Ultra Volumetrics - Parameters

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  • Опубликовано: 9 июл 2024
  • In this video we'll go over the parameters.
    www.unrealengine.com/marketpl...
    Electric dreams environment:
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    Nordic Conifer Biome:
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    00:00 - Start
    00:13 - Noise pattern
    00:28 - Shape type
    00:59 - Shape edge falloff
    01:39 - Local space coordinates
    02:37 - Distance fields
    03:29 - Distance field height
    03:41 - Distance field contrast
    04:18 - Opacity
    04:42 - Self shadow amount
    05:15 - Self shadow contrast
    05:32 - Self shadow from directional light
    06:02 - Noise scale
    06:28 - Noise contrast and multiply
    06:54 - Panning speed
    07:53 - Debug panning direction
    08:21 - Rotation speed
    08:56 - Color
    09:15 - Emissive color
    10:11 - Sine pan
    11:18 - Godrays
    12:50 - Distortion
    14:16 - Far and near fade distance
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Комментарии • 22

  • @oksemgo
    @oksemgo 20 дней назад

    great job with upgreating the toll and thanks fot tutorial!

  • @Unknowable_Void
    @Unknowable_Void 2 месяца назад +1

    Thanks for doing this, makes it way easier to understand now. Can't wait for this to work with pathtracing :)

  • @marklavania3680
    @marklavania3680 2 месяца назад +1

    This is nuts! I had already bought it a few months ago but watching your tutorials makes it super helpful now. Thanks for this tool. Best wishes!

    • @itsmebvg
      @itsmebvg  2 месяца назад

      Thank you! Glad that they're useful, best to you as well!

  • @PradyumnaRao1990
    @PradyumnaRao1990 Месяц назад

    Thank you for wonderful explanation

  • @lebombe8342
    @lebombe8342 Месяц назад

    Insane ! Thank you for this awesome plugin ❤

    • @itsmebvg
      @itsmebvg  Месяц назад +1

      Thank you, happy you like it!

  • @RwanLink
    @RwanLink 2 месяца назад

    Hey this is really good! Does it works with pathtracing too?

    • @itsmebvg
      @itsmebvg  2 месяца назад

      Hi, thanks! Unfortunately the engine doesn't support it yet. Let's hope Unreal Engine 5.4 support it =)

    • @BlankerWahnsinn
      @BlankerWahnsinn 2 месяца назад

      @@itsmebvg That would be amazing, great tool!

  • @HussinKhan
    @HussinKhan 2 месяца назад

    Thank you. This video now gives a better understanding of the workflow.

  • @ilhands99
    @ilhands99 Месяц назад

    Hİ how can ı make visible ultra volumetrics ? ı putted on scene but its invisible and not working

    • @itsmebvg
      @itsmebvg  Месяц назад

      Hey! There's a few things it could be. Make sure that volumetric fog is turned on in the exponential height fog actor and that shadows is set to high. For an easier explanation watch the first tutorial video - Getting started: ruclips.net/video/e3Ttyh5q_ps/видео.htmlsi=4K9wP3oNKgsteqbz Let me know if you can't get it to work after that, good luck!

    • @ilhands99
      @ilhands99 Месяц назад

      @@itsmebvg thank you sir, ı learned

  • @NatesPlayzGamez
    @NatesPlayzGamez Месяц назад

    can this work with ultra dynamic sky? :) please excuse my ignorance

    • @itsmebvg
      @itsmebvg  Месяц назад

      Yes, it's compatible with Ultra Dynamic Sky =) In the first video of the tutorial series (getting started), at the end there is a little segment about using it with Ultra Dynamic Sky.

    • @NatesPlayzGamez
      @NatesPlayzGamez Месяц назад

      @itsmebvg ah OK brilliant! One more question,cud I use this instead of UDS? IT Looks really good!!

    • @itsmebvg
      @itsmebvg  Месяц назад

      @@NatesPlayzGamez No, it's not a complete weather system like UDS. Its primary focus is fog. Thanks!

    • @NatesPlayzGamez
      @NatesPlayzGamez Месяц назад

      @itsmebvg mate I'm sorry I'm an absolute butthead. I left a comment on another video this morning about a sky thing,and I'm so tired I thought I was commenting on that ..ffs lol. Anyway,fog system looks awesome man!!

    • @itsmebvg
      @itsmebvg  Месяц назад +1

      @@NatesPlayzGamez Haha no worries mate! Thanks!

  • @naufaldihilmi8507
    @naufaldihilmi8507 2 месяца назад

    how lightweight/optimize is this

    • @itsmebvg
      @itsmebvg  2 месяца назад

      It's quite optimized, especially if you decrease the overall volumetric fog quality. But it depends on what you're creating and which platform you are targeting. To be on the safe side, I wouldn't recommend it for mobile games. But volumetric fog in general is probably not recommended for that either. Let me know if you want more info!