How to model simple products in Plasticity

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  • Опубликовано: 4 ноя 2024

Комментарии • 13

  • @c.d.m.3821
    @c.d.m.3821 10 часов назад

    I like these product videos… it would be interesting to have a library of videos were you focus on one or two features… so this video highlights sweep

  • @coryseaward975
    @coryseaward975 13 минут назад

    Nikita you need to write a book man. Hook up with a publisher and have someone sit with you and make a modeling book.
    You can start with the most basic fundamentals of what is the program, the user interface and work your way from beginner to advanced . You can explain each function with its own tutorial all the way to advanced models incorporating complicated surfacing..
    You got this

  • @milindachandrarathne8076
    @milindachandrarathne8076 12 часов назад +1

    Wow this is great! Can I know that the basic shape can be achieved with a cylinder and a rounded cube with Boolean and fillet commands?

  • @saniamalik641
    @saniamalik641 12 часов назад

    Thank you for this awsome tutorial there! Everything went fine for me just when joining all the sides after patching that concave shape. I couldn't able join it. It says edges aren't coincident. Although it was straight and all. Sometimes I face some boolean problems too. So it would be great to have a tutorial on how and why this happens.

    • @nikita.kapustin
      @nikita.kapustin  12 часов назад

      YOu can join our free community and create a post and attach your plasticity project file so we can have a look and tell you exactly why it happens
      You can join and create a quick profile here:
      www.skool.com/ultimate-3d-membership-7140

  • @KGTv123
    @KGTv123 11 часов назад +1

    What would be the best workflow in terms of saving a design that you would like to go back to later and make adjustments if needed? I have a case design I made for a device, but I may need to adjust attributes of it later on. I’ve run into this where once I save and re-open later, there’s no way to retrace the steps. I’m guess this might be where I would need to use a different program.

    • @markroberts2586
      @markroberts2586 11 часов назад

      You can save a copy at any interval during development. Use that to make your changes. Hth --Mark

    • @KGTv123
      @KGTv123 10 часов назад

      @ hi mark, thanks for your reply. I guess my issue would be if I want to go back to a point and adjust it, I wouldn’t have all the steps after that point, so I don’t know if your method would work. For instance, in my model there is a rectangular cut out. If I saved at the point I made the cut out, but had to go back and move the rectangle over a few millimeters, when I opened that copy file I would be back at the point of the rectangle, but not of the rest of the parts I designed after that. So I would have to redo the rest of the model that occurred after I moved the rectangle.

    • @SputniksArmy
      @SputniksArmy 10 часов назад +1

      @@KGTv123 you're looking for procedural/parametric modeling that fusion offers; plasticity is direct modeling

    • @KGTv123
      @KGTv123 10 часов назад +1

      @ thank you. I think that’s the answer I was looking for. I have really enjoyed plasticity, but this is one area that I think I will struggle with until the potentially, most likely not, bring something like that to plasticity

    • @SputniksArmy
      @SputniksArmy 10 часов назад

      @@KGTv123 likely not, its by design. Fusion can also be a direct modeler, but that involves switching "modes" entirely, disabling the parametric features and history/timeline.