The process behind architectural visualization

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  • Опубликовано: 6 июл 2024
  • The architecture industry began using computer graphic as a tool for its project communication and sales several years ago. Now, it has an huge and competitive offer.
    This presentation use case studies to show how we can use Blender in the development and production of architectural visual artworks, despite it isn’t one of the software standard for the sector..
    The projects describe the collaboration with architects and designers, the connection with other softwares, the various stages of creating an architectural scene and the comparison with real references..
    "The process behind architectural visualization" by Filippo Zorgno, Tommaso Sergi --
    Learn more about Blender Conference 2023 at conference.blender.org/2023/
    #BCON23 #b3d

Комментарии • 19

  • @ekeneam3644
    @ekeneam3644 8 месяцев назад +1

    amazing work, especially the interactive animation!

    • @tommasosergi271
      @tommasosergi271 8 месяцев назад

      Thank you so much!! We had ton of fun playing with unreal engine (some struggles too lol)

  • @hichamville
    @hichamville 8 месяцев назад +1

    Thanks Blender ❤

  • @uniqarchidesign7421
    @uniqarchidesign7421 7 месяцев назад +2

    The last detail about project proesentation with Unreal Engine 5... For Archviz, i have searched everywhere on how to interactively present a residential building but coulkd never find one, can you guide me towards where i can find tuts or informations?

    • @johnnykaram881
      @johnnykaram881 7 месяцев назад

      If you meant that you need tutorials for the interactive walkthroughs in UE5, I suggest DVIZ.

  • @vikisk.3d
    @vikisk.3d 8 месяцев назад +1

    Unreal one was so good!

    • @tommasosergi271
      @tommasosergi271 8 месяцев назад +1

      Thank you so much!! What is the one that catches your eye the most? (if you noticed there are some screen recordings from different unreal projects)

  • @cov.teo.8131
    @cov.teo.8131 8 месяцев назад +2

    Man, I really wanted to know how they made those renders look so good. What's the secret ? Is it the Blender Compositing window that really crank up the quality of a render ? Haven't really used it seriously before...

    • @tommasosergi271
      @tommasosergi271 8 месяцев назад +2

      Hey man, thanks for the kind words! Yes, compositing is a key part of our process. We deal with light groups in compositing, that let us create various lightining scenarios and adjust contrast as much as we want. Then, last but not least, our beloved Photoshop.
      No project is finished without some photoshop sauce on top

    • @cov.teo.8131
      @cov.teo.8131 8 месяцев назад +1

      @@tommasosergi271 Woah, thanks for the reply ! Didn't expect to get an answer straight up from one of you guys under this comment !
      So, the post-production in Photoshop and the Compositing is really important for the final result of an archviz image render. But when it comes to archviz videos that are rendered in hundreds of frames do you use Photoshop and Compositing to edit all of those images, or do you use video editing software, like Davinci Resolve for example, to do all of that work instead ?

    • @tommasosergi271
      @tommasosergi271 8 месяцев назад +1

      @@cov.teo.8131 It's always a pleasure to answer some good questions!! To be honest we had to deal with animation only a few times in the studio. But in general it's almost the same process but you switch from Ps to Ae or Davinci Resolve (we use Davinci a lot, but some times for certain things we like AfterEffects more). We try to keep the compositing tab in blender clean and readable if we want to make some adjustments on the fly. In the end you can boost these type of post process work exporting Render passes and use them as masks or whatever you need.

    • @cov.teo.8131
      @cov.teo.8131 8 месяцев назад +1

      ​@@tommasosergi271Thank you yet again for another great answer ! I learned a lot from these replies !

  • @thorberg2192
    @thorberg2192 8 месяцев назад +1

    Hey, thank you. A question I think a lot of people are interested in: how do you handle the RAM on your huge scenes? They look massive - my PC would just cough with so many details

    • @tommasosergi271
      @tommasosergi271 8 месяцев назад +3

      Hi! Thank you for reaching out! Yes, Ram was quite a struggle on some of those projects (honestly sometimes we had to deal with some render crashes). The real answer to your question is we deal with it scene by scene and camera by camera. Before hit render we try to optimize the scene, hiding what is out of reach for the camera, deleting unecessary meshes etc.

    • @fernwehmind
      @fernwehmind 6 дней назад +1

      @@tommasosergi271 That's great tip, thank you for that!

  • @AlexNguyen_Design
    @AlexNguyen_Design 8 месяцев назад +1

    Fake news but blender is free and it is not too bad 😂

    • @tommasosergi271
      @tommasosergi271 8 месяцев назад

      Why fake news? yea blender is good and we hope you find our presentation enjoyable :)