How many Rigidbodies can Unity support?

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  • Опубликовано: 12 янв 2025

Комментарии • 1,4 тыс.

  • @Povilaz
    @Povilaz 5 лет назад +772

    0:41 "To no surprise this scene ran smoothly"
    My PC: Three FPS, take it or leave it.

  • @samlovescoding
    @samlovescoding 7 лет назад +2066

    Well your video says : "How many Rigidbodies can Unity support?". But the title is wrong. It should have been : "How many Rigidbodies can My Computer support?"

    • @insanitylol
      @insanitylol 5 лет назад +71

      Yep unity is a game engine and probably supports nearly inf.

    • @scscyou
      @scscyou 5 лет назад +13

      Also this video should be updated for new ECS feature :)

    • @ajddavid452
      @ajddavid452 5 лет назад +42

      @@insanitylol yeah run unity on a super computer and bam, 9.999E+9999999999999999999999999999 rigidbodies

    • @anonymoussource8705
      @anonymoussource8705 5 лет назад +1

      yeah

    • @kommandant.357
      @kommandant.357 5 лет назад +4

      I got a Intel i5 lats gen a Intel uhd 620 and 8gb ram so it definitely can't run it lol

  • @averageviewer5218
    @averageviewer5218 6 лет назад +154

    Your pc: Handles 5000 cubes running smoothly
    My pc: Spawn 1 cube and dies

    • @jabobthegod
      @jabobthegod 4 года назад +13

      my pc: *dies when starts up*

    • @FredWheatFill
      @FredWheatFill 4 года назад +6

      SkyLimited my pc: dies when i think before my hand even touches the on button

    • @jabobthegod
      @jabobthegod 4 года назад +4

      my pc: “dies”

    • @craftlofer9974
      @craftlofer9974 3 года назад +2

      my laptop when i put a single light in 2D: OH NO THERE IS LIGHT DECREASE THE FPS DECREASE ITTT
      and then the game start glitching

    • @rusluck6620
      @rusluck6620 Год назад

      bruh
      my pc died during the manufacturing phase

  • @AncientEntity
    @AncientEntity 7 лет назад +2861

    But can it run crysis?

    • @nax2337
      @nax2337 7 лет назад +100

      Ancient Entity *Insert overused reply to overused comment here*

    • @maxisjoe
      @maxisjoe 7 лет назад +79

      You need a military hardware PC to run crysis

    • @magnusm4
      @magnusm4 7 лет назад +16

      "ba dum tss"

    • @esteveguineueta2328
      @esteveguineueta2328 7 лет назад +33

      One does not simply run Crysis.

    • @Johnjohncar
      @Johnjohncar 7 лет назад +14

      Ancient Entity HEY VSAUCE MICHAEL HERE

  • @AlexVoxel
    @AlexVoxel 7 лет назад +870

    My pc is exploding with 10 😂

    • @Sagedurk
      @Sagedurk 7 лет назад +161

      That's not a pc, that's a potato XD

    • @humoroushumor544
      @humoroushumor544 7 лет назад +161

      PC (Potato Computer)

    • @TimSlee1
      @TimSlee1 7 лет назад +72

      What type of calculator did you buy?

    • @hleghe810
      @hleghe810 7 лет назад +6

      Alex Voxel I feel like something is wrong there then

    • @steez8337
      @steez8337 7 лет назад +28

      Tim Slee some japan selled me tablet with "mirror function". Later i realized that was just mirror.

  • @neociber24
    @neociber24 7 лет назад +284

    Do you see the video on Unity channel called "Writing High Performance C# Scripts?"
    I don't remember if had Rigybodies but they handle 100,000 Gameobjects at 60 fps.

    • @RokabiumGames
      @RokabiumGames 7 лет назад +2

      Yep, that was an awesome vid! :) I would have thought that using the new Entity Component System it must help tons.

    • @JimGiant
      @JimGiant 7 лет назад +16

      Yeah brilliant video.
      I used the same technique of handling each object's movement in a single script in the game I'm working on:
      www.newgrounds.com/portal/view/699433

    • @Sixxx93
      @Sixxx93 7 лет назад +5

      @jim at first I was: "3D snake? Wtf.... must be boring", I started playing and as the snake was getting bigger I was feeling like: "wow it's so cool to watch and play avoiding my own tail", noice! :D

    • @JimGiant
      @JimGiant 7 лет назад

      Thanks bro. It was never meant to be more than a silly experiment but it got a lot more attention than I expected so I decided to try and actually make it fun. I wish I saw the writing high performance scripts video before I started though, I think I could have had it handle 10x more objects if I did.

    • @ZacharyHelm
      @ZacharyHelm 7 лет назад

      Some of the features in that video aren't even released yet or even in Unity documentation (publicly) :P

  • @YasserSedrati
    @YasserSedrati 7 лет назад +1891

    the professionalism

    • @ironandthread
      @ironandthread 7 лет назад +17

      IT'S OVER 9000!!!!

    • @Sacharias1
      @Sacharias1 7 лет назад +1

      buzzkill

    • @Kioselis
      @Kioselis 7 лет назад +3

      You're very stale for thinking that "dead" memes are not viable anymore.

    • @hleghe810
      @hleghe810 7 лет назад

      Eimantas Zievys how do you know they were talking about that specifically?

    • @Kioselis
      @Kioselis 7 лет назад +1

      He deleted his comment so....

  • @cryawncrow
    @cryawncrow 5 лет назад +57

    "It's a pretty standard setup."
    >Dual Intel Xeon processors

    • @psycleed8120
      @psycleed8120 4 года назад +1

      ok. but why does he sound like derik zoolander

  • @LewisGaming99
    @LewisGaming99 7 лет назад +650

    Unity pleb I personally use the far superior professional engine...
    Yes you guessed it Scratch.

    • @Ankko
      @Ankko 7 лет назад +36

      pff, ur such a casual pleb, REAL pros use greenfoot

    • @praveensharma9893
      @praveensharma9893 7 лет назад +10

      UNREAAAAAALL

    • @neptune2758
      @neptune2758 7 лет назад +47

      Guybrush Threepwood how foolish. Hour of code games are far superior

    • @praveensharma9893
      @praveensharma9893 7 лет назад

      Guybrush Threepwood lol Crytek beats Epic? Hoowwiieee

    • @Waff1e_
      @Waff1e_ 7 лет назад +4

      Nah, the TRUE code language is Whitespace and Lolcat,

  • @simon.in.motion
    @simon.in.motion 7 лет назад +6

    This was an incredibly interesting video ! Thank you so much for all of these years of Unity, more than just helping me, you really have entertained me :) Cheers from France.

  • @grftaNitro
    @grftaNitro 7 лет назад +7

    THERE IS SO MUCH TO LEARN ON YOUR CHANNEL ITS AMAZING

  • @JustJunuh
    @JustJunuh 7 лет назад +618

    I felt like I was watching 9/11 simulations for the first few minutes

    • @avi4767
      @avi4767 7 лет назад +8

      Junuh 4:51

    • @beansncheese9127
      @beansncheese9127 7 лет назад +4

      Junuh so your joking about a terrorist attack where people died? seems fitting you’d have a ugandan knuckles profile picture.

    • @JustJunuh
      @JustJunuh 7 лет назад +2

      i hope you have a great day :D

    • @beansncheese9127
      @beansncheese9127 7 лет назад

      Junuh Toché

    • @JackDLong
      @JackDLong 7 лет назад +1

      Thicken Strip
      Fuck you

  • @JohnLoops
    @JohnLoops 7 лет назад +13

    That nostalgia in the beginning of the video brought me back to me messing up with cryengine 2, and the Crysis memes, of course... Thank you Brackeys ;)

  • @SixxFox
    @SixxFox 7 лет назад +50

    Brackey's is back at it again! Very interesting test to watch to see what Unity can handle.

    • @magnusm4
      @magnusm4 7 лет назад +1

      You can do better with some C# skill and some third party stuff

    • @SixxFox
      @SixxFox 7 лет назад

      Interesting! :D

    • @albond
      @albond 6 лет назад

      SixxFox *Brackeys

  • @Chizzoide
    @Chizzoide 7 лет назад +156

    How many Rigid bodies can Sasha Grey support?

    • @daddydangerous20
      @daddydangerous20 7 лет назад +8

      Over 9000.. (yearly :D)

    • @helphelpimbeingrepressed9347
      @helphelpimbeingrepressed9347 7 лет назад +2

      Over 9000?! I bet she doesn't go outside wearing a skirt on windy days for fear of being asked whats that clapping noise?

  • @jonyleo500
    @jonyleo500 7 лет назад +451

    "Pretty standard"... has 32Gb of Ram -_-

    • @venusianbasil
      @venusianbasil 6 лет назад +21

      i mean, its avg speed ram, and, pun unintended, size really doesn't matter

    • @Manny444a
      @Manny444a 6 лет назад +3

      jonyleo500 He actually has 8gb

    • @Manny444a
      @Manny444a 6 лет назад +6

      hahayesokay No he has 8gb of ram made up of 4 2gb sticks.

    • @magnustaarnberg3350
      @magnustaarnberg3350 6 лет назад

      he has 32gb

    • @pohatunuva3771
      @pohatunuva3771 6 лет назад

      >tfw both computers combined have 12 gigs of ram

  • @luizzeroxis
    @luizzeroxis 7 лет назад +253

    Did the video just ended abruptly and was cut short?

    • @oakherder17
      @oakherder17 7 лет назад +71

      Omar Ch.

    • @Nobbie248
      @Nobbie248 7 лет назад

      Nope it just your browser

    • @REDJ1
      @REDJ1 7 лет назад +8

      no. your grammar ended abruptly and was cut short xD
      (jk btw)

    • @PersonManManManMan
      @PersonManManManMan 7 лет назад +3

      2 Chainz's 2nd Chain nice one, I like how you cut short you're comme-

    • @RazerBlackShark
      @RazerBlackShark 7 лет назад +4

      Wait wha-

  • @philiphanhurst2655
    @philiphanhurst2655 5 лет назад

    This was my first video of yours that I ever watched. After realizing you had tutorials your channel quickly became one of my favorite.
    Thank you so much for getting me into Unity!

  • @Nickgowans
    @Nickgowans 4 года назад +6

    Never ceases to amaze me that such a powerful piece of software can be free

  • @GoldenD60
    @GoldenD60 4 года назад +3

    5:18 "Omar"
    **video ended before he could finish what he was saying**

  • @Sponcered
    @Sponcered 7 лет назад +31

    imagine doing this on the worlds fastest computer

    • @layouty5001
      @layouty5001 5 лет назад +2

      5.000.000.000 = 100 FPS

    • @silly_lil_guy
      @silly_lil_guy 4 года назад +2

      @@layouty5001 so 10 billion will be 50 FPS? still pretty good FPS, my pc runs roblox at 30 FPS

    • @synapse5791
      @synapse5791 4 года назад

      1 cube is 1 fps

    • @SunilNmb
      @SunilNmb 4 года назад

      @@silly_lil_guy ha, my pc cant even run Roblox

    • @PvtCantshoot
      @PvtCantshoot 4 года назад

      @@SunilNmb i have laptop, and he can't support picture.

  • @Robin-bd2ox
    @Robin-bd2ox 6 лет назад

    The video was low-key awesome, btw got a nice screenshot of your setup :)

  • @MichaelDowns
    @MichaelDowns 7 лет назад +52

    Not only 2 CPUs but 2 Intel Xeons! That's got to be pricey :D
    Keep up the awesome videos Asbjørn! (I hope I spelled that right)

    • @DecalGuy77
      @DecalGuy77 7 лет назад

      yea youtube views pays for it, these people dont have real jobs

    • @Sparrow420
      @Sparrow420 7 лет назад +15

      +Thug Nme, yeah, all that sweet youtube money.
      btw, running a youtube channel is a real and legit job, name one reason it ain't.

    • @MichaelDowns
      @MichaelDowns 7 лет назад +8

      Sparrow I agree that it is a real job, especially what Brackeys is all about, teaching! What's the difference between someone on Udemy and Asbjørn teaching us to program? I know I'm extremely grateful that he's sharing his knowledge with everyone free of charge.

    • @Thulnar
      @Thulnar 7 лет назад +13

      How the heck do you know he doesn't have a "real" job? And btw, good for him if he can pay the bills without doing a daily job he hates, what's the matter with that? I really don't get people... and the more I age the more I don't wish to.

    • @Owen3H
      @Owen3H 7 лет назад +3

      But only GTX 780?

  • @trippyy2767
    @trippyy2767 7 лет назад

    Probably the most entertaining and learnable video I've seen on your channel.

  • @roko567
    @roko567 7 лет назад +48

    you went 3kliksphilip on this one

    • @andris1337
      @andris1337 6 лет назад

      To much 3kliksphilip

    • @sakiskid
      @sakiskid 5 лет назад +1

      @@andris1337 NEVER enough kliksphilip

  • @RaijdanProductions
    @RaijdanProductions 4 года назад

    1:16 that fold in rigid bodies that looks like cloth is so satisfying

  • @al1ve704
    @al1ve704 7 лет назад +37

    its not how many unity can handle its about how many your computer can handle

    • @remixtheidiot5771
      @remixtheidiot5771 7 лет назад +11

      Jolan Espinal sometimes its the program that has the built in limit, where no matter how muscular and beefy and manly your computer gets it will never go past that programs limit, I've seen programs do this but I don't remember their names anymore.
      Don't use them.

    • @aaronalfer2615
      @aaronalfer2615 7 лет назад +2

      You can write a horrible algorithm that does everything 100x slower than it should, no matter what hardware you're using. So yeah, it's very much about the engine. Compare different engines on the same hardware and you'll get different results.

    • @Argoon1981
      @Argoon1981 7 лет назад +2

      No physics engine that i know has a built in limit, at lest not any professional physics engine, PhysX, Bullet and Newton Physics Engine all use to the max the CPU/cores power of your PC, they behave differently tho, for example Newton Physics Engine uses more physical accurate calculations (there the name) that makes it more CPU heavy but also much more accurate and stable, is the physics engine used on all Frictional Games, games for example. Is the game developers or the Unity engine developers that implement limits on how many physics calculations you can do in a particular game, remember a game also uses the CPU, for AI, Sound, gameplay logic and some graphic effects, you need to save CPU power for the rest of the game, not everyone has 800+€ CPU's. Also people don't think just because you have a Nvidia GPU and the game has PhysX that is the GPU calculating the physics.

    • @leomdk939
      @leomdk939 6 лет назад

      It's both. It's *always* both. The more efficient the code, the less taxing it is on the cpu.

    • @shaunclarke04
      @shaunclarke04 6 лет назад

      its still limited by unity though

  • @eyli
    @eyli 7 лет назад

    This was a really awesome video idea, keep up the good work!

  • @pascallohscheidt7281
    @pascallohscheidt7281 7 лет назад +5

    Hey Brackeys, Maybe GPU instancing is another thing which helps when it comes to rendering multiple rendering. :) Maybe you could make a scene manager tutorial. To Save Scenes or additive loading of scenes. I really love your work since you are on youtube :) Therefore I´m supporting you on Patreon :)(not much but all i can afford at the moment)

    • @creationsmaxo
      @creationsmaxo 7 лет назад

      GPU instancing only helps if you want multiple instances of the same mesh & materials, but with slight alteration to said material. Otherwise, activating it or not doesn't change much from the static or dynamic batching already in Unity.
      In the case of what is displayed in this video, GPU Instancing would be good if, for example, he was to randomize the colors of the cubes when instantiated. GPU Instancing makes it possible for batched assets to still have "unique attributes" stored onto their unique ID.

  • @saltyYagi_
    @saltyYagi_ 7 лет назад

    I love the new look of the logo and thanks for the sick video!

  • @SunnyApples
    @SunnyApples 7 лет назад +29

    Brackeys, do you know of any way to export unity animations as films, or is screen capture the only way?
    You could do so many cool physics based animations and it runs very fast, in real time actually, and is kind of easy to set up with scripts. Doing animations like those in a 3D software would be so slow to set up and render. Add some post processing in After Effects and you have an epic looking physics based animation.

    • @nochtans342
      @nochtans342 7 лет назад +3

      PushMyCarr there is a recorder made by unity, saw it somewhere in their neon challenge announcement. Look there.

    • @MrFrostCA
      @MrFrostCA 7 лет назад +3

      There is some recorders in the asset store. Also Unity have one to work with cinemachine and timelime, but its on beta. Here. github.com/Unity-Technologies/GenericFrameRecorder

    • @albond
      @albond 6 лет назад

      MrFrostCA *there ARE

    • @GlitchClaw
      @GlitchClaw 6 лет назад

      Albond STFU*

    • @albond
      @albond 6 лет назад

      Skeleton Clique Why?

  • @Fkelly21
    @Fkelly21 7 лет назад

    That vertex to cube snippet is now my favourite thing to do in Unity

  • @Linkard
    @Linkard 7 лет назад +89

    Damn, you only have a GTX 780...
    That's humbling. Keep up the good work man. It shows that you don't need the latest of the latest to make amazing content

    • @off_pudding443
      @off_pudding443 7 лет назад +10

      I doubt you understand the actual differences between a 780 and a newer gpu. There aren't many. The returns on processing power of newer generation video cards are getting smaller and smaller and design has started moving towards increasing memory size and support for newer tech like 4k screens. I have a 660 ti ftw+ that has absolutely no problem running newer games at max settings(1920x1080). Also, the physics calculations have nothing to do with the gpu.

    • @Linkard
      @Linkard 7 лет назад +42

      Congratulations sir, you are very smart. Completely misunderstood what my comment was going for, but who cares, you displayed that you were very smart

    • @off_pudding443
      @off_pudding443 7 лет назад +1

      Ok well then how exactly is it "humbling" to get stuff done with a 780? That's not very smart material btw.

    • @asnaeb2
      @asnaeb2 7 лет назад +31

      A 1080ti is like 3x faster than a 780. Get your head out of your ass.

    • @off_pudding443
      @off_pudding443 7 лет назад +2

      They are most definitely slightly faster and can handle a greater workload. 3x though? That's just stupid. They're not THAT much better that I feel I need to run out and buy the newest and greatest. especially when my current card has no problem running the newest games or making content. You want to spend $700 on a video card? That's great, go waste your money. Tell everyone it's "like 3x faster than a 780" till you start to believe it.

  • @westingtyler1
    @westingtyler1 5 лет назад

    this is one of the best tutorials ever. the format is great.

  • @leoingson
    @leoingson 7 лет назад +29

    Thanks for the Dragonball reference :)

    • @dxb8086
      @dxb8086 7 лет назад

      You are an idiot if you feel the need to be thankful for such a nonsense...

    • @thousandsofclowns
      @thousandsofclowns 6 лет назад +3

      You are an idiot if you feel the need to insult a random person on the internet for no apparent reason.

    • @michaeldragon4844
      @michaeldragon4844 5 лет назад

      @@thousandsofclowns lol

  • @dankisdank365
    @dankisdank365 2 года назад

    3:00 U know there's alot of rigidbodies when they start looking like a 2010 water simulation 😂

  • @xenqor5438
    @xenqor5438 4 года назад +4

    I wonder how many people are lying about their pc breaking lol

  • @gamergustav2632
    @gamergustav2632 6 лет назад

    Har lige fundet din kanal. Den er virkelig god!

  • @mickeypeters502
    @mickeypeters502 7 лет назад +42

    Brackeys, I'm trying to make a android game in Unity but the apk always fail to make.. Could you make a tuturial? Always get the same error (to long to enter here)

    • @Owen3H
      @Owen3H 7 лет назад +3

      mickey peters Post the error as a pastebin link? I maybe able to help you as I had problems with this too but I fixed it

    • @mickeypeters502
      @mickeypeters502 7 лет назад +2

      There are a 2 things that pop up very long errors:
      1ste:
      CommandInvokationFailure: Failed to build apk.
      C:/Program Files (x86)/Java/jdk-9.0.1\bin\java.exe -Xmx2048M -Dcom.android.sdkmanager.toolsdir="C:/Program Files (x86)/Java/Sdk\tools" -Dfile.encoding=UTF8 -jar "C:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer/Tools\sdktools.jar" -
      stderr[
      Exception in thread "main" java.lang.reflect.InvocationTargetException
      at java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
      at java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
      at java.base/jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
      at java.base/java.lang.reflect.Method.invoke(Method.java:564)
      at SDKMain.main(SDKMain.java:130)
      Caused by: java.lang.NoClassDefFoundError: sun/misc/BASE64Encoder
      at com.android.sdklib.internal.build.SignedJarBuilder.(SignedJarBuilder.java:177)
      at com.android.sdklib.build.ApkBuilder.init(ApkBuilder.java:446)
      at com.android.sdklib.build.ApkBuilder.(ApkBuilder.java:422)
      at com.android.sdklib.build.ApkBuilder.(ApkBuilder.java:362)
      at UnityApkBuilder.(UnityApkBuilder.java:214)
      at UnityApkBuilder.main(UnityApkBuilder.java:34)
      ... 5 more
      Caused by: java.lang.ClassNotFoundException: sun.misc.BASE64Encoder
      at java.base/java.net.URLClassLoader.findClass(URLClassLoader.java:466)
      at java.base/java.lang.ClassLoader.loadClass(ClassLoader.java:563)
      at java.base/java.lang.ClassLoader.loadClass(ClassLoader.java:496)
      ... 11 more
      ]
      stdout[
      ]
      exit code: 1
      UnityEditor.Android.Command.WaitForProgramToRun (UnityEditor.Utils.Program p, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
      UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
      UnityEditor.Android.AndroidSDKTools.RunCommandInternal (System.String javaExe, System.String sdkToolsDir, System.String[] sdkToolCommand, Int32 memoryMB, System.String workingdir, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
      UnityEditor.Android.AndroidSDKTools.RunCommandSafe (System.String javaExe, System.String sdkToolsDir, System.String[] sdkToolCommand, Int32 memoryMB, System.String workingdir, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
      UnityEditor.BuildPlayerWindow:BuildPlayerAndRun()
      2e:
      UnityEditor.BuildPlayerWindow+BuildMethodException: 3 errors
      at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (BuildPlayerOptions options) [0x00207] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:172
      at UnityEditor.BuildPlayerWindow.CallBuildMethods (Boolean askForBuildLocation, BuildOptions defaultBuildOptions) [0x00050] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:83
      UnityEditor.BuildPlayerWindow:BuildPlayerAndRun()
      (all help is welcome I'm searching and asking on forums how to but not a single answer worked for me.)

    • @Owen3H
      @Owen3H 7 лет назад +1

      Have you tried downgrading to JDK 8 instead of 9?

    • @mickeypeters502
      @mickeypeters502 7 лет назад +1

      Codey Didn't tried that yet doing it tomoro I will let you know if it worked!! Thanks for the help btw !!

    • @TheLuigiGrimaldi
      @TheLuigiGrimaldi 7 лет назад

      mickey peters downgrading should solve the problem like codey said. Had the same issue 2h ago :)

  • @gonzalovittori661
    @gonzalovittori661 7 лет назад

    You madman!!! Loved this video (as always)

  • @corsaircarl9582
    @corsaircarl9582 7 лет назад +74

    Jaysus I need to know this kind of complicated math just to program in Unity?

    • @albertocalle7006
      @albertocalle7006 7 лет назад +97

      Corsair Carl i see no math in this video

    • @LureThosePixels
      @LureThosePixels 7 лет назад +16

      Alberto Calle only math is the fractions

    • @salvadorkda5758
      @salvadorkda5758 7 лет назад +19

      Well... is like saying : "I need to learn painting to make a House" ?
      Depend on what type of house you gonna build.
      If your game has physics, this si definitively a good video explaining how things works or you can do optimization
      Is simply understanding on the physics engine and her limits.

    • @stevveLP
      @stevveLP 7 лет назад

      No you dont have to know it. Well, you only have to know which button does what, but you dont have to understand how it works. Understanding it would help you obv, but it's not necessary.

    • @The28studio
      @The28studio 7 лет назад +1

      Wtf?

  • @CtrlAltPhreak
    @CtrlAltPhreak 7 лет назад

    Very satisfying to watch. I've been into game development as a hobby for around 20 years. Glad I found your channel. Subbed and liked :)

  • @slayer4810
    @slayer4810 6 лет назад +6

    My GPU fried watching this 👌🏿

  • @1988ferry
    @1988ferry 6 лет назад

    The last simple script is awesome, love it :D

  • @maurino4098
    @maurino4098 6 лет назад +3

    rigidbody.exe has stoped working. :)

  • @lukasbakke6878
    @lukasbakke6878 7 лет назад

    I dont know anything about this but, its still insteresting. Great job

  • @Ballacha
    @Ballacha 7 лет назад +11

    Very misleading title. This video is about how to optimise performance, not how many rigidbodies the engine supports. If the content matches the title, this video would be 2 seconds long with the number 2^32 displaying on screen.

    • @olbluelips
      @olbluelips 7 лет назад +1

      A lesson on powers of 2 wouldn't be as interesting.

    • @Ballacha
      @Ballacha 7 лет назад +1

      human interaction 101: you don't lie because the truth is not "as interesting".

    • @olbluelips
      @olbluelips 7 лет назад

      Peida Li Yeah that's true

    • @Slow_d0ge
      @Slow_d0ge 6 лет назад

      I learnt how to optimize from this video, human interaction 101: constructive criticism works and destructive criticism hurts. All in all I rate this video rocked.

  • @jimmysgameclips
    @jimmysgameclips 7 лет назад

    I admire your dedication, great vid

  • @squally9149
    @squally9149 4 года назад +3

    RIP Brackeys

  • @ShahzaibKhan-nm9kx
    @ShahzaibKhan-nm9kx 7 лет назад

    sir you're helping a lot!
    expecting more useful stuff coming in the future❤

  • @AhmadImtiaz320
    @AhmadImtiaz320 7 лет назад +35

    *Make a comprehensive video on "How to implement google play services in a unity project" please. Please*
    (like to bring this comment on top)

    • @kilooneworld
      @kilooneworld 7 лет назад

      yes.

    • @imanolgon
      @imanolgon 7 лет назад +1

      Just search for it, I already added it to my game

    • @randomtube2476
      @randomtube2476 7 лет назад +1

      I have a tutorial on my channel if you want to check it out

    • @AhmadImtiaz320
      @AhmadImtiaz320 7 лет назад

      Thanks. I will check

    • @noshit1128
      @noshit1128 7 лет назад

      Unity script kiddies

  • @GoldenGrenadier
    @GoldenGrenadier 7 лет назад

    I like how the cubes begin to behave like a liquid when there's enough of them.

  • @unbreakablefootage
    @unbreakablefootage 7 лет назад +4

    0:58 "glorious 160 frames per second"
    haha mate thats awful, especially if you consider that you just knocked over a bunch of cubes

  • @wisewind5643
    @wisewind5643 7 лет назад

    I think I should develop an app that automatically comments "Absolute awesomeness" on every video he creates even when I am dead

  • @ruiccc100
    @ruiccc100 7 лет назад +12

    Going to try with my gtx 1080ti and i7 7700k

    • @green.5268
      @green.5268 7 лет назад +1

      Obvious Troll. Yet you still got baited. Congrats You got me there man. xD

    • @arkyun
      @arkyun 7 лет назад +2

      Kombi if you written this comment then you do care

    • @pi5272
      @pi5272 7 лет назад +1

      temmie shopkeeper Hell the fuck no? xD What kind of thinking is that.

    • @somnia3423
      @somnia3423 7 лет назад +1

      temmie wtf xD

  • @PolishGigaChad180
    @PolishGigaChad180 6 лет назад

    Hey i have Just Started Unity and you have Been a Great Help for me!

  • @davidkoffi985
    @davidkoffi985 7 лет назад +30

    Two Xeon CPUs : then GTX 780.... 8Gbs of DDR3 RAM...HMMMMMMMM something doesn't add upppppppp!!!!!!

    • @hugojeller
      @hugojeller 7 лет назад +6

      hmmm why? it's 4x 8gb = 32gb of RAM, seems about right

    • @Lillu700
      @Lillu700 7 лет назад +4

      True, a 780 in 2017?!? Goodness grace...

    • @flint2368
      @flint2368 7 лет назад +3

      its outdated

    • @ambersharpe8804
      @ambersharpe8804 7 лет назад +1

      So is my 770. Still runs games fine though.

    • @Lillu700
      @Lillu700 7 лет назад

      "Fine" is a rather subjective concept. I'm sure it might run games at 60fps with medium settings at 1920x1080, but can it do 144fps at 2560x1440? Doubt it.

  • @wizardofthevalley4767
    @wizardofthevalley4767 7 лет назад

    i felt the "its over 9000" reference was totally needed in this video

  • @SlantedVFX
    @SlantedVFX 7 лет назад +4

    3kliksbrackeys

  • @lordsmorgasbord2646
    @lordsmorgasbord2646 3 года назад +1

    I remember one specific crysis physics video where the guy said "I had to turn around when the barrels exploded or else the game would crash." ah those were the days

  • @MeshalDagriri
    @MeshalDagriri 7 лет назад +43

    Fking math and calculations I'm quitting making games

    • @FdPros
      @FdPros 7 лет назад +58

      nice motivation

    • @thinkfast8662
      @thinkfast8662 7 лет назад +5

      Importance of mathematics in game development (and programming in general) is usually highly overestimated.

    • @qwargly
      @qwargly 7 лет назад +1

      Since youre saying that, did you even start?

    • @DamanD
      @DamanD 7 лет назад +7

      im not the best at math but i still like programming and making games..you need more logic than math in programming :)

    • @xenofyrecords9487
      @xenofyrecords9487 7 лет назад +1

      Gwentarino Kripperino God was lazy so he created humans to eventually make another world aka a simulation then those people make a simulation and so on.

  • @MrRJReynolds
    @MrRJReynolds 7 лет назад +1

    Hey Brackeys. In source engine they use a work around where they simulate the physics in advance, at low framerates, record it, and play it back at 60fps. If you would like, I can set up a system to do this in unity! I can integrate it with that "vertex" based support you mentioned with blender.

  • @4icefire96
    @4icefire96 7 лет назад

    The brackeys exploding was really cool at the end!

  • @arvin7334
    @arvin7334 7 лет назад

    Awesome!! Thanks for this video. this would be a really great help.

  • @llama-berry
    @llama-berry 7 лет назад

    4:10 LOVE THAT!! ”But Why stop there”

  • @Alexander-dc4kf
    @Alexander-dc4kf 7 лет назад

    For example for a video you could show us how to create a save system for one of your games like CubeThon, so that even if you quit the game and reopen it you still start at your saved loc. I have learnt how to code a game in less than 4 days thanks to you, you are a literal God!

  • @Kaiimei
    @Kaiimei 6 лет назад

    I love how my most satisfying day in Unity and Blender was the day I set up a wrecking ball that smashed through a wall and looked glorious. I now feel inadequate after looking at some of these videos.

  • @Demkeys
    @Demkeys 7 лет назад

    Great video man!

  • @josephstalin9194
    @josephstalin9194 6 лет назад

    My VRChat world (a shooting range) has a large brick wall that I assembled by making each individual brick a rigidbody with a very high friction physic material. It sure is a beautiful sight ingame to shoot it with the RPG I added and watch thousands of bricks spray in all directions. And still have 90FPS WHILE IN VR mind you...

  • @xannydoesstuff
    @xannydoesstuff 7 лет назад

    This video was awesome as always! I love your videos! And please do experiments more often! And maybe do a shader tutorial in the future? :)

  • @thomaspribitzer5373
    @thomaspribitzer5373 6 лет назад

    That was awesome, thanks for putting in the effort! Funny enough, you're running the exact same setup as mine.

  • @eborge9711
    @eborge9711 7 лет назад

    You can still optimize this.
    -Instanced materials (sends 1 cube to the gpu and the gpu copies it for all other cubes in the scene.)
    -Deferred rendering (Lighting is rendered based on images and not geometry)
    -Instanced physics (Not sure how this works exactly but I think it is similar to material instancing.)
    -Set materials to legacy diffuse (Simpler lighting)

  • @felixp535
    @felixp535 7 лет назад

    I want to add a quick note to that video: the slowest thing while calculating collisions is when an rigidbody is colliding with more than one other object with a rigidbody at the same time.

  • @gobber121
    @gobber121 7 лет назад

    I really liked this video. I would love to see some more benchmarking of unity if you get any ideas as a I learnt a lot from this one video as it is, thanks can't wait to see more!

  • @MaeveFirstborn
    @MaeveFirstborn 7 лет назад +2

    I hope to see more videos like this.
    Just screwing around and finding some data.

  • @fusionunderscore3668
    @fusionunderscore3668 4 года назад

    0:28 "Mr. Stark, I don't feel so good"

  • @turbulentt297
    @turbulentt297 6 лет назад

    This has been in my recommended off and on for like 5 months

  • @maerklinistkaize4460
    @maerklinistkaize4460 5 лет назад +1

    The braking Brackeys could be a cool intro

  • @koganboss4874
    @koganboss4874 3 года назад +1

    In 2021 we using DOTS physics and Burn compiler and can handle more than 50k objects with 500fps=)

  • @robwiz9
    @robwiz9 4 года назад

    A new era of Satisfying videos on youtube? There clearly has to be more of this stuff! 😄

  • @iinRez
    @iinRez 7 лет назад

    This helped clarify the difference between Frames Per Second and Simulation speed. Often times it's easy to conflate degradation in Simulation Speed with lower FPS.

  • @blacklightretro
    @blacklightretro 4 года назад

    in game you'll be able to render the stack fall faster,
    you can even use obfuscation and dithering to speed up your renders.
    in game you would also be able to dynamically control the LOD of the falling objects, also speeding up the frame rate.

    • @blacklightretro
      @blacklightretro 4 года назад

      objects out of view would use lower LOD or obfuscation rendering (aka not seen, not there)
      you'd have a much faster fall rate. (also fine tuning your physics will help)
      you can only use so much acceleration when using so many actors :P

  • @magnusm4
    @magnusm4 7 лет назад

    Wonderful tutorial as always. I love learning about new ways to optimize and use the engine itself. Knowing it runs smoother when making the game really helps when making a final product, so you can expect better performance when your game is running decent in the editor.
    Ever gonna do a tutorial on optimization like the LODgroup and Occlusion Culling features. Learning small things about lighting and particles helps larger games to get off the ground and at least ensure a steady framerate and gameplay instead of lagging the hell out when not staring at the ground, especially object pooling that stuff is hard a fuck

  • @thebeluvdtrex
    @thebeluvdtrex 7 лет назад

    Great information as always!

  • @Acoyo
    @Acoyo 7 лет назад

    Ok, so I opened Unity, copied that script at 4:15 and instantly turned a rhino model into 100 cubes. Today is a good day.

  • @AlexeyFilippenkoPlummet
    @AlexeyFilippenkoPlummet 7 лет назад

    Air full of floating cubes looks dope. Seriously, you can make a music video / game hit with just this.

  • @Endar0
    @Endar0 7 лет назад

    Very informative. Thank you!

  • @LaCreArthur
    @LaCreArthur 7 лет назад

    Very funny and informative, well done !

  • @binarypench
    @binarypench 7 лет назад

    0:14 PERFECTLY GENERIC OBJECT SPOTTED

  • @Slow_d0ge
    @Slow_d0ge 6 лет назад

    Anything above 9000 blocks is always satisfactory, well done good sir.

  • @NappyWayz
    @NappyWayz 7 лет назад

    Thanks for putting the CPU info, I was thinking of this through the entire video. Please consider presenting that information at the beginning.

  • @boysenbear6215
    @boysenbear6215 7 лет назад

    Jeg er kæmpe fan asbjørn fed video!

  • @GameArtsCafe
    @GameArtsCafe 6 лет назад

    There are many ways of optimization, you could even add Dynamic Occlusion culling which may allow double the amount of cubes. For those that don't know what this is, it's typically a method of disabling the rendering of items not seen by the camera, so for example the cubes hidden behind others. Another method is an asset on the Unity store that does real-time decimation LOD on objects that are in the distance or hidden at close range. The title as others state is a bit misleading.. it should be labeled "How many cubical rigid bodies with physics can Unity support."

  • @SRISHIN
    @SRISHIN 4 года назад +1

    BRACKEYS: WILL UNITY BREAK ??
    ME: WILL UNITY OPEN ?

  • @MrGoatsy
    @MrGoatsy 7 лет назад

    I remember those videos, they where so fun to watch.

  • @izyljubai1760
    @izyljubai1760 7 лет назад

    Bravo ! You should inverse the last scene so that the cubes rebuild Brackeys ;)

  • @castlewsc
    @castlewsc 4 года назад

    I have a question, how to modeling the monkey model (at 4:55 in video) ? can you explain your work flow, like using Magicavoxel -> 3D Max -> Unity. Thanks you

  • @boomchacleKSP
    @boomchacleKSP 7 лет назад

    its like having a 3000 part craft in kerbal space program but instead of the 1 frame per minute you'd get with KSP, its 2 frames per second

  • @GamingMessiahTV
    @GamingMessiahTV 7 лет назад

    @ 4:38 were you using Post Processing along with a shader? If so what shader?

  • @TheOnlineGamesTroll
    @TheOnlineGamesTroll 7 лет назад +1

    Useful Video, keep it up! :)