Excellent review. You're very, very good at self-evaluation. I LOVE that you are not just critical of your mistakes but also call out your strong plays. Some people are incapable of doing both of those at once. Specifically when people show loses, they often focus too much on what they did wrong. You avoid that pitfall and are fantastic at covering all 4 elements (what they did well, what they did poorly, what you did well, what you did poorly). Not just speaking Advance Wars, people are bad at this in general self-evals so great work.
In days of ruin, defense is calculated differently, so no, defense is not more important than offense in this game. In AWBW, a +30% attack tank attacking a +30% defence tank on road will do 55 x 1.3 x .7 = 50.05 damage plus luck. In DoR, +30% attack and +30% defense cancel each other out, so the same tank vs tank will do 55% damage.
And the way defense stacks with terrain stars in AWBW in makes it possible to get to literal invulnerability. (If I'm not mistaken during Javier scop, units on cities are invulnerable if he has 2 comm towers, as they get 30% def from the city, 60% from tripling the 20% bonus from having two towers and 10% from baseline using a power, adding up to 100%)
@@viniciuslorenzini7195 Correct. In Awbw, 100 defense renders units immune to damage. Any full hp Kanbei ground unit on an Hq or moutain during his SCOP has 100 defense and cannot take damage from attacks (only from global damage or missile launches).
Defense is still good but not absurd like it was in earlier games. It is indeed calculated just like attack now, so 100% is merely halved incoming damage rather than infinite damage reduction.
Yup, you're mostly right! More right than me at least. There is actually some other weird crap as well, if its 50 towers vs 50 towers the attacking inf will actually do more damage than 0 vs 0 towers which i find odd.
Deejus I have a few tips as a nobody who doesn't play online. 1. In this game defense is not the be all end all you are used to as in AWBW, so Brenner is not THAT much better, and your units are much more vulnerable depending on what unit is attacking it. 2. I'm glad to see you're appreaciating Dushtahs a little more, but remember, they are IMMUNE to almost every other unit, so they're not only versatile, but they are quick to position and they are AWESOME at blocking units. 3. I feel the way you are using Anti-tanks is a bit lackluster, you are still seeing them as passive, long distance units, when in reality, they are much more aggressive! You can place them in the frontlines and your enemy will have a tough time deciding to attack into it unless they have infantry nearby.
With mechs buffed and infs nerfed I can see why people spam them in this game. Maybe 2500 mechs were a mistake. Maybe they designed the antitank to encourage more ranged and other units. It seems the best options against antitank are either ranged or cost effective small stuff which can trade well with it. Man dustahs are incredible. They're either a cheap fighter or more aerial dominance copter, depending on how you want to look at it. I just remember them being very helpful because so few things could interact with them and they were even good at blocking and harassing annoying stuff like antitanks. They only do 20 damage less to bombers than fighters so I feel that fighters actually go down in value in this game.
Dusters don’t even get oneshot by AA or Fighters outside of attack buffing CO Zones, making them fantastic for protecting your more expensive or fragile air units like B copters or Bombers. Truly, Dusters are the Tanks of the Air. Not too expensive, good durability, great mobility, and able to hit most units reasonably effectively (aside from tanks obviously). Also a fantastic scout unit for Fog thanks to that insane mobility of theirs.
Dusters are great vs infantry too, but they can’t do much to anything heavier. They’re like the recons of the sky, and also a cheap response to fighters/bombers. Anti Tanks are the response to armored units but they take extra damage from mechs, provided you can get the Mechs in. You gotta run at least 2 mechs at one to be effective though, because one is gonna get shot in the process…but they cost more than 4 mechs so losing one to take it out is acceptable. It also encourages you to use transports to get said mechs in there.
@@maxspecs Anti-tanks are really tanky, more tanky than Tanks themselves. Hell, they can even survived Bcopter first strike and could indirect fire against them. But, their weakness is foot soldiers. Mech are really devastating when in range but their movement would caused to get hit first by Anti-tank before they're in range. Infantry and Bikes while lacking firepower can do around if I remember, 15% damage on plains which I think is significant compared to them against Recon with 5% damage.
Really digging the DoR content. I didn't remember too much from me casually playing this game aside from thinking anti-tanks were bullshit lol But that was really educational, kinda makes me want to dust off my copy and play it again.
That was a crazy game! Great commentary too. I agree Fighters are criminally bad in DoR, they had no reason to get nerfed this bad, especially with the introduction of Dusters.
Also, this def is the best TW match so far. Reminds me of those early vids Mangs did where he'd go against the best player in AWBW and did a lot of mistakes but over time, he improved and learned the game better. Better than those vids people usually put where it was just random match they played and nothing exciting is going on.
Anti-tank is probably my fave unit in Days of Ruin, I wouldn't sleep on it too much. Great video, I love that you are willing to get outside of your comfort zone to try DOR, super fun vids to watch!
i think one trap you fell for(haven't played tiny wars, only awbw) is that you concentrated to much on the aura deathball. i feel like plague utilized the multiple fronts better, thus his unit count lead, while brenner was running circles around the map
Great vid as always Deej. I've been enjoying the Tinywars, and although I still prefer AWBW, it's cool to see the changes in playstyle that DoR brings. I love how you're always learning from your defeats, and your analysis is always spot-on. One other thing I noticed while watching this match that could've changed the tide early: Turn 8, you built a tank from your left base that got blocked in by that 4hp infantry, and then your opponent's tank got a free hit on your own infantry across the river to the north. If you instead built a Mech there, you could have not only saved funds but also struck back to punish that tank. I think you are sleeping on Anti-tank a bit. They are so versatile at defending because with a single purchase you get the zoning of an artillery and the high defense and strong counterattack to stop tank aggression. They even do OK against copters, which helps solve the classic "tank or antiair" debate when you're under pressure from both! They're so difficult to deal with for anything outside of bombers. One of those from your northern base later in the match (turn 16-19) could've helped turn back your opponent's push.
Next is the runback vs plague in fog of war, that will be fun. surely. If you want to do some fun stuff try out the custom CO lee, he can get some very nasty early capture phases on some maps and has a very satisfying zone/power to use.
In a game like this players prefer building medium tanks, battle copters, anti air tanks and dusters over war tanks, fighters and bombers due to no stealth fighters from dual strike.
SPOILERS I think you would've absolutely mopped the floor with him if you hadn't made that mistake. A little more practice and you would be the top player. These people play like Colin mains.
Ngl, the constant use of the war info page takes me out of these dor matches. Great resource but felt like a status update every turn and upset the flow of the battle for me tbh.
There's an update in the pipeline (and hopefully gets pushed soon™) that makes the replay viewer closer to how AWBW has its info panels with income/unit count + value (if you play the experimental version you can see it in action).
Excellent review. You're very, very good at self-evaluation. I LOVE that you are not just critical of your mistakes but also call out your strong plays. Some people are incapable of doing both of those at once. Specifically when people show loses, they often focus too much on what they did wrong. You avoid that pitfall and are fantastic at covering all 4 elements (what they did well, what they did poorly, what you did well, what you did poorly). Not just speaking Advance Wars, people are bad at this in general self-evals so great work.
dude does all of this whilst effortlessly adding that deejus flare we all love. dudes a chad for sure!
Thanks! I try to be objective and recall lessons learned and what lessons I think people would get the most from
I remember seeing the end of the game and thought to myself, "What madness occured here?"
I didn't wanna watch the replay without your commentary.
In days of ruin, defense is calculated differently, so no, defense is not more important than offense in this game. In AWBW, a +30% attack tank attacking a +30% defence tank on road will do 55 x 1.3 x .7 = 50.05 damage plus luck. In DoR, +30% attack and +30% defense cancel each other out, so the same tank vs tank will do 55% damage.
And the way defense stacks with terrain stars in AWBW in makes it possible to get to literal invulnerability. (If I'm not mistaken during Javier scop, units on cities are invulnerable if he has 2 comm towers, as they get 30% def from the city, 60% from tripling the 20% bonus from having two towers and 10% from baseline using a power, adding up to 100%)
@@viniciuslorenzini7195 Correct. In Awbw, 100 defense renders units immune to damage. Any full hp Kanbei ground unit on an Hq or moutain during his SCOP has 100 defense and cannot take damage from attacks (only from global damage or missile launches).
Defense is still good but not absurd like it was in earlier games. It is indeed calculated just like attack now, so 100% is merely halved incoming damage rather than infinite damage reduction.
Yup, you're mostly right! More right than me at least. There is actually some other weird crap as well, if its 50 towers vs 50 towers the attacking inf will actually do more damage than 0 vs 0 towers which i find odd.
@@DeejusProductionsit's basically similar to Pokémon. Lv. 50 vs. Lv. 50 is not the same matchup as Lv. 100 vs. Lv. 100, at least a little bit.
Deejus I have a few tips as a nobody who doesn't play online.
1. In this game defense is not the be all end all you are used to as in AWBW, so Brenner is not THAT much better, and your units are much more vulnerable depending on what unit is attacking it.
2. I'm glad to see you're appreaciating Dushtahs a little more, but remember, they are IMMUNE to almost every other unit, so they're not only versatile, but they are quick to position and they are AWESOME at blocking units.
3. I feel the way you are using Anti-tanks is a bit lackluster, you are still seeing them as passive, long distance units, when in reality, they are much more aggressive! You can place them in the frontlines and your enemy will have a tough time deciding to attack into it unless they have infantry nearby.
With mechs buffed and infs nerfed I can see why people spam them in this game. Maybe 2500 mechs were a mistake.
Maybe they designed the antitank to encourage more ranged and other units. It seems the best options against antitank are either ranged or cost effective small stuff which can trade well with it.
Man dustahs are incredible. They're either a cheap fighter or more aerial dominance copter, depending on how you want to look at it. I just remember them being very helpful because so few things could interact with them and they were even good at blocking and harassing annoying stuff like antitanks. They only do 20 damage less to bombers than fighters so I feel that fighters actually go down in value in this game.
Dusters don’t even get oneshot by AA or Fighters outside of attack buffing CO Zones, making them fantastic for protecting your more expensive or fragile air units like B copters or Bombers.
Truly, Dusters are the Tanks of the Air. Not too expensive, good durability, great mobility, and able to hit most units reasonably effectively (aside from tanks obviously). Also a fantastic scout unit for Fog thanks to that insane mobility of theirs.
Dusters are great vs infantry too, but they can’t do much to anything heavier. They’re like the recons of the sky, and also a cheap response to fighters/bombers.
Anti Tanks are the response to armored units but they take extra damage from mechs, provided you can get the Mechs in. You gotta run at least 2 mechs at one to be effective though, because one is gonna get shot in the process…but they cost more than 4 mechs so losing one to take it out is acceptable. It also encourages you to use transports to get said mechs in there.
Dude they nerfed fighters way too hard, so yeah I guess dustahs took their place!
@@maxspecs Anti-tanks are really tanky, more tanky than Tanks themselves. Hell, they can even survived Bcopter first strike and could indirect fire against them.
But, their weakness is foot soldiers. Mech are really devastating when in range but their movement would caused to get hit first by Anti-tank before they're in range. Infantry and Bikes while lacking firepower can do around if I remember, 15% damage on plains which I think is significant compared to them against Recon with 5% damage.
@@ardantop132na6 I always forget about bikes! Yeah, flooding them with cheap and plentiful infantry and bikes is the way to go.
Deejus really has the wise, goofy, optimistic, crazy-in-the-right-way ted lasso energy
Haha I'll take that compliment!
Really digging the DoR content. I didn't remember too much from me casually playing this game aside from thinking anti-tanks were bullshit lol
But that was really educational, kinda makes me want to dust off my copy and play it again.
I recommend it! Start with the cartridge if you want the more chill style, but tbh tinywars isnt as competitive as AWBW either
That was a crazy game! Great commentary too. I agree Fighters are criminally bad in DoR, they had no reason to get nerfed this bad, especially with the introduction of Dusters.
Yeah look how they massacred my boys... legit my 2nd fav unit behind AA
I’m loving these DoR games
This is going to be special, folks!
...and that was NUTTY!
Deejus: I got this...
Me: *sees there's still 40 minutes of the video left*
Also, this def is the best TW match so far. Reminds me of those early vids Mangs did where he'd go against the best player in AWBW and did a lot of mistakes but over time, he improved and learned the game better. Better than those vids people usually put where it was just random match they played and nothing exciting is going on.
Need morr Deejus content I have been fiending all week for my Advance Wars replays!
It's not just that the fighter is weaker now, the bomber was a veteran
still weak as shit tho.
Agreed! Fighters suck now and bombers are super good
Anti-tank is probably my fave unit in Days of Ruin, I wouldn't sleep on it too much. Great video, I love that you are willing to get outside of your comfort zone to try DOR, super fun vids to watch!
Hah yeah def not my comfort zone, but learning baptism by fire style! Also its super fun and humbling
i think one trap you fell for(haven't played tiny wars, only awbw) is that you concentrated to much on the aura deathball. i feel like plague utilized the multiple fronts better, thus his unit count lead, while brenner was running circles around the map
Wild match, I stayed up later than I planned to finish watching it. Looking forward to the next video and as always great commentary.
Haha yeah, thought it would end earlier multiple times!
*Deej sacs all his AA
*wonder where unit value went
lol sshhh
@21:48: Look'n like Clark Kent. >:D
Great vid as always Deej. I've been enjoying the Tinywars, and although I still prefer AWBW, it's cool to see the changes in playstyle that DoR brings. I love how you're always learning from your defeats, and your analysis is always spot-on. One other thing I noticed while watching this match that could've changed the tide early: Turn 8, you built a tank from your left base that got blocked in by that 4hp infantry, and then your opponent's tank got a free hit on your own infantry across the river to the north. If you instead built a Mech there, you could have not only saved funds but also struck back to punish that tank.
I think you are sleeping on Anti-tank a bit. They are so versatile at defending because with a single purchase you get the zoning of an artillery and the high defense and strong counterattack to stop tank aggression. They even do OK against copters, which helps solve the classic "tank or antiair" debate when you're under pressure from both! They're so difficult to deal with for anything outside of bombers. One of those from your northern base later in the match (turn 16-19) could've helped turn back your opponent's push.
We keep making fun of the dushta but that's an MVP move right there 34:08
Insane game! Loving you covering days of ruin. What's your job btw?
2 airports, complete air supremacy😭
@3:14 Hawke is like, "Why am I rendered in such low definition?? ;_;"
18:32 honestly even the 900 elo guys on AWBW would see this and capitalise on it.
Next is the runback vs plague in fog of war, that will be fun. surely.
If you want to do some fun stuff try out the custom CO lee, he can get some very nasty early capture phases on some maps and has a very satisfying zone/power to use.
Idk how i feel about the custom COs, a few like Zhaotiantong are just completely borked. I usually stick to just the OG CO's
@@DeejusProductions Zhao used to be at -50%, 100 is definitely too far.
In a game like this players prefer building medium tanks, battle copters, anti air tanks and dusters over war tanks, fighters and bombers due to no stealth fighters from dual strike.
I can see why Dusters are good, a Fighter can't even 1 shot a bomber and it's solely an anti-air unit
SPOILERS
I think you would've absolutely mopped the floor with him if you hadn't made that mistake. A little more practice and you would be the top player. These people play like Colin mains.
Do you think a "Rapid" style that's 10+5 would be good for advanced wars?
no, that's just a game that lasts too much to be played all in one sitting.
@@cynical_boy yeah, AW goes to incerment WAY more then chess.
3:25 I feel bad For the Bald people that have to see this....
poor mangs
Man, these maps sure are hard to see. That’s my gripe with DoR. The graphics for the map and units are really bad.
100% this
It's much better with the grid option enabled. I don't use the grid in AWBW but I can't play DoR without it
Word, i know they are doing an update for the site, hopefully there are some graphic changes as well
Ngl, the constant use of the war info page takes me out of these dor matches. Great resource but felt like a status update every turn and upset the flow of the battle for me tbh.
There's an update in the pipeline (and hopefully gets pushed soon™) that makes the replay viewer closer to how AWBW has its info panels with income/unit count + value (if you play the experimental version you can see it in action).
I actually played against Plague for my first and only game of TinyWars.
Spoiler alert he kicked my ass. 👨🦲
Your only game...? Oof...