Imagine a full fledged sonic game like this with beautiful environments, multiple characters, cool story, banger music, and packed content like sonic unleashed
I feel like it's almost criminal this fan game is locked to PlayStation/Dreams. Mixing some open levels from Sonic Utopia and some more linear levels like this would make for a killer Sonic game.
It's actually a mix of the US verson (Sonic Boom) and the JP/EU verson (You can do anything/Toot Toot Sonic Warrior) of the Sonic CD main theme NEVER LAKE IS WHERE LITTLE PLANET IS AND THE PARKOUR MOVES ARE WHAT SONIC DOES IN THE CD OPENING Aka what Sonic Overdrive is And i love that...
Honestly looks amazing. I think the camera is the only problem I see. And maybe it'd be a bit better if rings came to you cuz it looks hard to get them.
11:44-12:08 No it makes no sense... That was established is the first Sonic game... Rolling down a hill makes you go fast Rolling up a hill slows you down... THAT IS THE CORE GAMEPLAY OF SONIC
And there a a lot of more fan games in dreams If you ever want to play a sonic game with a good resolution and for free this is the game And this game is really really Cheap really recommend
I think you figured it out yourself, but in momentum based games generally you use the roll to gain speed on downward slopes and to roll through enemies (without having to jump and interrupting the momentum). Momentum games are probably harder for newcomers, but I think they fundamentally add replayability to the game, because every playthrough is different, and the better you get as the player, the more fluid and rewarding the game feels. You can't just press down a boost button and not worry about momentum and enemies. You also can't just perma spindash like in Frontiers without loosing momentum. You have to dynamically decide whether you should start to roll or not. Learn to use the environment to your advantage. Train your timing in when to jump and when to roll and when to cancel roll etc. I keep going back to games like Sonic Utopia, because even though it's just one level, it feels different enough every time. I played through Sonic Frontiers, liked it, but after finishing the story I never really have the urge to get back into the game again... The first time experience for Sonic Frontiers was really satisfying, but imo it has little replayability.
I completely understand that forsure. I've played tons of momentum based Sonic games so you'd think I'd understand the gist of it by now 😅. I respect momentum based gameplay for all the reasons you named. I think I just find the gameplay experience not as fun for me. Once again, I don't hate it. It's completely cool, especially when it's expanded on like in this fangame. But, I just personally find boost gameplay more satisfying with it's own amount of memorization and fluidity depending how fast the player can adapt as well as the skill ceiling being at an inviting height. I've always been a fan of having the speed boost a button press away and then choosing how to progress on the fly. It's part of why I like to go back and play the modern sonic stages in Generations over and over again. I like how easy it is to gain speed and begin maintaining it. While earning it does feel rewarding, I most times just wanna get to the action. I have an overall fondess for both but I'd be lying if I said I don't often get the urge to press square and get going.
Yo, The voice of Sonic here. Glad you enjoyed Overdrive man! Lots of Love from the Overdrive Team.
Shout out you and the team! Y'all killed it!
Yo
You guys gonna try to port this over to pc so non ps player have an opportunity to play this great game?
@@frayzurethey’re working on it
SEGA should make something like this
Hi 👋
@@Fruitkick-xn9ls hello!
hellooooooo
YES x1000
Imagine a full fledged sonic game like this with beautiful environments, multiple characters, cool story, banger music, and packed content like sonic unleashed
4:43 would've been the perfect time to say "im outta here!"
ah damn, you're right lol
@@swooblue ahhhaahahaa
That sound was dios time stop from jojos bizzare adventure.
I KNEW IT! I KNEW I RECOGNIZED IT!
7:07 dang this is from frontiers!
9:30 You can do anything - from Sonic CD! It's a remix of it
0:33 I think that's the ZA WARUDO sound from JoJo
Cool video! Thanks for showing this to more people
2:17 You would be rocked by people for this not a year ago.
They couldn't handle the truth.
I feel like it's almost criminal this fan game is locked to PlayStation/Dreams.
Mixing some open levels from Sonic Utopia and some more linear levels like this would make for a killer Sonic game.
The song is called you can do everything and it is a mashup of you can do anything and sonic boom
Oh that's dope!
The music is a remix of the EU/JPN Sonic CD intro. ''toot toot sonic warrior'
It's actually a mix of the US verson (Sonic Boom) and the JP/EU verson (You can do anything/Toot Toot Sonic Warrior) of the Sonic CD main theme
NEVER LAKE IS WHERE LITTLE PLANET IS
AND THE PARKOUR MOVES ARE WHAT SONIC DOES IN THE CD OPENING
Aka what Sonic Overdrive is
And i love that...
This whole time I had a PlayStation 5 I can get this and didn't know
Your mind is about to BLOW
You’re Missing Out
@@swooblue I'm still trying to figure out what dreams is
Honestly looks amazing. I think the camera is the only problem I see. And maybe it'd be a bit better if rings came to you cuz it looks hard to get them.
hard agree, the camera was super finagly. I just think Sonic's base speed has to be tweaked a bit cause I was really really trying for those rings.
11:44-12:08
No it makes no sense...
That was established is the first Sonic game...
Rolling down a hill makes you go fast
Rolling up a hill slows you down...
THAT IS THE CORE GAMEPLAY OF SONIC
I mean, I did call myself stupid for saying that lol
SEGA hire this man!
The World Timestop on the intro lol
Honestly what I was hoping Sonic frontiers would be but instead we got hyper realism and a blue hedgehog cold chillin
I like Sonic Frontiers but I can't disagree with how the way sonic moves and feels in this fangame would've been awesome for frontiers.
And standing doing nothing
nostalgia overload
Man these fan games make me wish I had Dreams
0:33 that was ZAWARUDO!!
This model looks soooo good, this is exactly how sonic should look imo
I think it's a FIRE iteration of Sonic and I personally think it should be the definitve look for classic sonic.
I found this while playing Sega overdrive
and that song also from sonic cd but usa intro version
Sega hire this man
4:44 Toot toot sonic warrior forever in ya mind!!
(Don't sing Sonic Boom!)
Good thing they listened
START A SONG CHAIN ON THIS COMMENT IF YOUR A GAY FURRY
@@MightyMewtwo..
...
I played overdrive! It was fun!
And there a a lot of more fan games in dreams
If you ever want to play a sonic game with a good resolution and for free this is the game
And this game is really really Cheap really recommend
I think you figured it out yourself, but in momentum based games generally you use the roll to gain speed on downward slopes and to roll through enemies (without having to jump and interrupting the momentum).
Momentum games are probably harder for newcomers, but I think they fundamentally add replayability to the game, because every playthrough is different, and the better you get as the player, the more fluid and rewarding the game feels.
You can't just press down a boost button and not worry about momentum and enemies. You also can't just perma spindash like in Frontiers without loosing momentum. You have to dynamically decide whether you should start to roll or not. Learn to use the environment to your advantage. Train your timing in when to jump and when to roll and when to cancel roll etc.
I keep going back to games like Sonic Utopia, because even though it's just one level, it feels different enough every time.
I played through Sonic Frontiers, liked it, but after finishing the story I never really have the urge to get back into the game again... The first time experience for Sonic Frontiers was really satisfying, but imo it has little replayability.
I completely understand that forsure. I've played tons of momentum based Sonic games so you'd think I'd understand the gist of it by now 😅. I respect momentum based gameplay for all the reasons you named. I think I just find the gameplay experience not as fun for me. Once again, I don't hate it. It's completely cool, especially when it's expanded on like in this fangame. But, I just personally find boost gameplay more satisfying with it's own amount of memorization and fluidity depending how fast the player can adapt as well as the skill ceiling being at an inviting height. I've always been a fan of having the speed boost a button press away and then choosing how to progress on the fly. It's part of why I like to go back and play the modern sonic stages in Generations over and over again. I like how easy it is to gain speed and begin maintaining it. While earning it does feel rewarding, I most times just wanna get to the action. I have an overall fondess for both but I'd be lying if I said I don't often get the urge to press square and get going.
This is the new sonic omens. People are gonna suck it dry. This is every sonic fan game ever
The "new Sonic Omens" is crazy
Also you can play as tails in the game I think
they put the za warudo sound in the intro lol
This reminds me a lot of Sonic Utopia
Yeah, I can see that!
I know one of the people who worked on this game because they’re also helping with Mario bros Wonder game that I’m helping with
Fans do what Sega don't
I mean we got Sonic triple trouble 16bit
Sonic drift 16bit
Fans really transform Sonic into a better version of himself
Not sure how
show dreams collection.
Sonic boom
Has 2 to e versions Buddy
What's the other version?
So this is what a bad gamer looks like xD