this tiny bug almost RUINED my precision platformer | BUMBI devlog

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  • Опубликовано: 29 дек 2024
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Комментарии • 72

  • @samyam
    @samyam  9 месяцев назад +11

    wishlist BUMBI store.steampowered.com/app/2862470/BUMBI/

  • @PatrikBergsten
    @PatrikBergsten 9 месяцев назад +41

    Making a platformer is easy! Making a good platformer is the Dark Souls of programming!

  • @thegooseshow2691
    @thegooseshow2691 9 месяцев назад +10

    I love how you point out every problem and give the solution to it but the real solution you give is just always GET GUD lol

  • @8bitenial313
    @8bitenial313 9 месяцев назад +4

    2:15 Welcome to development, dear.

  • @foxhollowgames
    @foxhollowgames 9 месяцев назад +4

    Oh gosh i feel your pain so badly. Collisions in GM are ROUGH.
    Thank you for sharing your process and can't wait for the full release!

  • @Bekah_Penguin
    @Bekah_Penguin 9 месяцев назад +2

    Game dev is so much work!

  • @kamioodev
    @kamioodev 9 месяцев назад +15

    The Bumbi sound is so addictive

    • @samyam
      @samyam  9 месяцев назад +2

      haha thank you that's my voice xD

    • @MattJusChill
      @MattJusChill 3 месяца назад

      Ikr

  • @rickloyd8208
    @rickloyd8208 8 месяцев назад +2

    Have you considered using a circular collider instead of lines? Also, think about using two of them: one for jumping, larger than the character, and another for enemies, smaller than the character. This should eliminate any feeling of unfairness in the platformer. Good luck with your game!

  • @moneypits
    @moneypits 9 месяцев назад +1

    Good luck with it! Watching with interest :)

  • @Gbtx6
    @Gbtx6 9 месяцев назад +3

    Got featured in this video 😎 ty!
    Playing bumbi has been a lot of fun, and watching it receive all these great updates has been awesome.
    Please wishlist BUMBI! it'll be worth it, I promise!

    • @samyam
      @samyam  9 месяцев назад +1

      Thank you 😁

  • @dibaterman
    @dibaterman 9 месяцев назад +9

    Is there a reason not to do radial detection? Oh maybe it's different in GM... hmm.

    • @samyam
      @samyam  9 месяцев назад +6

      I didn’t even know about that 😂

    • @SeaWasp
      @SeaWasp 8 месяцев назад

      @@samyam I used to use game maker just past when YoYo Games took it over. It lost its luster for me after the studio versions. It's just a matter of writing if thing is within range of player, then flag a collision.
      I believe there's a function called distance_to(), or you could write col_radius = sqrt((self.x - objThing.x)^2 + (self.y - objThing.y)^2)) where col_radius is a variable you calculate constantly in the step event of your player object, and build from there. Alternatively, trigonometry can go a long way, too!

  • @E_Fig05
    @E_Fig05 9 месяцев назад +5

    I haven't seen your other devlogs, but Bumbi (Or the main character, I don't know if they're named Bumbi) is adorable. Just a cute lil' guy.

    • @samyam
      @samyam  9 месяцев назад +1

      Thank you! shout out to dani-maccari.itch.io/ for the character art

  • @Incognian
    @Incognian 9 месяцев назад +1

    fixing 1 thing breaks 10 other things sounds about right

  • @harishsanjay9304
    @harishsanjay9304 9 месяцев назад +5

    daamn i was just thinking about your channel and you randomly popped up

  • @plasticflower
    @plasticflower 9 месяцев назад +8

    It bothers me how there's always a gap between the player's feet and the ground. Maybe it's not as bothersome when actually playing the game? But here it looks off.

    • @samyam
      @samyam  9 месяцев назад +1

      It’s not as noticeable in game, but I’ll look into that thank you

  • @CrossCoderDev
    @CrossCoderDev 9 месяцев назад +2

    Platformer hard to make.
    Guess we have to git gud.
    Wishlist Bumbi.

  • @aussiescorner3954
    @aussiescorner3954 8 месяцев назад

    Been watching a lot of your videos as of late and gotta say i'm learning a lot and having a lot of fun working on projects of my own. Keep up the good work. +1 sub, +1 wishlist

    • @samyam
      @samyam  8 месяцев назад

      Thank you I really appreciate it 😄!

  • @Allonsy_TZ
    @Allonsy_TZ 9 месяцев назад +2

    ALL HAIL THE RAGE BUMBIII

  • @KotCR
    @KotCR 8 месяцев назад

    You need to add an option that gives the player character constantly flailing arms for shits and giggles when running around 😆.
    Bonus points if they get stuck on obstacles, get shredded, and then regrow back.

  • @LenteGameDev
    @LenteGameDev 9 месяцев назад +9

    WISHLIST BUMBI

    • @samyam
      @samyam  9 месяцев назад +1

      😎

  • @DreadKyller
    @DreadKyller 2 месяца назад

    There's a reason most modern platformers have abandoned the "shoot a ray out" method of collision detection, and now you know it :) Unfortunately GM collisions can be notoriously difficult to get working good outside simple conditions.

  • @rodrigoalves8440
    @rodrigoalves8440 9 месяцев назад

    i wishlisted because of the song at the end

  • @AIAdev
    @AIAdev 9 месяцев назад +1

    I love bumbi and you should too

  • @lordfrazao1026
    @lordfrazao1026 9 месяцев назад

    It looks cool (and stressful lol). I hope everything goes well with your game, I tried to get into the game dev field but unfortunately in my country making a living from games is still a reality for very few. In the future, if everything goes well, I will try again.

    • @samyam
      @samyam  9 месяцев назад +1

      Thank you, you got this!

  • @AllOfTheAbove777
    @AllOfTheAbove777 9 месяцев назад

    We need to find a way to get Dashie to play this. Also I know how you feel when you try to fix one thing and breaks all everything else. 😅 2:54

  • @MattJusChill
    @MattJusChill 3 месяца назад

    Cant wait to play it
    Ahhh

  • @YGDEV69
    @YGDEV69 9 месяцев назад +1

    I like your glasses look 😂.

  • @Aserenesnow
    @Aserenesnow 9 месяцев назад

    that GET GUD makes sense 🤣

  • @sleepynet13
    @sleepynet13 9 месяцев назад

    this is why i love gdevelop

    • @samyam
      @samyam  9 месяцев назад +1

      either engine will need a lot of tweaking for platformers eitherway

  • @nottheimpostor
    @nottheimpostor 9 месяцев назад

    i think it would be better you use place_meeting(x+value,y+value,obj) to check for collisions. (value is optional)

  • @anonymone453
    @anonymone453 9 месяцев назад

    Did you consider just using a smaller hitbox check for death objects?

    • @samyam
      @samyam  9 месяцев назад +1

      That’s what I ended up doing but with raycasts

  • @SAMJEET0
    @SAMJEET0 9 месяцев назад

    Omg samyami really wanna play that game it looks awesome don't listen to the ppl who say it's bad I've always wanted to become a game dev that's why I watch ur inspiring videos but I don't have a computer only an Ipad and a phone so yeah🎉🎉🎉

    • @samyam
      @samyam  9 месяцев назад

      thank you! there are a lot of learn coding apps on ipad to help get you started! you can search “learn coding” or “learn coding kids” which has more visuals on the app store

    • @SAMJEET0
      @SAMJEET0 9 месяцев назад

      @@samyam tysm

  • @kennethbailey9802
    @kennethbailey9802 9 месяцев назад +1

    added!

  • @myk3l9675
    @myk3l9675 9 месяцев назад

    Random algorithm juice!!!

  • @zozonias
    @zozonias 9 месяцев назад

    BUMBI

  • @tobiasceccardi6449
    @tobiasceccardi6449 9 месяцев назад +1

    why not a hitbox? genuine question haha

    • @samyam
      @samyam  9 месяцев назад

      It's not accurate enough, I need to know at almost every corner what the player is colliding against to adjust against the slopes/angles and wall jump / slide etc

  • @Hoang-QuanDINH
    @Hoang-QuanDINH 7 месяцев назад

    OK, make sure that the game is harder.

  • @moonsliced
    @moonsliced 9 месяцев назад +1

    I really like the concept for this game but I feel like it doesn’t have an identity of its own. A coherent art-style can go a long way!
    I get that it’s still early in development but I feel like you will reach a whole lot more people if the game looks more professional
    excited to see where this game goes!

    • @samyam
      @samyam  9 месяцев назад +3

      Thank you. I am updating the art a bit now making it more coherent and aligned, but the mood will stay the same - going for a doodle vibe. What parts of it doesn’t seem professional/coherent?

    • @akitaropiquet7580
      @akitaropiquet7580 9 месяцев назад +1

      @@samyam i like the doodle vibe, it gives Bumbi its identity & makes it unique.

    • @IntrepiduSoft
      @IntrepiduSoft 9 месяцев назад

      Obviously you need to hire an artist with a degree in professional doodling 😆 just kidding

    • @moonsliced
      @moonsliced 9 месяцев назад +2

      ​ @samyam whoops sorry i didn't see that you replied
      I guess I meant consistent rather than coherent
      looking at Fancy Pants Adventure (specifically world 2), even if the art is literally just stick figures and Flash drawings, all of the levels feel grounded in the same world, while still being distinct enough from one another to provide visual interest.
      when I was watching this it just felt distracting that the player was low res pixel art, the background was a very clean looking tile, the spikes and ground have really thick lines, and the portals have a super sketchy and wobbly animation
      obviously none of these things are bad on their own, (pixel art can look really good and I personally really like how the portals look), but they all kind of clash to make it look really chaotic.
      there is no one rule for how to do game art, but my advice is to just lean really hard into one style. If you want it to look super chaotic and interesting, go all the way (for example: cruelty squad or any Basquiat painting). If you want it to look like some random doodles in a school notebook, draw loosely and quickly with a limited color palette.
      anyways i'm just a random internet person with no idea of what your plans are for this game, so take all of this with a pretty hefty grain of salt
      plus, the visuals are meant to enhance and complement an already good game, so don't put a huge amount of effort on visuals for now. I only commented about it since art is one of the only things I'm knowledgeable enough in to give feedback for
      i fully trust whatever you believe is right for the game so just do whatever. this is my opinion.

    • @samyam
      @samyam  9 месяцев назад

      Thank you!@@moonsliced Yes, I am changing the character right now and am making the world seem more put together. Appreciate the advice

  • @superfruit190
    @superfruit190 9 месяцев назад

    BUMBIIIII

  • @RandomPerson-c5w
    @RandomPerson-c5w 2 месяца назад

    The artist of this game is my brother yippee :3

  • @ContenterDEV
    @ContenterDEV 9 месяцев назад

    good

  • @iiropeltonen
    @iiropeltonen 9 месяцев назад

    Should have an MMORPG. Would have been easier.

  • @LexxGee1234
    @LexxGee1234 9 месяцев назад

    This can be remade in GD

    • @sleepynet13
      @sleepynet13 9 месяцев назад

      stop talking about gd everywhere.

    • @LexxGee1234
      @LexxGee1234 9 месяцев назад +1

      @@sleepynet13 Why not, and how does it offend you that I talk about Geometry Dash?

  • @Dark-pp7qr
    @Dark-pp7qr 9 месяцев назад

    Hola

    • @samyam
      @samyam  9 месяцев назад

      hola

  • @ToonSoulsGame
    @ToonSoulsGame 9 месяцев назад

    Wooooowwwwwwww

  • @SD-Gamer
    @SD-Gamer 9 месяцев назад

    100th view and in 12 minute and 6st comment

  • @Fralleee
    @Fralleee 9 месяцев назад

    first lol

  • @TheShelfman
    @TheShelfman 9 месяцев назад

    BUMBI