I like the appreciation for the logistics of dungeon exploration. Things like mapping and time messurement and sleeping. And how your goons need cash to keep rolling in.
If I recall, that's the super classical approach to dungeon crawling back in the day (right down to torch management). I haven't run something that hardcore myself, but it sounds like an intense experience!
@@MyWifeistheMCIt makes the game a repeatable matter of doctrine and routine. I like the slow pace of Dungeon Meshi and the routines for the day. Before you do anything else you must plan camp sanitation. The players strive to make things less intense. When the procedure becomes true routine it also becomes faster. There is less constant little gimmicks. Little things that everyone in Dungeon Meshi is drawn with their packs, when Kabru buys food for weeks and gets a huge box. Their mapping. Namari becoming a hired goon of another crew. In old school this included lights. People carried electric torches and lanterns with fuel etc.
I have been wanting a cooking based subclass for something for a while now. This one is pretty in-depth and almost exactly what I've been wanting. Thanks for the hard work!
This looks like so much fun! I’d love to hear tales of how players and DMs get creative with narratively deciding what’s cook-able and why. My first instinct was to retch when you said the undead were edible at higher levels, but it made me think about how mushrooms could be growing from zombie corpses, and a high-level culinarist would have the skills to harvest those otherwise inaccessible shrooms. Maybe even work in a world detail about how necromancers have to manage the shroom growth on their undead minions or they’ll be decomposed back into nothingness. Tales from the dnd/dinner tables!!!
Funny enough I hear about this show pretty regularly now a days. I brought a Wildfire druid that was all about cooking monsters we kill and the DM has been pretty sweet in letting me make meals that give buffs/mimic spells
The crew gets some monster or forage. We need to determine how much food this yields, like a roll of rations per forage or translating for example the size of a monster into rations. They need to make sure it is safe. This is also routine as they figure out tricks. Some things will not be edible. The cost of forage is time. You will stop and collect stuff or det snares etc instead of moving. An area will deplete if you stay. The reward for eating a monster is that you will have food to eat. This is better than having none. Buying food and transporting it is often faster.
Just with cooking utensils, my party's artificer is already a gourmet chef. The player has already bean struggling with choosing a subclass so I think they'll appreciate this. (Especially sense we've bean watching dungeon meshi together. Edit: Doesn't look lightly. I think they're going into alchemist.
I talked my DM into modifying the Chef's feat to give 1 or 2 hit dice of Temp HP (depending on circumstances) since the party rarely eats, and he generally hates home brew. Little does he know this is a ploy to soften him up to material gathering and monster hunting for item crafting down the road. He still thinks DMG is good enough... but I'm slowly showing by example why Xanathars is more sane.
I love that well before I read the Manga (number one of all time) I tried to create a butchering guide for 3.5 before I got to overwhelmed and gave up. Even back then I wanted to play characters that can cook and eat monsters.
Ngl, I have a Gastromancy wizard and a battle chef Fighter, so I almost have a full party when it comes to cooking subclasses. Then again, a college of Bartending bard or a coffee or rum cleric can also make the rounds in a group like this. Even at a small pitch, I bet I could get people excited for a cooking adventure
I love this idea, though I’m a chicken when it comes to bringing home brew to the table as a player. This does make me think about using this as inspiration for ‘flavouring’ (ha…) a by-the-book build. I like your alchemist suggestion. I wonder if it could also work for a bard as their artistic/creative expression. Or perhaps a cleric preparing healing and nourishing makes. Or a ranger focused on food hunting and foraging.
Have only started this but man, one of my old characters I really wanted a prestige class that would do this for. Totally failed to make it, despite several attempts, but still. They were a ranger, but what I really wanted was to ditch the spellcasting elements and instead be able to cook meals that would buff the party with resistances and ability check buffs and whatever depending on the monster ingredient. The problem was of scale, deciding what all buffs there could be and what monsters they would get them from.
Have been guilty of curious of what anime characters would look like through the lenses of different tabletop rpgs. Like... Would the MC from the wrong way to use healing magic be life domain with monk/rouge classes?
Thinking of characters dealing with cooking. Besides some of the other animes... Know of two video game characters that came to mind. One is a battle cook from sea of stars. The other is a blue mage from FF IX.
Regarding video game battle cooks... I think there was a star of destiny from Suikoden 2 that was also a cook. I think one of the party members from FF15 cooked a lot, though I think that one's a stretch.
Aw I’m genuinely so impressed! :D I’m actually designing a crafting skill tree for dnd and soooo wanted to add cooking to it XD you’ve done it better than I could! Funnily enough I’ve been planning on utilising a similar system for crafting! Using monster parts for your ingredients/materials. And the buffs/benefits from each material would be based on the monster type you took it from :3
I'm honored you find my little homebrew impressive! :D The classless system you started is the stuff of dreams (and from a design perspective... nightmares, haha). Feel free to grab, adapt, and apply any of my stuff you might find useful in building your crafting system!
@@MyWifeistheMC Hell yeah SO HYPED it's coming to consoles! You're preaching to the choir hun! XD I got 306.2 hours in that game and all but 2 of the achievements!
This looks amazing! Definitely thinking of more monster eating after this video. I just have one suggestion for the name of the subclass, you were talking about wanting to use "-ist" for the Artificer classes. My recommendation is Gastronomist, gastronomy is usually the study of the relationship between food and culture so I think it works very well.
I feel like it's important for there to be more than just monster cooking mechanics, for example how they used giant frog skins as protection from plants, what if they made armour from dragon scales? What about a grenade that is just a mandrake in a pot. Monster parts can be used for much more than just food
I find that dungeon meshi fits into a pathfinder setting easier. The whole Falin thing fits into the summoner synthesist / sorcerer OR the mad mage's Eidolon. the whole party has high constitution and just gotta get through it
@@MyWifeistheMCThe latest edition, Mutant Year 0, was published in English. Food is scarce. The reward of cooking a monster is that you have food and do not starve. Cooking is done by picking a feat, everyone can take this feat. A monster produces its strength in rations. Cooking lets you eat it safely without radiation and poison.
I think someone pointed out Gastronomist too. Can't remember if the name occurred to me during development, but I do recall wanting to put "culinary" somewhere in the name, haha.
The best D&D-like anime is (was) Goblin Slayer. It was gritty and extremely faithful to the resource limited nature of D&D, not just in the sense that it literally alluded to "Gods rolling the dice to determine their fate" but just around every corner you truly could feel how it was a TTRPG campaign come to life with a realistic, brutal and caculated approach. With that said, I see why you think Dungeon Meshi challenges that title, and you might be right. It feels like the creator envisioned a deep, highly D&D inspired world with intricate, detailed lore that mirrors and even improves on D&D (depending on taste), but sort of "hid" it under the facade of the anime/manga being about "just a party cooking food in Dungeons", sort of as a way to maybe realize his fully-fleshed world and lore without directly focusing on it, allowing the viewers to enjoy that part of the world on their own terms, while "pretending" that the anime is actually just about cooking, giving a layer of "plausible deniability", so to speak.
Most normal players want to pew pew not a murder hobo but a lets get back to a fight asap type they dont care about lore thats only fans of a streamed game ie not a player put a fan of your story who'd be as into a story telling channel without the players think manwah manga etc chanels. So its generally not worth it to deep story build for dnd because most just want to show up hang out and have a victory or tragic fail, to talk about between sessions its better to just use oneshots and use the games to spure on your short story ovel you want to deep dive in after all lore deep dives are homework and why do serius planning etc for a bonk pew pew game. Like yes there are players who will add in and be into lore but they are actually pretty rare and often fellow dms who got into the game to tell their stories as well. And i support dms getting together and shareing their lore stories with eachother to lift that desire but to also keep all the notes and start writing your own story. Like im right now doing a series of onshot like sessions for my nephews and as i plan the floors npcs etc theres a ton i leave out for them to play their game but can use their game energy to fuel my own written romp in the same dungeon but with all the add ons i left out. And im sure if u dm to adults itd be the same me wanting to play in world with them whilst trying to cator to their wants in game. My lore keeps growing past the game but basically if im basically takeing notes to make a story board why not use it in a way i can add all the lore i want.
It's HH, as in Husbando Homebrew, the name of the show. I only learned of the negative connotations surrounding 'HH' much later after the channel was created.
To be honest, I kinda don't like the idea of transforming this into a subclass, because it forces someone to engage to it through the limits of class development. Rather, I would prefer to literally slowly develop a system of recipes that, when cooked, can create small buffs for the party, or at least give them ability to restore some resources in environments where they would be spending too much resources... Like a dungeon. Well, that would go for a more intuitive design, and you could literally cook it slowly. You could, as well, consider a multilevel dungeon as a mega environment, and consider the attributes inherent to the food chain of that dungeon. Like... Maybe someone built the dungeon, like the mad mage, but the creatures inside it make them it's home. How do they fit into it's ecosystem? Then you could go on, and consider how each and every monster taste, how the consistency of their meat is, how they can be cooked or not, which care need to be taken to cook their meal to avoid indigestion, food poisoning, or even death. And if you use XP progression, each and every new discovery unlocked could allow for some amount of XP as well. And, of course, you don't need to stop at cooking. You could consider the properties that their body parts have for alchemical potions, the value their individual body parts might have on the market, etc... I mean, there is no limit to the depth you can go with this as independent systems to help your players increase immersion. But that's just me.
Imagine being able to LEGITIMATELY intimidate monsters by telling them "surrender, or we will eat you".
Sending this to my fellow DunMeshi fans who now wanna play D&D with me! Thanks for the food xD
Awesome! I hope you guys enjoy!
Well now I need a culinarian barbarian.
Rage cooking is a mad idea, haha
I prefer a Barbarian more geared towards being a survivalist, like Senshi
Literally Helck.
Gordon ramsay
I like the appreciation for the logistics of dungeon exploration. Things like mapping and time messurement and sleeping. And how your goons need cash to keep rolling in.
If I recall, that's the super classical approach to dungeon crawling back in the day (right down to torch management). I haven't run something that hardcore myself, but it sounds like an intense experience!
@@MyWifeistheMCIt makes the game a repeatable matter of doctrine and routine. I like the slow pace of Dungeon Meshi and the routines for the day. Before you do anything else you must plan camp sanitation. The players strive to make things less intense. When the procedure becomes true routine it also becomes faster. There is less constant little gimmicks.
Little things that everyone in Dungeon Meshi is drawn with their packs, when Kabru buys food for weeks and gets a huge box. Their mapping. Namari becoming a hired goon of another crew. In old school this included lights. People carried electric torches and lanterns with fuel etc.
I have been wanting a cooking based subclass for something for a while now. This one is pretty in-depth and almost exactly what I've been wanting. Thanks for the hard work!
Hey, thanks for watching! I hope you enjoy the subclass!
Cooking is not a class ability. All murderhobos can learn to cook.
This looks like so much fun! I’d love to hear tales of how players and DMs get creative with narratively deciding what’s cook-able and why. My first instinct was to retch when you said the undead were edible at higher levels, but it made me think about how mushrooms could be growing from zombie corpses, and a high-level culinarist would have the skills to harvest those otherwise inaccessible shrooms. Maybe even work in a world detail about how necromancers have to manage the shroom growth on their undead minions or they’ll be decomposed back into nothingness. Tales from the dnd/dinner tables!!!
I LOVE that insight. That's the kind of stuff this subclass was made for!
Funny enough I hear about this show pretty regularly now a days. I brought a Wildfire druid that was all about cooking monsters we kill and the DM has been pretty sweet in letting me make meals that give buffs/mimic spells
So cool! I can imagine a chef with their ladle and cooking pot telling the pit fiend to get in while its hot
The crew gets some monster or forage. We need to determine how much food this yields, like a roll of rations per forage or translating for example the size of a monster into rations.
They need to make sure it is safe. This is also routine as they figure out tricks. Some things will not be edible.
The cost of forage is time. You will stop and collect stuff or det snares etc instead of moving. An area will deplete if you stay.
The reward for eating a monster is that you will have food to eat. This is better than having none. Buying food and transporting it is often faster.
Dungeon Meshi mentioned 🗣️🗣️🗣️
Ever since I played Tales of Symphonia, I've wanted to incorporate a buff-friendly cooking mechanic into the game. This is very cool!
Just with cooking utensils, my party's artificer is already a gourmet chef. The player has already bean struggling with choosing a subclass so I think they'll appreciate this. (Especially sense we've bean watching dungeon meshi together.
Edit: Doesn't look lightly. I think they're going into alchemist.
I talked my DM into modifying the Chef's feat to give 1 or 2 hit dice of Temp HP (depending on circumstances) since the party rarely eats, and he generally hates home brew. Little does he know this is a ploy to soften him up to material gathering and monster hunting for item crafting down the road. He still thinks DMG is good enough... but I'm slowly showing by example why Xanathars is more sane.
@@freelancerthe2561 Cool
I'm very tempted to make a character with this subclass. Looks super fun and rather tasty
Just stumbled upon this on Netflix and it immediately became a comfort watch. I’m really enjoying it. 😊
Excellent video, I like how you outlined your design process
I love that well before I read the Manga (number one of all time) I tried to create a butchering guide for 3.5 before I got to overwhelmed and gave up. Even back then I wanted to play characters that can cook and eat monsters.
Ngl, I have a Gastromancy wizard and a battle chef Fighter, so I almost have a full party when it comes to cooking subclasses. Then again, a college of Bartending bard or a coffee or rum cleric can also make the rounds in a group like this. Even at a small pitch, I bet I could get people excited for a cooking adventure
I love this idea, though I’m a chicken when it comes to bringing home brew to the table as a player. This does make me think about using this as inspiration for ‘flavouring’ (ha…) a by-the-book build. I like your alchemist suggestion. I wonder if it could also work for a bard as their artistic/creative expression. Or perhaps a cleric preparing healing and nourishing makes. Or a ranger focused on food hunting and foraging.
Now you can make a Fighter inspired cooking subclass that's based around Toriko 🤣
I admit, I had to look it up 'cos I don't think the series made it to my neck of the woods, haha.
@@MyWifeistheMChaha fair! Wish it did, I think you'd like it
Alchemy started in the kitchen.🌾🍄🍋🍞🧂
Have only started this but man, one of my old characters I really wanted a prestige class that would do this for. Totally failed to make it, despite several attempts, but still. They were a ranger, but what I really wanted was to ditch the spellcasting elements and instead be able to cook meals that would buff the party with resistances and ability check buffs and whatever depending on the monster ingredient. The problem was of scale, deciding what all buffs there could be and what monsters they would get them from.
Whew, prestige class! Isn't that a 3.5e thing?
@@MyWifeistheMC Yep! That and Pathfinder, which was what we were playing.
🔪 It's time to cook! 🍽
My players know the best dish on their home floating island of the desert is Giant scorpion cooked in várious ways 😅
I bet the flavor stings a bit!
@@MyWifeistheMC spicy 🤣
Recommend Out of the Abyss, it has a section on Mushrooms. Plus it's the Underdark, which goes with the idea of sourcing from the environment.
cool ideas :)
Thank you! :D
Have been guilty of curious of what anime characters would look like through the lenses of different tabletop rpgs. Like... Would the MC from the wrong way to use healing magic be life domain with monk/rouge classes?
Thinking of characters dealing with cooking. Besides some of the other animes... Know of two video game characters that came to mind. One is a battle cook from sea of stars. The other is a blue mage from FF IX.
The healing magic anime feels more like a straight Way of Mercy monk to me. Although life cleric / open hand monk sounds pretty apt too!
Regarding video game battle cooks... I think there was a star of destiny from Suikoden 2 that was also a cook. I think one of the party members from FF15 cooked a lot, though I think that one's a stretch.
I'm the 700th sub! This is such a cool concept ^_^
Hey, thank you so much!
Hiya 🥰
One of my followers told me to check you out :D
Not finished this video yet, but love this so far 😁
Hello! I appreciate your follower for pointing you in my direction, haha. I'm happy you like the video!
Aw I’m genuinely so impressed! :D I’m actually designing a crafting skill tree for dnd and soooo wanted to add cooking to it XD you’ve done it better than I could!
Funnily enough I’ve been planning on utilising a similar system for crafting! Using monster parts for your ingredients/materials. And the buffs/benefits from each material would be based on the monster type you took it from :3
I'm honored you find my little homebrew impressive! :D The classless system you started is the stuff of dreams (and from a design perspective... nightmares, haha). Feel free to grab, adapt, and apply any of my stuff you might find useful in building your crafting system!
Two of my favorite creators chatting. My year is made.
@@Driger1792 awww xD
OMG POTIONOMICS REFERENCES HELL YES!!! I LOVE THAT GAME SO MUCH!!!!
YESSSSS!!! I lost so many hours of my life to that game! Super underrated gem.
@@MyWifeistheMC Hell yeah SO HYPED it's coming to consoles! You're preaching to the choir hun! XD I got 306.2 hours in that game and all but 2 of the achievements!
This looks amazing! Definitely thinking of more monster eating after this video. I just have one suggestion for the name of the subclass, you were talking about wanting to use "-ist" for the Artificer classes. My recommendation is Gastronomist, gastronomy is usually the study of the relationship between food and culture so I think it works very well.
I removed short rests and make them cook to get back hp and spell slots "If I am impressed by the recipe and preparation".
one sentence, MEGA DUNGEON BABY!!!!!!!!!
metal pot should be helmet"armor" and lid as shield.
My chef npc is a forge cleric lol
Major Spoiler:
Don’t forget the literal demon that controls the dungeon and every monster inside!
Awesome ^_^
Thanks for watching the premiere!
@@MyWifeistheMCalways 🙂 thanks for all the effort you put into a wonderful subclass
There’s a Dungeon Meshi mod for Darkest Dungeon
I feel like it's important for there to be more than just monster cooking mechanics, for example how they used giant frog skins as protection from plants, what if they made armour from dragon scales? What about a grenade that is just a mandrake in a pot. Monster parts can be used for much more than just food
Gastronomist. Gastronomy is the food science. That’s what the subclass needs to be called.
You could also play Ryuutama.
Bard preform cooking.
I find that dungeon meshi fits into a pathfinder setting easier. The whole Falin thing fits into the summoner synthesist / sorcerer OR the mad mage's Eidolon. the whole party has high constitution and just gotta get through it
wild to put konsuba in the same tier as frieren
I'd probably have just named it the Dungeon Chef
In Mutant, you had to cook weird mutant animals and half-poisonous grass because that is normal. There is no ordinary cows or potatos or carrots left.
Is that another system or setting? I do love post-apocalypse stuff
@@MyWifeistheMCThe latest edition, Mutant Year 0, was published in English.
Food is scarce. The reward of cooking a monster is that you have food and do not starve. Cooking is done by picking a feat, everyone can take this feat. A monster produces its strength in rations. Cooking lets you eat it safely without radiation and poison.
If you want a word ending in -ist to fit the artificer subclasses Gastronomist is right there.
I think someone pointed out Gastronomist too. Can't remember if the name occurred to me during development, but I do recall wanting to put "culinary" somewhere in the name, haha.
The best D&D-like anime is (was) Goblin Slayer. It was gritty and extremely faithful to the resource limited nature of D&D, not just in the sense that it literally alluded to "Gods rolling the dice to determine their fate" but just around every corner you truly could feel how it was a TTRPG campaign come to life with a realistic, brutal and caculated approach.
With that said, I see why you think Dungeon Meshi challenges that title, and you might be right. It feels like the creator envisioned a deep, highly D&D inspired world with intricate, detailed lore that mirrors and even improves on D&D (depending on taste), but sort of "hid" it under the facade of the anime/manga being about "just a party cooking food in Dungeons", sort of as a way to maybe realize his fully-fleshed world and lore without directly focusing on it, allowing the viewers to enjoy that part of the world on their own terms, while "pretending" that the anime is actually just about cooking, giving a layer of "plausible deniability", so to speak.
pls be ranger
Uh... sorry to disappoint 😅
It's okey
Nutritionist maybe?
Sounds OK, but edges a little too close to dietitian to me (conceptually at least)
Not to be that guy but...Gastronomist...
Its pronounced artificer not artificer smh
Wait til you hear how I pronounce Ko-Fi!
Most normal players want to pew pew not a murder hobo but a lets get back to a fight asap type they dont care about lore thats only fans of a streamed game ie not a player put a fan of your story who'd be as into a story telling channel without the players think manwah manga etc chanels.
So its generally not worth it to deep story build for dnd because most just want to show up hang out and have a victory or tragic fail, to talk about between sessions its better to just use oneshots and use the games to spure on your short story
ovel you want to deep dive in after all lore deep dives are homework and why do serius planning etc for a bonk pew pew game.
Like yes there are players who will add in and be into lore but they are actually pretty rare and often fellow dms who got into the game to tell their stories as well.
And i support dms getting together and shareing their lore stories with eachother to lift that desire but to also keep all the notes and start writing your own story.
Like im right now doing a series of onshot like sessions for my nephews and as i plan the floors npcs etc theres a ton i leave out for them to play their game but can use their game energy to fuel my own written romp in the same dungeon but with all the add ons i left out.
And im sure if u dm to adults itd be the same me wanting to play in world with them whilst trying to cator to their wants in game.
My lore keeps growing past the game but basically if im basically takeing notes to make a story board why not use it in a way i can add all the lore i want.
Why is there an SS logo on the channel's thumbnail? is this a cryptofash channel?
It's HH, as in Husbando Homebrew, the name of the show. I only learned of the negative connotations surrounding 'HH' much later after the channel was created.
And just to be clear, this not a cryptofash channel.
To be honest, I kinda don't like the idea of transforming this into a subclass, because it forces someone to engage to it through the limits of class development.
Rather, I would prefer to literally slowly develop a system of recipes that, when cooked, can create small buffs for the party, or at least give them ability to restore some resources in environments where they would be spending too much resources... Like a dungeon.
Well, that would go for a more intuitive design, and you could literally cook it slowly. You could, as well, consider a multilevel dungeon as a mega environment, and consider the attributes inherent to the food chain of that dungeon.
Like... Maybe someone built the dungeon, like the mad mage, but the creatures inside it make them it's home. How do they fit into it's ecosystem?
Then you could go on, and consider how each and every monster taste, how the consistency of their meat is, how they can be cooked or not, which care need to be taken to cook their meal to avoid indigestion, food poisoning, or even death.
And if you use XP progression, each and every new discovery unlocked could allow for some amount of XP as well.
And, of course, you don't need to stop at cooking. You could consider the properties that their body parts have for alchemical potions, the value their individual body parts might have on the market, etc...
I mean, there is no limit to the depth you can go with this as independent systems to help your players increase immersion.
But that's just me.