Fighting Games That Aren't Fighting Games
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- Опубликовано: 27 июн 2024
- There's some games that I would on the surface call a fighting game, that also don't fit the mold. What do you call those games? How do we define the difference? Games like Lethal League, Windjammers, and even Indivisible are the examples that first came to mind, but let me know in the comments which ones you guys think of!
Timestamps:
00:00 - Intro
02:06 - Indivisible
03:48 - Lethal League
05:53 - Windjammers
07:12 - BaraBariBall
09:53 - Outro - Игры
Sifu for fighting game of the year would have been much funnier tbh
Nah your wrong
@@Grux_ASG :O
Genre aside, sifu is an amazing game more people should give a chance
It's similar to fighting games just in that sense of satisfaction you get from mastering all the defensive mechanics and kicking ass
I just got the platinum trophy in Lies of P, which made me go back and get the Platinum in Sekiro, which made me go back and beat Sifu again, even tho I've already got the platinum
Yo! You covered BaraBariBall ! What year is this? Seriously though, as one of the 3 devs/designers of BBB, thank you for featuring our game in your video. I'm glad you and your friends enjoyed it. We designed BBB to be a legitimate competitive game with more depth that people are ever likely to find. But our primary goal was for people to have fun. Keep digging into fighting games. Let me know if you have any difficult or burning design questions.
It's one of the coolest indie games I've ever played. It controls so well and it's timeless.
As someone who does indeed play Lethal League Blaze competitively, I can confirm that it is *weirdly* good at teaching you the fundamentals of fighting games. It taught me things like neutral, RPS, okizeme, whiff punishing, turn taking, the threat of an option vs the option itself, *all* things that transfer over really quite well to other fighting games like Street Fighter, Guilty Gear and so on.
When I played some extreme battle in SF6 with a newbie friend, they mentioned that games that abstract the idea of hitting your opponent make it easier to see the results of what that hit actually were. So in that mode you got points per knockdown, suddenly they're examining their moves/combos for what knocks down and what doesn't. Suddenly throws are better and timing meaties is incentivized. We need more stuff like this and lethal League
there's a pdf that describes the intricacies of LLB gameplay and it's insane. There's a lot of concepts in there that fit fighting games as a whole that i've never thought about.
The pdf is called Beyond Execution btw
@@sakarain thank you for sharing!! I'll be checking this out
tangential scrub question from a longtime fighting game player: is lethal league as hard as it looks?🤔
@@DKMinii some aspects of the game is genuinely really hard to get good at, but that’s any fighting game. I think if you’re fighting someone in your skill level it shouldn’t be too bad as it’s when the game is the most simple
I think "sports fighter" would be a great subgenre! I think Leon Massey did a video about sports games IIRC and how the existence of a ball changes the dynamic between players. Lethal League, Windjammers, and BariBariBall would all fit here.
I wonder if Lethal League was inspired at all by Tekken Ball?
I put indivisible as a character action game. As it is simple to Devil may cry as it has fighting game level depth in a single-player environment.
Another Valkyrie: Fierce Profile
@@Ramsey276onewhat?
@@banalsandwitch4002 search Valkyrie Profile
@banalsandwich4002
Look up the Valkyrie Profile game serie: very similar to Indivisible.
Something I don’t hear talked about that really makes regular fighting games fun is:
1. More special modes
2. Selectable boss characters
3. Customizable Characters
4. (Most importantly) a handicap mode to health and super gauge.
When I played GGXrd against someone who hasn’t played fighting games when I was younger, I’d put the handicap all the way down to make it fun for both of us. I effectively get one shot and do bare to no damage, allowing me to still do fun cool stuff while giving them a chance of just one good move to mess me up. Makes me have to play really good and them kinda like a boss/bulky themselves even tho they don’t know too much on the game
The Project X Zone games are essentially SRPGs where the attack system is getting to do a training mode combo. PXZ2 has really excellent combo mechanics.
Loved that game! Need more crazy stuff like that
LOVE those games!
Got the 3DS ones
I actually was one of the backers for Indivisible. Valkyrie Profile was a great game and I wanted another take on its gameplay so bad.
on the topic of nontraditional fighting games, I want to shout out Your Only Move is Hustle. it's a turn based fighting game, and uses the fact that reaction speed isn't important to have some truly busted movesets, with almost every character having a projectile that they can aim in literally any direction and crazzy movement tools
You'd lose your mind to learn I have a video solely about turn based fighting games lol
@@qmanchuinsane read 2 months in advance
I'm so happy to hear someone talk about Indivisible. I love it to death, even in spite of it's numerous, _numerous_ flaws on both a technical and narrative level. A fair amount of content for the game has been banished to the cutting room floor with the way Lab Zero imploded which is truly such a shame... I wish Future Club somehow got a hold of this game too.
Even though I love the combat, I dropped and never finished it. It's a game begging for a sequel to refine what's needed
@joseph2000117 Hard agree. I liked the story but it had... Let's call it a _rough_ middle act. But without Lab Zero around, Future Club seemingly not interested, and 505 having (kinda rightfully) considered it dead on arrival since release, at this point I'm afraid the best we can hope for is a spiritual successor.
@@daniellemurnett2534 yup hard to find modern games like it. I think I'll see if The Tenth Line fills the void
Came for Lethal League- stayed for BaraBari ball and Windjammers! Gonna have to get my friends to play these with me
Kung Foot in Rayman Legends was a game I spend a ton of time playing with friends. Would love to keep seeing more games/game modes like this.
Fighting games are about crushing your enemies, seeing them driven before you, and hearing the lamentation of their women! (maidenless)
this guy gets it
Great topic. The OG game that fits this category for me is Neo Turf Masters. For whatever reason, it felt like a requirement in the GGPO days that every fighting game player had to know how throw down in some Neo Geo golf.
Whoa! I literally just found out about your channel last night so funny to see you here lol. Love your stuff
Another fighting game that comes to mind that isn't necessarily a fighting games is One Step From Eden/Duelists of Eden.
The deckbuilder? I bought it on Switch...
@@Ramsey276one Yes it's an amazing game.
i want more crazy games that twist the generic fighting game formula
May i suggest Your Only Move is Hustle?
@@intotheverse3363 already tried it, its cool game.
@@intotheverse3363YOMI Hustle feels so weird to me because I don't get to do the funny fighting myself
true, kinda want more non-combative game with fighting game twist onto it
@@emyikay4775 a roguelike blazblue game just came out, you may like it
oh shit, that's me in the Cartoon Network shirt at 11:15. This was our (the 3 people stirring the imaginary pot) first major and we had a little pregame ritual whenever someone went up to play. We met so many great people at ECT and hope to do it again next year.
with Love,
Pot Stirrers
You truly are legends
RAHHHH!!!!!! POT STIRRING... EPIC!!!
Well made video! I think a large part of why we dont see many side modes in fighting games is that games have become increasingly expensive to produce, and that the competitive scene has become more valuable than ever to devs, and pros seem to overwhelmingly not care about alternative gamemodes.
If you havent tried it, check out Tobal No.1 and Tobal 2. There's a whole roguelike dungeon crawler built into them that makes use of the fighting game mechanics, plus a unique control scheme for navigation. Its wack, and hard to get used to, but it's really neat.
Me and a Friend that play SF6 and Tekken LOVE Lethal League its so deep when you get into it, Best Rock Paper Scissors Fighting game
This is awesome as a member of the FGC I want to get back into it these are some great points you've made and of course the games
If i had a penny for every beat em up listed as a fighting game on steam id be able to buy guilty gear strive and its dlc in brazil
I love Sifu so much and maybe I should've included it in this video just to be inflammatory
This channel is definitely gonna blow up with this content. Well made video talking about things im actually interesting in. I would love to see a video about neutral in fighting games. Its such a obscure topic that even top players dont fully understand.
Working on the growth! Thanks! And neutral is an interesting topic that changes sooo much from game to game. I think the reason most don't tackle it is because of of all that variance. If I define it by one set of parameters, someone will come at me for not mentioning a different set of parameters lol. But this doesn't mean I won't maybe try at some point
Gang beasts carries the fgc
Individible's battle system is directly inspired by Valkyrie Profile games, btw. Much more so than the Tales series.
Indeed
I got the DS game, covenant of the Plume!
I didn't say it was inspired by the Tales of series, I'm very aware that it wasn't. I just said it was a better case for this video than the Tales games
@@qmanchu yeah, but ya know
now ya know where it was actually directly inspired by, so you can actually check out the (imo more polished battle system) in Valkyrie Profile 1 (and especially 2)
@nisbahmumtaz909 I've played Valkyrie Profile 2. I just don't see why it's relevant to mention here lol. As someone who has played both games, VP2 still is way more static and less about the real-time juggles you get from indivisible which distinguishes the 2 games. It's just weird the things people get hung up on for these
Sports friends is just next level. The hidden gamemode "super pong" (as we call it) is just so good
Tales ho here, thanks for the honorable mention
I've been a Tales of fan since I was a kid so maybe in the future I'll find a way to do a more in depth video on them when I get the chance. I still haven't beaten Arise but would like to. Just so many other games to play
Thank you for the Nemo x Itazan clip
Windjammers has a sequel?? Holy _crap,_ I didn't think that one had any kind of following! Definitely going to check that one out! 😁
(I have enough familiarity with Pong and its many successors... ask me about Paddle Mania sometime... that it never struck me as a fighting game. I mean, if you're going to include _anything_ with big hits, you'll have to call Rollergames, Street Slam, Hit The Ice, Blood Bowl, Sega Soccer Slam etc. fighting games.)
y.o.m.i. hustle is a good suggestion too. Its a turn based fighting game which gives you all the options in real time. It also has a workshop section. Great video btw 🔥
You should check out my video on turn based fighting games lol
@qmanchu that's hype! I'll definitely look at that video then. Stay safe man 🫂
as a lifetime fighter I love ALL these games hit the nail on the head, have not heard of BaraBariBall though thanks for the suggestion!!!
I think there is a lot of FG concepts in modern TCGs as well. There is even a series of articles relating flesh and blood archerypes to fighting game archetypes and it fits perfectly
I JUST PLAYED FLESH AND BLOOD FOR THE FIRST TIME 2 WEEKS AGO AND I LOVE IT. The resource management and deck variety is next level
me and my friends actually played baribariball when we were younger and it was definitely one of the most unique games I played I liked it a lot
Really wish we had more like it. It's aged incredibly well
I'm surprised no one called this sports genre "Volleybrawl" because the premise is basically the same for most of these sports fighters.
You deserve an award
Upvote for the use of Rango. Excellent film.
Ahead of its time
Thumbnail:
Want to play, LOVE IT, and ...tell me more...
*Twinkle Star Sprites* 🌟 Bro !
I got addicted to Windjammers 2 when it launched. Never really played fighting games or even the original but it was a blast to play. But then everyone stopped playing and it was difficult to find matches. But that's the double edge sword of Xbox Game Pass
3:11 my favorite feature!
As an honorable mention, Odin Sphere: Leifthrasir lets you set abilities to various hotkeys which are represented by inputs. Many of the more elaborate inputs are very reminiscent of fighting games, such as quarter circle forward/backward. If youre dedicated to having all of your moves at your disposal instead of needing to pause to access them, it turns very much into a fighting game (input wise) in the late game. Fun stuff honestly.
There was a really fun windjammers like game that came out 5 years or so ago called Disc Jam thst was awesome.
From 0:11 to 0:18, what's the vid name of that mw2 2009 vid and who made it
Missed opportunity to call Lethal League as Die Alai
There's game called Hiryu no ken this game has swap between platformer and quick-time combat where you've to attack or defend specific body part that mark on either your or opponent body
Indivisible looks like fun, but my brain recoils whenever I see damage numbers in the thousands instead of hundreds. It feels like it just screams "cheap gacha".
they do get crazy lol
Definitely not a gacha. Those bigger numbers might be late game stuff, but there’s no grinding needed or a pay-to-win option at all in Indivisible.
numbers go up a lot as you progress through the story and unlock more super bars
i personally think it was rather unnecessary
@@NinthSettler It is unnecessary, but that’s been a standard for turn-based rpgs in general.
The good thing is that enemy variety usually changes the longer you play the game as opposed to you facing a stronger version of the same enemy.
@@NinthSettlertbf for an RPG it's not wild seen some goofy looking numbers in RPGs
I would personally like to add Abyss Odysey, which is primarily a 2d side scrolling roguelike, the catch is that there are a number of characters who have their own basic attacks and a large number of unique skills all inspired by fighting games. The enemies even use the same characters/skills you can find as a player save for a few specialized player only hero characters which you are required to start every run as. You get polymorphs that allow you to transform which is how you have access to the other characters. The interesting part is the game actually has a 2p competitive fighting game mode where all characters discovered throughout the single player campaign are accessible but they only have their "default skills". Oh, and there's 2 player online co-op.
Hyped to hear Sportsfriends but sad it wasn't *Super Pole Riders*
I have far too many hours in that beautiful creation
Lmao I thought it deserved an honorable mention but the video was already too long for what I planned!
Damn, I made this video already. But yours is much better than mine. I called them Alternative fighting games.
I just checked yours out! Loved the approach and humor.
Honestly, my personal non fighting game fighting game series has to be Puyo Puyo. It has a lot of the same concepts: combos, rushdown, defense, counters, pokes, you name it, and at the top level it's as much about the mind-game as it is about falling blobs.
I've been describing Monster Hunter as a PvE fighting game to my friends for years, since like Freedom Unite. You've got movesets, you've got matchups, you've got tech, you've got frame data and combos and spacing. There's even freaking (literal) okizeme. My breakthrough moment with MH years ago was when I started thinking about it as a fighting game instead of as a hack 'n' slash RPG.
I love perfect blocking combos with Lance, then instantly punishing.
Capcom really put some fighting game concepts into Monster Hunter like people wouldn't notice.
Seriously???
To put it this way, Monster Hunter would be analogous to Soul Calibur as Red Earth would be to Samurai Shodown or Sengoku Basara X, and Monster Maulers to something like Street Fighter 2 or any of its competitors, or maybe even Children of the Atom.
@@KurisuBlaze great comparison!
Danggg i remember sportsfriends 😂 been so long- good times
Blade sight is a platform fighter with heavy focus on fight game combat.
If I can stretch the definition of fighting game to its absolute limit, then I think Star Control 2's Super Melee mode is a cool take on a team fighter. While every ship only has 2 "moves," most ships still fall into certain archetypes. Earthling cruisers are good zoners, Yehat terminators are aggressive rushdown, theres even more obscure roles like the Kohr-ah filling in as a trapper and the Mmrnmhrm's X-form as an example of a stance character. However, the way teams are built fundamentally differ as the crew (health equivalent) is the major limiting factor in most tournament rulesets I have found. This means you can invest in a few very bulky ships, more frail ships, or a mix of both.
I haven’t played Windjammers but based on your description it sounds a lot like Mario Tennis Aces. It sucks that the game kinda fell through the cracks because it’s some of the most fun I’ve had in a not-fighting game (for crying out loud it’s a tennis game with active meter management)
I doubt Nintendo will try again anytime soon but the formula is genuinely really cool and a more refined version of the game would have serious competitive potential.
I included a clip of that game because honestly, Aces is my favorite game like this. It's such a fun game for 1-1 and 2-2 action. The mixups and resource management are nothing short of what you'll find in a lot of fighters
@@qmanchu Nintendo’s track record with sports games has been… odd the past two generations, but my dream Mario sports game is Tennis Aces with even more refined gameplay and the care and style they put into the sports games of the Wii and GameCube era. I really hope they realize what they’ve got on their hands with this one.
My homie how do you have ctwc 2023 finals footage. I was there live and have been waiting for the channel to release the matches to rewatch them.
I've only seen that one clip circulating around so idk if there's other footage out there!
I think there's a distinction that people in the FGC don't really think about a lot of time. There's fighting games and games that appeal to the Fighting Game Community and although those two descriptions sound similar there's a few outliers. Like UFC games don't really appeal to the FGC but if you tried to tell me they aren't a fighting game I'd think you're smoking something, and on the opposite end Catherine is not a fighting game but it's versus mode does a lot to appeal to the FGC. That's why you'll often hear x isn't a fighting game isn't a fighting game when x is a fighting game, but it's not designed in a way to appeal to the FGC.
I'm actually considering stuff like this for a future video. The wording and framing is so delicate but these are exactly the 2 examples I've been examining. UFC games are literally fighting games by any definition you can imagine. And yet nobody in the fgc gives a crap. I'm excited to dig deeper into this phenomena because I feel like it's gotta come from somewhere
@@qmanchuprobably because fighting games are always considered this close knit thing off the beaten path so seeing something based on a very popular sport makes people feel less about it. I also simply just think people are very close minded in an act of gatekeeping the community
I agree that marketing has its role here, but for UFC specifically, I'd guess it's not embraced by FG players is mostly because it's not rly meant to be a balanced experience in a way. There's weight classes dividing up "characters" and it's not balanced for what we'd value.I really haven't seen the FGC as closed minded in this regard but really that comes down to who you interact with@@illford6921
Nidhogg is such a cool fighting game that is not a fighting game, me and my friends liked a lot to get stoned and play it all night along. Sad that the second one wasnt as appealing as the first one. It was very awesome.
I’ll be honest I haven’t seen anyone talk about BaraBari Ball in YEARS since the FGC had side tourneys
For Honor is also a game that I've seen people having trouble with classifying. It has a lot of fighting game-ish traits, and a lot of the strategy is talked about in fighting game terms, but I don't think fighting game players and For Honor players would have an easy time switching games.
That's actually an example I'm saving for another video because I totally would've included it otherwise
@@qmanchu Oh that's great to hear. I am very excited to see you what you do with it. For Honor is one of my favourite games (that makes me want to die)
What is that brazilian music you started playing
EDIT: nvm im blind, backers is insane. I need to go to São Paulo and Rio.
Miss Ajnas game was fierce.
I wish the post game DLC was released
Indivisible gameplay mechanics, be it in battle or plataforming is heavily inspired on Valkyrie profile, to the point it's considered it's spiritual sucessor.
Nice, how about ARMS? fro the switch? I have been researching abouth the topic, and Japan really got incredible ideas to make fighting games in the snes era, one of my favorites is YuyuHakusho tokubetsu Hen
Yeah I have something coming for Arms in the future. I liked that game a lot
Surprised Catherine wasn't mentioned. It was pretty big side tourney game and still has tournaments today.
It wasn't mentioned mostly cuz I'll be using that for a different video in the future! There's a clip of it in the video but this video was kind of an "in between" projects kind of thing. There's 2 big videos I'm working on and Catherine pvp has its spot in one of em
Yeah these are pretty cool, it's cool to have games that think outside the box and make something innovative.
I would’ve picked Red Earth as an RPG fighting game instead of indivisible but it’s also more well known so I’m not complaining
Yeah that example is weird because Red Earth straight up IS a fighting game and I'm saving it in my back pocket for another video down the line.
I'm also really bad at Red Earth and wanna beat it before I talk about it but it's hard as hell haha
LETHAL LEAGUE IS SO GOATED IM SO GLAD PEOPLE ARE TALKING ABOUT IT AGAIN LETS GO ‼‼‼‼
🫡
I loved sports friends!!!
One JRPG that had a close to fighting game mode was Star Ocean: Til The End Of Time. The gameplay is like Tales of games, but there is an actual PvP mode.
I love the star ocean games(not the new ones 😡)! And what's funny is that right after I posted this video, I found GuileWinQuote's video that mentions it!
worth metioning the hypest (non) fighting game: PANEL DE PON. the pvp is so unique. its fast, rewards big risk reward, you can slow down the match or push your advantage, there is combos but u need to be smart on how to apply pressure or play defensive, there is a mechanic similar to a roman cancel.... and it has cute fairies!
Re: Sportsfriends -- I've gotten physically hurt playing Johann Sebastian Joust. Also Hokra is pretty great!
Warioware fighting game of the year
is Valkyrie profile a fighting game
It’s missing Puyo Puyo Tetris and YOMI Hustle, those two seem perfect for this list.
Check out my video on turn based fighting games, you definitely won't be disappointed in that regard lol.
As for Puyo Puyo Tetris, I thought about it but since it isn't a game I've personally played, I didn't really wanna talk about it since I'm passionate about all the games mentioned in this video
PVP in Souls games always felt very similar to fighting games to me. Different in most ways but very similar in others
River City Girls would make the list as the combat and combo system actually feels a lot like a fighting game.
You're so right
Indivisible it's amazing!
does Omega Strikers count?
Haven't played it myself but it looks pretty similar to these types of games
“From the developers of Skullgirls…”
uh oh
yeah... but hey Skullgirls is still a good game and so is this lol
@@qmanchu true true, separation of art from the artist and all that ^^
From the developers of a fantastic game which as an indie rocked the genre thanks to one talented man who was mysteriously only accused of misbehaviour a decade after the deeds when the company was under the weather.
Skullgirls was made by a lot of developers who put their heart and soul into it, while having to put up with that _one guy_ . Same goes for Indivisible.
@@uluriusI mean this also is missing the internal investigation portion of it. They didn't just blindly take it they did do an internal investigation
I FUCKING LOVE WINDJAMMERS I PLAY IT WITH MY LITTLE NEPHEW AND MY FRIENDS WHENEVER THEY COME OVER IT'S AWESOME
nice but where is nidhhog ?
Honestly that's a crazy throwback. I got the character of that in my stance character video though lol
Hey what is the game at 1:08 ?
Catherine! The puzzle game! There's a pvp mode that had a pretty sizable community in the FGC. Prolly still does
Competitive pokemon 1v1 to me is very akin to fighting games. it’s like a very slow game of the chess that fighting games are.
I won't stop telling my story about Bravery Network Online. A pokemon-like, but without any random and no grinding.
So, I was playing a match in BNO. Left with 2 characters, one Emotional tank, the other is Digital tank, but both would die from the other attack. Opponent was left with one character, and had both types of attack.
I switched 5 times, taking the attacks with the tank. And on 6th didn't switch. Opponent attacked like I would switch. So I won that game with long ass 50/50 prediction :-)
I was talking to a friend about this. It's close to being a fighting game and realistically, I couldn't tell you why it isn't one aside from the idea that you can't freely move your characters around. But there's a lot of Fighters that restrict movement too so idk man. Rock paper scissors might as well be a fighting game at this point
Pokemon pvp is literally a turn-based fighting game
@@qmanchuI'd argue rock paper scissors is the first fighting game
Ngl I think Pokémon is a definitely in league to be a fighting game. I just think people don't like subgenres as much on fighting games
Im surprised that Yomi Hustle wasn't mentioned here once
Did a video like a month before this about turn based fighting games. Check it out
oh alrightyt hen@@qmanchu
@@kaos5633 it's funny cuz this video popped off and the other one didn't so there's mad comments asking why I didn't mention Yomi haha
Buck Up & Drive is a racing game, but it also had some fighting game elements in it, I wish we could get vehicular fighting games in the near future!!!
You got it
@@qmanchu 👍🤞🤘 I really hope it happens at some point sooner rather than later!!
Man the FGC is the only thing keeping me going
I actually run tournaments for IRL Footsies aka Johann Sebastian Joust from Sports friends. That whole package is fighting games tbh.
Could you add me on discord and Twitter to get in touch? Curious to see more about people running events on these games
@@qmanchu Sure!! I can't afford blue checks but I'm in on discord.
LETHAL LEAGUE MENTIONED!!!
Speakin' of the Tales games, I'd say that Vesperia is the closest to being a "single-player fighter" in the series. While it doesn't have motion inputs, a lot of its mechanics function much like a traditional 2D fighter. For example: Your attacks chain from weakest to strongest (Normal Attacks > Base Arte > Arcane Arte > Mystic Arte), a simple knockdown system, or each playable character fills an archetype with a twist (Raven is your zoner that has access to proximity normals/artes or Patty is stance fighter with RNG elements to her move set).
I didn't have an xbox growing up so I couldn't play Vesperia till recently when it got the remaster or whatever. Sick game! I just chose footage of Graces cuz that one was the first one (for me) that really showed me how crazy the combo system could get. I'm enjoying Arise but it doesn't have that feeling I miss from the others
@@qmanchu Graces is a nice game no doubt. Arise is going for a more DMC/Dark Souls feelin' with its combat, so that's why the controls feel so different. I'll definitely miss the older titles' attempts at revisin' fighting game mechanics.
Yeah can't wait to see what comes next. Arise was very good (I didn't beat it) but it felt more like a proof of concept to me. I didn't like a bunch of things about it, especially after Berseria was insanely good
Yugioh is a fighting game. There are combos, which in turn can be interrupted by negates/traps/interruptions just like a "counterhit". You can break boards (Guard Crush/Rushdown) or freeze your opponent's option with floodgate cards (Turtle) TOD combos are akin to Unbreakable board states and/or crazy OTK/FTK combos. There's so many similarities.
Love this
Vanquish Soul
It has FGC traps now!
1:59 : is that a tales of?
Yessir Tales of Graces
I adored Indivisible, so sad the owner of the studio was a POS and drove off all the staff and tanked further development or sequels. The staff formed a new studio though and subsequent development of Skullgirls was handed off to them so I'm happy they were able to continue.
YOOOOO SPORTSFRIENDS!!!!! My favorite game was the pole vault game but Bari Bari ball was a close second
I'm surprised how many people actually know about and love this game as much as I do. Really exciting to hear
@@qmanchu it was a PlayStation plus free game one month, so I'm sure it got a lot of people to randomly try it. It was also nice to have a 4 player game with just 2 controllers with the hockey game. Overall, it's a perfect party game for people to get competitive without having a huge advantage like a fighting game imo.
You should have thrown Catherine in here. It's wild that game has tournaments.
I threw in a clip or two but honestly I saved it in case I wanna talk about puzzle fighters in the future
bust a groove ps1 dance fighting game
Never played Indivisible, but i must say it looks a lot like Valkyrie Profile.
It is and it isn't. It's got that boiled down to it feel and focuses a lot on traversal as well. Cool game. Highly recommend if you want something to beat in like 10 hours
More people need to play indivisible
Agreed. It's such a short and sweet experience that's a blast all the way through. No wasted moments
what game is 2:00?
Tales of Graces! My favorite Tales of game
My favorite "Not Fighting Fighting Game" has to be Nidhogg
Didn't indivisible just steam Valkyrie Profile's combat system? It looks very much like Valkyrie Profile 2
They look alike and there's similarities for sure! Indivisible is just more streamlined and more juggle focused. Having 20+ characters in a roster allows for some more freedom too. Also the defending is more involved.
They look very alike but they don't feel the same at all if that makes sense
I always kinda hated the idea of defining fighting games so narrowly. Used to be any "beat-em-up" would be called a fighting game, and lord knows shittons of games drew inspiration from street fighter. Especially funny when casual games aiming to create an extemporaneous playstyle get excluded, because I think OG world warrior and sf2 turbo were trying to target this type of play to some extent. I for sure think games like darkstalkers, marvel, and jojo's were trying to target that type of play, and if anything it's only modern fighting games that have tried super hard to create a highly predictable, slow, and deterministic flow of play.