I don't think it would've changed any outcomes. In match 5 it would've made a lot of sense to wait for opponent's upkeep... and would've resulted in an Emrakul. However, opponent had Teferi in hand so it would've simply been bounced and not changed anything.
@@alwaysplaythegame in the last match-up it would actually help a lot because the oponent force of negation with only 2 lands in play so he wont be able to counter it on turn and even if he teferis the extra turn would let him kill teferi the manland getting a chance for a second outburts.
If you draw into Trickery, you can still combo off (You simply need 5 mana in order to do so). However, having access to Desolate Lighthouse is a good way to dig into another cascade spell (Through discard) or reset your Tibalts Trickery should it get negated.
I personally like the version that magic aids plays that has mutiple cascade spells and mutiple trickery’s to play around discard and the chancellors can help you speed them out.
If they have Teferi as turn 3 play, you need to cast on your turn or else Emrakul gets bounced. If they have negation, upkeep cast on their turn 3 is better. Should be random chance but in the last game the opponent has both so it mattered not.
@@alwaysplaythegame if they have teferi turn 3 you won’t get to cast emurakul off the tibalt because it stops the free spell from being played. That card kills this deck
I love the new setup with the intros. It's fun to see the background (and I hadn't realized the image at the start of the streams was based on your real room - neat!). Great work with the sponsor message, too. XD
I think there are benefits and drawbacks. The problem with the idea of playing a bunch of random cards is that they fizzle the combo and you lose to yourself like 30% of the time. The upside is you can try to draw another cascade spell and spin again. With this build you never lose to yourself because the combo is 100% to work, but you mostly only get one shot at it.
@@MTGGoldfish And to be fair, I think it's pretty unlikely that any build of this deck is going to win against control. So adding more consistency against non-control decks seems like a better bet I wonder if anything else can be done to improve the matchups against discard and control
Should have been worded as "counter target spell an opponent controls". I'm pretty sure that's how they intended it to be used and it's baffling that it made it past testing as is
@@Kurogetsu1 It's literally not how it was intended to be used. It has the damn mill clause for a reason, so you can't fix your top deck for a card BECAUSE wizards wanted you to have the option to counter your own spell. It's no different than chaos warp. It's intended to be a chaos card, either for you or your opponents.
@@Kurogetsu1 Not really; the mill 1-3 cards clause is obviously meant to limit people setting up their topdeck, meaning that this only works if you dedicate the entire deck to it. They knew this was possible, and apparently thought it wasn't consistent/effective enough to really be a problem.
You should probably replace Field of the Dead with Guiereach Sanitarium so you can discard an Emrakul to shuffle trickery back in the deck so you aren't dead to the counter.
if anything, I think just having it say counter spell by itself would have been better. Or even you take damage equal to that card's converted mana cost. Just a thought.
I just watched a CF video where Reid Duke piloted a Modern Tibalt's Trickery deck to a better record. He ran more Trickeries in the main as well as a lot more cards to Trickery into, including Omniscience. You might want to look into that list!
my question is why none of the card u can exile to add a red mana to ur mana pool to make a turn 1 or 2. last i checked its a 3 drop so it doesnt change consistancy
For real though, Tibalt's Trickery is a stupid card. Just the latest mistake from WotC not playtesting their own cards. All they had to do was say "Counter target spell your opponent controls" and it would have been FINE.
Round 3 game 1 was an early scoop. Opponent could have thoughts sized emrakul, shuffled your graveyard back in, and then you could have drawn outburst again
I think if you swap the cycling lands and a few of the scry lands for more man-lands (Treetop Village/Raging Ravine/Crawling Barrens) you'd have a few more outs against control decks that will just discard/counter the Plan A. Mutavaults put in a ton of work against the decks you didn't insta-win.
If you need to play through countermagic, the best option is Mirrorpool (Though it does force you to play until turn 6/7). Otherwise Mystic Sanctuary is the way to go.
card would be unplayable in standard if it did because of all the ugins and uro's running around. They mostly design new cards with draft and standard in mind
Don't think of them as Lands using Magic Theory, think of them as spells. A tuned Zombie Infestastion/Treasure Hunt deck, according to the 20 spells/20 lands/20 creatures rule, basically runs tap lands in the 20 spells slot, and 20 untapped lands in the 20 lands slot.
NikachuMTG already made the deck even MORE consistent against thoughtseize and counters by adding Tolaria West and Mystic Sanctuary. The Mystic Sanctuary strategy is pretty good too... if you know what you're doing
Is it just me, or is 8-rack looking more and more like a very legitimate archetype in modern these days? It hoses all the unfair combo decks completely.
Could this deck be a transformative deck to zombie hunt? Would it do anything by keeping them guessing? Or maybe transmogrify a creature land back up plan.
I wonder if it's worthwhile to run a second copy of Tibalt's Trickery? I know it increases the odds of whiffing, but not by much. Whatever it does to the odds of success, I assume it's worth a sideboard slot vs the harder matchups, just so that counterspells don't completely ruin the plan.
Against counters.... Wouldn't it be a wiser thing to board in 1 or 2 more trickeries? You know they are going to try to counter them. Having a back up plan seems like the best option.
@@MTGGoldfish I was talking about going next level. Yeah the first one has a better chance, but the second one has a 1/4 chance if you don't have an Emmy in hand if you have 3. Most opponents will mull until they can answer at least one.
If this deck played mostly islands that blue land from Eldraine that lets you put an instant or sorcery from your graveyard on top of your deck could be good.
I’m sad you don’t have the transformational sideboard plan, I’ve seen some lists playing a switch into amulet titan post board for control and discard decks (4 summoners pact, 4 titan, 4 Azusa, 3 Sakura tribe scout I think) and playing mostly the amulet titan land base
And they said there was no such thing as “speedrunning” MTG. This is the perfect deck for someone who just wants to play for ten minutes on the bus to work!
I feel like there should be more trickerys in the deck so it's not just one and done on a counter. Seth should also be playing outburst on the opponents upkeep if they have force.
Why not a second Trickery in the sideboard for counter heavy matchups? There's a possibility to hit the second one and fizzle, but better that than instantly conceding.
Can't help but noticed that old banned cards were legal for years before they were banned while all the bans of the past five years happen within months of the card coming out. And I also can't help but notice that this started happening as Magic moved towards a boutique hobby with its secret lairs and collector boxes.
In match 1 game 2, wouldnt it be better to scry the gemstone caverns to the top on the off chance the singleton trickery is below it? If you're going to untap with 3 mana it shouldnt matter as you can outburst on upkeep. Or is there enough value to weigh against the 2% chance you draw the trickery?
Here is the sideboard plan against blue/black decks: 4x Primeval Titan, 4x Dryad, 4x Summoner's Pact, fill the rest with whatever green ramp stuff you fancy, maybe throw in an Uro.
Wow Tibalt's Trickery in this deck is like Show And Tell, without actually needing Emrakul in hand (or technically giving your opponent anything, Legacy has some hate cards for that).
Watch people just start playing Blessed Alliance to stop this deck, since it's all in on the first trickery. There are versions where that isn't the case, but if you can Alliance an Emrakul, even if you go down to 0 permanents, it's likely that you can rebuild before the trickery player can.
Maybe for this particular build, but most players are playing a blue-based version that makes use of 3-4 mystic sanctuary. Maybe they'll get surprised in 1 game, but subsequent games will just seem them playing around blessed alliance by having the fetchland/sanctuary to get back violent outburst, so they'll just go off immediately again.
I don't know if this has been brought up but shouldn't the deck be playing 1 Emrakul? or 2 tops if you're worried about milling it over with trickery? It doesn't seem like the full 4 adds anything.
Am I weird for wondering if the problem is emrakul? That's almost the only thing that gets cheated out in modern. And why not? Its an enormous body, it destroys any board it hits, it has pseudo haste, and it is remarkably resilient to removal. If you can cheat it out, why would you cheat anything else out? The next best options are pretty bad, but at least they can be fought against.
Talking about diversity, I think this version has more of it, and plays better against interaction. www.mtggoldfish.com/deck/3710895#paper Let me know what you think.
I think you should play ardent ple as well and change the mana a bit that way you have 8 shots at it ans simian spirit guide is a free card it just makes the deck faster. Maybe even street wraith since that card doesn’t even really exist on the deck yiu just cycle it away for 2 life and get closer to the combo. Also play like 3 trickery so that they can’t just discard or counter the 1st one you got extras
Wouldn't Inkmoth be better than field of the dead, it works decently wihen you have to result violent outburst? And some Mystic sanctuaries with less diverse mana base, containing a bit more Isle type lands.
Naa, that only prevents violent outburst from getting countered... Which would immediately fizzle Tibalt's Trickery, meaning the combo can't work anymore cause you can't counter your own spell anymore.
Thinking about how I would stop this in 5C humans, and I think the most straightforward way is just to name Tibalt's Trickery with Meddling Mage. Kitesail Freebooter could disrupt it too. I'd almost certainly lose game 1, but once I knew the combo it's not hard to shut down. Theoretically he could kill the Mage or Freebooter with Blast Zone and get his combo piece back, but I don't think he'd survive that long.
No, because if Trickery Resolve it could hit other Trickery or other Cascade Spell that is not the same as we counter. Here you have 99% sure you will get Emrakul on a board.
Because if you counter violent outburst you can only hit emrakul or another Tibalt's Trickery, if you hit another Tibalt's trickery then it's just dead
The diversity of this deck is outstanding, I never know which Spaghetti monster will annihilate Seth's opponent!
If you know there's a possibility Force of Negation, try casting Violent Outburst on your opponent's upkeep.
That would've saved him a few times.
Literally cringing thinking this very same thing every time...
I don't think it would've changed any outcomes. In match 5 it would've made a lot of sense to wait for opponent's upkeep... and would've resulted in an Emrakul. However, opponent had Teferi in hand so it would've simply been bounced and not changed anything.
@@Tikkimann boseju wouldn't help I don't think cause it's not being used to cast the trickery.
@@alwaysplaythegame in the last match-up it would actually help a lot because the oponent force of negation with only 2 lands in play so he wont be able to counter it on turn and even if he teferis the extra turn would let him kill teferi the manland getting a chance for a second outburts.
When you are guaranteed to combo next turn and get to scrye, leave anything on top that isn't trickery. Drawing trickery would have lost you the game.
This deck needs Geier Reach Sanitariums to shuffle away trickery with the extra emrakuls
Smart!
Desolute lighthouse is in my build
If you draw into Trickery, you can still combo off (You simply need 5 mana in order to do so). However, having access to Desolate Lighthouse is a good way to dig into another cascade spell (Through discard) or reset your Tibalts Trickery should it get negated.
@@mmoskowitz9
After all those years of Rudi making fun of the lighthouse, it finally became useful... until trickery gets banned.
That and more Trickery`s a single copy is way too bad
I think you are supposed to keep lands on top with the scry lands so you don’t draw tibalts trickery.
You definitely are. You're literally happy to draw anything BUT Trickery.
You should play a lot more islands and mystic sanctuaries for redundancy in case you get countered or discarded.
this could be the best idea for this deck ive ever seen
Better than the field plan lol
I would say Veil of Summer and Leyline of Sanctity would be 4 ofs in the sideboard for this.
@@blackfalcon179 You can't do that because it makes your fizzle rate extremely high. All additions have to be through the mana base.
@@andrewchen819 this deck normally has fields and sanctuaries
I personally like the version that magic aids plays that has mutiple cascade spells and mutiple trickery’s to play around discard and the chancellors can help you speed them out.
I'm really interested in seeing how many decks start running cheap counters as a hard counter to these style of decks
The ones that can already do, not like early combo decks are new to modern
Force of negation of the trickery seems fine
Main deck Spell Snare x4
@@calebjohn9810 Main deck Nix X4 ;) Well, not against Emrakul, I guess :/
Play silent
Why aren't you playing outburst on their turn if you had 2 in hand 🤔
Because Seth doesn't read cards like Force of Negation
If they have Teferi as turn 3 play, you need to cast on your turn or else Emrakul gets bounced. If they have negation, upkeep cast on their turn 3 is better. Should be random chance but in the last game the opponent has both so it mattered not.
@@alwaysplaythegame if they have teferi turn 3 you won’t get to cast emurakul off the tibalt because it stops the free spell from being played. That card kills this deck
Seth's been channeling his inner troll lately and I'm totally into it
Gotta enjoy the novelty while it's new, and maybe before it's banned.
I love the new setup with the intros. It's fun to see the background (and I hadn't realized the image at the start of the streams was based on your real room - neat!). Great work with the sponsor message, too. XD
Magic Aids build seems much faster and stable. It looks like the All Lands version falls apart to any control.
I think there are benefits and drawbacks. The problem with the idea of playing a bunch of random cards is that they fizzle the combo and you lose to yourself like 30% of the time. The upside is you can try to draw another cascade spell and spin again.
With this build you never lose to yourself because the combo is 100% to work, but you mostly only get one shot at it.
@@MTGGoldfish And to be fair, I think it's pretty unlikely that any build of this deck is going to win against control. So adding more consistency against non-control decks seems like a better bet
I wonder if anything else can be done to improve the matchups against discard and control
Yeah, Tibalts trickery is insane. Even if it's not the best card out of kaldheim, it's definitely the dumbest and funnest
Should have been worded as "counter target spell an opponent controls". I'm pretty sure that's how they intended it to be used and it's baffling that it made it past testing as is
@@Kurogetsu1 It's literally not how it was intended to be used. It has the damn mill clause for a reason, so you can't fix your top deck for a card BECAUSE wizards wanted you to have the option to counter your own spell. It's no different than chaos warp. It's intended to be a chaos card, either for you or your opponents.
@@Kurogetsu1 nah, they definitely realized that, and I think that makes it a whole lot more fun.
@@Kurogetsu1 Not really; the mill 1-3 cards clause is obviously meant to limit people setting up their topdeck, meaning that this only works if you dedicate the entire deck to it. They knew this was possible, and apparently thought it wasn't consistent/effective enough to really be a problem.
Definitely not the best card
As soon as I saw the mismatched Emrakuls, my soul sang. This is the diversity I need.
Why not play the version that sideboards into Prime titan
Yeah, I agree
@@grantwilliams1597 especially when up against that control deck they side out removal and u got a good shot
Yeah I just commented same. You gotta test the best version of the deck!!
This one went 5-0, so I decided to go with it. The transformational sideboard plan is pretty interesting though, and might be better.
Seth just straight up refusing to play around Force of Negation is giving me a headache
You should probably replace Field of the Dead with Guiereach Sanitarium so you can discard an Emrakul to shuffle trickery back in the deck so you aren't dead to the counter.
The genius minds in Wizards actually thought that Tibalt's Trickery would be safe with not having the "Opponent's spell" clause
That is exactly why they have the mill clause
It isn't a super powerful deck, just dumb and turns the game into a coin flip
if anything, I think just having it say counter spell by itself would have been better. Or even you take damage equal to that card's converted mana cost. Just a thought.
Needs more Mystic Sanctuary.
Thanks, I hate it
I just watched a CF video where Reid Duke piloted a Modern Tibalt's Trickery deck to a better record. He ran more Trickeries in the main as well as a lot more cards to Trickery into, including Omniscience. You might want to look into that list!
LOL this is by far the shortest Against the Odds that I can remember in recent times. Sounds about right.
well, technically, its Much Abrew
Magic gods: I feel a disturbance. Seth is trying degenerate horse shit. we must stop him *puts taplands and emrakuls on top off his deck*
I think Seth needs a hug, guys.
Oh the sarcasm. But you definitely had me on the edge of my seat about which Emrakul you were going to get.
Would the benefit of running a second trickery out way the cost of lack of consistency?
Remember against decks playing blue to outburst on their endstep so they can't force you
“Not much Magic happening here” this is the exact reason this card is a giant mistake. Cards this polarising are just bad for the game.
I remember when MagicAids did this deck on cockatrice
my question is why none of the card u can exile to add a red mana to ur mana pool to make a turn 1 or 2. last i checked its a 3 drop so it doesnt change consistancy
Are you aware that violent outburst is an instant speed spell?
Oh the sarcasm! Loved it! 👏🏻👏🏻
damn seth flexin his 4 different arts of emrakul
The new intros are much better than video spoilers.
Wow the salt and sarcasm in this video is real! XD I like this new dark side of Seth!
For real though, Tibalt's Trickery is a stupid card. Just the latest mistake from WotC not playtesting their own cards. All they had to do was say "Counter target spell your opponent controls" and it would have been FINE.
Round 3 game 1 was an early scoop. Opponent could have thoughts sized emrakul, shuffled your graveyard back in, and then you could have drawn outburst again
I think if you swap the cycling lands and a few of the scry lands for more man-lands (Treetop Village/Raging Ravine/Crawling Barrens) you'd have a few more outs against control decks that will just discard/counter the Plan A. Mutavaults put in a ton of work against the decks you didn't insta-win.
Not sure if it was mentioned but could you add simian spirit guide for a possible turn two emrakul
Looks similar to what magic aids played a few weeks ago. Interesting changes
I could see a backup plan being kesig wolf run or pendlehaven + inkmoth Nexus
If you need to play through countermagic, the best option is Mirrorpool (Though it does force you to play until turn 6/7). Otherwise Mystic Sanctuary is the way to go.
Lol, the "salt" in the intro =D
all I learned today is that toughtseize keeps combo decks honest
Was it hard to Wizard put "Counter target spell an opponent control" or something like that in Tibalt's trickery?
card would be unplayable in standard if it did because of all the ugins and uro's running around. They mostly design new cards with draft and standard in mind
I think the point was to appease jank players, I doubt WOTC ever expected people to take it seriously
against the blue decks shouldn't you be trying to cast it on your opponents turn?
Probably, to get around Force of Negation.
Why are you running tap lands?
He cares about scry 1, draw off of the cycle lands, or a 0/1 more than having the highest consistentcy of doing turn 3 Emrakul.
Don't think of them as Lands using Magic Theory, think of them as spells. A tuned Zombie Infestastion/Treasure Hunt deck, according to the 20 spells/20 lands/20 creatures rule, basically runs tap lands in the 20 spells slot, and 20 untapped lands in the 20 lands slot.
NikachuMTG already made the deck even MORE consistent against thoughtseize and counters by adding Tolaria West and Mystic Sanctuary. The Mystic Sanctuary strategy is pretty good too... if you know what you're doing
Is it just me, or is 8-rack looking more and more like a very legitimate archetype in modern these days? It hoses all the unfair combo decks completely.
@@chapmanandchapmanproductio974 what? That’s one of my favorite archetypes, right up there with dedicated control and mill.
Try the MagicAids version that's really good
Could this deck be a transformative deck to zombie hunt? Would it do anything by keeping them guessing? Or maybe transmogrify a creature land back up plan.
I feel like Zombie Hunt loses to the same cards (Thoughtseize/counters) so it probably would change much. Transmogrify is an interesting idea though.
I wonder if it's worthwhile to run a second copy of Tibalt's Trickery? I know it increases the odds of whiffing, but not by much. Whatever it does to the odds of success, I assume it's worth a sideboard slot vs the harder matchups, just so that counterspells don't completely ruin the plan.
i have a version with bloodbraid (for force of negation) and throes of chaos (for discard) in the sideboard
Isn't Outburst instant speed? Why not pop off opp turn?
Against counters.... Wouldn't it be a wiser thing to board in 1 or 2 more trickeries? You know they are going to try to counter them. Having a back up plan seems like the best option.
Maybe, but then you risk hitting Tibalt's Trickery instead of Emrakul and fizzling the combo.
@@MTGGoldfish I was talking about going next level. Yeah the first one has a better chance, but the second one has a 1/4 chance if you don't have an Emmy in hand if you have 3. Most opponents will mull until they can answer at least one.
Wonder how long before this one gets the ban hammer thrown at it lol
If this deck played mostly islands that blue land from Eldraine that lets you put an instant or sorcery from your graveyard on top of your deck could be good.
I’m sad you don’t have the transformational sideboard plan, I’ve seen some lists playing a switch into amulet titan post board for control and discard decks (4 summoners pact, 4 titan, 4 Azusa, 3 Sakura tribe scout I think) and playing mostly the amulet titan land base
Hey, quick question for you, Seth. Would it be better to run 2 Tibalt's Trickery in the deck? Was there a reason you chose to only run one copy?
Every day we stray further from God
And they said there was no such thing as “speedrunning” MTG. This is the perfect deck for someone who just wants to play for ten minutes on the bus to work!
I feel like there should be more trickerys in the deck so it's not just one and done on a counter. Seth should also be playing outburst on the opponents upkeep if they have force.
The problem with multiple Trickeries is that you'll Trickery into Trickery instead of Emrakul and fizzle.
@@MTGGoldfish That's true. Damned if you do and damned if you don't lol
Why not a second Trickery in the sideboard for counter heavy matchups? There's a possibility to hit the second one and fizzle, but better that than instantly conceding.
shouldn't you cast the outburst during your upkeep when able, so that you don't draw the trickery by mistake?
I seem to be missing something, can someone tell me why Teferi shuts down Safron's deck?
Teferi’s static ability prevents Saffron from casting Trickery while Outburst is on the stack.
Can't help but noticed that old banned cards were legal for years before they were banned while all the bans of the past five years happen within months of the card coming out. And I also can't help but notice that this started happening as Magic moved towards a boutique hobby with its secret lairs and collector boxes.
In match 1 game 2, wouldnt it be better to scry the gemstone caverns to the top on the off chance the singleton trickery is below it? If you're going to untap with 3 mana it shouldnt matter as you can outburst on upkeep. Or is there enough value to weigh against the 2% chance you draw the trickery?
Here is the sideboard plan against blue/black decks: 4x Primeval Titan, 4x Dryad, 4x Summoner's Pact, fill the rest with whatever green ramp stuff you fancy, maybe throw in an Uro.
Wow Tibalt's Trickery in this deck is like Show And Tell, without actually needing Emrakul in hand (or technically giving your opponent anything, Legacy has some hate cards for that).
Watch people just start playing Blessed Alliance to stop this deck, since it's all in on the first trickery. There are versions where that isn't the case, but if you can Alliance an Emrakul, even if you go down to 0 permanents, it's likely that you can rebuild before the trickery player can.
Maybe for this particular build, but most players are playing a blue-based version that makes use of 3-4 mystic sanctuary. Maybe they'll get surprised in 1 game, but subsequent games will just seem them playing around blessed alliance by having the fetchland/sanctuary to get back violent outburst, so they'll just go off immediately again.
feels like the mutuvaults/maybe a ragine ravine would be better mainboard. Gives you an out to counterspells/teferi game 1
Maybe I don't undertand that correctly but thing is .. with Jegantha... you have more than one card with the same mana symbol, no ?
I don't know if this has been brought up but shouldn't the deck be playing 1 Emrakul? or 2 tops if you're worried about milling it over with trickery? It doesn't seem like the full 4 adds anything.
Against Force of Negation, can't you play Violent Outburst on your opponent's turn?
Trickery just feels like the new and improved treasure hunt deck
Am I weird for wondering if the problem is emrakul? That's almost the only thing that gets cheated out in modern. And why not? Its an enormous body, it destroys any board it hits, it has pseudo haste, and it is remarkably resilient to removal. If you can cheat it out, why would you cheat anything else out? The next best options are pretty bad, but at least they can be fought against.
Are we going to talk about how this was Daddy's idea?
Very happy to see Daddy’s decks being spread
its not. just like how he stole the humans deck and pretended like it was his.
@@sjdhrjrjejdhdhsh proof?
Daddy always clapping cheeks
Talking about diversity, I think this version has more of it, and plays better against interaction.
www.mtggoldfish.com/deck/3710895#paper
Let me know what you think.
I think you should play ardent ple as well and change the mana a bit that way you have 8 shots at it ans simian spirit guide is a free card it just makes the deck faster. Maybe even street wraith since that card doesn’t even really exist on the deck yiu just cycle it away for 2 life and get closer to the combo. Also play like 3 trickery so that they can’t just discard or counter the 1st one you got extras
Scrylands protect us from drawing trickery... cycles land in end step; nice deck modern, nice deck
Brought to you by London Mulligans so true
Why don't you run more creature lands?
When spell pierce and spell snare just win games ig. Magic aids and saffron getting more standard cards banned
Wouldn't Inkmoth be better than field of the dead, it works decently wihen you have to result violent outburst? And some Mystic sanctuaries with less diverse mana base, containing a bit more Isle type lands.
Is there any reason at all not to run at least a second trickery?
Yeah, if you run more than one Trickery you'll Trickery into Trickery some percentage of the time and fizzle the combo.
Is Boseiju also worth it in this all lands build as a SB land?
Naa, that only prevents violent outburst from getting countered... Which would immediately fizzle Tibalt's Trickery, meaning the combo can't work anymore cause you can't counter your own spell anymore.
Weil done. Fun to play and fun to lose against :)
This is fun to lose against? If by fun u mean getting to move on to the next round quickly, sure...but that's it
@@willgary8792 Yeah, thats it... and at least you lost to the one beeing that annihilates all existence... something for your diary
Thinking about how I would stop this in 5C humans, and I think the most straightforward way is just to name Tibalt's Trickery with Meddling Mage. Kitesail Freebooter could disrupt it too. I'd almost certainly lose game 1, but once I knew the combo it's not hard to shut down. Theoretically he could kill the Mage or Freebooter with Blast Zone and get his combo piece back, but I don't think he'd survive that long.
That sponsorship bit really made my day
Cascading on their upkeep might be better to avoid Force of Negation.
Emrakuls is fast enough never thought I would EVER hear ANYONE say that
I wonder if they will change the London Mulligan? People have been abusing that mechanic forever now, even though its well intentioned :(
The hardest of flavor fails
the devil of MTG tricking you into having the most powerful entity in all of Magic
Is there any chance of trickery getting banned? Or is that silly?
I'm not sure if this list is consistent... Shouldn't we play more cascade spells and 4x Trickery?
No, because if Trickery Resolve it could hit other Trickery or other Cascade Spell that is not the same as we counter. Here you have 99% sure you will get Emrakul on a board.
The damn sass that is seeping out of Seth in the "brought to you by..."
Magic Aids' version of this deck is FAAAAR better, really.
@@chapmanandchapmanproductio974 u mad, bro? lol.
Why are we not playing more 3 mana cascade spells?
Because then you have to play more copies of Tibalt's Trickery and then combo can fizzle.
I feel like this would be better if you replaced the field of the dead plan with an island mana base to play mystic sanctuary
why is there only 1 tibalt's trickery in the deck ? was it recorded when the deck wasn't everywere yet ?
Because if you counter violent outburst you can only hit emrakul or another Tibalt's Trickery, if you hit another Tibalt's trickery then it's just dead
@@hobocrab Can you not cast the new trickery of the trickery targeting the original trickery then ? :p
@@tanzolo4487 no, as the old one would of resolved fully and have been sent to the grave :P
@@hobocrab oh yeah gotcha okay !
I think Crawling Barrens or Raging Ravine is better in sideboard.
Oh god I love how "varied" the deck is!!!!