Speaking of adjusting airflow around a wing, my math teacher was just telling us a story about pilot training today. He was having trouble doing a steep turn, and his instructor pilot asked if he'd ever seen it done with a door. When he said no, the instructor rolled the plane 45* and opened the door, and performed a steep turn by adjusting how wide the door was open, using it as a control surface. Then he told my teacher that if he could do it with the door, my teacher should be able to do it with the controls.
stock ksp should increase the load range, it has almost no affect on performance. my terrible computer can easily handle 20km load distance I use with bd armoury.
winterairsoft thats my old computer it has a rave party when i try to play minecraft on it but now i have my laptop that im using to type tis message right now. its not the best out there but it gets the job done can play war thunder on medium graphics. plus its got an amd a8 with a radeon graphics driver
***** im going to upgrade to a new computer soon, partially to play war thunder ground forces. I can get 80 fps in aircraft, but rarely break 25 when in a tank.
I think it would be more satisfying if you built the target drones out of multiple smaller parts so it would disintegrate more spectacularly. Maybe even a composite fuselage out of .625 metre parts for that shower of debris!
V-1s and V-2s are actually quite a feat of technology for their time, there actually modeled in Warthunder. theres a single player mission that has you intercepting them in a Spitfire, not sure if you can nock them off course with ur wings tho.
Exileine Also the last rocket fueled bomber interceptor. As cool as it is, almost all of them crashed on landing, making them an almost guaranteed one way trip.
Siphon Rayzar The russians went on to try it aswell, however there problem wasent so much the crashing. But more to do with the fuel they used, S-stoff is praticularly flameable... like dont sneeze to hard flameable, causing lots of problems with the pilots and the matienance crews that had to service them. more 163s burnt up on the runway then where actually shot down.
***** They had been in design/pre-production for quite a while, wasent so much a last ditch effort then it was another case of too little, too late. And pleny of people cared, due to the small prop on the nose to power the electronics in it, people though it was some kind of crazy prop/jet hybrid and it was studdied intensivly by the USA, Britian and Russia at the end of the war.
Exileine That too. But, when they worked, they worked extremely well. I'm sure rocket based fighters would be no problem today, but the issue of fuel efficiency comes up, along with the massive heat trail you leave behind as you fly. Amongst other things.
The Gloster Meteor, the second operational jet fighter, was not used in air-to-air combat but found its greatest success in the role of V1-flipping-over, as it was the fastest thing in the Allied armory.
Interestingly similar 'technology' to the pulse engine can be found in a much earlier creation... the bombardier beetle! Professor Andy McIntosh has studied it greatly and it has helped improve things from aerosols to fuel injection systems (btb the bombardier beetle is literally a beetle not some slang name for a machine like the buzz bomb)
The modern equivalent of the pulsejet is the pulse detonation engine, or PDE Tom Bussing's design from the early 90's was bought by pratt and whitney - operating frequencies in the tens of kilohertz... but then detonations are a little more intense than deflagrations. The dynajet pulsejet and modern clones are used on RC airplanes too. Fun little buggers if you get 'em tuned right. Fun video, thanks for all the work that I'm sure goes into these ;)
Nice one Scott. The RAF also used early Meteor jet fighters to intercept V1s. The reason you don't see many pulsejets in aerospace applications these days is that they're not easily throttleable: the inlet louvres (or the pressure dynamics of the inlet in valveless designs) only really work at one frequency so the throttle is pretty much ON/OFF.
Ah yes Colin Furze is great! I especially liked the one where he hydroformed a pulse jet with a pressure washer. & also the one where he made a pulse jet look like a giant Butt & he took it to the white cliffs of dover to fart at France.
That dude is nuts! Did you see the video when that homemade turbojet engine exploded? Had blisters the size of tennis balls from the burns. Definitely sub worthy.
Scott Manley They were mainly used in the Martian Trade Wars, when mercantile martian misanthropes assaulted mainland Mercia. Due to trade disagreements you see.
With KSP multiplayer turning out as good as it is, we need to see some anti-spacestation designs... for entertainment purposes :) I was messing around with surface to orbit missiles and huge space shark designs to scrap ships
Scott the reason why the tempest was used so mush was because a lot of pilots knew the plane, how it flew, and they were near where the stacks were coming from,etc... 350 mph is not that fast even for the props used, the p51 was able to go easily 400+ ( I can't remember the exact ) so was the tempest,etc... It would have only took a about a steep 1000 meter dive to get to that speed from cruising for any of those prop planes that were used. The also used jets to take out v1 buz bombs
Correction on pulse jets. There is no explosion, its deflagration. Now a pulse detonation engine does involve detonations. They have insane efficiency, but tend to fall apart.
"It's much more satisfying when bits fall off and the target disintegrates." And THAT is what putting an dual 6 pdr autoloader BDArmory cannon from LLL is for. Seriously, the things just make ships go sploosh into dust and wings. Surprisingly, the hit prediction is good enough that it's almost impossible to get near a nuclear-powered airborne ship of the line full of them. I tried putting about 20 on a regular old jet and even that was essentially unassailable.
You could probably adjust the thrust limit on the rapier as you close to intercept to give you more usable throttle resolution. It may not make matching speeds outright easy, but it can't hurt to have more control than just two clicks off idle.
Hmm, that plane with the lost wing reminds me of that story of that one F15 Eagle that lost its right wing to an enemy SAM. The pilot noticed he was hit, but he only realized he lost a wing after he landed back at his base.
I use a common lagging maneuver in war thunder of pulling up and zoom climbing with my throttle down and using my momentum to roll back down behind the target.
"aileron" only refers to the objects that are adjusting roll exclusively. the general term for the moving surfaces that control the craft is: control surfaces
Flapperons are a mix of flaps and ailerons. Flaps are used to slow the plane down via increased drag. Although, I can see how both, flapperons and elevons are not well known. The B-2 Spirit is the only example of full scale aircraft with elevons I can name. Flapperons I only know from model aviation.
Skyliner04s there is that x plane the x-36 it had elevons and flapperons at least i think it had those two i know for certain that it had duckerons, and elevons DUCKERON: noun~ a control surface on an aircraft that provide both roll and yaw without the help of a rudder
Like and subscribe for sure. Wonderful history lesson (and a tough one) using KSP. Just imagine the German minds working with very limited technology, and the Allied forces trying to face the first generation of unmanned drones---what a crazy world it must have been. (Also, my condolences to all the brave Kerbals lost in the making of this movie!)
Thought for air-to-air refueling: KAS has some parts that have slack. That might make the mated configuration more flyable. Also, have you tried putting defensive weapons on your drones and using the BD Armory controller to automatically fire them defensively? Ups the challenge a lot! :)
Only vaguely related to the topic, but I feel like I remember watching a movie or something once, where a pilot lost consciousness with the hold-altitude autopilot locked, maybe because of a cabin pressure leak, and to save the guy another plane had do what Scott was talking about to roll the first plane enough that the autopilot would disengage and let the plane drift down to a lower altitude... Does this sound familiar to anyone else, or is my memory just making things up at this point?
Relative to about 7:10 in this video... The F15 is also a lifting body.. There was an Israeli F15 that suffered significant damage in a mid-air collision but was able to maintain control by throttling up to maintain speed and eventually landed the damaged aircraft. They got out to find that one wing was completely severed. The video is super corny, but it's worth a look: ruclips.net/video/M359poNjvVA/видео.html
You should check out DCS, Digital Combat Simulator. It has a very in depth simulation. If you get the flaming cliffs pack you get the SU 27, which can do the cobra maneuver, and other supermanuverability things. It comes with a free t51 and SU25. Very tough to start the t51. The cockpit is fully simulated and you go through the startup sequence. You can also start in flight for brevity.
Actually I have no idea what the simulation is doing. The ailerons shouldn't be moving with you pitch. There is no need for spoilerons or flaperons when you pitch.
Hello Mr. Manley did you here that Unity V5 is out today KSP is gonna get some cool stuff done now. Have you ever went down below the clouds of Jool it pretty trippy.
This would be so cool with the Kerbtrack mod. You should try it Scott (I think you said you have a TrackIR, right?) KSP IVA missions with RPM... bloody amazing
This makes me wonder, if you increase the range before parts disappear. Could one make a landing area that was actually flying or hovering :P obviously would need some custom parts. but kinda like those ships in Avengers movies, trying to land on something that is flying would be hilarios. but probably also impossible
Lanbur has returned to Kerbin with the nano-virus and at the end Scott Manley said that he might be in a future series and Scott's playing with the BD Armory mod... Coincidence? I think not! :p
15:15 One of the latest events with an offspring of V1 I can tell is pretty recent. Summer 2014 an old soviet scout drone TU-143 "Cruise" ( ru.wikipedia.org/wiki/%D0%A2%D1%83-143 ) was used by Ukranian governmental forces several times until it eventually got shot down and captured by rebels. This drone is using a similar layout of parts. Not sure if it is using pulsejets though... And it is being launched by a mobile vehicle similar to a tactical ballistic missiles launchers... which resulted in US military department publishing data of what they called evidence of Ukranian troops using tacticak missiles in the area. Though the incident was sorted out it caused a long series of Rebels further accusing Ukraine in using tactical missiles on populated areas.
Wait, I thought the main reason for why pilots didnt shoot at the V-1 was the fact that the Meteor had rubbish cannons that would frequently Jam, having to resort to the wing tip thing.
I remember reading in an book written by Werner Von Braun years ago, - not Wikipedia, that the V1 was "designed" to cut off the fuel pump when it reached it's intended point,; it was supposed to fall silently - that was what made it so scary - you'd hear the buzzing sound overhead and then nothing and it scared the hell out of everyone because they wondered where's it going to fall? This wasn't a "design" flaw, or a problem, although there were initial problems throughout the whole "Vengeance" weapons program, but that's another story. Wikipedia is nice and quick and convenient, but you have to take it's truths with a grain of salt. I'd rather take a known prestigious author to get my facts, either from my local library, or use ILL (Inter-Library Loan), if I can't already find it on my bookshelves. The whole Vengeance weapon program is a very interesting bit of history and it is nice that Scott talked about it and hopefully has gotten others interested in reading more about history.
Hold on, how were the V1s more effective than V2s? I thought the V2s were infamous because they were the first aircraft to break the sound barrier and there was no way to defend against them since by the time the UK knew they were coming it was too late? Or am I just thinking of something else?
What is the video at the end, where it says 'kerbininside' or something along those lines on it? Feels like there is supposed to be an annotation there, but for some reason it isn't showing up for me.
Hello Scott, I know I've posted this to one of your interstellar videos before, but you might want to remove pitch actuation from the ailerons on your forward-winged aircraft. Every time you pitch up with pitch control on the ailerons, they essentially act as spoilers and give little to no actual pitch authority due to their proximity to the CoG. I feel this was one of the biggest issues with your massive craft near the end of the interstellar series and an issue with your second plane in this video.
Thought I'd point out that V1s weren't guided, they simply ran out of fuel as they reached London. V2s, however, were guided and were actually the first ever guided bomb.
V1's had a state of the art guidance system, they had a rudder to control heading and a odometer to figure out when to nose down. Many people wrongly believe they ran out of fuel because of a defect in the propulsion system which starved the engine of fuel when it performed the dive, later models fixed this.
Scott Manley Funny enough the magnetic compass guidance system on the V-1 was targeted and calibrated by beating on the bomb's steel casing with a mallet. I wonder what the launch crew thought about that procedure...
There were many 'guided bombs' before the V2, such as the US AZON or Nazi Germany's own many kinds of radio-guided bombs launched from a plane. Japan had guided torpedoes and guided ATGM.
Scott Manley V-1s were less 'guided', more aimed. The missiles themselves didn't know when they had reached the target and they weren't radio controlled. Nothing guided them other than the on-board pendulum, compass and timer. The timer counted the rotations of a propeller which was turned by air flow and upon reaching zero it would cut the engine, in turn making the bomb nose down and crash violently. This made them accurate enough for area bombing but not for precision bombing which was their intended purpose.
Speaking of adjusting airflow around a wing, my math teacher was just telling us a story about pilot training today. He was having trouble doing a steep turn, and his instructor pilot asked if he'd ever seen it done with a door. When he said no, the instructor rolled the plane 45* and opened the door, and performed a steep turn by adjusting how wide the door was open, using it as a control surface. Then he told my teacher that if he could do it with the door, my teacher should be able to do it with the controls.
That's amazing, I wanna see that
I love your videos that tie in history to them.
with bd armory you can push up the load range with ALT+B, ive got mine set to about 25000m and it works fine.
stock ksp should increase the load range, it has almost no affect on performance. my terrible computer can easily handle 20km load distance I use with bd armoury.
winterairsoft As what do you define 'terrible computer'?
***** 5 year old laptop that cant run minecraft without having a seizure.
winterairsoft thats my old computer it has a rave party when i try to play minecraft on it but now i have my laptop that im using to type tis message right now. its not the best out there but it gets the job done can play war thunder on medium graphics. plus its got an amd a8 with a radeon graphics driver
***** im going to upgrade to a new computer soon, partially to play war thunder ground forces. I can get 80 fps in aircraft, but rarely break 25 when in a tank.
I think it would be more satisfying if you built the target drones out of multiple smaller parts so it would disintegrate more spectacularly. Maybe even a composite fuselage out of .625 metre parts for that shower of debris!
You know now I'm going to have to try this.
Good. Good. Let the shells flow through...the target drone, preferably.
hey scott,bdarmory extends the physics range to about 10km tough the engines won´t work
V-1s and V-2s are actually quite a feat of technology for their time, there actually modeled in Warthunder. theres a single player mission that has you intercepting them in a Spitfire, not sure if you can nock them off course with ur wings tho.
Should also look into the Me. 163 Komet fighter, first rocket fueled bomber interceptor.
Exileine Also the last rocket fueled bomber interceptor. As cool as it is, almost all of them crashed on landing, making them an almost guaranteed one way trip.
Siphon Rayzar The russians went on to try it aswell, however there problem wasent so much the crashing. But more to do with the fuel they used, S-stoff is praticularly flameable... like dont sneeze to hard flameable, causing lots of problems with the pilots and the matienance crews that had to service them. more 163s burnt up on the runway then where actually shot down.
***** They had been in design/pre-production for quite a while, wasent so much a last ditch effort then it was another case of too little, too late. And pleny of people cared, due to the small prop on the nose to power the electronics in it, people though it was some kind of crazy prop/jet hybrid and it was studdied intensivly by the USA, Britian and Russia at the end of the war.
Exileine That too. But, when they worked, they worked extremely well. I'm sure rocket based fighters would be no problem today, but the issue of fuel efficiency comes up, along with the massive heat trail you leave behind as you fly. Amongst other things.
The Gloster Meteor, the second operational jet fighter, was not used in air-to-air combat but found its greatest success in the role of V1-flipping-over, as it was the fastest thing in the Allied armory.
You should dock two planes together in flight. if that would even work.
Bonus points if he sings the refuelling theme from The Starfighters while doing it.
I think he did that when docking was first added
It does work in KSP, but it's not easy at all. I think Manley already done it in an other video.
ThyBiding nice work
+mrcheese917 There was one guy who launched a plane in 4 different sections. and docked all of them together 1 by 1
Interestingly similar 'technology' to the pulse engine can be found in a much earlier creation... the bombardier beetle! Professor Andy McIntosh has studied it greatly and it has helped improve things from aerosols to fuel injection systems (btb the bombardier beetle is literally a beetle not some slang name for a machine like the buzz bomb)
Scott Manley mentioned Colin Furze. My life is complete now.
How did they manage to fit the pilots balls inside the cockpit? They knocked MISSILES out of their routes with their WINGS.
WWI Eastern Front actually used ramming tactics on enemy planes.
This mod seems like an awesome one to use in comjunction with a multiplayer mod.
The modern equivalent of the pulsejet is the pulse detonation engine, or PDE Tom Bussing's design from the early 90's was bought by pratt and whitney - operating frequencies in the tens of kilohertz... but then detonations are a little more intense than deflagrations.
The dynajet pulsejet and modern clones are used on RC airplanes too. Fun little buggers if you get 'em tuned right. Fun video, thanks for all the work that I'm sure goes into these ;)
That's the quality of Scott Manley video I remember! Great vid, and I learned something cool. MORE PLZ
A way to replicate the thing with the wing would be to fly in front of the missile and use the thrust of your aircraft to push the missile
Nice one Scott. The RAF also used early Meteor jet fighters to intercept V1s. The reason you don't see many pulsejets in aerospace applications these days is that they're not easily throttleable: the inlet louvres (or the pressure dynamics of the inlet in valveless designs) only really work at one frequency so the throttle is pretty much ON/OFF.
Ah yes Colin Furze is great! I especially liked the one where he hydroformed a pulse jet with a pressure washer. & also the one where he made a pulse jet look like a giant Butt & he took it to the white cliffs of dover to fart at France.
That dude is nuts! Did you see the video when that homemade turbojet engine exploded? Had blisters the size of tennis balls from the burns. Definitely sub worthy.
Nice to see him get a reference, was one of the first youtubers I watched, and I'm pretty sure it was before RUclips was a thing....
The Jet Barbecue was the best
Actually i think the V1s launched using steam powered catapults.
Some used catapults, but not steam powered, the steam catapult wasn't invented until after WWII
Scott Manley
They were mainly used in the Martian Trade Wars, when mercantile martian misanthropes assaulted mainland Mercia.
Due to trade disagreements you see.
Scott Manley Steam catapults? Like pneumatic in place of tension?
yes, ones that use a compressed gas in a piston to accelerate and object.
Ah.
Thank you.
Always amazing things in this game when you do them...
Haha I knew you'd mention Colin when you started talking about the V series!
excellent topic and exploration this video, Scott!
With KSP multiplayer turning out as good as it is, we need to see some anti-spacestation designs... for entertainment purposes :) I was messing around with surface to orbit missiles and huge space shark designs to scrap ships
Hey Scott what time do you stream I followed you on twitch but I always miss your streams -DD
Scott the reason why the tempest was used so mush was because a lot of pilots knew the plane, how it flew, and they were near where the stacks were coming from,etc... 350 mph is not that fast even for the props used, the p51 was able to go easily 400+ ( I can't remember the exact ) so was the tempest,etc... It would have only took a about a steep 1000 meter dive to get to that speed from cruising for any of those prop planes that were used. The also used jets to take out v1 buz bombs
I'd like to see you try and capture a drone like that with one of your planes equipped with the claw! Scott Manley
Pilots in WWI tried that. Using a hook dangling on a rope.
6:44 that thing was just amazing
Hey Manley, try to do an in-flight docking! It's possible?
Correction on pulse jets. There is no explosion, its deflagration.
Now a pulse detonation engine does involve detonations. They have insane efficiency, but tend to fall apart.
Hey Scott.. Speaking of Aerodynamics and WWII... Every Played WarThunder?
I watch colin furze all the time!!
8:04 Actually Scott, the V-1 launched using a steam catapult, using chemicals to generate the steam.
"It's much more satisfying when bits fall off and the target disintegrates."
And THAT is what putting an dual 6 pdr autoloader BDArmory cannon from LLL is for. Seriously, the things just make ships go sploosh into dust and wings.
Surprisingly, the hit prediction is good enough that it's almost impossible to get near a nuclear-powered airborne ship of the line full of them. I tried putting about 20 on a regular old jet and even that was essentially unassailable.
So, could you use docking ports to attach two planes mid-flight?
You could probably adjust the thrust limit on the rapier as you close to intercept to give you more usable throttle resolution. It may not make matching speeds outright easy, but it can't hurt to have more control than just two clicks off idle.
Perhaps the most interesting derivative of the V-1 was the SSM-N-8A Regulus, a nuclear cruise missile that resembled a V-1 with swept wings.
Hmm, that plane with the lost wing reminds me of that story of that one F15 Eagle that lost its right wing to an enemy SAM. The pilot noticed he was hit, but he only realized he lost a wing after he landed back at his base.
I love Scotts description of Colin Furze 😂😂
Thanks for another super entertaining video :)
good stuff i love to hear about the history of things
I use a common lagging maneuver in war thunder of pulling up and zoom climbing with my throttle down and using my momentum to roll back down behind the target.
"aileron" only refers to the objects that are adjusting roll exclusively. the general term for the moving surfaces that control the craft is: control surfaces
That's also easier to say.
Control surfaces, that provide roll and elevation are called elevons.
Flapperons are a mix of flaps and ailerons. Flaps are used to slow the plane down via increased drag.
Although, I can see how both, flapperons and elevons are not well known. The B-2 Spirit is the only example of full scale aircraft with elevons I can name. Flapperons I only know from model aviation.
Skyliner04s there is that x plane the x-36 it had elevons and flapperons at least i think it had those two i know for certain that it had duckerons, and elevons
DUCKERON: noun~ a control surface on an aircraft that provide both roll and yaw without the help of a rudder
Like and subscribe for sure. Wonderful history lesson (and a tough one) using KSP. Just imagine the German minds working with very limited technology, and the Allied forces trying to face the first generation of unmanned drones---what a crazy world it must have been.
(Also, my condolences to all the brave Kerbals lost in the making of this movie!)
Thought for air-to-air refueling: KAS has some parts that have slack. That might make the mated configuration more flyable.
Also, have you tried putting defensive weapons on your drones and using the BD Armory controller to automatically fire them defensively? Ups the challenge a lot! :)
Only vaguely related to the topic, but I feel like I remember watching a movie or something once, where a pilot lost consciousness with the hold-altitude autopilot locked, maybe because of a cabin pressure leak, and to save the guy another plane had do what Scott was talking about to roll the first plane enough that the autopilot would disengage and let the plane drift down to a lower altitude... Does this sound familiar to anyone else, or is my memory just making things up at this point?
hahah colin is awesome, i like his turbo-barbecue :D
Small tip durn off rolling on your elevons and pitch on ailerons... It really helps
you can use laser weapons or laser camera to increase the object loading range
"I was in fact able to land this." Said the guy who landed a kerbal on Kerbin, from Duna using only an EVA pack...
Awesome video :)
13:33 "...that's because we're flying in the real world where we don't break and generate shrapnel."
The derps are real.
BTW Someone on reddit said: if you happen to see this, you can change the physics load distance in the BDarmory settings.cfg
Scott, why don't you do a Soviet space program series and teach us some more history? :)
Relative to about 7:10 in this video... The F15 is also a lifting body.. There was an Israeli F15 that suffered significant damage in a mid-air collision but was able to maintain control by throttling up to maintain speed and eventually landed the damaged aircraft. They got out to find that one wing was completely severed. The video is super corny, but it's worth a look: ruclips.net/video/M359poNjvVA/видео.html
Scott i wuld like to see if you can recreate certain historical planes like the Horton 229 IL 28 etc
Would*
You should check out DCS, Digital Combat Simulator. It has a very in depth simulation. If you get the flaming cliffs pack you get the SU 27, which can do the cobra maneuver, and other supermanuverability things. It comes with a free t51 and SU25. Very tough to start the t51. The cockpit is fully simulated and you go through the startup sequence. You can also start in flight for brevity.
Mott scanley
When the ailerons and the elevators are the same control surface its called a elevon.
Actually I have no idea what the simulation is doing. The ailerons shouldn't be moving with you pitch. There is no need for spoilerons or flaperons when you pitch.
***** Ok. That makes since.
Can you do a tutorial on slowing down aircraft, with different techniques like retrograde engines and flaps for short runway landings?
You know this would be an interesting mission for KSP. dock to refuel in fly with another plane you have no control over.
15:09 The US version was the JB-2 Loon.
Hello Mr. Manley did you here that Unity V5 is out today KSP is gonna get some cool stuff done now. Have you ever went down below the clouds of Jool it pretty trippy.
It´s always a shame, that we germans are not able to see your Livestreams via RUclips, Scott...at least not without some Extensions for my Browser.
This would be so cool with the Kerbtrack mod. You should try it Scott (I think you said you have a TrackIR, right?) KSP IVA missions with RPM... bloody amazing
Scott will you be doing something like your interstellar quest again because that would be awesome.
ksp and oculus rift is frikkn bangin
Have you ever flown in DCS? Seems like your type of game, historically accurate aircraft and excellent flight physics.
14:16
Watch out watch out
RKOOOOO
yay scott watches colin!! jet powered everything
Scott do you frown upon NerdCubed's skill at ksp?
From where I'm sitting he is playing KSP the way it was intended.
It's a sandbox game. You can't play it incorrectly.
***** Oh no I killed a respawning character whatever will I do?
TBH as long as I laugh and NR3 has fum then win win, But Scott Manley you bring a certain Finesse :P
***** seriously i dont think there is any possible way you can play ksp incorrectly
Burn together, made by the BD mod author, allows simultaneous control of two ships. This would of helped for the takeoff part
The vehicles have very different flight characteristics.
I'm pretty sure Burn Together doesn't work in .90
Wasn't the V1 launched with some kind of steamcannon? So on the rail there was a steampowered sledge witch launched the buzzbomb
This makes me wonder, if you increase the range before parts disappear. Could one make a landing area that was actually flying or hovering :P obviously would need some custom parts. but kinda like those ships in Avengers movies, trying to land on something that is flying would be hilarios. but probably also impossible
Lanbur has returned to Kerbin with the nano-virus and at the end Scott Manley said that he might be in a future series and Scott's playing with the BD Armory mod... Coincidence? I think not! :p
I heard colins name and i had to like it cuz hes so cool
This guy should be a astronaut.
Also fun: using a few dual 6 pdr autoloaders to take out the entire KSC from miles away.
YES It's colon furze! He's awesome
You should give KOS a go for this. I think that would really help you alot making videos like this :-)
15:15
One of the latest events with an offspring of V1 I can tell is pretty recent.
Summer 2014 an old soviet scout drone TU-143 "Cruise" ( ru.wikipedia.org/wiki/%D0%A2%D1%83-143 ) was used by Ukranian governmental forces several times until it eventually got shot down and captured by rebels.
This drone is using a similar layout of parts. Not sure if it is using pulsejets though... And it is being launched by a mobile vehicle similar to a tactical ballistic missiles launchers... which resulted in US military department publishing data of what they called evidence of Ukranian troops using tacticak missiles in the area. Though the incident was sorted out it caused a long series of Rebels further accusing Ukraine in using tactical missiles on populated areas.
I believe those are also powered by pulse jets.
Wait, I thought the main reason for why pilots didnt shoot at the V-1 was the fact that the Meteor had rubbish cannons that would frequently Jam, having to resort to the wing tip thing.
Possibly, but have you seen the gun camera footage of v1 attacks?
Hmm, I dont know if I saw them or not, I think I will have to look it up. Of course, the shrapnel thing does indeed make a lot of sense.
I remember reading in an book written by Werner Von Braun years ago, - not Wikipedia, that the V1 was "designed" to cut off the fuel pump when it reached it's intended point,; it was supposed to fall silently - that was what made it so scary - you'd hear the buzzing sound overhead and then nothing and it scared the hell out of everyone because they wondered where's it going to fall? This wasn't a "design" flaw, or a problem, although there were initial problems throughout the whole "Vengeance" weapons program, but that's another story. Wikipedia is nice and quick and convenient, but you have to take it's truths with a grain of salt. I'd rather take a known prestigious author to get my facts, either from my local library, or use ILL (Inter-Library Loan), if I can't already find it on my bookshelves. The whole Vengeance weapon program is a very interesting bit of history and it is nice that Scott talked about it and hopefully has gotten others interested in reading more about history.
This was a good video :)
If you have Bdarmory installed press alt+b this will open up a window where you can change physics load distance
sorry to interrupt Scott, but ailerons control roll, elevators control pitch angle
The Mythbusters made a pulse engine. :-P
Those were more elevons than ailerons.
15:29 The V-1 flew at around 400 mph.
there is only one documented occurance of a pilot tipping over a V1 in flight
Hold on, how were the V1s more effective than V2s? I thought the V2s were infamous because they were the first aircraft to break the sound barrier and there was no way to defend against them since by the time the UK knew they were coming it was too late? Or am I just thinking of something else?
Scott, why didnt you target it then switch the speedo to 'Target' to see your relative velocity?
He did
The Pulsejet on the V1 was fully named The Argus V1 Pulsejet if I recall correctly.
www.aardvark.co.nz/pjet/argusv1.shtml
What is the video at the end, where it says 'kerbininside' or something along those lines on it? Feels like there is supposed to be an annotation there, but for some reason it isn't showing up for me.
It's a video about a mod where it adds more locations.
Check your settings/make sure you're not on mobile.
RocketLL Yeah, I'm not and my settings have annotation on. I really don't know why it isn't showing up.
Mobile has working annotations.
how did that thing fly so damn fast? I can hardly get my planes up to 200 m/s...
Scott watches Colin CONFIRMED!
Hello Scott, I know I've posted this to one of your interstellar videos before, but you might want to remove pitch actuation from the ailerons on your forward-winged aircraft. Every time you pitch up with pitch control on the ailerons, they essentially act as spoilers and give little to no actual pitch authority due to their proximity to the CoG. I feel this was one of the biggest issues with your massive craft near the end of the interstellar series and an issue with your second plane in this video.
Yep I tend to forget to do this unless I find that I'm having some problem with control,
Scott, when you were talking about mod-air refueling, I eemembered that BahamutoD did 2 videos on that on his personal channel. Check them out!
where to watch your livestreams? :)
On the subject of ACM and all that, why haven't you put up any IL-2 1946 videos? You have the game.
Thought I'd point out that V1s weren't guided, they simply ran out of fuel as they reached London. V2s, however, were guided and were actually the first ever guided bomb.
V1's had a state of the art guidance system, they had a rudder to control heading and a odometer to figure out when to nose down. Many people wrongly believe they ran out of fuel because of a defect in the propulsion system which starved the engine of fuel when it performed the dive, later models fixed this.
I'm pretty sure the radio controlled anti-ship bomb dropped from the Fw-200 Condor was the first guided bomb.
Scott Manley Funny enough the magnetic compass guidance system on the V-1 was targeted and calibrated by beating on the bomb's steel casing with a mallet.
I wonder what the launch crew thought about that procedure...
There were many 'guided bombs' before the V2, such as the US AZON or Nazi Germany's own many kinds of radio-guided bombs launched from a plane. Japan had guided torpedoes and guided ATGM.
Scott Manley V-1s were less 'guided', more aimed. The missiles themselves didn't know when they had reached the target and they weren't radio controlled. Nothing guided them other than the on-board pendulum, compass and timer. The timer counted the rotations of a propeller which was turned by air flow and upon reaching zero it would cut the engine, in turn making the bomb nose down and crash violently. This made them accurate enough for area bombing but not for precision bombing which was their intended purpose.
I you think you should make a flying aircraft carrier. Taking of with two planes and landing one on the other before you bring them both back.
By the way, you can use "Never Unload" mod to do such things.