@@johnj4471 It was 5 containers to the portal, giving hourglass to the first boss and on Blight of Galakrond reuniting big ooze with small one. On other bosses you can not die.
My group ran this last night, and it was extremely satisfying. My brewmaster was only 430 (swapping mains, long story), so Deios hit like a monster truck. Overall had a great time!
i tried to tank this dungeon on mythic first mythic since shadowlands just came back to the game a month ago or so and i was humbled real quick i thought it was gonna be a cake walk made it to the second boss and the group was just like yeah this aint gonna work mostly if not all my fault not toxic but we just all just realized wasnt worth it , but damn shadowlands mythic dungeons on regular mythic seemd like a cake walk compared to that. kinda dont know if i wanna try any other ones lmao or if this was just a bad one to jump back into
I would say Dawn is definitely on the tougher end, somewhat similar to the other mega dungeons on release but comparing to Shadowlands probably a bit harder than Tazavesh was. Especially if you're just returning to the game I wouldn't get discouraged! Once you get familiar with this place like you are with other dungeons it'll be a lot easier to tackle 100%.
It's way too hard to see hats on a gnome from across the room. Especially with nameplates. Very poor design. We couldn't beat it and gave up. Can't say I want to go back.
@@Milheluc I found a weak aura last night for her when I took my guild mates in, basically it put up an image when hovered over her so you could see which one had the hat
I spent 3 hours in it last night and couldn't beat morchie. I think it's bc we all trapped our guys instead of having some cc. Besides that, did a pretty good job for a first run in a pug. I def need to try and run it w the guild.
Definitely one of the harder bosses in there, though I could've been more clear, they technically all have blue hair but what I meant was that if you just see the hair (aka the hatless morchie) then that's the correct one. Still tough to do it quick but maybe that makes it a bit more clear.
@@KingOfWarz a couple fights require neuron activation, but knowing mechanics helps immensely. And imo the first couple bosses can be the hardest since you haven’t gotten into the groove yet. But nothing’s ball bustingly hard or unfair
I've heard quite a few alliance-lead groups also getting the alliance fight, but definitely possible that it's bugged and should still be based on group leader!
Just did it, the dungeon feels great, obv a bit easy, except for Morchi and Deios, Morchi is just irritating if anything else, as a tank, you can just ignore the imagin, (and i am in like 427ilvl), if you mess up the clone part still easly survivaable with a cd, but for dps, the fight must be a nightmare should just nerf the breath timer by like a sec or two, or the clone's speed initally. As for Deios, p1 felt really fuckin overtuned, it felt like if i mess up just a singel mitigation wrong, i am dead, but after that the fight is a fucking joke tbh. you kinda need ppl for p2 but after that, p3 is completly duoable with a healer. And we just did it that way like the last 10%, but could have kept going. For some reason the p1 breath dmg felt more then p3 b. dmg, but the overall dmg certainly, if they swapped that, then it's a much better fight tuneing wise. The second boss feels really undertuned, if you dont mess up the double aoe, you can solo it easly, especially after the first boss, which seems the be one of the hardest in the dungeon, tho i have to mention, Blizzard pls add a dmg inc (from that mechanic) to the soak, it feels so cheesy to just soak all 3 as a tank.
Morchi is a weird fight. My group 3 manned it easier than 5 man. Killed her from 80ish % with a tank healer and one dps, nobody higher than 425 ilvl. Very odd.
@@zacstjohn6354 Yeah, the less people in the fight, the less dmg you take, and the dmg isnt super high, as a warrior you have a big cd for every rotation or even more mitigation, blood dk is just unkillable, druid has more then enough healing for themselves, same for paladins, and I know nothing about monk, but they can probably clear stagger or some shit. The last boss is the same, p3 is MUCH easier with only the 2 of you, less space requiered, there isnt anyone to accidently mess up the balls running from aoe or breath, and there is noone else to "waste" heals for, but the 2 of you and also dmg doesnt seem to be a problem. (cause the dragon aspects help I guess?). If Blizzard change the mana system, where healers actually van run out of mana, and not be able to heal, then we are talking, because it makes the fights uncheeseable, kinda the same for tanks, but its really hard to balance the nom mana classes like druid, warrior and dk maybe with like a 1 min cd on self heals.
I literal ran this dungeon with this video in the back while we were "on the way" to the bosses, very well explained tbh
Awesome to hear, glad I could help!
Also last boss drops 441 Myth track gear if you get the Immortal achievement
Definitely a nice benefit to going deathless!
I thought it was immortal plus bringing the 4 containers to the portals.
@@johnj4471 It was 5 containers to the portal, giving hourglass to the first boss and on Blight of Galakrond reuniting big ooze with small one.
On other bosses you can not die.
@@johnj4471 Also Tyr has hard mode u have to activate, 18 waves of adds then kill boss.
My group ran this last night, and it was extremely satisfying. My brewmaster was only 430 (swapping mains, long story), so Deios hit like a monster truck. Overall had a great time!
Yeah I thoroughly enjoyed it, excited to go for an immortal run next week and for it to come to M+ in season 3!
thanks for your guides, they're really good
No problem, glad you think so!
Great video! Thanks again my friend.
No problem at all!
i tried to tank this dungeon on mythic first mythic since shadowlands just came back to the game a month ago or so and i was humbled real quick i thought it was gonna be a cake walk made it to the second boss and the group was just like yeah this aint gonna work mostly if not all my fault not toxic but we just all just realized wasnt worth it , but damn shadowlands mythic dungeons on regular mythic seemd like a cake walk compared to that. kinda dont know if i wanna try any other ones lmao or if this was just a bad one to jump back into
I would say Dawn is definitely on the tougher end, somewhat similar to the other mega dungeons on release but comparing to Shadowlands probably a bit harder than Tazavesh was. Especially if you're just returning to the game I wouldn't get discouraged! Once you get familiar with this place like you are with other dungeons it'll be a lot easier to tackle 100%.
The morchie fight has got to be the hardest. IMO finding the blue hair on such a tiny model -__-
Yeah I think that one and the final boss were the 2 toughest for sure!
It's way too hard to see hats on a gnome from across the room. Especially with nameplates. Very poor design. We couldn't beat it and gave up. Can't say I want to go back.
@@Milheluc I found a weak aura last night for her when I took my guild mates in, basically it put up an image when hovered over her so you could see which one had the hat
@@darkc1oud923 Can you link said weakaura?
Thanks for the guide
Of course!
I spent 3 hours in it last night and couldn't beat morchie. I think it's bc we all trapped our guys instead of having some cc. Besides that, did a pretty good job for a first run in a pug. I def need to try and run it w the guild.
Yeah this is definitely something that is a bit easier with communication, especially the last boss with the orb mechanic!
thanks for the vid!
but where to get the Plater profile?
You can grab it here:
wago.io/NaAT_LAIh
@@Tactyks tyvm 🎩👌🏼
@@echsenjackson7182 Of course!
thanks for the vid - got a spreadsheet with the priority interrupt mobs?
Unfortunately not yet, likely something I'll put together going into season 3 though!
Pick out out the hat and hair color on the gnome surrounded by 1000 spell effects. Lol. Might as well have made people find the needle in a haystack.
Definitely one of the harder bosses in there, though I could've been more clear, they technically all have blue hair but what I meant was that if you just see the hair (aka the hatless morchie) then that's the correct one. Still tough to do it quick but maybe that makes it a bit more clear.
@@Tactyks At least it's not matching symbols and tapping a button in a tiny time frame like mechagon hard mode I guess.
bro really dropped this immediately after I pugged the entire dungeon nigh on blind 😂
How difficult is the dungeon?
@@KingOfWarz very easy when you understand the mechanics.
Perfect timing as always :P
@@KingOfWarz a couple fights require neuron activation, but knowing mechanics helps immensely. And imo the first couple bosses can be the hardest since you haven’t gotten into the groove yet. But nothing’s ball bustingly hard or unfair
Question…wats minimum power level to run Mythic run (not plus)?
Depends how comfortable you are on your spec, but I've seen people do it as low as around 420 ilvl.
So my druid is 425 and I was getting wrecked by the large pull b4 first boss. What ilvl should I realistically be heading into this dungeon?
Depends how comfortable you are on the spec, I've seen some people do it in the 420's but it definitely gets easier with more ilvl!
hey what is your addon for counting down the boss mechanics? Is it a weakaura?
That would be Littlewigs, though you can get Deadly Boss Mods to do something similar as well if you prefer that one!
What addon do u use for player frames?
If you're talking about my party frames that's Grid2, if you mean my personal frame that's Shadowed Unit Frames.
hey mate, epic guide, thank you for this. But please... work on your backdrop... or is this still at your parents and transmogs are not allowed ;)?
Hahaha I know, I know! Honestly I just have no idea what to put behind me but I'm open to ideas.
Wow Posters , plushies, statues, plants, books, wow deco, ❤ any thing :)
how long does this dungeon take to complete roughly?
A little over an hour for us, I'd expect anywhere between 1-2 hours depending on how many wipes you have!
I’m pretty sure they said it was based on group leader for horde or alliance.
big true
I've heard quite a few alliance-lead groups also getting the alliance fight, but definitely possible that it's bugged and should still be based on group leader!
Just did it, the dungeon feels great, obv a bit easy, except for Morchi and Deios, Morchi is just irritating if anything else, as a tank, you can just ignore the imagin, (and i am in like 427ilvl), if you mess up the clone part still easly survivaable with a cd, but for dps, the fight must be a nightmare should just nerf the breath timer by like a sec or two, or the clone's speed initally. As for Deios, p1 felt really fuckin overtuned, it felt like if i mess up just a singel mitigation wrong, i am dead, but after that the fight is a fucking joke tbh. you kinda need ppl for p2 but after that, p3 is completly duoable with a healer. And we just did it that way like the last 10%, but could have kept going. For some reason the p1 breath dmg felt more then p3 b. dmg, but the overall dmg certainly, if they swapped that, then it's a much better fight tuneing wise. The second boss feels really undertuned, if you dont mess up the double aoe, you can solo it easly, especially after the first boss, which seems the be one of the hardest in the dungeon, tho i have to mention, Blizzard pls add a dmg inc (from that mechanic) to the soak, it feels so cheesy to just soak all 3 as a tank.
Morchi is a weird fight. My group 3 manned it easier than 5 man. Killed her from 80ish % with a tank healer and one dps, nobody higher than 425 ilvl. Very odd.
@@zacstjohn6354 Yeah, the less people in the fight, the less dmg you take, and the dmg isnt super high, as a warrior you have a big cd for every rotation or even more mitigation, blood dk is just unkillable, druid has more then enough healing for themselves, same for paladins, and I know nothing about monk, but they can probably clear stagger or some shit. The last boss is the same, p3 is MUCH easier with only the 2 of you, less space requiered, there isnt anyone to accidently mess up the balls running from aoe or breath, and there is noone else to "waste" heals for, but the 2 of you and also dmg doesnt seem to be a problem. (cause the dragon aspects help I guess?). If Blizzard change the mana system, where healers actually van run out of mana, and not be able to heal, then we are talking, because it makes the fights uncheeseable, kinda the same for tanks, but its really hard to balance the nom mana classes like druid, warrior and dk maybe with like a 1 min cd on self heals.
why does everyone play druid?
Who doesn't want to be a bear?
@@Tactyks Instead of making a joke maybe be of use and answer the question.
People are playing druid because bear tank is way stronger than other tank specs.