I am always shocked how these guys don't get 10 bot drops over their heads instantly after the first shot which seems to be my case in every super helldive
His build from the looks of it is Armor: FS-38 Eradicator (Super Credit Store) Cape: Agent Of Oblivion (Warbond:Cutting Edge) Primary: AR-61 Tenderizer (Warbond:Polar Patriots) Secondary: GP-31 Grenade Pistol (Warbond: Democratic Detonation) Throwable: G-23 Stun (Warbond: Cutting Edge) Stratagems MLS-4X Commando APW-1 Anti-Materiel Rifle B-1 Supply Pack Eagle Airstrike Booster: Localization Confusion (Warbond:Cutting Edge) Edit: I had to look in the description for the booster or I would have never guessed cause of the low bot drops
Nice in-depth HELLDIVE analysis private,... you did your homework. Appreciate the effort and thanks for sharing your notes on the HELLDIVE Missions Operative Report, now we can all enjoy!!
I had to laugh out loud around the 17:00 mark when you looked at the terminal to see where to orient the radar dish... ran up to the dish... started to turn it, and only then seemed to realize it was already aligned and you didn't need to go turn it at all. The little mouse shake you did was the perfect facepalm moment as you realized it LOL.
A lot of people on level 10 see patrols and they have to engage and turn the extraction point into a complete war zone with multiple tanks and a couple of factory striders instead of just letting the basic patrols simply stroll by.
Unfortunately not everyone has the same mindset of avoiding engagements with the bots to save time and ammo, some helldiver's just want to get kills and "have fun" even if it's often to their own detriment and lands them a death count of 10+
@@Mute_R6 on emergency extract I tell guys to just wait and run for it with 30 seconds left but nobody ever bothered to time the extract and gets killed.
So this IS a thing! Thought I was going crazy. Trying to kill a random bot with a Plasma Punisher, and it keeps exploding against absolutely NOTHING directly in front of me. The Bots got invisible force-field tech. Where would they get a thing like that? 😜
"Come on! Little dive for 20 minutes, it couldnt be so bad. Yeah-yeah-yeah, last time was awful, but I promise, we wouldnt deploy under 3 jammers never again!" (C) Fallen Hero on Malevelon
This man has been out with an AMR once or twice before.. First the penetrating shot at the Striders legs at 2:06, hitting both, instantly killing it. THen shortly later at 2:34, the diving scoped headshot on that Devastator. Not his first rodeo xD
Notice how he doesn't stay in one place fighting endless waves of bots dying over and over again...then quitting like about 60% of the randos I join 😂, probably the first people in the RUclips comments sections gassing up the drama lol. Nice moves, keep moving and attacking objectives, keep your whereabouts unknown and don't get pinned down 👍🏻
Hes not engaged in patrols becaus playing alone makes them spawn about 75% less. Soo he got free way to do objectives. Most of people runing lvl 10 on bots alone also dont got patrols with 4 gunships.
The three jammers as you spawn had me rolling 😂. The game was like we know this dude gotta be prepared. Great run. I had a load out like this with a friend when we was trying long range tactics. He carried a spear while i had the comando and railgun. Supply backpack people underestimate its usage. (Now imagine with the stem gun omfg) 😊
Probably the sweatiest movement I've seen in Helldivers. But to be honest, it's borderline necessary on diff 10 solo bots. Kudos man, I'll probably never see you on the field, since I stick to casuul babby gaming (I rarely go above diff 4 vs bots, and only do diff 6 with close friends), but you keep cleaning house like that, and there'll be no need for me to go that high.
The best way in doing a solo helldive in higher lvls is doing Partisan tactics aka Guerilla warfare. Set your recommended loadout, Take a few pot shots on your high priority target, disengage, relocate before they fully emerge on your position (best would be thermite nades or EMS nade in CQC)
Nice run! I like Eagle Strafing run Against bots. In new patch it actually one-shots Fabricators, two-shots Tanks and Turrets and you have 5 uses! It's very precise, so if you play co-op you won't ever do Friendly fire with it!
@@Mute_R6 currently im getting 3-8 kills every time. Dont be mad about first tries. Try to combine your fire with it, kinda like stronger granade, you will be suprised that it's a great DPS boost. Usable even in almost melee range. Have fun :D
RUclipsr on lvl 10: ima just shoot these three bots me on lvl 10: 14 gunships, 8 simultaneous botdrops, artillery, 3 factory striders, 400 infantry, 36 rocket devastators, etc
I swear this invisible wall thing for when you shoot has to be the most frustrating thing ever... It's even worse than when hit reg goes to a honeymon. BTW, 2 shots directly into any type of 2 leg walker will kill it with the AMR.
I read a lot of comments on how not to engage in fights to be successful in this game. Which is true. I do so myself. But then again, it is paradox, that we get a game with big bugs and Robots to slaughter, a vast variety of weapons and then have to try to use them as little as possible for success and avoid confrontations as much as possible.
@@Mute_R6 I was thinking that, it’s hard to figure out what I would get rid of but seeing as it’s a stealth based build that had you running from objective to objective with automatons following, I think it has a place somewhere there
I think you're able to spot those fabricators and take them down with the commando thanks the max settings. I hardly spot enemies with the AMR from far away lol Nice gameplay!
I like the playstyle, the dicipline and speed. I understand the loadout. My respect! Not MY game. I don't like it this way. Maybe because I'm not able to play this good. I need more action and people around me. But yes! Awesome.
Have you tried using the Punisher(not plasma, the standard shotgun) against the bots with a loadout like this, with the AMR and ammo backpack? Most seem to think I am trolling when I say its a super good weapon against them, bringing a light armor pen "CQC" shotgun against the bots, but it absolutely shreds the little bot infantry at surprisingly long ranges and Devastators/Berserkers cant do crap if you are shooting at them since all it takes is a single pellet to hit and do damage for it to heavily stagger them, making them unable to shoot at you or send them flying as scrap metal up close.
Nicely done. Do you always play solo? Your level is quite low for how clearly experienced you are. I bet you’d benefit from full ship upgrades a lot (if you don’t already have them). The reduced call in times are a godsend when you just want to keep moving. You’d be an incredible asset on any team for sure!
@@IliumGaming I usually play solo. My level is lower mostly because I don’t have a ton of time to grind the game a lot, so most of the super helldives that I play get uploaded to RUclips.
Playing like this is easy, but you get no samples. The reason why automatons are hard because people try to extract with as much samples as they can, forcing them to face and eliminate all enemies to scavenge the samples.
Okay i gotta ask, maybe im missing something but how do you destroy things with the commando so easily? For me it takes two to three shots for just a fabricator. I looked at the module upgrades and didn't see anything that increases the damage of it, am i just bad? Edit: another question, what all can it destroy now? Trying to learn here and i didn't know you could just blow some of that stuff up without a hellbomb.
I've landed on a mission with 2 randos that started with 2 manual jammers with 2 gunship factory on the side. Plus 2 patrols of devastators with 2 hulks each on both entry points. After trying for 10 min. We just quit😂
It’s probably because it needs an explosion to take out all the panels. The autocannon can do it, and so can a single impact grenade when thrown at it correctly.
How did he use 4 weapons? I don't know the names of the weapons so... One was a sniper, then some sub-machine gun. Something which looked like a pistol and then he also carried that bazooka/rocket launcher. I believe that's one weapon too many a Helldiver can carry? Or do you get another slot with a ship upgrade later on? I'm not that far yet
My primary and secondary were the tenderizer and grenade pistol, and then I brought two support weapon stratagems. However, I never carried both at the same time.
Just read some of the comments on here, wow a) don't ever read YT comments ever ☠ and b) LOL wow you have some funny haters - way too salty if they are saying you have it "EZ" by spawning on THREE jammers or that you have aim "hax" 🤣😂😂
You can try to prevent patrols from spawning by running along the edge of the map. I also wanted to get as far away from that heavy base as possible to avoid the bot drop.
*_Are you telling me the secret to Helldivers 2 is to not be a Helldiver, but a Solid Snake?_* *_No wonder they keep trying to nerf stealth, they have no idea what they created lmao_* *_Nice job! I recently quit, but I've quickly learned that this is one hell of a spectator sport._*
Yea, seeing runs like this are why I say that there's really nothing different in this game after difficulty 6. Is it 'harder'? Technically, sure, in that there's more of the high-tier enemies. However, I feel that's somewhat balanced by the fact that most higher tier enemies can't call in reinforcements. So, it's easier to clear them out before they can call in non-stop waves of backup. But, since basically every enemy in the game save for the absolute largest is designed to die to eagle strikes, clearing a high-tier patrol isn't actually any harder than clearing a mid-tier patrol. In the end, it all amounts to running around the map, engaging as few enemies as possible and never actually standing and fighting the hordes.
I believe it is matchmaking set to private or friends/invite only Useful for when you are stress testing yourself and don’t have to disappoint anyone when you make mistakes and have to abandon mission because of those
Not the three jammers immediately when you spawn in 💀
@@lobefish5006 I don’t think I’ve ever seen that many jammers next to each other before.
@@Mute_R6bro I’ve never seen that either that’s insane!
I've had like 2 next to eachother, but this is just ridiculous.
I ve had that in a game. Insane
Bulid?
I am always shocked how these guys don't get 10 bot drops over their heads instantly after the first shot which seems to be my case in every super helldive
@@dmblack22 You need to learn how to bait them out.
Its modded.
@@ripfehim9153 No it’s not
@@Mute_R6 How do you bait the out? Also what primary is that please?
@@ripfehim9153 im starting to think this too. When I play level 8-10 I immediately have like 6 bot drops and 12 gunships
3 jammers that other helldivers get on spawn: fabricator version
3 jammers that *I* get on spawn: *manual shutdown version*
Ok I'm not crazy, you can't always 1 tap the jammer, they got really lucky in their misfortune ?
His build from the looks of it is
Armor: FS-38 Eradicator (Super Credit Store)
Cape: Agent Of Oblivion (Warbond:Cutting Edge)
Primary: AR-61 Tenderizer (Warbond:Polar Patriots)
Secondary: GP-31 Grenade Pistol (Warbond: Democratic Detonation)
Throwable: G-23 Stun (Warbond: Cutting Edge)
Stratagems
MLS-4X Commando
APW-1 Anti-Materiel Rifle
B-1 Supply Pack
Eagle Airstrike
Booster: Localization Confusion (Warbond:Cutting Edge)
Edit: I had to look in the description for the booster or I would have never guessed cause of the low bot drops
Nice in-depth HELLDIVE analysis private,... you did your homework. Appreciate the effort and thanks for sharing your notes on the HELLDIVE Missions Operative Report, now we can all enjoy!!
@@JorgeSilva-gz3ku just doing my job as a scout
I had to laugh out loud around the 17:00 mark when you looked at the terminal to see where to orient the radar dish... ran up to the dish... started to turn it, and only then seemed to realize it was already aligned and you didn't need to go turn it at all. The little mouse shake you did was the perfect facepalm moment as you realized it LOL.
@@JonnyBravo0311 Lol, I forgot about that.
A lot of people on level 10 see patrols and they have to engage and turn the extraction point into a complete war zone with multiple tanks and a couple of factory striders instead of just letting the basic patrols simply stroll by.
True, it's one of the biggest mistakes that you can make while extracting. I've done it way too many times.
Unfortunately not everyone has the same mindset of avoiding engagements with the bots to save time and ammo, some helldiver's just want to get kills and "have fun" even if it's often to their own detriment and lands them a death count of 10+
@@memlordnord567 the reinforcement loop is real and the first 5 minutes just sucks the reinforcements down to single digits.
@@Mute_R6 on emergency extract I tell guys to just wait and run for it with 30 seconds left but nobody ever bothered to time the extract and gets killed.
Uh.."Let bots simply stroll by"?...HOW undemocratic!
I'm calling a democracy occifer right NOW!
The supply pack almost becomes a must-have for level 10.
30:20 How in freedom did they not see me?
31:50 Sweet Liberty, they saw me!
That's him. That's John Helldiver
4:06 the pain of invisible walls 😭 , Great work man you make some awesome solo vids !
@@RexiumProductions Thank you!
So this IS a thing! Thought I was going crazy. Trying to kill a random bot with a Plasma Punisher, and it keeps exploding against absolutely NOTHING directly in front of me. The Bots got invisible force-field tech. Where would they get a thing like that? 😜
"Come on! Little dive for 20 minutes, it couldnt be so bad. Yeah-yeah-yeah, last time was awful, but I promise, we wouldnt deploy under 3 jammers never again!" (C)
Fallen Hero on Malevelon
this must've been before the update cus now it takes 2 shots with commando to blow the fabricators
This was sick bro! Respect. Was good to watch every minute
@@Eliteninja007 Thank you!
That was beautiful. The evac at the end! Once you were spotted they had a tank queued up in seconds.😅
Thank you!
This man has been out with an AMR once or twice before.. First the penetrating shot at the Striders legs at 2:06, hitting both, instantly killing it. THen shortly later at 2:34, the diving scoped headshot on that Devastator. Not his first rodeo xD
Notice how he doesn't stay in one place fighting endless waves of bots dying over and over again...then quitting like about 60% of the randos I join 😂, probably the first people in the RUclips comments sections gassing up the drama lol. Nice moves, keep moving and attacking objectives, keep your whereabouts unknown and don't get pinned down 👍🏻
Hes not engaged in patrols becaus playing alone makes them spawn about 75% less. Soo he got free way to do objectives. Most of people runing lvl 10 on bots alone also dont got patrols with 4 gunships.
@@Deimos32167 I thought they changed it to more bot drops when you play solo.
Why tf would they do that
It's insane how far you were clearing the fortress without even being anywhere near it, even though the mini laser turret tried to snipe at you.
@@Kittonwy That’s why the commando is amazing.
Is it hard to do no death playthroughs in your opinion?
@@Mute_R6 I didn't even realize you can mark your target and then come in with the commando...lol
sick af. just started using Commandos recently and it's so fun to just blast everything that the Grenade Launcher cant.
The three jammers as you spawn had me rolling 😂. The game was like we know this dude gotta be prepared. Great run. I had a load out like this with a friend when we was trying long range tactics. He carried a spear while i had the comando and railgun. Supply backpack people underestimate its usage. (Now imagine with the stem gun omfg) 😊
wow, smoothest extraction I have seen for level 10. Good going.
It's a solid loadout for high difficulties. Skills matter. Planning matters. Tactics matter.
Probably the sweatiest movement I've seen in Helldivers. But to be honest, it's borderline necessary on diff 10 solo bots. Kudos man, I'll probably never see you on the field, since I stick to casuul babby gaming (I rarely go above diff 4 vs bots, and only do diff 6 with close friends), but you keep cleaning house like that, and there'll be no need for me to go that high.
The best way in doing a solo helldive in higher lvls is doing Partisan tactics aka Guerilla warfare. Set your recommended loadout, Take a few pot shots on your high priority target, disengage, relocate before they fully emerge on your position (best would be thermite nades or EMS nade in CQC)
Nice run! I like Eagle Strafing run Against bots. In new patch it actually one-shots Fabricators, two-shots Tanks and Turrets and you have 5 uses! It's very precise, so if you play co-op you won't ever do Friendly fire with it!
@@froshen6240 I’ll have to try it out.
@@Mute_R6 currently im getting 3-8 kills every time. Dont be mad about first tries. Try to combine your fire with it, kinda like stronger granade, you will be suprised that it's a great DPS boost. Usable even in almost melee range.
Have fun :D
That end, though. *_"THE PUCKER FACTOR IS OVER NINE THOUSAAAAAAND!!!"_* :rofl:
RUclipsr on lvl 10: ima just shoot these three bots
me on lvl 10: 14 gunships, 8 simultaneous botdrops, artillery, 3 factory striders, 400 infantry, 36 rocket devastators, etc
I swear this invisible wall thing for when you shoot has to be the most frustrating thing ever... It's even worse than when hit reg goes to a honeymon.
BTW, 2 shots directly into any type of 2 leg walker will kill it with the AMR.
Yea I gotta practice my stealth, but nothing like baiting a patrol, then using all orbital weapons to crater the place
I read a lot of comments on how not to engage in fights to be successful in this game. Which is true. I do so myself. But then again, it is paradox, that we get a game with big bugs and Robots to slaughter, a vast variety of weapons and then have to try to use them as little as possible for success and avoid confrontations as much as possible.
@@Karl-me4mh If you’re playing with 4 people, you can choose to take a lot more fights.
Dude ur a pro, solid run!
Thank you!
The cod auto stim crazy.😅 nice run!
I salute you sir 🫡... well done helldiver 👍
Thank you, i have learned a few things from you.
respect for this run 💪
@@18Everlast82 Thank you!
Always love watching your H2 gameplay. What is the reason for stimming when you have no injuries?
@@jacobroxwell Stimming at full health will still give you stamina.
@@Mute_R6 I knew there would be a sensible reason! Thanks for this info!
A very nice mission
Might sound crazy but bringing some sort of smoke strike might actually be super useful for this type of build
@@utellmewhatitshouldbe7912 Could be useful, but it might be hard to fit smoke into the limited stratagem slots.
@@Mute_R6 I was thinking that, it’s hard to figure out what I would get rid of but seeing as it’s a stealth based build that had you running from objective to objective with automatons following, I think it has a place somewhere there
Nice moves Helldiver. Stop by our fleet sometime, tell them Black Snow sent you.
I think you're able to spot those fabricators and take them down with the commando thanks the max settings. I hardly spot enemies with the AMR from far away lol
Nice gameplay!
Thank you!
I like the playstyle, the dicipline and speed. I understand the loadout. My respect! Not MY game. I don't like it this way. Maybe because I'm not able to play this good. I need more action and people around me. But yes! Awesome.
Have you tried using the Punisher(not plasma, the standard shotgun) against the bots with a loadout like this, with the AMR and ammo backpack?
Most seem to think I am trolling when I say its a super good weapon against them, bringing a light armor pen "CQC" shotgun against the bots, but it absolutely shreds the little bot infantry at surprisingly long ranges and Devastators/Berserkers cant do crap if you are shooting at them since all it takes is a single pellet to hit and do damage for it to heavily stagger them, making them unable to shoot at you or send them flying as scrap metal up close.
@@TheHuffur Might be something that I could try.
Shift execution helldiver!
He is the main character of Super Earth
Three jammers?! That's just plain naughty!
300 hours in and I never realized when you call out an objective with R1 that it shows up on the map
gg HellDiver, helluva dive
You made this look like training practice
And here I am, struggling to solo diff 5. I can do it, but it normally entails a lot more reinforcing. Guess I gotta practice a lot more
HellYeah!
there's a hardly anything more annoying than shooting an invisible mesh and wasting precious shots.
@@raffikkiz Yeah I know.
Nicely done. Do you always play solo? Your level is quite low for how clearly experienced you are. I bet you’d benefit from full ship upgrades a lot (if you don’t already have them). The reduced call in times are a godsend when you just want to keep moving. You’d be an incredible asset on any team for sure!
@@IliumGaming I usually play solo. My level is lower mostly because I don’t have a ton of time to grind the game a lot, so most of the super helldives that I play get uploaded to RUclips.
Sadly, on any difficulty, the first bot that notices me instantly calls in reinforcements... so i don't really dare to go solo.
Playing like this is easy, but you get no samples.
The reason why automatons are hard because people try to extract with as much samples as they can, forcing them to face and eliminate all enemies to scavenge the samples.
AMR is so underrated I swear it's S+ on Bots
Holy shit... its Jason Bourne
The use of a StreamDeck in Helldivers is so underestimated !!! You literally need 2 seconds to deploy 2 stratagems !!
This is where Syphon Filter Omega Strain players should go to blow steam
Damn I miss the commando one shot
Were my target acquisition as fast as yours xD
Okay i gotta ask, maybe im missing something but how do you destroy things with the commando so easily? For me it takes two to three shots for just a fabricator. I looked at the module upgrades and didn't see anything that increases the damage of it, am i just bad?
Edit: another question, what all can it destroy now? Trying to learn here and i didn't know you could just blow some of that stuff up without a hellbomb.
@@jasmyn847 The commando should 2 shot fabricators every time now.
I've landed on a mission with 2 randos that started with 2 manual jammers with 2 gunship factory on the side. Plus 2 patrols of devastators with 2 hulks each on both entry points.
After trying for 10 min. We just quit😂
Nice
TIL: The compass turns red once the shuttle is inbound.
Nice run, Mute!
@@Spec-FiveCarr Thank you!
Wow! 😎👌
Wait, can the AMR not shoot down the broadcast tower? The AC can one tap it so I just figured the AMR could too.
@@gotindrachenhart To be completely honest, I actually don’t know. I’ve just always used the commando or grenade pistol to blow it up.
@@Mute_R6 give it a try. I know AMR and AC are pretty close in terms of damage IIRC
No, the AMR can't do it.
@@astarjack cool thanks man!
It’s probably because it needs an explosion to take out all the panels. The autocannon can do it, and so can a single impact grenade when thrown at it correctly.
wait, a direct shoot of the commando in any angle of the fabricators destroy them?
Yes
Learning a lot from your vids 👍
@@CopperLox Glad they’re helping you!
How did he use 4 weapons? I don't know the names of the weapons so... One was a sniper, then some sub-machine gun. Something which looked like a pistol and then he also carried that bazooka/rocket launcher. I believe that's one weapon too many a Helldiver can carry? Or do you get another slot with a ship upgrade later on? I'm not that far yet
My primary and secondary were the tenderizer and grenade pistol, and then I brought two support weapon stratagems. However, I never carried both at the same time.
@@Mute_R6 Hm okay, it felt so that's why i wondered
gg man
How about the insane luck of the jammer fabs facing you on spawn
What’s the primary you’re using and what’s the armor you’re using?
@@noneofyourbusiness4133 Check the description for my full loadout.
I’m enjoying solo dives. You can’t get team killed if there’s no team to kill you.
Very true lol.
Meh I think I prefer going full gun blazing and living chaos ahaha, but nice stealth run
@@Hikamo24 Thank you!
"too easy" - only if you're a Giraffe who cannot talk, or John Helldiver!
... Wait, has anyone seen Mute and JH in the same room at the same time????
Just read some of the comments on here, wow a) don't ever read YT comments ever ☠ and b) LOL wow you have some funny haters - way too salty if they are saying you have it "EZ" by spawning on THREE jammers or that you have aim "hax" 🤣😂😂
How are you running so fast?
@@spiderz5145 It only looks like I am running faster because my fov is maxed out.
I can't even see what you are shooting at with the commando 😮
HellWhiners need to see vids like these.
How did you get 1 shots on fabricators using the cammando
This is an older video. It takes 2 shots now.
Followed the instruction at the beginning, had no sound D:
Wait, we can destroy the jammer just by destroying the automaton facility?
@@cptalbator9547 Some jammers have fabricators attached to them, and if they do, then you can destroy them by blowing up the fabricator.
@@Mute_R6 ok nice to know thank you
Did this dude do something to the field of vision? Looks wider, like a wide angle lens
@@victorsavas Yes, I maxed it out.
@@Mute_R6 Cool, actually helps peripheral vision?
@@victorsavas yes
I have no idea how this guy didn’t have 10 bot drops spawning on him every few seconds.
@@tyberiousTem Because I know how to avoid them.
Now try this on a map with dense foliage
@@parkypark6982 I’ve done that before.
What keybind do you use for scoping in on the amr?
@@bragejohnsen1586 I use mouse wheel, which should be the default I think
@@Mute_R6 what keybind do you have for stims?
@@bragejohnsen1586 I never changed it from v.
@@Mute_R6 Ok, have you actually changed any keybinds?😅
@@bragejohnsen1586 The only keybinds I changed were putting grenade and melee onto my mouse buttons.
K even with light armor this is abnormal running speed 🤨
What is the loadput so I can try this?
11:04 first bot drop the entire game i swear
18:55 are you doing this because bot drops/bug breaches cant spawn near map edge?
You can try to prevent patrols from spawning by running along the edge of the map. I also wanted to get as far away from that heavy base as possible to avoid the bot drop.
@@Mute_R6 So technically just go along the border to avoid most of the patrols or airdrops
This is literally my main bot loadout
Where are the factory striders?
*_Are you telling me the secret to Helldivers 2 is to not be a Helldiver, but a Solid Snake?_*
*_No wonder they keep trying to nerf stealth, they have no idea what they created lmao_*
*_Nice job! I recently quit, but I've quickly learned that this is one hell of a spectator sport._*
Where exactly are you aiming to destroy the jammers like that?
Some jammers have fabricators attached to them. That's what you want to aim at.
Yo what are your computer specs and in game graphic settings? It look so crispy and smooth
I have an R7 7800x3d and a 4070 ti. All of my graphics settings are maxed out, and I think I have the quality set to supersampling.
wait, were all 3 the easy jammers that have fabricators attached? or can the camado take them from range?
Yeah, I got lucky and they all had fabricators attached.
@@Mute_R6 :)
Yea, seeing runs like this are why I say that there's really nothing different in this game after difficulty 6.
Is it 'harder'? Technically, sure, in that there's more of the high-tier enemies. However, I feel that's somewhat balanced by the fact that most higher tier enemies can't call in reinforcements. So, it's easier to clear them out before they can call in non-stop waves of backup.
But, since basically every enemy in the game save for the absolute largest is designed to die to eagle strikes, clearing a high-tier patrol isn't actually any harder than clearing a mid-tier patrol.
In the end, it all amounts to running around the map, engaging as few enemies as possible and never actually standing and fighting the hordes.
Is their a way to play solo and no one is able to join your game? (like can you toggle that or no?)
@@jackbernard484 Yes there is a setting for that.
@Mute_R6 nice thanks for letting me know
I believe it is matchmaking set to private or friends/invite only
Useful for when you are stress testing yourself and don’t have to disappoint anyone when you make mistakes and have to abandon mission because of those
@@asakayosapro Yeah i found it now thanks for clarifying
What armor and perks?
Check the description for my loadout.
Is the game easier when you don't have to throw a respawn beacon every 20 seconds?
@@LordLeif1220 I guess it depends, but I find bots easier when I play solo.
Is anyone having a problem with the game lately where they never die and it doesn't feel like a challenge anymore?
No.
0:06
Do i see triple jammer?
F1ckin bots...