Ultra Volumetrics - Parameters
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- Опубликовано: 9 июл 2024
- In this video we'll go over the parameters.
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Electric dreams environment:
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Nordic Conifer Biome:
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00:00 - Start
00:13 - Noise pattern
00:28 - Shape type
00:59 - Shape edge falloff
01:39 - Local space coordinates
02:37 - Distance fields
03:29 - Distance field height
03:41 - Distance field contrast
04:18 - Opacity
04:42 - Self shadow amount
05:15 - Self shadow contrast
05:32 - Self shadow from directional light
06:02 - Noise scale
06:28 - Noise contrast and multiply
06:54 - Panning speed
07:53 - Debug panning direction
08:21 - Rotation speed
08:56 - Color
09:15 - Emissive color
10:11 - Sine pan
11:18 - Godrays
12:50 - Distortion
14:16 - Far and near fade distance Игры
great job with upgreating the toll and thanks fot tutorial!
Thanks for doing this, makes it way easier to understand now. Can't wait for this to work with pathtracing :)
This is nuts! I had already bought it a few months ago but watching your tutorials makes it super helpful now. Thanks for this tool. Best wishes!
Thank you! Glad that they're useful, best to you as well!
Thank you for wonderful explanation
Insane ! Thank you for this awesome plugin ❤
Thank you, happy you like it!
Hey this is really good! Does it works with pathtracing too?
Hi, thanks! Unfortunately the engine doesn't support it yet. Let's hope Unreal Engine 5.4 support it =)
@@itsmebvg That would be amazing, great tool!
Thank you. This video now gives a better understanding of the workflow.
Hİ how can ı make visible ultra volumetrics ? ı putted on scene but its invisible and not working
Hey! There's a few things it could be. Make sure that volumetric fog is turned on in the exponential height fog actor and that shadows is set to high. For an easier explanation watch the first tutorial video - Getting started: ruclips.net/video/e3Ttyh5q_ps/видео.htmlsi=4K9wP3oNKgsteqbz Let me know if you can't get it to work after that, good luck!
@@itsmebvg thank you sir, ı learned
can this work with ultra dynamic sky? :) please excuse my ignorance
Yes, it's compatible with Ultra Dynamic Sky =) In the first video of the tutorial series (getting started), at the end there is a little segment about using it with Ultra Dynamic Sky.
@itsmebvg ah OK brilliant! One more question,cud I use this instead of UDS? IT Looks really good!!
@@NatesPlayzGamez No, it's not a complete weather system like UDS. Its primary focus is fog. Thanks!
@itsmebvg mate I'm sorry I'm an absolute butthead. I left a comment on another video this morning about a sky thing,and I'm so tired I thought I was commenting on that ..ffs lol. Anyway,fog system looks awesome man!!
@@NatesPlayzGamez Haha no worries mate! Thanks!
how lightweight/optimize is this
It's quite optimized, especially if you decrease the overall volumetric fog quality. But it depends on what you're creating and which platform you are targeting. To be on the safe side, I wouldn't recommend it for mobile games. But volumetric fog in general is probably not recommended for that either. Let me know if you want more info!