Bonus points if the antimatter torpedo is shot from a fast maneuverable craft that wields a torpedo and nothing but the torpedo. Also, I'd like to see a few nukes, just for a sense of comparison.
If you aren't familiar with the Nuclear Salt Water Rocket Engine concept, here's a quick primer: The Orion drive, where you power your ship by machinegunning nuclear bombs shaped charges to fire at a pusher plate behind your ship, has the problem that the thrust comes from a series of discrete nuclear explosions. That's not a very smooth drive. And that's the only problem with the Orion Drive. So what if you could get a nuclear bomb to just keep exploding? Well, if you take uranium salt and dissolve it in water, you get nuclear salt water. That goes supercritical if there's a big enough volume of it, but remains safe if you store it in narrow tubes with radiation absorbing walls. Then, when you want thrust, you spray a whole bunch of radioactive salt water aimed at point behind your ship, so that the streams merge into a single supercritical stream. That gives you an ongoing nuclear explosion in much the same way as a normal rocket engine is an ongoing chemical explosion.
That would be a rather inefficient use of the nuclear salt. The more typical method is to combine streams inside a reaction chamber, lined with neutron reflectors, and use magnetic coils to direct the resulting plasma of hydrogen, oxygen, and fission (and fusion!) products into a rocket exhaust. This gives you a MUCH better exhaust velocity, and as such much higher efficiency… it also inherently comes with the capability of thrust vectoring, which is a nice bonus. If you’d rather not have to deal with plasma, and the magnetic coils required to not have the thing immediately melt, then you can use water as a bi-propellant, mixing water with the resulting plasma as it is created, which causes the water to vaporise. From there, it’s basically a steam rocket, with the heat required being supplied by the fission. The water can make the fission more efficient, too, as it acts as a neutron moderator, increasing the effective neutron yield (slows neutrons down into thermal neutrons more suitable for starting more fissions). This is of course way less mass efficient, but it does mean that you can collect water from many different sources and use it directly as reaction mass (“propellant”) without further processing required. And the engineering is much less complicated.
@@mduckernz Yeah, sorry it wasn't clear from my summary that the ongoing nuclear explosion is supposed to happen inside the rocket engine. Unlike the orion, which just hits itself with nuclear shaped charges as the rate of a machinegun. It's still the second most dangerous propellant I can think off, with only antimatter being worse. Which, of course, Perun also added to the design.
@@robertwiesner6825 Orion is a staple of "we have low budget but need go fast" in sci-fi. Also good at convincing alien races "don't stick your dick in crazy". "Ah good, our missile strikes seem to be working, massive explosions detected" "Sir, I think that's their drive." (shamelessly stolen from John Ringo's Troy Rising series)
The more terrifying bits to this rocket design are: this isn't like a "normal" nuclear thermal rocket, where the propellant/coolant is sprayed into/through the fission reaction and then out the nozzle. In those, at least, the fission reaction is (mostly) contained in the engine, which greatly simplifies the problem of shielding the payload from being irradiated by the fission by-products and neutrons being produced by the fission reaction. In a nuclear salt water rocket, the fission reaction is not contained in any fashion (because it's in the salt water that is being sprayed into the engine), meaning that there will still be fission reactions going on *while* they get swept out of the nozzle in the exhaust plume. Furthermore, the reason why you can get such high specific impulse out of this engine design is because the reaction temperatures are allowed to get to whatever temperature the fully-prompt-critical sustained nuclear reaction gets to (in the order of tens or hundreds of thousands of degrees). A nuclear salt water rocket is basically riding the top of a continuously-detonating atomic weapon (even more true depending on how enriched the uranium salt is within the nuclear salt water) while also being continuously being irradiated by the fission that occurs outside of the nozzle (and thus, outside of any shielding around the engine itself). You have astronomically high specific impulse... but are going to require thick radiation shielding around all bits of the ship that are sensitive to heavy doses of radiation.
"...so if someone nuked someone else, that would temporarily help... probably not a permanent solution." "Alright, looks like America's getting nuked again." Terrific cut.
Sounds like an uncharacteristic reputation risk. Unless they have a military-spaceship-themed amusement park there for an excuse, in which case totally acceptable.
A) Planets are big. A big chunk of terrestrial life, maybe. The planet? No. Not least because most of the blast is going to go away from the planet; heck, most of the anti-matter is going to get flung away from the planet. B) No one is going to put all ten tens of an AM unit in one spot, in one containment unit, on the planet. Even if they were going to bring tons of the stuff to the bottom of the gravity well. C) Sold on the terrestrial market does not equal shipped to Earth any more than sold on the New York Stock Exchange means the company is located in New York.
@@VineFynn I'm thinking more 1984: "Dead? Out glorious leader is not dead! She's merely... not available for public appearances at the moment. (until our AI copy becomes believable enough, that is.)
With the Space Habs for the rich, the constant wars of territorial expansion, and refusal to pursue fusion technology which I imagine is not helping climate change, this playthrough is starting to resemble the Gundam Witch From Mercury timeline and I'm here for it.
The launch probes to all available locations button in the intelligence screen is very useful for finding fissiles. I had one game where Cruithne was packed with fissiles and I would not have otherwise even probed it.
When did they add that button? Last time I got to the point where that would have been useful I had to send them out one at a time. Or it's always been there and I just never noticed.
If you need to raise some cash, I suggest branching out into breakfast cereals. I imagine you'd make a lot of money from "Xen-O's: A taste that's out of this world"
I never really considered splitting capabilities in shipbuilding like this. But splitting colonial and combat duties into completely different drive systems does make a lot of sense.
Not so much a house rule, but something it'd be funny if you built a series of ships that were needlessly flaunting of their wealth, using something like the Pion Torch, and name them after companies with incredible scandals like Enron.
Remember for the purposes of of the bonus MC you have to pay per extra planetary body you have mines on, the Entire Jovian system counts as only one, so it is indeed alot more mc efficient than literally everything else. you do not have to pay the premium for each jovian moon, every single jovian body counts as the same one for that purpose.
Protectorate is a bunch of defeatists while servants are siding with the enemy. Servants have a certain logic to them, as there’s a good chance that in 10 generations or so humanity might be in a good place in the alien empire, if low on the totem pole. The servants are inherently wrong for doing this, but their stance is more logical and thought out than the protectorate’s.
also the protectorate shot down a fleet of his right after it blew up a massive alien force in an earlier episode. As though they were pissed he was showing, that defense was possible.
The protectorate entire ideology is as follows. -We will appease the aliens by building orbital battlestations to trap humanity on earth. -Only the protectorate will be allowed to control the advance technology and be allowed to traverse space.. to keep human independence -Their leader feels that keeping humans forever trapped on earth is the ultimate victory for him never getting his way in the UN. I'd rather side with the servants than side with the pitty party ego trip that is the protectorate
@@scott_huntsthat's how I look at it, the Servants are wrong but there's a plan. The Protectorate just wanna give up. Though in my current run the Servants are way more annoying because I neutered the Protectorate early on.
Question: can alien screens actually stop you from destroying their carriers if you just decide to start throwing ramming ships into them? They don't maneuver until you fire. So max out velocity and frontal armor on cheap ship and send it. They will win the engagement, BUT they will lose the very ship that is doing the mission. In other words, crewed Inter System Kinetic Missiles 😅
On going to Jupiter and for viewers newer to the game. I played a couple of games recently (coming back after almost a year away, just like this game). I found that a good target for getting there is around 70-80 kps. Something like the fission spinner or pegasus will get you that with just enough armour, pd and weapons to be useful on a hull up to the size of a destroyer, cruiser or maybe battleship. You’ll only have enough kps left for drift combat but you won't have to last all that long before the spacedock comes online and you can refuel.
I hope the series will continue! It's been a few weeks now with no comment yet. Edit: speak of the devil, I see the channel update from 30 minutes ago, "gaming uploads should continue soon" Yay!
If something goes wrong with 5 tons of antimatter the resulting explosion wont just destroy the planet but probably half the solar system as well :D Edit: I came back cause I just played the game and for testing purposes I built some Monitors or whatever the shipclass with 4 hullpoints is and I equipped it with 6 inch regular guns. Those are performing really well in the earlier game rn. The 6 inch guns got a guardian mode and they fire really fast. I just had a battle 4 vs 1 with an alien destroyer which had some PD and laser pew pews and I won without taking any losses. Further testing required but maybe those guns are an alternative to early game missiles. I just came to say this cause I never used these canons because of what this channel has taught me about the game.
The minimum 'destroy the planet' energy is in the 10^32 range. Minimum. The energy from a ton of antimatter completely annihilating with a ton of matter would be in the area of 10^20. So short by about 12 orders of magnitude, need something more than a trillion tons. Space big.
@@tristanridley1601 so if I got like 10^32 apples ... nah mate just joking. I was trying to drive home the point that its a shitton of antimater with a shitton of boom. No need for maths really.
@@TheDude50447 but maths! How MUCH of a shitton is it? Google result says the total energy of all nuclear bombs on earth is matched by about 0.1 tons of antimatter. So there is that!
Hey, Perun! One of the things I’ve admired about your playthroughs is your warship design. While you do a good job of describing them during the videos, would it be feasible to create some kind of mechanism to share the blueprints? I’m very interested in using some of your designs to help me spin off my own. Thank you and I’m grateful for the time you put into these uploads!
While I was watching this episode it suddenly came to me that you need a ship class named after Robber Baron Capitalists, Carnegie, Astor, Rockefeller, Vanderbilt, Morgan , etc. It seems like the perfect fit for The Initiative
You would think that peaceful unification would have more benefits and military expansion would have serious down sides but it seems like the most efficient expansion method
Really enjoying how this series is progressing. Great fan of Xcom and other 4X-games but I just could not get Terra invicta going, much rather enjoy it by watching your series. Also, came for the military vids on your other channel but got hook on this channel as well! Thanks for keeping these two side projects going!
Perun, got a cool idea for a future Terra Invicta campaign. Play a post-apocalyptic scenario. Start by using every nuke in the game to cause maximum damage and trigger nuclear winter. Defeat the aliens while rebuilding society. If you opt to do the Farnhams Freehold scenario (Heinlein), then increase the game difficulty.
Loving the series. I'm on my second game (was clear in my first I'd let the aliens build up too much in earth to deal with). Given how complex the tech tree is if you're ever planning on more guides, i personally would appreciate something much more hand holdy in terms of tech/build order so i have a solid foundation to build my own knowledge and understanding on. Would feel bad to abandon a playthrough in the 2030s because I've gotten too out of order
Mate! Love your content, as well as content on the analytics channel. Maybe somebody asked it before, but why the mic quality here is so much worse than on @perunAU channel. Thanks and greets!
Don't worry too much about publishing the "right thing". All your game picks are interesting, and so is the way you play and commentate them. I wouldn't mind a follow-up to Vic3 either, if you want something else to weave between the TI episodes.
1 decaton of antimatter per month from solar pannels at mercury - lets maths : e=mc2 - 1.8x10^21 Joules, so we need ~10^22 joules of energy (realistically antimatter production is about 10,000:1) 10kw/m2 .. about 10^6 seconds in a month - therefore we need 22-6-3 -- 10^13m^2, or a square solar panel array side size 3000km by 3000km ... Mercury is about 3000km in radius... so covering literally all of mercury with solar panels would give you 10 tones of antimatter per month, assuming stupidly good energy to mass conversion ...
A while you mentioned Dom6 in a community post, is there any chance of some videos from that series coming up? Would love to see you participate in some Blitzes, if you don't have time for some of you older long term Dominions content. Either way, keep up the good work, enjoy the vast majority of what you do.
House rule idea: resellable patents. That research was expensive & costly - best recoup some costs by selling it for cash! Sell your tech to any & all factions who will pay for it.
Im really interested in a brutal run. How you'd allocate MC when limited to 50, and harder rolls and etc... id prefer fine with no house rules and sabotage ai and etc, but brutal difficulty optimal play. That 50cap hurts ur mines if u still build tech orbitals... so hurts ur economy and rush even if u eu/us start.
Looking forward to this series getting more episodes. Out of curiosity, do you think it would be possible to do a project exodus campaign where you outsource any space combat to AI factions? I.E. we're keeping our navy on the down-low but our shipyards need practice so hey, HF do you want a couple battleships?
26:15 When you previously said decaton is a goal, I thought I misheard something. I was under impression that game operates with grams of antimatter, not tens of tons on monthly basis. And then I hear that each one of these produces a ton a month. Why aren't we flinging canisters of it at their main base that has a wormhole?
@@gabrielandradeferraz386 Hehe! That would explain it. In retrospec, since he is from Cape Town, it means he's South African. But they too use the standard naming convention. I.E. "Name van der Surname". I am guessing the game devs are from the USA?
So I'm wondering, because it's been months since I played, did they change the fact that In Situ Resource Utilisation affected your resource income? I think it was by greatly reducing the chance you get the 'Resource Deposit Depletion' event and boost the rewards from getting the 'Motherlode Strike' event. Or well, whatever those two events of +25/50% and -50/25% mining income from a given location. Might also effect the ice quakes event or one like that but I kind of want to say that was a different tech?
When starting a new campaign, under the menu from 'customize campaign' there is an option: Show Triggered Projects. If you check this box then after researching all per-requisites you will be able to tell if your faction missed the unlock. When you mouse over the project in the tech tree you'll see "Our scientists have given up on this project". This was copied from another user comment.
bigger coilguns are better than small ones due to higher projectile velocity and mass which are way harder to shoot down by pd than lighter and slower but higher volume of lower mass coilgun projectiles
Fellow board members, It has been brought to my attention that our Earth stations may currently be using solar farms for their power source. Having had various departments run projections, it is my belief that these solar farms around Earth should be phased out for fission reactor farms as soon as possible in order to boost sales of our fissile materials.
How does burning more fissiles boost sales? You've now got less fissiles to (potentially) sell. I get you're aiming for a challenge, but it's still not a good rationale.
@@boobah5643 I’m going to take the guess that you are talking about the “selling resources to earth” mechanic when you are talking about less to sell, since more demand raising prices is basic economics. In this regard the rules are already set that he can’t use fusion and has to use ammo based weapons because of the number go up roleplay. Fusion uses half the fissiles for twice the power as fusion in game so the challenge trend is already set for more fissile use. He also might swap to fission later on anyways since heavy fission plants would produce more power than solar at and past earth. I specified earth stations as needing the change and not all (meaning mercury) because the power output itself between solar and fission at earth is the same. Anything closer to the sun than earth will want solar for anti-matter production which is the ultimate money maker. As he is already heading to Jupiter I don’t imagine he will have any extra trouble with fissiles than he already is experiencing due to being unable to use fusion. I just saw a small roleplay opportunity and took it.
Question for Perun: Why put marines and outpost kits on your battleships instead of just having a cheap specialized ship? Does is save on MC or do you regard it as too vulnerable?
Is aerobraking a thing in this game? That is too say, does reaching an interface orbit of a world with an atmosphere cost less for an equivalent mass world without an atmosphere?
This run has had multiple nuclear cooling events which probably explains the delay. Plus I basically froze all economic investment in India, Eurasia or China....
The flavor text at 28:22 says von Soren wants to dissolve the EU. As he is CEO, the Initiative should honor his wishes. House rule: dissolve the EU. Bonus rule: dissolve every other union possible, both our own and others' unions. Bigger unions = more regulations = less profit!
wont be possible since you need to hold 75%? of earths control points to win the game and you can only do that by clumping as many nations together as possible. Besides, im pretty sure the eu is highly benefiical for its member states when it comes to economic growth and ingame he already did dismantle the eu and absorbed it into russia
20:00 For a second, I thought you renamed the Protectorate station "Better with Us." 😂 25:55 😮 (think Tweety Bird Sticht), You did. You did name it :Better with Us."
Why would a lack of EU mean no British Commonwealth? And even if it did, he can always use councilor actions to split as much of the EU out of the Eurasian Union as he feels like.
In order to boost the sales of antimatter the board wants you to shoot down a mothership with an antimatter torpedo
Bonus points if the antimatter torpedo is shot from a fast maneuverable craft that wields a torpedo and nothing but the torpedo.
Also, I'd like to see a few nukes, just for a sense of comparison.
Sorren looks a lot like Discount Dan for a reason.
@@idioluh5838a bpl enjoyer in the wild!
I'm rather anti-corporate but thats a convincing argument to throw tax dollars at them regardless lmao
I like this idea! @@r3dp9
If you aren't familiar with the Nuclear Salt Water Rocket Engine concept, here's a quick primer:
The Orion drive, where you power your ship by machinegunning nuclear bombs shaped charges to fire at a pusher plate behind your ship, has the problem that the thrust comes from a series of discrete nuclear explosions. That's not a very smooth drive. And that's the only problem with the Orion Drive. So what if you could get a nuclear bomb to just keep exploding?
Well, if you take uranium salt and dissolve it in water, you get nuclear salt water. That goes supercritical if there's a big enough volume of it, but remains safe if you store it in narrow tubes with radiation absorbing walls. Then, when you want thrust, you spray a whole bunch of radioactive salt water aimed at point behind your ship, so that the streams merge into a single supercritical stream. That gives you an ongoing nuclear explosion in much the same way as a normal rocket engine is an ongoing chemical explosion.
That would be a rather inefficient use of the nuclear salt.
The more typical method is to combine streams inside a reaction chamber, lined with neutron reflectors, and use magnetic coils to direct the resulting plasma of hydrogen, oxygen, and fission (and fusion!) products into a rocket exhaust. This gives you a MUCH better exhaust velocity, and as such much higher efficiency… it also inherently comes with the capability of thrust vectoring, which is a nice bonus.
If you’d rather not have to deal with plasma, and the magnetic coils required to not have the thing immediately melt, then you can use water as a bi-propellant, mixing water with the resulting plasma as it is created, which causes the water to vaporise. From there, it’s basically a steam rocket, with the heat required being supplied by the fission. The water can make the fission more efficient, too, as it acts as a neutron moderator, increasing the effective neutron yield (slows neutrons down into thermal neutrons more suitable for starting more fissions).
This is of course way less mass efficient, but it does mean that you can collect water from many different sources and use it directly as reaction mass (“propellant”) without further processing required. And the engineering is much less complicated.
@@mduckernz Yeah, sorry it wasn't clear from my summary that the ongoing nuclear explosion is supposed to happen inside the rocket engine. Unlike the orion, which just hits itself with nuclear shaped charges as the rate of a machinegun.
It's still the second most dangerous propellant I can think off, with only antimatter being worse. Which, of course, Perun also added to the design.
and here i was thinking that orion drive was the most idiotic fallout-like propulsion idea :D
@@robertwiesner6825 Orion is a staple of "we have low budget but need go fast" in sci-fi. Also good at convincing alien races "don't stick your dick in crazy".
"Ah good, our missile strikes seem to be working, massive explosions detected"
"Sir, I think that's their drive."
(shamelessly stolen from John Ringo's Troy Rising series)
The more terrifying bits to this rocket design are: this isn't like a "normal" nuclear thermal rocket, where the propellant/coolant is sprayed into/through the fission reaction and then out the nozzle. In those, at least, the fission reaction is (mostly) contained in the engine, which greatly simplifies the problem of shielding the payload from being irradiated by the fission by-products and neutrons being produced by the fission reaction.
In a nuclear salt water rocket, the fission reaction is not contained in any fashion (because it's in the salt water that is being sprayed into the engine), meaning that there will still be fission reactions going on *while* they get swept out of the nozzle in the exhaust plume. Furthermore, the reason why you can get such high specific impulse out of this engine design is because the reaction temperatures are allowed to get to whatever temperature the fully-prompt-critical sustained nuclear reaction gets to (in the order of tens or hundreds of thousands of degrees).
A nuclear salt water rocket is basically riding the top of a continuously-detonating atomic weapon (even more true depending on how enriched the uranium salt is within the nuclear salt water) while also being continuously being irradiated by the fission that occurs outside of the nozzle (and thus, outside of any shielding around the engine itself). You have astronomically high specific impulse... but are going to require thick radiation shielding around all bits of the ship that are sensitive to heavy doses of radiation.
The Rogue Traider series has gone rogue and Perun cant controll it anymore, perfectly understandable.
The ruinous powers of Chaos have corrupted the machine spirit in Perun's PC
@@the_amazing_raisin Somebody, call a techxorcist!
It's been redacted by the Inqusition
"...so if someone nuked someone else, that would temporarily help... probably not a permanent solution."
"Alright, looks like America's getting nuked again."
Terrific cut.
Classic Initiative using the elderly as human shields for their military shipyards
A perfect solution for strained pension system, isn't it?
Sounds like an uncharacteristic reputation risk. Unless they have a military-spaceship-themed amusement park there for an excuse, in which case totally acceptable.
Perun: “Are we hilariously over killing the enemy, Yes.”
It’s not about the missiles, it’s about sending a message!
There is no message if nobody survives to tell the story. 🤣
Perun, we wanted a statement, not a manifesto.
@@Gentleman...Driver Dead silence is also a message.
@@Gentleman...DriverIt’s happening in earth orbit, it’s a message to half the planet.
Fitting revenge for the Great betrayal a few episodes back
The fact that you can sell decatons of antimatter to people on Earth is insane. One industrial accident away from becoming Alderaan.
After the accident it won't... matter?
A) Planets are big. A big chunk of terrestrial life, maybe. The planet? No. Not least because most of the blast is going to go away from the planet; heck, most of the anti-matter is going to get flung away from the planet.
B) No one is going to put all ten tens of an AM unit in one spot, in one containment unit, on the planet. Even if they were going to bring tons of the stuff to the bottom of the gravity well.
C) Sold on the terrestrial market does not equal shipped to Earth any more than sold on the New York Stock Exchange means the company is located in New York.
hope to see this continue one day
"her Majesties armed forces" I see perun has not yet adapted to the new reality. That or the initiative has somehow resurrected QE2
In this reality lizzie decided she wouldnt die until the aliens were defeated
In the years ahead Charles initiated his master plan to take the fight to the aliens from beyond the black gates of death. And. He. Brought. BICKIES.
After the aliens began invading, Charles decided now was the perfect time to come out as a trans woman.
@@VineFynn I'm thinking more 1984: "Dead? Out glorious leader is not dead! She's merely... not available for public appearances at the moment. (until our AI copy becomes believable enough, that is.)
It's worse, Charles abdicated to Meghan Markle.
With the Space Habs for the rich, the constant wars of territorial expansion, and refusal to pursue fusion technology which I imagine is not helping climate change, this playthrough is starting to resemble the Gundam Witch From Mercury timeline and I'm here for it.
Here comes the Chu-Chu train!!!!
The launch probes to all available locations button in the intelligence screen is very useful for finding fissiles. I had one game where Cruithne was packed with fissiles and I would not have otherwise even probed it.
When did they add that button? Last time I got to the point where that would have been useful I had to send them out one at a time.
Or it's always been there and I just never noticed.
Please name a suitably sizable capital ship after the most esteemed bureaucrat, Hermes Conrad.
You are technically correct, the best kind of correct!
Love it!
RIP a really cool run :(
If you need to raise some cash, I suggest branching out into breakfast cereals. I imagine you'd make a lot of money from "Xen-O's: A taste that's out of this world"
You made my day
Ah I see a spessman treads these waters
I never really considered splitting capabilities in shipbuilding like this. But splitting colonial and combat duties into completely different drive systems does make a lot of sense.
I hope the Next episode will be released soon 😊
Not so much a house rule, but something it'd be funny if you built a series of ships that were needlessly flaunting of their wealth, using something like the Pion Torch, and name them after companies with incredible scandals like Enron.
I second this. Conquer the wormhole with these ships.
Remember for the purposes of of the bonus MC you have to pay per extra planetary body you have mines on, the Entire Jovian system counts as only one, so it is indeed alot more mc efficient than literally everything else. you do not have to pay the premium for each jovian moon, every single jovian body counts as the same one for that purpose.
I have a feeling Perun hates the Protectorate more than the Servants. Maybe because the Protectorate are very poor negotiators. Thanks for the video.
Protectorate is a bunch of defeatists while servants are siding with the enemy. Servants have a certain logic to them, as there’s a good chance that in 10 generations or so humanity might be in a good place in the alien empire, if low on the totem pole.
The servants are inherently wrong for doing this, but their stance is more logical and thought out than the protectorate’s.
also the protectorate shot down a fleet of his right after it blew up a massive alien force in an earlier episode. As though they were pissed he was showing, that defense was possible.
The protectorate entire ideology is as follows.
-We will appease the aliens by building orbital battlestations to trap humanity on earth.
-Only the protectorate will be allowed to control the advance technology and be allowed to traverse space.. to keep human independence
-Their leader feels that keeping humans forever trapped on earth is the ultimate victory for him never getting his way in the UN.
I'd rather side with the servants than side with the pitty party ego trip that is the protectorate
@@scott_huntsthat's how I look at it, the Servants are wrong but there's a plan. The Protectorate just wanna give up. Though in my current run the Servants are way more annoying because I neutered the Protectorate early on.
Judging by the Servants playthrough, there's a good chance they can pull off a McDonnel Douglas and reverse-takeover the Aliens from the inside.
Right, I remember now that I rewatched why I was waiting for that next episode. Hope it'll be done earlier than real-world fusion
Question: can alien screens actually stop you from destroying their carriers if you just decide to start throwing ramming ships into them?
They don't maneuver until you fire. So max out velocity and frontal armor on cheap ship and send it. They will win the engagement, BUT they will lose the very ship that is doing the mission. In other words, crewed Inter System Kinetic Missiles 😅
That's basically a concept for space-scale Kaiten torpedoes. Mikado is proud of you!
I think the Initiative can trade with Alien councilors like the pro alien factions.
You can sell them boost to bring down the hate meter.
This is just making me want to start ANOTHER Academy Campaign so I can get to the Jovian subsystem *much* earlier.
Love the Terra Invicta Content. I'm suffering from no computer life so it's always a good watch when I see an upload! Keep it up!
On going to Jupiter and for viewers newer to the game. I played a couple of games recently (coming back after almost a year away, just like this game). I found that a good target for getting there is around 70-80 kps. Something like the fission spinner or pegasus will get you that with just enough armour, pd and weapons to be useful on a hull up to the size of a destroyer, cruiser or maybe battleship. You’ll only have enough kps left for drift combat but you won't have to last all that long before the spacedock comes online and you can refuel.
YES! I watched all of the rest of them in 2 days then ran out. Very glad to have more Terra Invicta
House rule idea: SUS (Soren's Used Ships) Corp. When ships are damaged, instead of paying to repair them, sell them to the highest bidder.
Motto: “Wow, that’s SUS!”
Unfortunately you can't actually sell ships in this game, although you could scrap them and fluff that as them being sold.
I hope the series will continue! It's been a few weeks now with no comment yet.
Edit: speak of the devil, I see the channel update from 30 minutes ago, "gaming uploads should continue soon" Yay!
Honestly i litteraly waited for this. Love this series!
Hoping to see more of Terra Invicta in the future, loving all the runs.
Take it easy, though. All the best, Perun!
Perun, mate, please continue this.
A moment of silence for Perun's gaming PC. The Protectorate sabotage efforts have bought them some time before the inevitable doom.
thanks for the update didn't know he was having PC problems
And another TI run fizzles out before the outer solar system.
Loving this series. Will it be continuing?
If something goes wrong with 5 tons of antimatter the resulting explosion wont just destroy the planet but probably half the solar system as well :D
Edit: I came back cause I just played the game and for testing purposes I built some Monitors or whatever the shipclass with 4 hullpoints is and I equipped it with 6 inch regular guns. Those are performing really well in the earlier game rn. The 6 inch guns got a guardian mode and they fire really fast. I just had a battle 4 vs 1 with an alien destroyer which had some PD and laser pew pews and I won without taking any losses. Further testing required but maybe those guns are an alternative to early game missiles. I just came to say this cause I never used these canons because of what this channel has taught me about the game.
I don't have the math in front of me, but I really doubt it. Antimatter might be very powerful, but space is really big.
@@sanneberg1728 i dont know either. I was going for an overstatement to drive home to point. Stuff boom, much dangerous.
The minimum 'destroy the planet' energy is in the 10^32 range. Minimum.
The energy from a ton of antimatter completely annihilating with a ton of matter would be in the area of 10^20. So short by about 12 orders of magnitude, need something more than a trillion tons.
Space big.
@@tristanridley1601 so if I got like 10^32 apples ... nah mate just joking. I was trying to drive home the point that its a shitton of antimater with a shitton of boom. No need for maths really.
@@TheDude50447 but maths! How MUCH of a shitton is it?
Google result says the total energy of all nuclear bombs on earth is matched by about 0.1 tons of antimatter. So there is that!
Hey, Perun! One of the things I’ve admired about your playthroughs is your warship design. While you do a good job of describing them during the videos, would it be feasible to create some kind of mechanism to share the blueprints? I’m very interested in using some of your designs to help me spin off my own. Thank you and I’m grateful for the time you put into these uploads!
While I was watching this episode it suddenly came to me that you need a ship class named after Robber Baron Capitalists, Carnegie, Astor, Rockefeller, Vanderbilt, Morgan , etc. It seems like the perfect fit for The Initiative
You would think that peaceful unification would have more benefits and military expansion would have serious down sides but it seems like the most efficient expansion method
Time is the most important resource, and military expansion saves time.
Neutron Flux torch has the drawback of using a lot of fizzles for propellant. Flying around with a big heavy fleet can really crush your fizzles fast.
When is the next chapter of this epic tale?
"Britain's economy has not grown for a decade"
Once again this run is scathingly accurate
Battleship names: the leveraged buyout, the ipo short, the hostile takeover, the stock option buyback.
great series, .looking forward to the next episode!
excellent eps! Thank you! Please more!! MOAR!! Please and thank you
Great series, it's interesting seeing effective use of the "non-optimal" tech
Really enjoying how this series is progressing. Great fan of Xcom and other 4X-games but I just could not get Terra invicta going, much rather enjoy it by watching your series. Also, came for the military vids on your other channel but got hook on this channel as well! Thanks for keeping these two side projects going!
Perun, got a cool idea for a future Terra Invicta campaign.
Play a post-apocalyptic scenario. Start by using every nuke in the game to cause maximum damage and trigger nuclear winter.
Defeat the aliens while rebuilding society.
If you opt to do the Farnhams Freehold scenario (Heinlein), then increase the game difficulty.
Loving the series. I'm on my second game (was clear in my first I'd let the aliens build up too much in earth to deal with). Given how complex the tech tree is if you're ever planning on more guides, i personally would appreciate something much more hand holdy in terms of tech/build order so i have a solid foundation to build my own knowledge and understanding on. Would feel bad to abandon a playthrough in the 2030s because I've gotten too out of order
Mate! Love your content, as well as content on the analytics channel. Maybe somebody asked it before, but why the mic quality here is so much worse than on @perunAU channel. Thanks and greets!
Don't worry too much about publishing the "right thing". All your game picks are interesting, and so is the way you play and commentate them. I wouldn't mind a follow-up to Vic3 either, if you want something else to weave between the TI episodes.
Where did this series go too?? I was invested in it, LOL
More episodes please.
Yes
Wasn't expecting the shout out for the East India Company
So glad this is still going always waiting for next episode!!!
Thanks for another episode of TI, love it!
1 decaton of antimatter per month from solar pannels at mercury - lets maths : e=mc2 - 1.8x10^21 Joules, so we need ~10^22 joules of energy (realistically antimatter production is about 10,000:1) 10kw/m2 .. about 10^6 seconds in a month - therefore we need 22-6-3 -- 10^13m^2, or a square solar panel array side size 3000km by 3000km ... Mercury is about 3000km in radius... so covering literally all of mercury with solar panels would give you 10 tones of antimatter per month, assuming stupidly good energy to mass conversion ...
Jesus, that attack is way too overkilled.
Woooo I love all your terra invita videos
what interest me the most is how you figure all these games out without endless trial and error. what's your mindset like when you start a game?
A while you mentioned Dom6 in a community post, is there any chance of some videos from that series coming up?
Would love to see you participate in some Blitzes, if you don't have time for some of you older long term Dominions content.
Either way, keep up the good work, enjoy the vast majority of what you do.
Did you lose the save, mate?
pls continue the series
House rule idea: resellable patents. That research was expensive & costly - best recoup some costs by selling it for cash!
Sell your tech to any & all factions who will pay for it.
is this game still going?
Im really interested in a brutal run. How you'd allocate MC when limited to 50, and harder rolls and etc... id prefer fine with no house rules and sabotage ai and etc, but brutal difficulty optimal play. That 50cap hurts ur mines if u still build tech orbitals... so hurts ur economy and rush even if u eu/us start.
Looking forward to this series getting more episodes. Out of curiosity, do you think it would be possible to do a project exodus campaign where you outsource any space combat to AI factions? I.E. we're keeping our navy on the down-low but our shipyards need practice so hey, HF do you want a couple battleships?
No more updates to this series?
26:15
When you previously said decaton is a goal, I thought I misheard something. I was under impression that game operates with grams of antimatter, not tens of tons on monthly basis. And then I hear that each one of these produces a ton a month. Why aren't we flinging canisters of it at their main base that has a wormhole?
Oh yeah new TI video sweet sweet crack.
I hope that Rogue Trader wasn't dumped.
Happy Valentine Perun!
The Chairman Soren Van Wyk does sound vaguely Dutch, but a Dutch person would never capitalize the V in "van".
That is because he is secretly a van
@@gabrielandradeferraz386 Hehe! That would explain it.
In retrospec, since he is from Cape Town, it means he's South African. But they too use the standard naming convention.
I.E. "Name van der Surname".
I am guessing the game devs are from the USA?
So I'm wondering, because it's been months since I played, did they change the fact that In Situ Resource Utilisation affected your resource income? I think it was by greatly reducing the chance you get the 'Resource Deposit Depletion' event and boost the rewards from getting the 'Motherlode Strike' event. Or well, whatever those two events of +25/50% and -50/25% mining income from a given location.
Might also effect the ice quakes event or one like that but I kind of want to say that was a different tech?
I like the ship names, as always)
Soren says, "Sell 'em!"
Scaling the space economy "to the moon and back" would in fact be selling it a bit short, don't you think?
Is there still a point to adding heat sinks when you have Very Low vulnerability radiators?
Low vulnerability isn't invulnerable. Depends on how worried you are about long, damaging fights.
Neutron flux torch is awesome, but it eats tooooo much fissiles. Having any interplanetary fleets with them is resource inefficient
Hope to see more space combat in the next episodes!
Have you watched his series before? Next episode is Jupiter. You will. Sweet jeebus, you WILL.
I need more videos of initiative.
Hey Perun, please finish this one
When starting a new campaign, under the menu from 'customize campaign' there is an option: Show Triggered Projects. If you check this box then after researching all per-requisites you will be able to tell if your faction missed the unlock. When you mouse over the project in the tech tree you'll see "Our scientists have given up on this project". This was copied from another user comment.
man was enjoying watching this series guess its over now
it'll be restarting this week as soon as the new PC arrives
@@PerunGamingAU With the new major content patch are you going to start a new series or revert the game to a previous state so old saves still work?
@@robertg6019 revert to finish the series
@@PerunGamingAU So I guess you're not restarting this series? 😂
@@PerunGamingAU new PC arrived yet?
bigger coilguns are better than small ones due to higher projectile velocity and mass which are way harder to shoot down by pd than lighter and slower but higher volume of lower mass coilgun projectiles
Ah but you see, more daka is more good
@@gabrielandradeferraz386 yeah so just bring more ships with the big dick coilguns instead of the limp dick ones
@@gabrielandradeferraz386 Yeah, but bigger dakka makes better boom.
@@SageWon-1aussie you sir are very smart
44:09 Most of it is being caused by the Exodus, which makes sense, since they plan on evacuating anyway. Lmao
Fellow board members,
It has been brought to my attention that our Earth stations may currently be using solar farms for their power source. Having had various departments run projections, it is my belief that these solar farms around Earth should be phased out for fission reactor farms as soon as possible in order to boost sales of our fissile materials.
How does burning more fissiles boost sales? You've now got less fissiles to (potentially) sell.
I get you're aiming for a challenge, but it's still not a good rationale.
@@boobah5643 I’m going to take the guess that you are talking about the “selling resources to earth” mechanic when you are talking about less to sell, since more demand raising prices is basic economics. In this regard the rules are already set that he can’t use fusion and has to use ammo based weapons because of the number go up roleplay.
Fusion uses half the fissiles for twice the power as fusion in game so the challenge trend is already set for more fissile use. He also might swap to fission later on anyways since heavy fission plants would produce more power than solar at and past earth.
I specified earth stations as needing the change and not all (meaning mercury) because the power output itself between solar and fission at earth is the same. Anything closer to the sun than earth will want solar for anti-matter production which is the ultimate money maker.
As he is already heading to Jupiter I don’t imagine he will have any extra trouble with fissiles than he already is experiencing due to being unable to use fusion. I just saw a small roleplay opportunity and took it.
What could go wrong in the Jovian system? By the time I get there the Aliens are pretty strong. Maybe I'm getting bad RNG.
Is there any reason to put layered defense array on settlements. It seems the aliens just bombard my sites, and the defenses don't do anything.
Question for Perun: Why put marines and outpost kits on your battleships instead of just having a cheap specialized ship? Does is save on MC or do you regard it as too vulnerable?
Is aerobraking a thing in this game? That is too say, does reaching an interface orbit of a world with an atmosphere cost less for an equivalent mass world without an atmosphere?
2035 at only 1.5 degrees C? That's pretty good considering we're pretty much at 1.5 irl
This run has had multiple nuclear cooling events which probably explains the delay. Plus I basically froze all economic investment in India, Eurasia or China....
The flavor text at 28:22 says von Soren wants to dissolve the EU. As he is CEO, the Initiative should honor his wishes.
House rule: dissolve the EU.
Bonus rule: dissolve every other union possible, both our own and others' unions. Bigger unions = more regulations = less profit!
wont be possible since you need to hold 75%? of earths control points to win the game and you can only do that by clumping as many nations together as possible. Besides, im pretty sure the eu is highly benefiical for its member states when it comes to economic growth and ingame he already did dismantle the eu and absorbed it into russia
Scaling your space economy to the moon and back if you'll be my baby.
It would be very Initiative of you if you have an alien zoo in south america and exploit the Xenonflora!
Mild Rogue trader rage, but this is good as well but not Rogue trader as promised :( :( ;)
Whatever happened with this series? I wanted to see Jovian battles with the new ships :)
20:00 For a second, I thought you renamed the Protectorate station "Better with Us." 😂
25:55 😮 (think Tweety Bird Sticht), You did. You did name it :Better with Us."
As you have the UK and the EU is no more can you go commonwealth route?
Why would a lack of EU mean no British Commonwealth? And even if it did, he can always use councilor actions to split as much of the EU out of the Eurasian Union as he feels like.
UK is not part of forward russia. If EU not there UK should join some other compact.
so after you incorporate earth and show hydras beauty of corpo ruled world next is max dificulty Humanity First max efficient playthru?
I would like that, or resistance for a little more diversity, but yeah please max efficent.
He already stated that he would do a Humanity First/Resistance playthrough when the game gets more updated.
Spend that money!
Is it possible for the UK to absorb the US or the other way around?