How many Rigidbodies can Unity support?

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  • Опубликовано: 2 дек 2017
  • In this video we push Unity Physics to its limit. Will it crash?
    ● Test Spreadsheet: goo.gl/CEcRs7
    ● Mini Profiler: goo.gl/j8AENY
    ● Unity Perfomance: Editor vs. Standalone: goo.gl/cwKLsn
    ● Crysis Physics Test: goo.gl/sSDnrD
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Комментарии • 1,4 тыс.

  • @Povilaz
    @Povilaz 4 года назад +774

    0:41 "To no surprise this scene ran smoothly"
    My PC: Three FPS, take it or leave it.

  • @AncientEntity
    @AncientEntity 6 лет назад +2869

    But can it run crysis?

    • @nax2337
      @nax2337 6 лет назад +100

      Ancient Entity *Insert overused reply to overused comment here*

    • @maxisjoe
      @maxisjoe 6 лет назад +79

      You need a military hardware PC to run crysis

    • @magnusm4
      @magnusm4 6 лет назад +16

      "ba dum tss"

    • @esteveguineueta2328
      @esteveguineueta2328 6 лет назад +33

      One does not simply run Crysis.

    • @Johnjohncar
      @Johnjohncar 6 лет назад +14

      Ancient Entity HEY VSAUCE MICHAEL HERE

  • @samlovescoding
    @samlovescoding 6 лет назад +2070

    Well your video says : "How many Rigidbodies can Unity support?". But the title is wrong. It should have been : "How many Rigidbodies can My Computer support?"

    • @insanitylol
      @insanitylol 4 года назад +71

      Yep unity is a game engine and probably supports nearly inf.

    • @scscyou
      @scscyou 4 года назад +13

      Also this video should be updated for new ECS feature :)

    • @ajddavid452
      @ajddavid452 4 года назад +42

      @@insanitylol yeah run unity on a super computer and bam, 9.999E+9999999999999999999999999999 rigidbodies

    • @anonymoussource8705
      @anonymoussource8705 4 года назад +1

      yeah

    • @kommandant.357
      @kommandant.357 4 года назад +4

      I got a Intel i5 lats gen a Intel uhd 620 and 8gb ram so it definitely can't run it lol

  • @averageviewer5218
    @averageviewer5218 5 лет назад +154

    Your pc: Handles 5000 cubes running smoothly
    My pc: Spawn 1 cube and dies

    • @jabobthegod
      @jabobthegod 4 года назад +13

      my pc: *dies when starts up*

    • @FredWheatFill
      @FredWheatFill 4 года назад +6

      SkyLimited my pc: dies when i think before my hand even touches the on button

    • @jabobthegod
      @jabobthegod 4 года назад +4

      my pc: “dies”

    • @craftlofer9974
      @craftlofer9974 3 года назад +2

      my laptop when i put a single light in 2D: OH NO THERE IS LIGHT DECREASE THE FPS DECREASE ITTT
      and then the game start glitching

    • @rusluck6620
      @rusluck6620 Год назад

      bruh
      my pc died during the manufacturing phase

  • @AlexVoxel
    @AlexVoxel 6 лет назад +871

    My pc is exploding with 10 😂

    • @Sagedurk
      @Sagedurk 6 лет назад +161

      That's not a pc, that's a potato XD

    • @humoroushumor544
      @humoroushumor544 6 лет назад +161

      PC (Potato Computer)

    • @TimSlee1
      @TimSlee1 6 лет назад +72

      What type of calculator did you buy?

    • @hleghe810
      @hleghe810 6 лет назад +6

      Alex Voxel I feel like something is wrong there then

    • @steez8337
      @steez8337 6 лет назад +28

      Tim Slee some japan selled me tablet with "mirror function". Later i realized that was just mirror.

  • @YasserSedrati
    @YasserSedrati 6 лет назад +1892

    the professionalism

    • @ironandthread
      @ironandthread 6 лет назад +17

      IT'S OVER 9000!!!!

    • @Sacharias1
      @Sacharias1 6 лет назад +1

      buzzkill

    • @Kioselis
      @Kioselis 6 лет назад +3

      You're very stale for thinking that "dead" memes are not viable anymore.

    • @hleghe810
      @hleghe810 6 лет назад

      Eimantas Zievys how do you know they were talking about that specifically?

    • @Kioselis
      @Kioselis 6 лет назад +1

      He deleted his comment so....

  • @neociber24
    @neociber24 6 лет назад +285

    Do you see the video on Unity channel called "Writing High Performance C# Scripts?"
    I don't remember if had Rigybodies but they handle 100,000 Gameobjects at 60 fps.

    • @RokabiumGames
      @RokabiumGames 6 лет назад +2

      Yep, that was an awesome vid! :) I would have thought that using the new Entity Component System it must help tons.

    • @JimGiant
      @JimGiant 6 лет назад +16

      Yeah brilliant video.
      I used the same technique of handling each object's movement in a single script in the game I'm working on:
      www.newgrounds.com/portal/view/699433

    • @Sixxx93
      @Sixxx93 6 лет назад +5

      @jim at first I was: "3D snake? Wtf.... must be boring", I started playing and as the snake was getting bigger I was feeling like: "wow it's so cool to watch and play avoiding my own tail", noice! :D

    • @JimGiant
      @JimGiant 6 лет назад

      Thanks bro. It was never meant to be more than a silly experiment but it got a lot more attention than I expected so I decided to try and actually make it fun. I wish I saw the writing high performance scripts video before I started though, I think I could have had it handle 10x more objects if I did.

    • @ZacharyHelm
      @ZacharyHelm 6 лет назад

      Some of the features in that video aren't even released yet or even in Unity documentation (publicly) :P

  • @cryawncrow
    @cryawncrow 5 лет назад +57

    "It's a pretty standard setup."
    >Dual Intel Xeon processors

    • @psycleed8120
      @psycleed8120 4 года назад +1

      ok. but why does he sound like derik zoolander

  • @LewisGaming99
    @LewisGaming99 6 лет назад +651

    Unity pleb I personally use the far superior professional engine...
    Yes you guessed it Scratch.

    • @Ankko
      @Ankko 6 лет назад +36

      pff, ur such a casual pleb, REAL pros use greenfoot

    • @praveensharma9893
      @praveensharma9893 6 лет назад +10

      UNREAAAAAALL

    • @neptune2758
      @neptune2758 6 лет назад +47

      Guybrush Threepwood how foolish. Hour of code games are far superior

    • @praveensharma9893
      @praveensharma9893 6 лет назад

      Guybrush Threepwood lol Crytek beats Epic? Hoowwiieee

    • @Waff1e_
      @Waff1e_ 6 лет назад +4

      Nah, the TRUE code language is Whitespace and Lolcat,

  • @simon.in.motion
    @simon.in.motion 6 лет назад +6

    This was an incredibly interesting video ! Thank you so much for all of these years of Unity, more than just helping me, you really have entertained me :) Cheers from France.

  • @philiphanhurst2655
    @philiphanhurst2655 4 года назад

    This was my first video of yours that I ever watched. After realizing you had tutorials your channel quickly became one of my favorite.
    Thank you so much for getting me into Unity!

  • @grftaNitro
    @grftaNitro 6 лет назад +7

    THERE IS SO MUCH TO LEARN ON YOUR CHANNEL ITS AMAZING

  • @JohnLoops
    @JohnLoops 6 лет назад +13

    That nostalgia in the beginning of the video brought me back to me messing up with cryengine 2, and the Crysis memes, of course... Thank you Brackeys ;)

  • @jonyleo500
    @jonyleo500 6 лет назад +452

    "Pretty standard"... has 32Gb of Ram -_-

    • @fixated8166
      @fixated8166 6 лет назад +21

      i mean, its avg speed ram, and, pun unintended, size really doesn't matter

    • @Manny444a
      @Manny444a 6 лет назад +3

      jonyleo500 He actually has 8gb

    • @Manny444a
      @Manny444a 6 лет назад +6

      hahayesokay No he has 8gb of ram made up of 4 2gb sticks.

    • @magnustaarnberg3350
      @magnustaarnberg3350 6 лет назад

      he has 32gb

    • @pohatunuva3771
      @pohatunuva3771 5 лет назад

      >tfw both computers combined have 12 gigs of ram

  • @SixxFox
    @SixxFox 6 лет назад +51

    Brackey's is back at it again! Very interesting test to watch to see what Unity can handle.

    • @magnusm4
      @magnusm4 6 лет назад +1

      You can do better with some C# skill and some third party stuff

    • @SixxFox
      @SixxFox 6 лет назад

      Interesting! :D

    • @albond
      @albond 6 лет назад

      SixxFox *Brackeys

  • @Robin-bd2ox
    @Robin-bd2ox 6 лет назад

    The video was low-key awesome, btw got a nice screenshot of your setup :)

  • @Chizzoide
    @Chizzoide 6 лет назад +159

    How many Rigid bodies can Sasha Grey support?

    • @daddydangerous20
      @daddydangerous20 6 лет назад +8

      Over 9000.. (yearly :D)

    • @helphelpimbeingrepressed9347
      @helphelpimbeingrepressed9347 6 лет назад +2

      Over 9000?! I bet she doesn't go outside wearing a skirt on windy days for fear of being asked whats that clapping noise?

  • @JustJunuh
    @JustJunuh 6 лет назад +619

    I felt like I was watching 9/11 simulations for the first few minutes

    • @avi4767
      @avi4767 6 лет назад +8

      Junuh 4:51

    • @beansncheese9127
      @beansncheese9127 6 лет назад +4

      Junuh so your joking about a terrorist attack where people died? seems fitting you’d have a ugandan knuckles profile picture.

    • @JustJunuh
      @JustJunuh 6 лет назад +2

      i hope you have a great day :D

    • @beansncheese9127
      @beansncheese9127 6 лет назад

      Junuh Toché

    • @JackDLong
      @JackDLong 6 лет назад +1

      Thicken Strip
      Fuck you

  • @eyli
    @eyli 6 лет назад

    This was a really awesome video idea, keep up the good work!

  • @trippyy2767
    @trippyy2767 6 лет назад

    Probably the most entertaining and learnable video I've seen on your channel.

  • @luizzeroxis
    @luizzeroxis 6 лет назад +254

    Did the video just ended abruptly and was cut short?

    • @oakherder17
      @oakherder17 6 лет назад +71

      Omar Ch.

    • @Nobbie248
      @Nobbie248 6 лет назад

      Nope it just your browser

    • @REDJ1
      @REDJ1 6 лет назад +8

      no. your grammar ended abruptly and was cut short xD
      (jk btw)

    • @PersonManManManMan
      @PersonManManManMan 6 лет назад +3

      2 Chainz's 2nd Chain nice one, I like how you cut short you're comme-

    • @RazerBlackShark
      @RazerBlackShark 6 лет назад +4

      Wait wha-

  • @pascallohscheidt7281
    @pascallohscheidt7281 6 лет назад +6

    Hey Brackeys, Maybe GPU instancing is another thing which helps when it comes to rendering multiple rendering. :) Maybe you could make a scene manager tutorial. To Save Scenes or additive loading of scenes. I really love your work since you are on youtube :) Therefore I´m supporting you on Patreon :)(not much but all i can afford at the moment)

    • @creationsmaxo
      @creationsmaxo 6 лет назад

      GPU instancing only helps if you want multiple instances of the same mesh & materials, but with slight alteration to said material. Otherwise, activating it or not doesn't change much from the static or dynamic batching already in Unity.
      In the case of what is displayed in this video, GPU Instancing would be good if, for example, he was to randomize the colors of the cubes when instantiated. GPU Instancing makes it possible for batched assets to still have "unique attributes" stored onto their unique ID.

  • @saltyYagi_
    @saltyYagi_ 6 лет назад

    I love the new look of the logo and thanks for the sick video!

  • @xanny57
    @xanny57 6 лет назад

    This video was awesome as always! I love your videos! And please do experiments more often! And maybe do a shader tutorial in the future? :)

  • @Nickgowans
    @Nickgowans 4 года назад +6

    Never ceases to amaze me that such a powerful piece of software can be free

  • @roko567
    @roko567 6 лет назад +49

    you went 3kliksphilip on this one

    • @andris1337
      @andris1337 5 лет назад

      To much 3kliksphilip

    • @sakiskid
      @sakiskid 5 лет назад +1

      @@andris1337 NEVER enough kliksphilip

  • @westingtyler1
    @westingtyler1 5 лет назад

    this is one of the best tutorials ever. the format is great.

  • @gobber121
    @gobber121 6 лет назад

    I really liked this video. I would love to see some more benchmarking of unity if you get any ideas as a I learnt a lot from this one video as it is, thanks can't wait to see more!

  • @SunnyApples
    @SunnyApples 6 лет назад +29

    Brackeys, do you know of any way to export unity animations as films, or is screen capture the only way?
    You could do so many cool physics based animations and it runs very fast, in real time actually, and is kind of easy to set up with scripts. Doing animations like those in a 3D software would be so slow to set up and render. Add some post processing in After Effects and you have an epic looking physics based animation.

    • @nochtans342
      @nochtans342 6 лет назад +3

      PushMyCarr there is a recorder made by unity, saw it somewhere in their neon challenge announcement. Look there.

    • @MrFrostCA
      @MrFrostCA 6 лет назад +3

      There is some recorders in the asset store. Also Unity have one to work with cinemachine and timelime, but its on beta. Here. github.com/Unity-Technologies/GenericFrameRecorder

    • @albond
      @albond 6 лет назад

      MrFrostCA *there ARE

    • @LettuceBunnies
      @LettuceBunnies 6 лет назад

      Albond STFU*

    • @albond
      @albond 6 лет назад

      Skeleton Clique Why?

  • @Sponcered
    @Sponcered 6 лет назад +31

    imagine doing this on the worlds fastest computer

    • @layouty5001
      @layouty5001 5 лет назад +2

      5.000.000.000 = 100 FPS

    • @silly_lil_guy
      @silly_lil_guy 4 года назад +2

      @@layouty5001 so 10 billion will be 50 FPS? still pretty good FPS, my pc runs roblox at 30 FPS

    • @synapse5791
      @synapse5791 4 года назад

      1 cube is 1 fps

    • @SunilNmb
      @SunilNmb 4 года назад

      @@silly_lil_guy ha, my pc cant even run Roblox

    • @sulfurpigeon41
      @sulfurpigeon41 4 года назад

      @@SunilNmb i have laptop, and he can't support picture.

  • @CtrlAltPhreak
    @CtrlAltPhreak 6 лет назад

    Very satisfying to watch. I've been into game development as a hobby for around 20 years. Glad I found your channel. Subbed and liked :)

  • @ShahzaibKhan-nm9kx
    @ShahzaibKhan-nm9kx 6 лет назад

    sir you're helping a lot!
    expecting more useful stuff coming in the future❤

  • @MichaelDowns
    @MichaelDowns 6 лет назад +52

    Not only 2 CPUs but 2 Intel Xeons! That's got to be pricey :D
    Keep up the awesome videos Asbjørn! (I hope I spelled that right)

    • @DecalGuy77
      @DecalGuy77 6 лет назад

      yea youtube views pays for it, these people dont have real jobs

    • @channelofstuff6662
      @channelofstuff6662 6 лет назад +6

      ebay $200

    • @Sparrow420
      @Sparrow420 6 лет назад +15

      +Thug Nme, yeah, all that sweet youtube money.
      btw, running a youtube channel is a real and legit job, name one reason it ain't.

    • @MichaelDowns
      @MichaelDowns 6 лет назад +8

      Sparrow I agree that it is a real job, especially what Brackeys is all about, teaching! What's the difference between someone on Udemy and Asbjørn teaching us to program? I know I'm extremely grateful that he's sharing his knowledge with everyone free of charge.

    • @Thulnar
      @Thulnar 6 лет назад +13

      How the heck do you know he doesn't have a "real" job? And btw, good for him if he can pay the bills without doing a daily job he hates, what's the matter with that? I really don't get people... and the more I age the more I don't wish to.

  • @GoldenD60
    @GoldenD60 4 года назад +3

    5:18 "Omar"
    **video ended before he could finish what he was saying**

  • @thomaspribitzer5373
    @thomaspribitzer5373 6 лет назад

    That was awesome, thanks for putting in the effort! Funny enough, you're running the exact same setup as mine.

  • @MaeveFirstborn
    @MaeveFirstborn 6 лет назад +2

    I hope to see more videos like this.
    Just screwing around and finding some data.

  • @al1ve704
    @al1ve704 6 лет назад +37

    its not how many unity can handle its about how many your computer can handle

    • @remixtheidiot5771
      @remixtheidiot5771 6 лет назад +11

      Jolan Espinal sometimes its the program that has the built in limit, where no matter how muscular and beefy and manly your computer gets it will never go past that programs limit, I've seen programs do this but I don't remember their names anymore.
      Don't use them.

    • @aaronalfer2615
      @aaronalfer2615 6 лет назад +2

      You can write a horrible algorithm that does everything 100x slower than it should, no matter what hardware you're using. So yeah, it's very much about the engine. Compare different engines on the same hardware and you'll get different results.

    • @Argoon1981
      @Argoon1981 6 лет назад +2

      No physics engine that i know has a built in limit, at lest not any professional physics engine, PhysX, Bullet and Newton Physics Engine all use to the max the CPU/cores power of your PC, they behave differently tho, for example Newton Physics Engine uses more physical accurate calculations (there the name) that makes it more CPU heavy but also much more accurate and stable, is the physics engine used on all Frictional Games, games for example. Is the game developers or the Unity engine developers that implement limits on how many physics calculations you can do in a particular game, remember a game also uses the CPU, for AI, Sound, gameplay logic and some graphic effects, you need to save CPU power for the rest of the game, not everyone has 800+€ CPU's. Also people don't think just because you have a Nvidia GPU and the game has PhysX that is the GPU calculating the physics.

    • @leomdk939
      @leomdk939 6 лет назад

      It's both. It's *always* both. The more efficient the code, the less taxing it is on the cpu.

    • @shaunclarke04
      @shaunclarke04 6 лет назад

      its still limited by unity though

  • @Linkard
    @Linkard 6 лет назад +89

    Damn, you only have a GTX 780...
    That's humbling. Keep up the good work man. It shows that you don't need the latest of the latest to make amazing content

    • @off_pudding443
      @off_pudding443 6 лет назад +10

      I doubt you understand the actual differences between a 780 and a newer gpu. There aren't many. The returns on processing power of newer generation video cards are getting smaller and smaller and design has started moving towards increasing memory size and support for newer tech like 4k screens. I have a 660 ti ftw+ that has absolutely no problem running newer games at max settings(1920x1080). Also, the physics calculations have nothing to do with the gpu.

    • @Linkard
      @Linkard 6 лет назад +42

      Congratulations sir, you are very smart. Completely misunderstood what my comment was going for, but who cares, you displayed that you were very smart

    • @off_pudding443
      @off_pudding443 6 лет назад +1

      Ok well then how exactly is it "humbling" to get stuff done with a 780? That's not very smart material btw.

    • @asnaeb2
      @asnaeb2 6 лет назад +31

      A 1080ti is like 3x faster than a 780. Get your head out of your ass.

    • @off_pudding443
      @off_pudding443 6 лет назад +2

      They are most definitely slightly faster and can handle a greater workload. 3x though? That's just stupid. They're not THAT much better that I feel I need to run out and buy the newest and greatest. especially when my current card has no problem running the newest games or making content. You want to spend $700 on a video card? That's great, go waste your money. Tell everyone it's "like 3x faster than a 780" till you start to believe it.

  • @arvin7334
    @arvin7334 6 лет назад

    Awesome!! Thanks for this video. this would be a really great help.

  • @magnusm4
    @magnusm4 6 лет назад

    Wonderful tutorial as always. I love learning about new ways to optimize and use the engine itself. Knowing it runs smoother when making the game really helps when making a final product, so you can expect better performance when your game is running decent in the editor.
    Ever gonna do a tutorial on optimization like the LODgroup and Occlusion Culling features. Learning small things about lighting and particles helps larger games to get off the ground and at least ensure a steady framerate and gameplay instead of lagging the hell out when not staring at the ground, especially object pooling that stuff is hard a fuck

  • @mickeypeters502
    @mickeypeters502 6 лет назад +42

    Brackeys, I'm trying to make a android game in Unity but the apk always fail to make.. Could you make a tuturial? Always get the same error (to long to enter here)

    • @Owen3H
      @Owen3H 6 лет назад +3

      mickey peters Post the error as a pastebin link? I maybe able to help you as I had problems with this too but I fixed it

    • @mickeypeters502
      @mickeypeters502 6 лет назад +2

      There are a 2 things that pop up very long errors:
      1ste:
      CommandInvokationFailure: Failed to build apk.
      C:/Program Files (x86)/Java/jdk-9.0.1\bin\java.exe -Xmx2048M -Dcom.android.sdkmanager.toolsdir="C:/Program Files (x86)/Java/Sdk\tools" -Dfile.encoding=UTF8 -jar "C:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer/Tools\sdktools.jar" -
      stderr[
      Exception in thread "main" java.lang.reflect.InvocationTargetException
      at java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
      at java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
      at java.base/jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
      at java.base/java.lang.reflect.Method.invoke(Method.java:564)
      at SDKMain.main(SDKMain.java:130)
      Caused by: java.lang.NoClassDefFoundError: sun/misc/BASE64Encoder
      at com.android.sdklib.internal.build.SignedJarBuilder.(SignedJarBuilder.java:177)
      at com.android.sdklib.build.ApkBuilder.init(ApkBuilder.java:446)
      at com.android.sdklib.build.ApkBuilder.(ApkBuilder.java:422)
      at com.android.sdklib.build.ApkBuilder.(ApkBuilder.java:362)
      at UnityApkBuilder.(UnityApkBuilder.java:214)
      at UnityApkBuilder.main(UnityApkBuilder.java:34)
      ... 5 more
      Caused by: java.lang.ClassNotFoundException: sun.misc.BASE64Encoder
      at java.base/java.net.URLClassLoader.findClass(URLClassLoader.java:466)
      at java.base/java.lang.ClassLoader.loadClass(ClassLoader.java:563)
      at java.base/java.lang.ClassLoader.loadClass(ClassLoader.java:496)
      ... 11 more
      ]
      stdout[
      ]
      exit code: 1
      UnityEditor.Android.Command.WaitForProgramToRun (UnityEditor.Utils.Program p, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
      UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
      UnityEditor.Android.AndroidSDKTools.RunCommandInternal (System.String javaExe, System.String sdkToolsDir, System.String[] sdkToolCommand, Int32 memoryMB, System.String workingdir, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
      UnityEditor.Android.AndroidSDKTools.RunCommandSafe (System.String javaExe, System.String sdkToolsDir, System.String[] sdkToolCommand, Int32 memoryMB, System.String workingdir, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
      UnityEditor.BuildPlayerWindow:BuildPlayerAndRun()
      2e:
      UnityEditor.BuildPlayerWindow+BuildMethodException: 3 errors
      at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (BuildPlayerOptions options) [0x00207] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:172
      at UnityEditor.BuildPlayerWindow.CallBuildMethods (Boolean askForBuildLocation, BuildOptions defaultBuildOptions) [0x00050] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:83
      UnityEditor.BuildPlayerWindow:BuildPlayerAndRun()
      (all help is welcome I'm searching and asking on forums how to but not a single answer worked for me.)

    • @Owen3H
      @Owen3H 6 лет назад +1

      Have you tried downgrading to JDK 8 instead of 9?

    • @mickeypeters502
      @mickeypeters502 6 лет назад +1

      Codey Didn't tried that yet doing it tomoro I will let you know if it worked!! Thanks for the help btw !!

    • @TheLuigiGrimaldi
      @TheLuigiGrimaldi 6 лет назад

      mickey peters downgrading should solve the problem like codey said. Had the same issue 2h ago :)

  • @leoingson
    @leoingson 6 лет назад +29

    Thanks for the Dragonball reference :)

    • @dxb8086
      @dxb8086 6 лет назад

      You are an idiot if you feel the need to be thankful for such a nonsense...

    • @thousandsofclowns
      @thousandsofclowns 6 лет назад +3

      You are an idiot if you feel the need to insult a random person on the internet for no apparent reason.

    • @michaeldragon4844
      @michaeldragon4844 5 лет назад

      @@thousandsofclowns lol

  • @Demkeys
    @Demkeys 6 лет назад

    Great video man!

  • @robwiz9
    @robwiz9 4 года назад

    A new era of Satisfying videos on youtube? There clearly has to be more of this stuff! 😄

  • @hanifisahin4098
    @hanifisahin4098 5 лет назад +3

    rigidbody.exe has stoped working. :)

  • @corsaircarl9582
    @corsaircarl9582 6 лет назад +75

    Jaysus I need to know this kind of complicated math just to program in Unity?

    • @albertocalle7006
      @albertocalle7006 6 лет назад +98

      Corsair Carl i see no math in this video

    • @LureThosePixels
      @LureThosePixels 6 лет назад +16

      Alberto Calle only math is the fractions

    • @salvadorkda5758
      @salvadorkda5758 6 лет назад +19

      Well... is like saying : "I need to learn painting to make a House" ?
      Depend on what type of house you gonna build.
      If your game has physics, this si definitively a good video explaining how things works or you can do optimization
      Is simply understanding on the physics engine and her limits.

    • @stevveLP
      @stevveLP 6 лет назад

      No you dont have to know it. Well, you only have to know which button does what, but you dont have to understand how it works. Understanding it would help you obv, but it's not necessary.

    • @The28studio
      @The28studio 6 лет назад +1

      Wtf?

  • @gonzalovittori661
    @gonzalovittori661 6 лет назад

    You madman!!! Loved this video (as always)

  • @4icefire96
    @4icefire96 6 лет назад

    The brackeys exploding was really cool at the end!

  • @slayer4810
    @slayer4810 6 лет назад +6

    My GPU fried watching this 👌🏿

  • @squally9149
    @squally9149 3 года назад +3

    RIP Brackeys

  • @Endar0
    @Endar0 6 лет назад

    Very informative. Thank you!

  • @jimmysgameclips
    @jimmysgameclips 6 лет назад

    I admire your dedication, great vid

  • @xenqor5438
    @xenqor5438 4 года назад +4

    I wonder how many people are lying about their pc breaking lol

  • @Ballacha
    @Ballacha 6 лет назад +11

    Very misleading title. This video is about how to optimise performance, not how many rigidbodies the engine supports. If the content matches the title, this video would be 2 seconds long with the number 2^32 displaying on screen.

    • @olbluelips
      @olbluelips 6 лет назад +1

      A lesson on powers of 2 wouldn't be as interesting.

    • @Ballacha
      @Ballacha 6 лет назад +1

      human interaction 101: you don't lie because the truth is not "as interesting".

    • @olbluelips
      @olbluelips 6 лет назад

      Peida Li Yeah that's true

    • @Slow_d0ge
      @Slow_d0ge 6 лет назад

      I learnt how to optimize from this video, human interaction 101: constructive criticism works and destructive criticism hurts. All in all I rate this video rocked.

  • @1988ferry
    @1988ferry 5 лет назад

    The last simple script is awesome, love it :D

  • @PolishGigaChad180
    @PolishGigaChad180 6 лет назад

    Hey i have Just Started Unity and you have Been a Great Help for me!

  • @ruiccc100
    @ruiccc100 6 лет назад +12

    Going to try with my gtx 1080ti and i7 7700k

    • @green.5268
      @green.5268 6 лет назад +1

      Obvious Troll. Yet you still got baited. Congrats You got me there man. xD

    • @arkyun
      @arkyun 6 лет назад +2

      Kombi if you written this comment then you do care

    • @pi5272
      @pi5272 6 лет назад +1

      temmie shopkeeper Hell the fuck no? xD What kind of thinking is that.

    • @somnia3423
      @somnia3423 6 лет назад +1

      temmie wtf xD

  • @SlantedVFX
    @SlantedVFX 6 лет назад +4

    3kliksbrackeys

  • @lukasbakke6878
    @lukasbakke6878 6 лет назад

    I dont know anything about this but, its still insteresting. Great job

  • @Fkelly21
    @Fkelly21 6 лет назад

    That vertex to cube snippet is now my favourite thing to do in Unity

  • @AhmadImtiaz320
    @AhmadImtiaz320 6 лет назад +35

    *Make a comprehensive video on "How to implement google play services in a unity project" please. Please*
    (like to bring this comment on top)

    • @kilooneworld
      @kilooneworld 6 лет назад

      yes.

    • @imanolgon
      @imanolgon 6 лет назад +1

      Just search for it, I already added it to my game

    • @randomtube2476
      @randomtube2476 6 лет назад +1

      I have a tutorial on my channel if you want to check it out

    • @AhmadImtiaz320
      @AhmadImtiaz320 6 лет назад

      Thanks. I will check

    • @noshit1128
      @noshit1128 6 лет назад

      Unity script kiddies

  • @davidkoffi985
    @davidkoffi985 6 лет назад +30

    Two Xeon CPUs : then GTX 780.... 8Gbs of DDR3 RAM...HMMMMMMMM something doesn't add upppppppp!!!!!!

    • @hugojeller
      @hugojeller 6 лет назад +6

      hmmm why? it's 4x 8gb = 32gb of RAM, seems about right

    • @Lillu700
      @Lillu700 6 лет назад +4

      True, a 780 in 2017?!? Goodness grace...

    • @flint2368
      @flint2368 6 лет назад +3

      its outdated

    • @ambersharpe8804
      @ambersharpe8804 6 лет назад +1

      So is my 770. Still runs games fine though.

    • @Lillu700
      @Lillu700 6 лет назад

      "Fine" is a rather subjective concept. I'm sure it might run games at 60fps with medium settings at 1920x1080, but can it do 144fps at 2560x1440? Doubt it.

  • @LaCreArthur
    @LaCreArthur 6 лет назад

    Very funny and informative, well done !

  • @gamergustav2632
    @gamergustav2632 6 лет назад

    Har lige fundet din kanal. Den er virkelig god!

  • @MeshalDagriri
    @MeshalDagriri 6 лет назад +43

    Fking math and calculations I'm quitting making games

    • @FdPros
      @FdPros 6 лет назад +58

      nice motivation

    • @Alex_Dul
      @Alex_Dul 6 лет назад +72

      lol. Spoilers, math is everywhere in every facet of life. Don't quit life please.

    • @thinkfast8662
      @thinkfast8662 6 лет назад +5

      Importance of mathematics in game development (and programming in general) is usually highly overestimated.

    • @qwargly
      @qwargly 6 лет назад +1

      Since youre saying that, did you even start?

    • @DamanD
      @DamanD 6 лет назад +8

      im not the best at math but i still like programming and making games..you need more logic than math in programming :)

  • @unbreakablefootage
    @unbreakablefootage 6 лет назад +4

    0:58 "glorious 160 frames per second"
    haha mate thats awful, especially if you consider that you just knocked over a bunch of cubes

  • @jason4mc764
    @jason4mc764 6 лет назад +2

    @Brackeys, I was looking at your turtorial for the FPS shooter but now Unity's JointDriveMode is disable so what should I do to replace or fix it???
    You taught this in Ep.5 of the FPS shooter
    Many people need help with this since I have already searched on the forum but I still don't understand so please make a video about it if necessary
    I really need your help because I'm still learning unty and I have no idea what should I do
    So please help me, Brackeys
    PS: Your video is very helpful, please make more!!

  • @NappyWayz
    @NappyWayz 6 лет назад

    Thanks for putting the CPU info, I was thinking of this through the entire video. Please consider presenting that information at the beginning.

  • @elisson357
    @elisson357 6 лет назад

    Thanks for Sharing This. So Awesome !

  • @TheBeLuvdTRex
    @TheBeLuvdTRex 6 лет назад

    Great information as always!

  • @RaijdanProductions
    @RaijdanProductions 3 года назад

    1:16 that fold in rigid bodies that looks like cloth is so satisfying

  • @ronnywhispers
    @ronnywhispers 6 лет назад

    Thanks! very useful. I was wondering if you were going to try the particle route and then you did it last. Cheers!

  • @TheOnlineGamesTroll
    @TheOnlineGamesTroll 6 лет назад +1

    Useful Video, keep it up! :)

  • @ifurkend
    @ifurkend 6 лет назад +1

    Also Shuriken Particle System only uses the cheapest sphere collider for performance sake. Anyway nice video dude.

  • @MrGoatsy
    @MrGoatsy 6 лет назад

    I remember those videos, they where so fun to watch.

  • @styxrakash4639
    @styxrakash4639 2 года назад

    Does increasing fixed time step allow for situations where the outcome of a physical interaction is different than if you just let it lag out and calculate everything thru all at once?

  • @muratkul7377
    @muratkul7377 5 лет назад +1

    You have to do this test again with the new ECS, that would be interesting to see.

  • @AlexeyFilippenkoPlummet
    @AlexeyFilippenkoPlummet 6 лет назад

    Air full of floating cubes looks dope. Seriously, you can make a music video / game hit with just this.

  • @TSOWCrew
    @TSOWCrew 6 лет назад

    My Mini Profiler doesnt show up when i drag it in the scene.. what am i doing wrong??

  • @turbulentt297
    @turbulentt297 6 лет назад

    This has been in my recommended off and on for like 5 months

  • @Kaiimei
    @Kaiimei 6 лет назад

    I love how my most satisfying day in Unity and Blender was the day I set up a wrecking ball that smashed through a wall and looked glorious. I now feel inadequate after looking at some of these videos.

  • @maerklinistkaize4460
    @maerklinistkaize4460 5 лет назад +1

    The braking Brackeys could be a cool intro

  • @Alexander-dc4kf
    @Alexander-dc4kf 6 лет назад

    For example for a video you could show us how to create a save system for one of your games like CubeThon, so that even if you quit the game and reopen it you still start at your saved loc. I have learnt how to code a game in less than 4 days thanks to you, you are a literal God!

  • @VeNoM0619
    @VeNoM0619 6 лет назад

    Great video, very interesting.

  • @izyljubai1760
    @izyljubai1760 6 лет назад

    Bravo ! You should inverse the last scene so that the cubes rebuild Brackeys ;)

  • @GamingMessiahTV
    @GamingMessiahTV 6 лет назад

    @ 4:38 were you using Post Processing along with a shader? If so what shader?

  • @TheRelaxationStation
    @TheRelaxationStation 6 лет назад

    Does the 2 CPU or Xeon CPU speed up the time from when you press play to when the game actually loads in the Unity Editor? I'm looking to build a PC for Unity but I want to know what (CPU or GPU) I should put more money into to make Unity run smoother and quicker.

  • @josephstalin9194
    @josephstalin9194 5 лет назад

    My VRChat world (a shooting range) has a large brick wall that I assembled by making each individual brick a rigidbody with a very high friction physic material. It sure is a beautiful sight ingame to shoot it with the RPG I added and watch thousands of bricks spray in all directions. And still have 90FPS WHILE IN VR mind you...

  • @gamecreation989
    @gamecreation989 6 лет назад +1

    Wow, this is a very useful video! It would be interesting to see how another engines would do it.

  • @MrRJReynolds
    @MrRJReynolds 6 лет назад +1

    Hey Brackeys. In source engine they use a work around where they simulate the physics in advance, at low framerates, record it, and play it back at 60fps. If you would like, I can set up a system to do this in unity! I can integrate it with that "vertex" based support you mentioned with blender.

  • @MrNamesNoMore
    @MrNamesNoMore 6 лет назад

    Wow, didn't knew we can spawn on vertex. Thanks! This may come in handy someday.

  • @VallabhRao123
    @VallabhRao123 5 лет назад

    why don't you use that "Brackeys" collider as your video into?
    love your videos man, great work!

  • @marknefedov
    @marknefedov 6 лет назад

    Did you check "prebake mesh collision" in build settings?

  • @iinRez
    @iinRez 6 лет назад

    This helped clarify the difference between Frames Per Second and Simulation speed. Often times it's easy to conflate degradation in Simulation Speed with lower FPS.

  • @DavidBixler
    @DavidBixler 4 года назад

    Can we get a quick tut for how to snap objects to vertexes or do I just suck at using the searchbox?

  • @badscotsman
    @badscotsman 6 лет назад +1

    This would be interesting to revisit with the upcoming C# job system.

  • @HiddenRealmLihzahrd
    @HiddenRealmLihzahrd 6 лет назад

    how do you launch the ball like you did in the video?

  • @GoldenGrenadier
    @GoldenGrenadier 6 лет назад

    I like how the cubes begin to behave like a liquid when there's enough of them.

  • @alternateexistence9737
    @alternateexistence9737 6 лет назад

    There is one more thing you could try. You could design a compute shader for physics calculations and assign each cube to a separate core on the gpu. The difference should be enormous, but would also take a lot of work.

  • @wizardofthevalley4767
    @wizardofthevalley4767 6 лет назад

    i felt the "its over 9000" reference was totally needed in this video