In Blender 4.0, you don't need to create a new base color and don't need to create a mix node to connect to BSDF principled. You just need to open a new texture in the active tools tab and select the mapping type to stencil. And the result is boom! you guys did it.
Can you maybe help me? I'm using 4.0 and I have a problem with painting my decal on the texture. I followed the tutorial (creating a new image and connecting the mix node to BSDF principled) and then opened a new texture in the tools tab and selected the mapping type to stencil. everything looks correct (I can see the decal and the brush to paint the decal with on the texture), however when I click to paint, there is no painting over my texture. In other words: I cannot paint on the texture with my decal. Do you have any ideas on what I'm doing wrong? I have to say that I never understood the point of adding in a new texture first in the shading tab and connecting it to the shader, and after that create ANOTHER new texture in the texture paint tab. Why is that a thing anyway?
@@floepert_0522 i feel your pain. at some point they gotta stop updating every 2 months and moving drop downs, and changing names of stuff. its really fucking hard to find out how to do things when it changes so often imo
all the different elents together in a language that is universal. I've seen plenty of DAW tutorials being new, but tNice tutorials is by far the best so
If colors are washed out : - Increase Factor parameter of the mixRGB. - In render menu (right panel) --> color management --> View transforme --> Filmic by default by Standard is better. - Select image texture of the mesh and paint in black over the graffiti, in some cases the graffiti colors look better.
I just wanna give you a huge thanks for you cause tNice tutorials is the most helpful video I've had in a wNice tutorialle and it really helped so keep up the
I've followed the tutorial to a T, but for some reason when I get the stencil in place and go to paint it (set to white) nothing happens... any ideas what could be causing this??
I don't know exactly, but I always have problems when I don't save the set-up and refresh the viewing mode. Also sounds like maybe your stencil brush isn't linked to the UV map properly
hey, i did everything the same as you taught but why does my texture bleed all over the place, when i draw over the stencil, the texture itself gets drawn with the same material, which completely messes up the texture itself, i wish i could've shown you the problem
Great Stuff! Question say I had a Sphere I texture paint that one, then say I have another sphere texture paint that one. I am trying to make a bunch of the same object with different stencils. It seems to work for 1 model then can't do it to another. I have hit a wall, maybe im missing something. Appreciate any help. Thanks
There just isn't a mapping, crop, or alpha button for me, and I cannot figure out why. If anyone has any ideas it would help, I have followed the tutorial 1 to 1 and it isn't there
@@kyleross8817 i fucking hate that they keep moving stuff. if you already know all functions of blender i guess its ok, but when you re learning stuff and then things move and get renamed it is so frustrating
hey man great tutorial i just have one issue when i paint on the surface it gets repeated almost everywhere on the plane any solution for that please let me know!
Hi, i have painted on the mesh and mixed the 2 materials correctly (in the viewport is all ok) but once i render all the paint work disappears :( where am i wrong? huge thanks lane!!!
the image i select just get locked/stuck in the bottom left of the screen and i cant move it. i saw other people with this problem.....anyone work out why this happens. a blender 4 thing maybe ? I appreciate people making the tutorials but i dont know why they dont ever reply to problems people are having, especially when multiple people are having the same issue. if anyone can shed light on this it would be great. thanks
try this (at least it works for me : alt + right click (drag) the image to the place you want, shift + alt + right click (drag) and move your mouse to scale it up or down. hope this usefull
@@sriharivaila7276 yup just tried that as well. no luck. It's only on a portion of my object/mesh. I believe it's only on the portion of the mesh that I used proportional editing on. it's weird. I don't want to have to try to remodel the whole mesh again.
@@sriharivaila7276 I think it has something to do with my faces on parts of the mesh not having 4 vertices. I'm redoing the whole mesh now. Not sure how I'm going to keep my topology if I make all faces square.
All the coding and line connection isn't on my screen At all. And I have the latest version. Not only that, but the things that I would need to do are for an object. Not the scene itself.
Unfortunately, apparently in new versions of blender this method does not work, I repeated all the steps 1 in 1 several times, but this did not give any result, stencil simply does not work.
@@lanewallace. Hey! I actually found a way. Writing a step by step guide for those interested. 1.) UV unwrap your model (in my case, a wall). 2.) Create a second UV map and name it 'Graffiti', or whatever you feel like. With the 2nd UV map displayed, position the UVs wherever you want the graffiti to be placed. 3.) In the node tab, import your image texture of your graffiti and set it to 'Clip'. That way the image would not be repeated. 4.) Attach a UV Map node and attach it to the vector of the graffiti Image texture. Select the 2nd UV map from the UV map node (in my case, 'Graffiti'). You can also attach a mapping node in between for more control as well. 5.) Create a mix colour node and attach both the diffuse wall texture and the graffiti texture. Then attach the graffiti image texture alpha channel to the Fac input of the mix colour node. 6.) Done! Hope this helps!
i dont understand anytNice tutorialng! all the tutorials out there are so complicated and everyone is saying its easy, beginning to tNice tutorialnk i might be
So far the only tutorial I've seen that takes it slow and doesn't require prior experience to soft design.
In Blender 4.0, you don't need to create a new base color and don't need to create a mix node to connect to BSDF principled. You just need to open a new texture in the active tools tab and select the mapping type to stencil. And the result is boom! you guys did it.
Does it still need unwrapped uv map??
Yes, it is still needed@@Antok56
Can you maybe help me? I'm using 4.0 and I have a problem with painting my decal on the texture. I followed the tutorial (creating a new image and connecting the mix node to BSDF principled) and then opened a new texture in the tools tab and selected the mapping type to stencil. everything looks correct (I can see the decal and the brush to paint the decal with on the texture), however when I click to paint, there is no painting over my texture. In other words: I cannot paint on the texture with my decal. Do you have any ideas on what I'm doing wrong?
I have to say that I never understood the point of adding in a new texture first in the shading tab and connecting it to the shader, and after that create ANOTHER new texture in the texture paint tab. Why is that a thing anyway?
@@floepert_0522 i feel your pain. at some point they gotta stop updating every 2 months and moving drop downs, and changing names of stuff. its really fucking hard to find out how to do things when it changes so often imo
@@floepert_0522 i have the same issue :/
straightforward. simple. useful. thank you very much. i'm very keen to watch your other tutorials now. keep up the good work.
You can adjust that stretchy image by hitting "Image Aspect" under the mapping button to fix it precisely as the original file
I’m aware, but it still doesn’t fix the scaling
I was seeking a tutorial like for weeks for my project, it's fast and effective, thanks william
Who is William lol
this is gold...why nobody told me this in the last 7 months lol
Thank you, didn't think it can be done so fast and relatively easy. Thanks for great tut! ;)
Im glad I could help!
I feel 10x more confident in soft soft, thanks!
all the different elents together in a language that is universal. I've seen plenty of DAW tutorials being new, but tNice tutorials is by far the best so
Oh, I goodly want to hear so!
If colors are washed out :
- Increase Factor parameter of the mixRGB.
- In render menu (right panel) --> color management --> View transforme --> Filmic by default by Standard is better.
- Select image texture of the mesh and paint in black over the graffiti, in some cases the graffiti colors look better.
was looking for a tutorial like this a while ago, thankfully this came into my recommended thank you very much!
I’m happy I could help you!
Thanks! Quick and easy tutorial! Very nice!
I others said, useful straight forward tutorial, good stuff 👏
Thank you!
Huh. That's pretty cool, actually. I'm assuming you can do something like a half-finished graffiti using this method too, yes? Quite neat.
Yes you could definitely do that!
I just wanna give you a huge thanks for you cause tNice tutorials is the most helpful video I've had in a wNice tutorialle and it really helped so keep up the
Thank you William
Thank you! Very useful
going well. For so reason tNice tutorials video struck as really concise and really cleared up so questions I had. The DAW I used back in
Brooooo, so eeeeasy! Thanks a lot!
I've followed the tutorial to a T, but for some reason when I get the stencil in place and go to paint it (set to white) nothing happens... any ideas what could be causing this??
Same thing here, any thoughts?
I don't know exactly, but I always have problems when I don't save the set-up and refresh the viewing mode. Also sounds like maybe your stencil brush isn't linked to the UV map properly
And like every tutorial channel he doesn’t reply to the biggest problem
Amazing.Thaks for sharing.
Thank You Very Much!
hey, i did everything the same as you taught but why does my texture bleed all over the place, when i draw over the stencil, the texture itself gets drawn with the same material, which completely messes up the texture itself, i wish i could've shown you the problem
I've got the same problem as you :/
the anti ape stencil is way 2 hard. great tutorial,
Marck Ecko Getting up ⬆️
super tutot ! thanks :)!!
You make blender overall so simple 😅
brilliant!
Thank you man!
Your welcome! I’m glad I could help!
Thanks, great!!! ❤
No such thing as "mixrgb" when adding the shader node. Is it called something different now in Blender 3.5?
Add a mix node and change it from float to color
Great Stuff! Question say I had a Sphere I texture paint that one, then say I have another sphere texture paint that one. I am trying to make a bunch of the same object with different stencils. It seems to work for 1 model then can't do it to another. I have hit a wall, maybe im missing something. Appreciate any help. Thanks
gold! thanks
No problem!
haha your petrean profile looks very similar to William Landgren's
Great tutorial, thanks. Is there a way to control the density of an image so it look more transparent or more dense and bright?
Just interested of using different images node pain on the base colour it will look perfect
for some anny resan i cant paint all appear exacly appear on tuturial but don paint anny thing
Same
thank you!!
There just isn't a mapping, crop, or alpha button for me, and I cannot figure out why. If anyone has any ideas it would help, I have followed the tutorial 1 to 1 and it isn't there
Thanks!
the first thing makes no sense to me. there is no texture slot tab
Blender 4 moved it. It's on the top, instead of on the right. It'll still say "Texture Slots" - you click on it, and get the same options!
@@kyleross8817 i fucking hate that they keep moving stuff. if you already know all functions of blender i guess its ok, but when you re learning stuff and then things move and get renamed it is so frustrating
I CAN T MOVE THE STENCIL AROUND PLEASE HELP I AM LOSING MY MIND
SAAAAAAME
If i want to add custom text as such. How can I do that?
Whenever i try painting it in, blender lags and nothing appears on the material. Is it something ive missed?
amazing .. i now subscribe u
Thank you!!
hey man great tutorial i just have one issue when i paint on the surface it gets repeated almost everywhere on the plane any solution for that please let me know!
Helo, did You find a solution?
Hi, i have painted on the mesh and mixed the 2 materials correctly (in the viewport is all ok) but once i render all the paint work disappears :( where am i wrong? huge thanks lane!!!
Make sure that you are clicking, save all images, in the texture paint mode.
Hmm any idea why when I get to the stenciling part it doesn't follow my mouse, it just stays at the very bottom left of the window.
Also is there a way to do this without having to "paint" it, I heard the term uv projection but honestly struggling to find it via the term.
have the same problem the stencil stays in the left bottom corner...weird
@@shokomann try move it with RMB, scale with Shift+ RMB, Rotate with Ctrl+RMB, skew with Alt+RMB (may not working work with latent gay users)
the image i select just get locked/stuck in the bottom left of the screen and i cant move it. i saw other people with this problem.....anyone work out why this happens. a blender 4 thing maybe ? I appreciate people making the tutorials but i dont know why they dont ever reply to problems people are having, especially when multiple people are having the same issue. if anyone can shed light on this it would be great. thanks
same issue here .i'm gonna leave my comment hear in case someone answer the solution for this question
try this (at least it works for me : alt + right click (drag) the image to the place you want, shift + alt + right click (drag) and move your mouse to scale it up or down. hope this usefull
@@SnoringBulldog21 yeah it was fucking right click the whole time lol i spent an hour raging for nothing haha
thanks a lot :3
Hey I am using this method but unfortunately the texture on the object is getting stretched what could the problem I was using smart uv unwrap.
This is my problem. I wonder if it has to do with normals or vertex spacing? I couldn't fix it! :(
@@TheTubejunky did u do ctrl + a and all transforms.
@@sriharivaila7276 yup just tried that as well. no luck. It's only on a portion of my object/mesh. I believe it's only on the portion of the mesh that I used proportional editing on. it's weird. I don't want to have to try to remodel the whole mesh again.
@@sriharivaila7276 I think it has something to do with my faces on parts of the mesh not having 4 vertices. I'm redoing the whole mesh now. Not sure how I'm going to keep my topology if I make all faces square.
I opened up a new project and deleted the area where you "paint" the soft and I don't know how to make it co back!! Lol
Hey could you tell me how to create the details on those walls
at 0:20
I bought soft soft today!
All the coding and line connection isn't on my screen At all. And I have the latest version. Not only that, but the things that I would need to do are for an object. Not the scene itself.
But how do I make s in tNice tutorials using my midi keyboard?
thanks alot
why does it not show up for me in cycles?
Make sure to hit "save textures" in the texture paint tab
he softs like he could be the automated voice ssage
How. Soni get back the ones I accidentally x out
Unfortunately, apparently in new versions of blender this method does not work, I repeated all the steps 1 in 1 several times, but this did not give any result, stencil simply does not work.
It does work
Hi cool trick! The problem is that my graffiti has a black colour and its not showing when I paint. Any idea how I can fix that please?
I ran into the same problem, Im sure there is a way to fix it, maybe a different blend mode.
@@lanewallace. Hey! I actually found a way. Writing a step by step guide for those interested.
1.) UV unwrap your model (in my case, a wall).
2.) Create a second UV map and name it 'Graffiti', or whatever you feel like. With the 2nd UV map displayed, position the UVs wherever you want the graffiti to be placed.
3.) In the node tab, import your image texture of your graffiti and set it to 'Clip'. That way the image would not be repeated.
4.) Attach a UV Map node and attach it to the vector of the graffiti Image texture. Select the 2nd UV map from the UV map node (in my case, 'Graffiti'). You can also attach a mapping node in between for more control as well.
5.) Create a mix colour node and attach both the diffuse wall texture and the graffiti texture. Then attach the graffiti image texture alpha channel to the Fac input of the mix colour node.
6.) Done!
Hope this helps!
@@B100dyShad0w Much appreciated. Was scratching my head for quite some time.
wow
Thanks 🤘🤘🤘😍😍😍😍😍😍
how can i export the textures like this
Why is the color of my brush too bright?
thankz
there is no mix rgb in blender 3.5
There is, add in a mix node and change it from float to color. Idk why the devs changed it because I had the same issue
version, standard is more than sufficient
It only works in Eevee and not in Cycles for some reason?
have you found a fix for this?
@@LazyBart no sorry still no idea
@@oh_he_vibin I found it, you need to save the texture with the stencil on and then it shows
@@LazyBart thank you
how to increase opacity?
Any solutions?
To anyone who saw comnts about torrenting it, I would strongly advise against doing that. Pirating a DAW can be a huge fine. Not
i dont understand anytNice tutorialng! all the tutorials out there are so complicated and everyone is saying its easy, beginning to tNice tutorialnk i might be
If you guys are interested I made a similar vid about Immortal Technique's samples from the Martyr (2011), feel free to check it out, I
Ok are you complenting Nice tutorialm or mocking Nice tutorialm?