This is my first comment on RUclips and I would like to tell you that you are the most creative and unique person who benefits everyone and not everyone can benefit society. You are unique and you are ideal. I hope you continue. Be proud of yourself. I am an Arab and I made the Arabs love you.❤❤❤❤❤
Awesome video. if you want to fix object with one side material at 22:22 click twice on material in used by the object, look for two sided and click on it. Quick fix.
hands down the best videos for explaining everything in detail. Creating my own horror game at the minute, so this has really helped. Can't wait for more videos! :)
Hey man loving the series so far I was wondering if you could do an inventory tutorial or weapons tutorial next would be awesome as there is a lack of good tutorials on those topics especially ones in the resident evil style
Thanks so much! Inventory system is on my list! There are just a lot of pre-requisites to get to an inventory system as it's a much more complex series.
i have watched so many of these types of videos and I have to say, you are the absolute best, super detailed! You get a sub from me thank you so much for this content, keep it going, especially for the horror genre. Thanks!
@@HALbotStudios Not questioning what you do, but was just curious why you don't use the cube grid system to create your walls, ceilings and floors etc. Thanks
@@ItsBarnabyJones I do use the cube grid on occasion, but for this tutorial, I wanted to keep it relatively simple and use the premade assets with the starter content.
in the lamp you could have made the lamp material two sided and the shadows would have looked more natural, tone the intensity of the point light down and use temperature
Dude your scene is sick! I actually just finished out a Hallway scene inspired by RE myself. I even used a few assets that you used here too! I saw the part at 45:00 here with the "realistic shadows" on the lantern. A tip I learned. Adjust the "source radius" of your point light, and make it roughly the size of how you want your light to be. I found this softeness shadows, and sometimes even eliminates shadows inside of the source radius. Also play with the "soft Source Radius" as well as the "Source length" I had some candles, that I elongated using both source radius, and source length, to make the light come from both the fire, as well as the hot part of the wax, and it helped my shadows. Another thing. For a lantern like that, if you use this method, make sure that "two sided" is enabled on the mesh (if it isn't already built in such a way) Blackfacing polygons is why the shadow looks so bad. If you check it, it makes the shape actually realistic. Then you can dial it in with the source radius stuff. What also makes it look better is to lower the "intensity", but increase the "Indirect lighting intensity" dial this all in with the "Attenuation Radius" Then if you want to get fancy with it, throw o a nice IES profile for your light. Just found your channel, and I subscribed. Looking forward to more videos, and check out the back log. You making a full horror game?
Great tips and suggestions!! I wish I would have spent more time talking about that. Video was already getting long enough though. Lighting can definitely be a rabbit hole.
I'm not sure exactly what you're referring to. If you haven't added a post process volume, you can add it by clicking on the little shield with the + near the top of the editor like you would add other items in the level. To edit it you just select it in your outliner and then have access to all of the things you can edit under the details panel. Hope that helps!
my bad I was asking about the detail panel it wasn't showing and I didn't know how to pull it up then I figured it out thank you for the fast response and for anyone wondering you have to go to windows (top bar) and then click on details
how have you made these white particles? i would assume it's using the niagra system but i'm very new to it and would like to know how you created it :D
@@HALbotStudios ah thanks man, currently halfway through. i've attempted making horror enviroments before but i am so bad at art & being creative with visuals :(
Hi man can you make a video about trigger system like how can we add trigger that doesn’t do anything when player walks down the hallways but it activates when the players walks back or something like that. I’ve been searching everywhere for a tutorial about that couldn’t find a single video🥲🥲
@@HALbotStudios I am trying to make a game in which the player enters the room through a long hallway nothing happens but as soon as he picks up an item from the room and comes back through the same hallway a jump scare occurs. I an beginner do Idk how to setup a trigger system that can detect if the player has completed certain task.
@@dhruvprakash7355 Ah ok. Yeah, I actually have some videos planned on doing something like that. If you don't want to wait though, look up Event Dispatchers as a way to help with that.
@@dhruvprakash7355 You can just set a boolean. isJumpscareReady bool and on the first trigger or the item pickup set it to true and activate the jumpscare on your second trigger or event trigger.
i can say a lot of stuff to make videos about 😂for example flashlight with anims, maybe like a actual inventory system would also be kinda neat ? maybe like AI and stuff but overall great video man !
Yeah, those are great suggestions! There is definitely a lack of good inventory tutorials, so it's high on my priority list. But it also requires a lot of pre-requisites, so I hope you can hang with me and we'll get there! A flashlight with anims isn't too hard, but I also want to make it very modular, so that means it'll probably have to wait until after the inventory system, because we'll want it to be an actual inventory item. I may do a basic flashlight tutorial in the meantime though. We'll also get into AI eventually, but I am fairly novice with AI, so I can show the basics, but I'm not great at creating a super robust system. But I'm learning! Thanks again for the comment and checking out the videos.
Intel i9 9900k Rtx 3080 64gb Ram Not a super modern system. My processor especially is getting quite old, but it is still working pretty well for just about any game.
I'm not sure exactly what you mean? If you mean how they look kinda "sharp" and don't really blend in very well, you could add something like a wooden beam in the corners to help break that up a bit or add some more fill light with the skylight or an additional light. Lighting interiors is very tricky. Especially when thinking about performance. I plan to do a much more detailed lighting video in the future and show some advanced tips and techniques including how to bake lights for much higher accuracy and much better performance.
@@HALbotStudios oh that would be sweet, trying to achieve some good lighting in my project too. I even do get nice view, but the performance go -30 fps. So a more advanced approach for actual GAME use case would be good. A lot of RUclips vids are made for like 1 scene and dont talk about performance
@@kngparadox Yeah, it's always a delicate balance when it comes to lighting. Like you said, it's not too hard to make it look really pretty, but making it also run well is where the challenge comes in. Very few games use full dynamic (movable lights.) They are very expensive in terms of performance. For the time being, you can try to lower the attenuation radius as much as you can so lights aren't overlapping. That should help a lot. I'd also recommend using Spot lights wherever you can instead of Point lights. You can also turn Lumen off and in the project settings untick "Virtual Shadow Maps" Hope that helps! Like I said, I'll plan to do a much more in depth video on lighting in the future
do you have like a full course on how to make a horror game ? im willing to pay for it, i only know one from udemy but is so old on ue4... If someone knows a full course on ue5 maybe with blueprints only pls reply thx
@@HALbotStudios oh that's a thing!? amazing to know, i was scratching my head there for a while and the scene without the shadows looked quite dull. thank you!
This is my first comment on RUclips and I would like to tell you that you are the most creative and unique person who benefits everyone and not everyone can benefit society. You are unique and you are ideal. I hope you continue. Be proud of yourself. I am an Arab and I made the Arabs love you.❤❤❤❤❤
"hold alt & drag to duplicate" is the shortcut I NEEDED to know, I have never been so grateful I randomly clicked on a recommended vid
Awesome man! Glad it helped and thanks for sharing your environment in the Discord!
and if you shift+drag, the camera will follow the object.
Lol
This is a rare video where the results look like the actual horror games
This is my first comment on RUclips and I would like to tell you that you are the most creative and unique person who benefits everyone and not everyone can benefit society. You are unique and you are ideal. I hope you continue. Be proud of yourself. I am an Arab and I made the Arabs love you.❤❤❤❤❤
Awesome video. if you want to fix object with one side material at 22:22 click twice on material in used by the object, look for two sided and click on it. Quick fix.
I love these videos man, more horror environment videos pls. I like learning how to make maps or level design
Awesome!! Thank you for the suggestions. I love the art side of things, so I will definitely do more.
If megascans don’t have a back you can go into the material or the asset and click and enable two sided
hands down the best videos for explaining everything in detail. Creating my own horror game at the minute, so this has really helped. Can't wait for more videos! :)
Awesome!! Glad it was helpful
Another great video! I dig your teaching style. I would be completely onboard with anything you want to go through. Lighting and such. On to the next!
The bulb light material is very useful for me. You are a marvelous and knowledgeable person; thank you for sharing your knowledge! 😊
@@logoanimations1128you are welcome!
This tutorial felt like the calm before the storm ;-)..nice work man
That's a good way to put it! Haha Thank you!!
Hey man loving the series so far I was wondering if you could do an inventory tutorial or weapons tutorial next would be awesome as there is a lack of good tutorials on those topics especially ones in the resident evil style
Thanks so much! Inventory system is on my list! There are just a lot of pre-requisites to get to an inventory system as it's a much more complex series.
i have watched so many of these types of videos and I have to say, you are the absolute best, super detailed! You get a sub from me thank you so much for this content, keep it going, especially for the horror genre. Thanks!
Awesome!! Thank you so much
@@HALbotStudios Not questioning what you do, but was just curious why you don't use the cube grid system to create your walls, ceilings and floors etc. Thanks
@@ItsBarnabyJones I do use the cube grid on occasion, but for this tutorial, I wanted to keep it relatively simple and use the premade assets with the starter content.
A Creepy Village Tutorial
The ability to light candles with a lighter could be nice. Also with the lighter we could light a room or resolve puzzles.
@@SKIROW good suggestions! I’ll add them to my list
Loved it, keep more video comin
Did you record this video at 7:50am? You are my hero.
Apparently I did. Haha :) Thanks for the comment
Very informative thank you so much, i really watched evry single second of the video !
Here is a SUB
in the lamp you could have made the lamp material two sided and the shadows would have looked more natural, tone the intensity of the point light down and use temperature
great tutorial. thank you
keep it up buddy , well done.
Thank you! I will!
Dude your scene is sick! I actually just finished out a Hallway scene inspired by RE myself. I even used a few assets that you used here too!
I saw the part at 45:00 here with the "realistic shadows" on the lantern. A tip I learned. Adjust the "source radius" of your point light, and make it roughly the size of how you want your light to be. I found this softeness shadows, and sometimes even eliminates shadows inside of the source radius. Also play with the "soft Source Radius" as well as the "Source length" I had some candles, that I elongated using both source radius, and source length, to make the light come from both the fire, as well as the hot part of the wax, and it helped my shadows. Another thing. For a lantern like that, if you use this method, make sure that "two sided" is enabled on the mesh (if it isn't already built in such a way) Blackfacing polygons is why the shadow looks so bad. If you check it, it makes the shape actually realistic. Then you can dial it in with the source radius stuff. What also makes it look better is to lower the "intensity", but increase the "Indirect lighting intensity" dial this all in with the "Attenuation Radius" Then if you want to get fancy with it, throw o a nice IES profile for your light.
Just found your channel, and I subscribed. Looking forward to more videos, and check out the back log. You making a full horror game?
Great tips and suggestions!! I wish I would have spent more time talking about that. Video was already getting long enough though. Lighting can definitely be a rabbit hole.
Thanks for the lesson!
You are very welcome! Thank you for the comment
how do you edit the damn post processing volume
I'm not sure exactly what you're referring to. If you haven't added a post process volume, you can add it by clicking on the little shield with the + near the top of the editor like you would add other items in the level. To edit it you just select it in your outliner and then have access to all of the things you can edit under the details panel. Hope that helps!
my bad I was asking about the detail panel it wasn't showing and I didn't know how to pull it up then I figured it out thank you for the fast response and for anyone wondering you have to go to windows (top bar) and then click on details
Hi bro, why doesn't my emissive material light up dark places?
You may just need to increase the intensity.
But I also wouldn’t recommend using just emissive to light a scene. It will cause a lot of issues
@@HALbotStudios what's the problem bro?
how have you made these white particles? i would assume it's using the niagra system but i'm very new to it and would like to know how you created it :D
@@robbybobbijoe hey, towards the end of the video I show how they are made. It’s very easy to
@@HALbotStudios ah thanks man, currently halfway through. i've attempted making horror enviroments before but i am so bad at art & being creative with visuals :(
@@robbybobbijoe glad I can help
Hi man can you make a video about trigger system like how can we add trigger that doesn’t do anything when player walks down the hallways but it activates when the players walks back or something like that. I’ve been searching everywhere for a tutorial about that couldn’t find a single video🥲🥲
Can you elaborate more on what you're trying to do? Or do you have an example from a game?
@@HALbotStudios I am trying to make a game in which the player enters the room through a long hallway nothing happens but as soon as he picks up an item from the room and comes back through the same hallway a jump scare occurs. I an beginner do Idk how to setup a trigger system that can detect if the player has completed certain task.
@@dhruvprakash7355 Ah ok. Yeah, I actually have some videos planned on doing something like that. If you don't want to wait though, look up Event Dispatchers as a way to help with that.
@@HALbotStudios okay thanks man
@@dhruvprakash7355 You can just set a boolean. isJumpscareReady bool and on the first trigger or the item pickup set it to true and activate the jumpscare on your second trigger or event trigger.
i can say a lot of stuff to make videos about 😂for example flashlight with anims, maybe like a actual inventory system would also be kinda neat ? maybe like AI and stuff but overall great video man !
Yeah, those are great suggestions! There is definitely a lack of good inventory tutorials, so it's high on my priority list. But it also requires a lot of pre-requisites, so I hope you can hang with me and we'll get there! A flashlight with anims isn't too hard, but I also want to make it very modular, so that means it'll probably have to wait until after the inventory system, because we'll want it to be an actual inventory item. I may do a basic flashlight tutorial in the meantime though.
We'll also get into AI eventually, but I am fairly novice with AI, so I can show the basics, but I'm not great at creating a super robust system. But I'm learning!
Thanks again for the comment and checking out the videos.
@@HALbotStudios Sounds great! cant wait for the next video!
which unreal engine 5 version are u using
5.4
Hey i really Like this tutorial , Hoping i learn something , but i have a question , What's your PC specs ??
Intel i9 9900k
Rtx 3080
64gb Ram
Not a super modern system. My processor especially is getting quite old, but it is still working pretty well for just about any game.
@@HALbotStudios Oh ok Thank you So much ☺️
How do u rotate walls? Sry Im using UE since yesterday...
The light in the corners on the walls are killing the overall picture, how would you fix it?
I'm not sure exactly what you mean? If you mean how they look kinda "sharp" and don't really blend in very well, you could add something like a wooden beam in the corners to help break that up a bit or add some more fill light with the skylight or an additional light.
Lighting interiors is very tricky. Especially when thinking about performance. I plan to do a much more detailed lighting video in the future and show some advanced tips and techniques including how to bake lights for much higher accuracy and much better performance.
@@HALbotStudios oh that would be sweet, trying to achieve some good lighting in my project too. I even do get nice view, but the performance go -30 fps. So a more advanced approach for actual GAME use case would be good. A lot of RUclips vids are made for like 1 scene and dont talk about performance
@@kngparadox Yeah, it's always a delicate balance when it comes to lighting. Like you said, it's not too hard to make it look really pretty, but making it also run well is where the challenge comes in. Very few games use full dynamic (movable lights.) They are very expensive in terms of performance. For the time being, you can try to lower the attenuation radius as much as you can so lights aren't overlapping. That should help a lot. I'd also recommend using Spot lights wherever you can instead of Point lights. You can also turn Lumen off and in the project settings untick "Virtual Shadow Maps" Hope that helps! Like I said, I'll plan to do a much more in depth video on lighting in the future
@@HALbotStudios I guess wait for UE 5.5 now :)
do you have like a full course on how to make a horror game ? im willing to pay for it, i only know one from udemy but is so old on ue4... If someone knows a full course on ue5 maybe with blueprints only pls reply thx
My goal is to eventually create one, but it's a lot of work.
Discord link?
I don't get it, in the video you turn off cast shadows so you don't get the ugly shadows from the lamp, but the table casts a shadow? Whatttt
@@robbybobbijoe ah, that is because I am disabling the shadows only on the static mesh, not the light
@@HALbotStudios oh that's a thing!? amazing to know, i was scratching my head there for a while and the scene without the shadows looked quite dull. thank you!
hello bro fps game like cs2 or csgo tutorial multiplayer ?
I'm afraid I won't go into any multiplayer stuff anytime soon :( But maybe in very far down the road
i love this man.and i have a fever :
can you help me make me horror game plz
That's what these videos are for :D Making a game is a long process though. There's a lot to get through.
@@HALbotStudios Yes I know but my pc cant run unreal engine so that way
This is my first comment on RUclips and I would like to tell you that you are the most creative and unique person who benefits everyone and not everyone can benefit society. You are unique and you are ideal. I hope you continue. Be proud of yourself. I am an Arab and I made the Arabs love you.❤❤❤❤❤
@@adammelsyd6762 aww thank you so much! I am excited to continue!!