Despite the sarcasm, I felt a creepy Deja vu as when I read a book of Roger von Oech called A Kick in the Side of the Pants; out of the wacky thinking, came this jewel: "Imagine if companies compensations were not for revenue, but for customer satisfaction"; and this was just back in 1986
This is great - also brought here by coursera's #gamification14 course. Showed this video to my kids. They wanted to know if we could gamify our household. Within minutes of finishing the video, my three teenage daughters are now sitting at the computer making a spreadsheet about how to gamify chores etc.
Watching this starts normal enough, but quickly sounds more and more like a Black Mirror episode. Curious about where we will end up with this, and if we will save ourselves before then. Some people, like today, would game the system too hard whilst others flounder for scraps.
I am waiting for the Open Source scene that hopefully may develop a great game teaching empathy. Not pity for others, not pempering others, not pathronizing others, but how to learn the empathy, the compassion and how to distinguish both of them. I guess that's a big market gap.
Jesse Schell...from Carnegie Mellon. This speech is what I am thinking...so I am not alone. I am reading R. Paush- 'his last lecture'- Dream big. BUT...it scares me how much it will be an 'internal' drive.
Watch this video series while empathetically understand its not Jesse's fault - then, If you want to know when this world will truly become better through design, the answer is closer then you think - its when people like this - Jesse Schell start leading our technology design towards SUSTAINABLE solutions rather then "Disposable Technologies" - when people like this learn the TRUE COST of "Cheap" technology, and use gamification to get people to engage in the real & needed changes in behavior.
There is one mistake in your reasoning with makes this scenario even worse than state monitoring. And that is it's not a state witch is monitoring you, but a company. In a democratic state you have a vote, in companies you don't. And as Mr. Schell stated companies do NOT have your best interest at heart.
The scary thing is that the next generation will probably view privacy as a hindrance to getting things done and having an easier life. People firm on protecting their privacy condemn themselves to living a harder life and be seen as living in the 'dark ages'. Our gen (the ones who want to protect privacy) is just a blip in the transition phase to the age of consumer behaviour control.
@Yekolf you need to watch the first two parts, and comprehend the absolutely ludicrous scale of the casual online multiplayer game industry that has come out of nowhere in the last couple of years
I am waiting for the Open Source scene that hopefully may develop a great game teaching empathy. Not the pity for others, not pempering others, not pathronizing others, but how to learn the empathy, the compassion and how to distinguish both of them. Same for traits like self determination, love to learn and discover the abundance of cultures, natures and human natures, instead of nuging people to mcdonalds or starbucks. I guess those are big market gaps.
Wow... I thoroughly enjoyed this lecture. Very interesting stuff. He made some great points and while some of his predictions do seem a little far out there, they are quite possible.
MIQofDMC- You're right. The term "pure" evil doesn't make sense! Evil is chaotic and never pure. For the record, I'd like to say that my belief is that all of our true natures are loving and true. There's an "evil" substitute for everything that is good--and people can be deceived into believing it has benefit to them, when it never does. That's why there always will be rebels for LOVE and goodness because that is our true nature and power.
A lot of the negativity here is a clear example of people being afraid of what they don't understand. We have all subliminally and overtly created games out of our lives. We just don't always have quantifiable measurements. And you'll see that the most successful games will also have intangible measurements. Gamification can be nice if it's done positively and it can also be horrible. Just like everything else, we need to make sure we stay positive in our application
See, some people think this is bad, but I find it fascinating. You are still a human with choices. Don't want five Dr. Peppers? Don't drink them. Me, I love the idea that in a digital world, we are all interconnected and our experiences are all personalized and, yes, incentivized. How cool to think about being rewarded for the things I do anyway? (In case you can't guess, I'm a big fan of shopper loyalty cards too.)
Is this the world we want our children to live in? They can no longer play freely in the open air as we could, wandering and exploring with all its risks. Do we have to saddle them with such a complete loss of personal freedom? Why does it always have to be about money?
Same for me, #gamification12 brought me here. Have you guys watched part 1 and 2 of this video, and also the talk by Jessie McGonigal? I even have her book. XD
The good thing is that it will have to be a choice! Although it'd probably be against your best financial interests to decline the bonus points incentives it offers... so yeah creepy as hell.
Pure evil is also a form of purity :p Seriously though, I agree that technology should be thought of as a tool and not be personified (computers/ genetics/ nuclear science isn't evil, it's the people who misuse them). I tend to think that every movement has a counter-movement, so even in a dystopian future where a corporation plays computer games on us, there will be a steam punk hipster tribe in a forest who will survive/ rebel against the madness.
Implementing these points and bonuses into education, healthcare and culture (reading influential literature, watching classic movies etc.) might be a good idea but the rest I'd rather avoid like almost all of the marketing campaigns these days. An Orwellian scenario of this is that people are valued based on their Life ScoreTM. But who knows, if they play the game Better Person, this might lead to EXP farming in the form of charity.
@Yekolf You could say that, but think about what he's getting at. His point is in the last 2 minutes. "It's gotta come, who is going to stop it?" His exaggeration was more realistically used as an attention grabber for his point. Take it as a challenge or realization of how much potential these types of systems have. Right now the people who have the power are the Advertising companies, If skilled game designers are able to take charge then what you have is a force more powerful than religion.
@Ultrevor Its not impossible, since it will bring a lot of money for companies and as you know like with cancer studies vs apple technology: Nothing is impossible if you have greedy companies behind you :)
@Yekolf yep - get job done an be fun. But still achievement is pretty uncertain thing to bet all game glory on it. There are lot of aspects in games that needs to be taken into account. For example communication, aesthetics and involvement (if one can get interested in a game at all). Anyway motivation for long term playing seems comes from psychological insecurities so using tricks here is pretty useful as you can kick poor things one more time and be off without problems. No psycho-police..
#Gamification12. This video shared a really scary point of view. Hopefully like he said, maybe they will inspire for us to be better people than the cross commercialization.
Brought here by coursera's gamification course - very interesting!
We're on the same boat then.
Greetings from Peru!
Ditto
Despite the sarcasm, I felt a creepy Deja vu as when I read a book of Roger von Oech called A Kick in the Side of the Pants; out of the wacky thinking, came this jewel: "Imagine if companies compensations were not for revenue, but for customer satisfaction"; and this was just back in 1986
This is great - also brought here by coursera's #gamification14 course. Showed this video to my kids. They wanted to know if we could gamify our household. Within minutes of finishing the video, my three teenage daughters are now sitting at the computer making a spreadsheet about how to gamify chores etc.
I'm here because of Coursera's #GamificationMOOC :)
Mee to :)
+1
Me too, cheers mate :-)
Me too! :p
ha! me too!
Watching this starts normal enough, but quickly sounds more and more like a Black Mirror episode. Curious about where we will end up with this, and if we will save ourselves before then. Some people, like today, would game the system too hard whilst others flounder for scraps.
I am waiting for the Open Source scene that hopefully may develop a great game teaching empathy. Not pity for others, not pempering others, not pathronizing others, but how to learn the empathy, the compassion and how to distinguish both of them.
I guess that's a big market gap.
Scary, big brother will be watching EVERYTHING you do.
I love this: "Man! It's gotta come! Who's going to stop it?"
Reminds me of Black Mirror's Nosedive episode
Actually it reminds me Fifteen Million Merits episode more
What a crazy shit. I hope these days would never come.
We are already half way there
Listening to all three parts feels like a TED talk.
Thanks #gamefication12 !
Jesse Schell...from Carnegie Mellon. This speech is what I am thinking...so I am not alone. I am reading R. Paush- 'his last lecture'- Dream big. BUT...it scares me how much it will be an 'internal' drive.
Its not about if we want gamification on this level to happen because it will eventually. Its about how it happens and who influences its direction.
This is fascinating and a bit scary too!
Crowdsource request: Somebody make me a fake set of "my"eyeballs hahahaahah
For those checking, I STILL watch this for inspiration! :) Great stuff!
One of the best presentations ever!
I thought Animal Farm, 1984 and Brave New World where books of fiction. Think i need to revisit them
We need to be very, very careful for technology. It is a powerful tool that can be used for good, for fun, or for pure evil.
awesome!
I almost cry on last sentence.
Appalling idea. "Hei guise! Let's make our entire lives into a giant fucking Skinner's Box! That'll surely solve world's problems! Rite?!"
same here classmates! Good to meet you here.
Gamification course brought me here! @2017
I'm here because of The Art of Game Design!
This is such a Black Mirror episode
Best video ave seen this week
Interesting insights into gamification. I never thought about that.
Watch this video series while empathetically understand its not Jesse's fault - then, If you want to know when this world will truly become better through design, the answer is closer then you think - its when people like this - Jesse Schell start leading our technology design towards SUSTAINABLE solutions rather then "Disposable Technologies" - when people like this learn the TRUE COST of "Cheap" technology, and use gamification to get people to engage in the real & needed changes in behavior.
There is one mistake in your reasoning with makes this scenario even worse than state monitoring. And that is it's not a state witch is monitoring you, but a company.
In a democratic state you have a vote, in companies you don't. And as Mr. Schell stated companies do NOT have your best interest at heart.
I don't know if anybody else has posted this, but "Sight" is very related to this talk short film. It's on Vimeo (at least).
I watch this for inspiration!
Terrifying
The scary thing is that the next generation will probably view privacy as a hindrance to getting things done and having an easier life. People firm on protecting their privacy condemn themselves to living a harder life and be seen as living in the 'dark ages'. Our gen (the ones who want to protect privacy) is just a blip in the transition phase to the age of consumer behaviour control.
coursera took me here
@Yekolf you need to watch the first two parts, and comprehend the absolutely ludicrous scale of the casual online multiplayer game industry that has come out of nowhere in the last couple of years
I am waiting for the Open Source scene that hopefully may develop a great game teaching empathy. Not the pity for others, not pempering others, not pathronizing others, but how to learn the empathy, the compassion and how to distinguish both of them.
Same for traits like self determination, love to learn and discover the abundance of cultures, natures and human natures, instead of nuging people to mcdonalds or starbucks.
I guess those are big market gaps.
Wow... I thoroughly enjoyed this lecture. Very interesting stuff. He made some great points and while some of his predictions do seem a little far out there, they are quite possible.
game over
MIQofDMC- You're right. The term "pure" evil doesn't make sense! Evil is chaotic and never pure. For the record, I'd like to say that my belief is that all of our true natures are loving and true. There's an "evil" substitute for everything that is good--and people can be deceived into believing it has benefit to them, when it never does. That's why there always will be rebels for LOVE and goodness because that is our true nature and power.
#gamification12 is so lightening. From Australia!
Brought here by coursera's #gamification14 course. Having sensors for tracking everything is creepy and scary.
São Paulo, Brazil with you guys too! #gamification12
Sounds hellish
He reminds me of the Angry Computer Game Nerd, sometimes. In a good way! :) Very interesting guy. Strange times we be livin' in!
I agree with you: it would be a nightmare.
The day this comes, I will be labeled a ter-tetris-ror-ist
I find the conclusion very naive. Other than that, great exposition.
Seems more like a doomsday prophecy to me
Sounds like Big Brother is coming. Imagine all this stuff being used for evil purposes.
REM dream tool is beyond creepy
wow, we could be headed into a very sad reality
#gamification 12: great presentation, never saw it through that perspective. The Netherlands
it sounds like the movie black mirror but slightly different
if we could choose the things we want monitored, that might be ok, but otherwise, we would just be kissing privacy goodbye.
Someone give Huxley a call, he was right.
Pretty cool stuff.
A lot of the negativity here is a clear example of people being afraid of what they don't understand. We have all subliminally and overtly created games out of our lives. We just don't always have quantifiable measurements. And you'll see that the most successful games will also have intangible measurements. Gamification can be nice if it's done positively and it can also be horrible. Just like everything else, we need to make sure we stay positive in our application
#gamification-design outside the box-PERU
Just amazing!
See, some people think this is bad, but I find it fascinating. You are still a human with choices. Don't want five Dr. Peppers? Don't drink them. Me, I love the idea that in a digital world, we are all interconnected and our experiences are all personalized and, yes, incentivized. How cool to think about being rewarded for the things I do anyway? (In case you can't guess, I'm a big fan of shopper loyalty cards too.)
Is this the world we want our children to live in? They can no longer play freely in the open air as we could, wandering and exploring with all its risks. Do we have to saddle them with such a complete loss of personal freedom? Why does it always have to be about money?
Same for me, #gamification12 brought me here. Have you guys watched part 1 and 2 of this video, and also the talk by Jessie McGonigal? I even have her book. XD
The good thing is that it will have to be a choice! Although it'd probably be against your best financial interests to decline the bonus points incentives it offers... so yeah creepy as hell.
Pure evil is also a form of purity :p
Seriously though, I agree that technology should be thought of as a tool and not be personified (computers/ genetics/ nuclear science isn't evil, it's the people who misuse them).
I tend to think that every movement has a counter-movement, so even in a dystopian future where a corporation plays computer games on us, there will be a steam punk hipster tribe in a forest who will survive/ rebel against the madness.
Implementing these points and bonuses into education, healthcare and culture (reading influential literature, watching classic movies etc.) might be a good idea but the rest I'd rather avoid like almost all of the marketing campaigns these days.
An Orwellian scenario of this is that people are valued based on their Life ScoreTM. But who knows, if they play the game Better Person, this might lead to EXP farming in the form of charity.
#gameficatio12 is the road to this video!
Santa Catarina, Brazil tambem! #gamification12
This guy is insane. He should be locked in a room with padded walls and soft foods.
@Yekolf You could say that, but think about what he's getting at. His point is in the last 2 minutes. "It's gotta come, who is going to stop it?" His exaggeration was more realistically used as an attention grabber for his point. Take it as a challenge or realization of how much potential these types of systems have. Right now the people who have the power are the Advertising companies, If skilled game designers are able to take charge then what you have is a force more powerful than religion.
@dice568 So says the possible Dice employee. I'm on to you, Jesse Schell...
#gamification 12 - Canada in the house :)
@utubeaccount00 that's not what he is doing. these aren't game ideas for the future this is parody with a pertinent point, how do you not see that?
Interesting but is scary because of no privacy. I don't think I would like to state to be directly motivating me.
Brought here by YOUR MOTHER. - Very Interesting!
Me too!
#gamification 12 Brought me here - Malaysia! nice presentation!
coursera brought me here ;)
#gamification12 - Portugal present!
Enjoyed watchin this again for #Gamification12 :)
#gamification12 Brasil, Rio de Janeiro. Great Video!!
#gamification 12
+20 points to all of you from Denmark!
ah, "better people". by whose judgement exactly?
drella8, agreed. he's described an annoying, invasive, commercial horror. why would we want to be tracked? no thanks.
Another #Gamification12 student. Hello from Croatia :)
@Ultrevor Its not impossible, since it will bring a lot of money for companies and as you know like with cancer studies vs apple technology: Nothing is impossible if you have greedy companies behind you :)
@Yekolf yep - get job done an be fun. But still achievement is pretty uncertain thing to bet all game glory on it. There are lot of aspects in games that needs to be taken into account. For example communication, aesthetics and involvement (if one can get interested in a game at all).
Anyway motivation for long term playing seems comes from psychological insecurities so using tricks here is pretty useful as you can kick poor things one more time and be off without problems. No psycho-police..
#gamification12 Germany! Luv that course
Ciao from Philadelphia! #gamification12
that's stressful ...
Watch black mirror - 15 million merits
It does sound revolting. And yet it will happen because we, irrational human beings, simply love shooting ourselves in the foot.
zdravim, aj ja som zo Slovenska :) mas twitter? zacal som dnes s tym Gamification kurzom na Coursera, je to dost zaujimave :)
What a crappy future world....
I would kill myself if get points every time I take a dump.
hellification
#gamification12 South Africa!
So the Government and my employers are going to find a new way to manipulate my behaviour....great, well at least it beats police shooting at me.
Well, this hashtag will surely be present in Internet for few weeks ;) #gamification12
#gamification12 here too! :)
#gamification13 - Germany "Hello world"
btw any tipps?
#Gamification12. This video shared a really scary point of view. Hopefully like he said, maybe they will inspire for us to be better people than the cross commercialization.