BVG
BVG
  • Видео 9
  • Просмотров 41 985
Ultra Volumetrics - Third Person Component
In this video we'll go over the Third Person Component, what it is and how to use it.
Sorry about the youtube compression making the fog appear to be low quality and pixelated.
www.unrealengine.com/marketplace/en-US/product/ultra-volumetrics
Free environment used in this video:
www.unrealengine.com/marketplace/en-US/product/stylized-egypt
Просмотров: 1 248

Видео

Ultra Volumetrics - Paint mode
Просмотров 2,4 тыс.3 месяца назад
In this video we'll go over the Paint Mode www.unrealengine.com/marketplace/en-US/product/ultra-volumetrics Free environments used in this video: www.unrealengine.com/marketplace/en-US/product/stylized-egypt www.unrealengine.com/marketplace/en-US/product/paragon-agora-and-monolith-environment www.unrealengine.com/marketplace/en-US/product/modular-scifi-season-2-starter-bundle 00:00 Example 1 02...
Ultra Volumetrics - Quality
Просмотров 1,1 тыс.3 месяца назад
In this video we'll go over quality triggers and general volumetric fog quality. www.unrealengine.com/marketplace/en-US/product/ultra-volumetrics Free environment used in this video: www.unrealengine.com/marketplace/en-US/product/spaceship-interior-environment-set
Ultra Volumetrics - Randomize
Просмотров 8753 месяца назад
A quick video that goes over the Randomize function. www.unrealengine.com/marketplace/en-US/product/ultra-volumetrics Free environment used in this video: www.unrealengine.com/marketplace/en-US/product/modular-scifi-season-2-starter-bundle
Ultra Volumetrics - Presets
Просмотров 1,2 тыс.3 месяца назад
In this video we'll take a look how to save our results with presets. www.unrealengine.com/marketplace/en-US/product/ultra-volumetrics
Ultra Volumetrics - Parameters
Просмотров 3,5 тыс.3 месяца назад
In this video we'll go over the parameters. www.unrealengine.com/marketplace/en-US/product/ultra-volumetrics Electric dreams environment: www.unrealengine.com/marketplace/en-US/product/electric-dreams-env Nordic Conifer Biome: www.unrealengine.com/marketplace/en-US/product/nordic-conifer-biome 00:00 - Start 00:13 - Noise pattern 00:28 - Shape type 00:59 - Shape edge falloff 01:39 - Local space ...
Ultra Volumetrics - Getting started
Просмотров 4,1 тыс.3 месяца назад
In this video we'll go over how to set up Ultra Volumetrics. Note: If you're using Unreal Engine 4.27, you need to enable the Editor Scripting Utilities plugin to use the Editor Tools widget. www.unrealengine.com/marketplace/en-US/product/ultra-volumetrics Free sample project www.unrealengine.com/marketplace/en-US/product/sun-temple Mentioned in the video: www.unrealengine.com/marketplace/en-US...
Ultra Volumetrics Showreel
Просмотров 7 тыс.Год назад
Available on the Unreal Engine Marketplace: *www.unrealengine.com/marketplace/en-US/product/ultra-volumetrics* Ultra Volumetrics is an Unreal Engine asset which allows you to easily add local volumetric fog to any project with many adjustable parameters and functions. #ue5 #ue4 #unrealengine #volumetricfog
Ultra Volumetrics
Просмотров 20 тыс.Год назад
Available on the Unreal Engine Marketplace: *www.unrealengine.com/marketplace/en-US/product/ultra-volumetrics* Ultra Volumetrics is an Unreal Engine asset which allows you to easily add local volumetric fog to any project with many adjustable parameters and functions. #ue5 #ue4 #unrealengine #volumetricfog

Комментарии

  • @didact777
    @didact777 10 дней назад

    @ 11:34 , how did you get the sun to look like that ??

    • @itsmebvg
      @itsmebvg 10 дней назад

      Mostly by playing with different values in the Sky Atmosphere actor. You can get some really varied and great results! To make the sun itself much bigger, on your Directional Light actor increase the Source Angle parameter.

  • @artspam7884
    @artspam7884 16 дней назад

    Does it support VR?

    • @itsmebvg
      @itsmebvg 16 дней назад

      @@artspam7884 Yes, if you're able to comfortably run the default volumetric fog it will also run Ultra Volumetrics volumes =)

    • @artspam7884
      @artspam7884 16 дней назад

      @@itsmebvg Impressive

  • @samunderkhan1078
    @samunderkhan1078 Месяц назад

    Bro, you have me in tears. This is a complete package.

    • @itsmebvg
      @itsmebvg Месяц назад

      Thank you, that's very kind of you! I'm glad you like it!

  • @oksemgo
    @oksemgo Месяц назад

    great job with upgreating the toll and thanks fot tutorial!

  • @NatesPlayzGamez
    @NatesPlayzGamez Месяц назад

    can this work with ultra dynamic sky? :) please excuse my ignorance

    • @itsmebvg
      @itsmebvg Месяц назад

      Yes, it's compatible with Ultra Dynamic Sky =) In the first video of the tutorial series (getting started), at the end there is a little segment about using it with Ultra Dynamic Sky.

    • @NatesPlayzGamez
      @NatesPlayzGamez Месяц назад

      @itsmebvg ah OK brilliant! One more question,cud I use this instead of UDS? IT Looks really good!!

    • @itsmebvg
      @itsmebvg Месяц назад

      @@NatesPlayzGamez No, it's not a complete weather system like UDS. Its primary focus is fog. Thanks!

    • @NatesPlayzGamez
      @NatesPlayzGamez Месяц назад

      @itsmebvg mate I'm sorry I'm an absolute butthead. I left a comment on another video this morning about a sky thing,and I'm so tired I thought I was commenting on that ..ffs lol. Anyway,fog system looks awesome man!!

    • @itsmebvg
      @itsmebvg Месяц назад

      @@NatesPlayzGamez Haha no worries mate! Thanks!

  • @ilhands99
    @ilhands99 Месяц назад

    Hİ how can ı make visible ultra volumetrics ? ı putted on scene but its invisible and not working

    • @itsmebvg
      @itsmebvg Месяц назад

      Hey! There's a few things it could be. Make sure that volumetric fog is turned on in the exponential height fog actor and that shadows is set to high. For an easier explanation watch the first tutorial video - Getting started: ruclips.net/video/e3Ttyh5q_ps/видео.htmlsi=4K9wP3oNKgsteqbz Let me know if you can't get it to work after that, good luck!

    • @ilhands99
      @ilhands99 Месяц назад

      @@itsmebvg thank you sir, ı learned

  • @lebombe8342
    @lebombe8342 2 месяца назад

    Insane ! Thank you for this awesome plugin ❤

    • @itsmebvg
      @itsmebvg 2 месяца назад

      Thank you, happy you like it!

  • @wilismatrix9847
    @wilismatrix9847 2 месяца назад

    I waisted money 2 days ago buying another asset that is not really good and that stupid search system of ue market place didn't show this one 😓😓😓😓😓😓😓😓😓😓😓😓

    • @itsmebvg
      @itsmebvg 2 месяца назад

      That sounds very familiar unfortunately 🥲 What were you searching for? Maybe I can improve some keywords or tags so it's easier to find =)

  • @PradyumnaRao1990
    @PradyumnaRao1990 2 месяца назад

    Thank you for wonderful explanation

  • @PowerPlayersTVV
    @PowerPlayersTVV 2 месяца назад

    i love this im thinking of buying it, is this compatible with the ultra dynamic sky from the marketplace? i was thinking of putting this and ultra dynamic sky on the same scene and hoping there will be no problems in the process

    • @PowerPlayersTVV
      @PowerPlayersTVV 2 месяца назад

      oh nvm it is compatible lol i didnt watch the whole vid

  • @EMNM66
    @EMNM66 2 месяца назад

    Can we use it in sequencer?

    • @itsmebvg
      @itsmebvg 2 месяца назад

      Yes, add the character or object with the third person component to sequencer and you're good to go! If you need any help let me know =)

  • @ZurjjMedia
    @ZurjjMedia 2 месяца назад

    Love the BP! However, is there a way to keep showing the fog as the camera goes through it? I set the Near Distance to 0 and no go..

    • @itsmebvg
      @itsmebvg 2 месяца назад

      Hi, glad you like it! I'm not entirely sure what you mean, can you show me an example? =) If you mean specifically in this third person example, then it could be that the radius of the third person component is large enough to reach the camera. Otherwise there are also some settings to check in the Exponential height fog where you'll find a start distance and fade distance in the volumetric fog section, make sure those are 0 as well.

  • @naufaldihilmi8507
    @naufaldihilmi8507 2 месяца назад

    how lightweight/optimize is this

    • @itsmebvg
      @itsmebvg 2 месяца назад

      It's quite optimized, especially if you decrease the overall volumetric fog quality. But it depends on what you're creating and which platform you are targeting. To be on the safe side, I wouldn't recommend it for mobile games. But volumetric fog in general is probably not recommended for that either. Let me know if you want more info!

  • @krispyy9342
    @krispyy9342 2 месяца назад

    Are you planning on updating the asset to UE 5.4?

    • @itsmebvg
      @itsmebvg 2 месяца назад

      Update has been submitted! You can probably expect to see it somewhere in the coming days =)

  • @EMNM66
    @EMNM66 2 месяца назад

    Thanks for the videos, shows the depth of the tool.

  • @DamienRamirez
    @DamienRamirez 2 месяца назад

    The "player 2" (NPC) lighting of torch should be "on component being/end overlap" with a set volume (box collision e.t.c.). Nice to see the improvements to the system.

    • @itsmebvg
      @itsmebvg 2 месяца назад

      I considered it, but adding another component and setting up the logic would've been more steps. But perhaps it would've been a better example. Appreciate the suggestion, thanks!

  • @marklavania3680
    @marklavania3680 2 месяца назад

    This is nuts! I had already bought it a few months ago but watching your tutorials makes it super helpful now. Thanks for this tool. Best wishes!

    • @itsmebvg
      @itsmebvg 2 месяца назад

      Thank you! Glad that they're useful, best to you as well!

  • @unrealjosh-donk
    @unrealjosh-donk 2 месяца назад

    welp...unzips pants... guess i might as well get the wallet out and get the humblebundle this month. much better fog shader than the one i created. that paint mode is killer. wait. why did i unzip my pants to get my wallet?

  • @fretstain
    @fretstain 3 месяца назад

    interesting, but I find it odd how much shadow the fog is receiving when not in the light... which might just be a setting. But it looked like smoke in some areas at first

    • @itsmebvg
      @itsmebvg 2 месяца назад

      Yes, this is more of a stylistic choice and can be turned off/lowered. Sometimes fog can look rather dull when there isn't much geometry that casts volumetric shadows onto the fog. For the purpose of these videos i've also greatly exaggerated the fog opacity which makes it resemble smoke, which can be a use case. I've used it in a video i'll be releasing soon to resemble smoke from a fire in a burning building. It can also resemble a gas of some kind, with a creative mind you could probably come up with more use cases.

    • @fretstain
      @fretstain 2 месяца назад

      @@itsmebvg I'll have to try it out!

  • @quietlyworking
    @quietlyworking 3 месяца назад

    👏 Spectacular! Thank you for taking the time to help us get started. Really can't wait to test this one out.

  • @wco3095
    @wco3095 3 месяца назад

    Ok very nice. So I have a question - if I use UDS and already have a volumetric fog that I like but I'd like to add another one like this in a specific area flowing in a specific direction at a specific time of day is that possible?

    • @itsmebvg
      @itsmebvg 3 месяца назад

      Certainly! Though that kind of integration with UDS is not included out of the box. You can however update Ultra Volumetrics actors during runtime by calling the UpdateParameters function. If you can grab the time of day from UDS it would be quite easy to do, all you have to do is change the Opacity and Panning speed parameters at the right time.

    • @wco3095
      @wco3095 3 месяца назад

      @@itsmebvg Thank you! I'm thinking of adding fog to my water at night

    • @itsmebvg
      @itsmebvg 3 месяца назад

      @@wco3095 Sounds like an awesome idea! Once all the base tutorials are out i'll create some additional tutorials that go over things like you mentioned.

    • @wco3095
      @wco3095 3 месяца назад

      @@itsmebvg that's awesome thank you very much for that

  • @arcanep
    @arcanep 3 месяца назад

    best humble boundle of my life

  • @yantingye1677
    @yantingye1677 3 месяца назад

    cool😍

  • @DannyArtNL
    @DannyArtNL 3 месяца назад

    Seriously amazing!

  • @HussinKhan
    @HussinKhan 3 месяца назад

    Wow this is nice. Worth the purchase ❤

    • @itsmebvg
      @itsmebvg 3 месяца назад

      Hope you'll find it useful!

  • @Unknowable_Void
    @Unknowable_Void 3 месяца назад

    Thanks for doing this, makes it way easier to understand now. Can't wait for this to work with pathtracing :)

  • @HussinKhan
    @HussinKhan 3 месяца назад

    Thank you. This video now gives a better understanding of the workflow.

  • @chelo111
    @chelo111 3 месяца назад

    lest go-----

  • @RwanLink
    @RwanLink 3 месяца назад

    Hey this is really good! Does it works with pathtracing too?

    • @itsmebvg
      @itsmebvg 3 месяца назад

      Hi, thanks! Unfortunately the engine doesn't support it yet. Let's hope Unreal Engine 5.4 support it =)

    • @BlankerWahnsinn
      @BlankerWahnsinn 3 месяца назад

      @@itsmebvg That would be amazing, great tool!

  • @washimseeraaz
    @washimseeraaz 4 месяца назад

    Hello, the fog disappears when I take the camera back at a distance. Is there a solution to this?

    • @itsmebvg
      @itsmebvg 4 месяца назад

      Hi! Yes, certainly! You can adjust the 'Far Fade Distance' parameter on an Ultra Volumetrics actor but more importantly in the Exponential Height Fog actor there is a parameter called 'View Distance' in the volumetric fog section and that parameter determines the view distance for all volumetric fog. By default it is set to 6000 and I recommend not pushing this too high as it will decrease performance and volumetric fog quality. Good luck!

    • @washimseeraaz
      @washimseeraaz 4 месяца назад

      @@itsmebvg worked! Thanks!

  • @Greacus
    @Greacus 4 месяца назад

    HI, bought the plugin. can't get it to work though.

    • @itsmebvg
      @itsmebvg 4 месяца назад

      Hi! Most likely it's either still compiling shaders or something relating to volumetric fog hadn't been activated. Make sure that 'Volumetric fog' is turned on in the Exponential height fogband that shadow quality is set to High in the scalability settings. Let me know if you require more assistance! Good luck

    • @Greacus
      @Greacus 4 месяца назад

      @@itsmebvg have you uploaded some kind of tutorial somewhere ?

    • @itsmebvg
      @itsmebvg 4 месяца назад

      @@Greacus Video tutorials are coming very soon as well as an update. For now there is documentation here: docs.google.com/document/u/1/d/e/2PACX-1vTCkZpyrCGGjGh9H4jcAHz0omPYUkJGWRbbgtgvk_ir5NhAOUBZDyGOyevT2hbr1VQxZ70i1ckCq0EB/pub

    • @itsmebvg
      @itsmebvg 4 месяца назад

      Currently there is documentation (link is on the marketplace as well) and i'm working on various tutorials that tie into the upcoming update. Working hard to get it done but if you want to learn about anything specific don't hesitate to ask! If you use Discord you're also welcome to join and ask questions there.@@Greacus

    • @Greacus
      @Greacus 4 месяца назад

      Discord link ?@@itsmebvg

  • @drgutube
    @drgutube 5 месяцев назад

    Looks great but I'm new to UE, I'd need to see a video tutorial before I buy. Thank you.

    • @itsmebvg
      @itsmebvg 5 месяцев назад

      Video tutorials will be finished either upcoming week or the week after that. After that you can decide if it's something you could use or not =) Thanks for your interest and kind words and good luck with your UE journey!

    • @drgutube
      @drgutube 5 месяцев назад

      @vg Excellent & thank you, I'll look forward to it! I'm only a few weeks into binging tutorials, it may be a long journey, UE does everything =)

  • @zen-onair
    @zen-onair 5 месяцев назад

    it doesnt work in 5,3

    • @itsmebvg
      @itsmebvg 5 месяцев назад

      It works in 5.3, what problem are you having?

  • @disturbeddeaddman5880
    @disturbeddeaddman5880 Год назад

    Man thanks! been looking for something such as this asset for awhile. Keep up!

  • @TorQueMoD
    @TorQueMoD Год назад

    Wow, this looks gorgeous! Definitely adding to my wishlist!

  • @nobodyfamous
    @nobodyfamous Год назад

    This is perfect. Just purchased.

    • @itsmebvg
      @itsmebvg Год назад

      Awesome! Hope you like it! If you have any questions or feature ideas let me know =)

  • @user-ft6hh4wb4c
    @user-ft6hh4wb4c Год назад

    i love your fog There is a problem with the fog product you are selling. Your demo level map shows fog correctly. but when I put your fog on another new level map, the fog doesn't show up, why? please help me. I'm using UE5.1.

    • @itsmebvg
      @itsmebvg Год назад

      Glad you like! Are you sure that there is an exponential height fog actor in your level with volumetric fog turned on? Take a look at the documentation to be sure you followed the correct steps.

  • @importon
    @importon Год назад

    Very nice! would it be possible to create bullet hits and smoke grenades with this as a substitute for flipbook animations? One of my pet peevs is how smoke and dust don't linger long enough in first person shooters. Could this be a solution?

    • @itsmebvg
      @itsmebvg Год назад

      Thank you! For smoke grenades it's perfect! I'm currently working on a Counter Strike 2 style smoke grenade. You could use it for bullet hits but it's a bit heavy handed I would say and probably not good for performance.

  • @coolguy-xb2yn
    @coolguy-xb2yn Год назад

    will interaction be added in the future? such as leaving a trail through fog as things run through it

    • @itsmebvg
      @itsmebvg Год назад

      I can't promise that it will but since it's a feature that is often requested I'd like to add it at some point if I can make it performance friendly! Thanks for your question!

  • @RATSGAME
    @RATSGAME Год назад

    Pretty much a full 10/10 from me. Excellent product.

  • @DaddyVader87
    @DaddyVader87 Год назад

    Man this looks so promising. How does it run with 5.2 ? Im currently building a dark fantasy game and the demo block out map for it is foggy but its mostly just inserts from a partical effect just placed all over..would be nice to have more control tho.

    • @itsmebvg
      @itsmebvg Год назад

      Hi! I really like the performance of 5.2 in general, it is much faster than 5.1. Sounds like an interesting project you're working on! Feel free to navigate to the marketplace page (link in description) and download a small demo to see some exaggerated examples of it in action. Thanks for your interest!

  • @OutPlayPk
    @OutPlayPk Год назад

    how to get this

    • @itsmebvg
      @itsmebvg Год назад

      Thanks for your interest, you can find it here: www.unrealengine.com/marketplace/en-US/product/ultra-volumetrics

  • @JonathanWinbush
    @JonathanWinbush Год назад

    Just saw this fetured on the Marketplace this looks amazing!

    • @itsmebvg
      @itsmebvg Год назад

      Thank you! Appreciate it! Watched many of your videos over the years, extraordinary stuff and very helpful!

  • @amadorbom
    @amadorbom Год назад

    Hi, is this the 2.0 version?

    • @itsmebvg
      @itsmebvg Год назад

      Hi there! Yes, all the fog in this video are version 2.0

  • @yantingye1677
    @yantingye1677 Год назад

    😍