Love my Amiga but Commodore reacted very late to improvements in the Motorola processor, CD Rom, graphics cards and sound cards, not forgetting Kickstart versions and Workbench capabilities. Any small advancement they made wasn't very far ahead than the previous one and they were relatively expensive. If Commodore ever makes a comeback, just like Sega, I'd buy their systems.
I always felt like they dropped a lot of animation frames on the amiga version to save disc-space, and to fit the intro music samples on. It was capable of so much more
take a look at streetfighter II turbo, or many others. animation frames were dropped from the original (the consoles had 4mb or 5mb to play with, Aladdin was only 2.6mb on the amiga). the game still runs slow on my pimped Amigas too.
You are right, the Amiga version is smaller, I wouldn't know why. And if your Vampire Amiga still runs Street Fighter with low FPS then its bad programming, its not a hardware problem. The arcade systems were all based on the same 68k, but usually had 2 or sometimes 4 68k processors, always an Z80, superior gpu and sound cards. The Amiga could never reproduce arcade games perfectly (few exceptions maybe)
@@Corsa15DT frame rate indeed has nothing to do with disk space, but what he said is not that. They drew fewer frames of animation for the character and enemies etc in order to fit everything into the disks. It was not a problem of the machine being capable of playing the frames, it is a problem of frames not being there to begin with
Yeah amiga games were 99% PAL so limited to 50hz as were all consoles in PAL regions at the time, for a fair comparison the Mega Drive version should have been used
A1200 could certainly do much better than that. It could be every bit as good as the Mega Drive version with much more colour. Thing is, Virgin already had that sub-par engine developed for A500 (as seen in Cool Spot) and simply upgraded it a bit to look somewhat fancier for A1200 (as seen in Aladdin and Lion King). And yes, they could've used the "drums" channel for the fx and nobody would've complained. Now, haven't played it for ages, but I recall it had a very steady frame rate and it was very smooth. If I had to guess, it was a 50fps game and it may had a couple of spots where frames dropped, but I also seem to recall it could be ran on NTSC too and it was faster and smoother in that mode.
+amanloop Lion King does not use some old engine. Here you have interview with Dave Semmens, coder of Amiga version of Lion King: www.codetapper.com/amiga/interviews/dave-semmens/
+zarjesve2 hmmm....indeed, LK might have used a different engine then. I suppose LK too could've been even better if the programmer had more time til release. Pretty sure Aladdin used the old engine with an AGA update though. I even recall reading about it in an old mag (CU Amiga or Amiga Format).
"It could be every bit as good as the Mega Drive version with much more colour" Dunno, most multiplats are better on Mega Drive, even when compared to the more recent Amiga 1200 (which was released in 1992 versus 1988 for the Mega Drive). Aladdin but also Flink, Wonder Dog, Lion King and so on... Apparently the Amiga 1200 was a disappointing upgrade. They should have doubled the amont of sound channels and brought some actual sprites and scrollings capabilities. Also tweaked the colors flexibilities cuz apparently as it is, in dual playfield mode (like here with Aladdin), the A1200 has the same limitations as the Amiga 1000 from 1985. Of course it would have cost more (something like $1000 (or maybe more) versus its actual retail price of $600) but this way it would have been more competitive versus contemporary PCs as the latters were one of the main reasons behind the Amiga line downfall.
I wholeheartedly agree that AGA could've been better. Now, all those games you've mentioned are indeed better on MD. But that's because they were ported over from the sega console to the Amiga. And there's a trend here. Almost everything ported from the Amiga to MD is superior on the Amiga and vice versa. Sprites on AGA weren't so bad, you could fill the whole screen with just 5 of them (64 pixel width and infinite height) and you'd still have 3 to spare iirc. In dual playfield you would have 32 colours and with copper changing them on the fly , you could have more that 256 colours and things would still move at full rate. So, it was more a matter of programmers not spending much time porting the games on a dying platform rather than the hardware at hand. Of course it's also true that Amiga hw has always been much harder to program to get the best result compared to a much more straightforward MD with parallax and 80 sprites ready to go.
"Almost everything ported from the Amiga to MD is superior on the Amiga and vice versa" Except Amiga games are usually good on MD, sometimes better that the originals, while MD games (or arcade ports) are usually bad on Amiga. Ultimately it doesn't matter about existing examples as some of them are just unrepresentative, but what matters is the actual overall capabilities and in most game genres (shooters, beat 'em ups, run 'n guns, platformers...) the Mega Drive hardware is better not to mention better controller and better media (cartridges > floppy disks). Most if not all Amiga games can be done on Mega Drive, many of them with improvements during the transition (Ruff 'n Tumble, Turrican II, etc) while the Amiga couldn't handle Mega Drive games such as Streets of Rage 2, Alien Soldier, Sonic 3 & Knuckles, etc. But this doesn't make the Amiga any less impressive, it's a fantastic machine for its time, maybe even the most impressive hardware of its generation all things considered but facts are facts.
Good eye. Genesis seems to be missing (or uses less) the flying sand/skidding stop. And is also missing the cartoony swipe when Aladdin swings his sword.
It's amazing to think this was cutting edge at the time. Just sounds and looks dodgy now. Having said that, it would be playable. I find 2d games like this age better than , say, early 3d games on the PS1.
Yeah, 2D games definitely aged better than early 3D games on the PS1, but early 3D games on the PS1 looked a LOT better than early 3D games on PC. Wasn't until 1996 that the first dedicated 3D card came out for PC. The 3DFX Voodoo 1, there were graphics cards before that which could do 3D, but they also did 2D, the Voodoo 1 only concentrated on 3D, you still needed to have a 2D card to use it. Made games look a lot better than software rendering for sure.
2D games were mostly artistic, when even the earlier version of 2D Sprites retained some details that were missing in some 3d games from PS1. To me, those were more "abstract" , while 16bit consoles had amazing detailed pixel art graphic. Of course they are still a pleasure to see: those are work of art for the details they managed to put in so few pixels.
The Amiga version was released by Virigin only in PAL regions so it makes no sense to compare with the 60hz Genesis for NTSC. The drop in frame rate and smoothness would be visible between the Genesis version and the PAL Megadrive version the later of which the Amiga version was converted from.
Depends on the game type or more importantly the coding team, this game is definitely better on Gennie over the A1200 in every category (music is subjective) as you say. But something like Super Stardust is no hope on the Genesis at the same level, too many colours, too many objects, too much detail, then there's the tunnel sequences. Genesis would even struggle to do the A500 version to same level.
Sound is definitely much better on the Amiga. Graphically, they seem almost identical in level 1. In level 2, the Amiga version has less rough dithering and smoother gradients. BUT the Genesis has moving clouds....
For games the Amiga wasn't the best but its not all down to the machine. Megadrive was big money and developers spent more time on it (they needed to to get it published), the Amiga was a rush port and was only available on A1200. Given enough time and money the Amiga version could have been better. The PC's at the time had more power so a straight port would run perfect without spending time fine tuning the code... To prove a point Street Fighter 2 was atrocious on the Amiga, even the AGA version... the consoles at the time were much better at sprite animation and didn't have US Gold knocking out most of there titles. I had an Amiga 600 and loved it, mainly for the piracy... X-Copy all the way!!!! It wasn't quite a SNES or Megadrive but it had a great library and superior sound :)
@@jozefkovac7036 Amiga was created in 82/83 presented in 84. Megadrive was 90s affair. To think that 10 year old hardware could compete still was testament to amiga design and being light years ahead in its structure.
@@ccdmn1557 you have absolutely no concfpt when Amiga was designed and debuted. I suggest yo u read about it. Dotn talk about stuff you dotn have any. knowledge l.
@@markoragnos6757megadrive technologies were available even before Amiga was presented. It's just tilemaps, a sprite system, a psg and an fm sound generators plus dac capability in the last one and a DMA unit in the vdp. So the differences in the machine respond to design choices and don't reflect technological breakthroughs or advances. The video chipsets in Amiga were specifically designed for the Amiga and its feature set was chosen. The Genesis VDP was also designed by Sega choosing what to implement. As a result one should not be surprised that Amiga is great as a general purpose computer, great for productivity with some gaming capabilities while the Megadrive is a great gaming system with lesser capabilities for productivity... Its a matter of focus in the design.
I hate to say it, but I prefer Sega version for sound as well. Not just for graphics. It totally sucks that on the Amiga, one of the music channels, is constantly interrupted and muted by SFX. Also they chose to interrupt the channel that plays the leading voice out of all things. Totally ruins the experience for me.
I owned a megadrive growing up and loved this game! but I have to hand it to Amiga. The musical scores and sound kicks ass compared to GEMS megadrive version (due to the fact megadrive could only handle 8 tracks before consuming a lot of the memory) and also the picture quality is more vibrant and clear. Excellent on both no doubt though!
The Amiga music is higher quality in terms of processing but even then there is a lot of clipping. Also the actual music and synth sounds are pretty lame sounding. I absolutely love Amiga but in this case Sega definitely wins
It's only four voices. There are moments when you have some sound fxs and the music almost completely mutes for the fxs to play... I rather have my 16 bit game playing music and sounds at the same time with no trouble even if it sounds like a retro 16 bits arcade...
Actuelly Genesis can display much over those standard limits (61 onscreen colors out of 512color). By using shadow/highlight modes as well raster/copper tricks, Genesis can shown much more than 512 color palette. Far from all games used it.
+ShadowWolf_32 Really? To me it sounds like the Amiga is fighting to play the audio between like 2 or 3 channels, and the Sega just sounds better in general.
I can hear that now that you mention it, but the music itself, the style, sounds better. Whether it fits entirely with the game.... that's a different story.
+ShadowWolf_32 They could have made it much better with the music in the Amiga version. Like keeping music to 3 channels and sound for 1, not mix them. But the worst mistake they made is letting the carrying instrument (or whatever to call it, the one that sort of makes the music) be silent when a sound effect is played. It would be more ok if the sound replaces drums or something less noticable, but they didn't, for some reason. This music issue is why I haven't longplayed this game yet, as I find it sooo annoying, and don't want to record with just music on.
+I AM IRONCLAW! I suppose it could've been worse, they could have had the music or sfx only option. Or perhaps the musician felt more comfortable working in 4 channels, I wouldn't be surprised if he initially used 3 but the end result wasn't up to task.
GuruMediator They could be ok with using all 4 channels for the music, but at least have the sound effects use one of those channels that isn't that important to the music, like drums or whatever, and not cut of the main leading instrument. If the main leading instrument wasn't cut off all the time, it would be 5 times better and much less noticable.
I remember the time when I had to choose between the Sega Megadrive and the Amiga 500. It was rather easy as the cartridges were 60$, and The Amiga games were basically free. I remember having hundreds of games, so I needed a filing system after a short while.
Jan-Erik Sandli I made a similar choice when I got my Amiga 1200. I was really after a Mega Drive after playing my cousin’s. I remember saving up my pocket money for it. But my dad suggested I get an Amiga instead. I’m glad I listened to him as I’ve got some great memories from those days.
Doesn't matter now, but one of the reasons the Amiga failed was because developers dropped it, since we all thought games were basically free. We pirated, they couldn't make any money, and just moved on. I only have licensed games for all of my systems now. Still doesn't matter. Kinda sad though. The miggy was a beautiful system.
the Amiga version have by far better music and sfx, but the sega version is smooth, runs at 50 fps vs Amiga runs at 25 fps, yet I think the Amiga version is the best
@@Troll_Ha yes in the Amiga soundFX effects pauses music but this is mainly in the level "sultan dungeon" where the sfx pauses the music a lot, is more noticeable on emulators than on a real Amiga 1200 btw,anyways the Amiga music s far better than the original sega version, the perfect Aladdin version should be the sega version with the Amiga music and SFX and of course without those pauses
Im sorry Amiga fan boys, but you really are giving the system too much credit here. Disclaimer: I was an Amiga developer, I know the hardware quite well. By the time the Genesis/Megadrive came along, the AGA chipset was looking very dated. Particularly the Megadrive is capable of more hardware sprites, with their own palettes, and also several hardware layers of parallax. The Megadrive could also do tilemapping in hardware, whereas the Amiga has to do this in software using the Blitter. Overall, for this type of game, the Megadrive hardware wins.
So you could be one of those horrendous and lazy dev. You looked down on Amiga too much, either that or you probably think you knew the hw well. Just take a look at all those well done games like Shadow of the Beast. Beats Genesis anytime.
@@rtc3000 Waa waa waa.. another mindless fanboy. There were some things the Amiga was better at, there were some things the Megadrive was better at. You probably have no experience of programming which is why you're quick to throw insults. Not that I really care.
@@jaycee1980 I apologize for being mean in my comments. I can see that some dev are butchering games and sort of frustrated by it, be it for Amiga, Sega or even PC. My point is every console can be optimised, even Atari 2600 can have fab games developed with dedications. I have not touch Amiga for decades... dont think I can be called a fanboy for Amiga. But a Ryzen fanboy.
The Amiga only really bested the Genesis in sound. If this was a Sega CD game and it was well written for the Sega CD, the Amiga probably would have looked terrible in comparison. The sound would have been pretty much similar too.
I love(d) this game on my A1200. That said, the Mega Drive version is predictably smoother and a more complete product. Not so strange considering the Mega Drive just has a better graphics chip for gaming purposes. Oh, what a lost chance the A1200 was - the CPU was fine, but the memory was way too slow and the AGA chipset just didn't offer enough extra oomph for games to beat the 16 bit consoles. The A1200 version does have much nicer music though IMHO (when you can hear it :S). It's a shame they did such a lousy job on choosing which channel to play the SFX on though, it really interrupts the flow of the music quite a lot. I do wonder why the Amiga version runs at 25FPS though and at a reduced resolution, there is not that much happening on the screen - there are plenty of Amiga games that show at least this many objects on screen and do run at 50FPS.
You should make a comparison between the Amiga and the DOS PC version now to see if the framerate increases (and to see if the music differs, because the only difference I've found is that on PC there isn't any problem with the music playing while sound effects are playing too, but the overall audio quality may be lower on PC) Anyway, this game was made FOR genesis/megadrive, amiga/PC versions are just ports (they're not bad thought, but it could have been WAY better ^^)
the genesis game was beast back in 93. still when i play it i look at the details and go. wtf there is a actual genesis hidden in the background. Aladin on the sega genesis could stand with the greatest looking snes games and even pass for a neo geo game. at times the genesis justr began to look outdated and sounded like shit, then there came developers like treasure to show how the system looks and sound when you use it right. even the latest sega genesis games almost look impossible. Just look at a ristar, dynamite headdy,aladdn or gunstar heroes and then you think.. wich colour limits, wich sound limits.
When you play it on an actual Amiga though it's smoother than what's in the video. Maybe the Amiga version was played under emulation and the settinga were a little out?
The 1200 was miles better than the megadrive....but when you put version of the same game next to each other they were not designed for the amiga to begin with so tended to be rushed...the amiga games you can't get on the mega drive are faaaaaar superior in both graphics and especially sound...god just look at cannon fodder :)
The Mega drive version wins hands down smoother framerate and better graphics. The music comes down to personal preference but I prefer the Mega drive version in every department including music and sound effects. Nice comparison though and it's a good game on either platform if Amiga was your main gaming machine at the time this would have been a good purchase
WOW the Amiga version is a rush job. In advance I figured: "Obviously the A1200 will take this, whereas the actual comparable Amiga, the A500, didn't even get the release'. But no. Sega version all the way. Better parallax scrolling and event decent samples. FM synthesis is terrible, but I guess some people like it. The A1200 version is something that would have been doable on a 500.
Genesis wins by more graphic details and animations but it's fair fight :) amiga got great sound plus black bar with well animated Ginie face. I miss that animated backgrounds small details.
I don't mean to be argumentative, but the Amiga version seemed to have more animation in the characters... not by much, but noticeable. And the overall graphics on the Genesis seem a bit more... not sure if blurry is the word, but just not as sharp.
What a shame about the AMIGA having a top bar instead of being overlayed on a full picture as the graphics themselves are stunning probably sharper than the SEGA one but it's ruined by how they did the score as the AMIGA was capable of doing the same as the SEGA one. The scrolling is also better on SEGA and dare I say it the original tunes "the rock ones not level 2 I think it's the one on the carpet not sure" although the in film tunes sounded better on AMIGA. If it was a real port straight from the Megadrive version with the improved graphics brightness it had already as well as SEGA's scrolling rather than a lazy PC port it could have been better than it was but as it is I think SEGA has the edge. I also don't like the SFX and Music tripping out each other as the AMIGA was capable of not doing that plus the A1200's had Fast RAM addons which can fix that on the machines which have it. It also should have had a pre WHDLoad HD mode for being a game of the time which by default they take advantage of the Fast RAM. On the second level they also cocked up on the AMIGA by cutting off the blue Aroura which had moving clouds on it in that area on the SEGA and enlarged the purple so the moving blue layer was completely missing.
do not think it is very wise to compare a computer with a console, the Amiga kicked any PC or Macintosh (much more expensive) the Sega was well thought out and a success in video games
Once again Mega Drive (Genesis) beats the Amiga hands down! fullscreen, better graphics, more scrolling layers, smoother game, better controls, consistent audio... and, of course, no loading/disk swapping. It's a very similar case to Alien3 with a Mega Drive version being like an arcade game compared to the Amiga one! I'm a huge fan of both systems but I noticed that many people are delusional/very wrong when it comes to hardware comparisons. It's not just about a few isolated specs (which, for some, can be misleading. SNES' resolution for instance) but about how a system works *as a whole* and the Mega Drive often tops its contemporaries due to how well it is balanced overall. And don't forget that it has two (underrated) hardware expansions, the Mega-CD and the 32X, which further increase its capabilities! The 32X already has some great games (Virtua Fighter; Stellar Assault; Tempo...) but it's a crime that it wasn't pushed further given its untapped potential. And same can be said about the Amiga CD32...
Problem was that too much piracy happened on the Amiga so less effort went into the quality of the ports, being that this was the A1200 version of the game, that should've easierly beat the Genesis version with the power the A1200 had.
@Paul I don't agree. I have an A4000T and an A1200 on the table in front of me. Amiga AGA as a games machine was underpowered. What made Amiga shine was when you upgraded and used it for home use. Even in early 2000s Amiga was able to satisfy my needs. email, ftps, web browsing, irc, icq, msn. I also remember that my Amiga was the only computer around that could play divx videos without skipping frames in around 98, 99, 2000. But AGA was underpowered compared to its rivals and Paula unchanged since 80 was not enough with only 4 channels.
Ancalimon AGA wasn't what it should've been which was the AAA chip but it wasn't underpowered and was more than capable of beating the Mega Drive and Snes but unfortunately games didn't really take advantage of it because it didn't sell well and then throw piracy into the mix and for developers, it wasn't worth putting much resources into it which is why most games for the Amiga 500 with some having a little patch up job using a bit of what the A1200 could do but hardly designed for it. I agree that the sound chip should of been upgrade, so should the floppy drive as well, I also think the A1200 should of happened about 2 years earlier if it wanted any chance of competing with the PC.
Even today I can't see anyone creating an AGA game or even a tech demo as smooth and richly animated as Aladdin on Sega Genesis. Let's agree on this. :) Can't find an example tech demo of a platformer that can run at 50 - 60 fps, has 256 colours and is multi parallax scrolling. I think what you claim is in theory. I really would love to see a standard A1200 (even with some fastmem) beat those machines. You are right about the floppy and it also needed to come standard with a cheap 3.5" harddrive and it should have had OS installed and some kind of WHDLoad for trackloading games.
Ancalimon Considering the cpu is a few folds faster than the Mega drive in the A1200 and the graphics chip could do more as well as more colours, the hardware is there but it came about when the Amiga was dying, most gamers had the older Amiga and the A1200 didn't sell well so we didn't really get to see what it could do which is a shame, in any case, it was too little too late for them, the A1200 should of been out about 2 years ago and when the A1200 was out, they should of been preparing for 3D graphics hardware. An hard drive a standard might of pushed the price up a bit too much but a better sound chip and double the capacity on the floppy drive should of been done. WHDLoad, I remember that and I had an 60mb hard drive in my A1200 at the time but being a kid I didn't know anything about WHDLoad, would of helped quite a lot with those big games.
+KaizerZord Not 100% true. The hardware had support for 3 buttons joystick from the beginning (pins 6, 7 and 9 on the joystick pinout), the CD32 pad with 6 buttons also could be used. Lots of games actually have 2 buttons joystick support (since the 3 buttons Amiga standard was never really used and I don't think there was ever a joystick built with this standard). Thing is, for some weird reason, Commodore stated the Amiga joystick standard was 1 button, and developers had to make games work with 1 button joysticks. People believe it's because they had lots of C64 joysticks to sell and were afraid to have them stuck on a warehouse if they changed the Amiga standard to 2 or 3 buttons. The 2 buttons standard is the same as the Master System and Atari 2-button (Atari 7800) standard. Joysticks from those systems will work on the Amiga with 2 button on dozens of games that support it (And I am nearly sure Aladdin does it :D )
+KaizerZord Not 100% true. The hardware had support for 3 buttons joystick from the beginning (pins 6, 7 and 9 on the joystick pinout), the CD32 pad with 6 buttons also could be used. Lots of games actually have 2 buttons joystick support (since the 3 buttons Amiga standard was never really used and I don't think there was ever a joystick built with this standard). Thing is, for some weird reason, Commodore stated the Amiga joystick standard was 1 button, and developers had to make games work with 1 button joysticks. People believe it's because they had lots of C64 joysticks to sell and were afraid to have them stuck on a warehouse if they changed the Amiga standard to 2 or 3 buttons. The 2 buttons standard is the same as the Master System and Atari 2-button (Atari 7800) standard. Joysticks from those systems will work on the Amiga with 2 button on dozens of games that support it (And I am nearly sure Aladdin does it :D )
Nope, A1200 only. I'm assuming it's more a memory thing, what with all the animations.. The A500 only having 512k/1MB of RAM, the A1200 having 2MB. Which is still bollocks when you look at what was possible on the A500.
@Corsa15DT In comparison to MD/Genesis here's an example - Super Stardust, an MD has no chance to replicate it faithfully, here's why - a) SS resolution is 320x266 (MD max is 320x224) b) SS has approx average 190 colours on screen with a max well over 200, MD max is 61, most MD games are usually 40 to 50 colours with a few exceptions beyond the 61 limit) c) Way too much happening on screen at times, MD would suffer a fair amount of sprite flicker and maybe some slowdown, even with less colours, some objects in tunnel sequences would need to be cut down in size. The MD would struggle to replicate even the A500 version of Stardust for similar reasons except colours, A500 Stardust is even higher resolution at 336x266. In the end though, a stock Amiga1200/CD32 was never pushed to it's limit. There are certain things that even an A500 can do better than the MD/Genesis and vice versa.
off1k, unrelated, but super stardust is not my type of game, but I don't think that 16k colors would make it much better ;) I'v been searching throuh lots of classic games, and haven't found one game that was A1200 exclusive or great. Maybe they haven't pushed the 020 AAA to the limits, but time was running them over, at the same time pentiums begun appearing, and those were 5 times faster..
+alvaro u CD game? The Amiga game came in just 3 880kb floppies. The Amiga really had a killer sound system for its time. It just trumps all over the Mega-Drive humble sound capabilities.
Sega version wins except music. Years ago I saw first Sega version, after a year I finally get version for my Amiga 1200 and I was shocked that amiga version was butchered.
That's because of two things: (1) the Genesis outsold the Amiga by a wide margin, so resources were concentrated on the Genesis version, and (2) the Amiga version was made for the A500, and the A1200 only got minor graphical upgrades from that version.
@@madhatter8508 Did Virgin eventually do an A500 conversion back in the 90s? I saw a boxed copy on Ebay so I'm really surprised as theres no mention of it on lemon amiga. I suppose it could be done on an A500 minus the parallax background and a few details here and there
@@retronostalgic I'm having a tough time finding my original source that the Amiga 500 version was developed before or at the same time as the AGA version. I've come across some old magazine articles that list Aladdin as AGA systems only, so it is possible that the A500 version was converted later. I thought my source may have been the deep dive into the cancelled Sega CD version of Aladdin, but that article doesn't mention the Amiga at all. It's even possible that the Amiga 500 version is a homebrew conversion and whatever article I read last year that said it was developed for the A500 was either deleted or corrected. From what I've found today trying to trace back my steps, it looks like the game was developed for the Genesis/Mega Drive and then ported to the Amiga 1200, DOS, Game Boy, NES, etc. That A500 version could very well be an Amiga community project.
he probably uses emulators and emulators aren't perfect, especially Genesis FM sound isn't emulated properly so you can't really judge sound quality of actual systems, rather emulators sound quality. Even later Mega Drive 2 that used ASIC sounds differently cause they made changes to sound hardware.
en.wikipedia.org/w/index.php?title=File%3AYM2612_TDM_Distortion_Example.ogg read description and you can compare SoR2 on emulator, it sounds flatter, clearer and lacking details
60% of the poor port for the amiga is the lazy developer team, other 40% is market share (return of money), both are great machines in a special time capsule!!!
1-GuruMediator you Should know that the resolution AMIGA was 320x256, while that Genesis was to 320x224, if the screen he appear smaller on the left, not the fault of the amiga 1200, but yours, that sly don't have approached 2 video correctly. 2-The Amiga's graphics was not fixed to 64 colors as the Genesis ..., but out of a palette of 4096 colors, depending on the games, they could use 32 as 200 (Jim Power in Mutant Planet, 1992 game, that not even the S. Nes managed to equalize, as contemporary number on screen!) or 128 of Shadow of the Beat, of 1989, and was the first! The 2 followed, Agony and Lionheart, probably, reached the 256! 3-You should know that both big arcade before 1993, that any Japanese Consul, although they have higher sound chip, these were used for sound effects and not for the background music in the game, offering ONLY RIDICULOUS OST, just as in this case! 4-The AMIGA 500 and beyond, has given us real SYNTH INSTRUMENTAL SONG, both in the initial menu, which during the games. 5-Oh I forgot, version AMIGA AGA 1200 ALADDIN is higher, thanks to the quality of the music in the game, compared to the ridiculous version OST Genesis! Not enough good Parallax version clouds Genesis, to be better. Here are just a few examples of how it sounded the AMIGA while we played or initial menus...!!! Turrican II-The Final Fight ruclips.net/video/SLdBw_hg6dw/видео.html&ab_channel=Kuokka77 Obliterator (IN GAME!) ruclips.net/video/EC5AkdCbjuY/видео.html&ab_channel=amigaparadise R-Type ruclips.net/video/C_MCOF3yGA4/видео.html&ab_channel=Kuokka77 Ghost Battle (level 1, IN GAME!) ruclips.net/video/XIky0N7vecw/видео.html&spfreload=5&ab_channel=Kuokka77 Menace (Intro and 1.24 in Game!) ruclips.net/video/gv-G6mp45TQ/видео.html&ab_channel=amigaparadise Jim Power in Mutant Planet(Title!) ruclips.net/video/Mp_lW3r4VX8/видео.html&ab_channel=PeppitheDog%CB%86%E1%B5%9C%CB%86 Jim Power in Mutant Planet (IN GAME!) ruclips.net/video/bTXn8TfD_ms/видео.html&spfreload=5&ab_channel=PeppitheDog%CB%86%E1%B5%9C%CB%86 Cyberblast ruclips.net/video/NqGNDT7764Y/видео.html&spfreload=5&ab_channel=Specter227 Astaroth: Beware The Angel Of Death (IN GAME!) ruclips.net/video/wJ2mZ9VhAYA/видео.html&ab_channel=amigaparadise
"GuruMediator you Should know that the resolution AMIGA was 320x256, while that Genesis was to 320x224, if the screen he appear smaller on the left, not the fault of the amiga 1200, but yours" It was not uncommon for Amiga games (on all models) to have various screen sizes, regardless of the machines native resolution, usually to keep things running smoother or for allowing extra sprites or parallax scrolling etc. So I'm somewhat puzzled by your response.
There is little to be puzzled about the resolution, I can explain easily what was going on. If the Amiga showed the black bars or in some games was not used (in this case go ahead and write the name Aladdin + AGA) in full its resolution extension, and because it was 50 Hz pal and hardly ever at 60 Hz. Both for the European Mega Drive for St. N ES European European vertical resolutions were replaced at the top and bottom, right dalle bande nere, thereby depleting the native resolution of 320x224 NTSC. Despite the problem of pal versions, games such as: Shadow Of The Beast 1.2 .3, Lionheart, Ruff 'n' Tumble, Apidya, Jim Power in Mutant Planet, Cedric and the Lost Sceptre, Menace and many dozens of AMIGA masterpieces, were in full screen! If then the mass of RUclipsrs INCAPABLE you have always shown the games mentioned by me not full screen 4\3, with the usual ridiculous contour vision to a black background, unfortunately it is bad information. So I understand those who think the AMIGA in its 200 high-Budget Games, lose with Genesis or Megadrive, but they are wrong, especially since those 200 games, were BORN as exclusive AMIGA, Mega Drive versions then RUINED (which was pretty good) and s. Nes, that the worse it got. Don't believe us? Well, WATCH Jim Power in Mutant Planet (AMIGA) if as colors (especially the background ...!!!), SOUND, graphics screen and, if lower ... to ara S. Nes! Jim Power in Mutant Planet if HE DEVOURS the Nes version s., figured that Genesis! Same thing for Shadow Of The Beast and many others, but find RUclipsrs seri, technicians, who use WinUAE Amiga emulator properly, it is not easy to find them. I luckily, being able to emulate to perfection the 3 platforms and especially the MAME, not only taste the best from each unique platform, but I'm IMMUNE to old and false beliefs of early years ' 90. Jim Power In Mutant Planet (AMIGA) ruclips.net/video/5JHIpbWdKow/видео.html&ab_channel=Al82%3ARetrogaming%26Computing Jim Power: The Lost Dimension in 3-D (SNES) (Oops, where did the COLORS, and the AMIGA's SOUND DIVINE?!) ruclips.net/video/hAth7s8Fd1U/видео.html&ab_channel=NintendoComplete
I`m sure you're making a point, I just don't know what it is. And just for the record, I`m no stranger to the Amiga or it's hardware. You mention Jim Power, which is a fantastic example of the Amiga using the entire screen area, along with tons of parallax scrolling, colours, huge objects and amazing music, not to mention it being far superior than the inferior megadrive and snes versions. And if I was to do a video of Jim Power, it would capture that reality.
But it's simple, Jim Power in Mutant Planet is just an example of 200 masterpieces made with the same care. Since the AMIGA is always underestimated while S. Nes and Mega Drive, exalted even where instead they lost, I wanted to bring my knowledge here where it serves, VS. Deside does not fall into blunders like putting a smaller screen when the only real lack Of the AMIGA 1200 version, is the fixed bar at the top because the resolution is at 320X256, how does it appear smaller? No stretch image all full screen? Yes, I guess so. I'm a technical person, not a haters come on your channel to annoy you, just to inform. ruclips.net/user/ComparandoGamesvideos?disable_polymer=1?&ab_channel=VCDECIDE
Sega version much more polished graphically and slicker. Also Sega seems more detailed. Even Sega music not bad .. but Amiga definitely better in audio dept.
dedicated games console beating a general all round computer maybe? and it doesnt even come close on the music and sound effects, Megadrive is poor in the sound dept
@@solarflare9078 What other areas did it beat it other than controls? Going back to the OP though, the 32 Bit Amiga's never had a chance nor support to show what could really be acheived. In saying all that though, I did think the MegaDrive was a magnificent machine 👍
I don't recall Commodore Amiga(s) competing so much with consoles as with Personal Computers (which they were primarily designed to be). So it would be only fair to compare Amiga versions with DOS versions of the games.
Music on the Amiga is cleary better but I play Amiga and Sega version and it looks like on the Amiga there is 25-30 fps and on Sega 50-60 fps and graphic I think is little better on Sega.
I guess if you never had the sega version and never played it or for that matter the console then or now the amiga version is good It just pales in actual comparison
Considering the A1200 is about 4 times faster than the A500, this is a poor port as the A1200 should have been much better than the Mega Drive, it had better sound chip, a lot more colours and a much faster cpu, also, for the most part, it looks like this could have been done for the A500 not A1200.
@SinistaN To be fair, considering the A500 was based on 1985 hardware, it competed really well and I do get the impression that it could have competed better if it got more time and attention with optimizing as I suspect the consoles at the time got more attention on that but that the Amiga had a lot of piracy so it's understandable. Still I found the Amiga even thought it had a weaker sound chip then the Snes actually sounded better than it with a lot of games and that's likely because the Amiga wasn't really limited in how big songs could be whereas the Snes had a limit of 65kb and even thought with clever programming you could get around that, you then had the problem of carteraged and the cost of them. As for the A1200, yeah I agree with you, it should have been a lot better and should have blown the Snes and Mega Drive out of the water for when it was released and should really be more in line with the Neo Geo if not even better.
@SinistaN I agree, the A1200 should have been released in 1990, 2 years earlier than it was released, it should've had a much better AGA system, should've had much better sound chip with at least 8 channels audio that could do CD quality sound and the floppy drive should've been double the capacity so it could store a lot of this extra contents, maybe even CD base but that might've been asking a bit too much back then, maybe even the cpu could have been the 68030 clocked at 20mhz but maybe that was asking for a bit too much with being able to keep it affordable. They wasted too much time on things like the A500+ the A600 and so on when they should've gone straight to the A1200 with better specs. The Amiga was one of the few machines that was popular, affordable and could do home computing and good quality gaming but Commodore messed it up, they didn't keep up with how things were changing even thought they started out with a big advantage at first, they rest on their laurels and paid the price for that when they could have been leaders. I don't think they would every compete with the PC in the long run as that is a different beast entirely but I suspect Commodore could have been a big player in the PC space or even been something like Apple is today. It's a shame as well because out of all the systems back then, the Amiga seems to be loved the most by fans that even to this day refuses to die and it's still well-supported on the hardware and software side, I get the impression that the upper management of Commodore didn't realize what they had until it was too late.
Amiga music is better, Genesis wins on graphics. But this was probably software designed for the A500, not making full use of the A1200 hardware. Ahh well, it is what it is.
You didn't say what spec of A1200. Any self respecting A1200 owner knows you need some FastRAM in the trap door expansion and it will essentially double the speed of the 68020EC CPU on the machine. - However, it looks like a sloppy port built - PC DOS version looks the same - lift and shift job for the computers... Sad, when you see the care and attention that David Perry put into the Mega Drive version. Mega Drive version is clearly the best.
@@GuruMediator deffo worth trying with 4MB fast ram in addition to the stock 2MB chip ram.. should smooth it up a bit. That was a cheap upgrade back in the day. In fact for hard drive users, in Workbench... the system is not very useful until you do install extra RAM. ChipRAM being graphics memory, fills up pretty quickly. A CPU upgrade would be cheating a bit and not really fair (however there are some nice modern accelerators out there that are cheaper than what was available at the time)
@@GuruMediator on PC games, you have minimum spec and recommended spec.... tends to be hidden on Amiga titles.... Frontier Elite 2. would be a good example - runs on base models, but would you want to? (Slideshow) . Aladdin should run fine on a stock A1200 if it was optimised. I think Commodore should've pushed FastRAM cards with base systems , they missed a trick there. N64 & Saturn had RAM expansions.... N64, built to a price like the A1200. .... some later games require the expansion on N64.
I always hear that about the Amiga and the ST. But maybe its time to accept the truth that it was not down to the port, maybe it was down to the platform? When has Amiga beaten an Arcade or Sega console, or even Nintendo? Never?
It beat the NES and Sega Master System versions of games fairly often, which where the Amiga's primary competition at release :P More seriously, Retro Core has a whole bunch of Arcade vs computer/console ports comparisons and in those the Amiga usually loses out to the consoles, but has in fact won a few rounds. It even managed to beat one or two Arcade versions ;)
@corsa15dt well, for one, Retro Core ranked Double Dragon 3 on the Amiga as better than the Arcade (ruclips.net/video/SjzEADOIIrk/видео.html). I'm sure he ranked at least one other higher than the Arcade version as well (maybe even two lol), but he made a LOT of these comparisons and I only checked a few of the ones I thought I remembered as scoring well.
Dutch retro guy, I just had a quick look on that game and yes, the arcade version seem to have low fps, lower than the Amiga. Never have witnessed such a thing. THanks.
Amiga 1200 hardware blows the Sega out of the water, and the Amiga 1200 version should also be superior, but it isn't. Looks to me like a lazy port. Also, although the Amiga has only 4 channel Audio, and the Sega has 6, I think the Amiga sounds better. I don't mind when sound effects cut one of the music channels during play.
Pretty much splitting hairs with this one. The one standout difference isn't actually a difference at all, but no-one really cares do they? I mean isn't half the point of these videos simply to convince yourself that your preference actually *is* the best. That "difference" that so many were so quick to jump on,...... the screen size. Thing is though the gameplay area is the same, but the Amiga has a higher resolution. Make it full sized screen and suddenly the gameplay elements change. Enemies can be seen further away, their attacks less effective, the character to screen dimensions change, etc. So it's not just simply a lazy port, it's the only way to preserve it properly.
+Matthew Leo My guess would be lack of optimization. The A1200 had an fairly impressive colour palette for it's time, sadly the machine is just plain underpowered. No HD as standard, (some models came with one, but costly) still using previous sound chip (4 channels), and CPU (14mhz) only slightly improved over older models. Not to sell it short though, Super Stardust was pretty special along with some other stand out titles.
+Matthew Leo True of A1200 AGA chip set but alot games didnt utilize it. Sega has 64 colors on screen capacity, Amiga 16, 32, 64 and so forth. More than likely this Amiga game is using either the 32 or 64 color screen mode. the Blitter chip was notorious for slowing down when higher color per screen modes were used. Unless the programmers knew what there were doing alot games were made in the 16color screen mode for speed. Of coarse the AGA games out there are nicely done. But if they made 'Aladin AGA' then it would have looked way better.
+GuruMediator The AGA chipset can show up to 256 colors on screen. The problem is that it's still using the same old slow blitter from the OCS/ECS machines. This means using 256 colors actually means lose a *lot* of speed, so games rarely used. Even with the AGA chipset, games would rarely go over 32 colors for speed reasons. The A1200 was really a lot more underpowered than most people believe. It was really "too little, too late"
The Cpu is a lot more powerful, but the bottleneck is on the blitter. It doesn't matter the CPU being that faster if the responsible for drawing the screen is still slow as snails :D
Genesis version is a little better than Amiga version.We must admit it.But Megadrive fans themselves don't admit when a game is better when it's about game like ,Shadow of the Beast,Battle Squadron,Chaos Engine,Jim Power,Xenon 2 and more.If it's true than Genesis can post 64 colours simultaneously,but no more,games like Jim Power or Shadow of The beast post one hundred colours...And some people are ready to believe that Megardrive make a better version and don't admit the superiority of Amiga computer (Graphic and sound).
+Karim Abed While I generally agree with you, I have to correct you when it comes to the palette of the Mega Drive / Genesis. Standard palette is 64 simultaniously out of 512 colours due to the tile settings. However, Sega and a few third parties actually learned how to bend the restrictions through little technical tricks, late in the life of the machine (1993 and later). There are some games that will occasionally display up to 112 colors
Ok you're right!Please show wich games prouve that you say. It's interesting.Here's It's just one game in comparaison.This game is better.Congratulation to the Genesis. A game like Chuck Rock is better on Genesis.Congratulation.Gods is better.Congratulation.But a few games even with 32 colors in the amiga was better (cf Xénon 2,Toki, speedball,Son of Chuck Rock,Turrican 1...).I thing i see what game you talk:Word of Illusion (Mickey) is one of this kind of game.Very beautifull.
Karim Abed Check out Toy Story and some ingame elements of sonic 3. these are the very first that come to my mind. I might be wrong, but I think vector man 1 and 2 have a higher than usual palette.
I had both systems back in the day so I'm not a fanboy. objectively the amiga had better sound with the Paul chip able to play very high quality samples, only in four channels though. it also had a higher resolution and more colours with HAM mode and using the copper list rainbow backgrounds. very impressive for a computer from 1986. on the other hand the megadrive was built from the ground up to be a games machine and as such has much better sprite handling and scrolling abilities. sonic and streets of rage 2 would be embarrassing on the amiga. also the md's fm sound chip definitely had a certain charm and was more suitable for games with it's 11 sound channels. sor 2. sonic and thunderforce 4 have some of my favourite game music. on the other hand, shadow of the beast and turrican 2 could never be as good on the megadrive due to those games being designed for the amiga from the ground up.
Fascinating read (I wrote the Amiga & PC music or rather converted from the original score faxed over to me!)
And a quality soundtrack it is :D
I played Amiga, PC and Sega. The Amiga and PC sound AMAZING!!
@@chrismifsud7154 Cheers, most kind! -
new YT channel! - ruclips.net/user/BobandBarnvideos
@@chrismifsud7154 Thank you, it was my last Amiga game before moving onto PlayStation etc.
Check out our new YT channel - ruclips.net/user/bobandbarn
My jaw dropped when I first heard the Amiga title music back in the day
I would have loved to see, the Amiga progress a decade longer. Had Commodore not crashed so soon. The Amiga had far more potential.
Love my Amiga but Commodore reacted very late to improvements in the Motorola processor, CD Rom, graphics cards and sound cards, not forgetting Kickstart versions and Workbench capabilities. Any small advancement they made wasn't very far ahead than the previous one and they were relatively expensive.
If Commodore ever makes a comeback, just like Sega, I'd buy their systems.
I always felt like they dropped a lot of animation frames on the amiga version to save disc-space, and to fit the intro music samples on. It was capable of so much more
Frame rates have nothing to do with disc space, more with cpu/gpu power and programming.
take a look at streetfighter II turbo, or many others. animation frames were dropped from the original (the consoles had 4mb or 5mb to play with, Aladdin was only 2.6mb on the amiga). the game still runs slow on my pimped Amigas too.
You are right, the Amiga version is smaller, I wouldn't know why. And if your Vampire Amiga still runs Street Fighter with low FPS then its bad programming, its not a hardware problem. The arcade systems were all based on the same 68k, but usually had 2 or sometimes 4 68k processors, always an Z80, superior gpu and sound cards. The Amiga could never reproduce arcade games perfectly (few exceptions maybe)
probably smaller resolution and much less colors on screen result in smaller sized bitmaps..
@@Corsa15DT frame rate indeed has nothing to do with disk space, but what he said is not that. They drew fewer frames of animation for the character and enemies etc in order to fit everything into the disks. It was not a problem of the machine being capable of playing the frames, it is a problem of frames not being there to begin with
the genesis has an amazing frame rate
@Ju Ju WTF are you on about? Yeah it is. I just played it on my Genesis not too long ago. Try harder Amiga fanboy.
Yeah amiga games were 99% PAL so limited to 50hz as were all consoles in PAL regions at the time, for a fair comparison the Mega Drive version should have been used
Must be the blast processing 🤣🤣
But typically poor sound
@@LucasJodokast PAL Mega Drive is still faster and smoother than the Amiga
A1200 could certainly do much better than that. It could be every bit as good as the Mega Drive version with much more colour. Thing is, Virgin already had that sub-par engine developed for A500 (as seen in Cool Spot) and simply upgraded it a bit to look somewhat fancier for A1200 (as seen in Aladdin and Lion King). And yes, they could've used the "drums" channel for the fx and nobody would've complained.
Now, haven't played it for ages, but I recall it had a very steady frame rate and it was very smooth. If I had to guess, it was a 50fps game and it may had a couple of spots where frames dropped, but I also seem to recall it could be ran on NTSC too and it was faster and smoother in that mode.
+amanloop Lion King does not use some old engine. Here you have interview with Dave Semmens, coder of Amiga version of Lion King: www.codetapper.com/amiga/interviews/dave-semmens/
+zarjesve2 hmmm....indeed, LK might have used a different engine then. I suppose LK too could've been even better if the programmer had more time til release. Pretty sure Aladdin used the old engine with an AGA update though. I even recall reading about it in an old mag (CU Amiga or Amiga Format).
"It could be every bit as good as the Mega Drive version with much more colour"
Dunno, most multiplats are better on Mega Drive, even when compared to the more recent Amiga 1200 (which was released in 1992 versus 1988 for the Mega Drive). Aladdin but also Flink, Wonder Dog, Lion King and so on...
Apparently the Amiga 1200 was a disappointing upgrade. They should have doubled the amont of sound channels and brought some actual sprites and scrollings capabilities. Also tweaked the colors flexibilities cuz apparently as it is, in dual playfield mode (like here with Aladdin), the A1200 has the same limitations as the Amiga 1000 from 1985.
Of course it would have cost more (something like $1000 (or maybe more) versus its actual retail price of $600) but this way it would have been more competitive versus contemporary PCs as the latters were one of the main reasons behind the Amiga line downfall.
I wholeheartedly agree that AGA could've been better. Now, all those games you've mentioned are indeed better on MD. But that's because they were ported over from the sega console to the Amiga. And there's a trend here. Almost everything ported from the Amiga to MD is superior on the Amiga and vice versa. Sprites on AGA weren't so bad, you could fill the whole screen with just 5 of them (64 pixel width and infinite height) and you'd still have 3 to spare iirc. In dual playfield you would have 32 colours and with copper changing them on the fly , you could have more that 256 colours and things would still move at full rate. So, it was more a matter of programmers not spending much time porting the games on a dying platform rather than the hardware at hand. Of course it's also true that Amiga hw has always been much harder to program to get the best result compared to a much more straightforward MD with parallax and 80 sprites ready to go.
"Almost everything ported from the Amiga to MD is superior on the Amiga and vice versa"
Except Amiga games are usually good on MD, sometimes better that the originals, while MD games (or arcade ports) are usually bad on Amiga.
Ultimately it doesn't matter about existing examples as some of them are just unrepresentative, but what matters is the actual overall capabilities and in most game genres (shooters, beat 'em ups, run 'n guns, platformers...) the Mega Drive hardware is better not to mention better controller and better media (cartridges > floppy disks).
Most if not all Amiga games can be done on Mega Drive, many of them with improvements during the transition (Ruff 'n Tumble, Turrican II, etc) while the Amiga couldn't handle Mega Drive games such as Streets of Rage 2, Alien Soldier, Sonic 3 & Knuckles, etc.
But this doesn't make the Amiga any less impressive, it's a fantastic machine for its time, maybe even the most impressive hardware of its generation all things considered but facts are facts.
Amiga is missing the footprints when walking on the sand like the Genesis version.
Good eye. Genesis seems to be missing (or uses less) the flying sand/skidding stop. And is also missing the cartoony swipe when Aladdin swings his sword.
Had both versions as a kid, both great in their own right.
It's amazing to think this was cutting edge at the time. Just sounds and looks dodgy now. Having said that, it would be playable. I find 2d games like this age better than , say, early 3d games on the PS1.
Yeah, 2D games definitely aged better than early 3D games on the PS1, but early 3D games on the PS1 looked a LOT better than early 3D games on PC. Wasn't until 1996 that the first dedicated 3D card came out for PC. The 3DFX Voodoo 1, there were graphics cards before that which could do 3D, but they also did 2D, the Voodoo 1 only concentrated on 3D, you still needed to have a 2D card to use it. Made games look a lot better than software rendering for sure.
2D games were mostly artistic, when even the earlier version of 2D Sprites retained some details that were missing in some 3d games from PS1.
To me, those were more "abstract" , while 16bit consoles had amazing detailed pixel art graphic.
Of course they are still a pleasure to see: those are work of art for the details they managed to put in so few pixels.
Genesis had packed (fat) pixel color while Amiga used bitplanes - meaning Genesis could update tile graphics MUCH faster.
What's dodgy about it?
@@lmcgregoruk what's a voodoo 1? I owned a 3DFX Voodoo and a Voodoo 2 but never a Voodoo 1.
The Amiga version was released by Virigin only in PAL regions so it makes no sense to compare with the 60hz Genesis for NTSC. The drop in frame rate and smoothness would be visible between the Genesis version and the PAL Megadrive version the later of which the Amiga version was converted from.
PAL Mega Drive is still faster and smoother than the Amiga.
so the Amiga has not only 50 frames, here there are 25 frames
The Amiga game runs with half the refresh rate of the Mega Drive/Genesis version in any region.
Amiga could easily do 60fps.
Me and Brissles used to play Aladdin on the Sega Megadrive when we were kids, remember our mum turning the game off right on the last boss :s
+Frosty "You can play it later."
"NO WE CAN'T, YOU DON'T UNDERSTAND!"
Great Mega Drive game for the hardware they had to work with. But that Amiga's sound. Wow!
Brilliant comparison - exactly what I was looking for.
Man, Genesis was far ahead of its time. Dominates every category. Graphics, sound, speed, gameplay, you name it.
Amiga is better
Depends on the game type or more importantly the coding team, this game is definitely better on Gennie over the A1200 in every category (music is subjective) as you say.
But something like Super Stardust is no hope on the Genesis at the same level, too many colours, too many objects, too much detail, then there's the tunnel sequences. Genesis would even struggle to do the A500 version to same level.
i mean it did come out like 3 years later also music is better on amiga
Sound is definitely much better on the Amiga. Graphically, they seem almost identical in level 1. In level 2, the Amiga version has less rough dithering and smoother gradients. BUT the Genesis has moving clouds....
I think genesis its better in sound, sound effects interrupt music a lot and its kinda anyoing
@@g_ato3337 Then you think wrong :)
Genesis does what Amican't
Atroceous pun.
one of the best platformers ever in my opinion
For games the Amiga wasn't the best but its not all down to the machine. Megadrive was big money and developers spent more time on it (they needed to to get it published), the Amiga was a rush port and was only available on A1200. Given enough time and money the Amiga version could have been better.
The PC's at the time had more power so a straight port would run perfect without spending time fine tuning the code...
To prove a point Street Fighter 2 was atrocious on the Amiga, even the AGA version... the consoles at the time were much better at sprite animation and didn't have US Gold knocking out most of there titles.
I had an Amiga 600 and loved it, mainly for the piracy... X-Copy all the way!!!!
It wasn't quite a SNES or Megadrive but it had a great library and superior sound :)
The Amiga was originally designed as a game console, yet it couldn't even outdo the Sega Mega Drive...
@@jozefkovac7036 Amiga was created in 82/83 presented in 84. Megadrive was 90s affair. To think that 10 year old hardware could compete still was testament to amiga design and being light years ahead in its structure.
@@markoragnos6757 You are distorting the facts. Genesis was released in 88, Amiga was released in 85. That's a difference of 3 years.
@@ccdmn1557 you have absolutely no concfpt when Amiga was designed and debuted. I suggest yo u read about it.
Dotn talk about stuff you dotn have any. knowledge l.
@@markoragnos6757megadrive technologies were available even before Amiga was presented. It's just tilemaps, a sprite system, a psg and an fm sound generators plus dac capability in the last one and a DMA unit in the vdp. So the differences in the machine respond to design choices and don't reflect technological breakthroughs or advances. The video chipsets in Amiga were specifically designed for the Amiga and its feature set was chosen. The Genesis VDP was also designed by Sega choosing what to implement. As a result one should not be surprised that Amiga is great as a general purpose computer, great for productivity with some gaming capabilities while the Megadrive is a great gaming system with lesser capabilities for productivity... Its a matter of focus in the design.
I hate to say it, but I prefer Sega version for sound as well. Not just for graphics.
It totally sucks that on the Amiga, one of the music channels, is constantly interrupted and muted by SFX. Also they chose to interrupt the channel that plays the leading voice out of all things. Totally ruins the experience for me.
you not alone man, first thing I noticed in this video and for me it also ruins the experience.
Genisis 60 FPS , Amiga A1200 30 FPS .
@Brissles. They certainly are me old matey. WinUAE & Fusion.
I prefer Genesis version for graphics, camera work, music variety, finishness and 60 fps, and Amiga/DOS for awesome tracker music.
It start to have serious differences between the 2 versions at 3:30 O_o
I owned a megadrive growing up and loved this game! but I have to hand it to Amiga. The musical scores and sound kicks ass compared to GEMS megadrive version (due to the fact megadrive could only handle 8 tracks before consuming a lot of the memory) and also the picture quality is more vibrant and clear. Excellent on both no doubt though!
The Amiga music is higher quality in terms of processing but even then there is a lot of clipping. Also the actual music and synth sounds are pretty lame sounding. I absolutely love Amiga but in this case Sega definitely wins
It's only four voices. There are moments when you have some sound fxs and the music almost completely mutes for the fxs to play... I rather have my 16 bit game playing music and sounds at the same time with no trouble even if it sounds like a retro 16 bits arcade...
fun fact the genesis had only 512 color palette and 64 colors simultaneous
Actuelly Genesis can display much over those standard limits (61 onscreen colors out of 512color). By using shadow/highlight modes as well raster/copper tricks, Genesis can shown much more than 512 color palette. Far from all games used it.
I didn't remember the Amiga version was less than 50fps. must be something wrong with the capture?
I played it a few months ago on the A1200 and I can confirm it doesn't run at 50fps, more likely 25.
aqarius.net Oki! My memory is wrong then. thanks for info :)
It runs much smoother if you have Fast Ram expansion or a faster CPU
Indeed, On a 68030 the scrolling was flawless
the Mega Drive has 68000 and runs flawlessly ;)
The Amiga sounds SOO much better, even though the Genesis version sounds more Disney/kid-friendly.
+ShadowWolf_32 Really? To me it sounds like the Amiga is fighting to play the audio between like 2 or 3 channels, and the Sega just sounds better in general.
I can hear that now that you mention it, but the music itself, the style, sounds better. Whether it fits entirely with the game.... that's a different story.
+ShadowWolf_32 They could have made it much better with the music in the Amiga version. Like keeping music to 3 channels and sound for 1, not mix them. But the worst mistake they made is letting the carrying instrument (or whatever to call it, the one that sort of makes the music) be silent when a sound effect is played. It would be more ok if the sound replaces drums or something less noticable, but they didn't, for some reason.
This music issue is why I haven't longplayed this game yet, as I find it sooo annoying, and don't want to record with just music on.
+I AM IRONCLAW! I suppose it could've been worse, they could have had the music or sfx only option. Or perhaps the musician felt more comfortable working in 4 channels, I wouldn't be surprised if he initially used 3 but the end result wasn't up to task.
GuruMediator They could be ok with using all 4 channels for the music, but at least have the sound effects use one of those channels that isn't that important to the music, like drums or whatever, and not cut of the main leading instrument. If the main leading instrument wasn't cut off all the time, it would be 5 times better and much less noticable.
LOVE my Amiga 1200!
I remember the time when I had to choose between the Sega Megadrive and the Amiga 500. It was rather easy as the cartridges were 60$, and The Amiga games were basically free. I remember having hundreds of games, so I needed a filing system after a short while.
Jan-Erik Sandli I made a similar choice when I got my Amiga 1200. I was really after a Mega Drive after playing my cousin’s. I remember saving up my pocket money for it. But my dad suggested I get an Amiga instead. I’m glad I listened to him as I’ve got some great memories from those days.
Doesn't matter now, but one of the reasons the Amiga failed was because developers dropped it, since we all thought games were basically free. We pirated, they couldn't make any money, and just moved on. I only have licensed games for all of my systems now. Still doesn't matter. Kinda sad though. The miggy was a beautiful system.
the Amiga version have by far better music and sfx, but the sega version is smooth, runs at 50 fps vs Amiga runs at 25 fps, yet I think the Amiga version is the best
Amiga version music has no overlay 😆
@@Troll_Ha which overlay?
@@aldo8589 Amiga Aladdin is laggy and the sound effects pause the music. 😆
@@Troll_Ha yes in the Amiga soundFX effects pauses music but this is mainly in the level "sultan dungeon" where the sfx pauses the music a lot, is more noticeable on emulators than on a real Amiga 1200 btw,anyways the Amiga music s far better than the original sega version, the perfect Aladdin version should be the sega version with the Amiga music and SFX and of course without those pauses
Im sorry Amiga fan boys, but you really are giving the system too much credit here. Disclaimer: I was an Amiga developer, I know the hardware quite well. By the time the Genesis/Megadrive came along, the AGA chipset was looking very dated.
Particularly the Megadrive is capable of more hardware sprites, with their own palettes, and also several hardware layers of parallax. The Megadrive could also do tilemapping in hardware, whereas the Amiga has to do this in software using the Blitter. Overall, for this type of game, the Megadrive hardware wins.
Correction: the Genesis is much older than the A1200 and has 2-3x less powerful cpu than the A1200.
Cd32 had an extra chip, wasn’t it call Alice or something but aided 3D which I’ve ever only seen the likes of Doom use it with extra memory
So you could be one of those horrendous and lazy dev.
You looked down on Amiga too much, either that or you probably think you knew the hw well.
Just take a look at all those well done games like Shadow of the Beast. Beats Genesis anytime.
@@rtc3000 Waa waa waa.. another mindless fanboy. There were some things the Amiga was better at, there were some things the Megadrive was better at. You probably have no experience of programming which is why you're quick to throw insults. Not that I really care.
@@jaycee1980
I apologize for being mean in my comments.
I can see that some dev are butchering games and sort of frustrated by it, be it for Amiga, Sega or even PC.
My point is every console can be optimised, even Atari 2600 can have fab games developed with dedications.
I have not touch Amiga for decades... dont think I can be called a fanboy for Amiga. But a Ryzen fanboy.
The Amiga only really bested the Genesis in sound. If this was a Sega CD game and it was well written for the Sega CD, the Amiga probably would have looked terrible in comparison. The sound would have been pretty much similar too.
I love(d) this game on my A1200. That said, the Mega Drive version is predictably smoother and a more complete product. Not so strange considering the Mega Drive just has a better graphics chip for gaming purposes. Oh, what a lost chance the A1200 was - the CPU was fine, but the memory was way too slow and the AGA chipset just didn't offer enough extra oomph for games to beat the 16 bit consoles.
The A1200 version does have much nicer music though IMHO (when you can hear it :S). It's a shame they did such a lousy job on choosing which channel to play the SFX on though, it really interrupts the flow of the music quite a lot.
I do wonder why the Amiga version runs at 25FPS though and at a reduced resolution, there is not that much happening on the screen - there are plenty of Amiga games that show at least this many objects on screen and do run at 50FPS.
Music seems better on the Amiga I think
Oh 100%
Hhmmm. The Miggy version looks a bit lazy. The A1200 has more juice in it than that
I have an Aladdin demo version for Amiga ECS and it doesn't differ só much of this A1200 version. So this is a lazy AGA port.
Alot of A1200 ports were very lazy :(
Where did you get the ECS demo? I thought it was AGA only
@@MrKnightbeat There was a hacked version of Aladdin made to run on ECS computers. It was missing enemies and sprite collision though iirc.
amiga is better for the sound, genesis wins for the graphics and controllers
Amiga vs genesis graphic son identicos para mi
Amiga IS better but well Game on Genesis too
Is this a PAL thing or does the 1200 just not do 50/60 frames?
+MagikGimp Not a PAL thing, A1200 can output at 50/60 hertz/Pal/NTSC, the frame rate depends on the developer.
The framerate is clearly a lot higher on the Sega. Much smoother.
Power of blast processing!!
@@alpzepta haha yup
The Megadrive clearly has shittier sound though, cos of it's legendary crappy fm sound chip
@@alpzepta I hated the megadrive's sound capability. Bloody painful to listen to
@@somemore9784 but listen to the megadrive's amateurish, ropey sound. Painful just painful....
You should make a comparison between the Amiga and the DOS PC version now to see if the framerate increases (and to see if the music differs, because the only difference I've found is that on PC there isn't any problem with the music playing while sound effects are playing too, but the overall audio quality may be lower on PC)
Anyway, this game was made FOR genesis/megadrive, amiga/PC versions are just ports (they're not bad thought, but it could have been WAY better ^^)
dos version unfortunately had screen tearing
@@petr79 I don't remember this, that may depend of the computer you're using
not on a CRT monitor which everyone used@@petr79
the genesis game was beast back in 93. still when i play it i look at the details and go. wtf there is a actual genesis hidden in the background. Aladin on the sega genesis could stand with the greatest looking snes games and even pass for a neo geo game. at times the genesis justr began to look outdated and sounded like shit, then there came developers like treasure to show how the system looks and sound when you use it right. even the latest sega genesis games almost look impossible. Just look at a ristar, dynamite headdy,aladdn or gunstar heroes and then you think.. wich colour limits, wich sound limits.
Genesis version certain has the better graphics (makes sense give it was originally designed for it). Always preferred the Amiga music though.
The best game
Amiga 1200 = 30fps, Sega Genesis = 60fps?
SEGA POWER! :)
When you play it on an actual Amiga though it's smoother than what's in the video.
Maybe the Amiga version was played under emulation and the settinga were a little out?
Amiga ~20fps, Genesis 60fps, genesis Win!
The 1200 was miles better than the megadrive....but when you put version of the same game next to each other they were not designed for the amiga to begin with so tended to be rushed...the amiga games you can't get on the mega drive are faaaaaar superior in both graphics and especially sound...god just look at cannon fodder :)
Hey nicely said!
Sega wins! :D
Lol sure...
Flawless victory.
These emus, Guru? If so, which?
Sega Genesis has better parallax scrolling. I'd still like to own a Amiga A1200.
This game was made for A500's chipset. It won't look any better running on A1200 chipset.
Amiga version is the best. Music is amazing ,much better than on Genesis.
Amiga version can't even overlay the sound effects 😆
The amiga version music has no overlay. 😆
The Mega drive version wins hands down smoother framerate and better graphics.
The music comes down to personal preference but I prefer the Mega drive version in every department including music and sound effects. Nice comparison though and it's a good game on either platform if Amiga was your main gaming machine at the time this would have been a good purchase
WOW the Amiga version is a rush job. In advance I figured: "Obviously the A1200 will take this, whereas the actual comparable Amiga, the A500, didn't even get the release'. But no. Sega version all the way. Better parallax scrolling and event decent samples. FM synthesis is terrible, but I guess some people like it.
The A1200 version is something that would have been doable on a 500.
Genesis wins by more graphic details and animations but it's fair fight :) amiga got great sound plus black bar with well animated Ginie face. I miss that animated backgrounds small details.
I don't mean to be argumentative, but the Amiga version seemed to have more animation in the characters... not by much, but noticeable. And the overall graphics on the Genesis seem a bit more... not sure if blurry is the word, but just not as sharp.
Amiga 1200 suffers of so much stuttering whereas the genesis version is buttery smooth.
Genesis is 60fps.
AMiGA RuleZ!!!
Amiga sounds better but genesis looks way better.
A1200 version is just terrible if i consider the specs of the hardware compared to the Megadrive
What a shame about the AMIGA having a top bar instead of being overlayed on a full picture as the graphics themselves are stunning probably sharper than the SEGA one but it's ruined by how they did the score as the AMIGA was capable of doing the same as the SEGA one.
The scrolling is also better on SEGA and dare I say it the original tunes "the rock ones not level 2 I think it's the one on the carpet not sure" although the in film tunes sounded better on AMIGA.
If it was a real port straight from the Megadrive version with the improved graphics brightness it had already as well as SEGA's scrolling rather than a lazy PC port it could have been better than it was but as it is I think SEGA has the edge.
I also don't like the SFX and Music tripping out each other as the AMIGA was capable of not doing that plus the A1200's had Fast RAM addons which can fix that on the machines which have it.
It also should have had a pre WHDLoad HD mode for being a game of the time which by default they take advantage of the Fast RAM.
On the second level they also cocked up on the AMIGA by cutting off the blue Aroura which had moving clouds on it in that area on the SEGA and enlarged the purple so the moving blue layer was completely missing.
Visually these are both near enough the same. But the sonically the Amiga one is way out in front
do not think it is very wise to compare a computer with a console, the Amiga kicked any PC or Macintosh (much more expensive) the Sega was well thought out and a success in video games
Yeah, see what your saying. More of a curio for me. Amiga being so much more versatile against a dedicated games machine.
Genesis wins flawless victory.
Once again Mega Drive (Genesis) beats the Amiga hands down! fullscreen, better graphics, more scrolling layers, smoother game, better controls, consistent audio... and, of course, no loading/disk swapping. It's a very similar case to Alien3 with a Mega Drive version being like an arcade game compared to the Amiga one!
I'm a huge fan of both systems but I noticed that many people are delusional/very wrong when it comes to hardware comparisons. It's not just about a few isolated specs (which, for some, can be misleading. SNES' resolution for instance) but about how a system works *as a whole* and the Mega Drive often tops its contemporaries due to how well it is balanced overall. And don't forget that it has two (underrated) hardware expansions, the Mega-CD and the 32X, which further increase its capabilities! The 32X already has some great games (Virtua Fighter; Stellar Assault; Tempo...) but it's a crime that it wasn't pushed further given its untapped potential. And same can be said about the Amiga CD32...
Problem was that too much piracy happened on the Amiga so less effort went into the quality of the ports, being that this was the A1200 version of the game, that should've easierly beat the Genesis version with the power the A1200 had.
@Paul I don't agree. I have an A4000T and an A1200 on the table in front of me. Amiga AGA as a games machine was underpowered. What made Amiga shine was when you upgraded and used it for home use. Even in early 2000s Amiga was able to satisfy my needs. email, ftps, web browsing, irc, icq, msn. I also remember that my Amiga was the only computer around that could play divx videos without skipping frames in around 98, 99, 2000. But AGA was underpowered compared to its rivals and Paula unchanged since 80 was not enough with only 4 channels.
Ancalimon AGA wasn't what it should've been which was the AAA chip but it wasn't underpowered and was more than capable of beating the Mega Drive and Snes but unfortunately games didn't really take advantage of it because it didn't sell well and then throw piracy into the mix and for developers, it wasn't worth putting much resources into it which is why most games for the Amiga 500 with some having a little patch up job using a bit of what the A1200 could do but hardly designed for it.
I agree that the sound chip should of been upgrade, so should the floppy drive as well, I also think the A1200 should of happened about 2 years earlier if it wanted any chance of competing with the PC.
Even today I can't see anyone creating an AGA game or even a tech demo as smooth and richly animated as Aladdin on Sega Genesis. Let's agree on this. :) Can't find an example tech demo of a platformer that can run at 50 - 60 fps, has 256 colours and is multi parallax scrolling.
I think what you claim is in theory. I really would love to see a standard A1200 (even with some fastmem) beat those machines.
You are right about the floppy and it also needed to come standard with a cheap 3.5" harddrive and it should have had OS installed and some kind of WHDLoad for trackloading games.
Ancalimon Considering the cpu is a few folds faster than the Mega drive in the A1200 and the graphics chip could do more as well as more colours, the hardware is there but it came about when the Amiga was dying, most gamers had the older Amiga and the A1200 didn't sell well so we didn't really get to see what it could do which is a shame, in any case, it was too little too late for them, the A1200 should of been out about 2 years ago and when the A1200 was out, they should of been preparing for 3D graphics hardware.
An hard drive a standard might of pushed the price up a bit too much but a better sound chip and double the capacity on the floppy drive should of been done.
WHDLoad, I remember that and I had an 60mb hard drive in my A1200 at the time but being a kid I didn't know anything about WHDLoad, would of helped quite a lot with those big games.
dont forget the amiga had only 1 button joysticks.
+KaizerZord Not 100% true. The hardware had support for 3 buttons joystick from the beginning (pins 6, 7 and 9 on the joystick pinout), the CD32 pad with 6 buttons also could be used.
Lots of games actually have 2 buttons joystick support (since the 3 buttons Amiga standard was never really used and I don't think there was ever a joystick built with this standard).
Thing is, for some weird reason, Commodore stated the Amiga joystick standard was 1 button, and developers had to make games work with 1 button joysticks. People believe it's because they had lots of C64 joysticks to sell and were afraid to have them stuck on a warehouse if they changed the Amiga standard to 2 or 3 buttons.
The 2 buttons standard is the same as the Master System and Atari 2-button (Atari 7800) standard. Joysticks from those systems will work on the Amiga with 2 button on dozens of games that support it (And I am nearly sure Aladdin does it :D )
+KaizerZord Not 100% true. The hardware had support for 3 buttons joystick from the beginning (pins 6, 7 and 9 on the joystick pinout), the CD32 pad with 6 buttons also could be used.
Lots of games actually have 2 buttons joystick support (since the 3 buttons Amiga standard was never really used and I don't think there was ever a joystick built with this standard).
Thing is, for some weird reason, Commodore stated the Amiga joystick standard was 1 button, and developers had to make games work with 1 button joysticks. People believe it's because they had lots of C64 joysticks to sell and were afraid to have them stuck on a warehouse if they changed the Amiga standard to 2 or 3 buttons.
The 2 buttons standard is the same as the Master System and Atari 2-button (Atari 7800) standard. Joysticks from those systems will work on the Amiga with 2 button on dozens of games that support it (And I am nearly sure Aladdin does it :D )
I have it on the cd32 all buttons work.
@@rafaellima83 Yes, I can confirm. Aladdin used the two button for weapons (sword, apples) and up to jump. I always played it with a Megadrive pad.
sound better on amiga but frame rate is better on genisis
the 1200 version looks like a 500 version. i assume its not a 1200 exclusive game!
Nope, A1200 only. I'm assuming it's more a memory thing, what with all the animations.. The A500 only having 512k/1MB of RAM, the A1200 having 2MB. Which is still bollocks when you look at what was possible on the A500.
The 1200 was far far more capable. Shame
maybe not. Show me an example of A1200 superiority? Not so many good titles out there..
@Corsa15DT
In comparison to MD/Genesis here's an example - Super Stardust, an MD has no chance to replicate it faithfully, here's why -
a) SS resolution is 320x266 (MD max is 320x224)
b) SS has approx average 190 colours on screen with a max well over 200, MD max is 61, most MD games are usually 40 to 50 colours with a few exceptions beyond the 61 limit)
c) Way too much happening on screen at times, MD would suffer a fair amount of sprite flicker and maybe some slowdown, even with less colours, some objects in tunnel sequences would need to be cut down in size.
The MD would struggle to replicate even the A500 version of Stardust for similar reasons except colours, A500 Stardust is even higher resolution at 336x266.
In the end though, a stock Amiga1200/CD32 was never pushed to it's limit.
There are certain things that even an A500 can do better than the MD/Genesis and vice versa.
off1k, unrelated, but super stardust is not my type of game, but I don't think that 16k colors would make it much better ;) I'v been searching throuh lots of classic games, and haven't found one game that was A1200 exclusive or great. Maybe they haven't pushed the 020 AAA to the limits, but time was running them over, at the same time pentiums begun appearing, and those were 5 times faster..
Genesis appears to have the graphical edge... but that music...
+Kainlarsen and is just a sincle cartridge , vs a cd game , great job sega jeje
+alvaro u CD game? The Amiga game came in just 3 880kb floppies. The Amiga really had a killer sound system for its time. It just trumps all over the Mega-Drive humble sound capabilities.
Rafael Lima there is a version of amiga cd
no
al ubaldini no there isn't. It's just so much better sounding on the amiga, like almost everything else that came on both systems (amiga and genesis)
cloud scrolling on the Genesys, slight edge in graphics, but sound on Amiga is far superior
Sega version wins except music. Years ago I saw first Sega version, after a year I finally get version for my Amiga 1200 and I was shocked that amiga version was butchered.
That's because of two things: (1) the Genesis outsold the Amiga by a wide margin, so resources were concentrated on the Genesis version, and (2) the Amiga version was made for the A500, and the A1200 only got minor graphical upgrades from that version.
@@madhatter8508 As far as I can remember there never was an A500 version
@@retronostalgic Yes there was. The ROMs are available online. It may not have had as big of a run as the A1200 version though.
@@madhatter8508 Did Virgin eventually do an A500 conversion back in the 90s? I saw a boxed copy on Ebay so I'm really surprised as theres no mention of it on lemon amiga.
I suppose it could be done on an A500 minus the parallax background and a few details here and there
@@retronostalgic I'm having a tough time finding my original source that the Amiga 500 version was developed before or at the same time as the AGA version. I've come across some old magazine articles that list Aladdin as AGA systems only, so it is possible that the A500 version was converted later. I thought my source may have been the deep dive into the cancelled Sega CD version of Aladdin, but that article doesn't mention the Amiga at all. It's even possible that the Amiga 500 version is a homebrew conversion and whatever article I read last year that said it was developed for the A500 was either deleted or corrected. From what I've found today trying to trace back my steps, it looks like the game was developed for the Genesis/Mega Drive and then ported to the Amiga 1200, DOS, Game Boy, NES, etc. That A500 version could very well be an Amiga community project.
he probably uses emulators and emulators aren't perfect, especially Genesis FM sound isn't emulated properly so you can't really judge sound quality of actual systems, rather emulators sound quality. Even later Mega Drive 2 that used ASIC sounds differently cause they made changes to sound hardware.
en.wikipedia.org/w/index.php?title=File%3AYM2612_TDM_Distortion_Example.ogg
read description and you can compare SoR2 on emulator, it sounds flatter, clearer and lacking details
the Genesis/Mega Drive versions music and sound is better more energetic and it doesn't cut out like the Amiga's
60% of the poor port for the amiga is the lazy developer team, other 40% is market share (return of money), both are great machines in a special time capsule!!!
1-GuruMediator you Should know that the resolution AMIGA was 320x256, while that Genesis was to 320x224, if the screen he appear smaller on the left, not the fault of the amiga 1200, but yours, that sly don't have approached 2 video correctly.
2-The Amiga's graphics was not fixed to 64 colors as the Genesis ..., but out of a palette of 4096 colors, depending on the games, they could use 32 as 200 (Jim Power in Mutant Planet, 1992 game, that not even the S. Nes managed to equalize, as contemporary number on screen!) or 128 of Shadow of the Beat, of 1989, and was the first! The 2 followed, Agony and Lionheart, probably, reached the 256!
3-You should know that both big arcade before 1993, that any Japanese Consul, although they have higher sound chip, these were used for sound effects and not for the background music in the game, offering ONLY RIDICULOUS OST, just as in this case!
4-The AMIGA 500 and beyond, has given us real SYNTH INSTRUMENTAL SONG, both in the initial menu, which during the games.
5-Oh I forgot, version AMIGA AGA 1200 ALADDIN is higher, thanks to the quality of the music in the game, compared to the ridiculous version OST Genesis! Not enough good Parallax version clouds Genesis, to be better.
Here are just a few examples of how it sounded the AMIGA while we played or initial menus...!!!
Turrican II-The Final Fight ruclips.net/video/SLdBw_hg6dw/видео.html&ab_channel=Kuokka77
Obliterator (IN GAME!) ruclips.net/video/EC5AkdCbjuY/видео.html&ab_channel=amigaparadise
R-Type ruclips.net/video/C_MCOF3yGA4/видео.html&ab_channel=Kuokka77
Ghost Battle (level 1, IN GAME!) ruclips.net/video/XIky0N7vecw/видео.html&spfreload=5&ab_channel=Kuokka77
Menace (Intro and 1.24 in Game!) ruclips.net/video/gv-G6mp45TQ/видео.html&ab_channel=amigaparadise
Jim Power in Mutant Planet(Title!) ruclips.net/video/Mp_lW3r4VX8/видео.html&ab_channel=PeppitheDog%CB%86%E1%B5%9C%CB%86
Jim Power in Mutant Planet (IN GAME!) ruclips.net/video/bTXn8TfD_ms/видео.html&spfreload=5&ab_channel=PeppitheDog%CB%86%E1%B5%9C%CB%86
Cyberblast ruclips.net/video/NqGNDT7764Y/видео.html&spfreload=5&ab_channel=Specter227
Astaroth: Beware The Angel Of Death (IN GAME!) ruclips.net/video/wJ2mZ9VhAYA/видео.html&ab_channel=amigaparadise
"GuruMediator you Should know that the resolution AMIGA was 320x256,
while that Genesis was to 320x224, if the screen he appear smaller on
the left, not the fault of the amiga 1200, but yours"
It was not uncommon for Amiga games (on all models) to have various screen sizes, regardless of the machines native resolution, usually to keep things running smoother or for allowing extra sprites or parallax scrolling etc. So I'm somewhat puzzled by your response.
There is little to be puzzled about the resolution, I can explain easily what was going on. If the Amiga showed the black bars or in some games was not used (in this case go ahead and write the name Aladdin + AGA) in full its resolution extension, and because it was 50 Hz pal and hardly ever at 60 Hz. Both for the European Mega Drive for St. N ES European European vertical resolutions were replaced at the top and bottom, right dalle bande nere, thereby depleting the native resolution of 320x224 NTSC.
Despite the problem of pal versions, games such as: Shadow Of The Beast 1.2 .3, Lionheart, Ruff 'n' Tumble, Apidya, Jim Power in Mutant Planet, Cedric and the Lost Sceptre, Menace and many dozens of AMIGA masterpieces, were in full screen! If then the mass of RUclipsrs INCAPABLE you have always shown the games mentioned by me not full screen 4\3, with the usual ridiculous contour vision to a black background, unfortunately it is bad information. So I understand those who think the AMIGA in its 200 high-Budget Games, lose with Genesis or Megadrive, but they are wrong, especially since those 200 games, were BORN as exclusive AMIGA, Mega Drive versions then RUINED (which was pretty good) and s. Nes, that the worse it got.
Don't believe us? Well, WATCH Jim Power in Mutant Planet (AMIGA) if as colors (especially the background ...!!!), SOUND, graphics screen and, if lower ... to ara S. Nes!
Jim Power in Mutant Planet if HE DEVOURS the Nes version s., figured that Genesis! Same thing for Shadow Of The Beast and many others, but find RUclipsrs seri, technicians, who use WinUAE Amiga emulator properly, it is not easy to find them. I luckily, being able to emulate to perfection the 3 platforms and especially the MAME, not only taste the best from each unique platform, but I'm IMMUNE to old and false beliefs of early years ' 90.
Jim Power In Mutant Planet (AMIGA) ruclips.net/video/5JHIpbWdKow/видео.html&ab_channel=Al82%3ARetrogaming%26Computing
Jim Power: The Lost Dimension in 3-D (SNES) (Oops, where did the COLORS, and the AMIGA's SOUND DIVINE?!)
ruclips.net/video/hAth7s8Fd1U/видео.html&ab_channel=NintendoComplete
I`m sure you're making a point, I just don't know what it is. And just for the record, I`m no stranger to the Amiga or it's hardware. You mention Jim Power, which is a fantastic example of the Amiga using the entire screen area, along with tons of parallax scrolling, colours, huge objects and amazing music, not to mention it being far superior than the inferior megadrive and snes versions. And if I was to do a video of Jim Power, it would capture that reality.
But it's simple, Jim Power in Mutant Planet is just an example of 200 masterpieces made with the same care. Since the AMIGA is always underestimated while S. Nes and Mega Drive, exalted even where instead they lost, I wanted to bring my knowledge here where it serves, VS. Deside does not fall into blunders like putting a smaller screen when the only real lack Of the AMIGA 1200 version, is the fixed bar at the top because the resolution is at 320X256, how does it appear smaller? No stretch image all full screen? Yes, I guess so. I'm a technical person, not a haters come on your channel to annoy you, just to inform.
ruclips.net/user/ComparandoGamesvideos?disable_polymer=1?&ab_channel=VCDECIDE
Roberto Rossi I did not stretch or alter the image, or have the desire to do so.
Sega version much more polished graphically and slicker. Also Sega seems more detailed.
Even Sega music not bad .. but Amiga definitely better in audio dept.
Megadrive beating a 32bit machine :)
MegaDrive didn't beat a 16 bit Amiga with Desert Strike.
It's all down to the talent of the Developer and deadlines.
dedicated games console beating a general all round computer maybe? and it doesnt even come close on the music and sound effects, Megadrive is poor in the sound dept
@@perihelion7445 But it did tho, especially in controls.
@@solarflare9078
What other areas did it beat it other than controls?
Going back to the OP though, the 32 Bit Amiga's never had a chance nor support to show what could really be acheived.
In saying all that though, I did think the MegaDrive was a magnificent machine 👍
I don't recall Commodore Amiga(s) competing so much with consoles as with Personal Computers (which they were primarily designed to be). So it would be only fair to compare Amiga versions with DOS versions of the games.
It is fair to compare it with everything from that era. The Genesis has 68000, the A1200 has 68020.
Most DOS games of that era were choppy, and even lame.
Music on the Amiga is cleary better but I play Amiga and Sega version and it looks like on the Amiga there is 25-30 fps and on Sega 50-60 fps and graphic I think is little better on Sega.
I guess if you never had the sega version and never played it or for that matter the console then or now the amiga version is good
It just pales in actual comparison
Amiga kicked ass , when i was a kid i usted to own an Amiga 500 when was the fuckin tits ,was awesome , it was a shame to see this company sunked.
Considering the A1200 is about 4 times faster than the A500, this is a poor port as the A1200 should have been much better than the Mega Drive, it had better sound chip, a lot more colours and a much faster cpu, also, for the most part, it looks like this could have been done for the A500 not A1200.
@SinistaN To be fair, considering the A500 was based on 1985 hardware, it competed really well and I do get the impression that it could have competed better if it got more time and attention with optimizing as I suspect the consoles at the time got more attention on that but that the Amiga had a lot of piracy so it's understandable.
Still I found the Amiga even thought it had a weaker sound chip then the Snes actually sounded better than it with a lot of games and that's likely because the Amiga wasn't really limited in how big songs could be whereas the Snes had a limit of 65kb and even thought with clever programming you could get around that, you then had the problem of carteraged and the cost of them.
As for the A1200, yeah I agree with you, it should have been a lot better and should have blown the Snes and Mega Drive out of the water for when it was released and should really be more in line with the Neo Geo if not even better.
@SinistaN I agree, the A1200 should have been released in 1990, 2 years earlier than it was released, it should've had a much better AGA system, should've had much better sound chip with at least 8 channels audio that could do CD quality sound and the floppy drive should've been double the capacity so it could store a lot of this extra contents, maybe even CD base but that might've been asking a bit too much back then, maybe even the cpu could have been the 68030 clocked at 20mhz but maybe that was asking for a bit too much with being able to keep it affordable.
They wasted too much time on things like the A500+ the A600 and so on when they should've gone straight to the A1200 with better specs.
The Amiga was one of the few machines that was popular, affordable and could do home computing and good quality gaming but Commodore messed it up, they didn't keep up with how things were changing even thought they started out with a big advantage at first, they rest on their laurels and paid the price for that when they could have been leaders.
I don't think they would every compete with the PC in the long run as that is a different beast entirely but I suspect Commodore could have been a big player in the PC space or even been something like Apple is today.
It's a shame as well because out of all the systems back then, the Amiga seems to be loved the most by fans that even to this day refuses to die and it's still well-supported on the hardware and software side, I get the impression that the upper management of Commodore didn't realize what they had until it was too late.
Amiga music is better, Genesis wins on graphics. But this was probably software designed for the A500, not making full use of the A1200 hardware. Ahh well, it is what it is.
You didn't say what spec of A1200. Any self respecting A1200 owner knows you need some FastRAM in the trap door expansion and it will essentially double the speed of the 68020EC CPU on the machine. - However, it looks like a sloppy port built - PC DOS version looks the same - lift and shift job for the computers... Sad, when you see the care and attention that David Perry put into the Mega Drive version. Mega Drive version is clearly the best.
Stock A1200
Yeah I'm sure given some extra development time they could have produced something better, always the way though, limited time and budget.
@@GuruMediator deffo worth trying with 4MB fast ram in addition to the stock 2MB chip ram.. should smooth it up a bit. That was a cheap upgrade back in the day. In fact for hard drive users, in Workbench... the system is not very useful until you do install extra RAM. ChipRAM being graphics memory, fills up pretty quickly. A CPU upgrade would be cheating a bit and not really fair (however there are some nice modern accelerators out there that are cheaper than what was available at the time)
@@GuruMediator on PC games, you have minimum spec and recommended spec.... tends to be hidden on Amiga titles.... Frontier Elite 2. would be a good example - runs on base models, but would you want to? (Slideshow) . Aladdin should run fine on a stock A1200 if it was optimised. I think Commodore should've pushed FastRAM cards with base systems , they missed a trick there. N64 & Saturn had RAM expansions.... N64, built to a price like the A1200. .... some later games require the expansion on N64.
the programmers who ported that to amiga should commit harakiri .. shamefur dispray
I always hear that about the Amiga and the ST. But maybe its time to accept the truth that it was not down to the port, maybe it was down to the platform? When has Amiga beaten an Arcade or Sega console, or even Nintendo? Never?
It beat the NES and Sega Master System versions of games fairly often, which where the Amiga's primary competition at release :P
More seriously, Retro Core has a whole bunch of Arcade vs computer/console ports comparisons and in those the Amiga usually loses out to the consoles, but has in fact won a few rounds. It even managed to beat one or two Arcade versions ;)
Name one Amiga port that was better than the Arcade, if its not too much to ask.
@corsa15dt well, for one, Retro Core ranked Double Dragon 3 on the Amiga as better than the Arcade (ruclips.net/video/SjzEADOIIrk/видео.html).
I'm sure he ranked at least one other higher than the Arcade version as well (maybe even two lol), but he made a LOT of these comparisons and I only checked a few of the ones I thought I remembered as scoring well.
Dutch retro guy, I just had a quick look on that game and yes, the arcade version seem to have low fps, lower than the Amiga. Never have witnessed such a thing. THanks.
Wow, i didn't realize the A1200 port is so bad. Not only it doesn't as smooth, it only has like 3 channels of audio?
Amiga 1200 hardware blows the Sega out of the water, and the Amiga 1200 version should also be superior, but it isn't. Looks to me like a lazy port. Also, although the Amiga has only 4 channel Audio, and the Sega has 6, I think the Amiga sounds better. I don't mind when sound effects cut one of the music channels during play.
Amiga version has more superior sound but both games are good
Mega drive with amiga sound
SEGA
Sega was console just for gaming, and 10x more expensive than amiga.Amiga winner anyway...
Amiga perfect machine
Классная игра на приставках😀😌
Genesis does !
Pretty much splitting hairs with this one.
The one standout difference isn't actually a difference at all, but no-one really cares do they? I mean isn't half the point of these videos simply to convince yourself that your preference actually *is* the best.
That "difference" that so many were so quick to jump on,...... the screen size. Thing is though the gameplay area is the same, but the Amiga has a higher resolution. Make it full sized screen and suddenly the gameplay elements change. Enemies can be seen further away, their attacks less effective, the character to screen dimensions change, etc.
So it's not just simply a lazy port, it's the only way to preserve it properly.
why so much colour dithering on the Amiga version. the aga chipset had a great palette but this game has poorer use of colour than the megadrive.
+Matthew Leo My guess would be lack of optimization. The A1200 had an fairly impressive colour palette for it's time, sadly the machine is just plain underpowered. No HD as standard, (some models came with one, but costly) still using previous sound chip (4 channels), and CPU (14mhz) only slightly improved over older models. Not to sell it short though, Super Stardust was pretty special along with some other stand out titles.
+Matthew Leo True of A1200 AGA chip set but alot games didnt utilize it. Sega has 64 colors on screen capacity, Amiga 16, 32, 64 and so forth. More than likely this Amiga game is using either the 32 or 64 color screen mode. the Blitter chip was notorious for slowing down when higher color per screen modes were used. Unless the programmers knew what there were doing alot games were made in the 16color screen mode for speed. Of coarse the AGA games out there are nicely done. But if they made 'Aladin AGA' then it would have looked way better.
+GuruMediator The AGA chipset can show up to 256 colors on screen. The problem is that it's still using the same old slow blitter from the OCS/ECS machines. This means using 256 colors actually means lose a *lot* of speed, so games rarely used. Even with the AGA chipset, games would rarely go over 32 colors for speed reasons.
The A1200 was really a lot more underpowered than most people believe. It was really "too little, too late"
The Cpu is a lot more powerful, but the bottleneck is on the blitter. It doesn't matter the CPU being that faster if the responsible for drawing the screen is still slow as snails :D
I have seen standard Amiga games with less obvious dither. When he 1200 was on store shelves I really thought it was a powerful machine.
Comrade wins every time lol
a1200 plays slow more like snes one LMAO genesis clearly had the advantage of blast processing HAHAHA
Genesis version is a little better than Amiga version.We must admit it.But Megadrive fans themselves don't admit when a game is better when it's about game like ,Shadow of the Beast,Battle Squadron,Chaos Engine,Jim Power,Xenon 2 and more.If it's true than Genesis can post 64 colours simultaneously,but no more,games like Jim Power or Shadow of The beast post one hundred colours...And some people are ready to believe that Megardrive make a better version and don't admit the superiority of Amiga computer (Graphic and sound).
+Karim Abed While I generally agree with you, I have to correct you when it comes to the palette of the Mega Drive / Genesis. Standard palette is 64 simultaniously out of 512 colours due to the tile settings. However, Sega and a few third parties actually learned how to bend the restrictions through little technical tricks, late in the life of the machine (1993 and later). There are some games that will occasionally display up to 112 colors
Ok you're right!Please show wich games prouve that you say. It's interesting.Here's It's just one game in comparaison.This game is better.Congratulation to the Genesis. A game like Chuck Rock is better on Genesis.Congratulation.Gods is better.Congratulation.But a few games even with 32 colors in the amiga was better (cf Xénon 2,Toki, speedball,Son of Chuck Rock,Turrican 1...).I thing i see what game you talk:Word of Illusion (Mickey) is one of this kind of game.Very beautifull.
Karim Abed Check out Toy Story and some ingame elements of sonic 3. these are the very first that come to my mind. I might be wrong, but I think vector man 1 and 2 have a higher than usual palette.
I had both systems back in the day so I'm not a fanboy. objectively the amiga had better sound with the Paul chip able to play very high quality samples, only in four channels though. it also had a higher resolution and more colours with HAM mode and using the copper list rainbow backgrounds. very impressive for a computer from 1986. on the other hand the megadrive was built from the ground up to be a games machine and as such has much better sprite handling and scrolling abilities. sonic and streets of rage 2 would be embarrassing on the amiga. also the md's fm sound chip definitely had a certain charm and was more suitable for games with it's 11 sound channels. sor 2. sonic and thunderforce 4 have some of my favourite game music. on the other hand, shadow of the beast and turrican 2 could never be as good on the megadrive due to those games being designed for the amiga from the ground up.
Overall Genesis shows some more nice touches with animation, but A1200 here has far, far, FAR superior music.