I love how people have broken down Pyraminx so much that you can use the same solution, but if you rotate the puzzle slightly it becomes a different method to solve it. For example, Pseudo-V becomes one-look top-first with guaranteed AUF if you rotate it so the unsolved V corner is on top.
Pseudo V! I'm curious as I like the idea, to do you think it would be worth creating recognition references and going hard into pseudo V sets? Instead of intuitively doing it? I'm not sure how beneficial it could be for making Vs easier, and what it would take to open enough cases to have multiple solution options per solve. But the standard set of algs with a ton of alt recognitions sounds potentially cool and like something I'd enjoy. Plus I don't think refs exist and that would be fun to make
I really needed this video but I didn't know! Thanks Harsha!
I love how people have broken down Pyraminx so much that you can use the same solution, but if you rotate the puzzle slightly it becomes a different method to solve it. For example, Pseudo-V becomes one-look top-first with guaranteed AUF if you rotate it so the unsolved V corner is on top.
Pseudo V!
I'm curious as I like the idea, to do you think it would be worth creating recognition references and going hard into pseudo V sets? Instead of intuitively doing it? I'm not sure how beneficial it could be for making Vs easier, and what it would take to open enough cases to have multiple solution options per solve.
But the standard set of algs with a ton of alt recognitions sounds potentially cool and like something I'd enjoy. Plus I don't think refs exist and that would be fun to make
Doing it algorithmically wouldn’t really be helpful. Once you can get your recognition Down it become easy to do intuitively
how is this different from your existing tutorial
The 3 sticker recognition part. The beginner method is the same
Is the weilong your main now?
No, I main the Stevens YLM still