
Life is good as a DG player. You march towards the objectives inexplorably, hopefully kill more dudes with your shooting, melee, and psychic than you lose, and win that way. No crazy or bullshit secondary plans, no "gotcha!" abilities or strategems (aside from maybe Stench-Vats), no crazy movement tricks, just the game at its very core. Kill dudes and flip objectives. Simple as. What DG players do want though, is to actually have a sub-faction rule. What we get, is a single relic, single strategem, and the plague company unique contagion, that eats up a warlord trait if you want to use it. You also have to burn 2 CP on the turn you actually want to have the effect active, cause rarely your warlord is close by where you want the effect to pop off (and he's gonna die pretty goddamn fast without the defensive WLTs if he is that close)
This is very true. ‘Ate the emperor ‘Ate xenos ‘Ate Nurgle Luv me Nurgle Luv me Boltguns Luv me not game affecting sub-factions Simple as. (Also, *inexorably)
As a death guard player, the two things I want is a 6+ mortal wound save and some board control tools. The save vs mortals is to make heavy mortal wound match ups not feel terrible. Death Guard pays the price of being so durable, that when your opponent's main damage ignores your durability, it feels miserable. You pay a bunch of points for nothing. For board control, I just want a 1 cp heroic intervention strat for Core for army (sub-faction has a bad version of it). I don't want to see Death Guard get extra mobility because that should be their weakness. But the heroic is more about movement denial than as a movement tool (as your opponent has to move within 3", meaning they would be letting you use it). Another cool rule would be something that removes the benefits of a terrain feature, giving the army board control tools without extra movement buffs. The greedy choice would be plague bolters
The heroic intervention strat for Mortarion’s anvil is pretty good though isn’t it? Sure you don’t get to do it across the whole field but that would be very powerful don’t you think?
@@DaBlueIghuana Its not actually good. It only against units that your opponents have charged with. So its very easy to work around. Because I explain it to my opponent to avoid gotch-ya moments, I have never had it used in game (I play about twice a month)
@@archon458 But, aren’t all heroic interventions into units that have charged? I mean I understand explaining what you can do to your opponent but that stratagem can still be powerful, because if they’re close enough to charge you, you’ll be close enough to charge them next turn, so your opponent might have to avoid two death guard units if they happen to be close to each other. What I’m saying is I think the stratagem is as good as it’s going to get. And it doesn’t have to be used to be effective, because nobody wants to fight more units than they bargained for. And if your opponent tries to completely avoid two of your units you can just move them up the board and give them some buffs to hold up against shooting. Although a few ranged weapons and psychic powers will still cause problems. But still, you’re “scaring away” your opponents melee units, it’s pretty good. Although I’d like the death guard sub factions reworked for a more flavorful death guard, I think that stratagem is fine, not sure about giving it to the rest of the codex, it might be cool, but then the sub faction will do something else, which is probably fine. Sorry for the ranting, I’m bad at making short comments.
@@DaBlueIghuana 1, Heroic Intervention works for all enemy units within 3 inches. There is only a restriction on the death guard one. So opponents can move around and grab objectives away from the you or sneak bonus VP from secondaries. It's for being used against combat armies. They want to engage you regardless. The bigger problem is fast mobile armies being able to completely walk past death guard with zero problems. I'm fine that death guard can be out moved. My issue is that they can be out moved with ZERO issues. This was a much bigger issue when our Termies didn't have obsec. But I also believe Obsec should be used for only troops and few other select models based upon the army (like baby knights for Knights getting obsec is fine because they would have none otherwise). Before that, the opponent could just tag an objective without any repercussions 2, the sub faction is already one of the best warlord traits and relics. There strat isn't relevant because it's too easy to ignore. I'd be totally fine with that strat being buffed and going to the whole army. Keep in mind, LoV got a heroic intervention strat for all Core without any restrictions.
The way they could fix space marines is ending the main space marine codex and making each chapter truly their own. No more space marine codex supplements and rather treat each chapter like its a separate faction. Since each chapter has specialty's and some units in one chapter will perform better/worse than their cousins of the same "Unit/type" using this type of system would mean you could adjust each specific units in each of the chapters to reflect where #'s should be in order to more finely tune the balance. By fixing troop units in one chapter, it would no longer effect how that same troop/unit works in a different chapter just because they share the same model kit. When a specific chapters unit finds itself extra weak or extra OP due to that chapters strategems and other specialty they can tweak the units/points within that chapters "Faction" alone, without breaking 3 other space marine chapters and so on. There is no reason all SM chapters need all the shared units to have the exact same point values.
You can tell the craftworld wraith units are being ignored when Wraithblades are 15-20 points more than Necron Lychguards when there are barely any differences between the two models.
As a Death Guard player, with the Arks of Omen im getting my wish of spice, free wargear for Plague Marines, Blightlords, and Daemon Engines. Not to mention reduction of overall point cost. What i would like to see is more on the Daemon Engine front. They need to bring back Soul Grinders, Defilers, always seeing 2-3 PBC's gets kinda old repeatitive.
While I get that tourny stats are the only real way to measure game balance that has data.... I gotta say Custodes feel bad as a casual right now. It really feels like what you said about SoB, where unless your at the top level using particular lists they suck. We also really suffer from redundant model syndrome which sucks since we have like 10 models. Wardens, Aquilian termies, Allarius vexilia really dont stand out from better options, or at least are not distinct enough to really be worth their cost. I get TABLED against most plays by turn 4 which feels terrible, regardless of what the scoreboard is. PA gave us really good defensive buffs which helped to mitigate some of my bigger gripes (auramite and adamantium strat was great eg) because it helped you weather the big volleys of pulse riles or las guns. then basically all of it not reversed like 4 months later. I think what they need to do is what they do for call of duty pros. 2 seperate rulesets. a casual ruleset and a hyper fixed and tuned for balance tourament ruleset because the gap between tourny and casuals players is immense.
I have to say as a Necron player I don't use the ObSec Pregame move style, I play as Szarachan Dynasty as it helps with the biggest weakness I feel Necrons have, Mortal Wounds and the Pyschic Phase.
I'd happily trade the entire new line of Cadians to get a THIRD option for playing Guard besides Cadia and Catachan. For those who don't understand what that means, no other Regiment, out of the MILLION PLANETS of the Imperium, has a COMPLETE model line available other than Cadian and Catachan. Krieg have a single model kit, same with Attilan, you can't build an entire army out of two model kits. We didn't need the entire Cadian model line to get replaced, we already got an upgrade with that 2021 box, making that standard issue across all Guard releases would have been enough.
As an Inquisition player, my wish (sorry its late, I just discovered you) is to have my faction not mocked on the tabletop by opponent and GW. I just want a legal way to play them back.
Sure the termie box is cool. But after making a 2k points list with just 3 box sets.. it becomes quite boring. Unless you kitbash, or use green stuff to make units more "unique".. there is so little to actually make a fun and interesting list. And don't say something like "Yea but you can have termies, Paladin, Strike Squad, Purifier squad, Purgation squad, Interceptor squads AND Dreadknights, you got sooo much choice".. because no. Apart from some really tiny differences.. termies and paladins look exactly the same.. and all squads also look almost the same.. I want some cool new models to choose from. Give me some units with bigger armor, or other noticable decorations. (Also fix the size creep for Grey Knights, mainly the squads.. I love my units.. but compared to most other units these days.. Grey knights look like hobbits..)
There's literally one change they made they need to undo to Tau that needs to change back, for, as you said earlier, the fantasy of the army. They need to go back to being able to overwatch for nearby units and for free. It SHOULD be that if you want to charge tau you need to come from where they can't see you, or well, get ready to feel the pain. Harlequins are an army that have had a knock-on effect from the other army changes. Harlequins themselves(before this upcoming nerf that is going to completely torpedo the army) were actually one of the best balanced armies in the game. It's when they keep fucking up the balance of all the others, harlequins kept creeping up from behind. I think Harlies are actually fucked now. This video is 2 months old, so you had no way of knowing at the time, but with this recent change, they are going to drop to like 40% win rate. Those are the only 2 armies I really have strong feelings on, other than that Votaan need to be nerfed into the ground.
@@dudemcfurgusson7179 You're a bit behind the times, sir. Tau guns being "disgusting" is not really the case anymore. There are at least 3 armies that can consistently outshoot Tau nowadays and those armies have other things besides just long range strikes going for them. Basically, the one thing that made Tau special has been dispersed to other factions.
So I played every edition to see all the perspectives. Here is my order: 3rd: Super fun and thematic. 9th: Strategems are dumb but everone being covered means every game feels different. 1st: Its absolutely insane.
I like Thousand Sons too thats what I started off w/ in like 3rd Edition. Stopped playing since then but did pick up some Dark Elf dudes to put together and paint and who knows well see what happens.
Gotta love the what each faction wishes for to what every other faction wants for the tyranids. Still I wouldn't be surprised if it all devolved to the tyranid players going "I wish some of these nerfs were removed," and all the other players go "I wish you'd disregard the tyranid players wish."
I've been wanting to be a Death Guard player for a long while and seeing so many people say so much boring shit about them on table top really fuckin bums me out. I'd love it if they had an aura to them, like a fear factor that makes enemies miss more with each turn or something. Something to make the slow but inevitable tanks feel like death looming towards you.
The Blood Ravens steal the wish and ask for the identity of their primarch, but as Davian Thule already knows the emperor just gives them some hard to identify relics belonging to their original legion and calls it a day.
Really fun vid, just one small little thing I want to ask - what's Erics deal with Forge World? Whenever it was brought up he was always making a comment like 'They should just remove Forge World' or just dismissing them out of hand as a minor thing when talking about Custodes FW units.
Looking at Monolith and Doomsday buffs, we will indeed get better internal balance. At the cost of simplifying us to oblivion and removing turn-set Command Protocols, making Reanimation Protocols borderline useless and (likely) removing wound cap on the C'tan. I really lost all hope on 10th.
As a fists player, I'm hoping like 90% of our stratagems, core bonuses, and like everything is changed. I dislike the reliance on bolter weapons when they are not good, and I dislike not having any melee stratagems. It'd be nice to see some variations. Or just cool boltor weapons with anti tank capabilities, I'd take either. But right now boltors and fists are just :/
I've not gotten as far into the vid to see them yet, but for Space Wolves, I want primaris SW units. Give us Primaris Thunderwolf units, or wulfen units, or just some actual cool things that look like proper wolves in their kits.
As a long time necron player, I'd like our old gauss rules back and for doomsday platforms to actually earn that name via damage output instead of the chaotic nightmare that is d6 shots d6 wounds.
"40K iD tHe MoSt BaLAnced iT hAs bEeEeEeEen tHuS fAaAaAar" . . . Le~ one minute later. . . "Sisters could see getting some berfs to be comming more balanced"
Good call on the guard. 9th edition was completely unworkable unless you go all tanks. GW is putting up a hard sell with the book right before the announcement of the new edition.
I have to ask, as a GSC player for years now. What the fuck is my faction supposed to do? We have good melee units and some 'gaurd' toughness shooty units that are walking glass cannons. They two play styles dont blend, more than HALF my book is characters, and GW just has it out for Abberants as a whole for some reason. Acolyte Hybrids are probably the best unit in the book because they take up troop slots while being good at melee, Bikers are just a meme with AP-3 crowbars, we keep being able to take less and less guard units to the point where playing weird shenanigans is 100% of my army. My 'gaurd' tech is a Platoon Commander, 1 single unit of bodies and 2 Deathstrikes. Then I run 1 patrols to double down on my good characters that do MOST of the lifting of my army then play dont get near the objectives all game with the Deathstrike and bomb planting stratagems, with some suicide charge trucks thrown in my mix. As the 'hidden' strike faction, I feel like I deepstrike 1 unit at best, maybe 2 if Im feeling spicy, because I just never need to deepstrike. Of all my characters, only the Magus and Jackal feel useless in the HQ slot given our best shooting units dont have Core. And I really need to double down on Reductus and Santus Snipers to do almost all of my heavy lifting over the game. The Patriarch is HILLARIOUSLY overcosted, and is basically never worth the points. While we get more character slots, we cant take them any traits or relics while already being forced to take multiple detachments to take any of our good stuff. We are being taxxed on Core, taxxed on detachment CP and taxxed for having so many characters. And we cant forget that the 'Day of Ascension' never comes, outside of Crusade rules we cant bring Tyranids with us. Which feels even worse, because my whole 8thed army was based on the Day of Ascension between my GSC and our Gods descending. Everything changes around us, but we never get any tools to adapt. Dont get me wrong, we have a 'strong' faction in a vacuum and do pretty well tournament wise. But GSC is an army no one often plays because of how weird everything if forced to be. We are a faction of Characters and bodies to protect them in a ruleset against Characterhammer. The best place for us right now is 500 point games, where every match feels like an auto win in my experience. And the win rate only declines down as the points go up as we have to take more and more tax options to stay playable.
As an ork player it's a real shame that Grots don't get clan rules. Grots feel like a complete waste of points JUST to get fodder and bottom tier obsec. Let Grots get clan rules too, that goes for Killa Kans and Grot vehicles, too.
The game is balanced, and the only people in my friends group that complain are the guys who liked the "invisibility blob" the Tau wing gun line... Essentially the broken "I beat you in a way you have no fun" lists.
My wish for Tau... Improved ballistic skill on firewarriors. They do one thing. Let them do that thing better so it's worth bringing them. Them having the same Ballistic skill as Imps is just stupid when Tau tech is supposedly soo much better, and the troops basically only train to be good at that singular thing... They have almost identical raw stats as imps... and are more expensive point wise. Fuck, Imps are about the same as kroot hounds. If I am to take kroot hounds instead of firewarriors, the firewarriors are broken. Another possible wish... Gue'vesa support. They are the third big auxillary race in lore. Let us use them for something other than firewarrior proxies. Give them armour, pulse rifles, grenades and a fucking bayonet.
9:24 They CALLED IT. Imperial guard codex gets released mere weeks before the announcement of 10th edition.
As an ork player I'm really crossing my fingers for more dakka.
"ALL I WANT FOR KRUMPMAS IZ A PROPPA TANK!"
Real ork players: Yarrick please..
As a non ork player, I want you to get Dakka Dakka Dakka back
"you don't want your wizard to be punching people"
Mephiston: did someone say something?
he literally has fucking "fist" in the name
A Weirdboy will clobber you with S8 if you get too close too
My dumb ass for a second thought this video was about what each faction in lore would want for Christmas XD
I mean, that sounds like an amazing idea for a future episode. The one we just recorded for next week is yet another angle of the Christmas too.
19:11 "Yeah but for Chaos daemons, how to play Chaos daemons: Go buy Bellacor, go buy 18 Flamers. Hope to Christ neither gets nerfed because it's the only good thing in the faction"
*Sometimes foreshadowing can be relatively obvious*
Just discovered y'alls channel, loving the content and the editing (timestamps/visuals). Definitely helps make the podcast audio more consumable.
I can tell as a Craftworld Eldar player that we all want Dark Reapers to actually be able to do their job, but no one is sure where to start yet. Two or three of us would also like Storm Guardians to actually be useable for at least one edition, though that fix is comically easy to figure out.
As a Tyranid player, GW did y'all dirty.
We want more emporers children lore that's not fabius bile lore
I prefer the adventures of Fabulous Bill, but I'll allow it for the Slaanesh fans.
Same thing with Khorne too, Kharn isn't everything but besides Angron he's the only character with personality.
Do you think they should make Fabius Bile and his wacky lab as it's own faction? Kind of a dark mechanicum?
They're saving it all for Fulgrim's reappearance.
@@michaelpsellos770 there’s enough faction bloat. I think he should stay a sub faction
The Eldar's 1 Christmas wish is firing gav thorpe as a writer and hiring guy haley to write an eldar trilogy. That one wish would fix everything wrong with the faction's lore. I would be happy with even a single good eldar trilogy of black library books.
I think they would even rather have aspact warrior/phoenix lord updates
Eldar wanting to get rid of Gav thorpe shaking hands with salamanders wanting to get rid of Nick Kyme
Man all we Iron Hands fans want is more lore of the Iron Hands actually kicking ass. All we have beyond the Horus Heresy are The Voice of Mars, Calculus of Battle and Wrath of Iron. Like, Ferrus Manus, not Sanguinius, was the first Primarch to give his life for the Emperor’s dream, but they get no recognition. After the heresy the Imperium seems to be more or less content to forget the Iron Hands even existed, but with how much Guilliman looked up to Ferrus while he was still alive, you’d think they’d at least stick out a little bit in the Indomitus crusade. Makes me sad, man, cause they’re so fucking cool, and people sleep on them all the damn time. They actually have a compelling story, a legion afflicted with the psychological trauma of fighting to save their Primarch and failing, and the way many of them process it is absolutely heart wrenching. Theyre full of compelling characters who deal with this emotional and psychological break in a wide variety of ways.
Huh… I kinda want to play Iron hands n, wait is that AdMech with hot toasters?!
Man you sound a lot like my friend who loves the iron hands. And honestly I agree with you
"Stay in the back of the bus, Iron Hand Marines!" - Senatorum Imperialis 😂
@@gamermilk6399 “NO.” -Iron Hands chads
I want deathwatch to have special ammo across the army again.
and maybe decrease the cost on a few units, but definitely special ammo across the army would help
Damn and I just ordered a Sisters of Battle combat patrol since the love their lore
They're still an absolutely fine army. Never worry about the current state of an army when you buy into it, by the time you assemble and paint your models balance will have been adjusted several more times. The problems with sisters tend to happen at tournament level play too, they're totally fine to play several ways casually.
What I just said on the wrong channel's account.
GW rules writing starts to make more sense when you think they have different people working on different books probably without as much coordination as they should have, and that the balance team is separate from the regular rules writers.
Man I still remember buying the SOB pre order and the cannonness WYSIWYG was illegal in the rule book....
Poorhammer: "You don't want your wizard to have an axe"
Excuse me, but as a battle-mage I take offense to that.
Tau Melee units! Some Kroot that ate a bunch of orks would be cool, and some Tau infantry with Pistols and Energy Swords, and some vanguard with Energy Swords and Energy Shields that i can run up the board in a devilfish, and then some Melee options for the Crysis Battle Suits, Energy Sword, Energy Shield, Energy Glaive, Something like a Thunderhammer for a blunt option. The Tau are supposed to be the most technologically advanced and adaptive race and they know that Ranged combat is superior to melee, however they have been engaged in melee for 100's of years in battles across the galaxy and so they would have adapted to have some sort of melee options, outside of a single HQ i mean. So it's totally well within the lore for them to develop some melee units for their forces to defend their gunlines.
no reason they cant have battle suits built for it, jump packs, kinda squishy but a big fat energy shield that gives them a nice save or something
@@markkeys1142 Exactly, i mean they have the tidewall shields, and they have shield generators, so why not a hand held or arm mounted traditional style shield for melee. and some cool weapons to go with it.
There's even lore supporting tau melee weapons. Onager gauntlets are like power fists for battlesuits and fusion blades are like lightsabers. Both logical to include and fills a currently empty niche.
The number one thing I want is alternating activations. After learning Kill Team it suuuuucks to go back to normal 40k activations.
I just wish the tau auxiliaries were actually good. And that there were more than 5
Tau Auxillaries should have been a codex before they brought the squats back
Adding that I wish we got our psychic bear people so we can use another phase.
Imagine if, instead of the Necron Destroyer Army of Renown being a Vanguard detachment, they instead just gave the ability for that Army of Renown to take Flayed Ones as Troops. You know, selectively change a unit's type based on the right circumstances. Something Age of Sigmar has been doing to great effect for years, and that 40K has started to do with CSM. That way, Flayed Ones and Skorpekhs wouldn't be competing for slots, and you'd have enough slots for Heavy Support Destroyers.
Yknow what I want for Death Guard? An INFANTRY HEAVY ARMY to have HEAVY INFANTRY outside of Terminators. Give us Devastator or Havok style units. Heck, bring back the Destroyers, lore wise the Death Guard were KNOWN for using Destroyers constantly during the Crusade. What did all those rad and chem weapons vanish when Nurgle took the Legion?
So, the critique of both Space Marines and Chaos Space Marines is that people have their own favorite sub factions and they play those regardless of the rules. I don't think that's a problem. I think that's a template for how the rest of the factions should be. Maybe if, for instance, Bork'an Sept was more than a trait, warlord trait, relic, and stratagem, but instead came with its own special characters, unique units, supplement's worth of warlord traits, relics, and stratagems, etc... maybe the subfactions would actually be diverse enough that GW might have to do something approaching internal balance rather than just band-aid fix the least-worst subfaction and call it good for a few months.
For tau, imagine a subfaction based on kroot. It would be all the same units from the basic tau range except for maybe a few unique models like a shaman or commander unit, just more support focusing on kroot like how iyanden focuses on wraithguard instead of aspect warriors.
I keep going through your videos and hearing you go on and on about how "the lore says that Old Marines are a dying breed" and how "they won't be around much longer just remove Old Marines from 40k already" and yet the lore also shows Primaris getting _bodied_ a lot of the time.
Like, it keeps happening where the Primaris are talked up, somebody shows doubt, and the Primaris prove them wrong _and then they die_
The whole scene where a Primaris captain gets _rolled_ by a single Dark Apostle in Termie armor. The man doesn't even use any special powers, he just out-manoeuvres a better equipped, bigger, stronger, faster guy though _pure skill_ in a fight that the captain should have won by all logic!
The man _fucking monologues_ the entire fight, that's how little seriousness he's treating the fight with!
Anyway, I love your videos, great stuff!
TBH we know their talking point is exactly what GW wants. They want the people who built up their SM armies over the decades to go out and buy new models because their old models are no longer relevant. Despite them ragging on corporate ruining the game they're doing corporate's work with how much they want old marines to be phased out.
Listened to just about every video yall have done in two days. Such good content here, well edited, well constructed, well well well done!
I want Ynnari to not be a sucky forgotten boil on the ass of the craftworlds codex. I love my soupy elves.
Just found yall and really enjoying it. Would love some more long form discussions. Also as a craftworld player. We want lore where we are not always getting face stomped. Troops choice that is more than a tax. Storm guardians to be useful although that bleeds in from my previous point. And psykers that reflects outside ot Tazeench we are the strongest psykers in the lore. I feel like GW has been better about lore matching rules than in the past. They still have a lot of room to get better. Hopefully 10th will be better, and less deadly.
Honestly as a former-SM player make core tied into your sub-faction. The reason I’m moving away from Marine and looking at playing demons is that a lot of Marine lists are just the same across the board. This is especially annoying for the non-expanded 6… well 5, UltraMarines have a primarch to play with.
It's a little late, but for gsc mainly, but usable for others... I'd like to see 40k rules for necromunder vehicles
Always a joy to see your videos! Love the editing in them.
Will edit this comment once I get to my armies in the video lol
edit: As a Blood Angels player yes please, rework SM so that everyone else is worth using and so that I can be just a BA player and not have people assume I want to chase meta or am a tryhard
For Nids, the big thing I want is for each Hive Fleet to be as competitive as the others, and it's still too early to say the Levi nerfs didn't fix that, but I want Nids to focus on being weird going forward
I like the idea of tau being hammer and anvil strategies using a diverse set of infantry as an anvil and mechs as a hammer. The 9th codex is all mechs and tanks
Maybe the Plague Marines need a way to put poison clouds into your opponent's back line to force your opponent forward? Might be thematic.
I feel like plague mortars firing AoEs as they slowly advance is extremely on brand for death guard. Would give them a cool new vehicle
T sons main list some exalted sorcs, some rubric marines, insert all Termies you can fit >
also first :)
I just spent 3 days painting a maulerfiend. I WILL be playing it in my next game, I don't care how bad it is...
@@thepoorhammerpodcast I know your pain all too well
Life is good as a DG player. You march towards the objectives inexplorably, hopefully kill more dudes with your shooting, melee, and psychic than you lose, and win that way. No crazy or bullshit secondary plans, no "gotcha!" abilities or strategems (aside from maybe Stench-Vats), no crazy movement tricks, just the game at its very core. Kill dudes and flip objectives. Simple as.
What DG players do want though, is to actually have a sub-faction rule. What we get, is a single relic, single strategem, and the plague company unique contagion, that eats up a warlord trait if you want to use it. You also have to burn 2 CP on the turn you actually want to have the effect active, cause rarely your warlord is close by where you want the effect to pop off (and he's gonna die pretty goddamn fast without the defensive WLTs if he is that close)
This is very true.
‘Ate the emperor
‘Ate xenos
‘Ate Nurgle
Luv me Nurgle
Luv me Boltguns
Luv me not game affecting sub-factions
Simple as.
(Also, *inexorably)
A sub faction for your sub faction? Who do you think you are, Dark Angels?
What if orks had like tyranid synapse, the boys auto pass when they’re near their big orks
Majority of space marines: We want the Emperor back, and or, our dads back..
tzaangor only codex WHEN
As a death guard player, the two things I want is a 6+ mortal wound save and some board control tools.
The save vs mortals is to make heavy mortal wound match ups not feel terrible. Death Guard pays the price of being so durable, that when your opponent's main damage ignores your durability, it feels miserable. You pay a bunch of points for nothing.
For board control, I just want a 1 cp heroic intervention strat for Core for army (sub-faction has a bad version of it). I don't want to see Death Guard get extra mobility because that should be their weakness. But the heroic is more about movement denial than as a movement tool (as your opponent has to move within 3", meaning they would be letting you use it).
Another cool rule would be something that removes the benefits of a terrain feature, giving the army board control tools without extra movement buffs.
The greedy choice would be plague bolters
The heroic intervention strat for Mortarion’s anvil is pretty good though isn’t it? Sure you don’t get to do it across the whole field but that would be very powerful don’t you think?
@@DaBlueIghuana Its not actually good. It only against units that your opponents have charged with. So its very easy to work around.
Because I explain it to my opponent to avoid gotch-ya moments, I have never had it used in game (I play about twice a month)
@@archon458 But, aren’t all heroic interventions into units that have charged? I mean I understand explaining what you can do to your opponent but that stratagem can still be powerful, because if they’re close enough to charge you, you’ll be close enough to charge them next turn, so your opponent might have to avoid two death guard units if they happen to be close to each other.
What I’m saying is I think the stratagem is as good as it’s going to get. And it doesn’t have to be used to be effective, because nobody wants to fight more units than they bargained for. And if your opponent tries to completely avoid two of your units you can just move them up the board and give them some buffs to hold up against shooting. Although a few ranged weapons and psychic powers will still cause problems. But still, you’re “scaring away” your opponents melee units, it’s pretty good.
Although I’d like the death guard sub factions reworked for a more flavorful death guard, I think that stratagem is fine, not sure about giving it to the rest of the codex, it might be cool, but then the sub faction will do something else, which is probably fine.
Sorry for the ranting, I’m bad at making short comments.
@@DaBlueIghuana
1, Heroic Intervention works for all enemy units within 3 inches. There is only a restriction on the death guard one. So opponents can move around and grab objectives away from the you or sneak bonus VP from secondaries.
It's for being used against combat armies. They want to engage you regardless. The bigger problem is fast mobile armies being able to completely walk past death guard with zero problems. I'm fine that death guard can be out moved. My issue is that they can be out moved with ZERO issues.
This was a much bigger issue when our Termies didn't have obsec. But I also believe Obsec should be used for only troops and few other select models based upon the army (like baby knights for Knights getting obsec is fine because they would have none otherwise). Before that, the opponent could just tag an objective without any repercussions
2, the sub faction is already one of the best warlord traits and relics. There strat isn't relevant because it's too easy to ignore. I'd be totally fine with that strat being buffed and going to the whole army.
Keep in mind, LoV got a heroic intervention strat for all Core without any restrictions.
1:30 as a stuborn our martyred lady player, yes.
The way they could fix space marines is ending the main space marine codex and making each chapter truly their own. No more space marine codex supplements and rather treat each chapter like its a separate faction. Since each chapter has specialty's and some units in one chapter will perform better/worse than their cousins of the same "Unit/type" using this type of system would mean you could adjust each specific units in each of the chapters to reflect where #'s should be in order to more finely tune the balance. By fixing troop units in one chapter, it would no longer effect how that same troop/unit works in a different chapter just because they share the same model kit. When a specific chapters unit finds itself extra weak or extra OP due to that chapters strategems and other specialty they can tweak the units/points within that chapters "Faction" alone, without breaking 3 other space marine chapters and so on. There is no reason all SM chapters need all the shared units to have the exact same point values.
I appreciate you guys dunking so hard on daemons, my opponents watch your podcast and it makes them underestimate them really badly
You didn't listen. The complaint was not that they could not win games, the complaint is the limited build list variations.
You can tell the craftworld wraith units are being ignored when Wraithblades are 15-20 points more than Necron Lychguards when there are barely any differences between the two models.
The custodes I would love a sniper unit and a buff for adrosite and pyrosite.
As a Death Guard player, with the Arks of Omen im getting my wish of spice, free wargear for Plague Marines, Blightlords, and Daemon Engines. Not to mention reduction of overall point cost.
What i would like to see is more on the Daemon Engine front. They need to bring back Soul Grinders, Defilers, always seeing 2-3 PBC's gets kinda old repeatitive.
While I get that tourny stats are the only real way to measure game balance that has data.... I gotta say Custodes feel bad as a casual right now. It really feels like what you said about SoB, where unless your at the top level using particular lists they suck. We also really suffer from redundant model syndrome which sucks since we have like 10 models. Wardens, Aquilian termies, Allarius vexilia really dont stand out from better options, or at least are not distinct enough to really be worth their cost. I get TABLED against most plays by turn 4 which feels terrible, regardless of what the scoreboard is. PA gave us really good defensive buffs which helped to mitigate some of my bigger gripes (auramite and adamantium strat was great eg) because it helped you weather the big volleys of pulse riles or las guns. then basically all of it not reversed like 4 months later.
I think what they need to do is what they do for call of duty pros. 2 seperate rulesets. a casual ruleset and a hyper fixed and tuned for balance tourament ruleset because the gap between tourny and casuals players is immense.
As a returning ancient (left with the beginning of 7th) I still find it weird you are even able to play them as all.
I have to say as a Necron player I don't use the ObSec Pregame move style, I play as Szarachan Dynasty as it helps with the biggest weakness I feel Necrons have, Mortal Wounds and the Pyschic Phase.
as a death guard player, man you hit it on the nose, but man i love those models
"frail little robot boys" excuse me the flesh is weak
I'd happily trade the entire new line of Cadians to get a THIRD option for playing Guard besides Cadia and Catachan.
For those who don't understand what that means, no other Regiment, out of the MILLION PLANETS of the Imperium, has a COMPLETE model line available other than Cadian and Catachan. Krieg have a single model kit, same with Attilan, you can't build an entire army out of two model kits.
We didn't need the entire Cadian model line to get replaced, we already got an upgrade with that 2021 box, making that standard issue across all Guard releases would have been enough.
Dude I'm from Mexico and really love this kind of videos jejejeej, keep the good job guys :D
As an Inquisition player, my wish (sorry its late, I just discovered you) is to have my faction not mocked on the tabletop by opponent and GW. I just want a legal way to play them back.
whoa whoa how is the grey knight wish to now get MORE MODELS. ffs i'm tired of my grey knight army consisting of 2 boxes and a dumb dreadknight.
The termie box is pretty cool though
Sure the termie box is cool. But after making a 2k points list with just 3 box sets.. it becomes quite boring.
Unless you kitbash, or use green stuff to make units more "unique".. there is so little to actually make a fun and interesting list.
And don't say something like "Yea but you can have termies, Paladin, Strike Squad, Purifier squad, Purgation squad, Interceptor squads AND Dreadknights, you got sooo much choice".. because no. Apart from some really tiny differences.. termies and paladins look exactly the same.. and all squads also look almost the same..
I want some cool new models to choose from. Give me some units with bigger armor, or other noticable decorations.
(Also fix the size creep for Grey Knights, mainly the squads.. I love my units.. but compared to most other units these days.. Grey knights look like hobbits..)
There's literally one change they made they need to undo to Tau that needs to change back, for, as you said earlier, the fantasy of the army. They need to go back to being able to overwatch for nearby units and for free. It SHOULD be that if you want to charge tau you need to come from where they can't see you, or well, get ready to feel the pain.
Harlequins are an army that have had a knock-on effect from the other army changes. Harlequins themselves(before this upcoming nerf that is going to completely torpedo the army) were actually one of the best balanced armies in the game. It's when they keep fucking up the balance of all the others, harlequins kept creeping up from behind. I think Harlies are actually fucked now. This video is 2 months old, so you had no way of knowing at the time, but with this recent change, they are going to drop to like 40% win rate.
Those are the only 2 armies I really have strong feelings on, other than that Votaan need to be nerfed into the ground.
Eldar player here, give us good Harlequins dammit.
@@dudemcfurgusson7179 You're a bit behind the times, sir. Tau guns being "disgusting" is not really the case anymore. There are at least 3 armies that can consistently outshoot Tau nowadays and those armies have other things besides just long range strikes going for them. Basically, the one thing that made Tau special has been dispersed to other factions.
Can't wait for the 10th edition guard codex to follow the same trend of being released just before the 11th edition.
So I played every edition to see all the perspectives.
Here is my order:
3rd: Super fun and thematic.
9th: Strategems are dumb but everone being covered means every game feels different.
1st: Its absolutely insane.
"Chaos Deamons, I'll keep it short"
Uh huh
I like Thousand Sons too thats what I started off w/ in like 3rd Edition. Stopped playing since then but did pick up some Dark Elf dudes to put together and paint and who knows well see what happens.
Love this outro music
Looking back now knowing the cerastus knight will be plastic soon
Conveniently, one of the space marine wishes is real now
Gotta love the what each faction wishes for to what every other faction wants for the tyranids.
Still I wouldn't be surprised if it all devolved to the tyranid players going "I wish some of these nerfs were removed," and all the other players go "I wish you'd disregard the tyranid players wish."
I've been wanting to be a Death Guard player for a long while and seeing so many people say so much boring shit about them on table top really fuckin bums me out. I'd love it if they had an aura to them, like a fear factor that makes enemies miss more with each turn or something. Something to make the slow but inevitable tanks feel like death looming towards you.
The thing is, Forgeworld aint their own rule writers, its GW
GW, decided to make forgeworld models have no synergy :|
Little did they know how hard imperial guard actually got screwed over by gw
I want my giant evil robots to be a better option than the small evil robots
The Blood Ravens steal the wish and ask for the identity of their primarch, but as Davian Thule already knows the emperor just gives them some hard to identify relics belonging to their original legion and calls it a day.
Really fun vid, just one small little thing I want to ask - what's Erics deal with Forge World? Whenever it was brought up he was always making a comment like 'They should just remove Forge World' or just dismissing them out of hand as a minor thing when talking about Custodes FW units.
Overpriced units that arrive in poor quality very occasionally
Lol I'm watching this on the day they just dropped the Leviathan Dread as moving to Legends. RIP.
as a custodes player, I just want the dreadnoughts and other terminators to get plastic models
personally id like warhound titans to be at least semi-feasible.
Guard player here. I do feel special now lol
New to the podcast but loving it
My army? To have a codex that is both cool and valid for more than 6 months.
So, at first I thought this was about what each faction would wish for in Canon if they had a Christmas wish, lol.
I wish custodes had more support units.
I wish we had something else, especially now our vexillia are gone as support units.
Looking at Monolith and Doomsday buffs, we will indeed get better internal balance. At the cost of simplifying us to oblivion and removing turn-set Command Protocols, making Reanimation Protocols borderline useless and (likely) removing wound cap on the C'tan.
I really lost all hope on 10th.
as a IW player.. we just want a fucking character.. you know, that DOESNT get turned into the warpsmith in a later edition...
Good stuff!
I also think forgeworld crap shouldn't be legal in competitive 40k
As a fists player, I'm hoping like 90% of our stratagems, core bonuses, and like everything is changed. I dislike the reliance on bolter weapons when they are not good, and I dislike not having any melee stratagems. It'd be nice to see some variations. Or just cool boltor weapons with anti tank capabilities, I'd take either. But right now boltors and fists are just :/
Update: Everyone that lost AoC just wants it back lol
I play valorous heart, I don't want AoC back. I want sisters to have a competitively viable army choice that isn't just bloody rose repentia spam
I've not gotten as far into the vid to see them yet, but for Space Wolves, I want primaris SW units. Give us Primaris Thunderwolf units, or wulfen units, or just some actual cool things that look like proper wolves in their kits.
genestealer cults get ignored because we are already PERFECT
As a long time necron player, I'd like our old gauss rules back and for doomsday platforms to actually earn that name via damage output instead of the chaotic nightmare that is d6 shots d6 wounds.
I started playing Necrons around three years ago. What were the old rules for Gauss weapons?
@@Edude117they automatically wounded vehicles on 6 to hit
and Votann: more stuff. or at least hearthgaurd to be in stock.
"40K iD tHe MoSt BaLAnced iT hAs bEeEeEeEen tHuS fAaAaAar" . . . Le~ one minute later. . . "Sisters could see getting some berfs to be comming more balanced"
Aw, I thought we were giving every faction a Genie wish...
Tyranids need winged warriors. It's all we need
That IG call though..
As a harlequins player, please just give me an army rule back. and give us back our 4+ flavorful save. As a sisters player, buff us across the board.
Tau actually want new auxiliary options
Good call on the guard. 9th edition was completely unworkable unless you go all tanks. GW is putting up a hard sell with the book right before the announcement of the new edition.
As an admech player I'd like to see more creative use and variety of servitors. Trash Servitor wrangling should be an admech playstyle.
Plastic Cerastus in the Codex
I have to ask, as a GSC player for years now. What the fuck is my faction supposed to do? We have good melee units and some 'gaurd' toughness shooty units that are walking glass cannons. They two play styles dont blend, more than HALF my book is characters, and GW just has it out for Abberants as a whole for some reason. Acolyte Hybrids are probably the best unit in the book because they take up troop slots while being good at melee, Bikers are just a meme with AP-3 crowbars, we keep being able to take less and less guard units to the point where playing weird shenanigans is 100% of my army. My 'gaurd' tech is a Platoon Commander, 1 single unit of bodies and 2 Deathstrikes. Then I run 1 patrols to double down on my good characters that do MOST of the lifting of my army then play dont get near the objectives all game with the Deathstrike and bomb planting stratagems, with some suicide charge trucks thrown in my mix. As the 'hidden' strike faction, I feel like I deepstrike 1 unit at best, maybe 2 if Im feeling spicy, because I just never need to deepstrike. Of all my characters, only the Magus and Jackal feel useless in the HQ slot given our best shooting units dont have Core. And I really need to double down on Reductus and Santus Snipers to do almost all of my heavy lifting over the game. The Patriarch is HILLARIOUSLY overcosted, and is basically never worth the points. While we get more character slots, we cant take them any traits or relics while already being forced to take multiple detachments to take any of our good stuff. We are being taxxed on Core, taxxed on detachment CP and taxxed for having so many characters. And we cant forget that the 'Day of Ascension' never comes, outside of Crusade rules we cant bring Tyranids with us. Which feels even worse, because my whole 8thed army was based on the Day of Ascension between my GSC and our Gods descending. Everything changes around us, but we never get any tools to adapt. Dont get me wrong, we have a 'strong' faction in a vacuum and do pretty well tournament wise. But GSC is an army no one often plays because of how weird everything if forced to be. We are a faction of Characters and bodies to protect them in a ruleset against Characterhammer. The best place for us right now is 500 point games, where every match feels like an auto win in my experience. And the win rate only declines down as the points go up as we have to take more and more tax options to stay playable.
GIVE ME MY DECIMUS TRILOGY ABD SKREEEAAAAAA
Plastic eldar aspects
As an ork player it's a real shame that Grots don't get clan rules. Grots feel like a complete waste of points JUST to get fodder and bottom tier obsec. Let Grots get clan rules too, that goes for Killa Kans and Grot vehicles, too.
The game is balanced, and the only people in my friends group that complain are the guys who liked the "invisibility blob" the Tau wing gun line... Essentially the broken "I beat you in a way you have no fun" lists.
7 in a kit for plague marines
My wish for Tau... Improved ballistic skill on firewarriors. They do one thing. Let them do that thing better so it's worth bringing them. Them having the same Ballistic skill as Imps is just stupid when Tau tech is supposedly soo much better, and the troops basically only train to be good at that singular thing... They have almost identical raw stats as imps... and are more expensive point wise. Fuck, Imps are about the same as kroot hounds. If I am to take kroot hounds instead of firewarriors, the firewarriors are broken.
Another possible wish... Gue'vesa support. They are the third big auxillary race in lore. Let us use them for something other than firewarrior proxies. Give them armour, pulse rifles, grenades and a fucking bayonet.
We want some new vehicles, weapons and/or units that fit our lore and don't suck.
I just want more mechanicus books