A drawing background shows in pixel art, architectural design means he has been drawing for years. For me this makes it less intimidating to remember that a lot of time goes into being good at any skill, it just means you have to keep going :)
Working on a 2d game. Always considered myself shitty at art so I never worked on it. But the goal now is to take the time needed to make the art for my own game. This is super inspiring!
@@pointless3k Same! I feel like I probably do everything wrong but you gotta start somewhere right? How are u doing with your game ? How much progress have you achieved ?
Thanks for this great tutorial! My pixel art tends to look too "clean", so this has been really helpful and inspiring. Since I've noticed you often draw a rectangle by hand before filling it in, here's a tip that should save you a lot of time: When using the bucket tool, select "All Layers" at the top. This lets you fill in spaces based on the outlines that are already there. :D (This trick also works for the magic wand tool, letting you select anything within an outline you've already drawn on a different layer.)
This is such an awesome youtube find. I'm a high school student who's inclined to arts but chose STEM strand because it fit what my parents wanted for me, and I've been feeling so dejected this year that everytime I tried to draw I'd finish it but be completely unhappy with it majority of the time. Now finding out my drawing software can do pixel art resparked my desire to draw, and then finding out there's someone who's both an architect, a game developer, and an artist? Maybe my dreams of combining media art and architecture aren't as far fetched as I've been repeatedly told. I don't know if it means anything but thank you for being my inspiration this week and I hope to watch your work for more weeks to come.
i fell in love with pixel art because of your channel, your art style is beautiful and your videos are so well put together! i’m looking forward to play chef rpg on the nintendo switch
definitely my favourite channel right now. i’ve rewatched these design videos so much i’ve started falling asleep to them your voice is so so soothing- this information is gold. this guy is going places
I'm speechless, this is so good. such clean drawing and really shows the message of what the building's look and taste to the viewers. I love it man. I'm excited to get to this level in a year but at the same time scared if I have the discipline to practice consistently.
Wow!! Your it´s amazing!! Even the small, cute houses looked so good just with some minor details! I´ll set up a Kickstarter account just for this project! I love food let me tell you 👍😊!! Thanks for sharing your knowledge!
Is one video a week too much? I really like these. They are so serene. I also love your videos when you're having it sped up, no voice-over with chill music. So good.
Thanks! It does take a while to draw edit these videos, especially the ones where I talk, so one a week may be too much. The time-lapse videos are a bit quicker, but still takes about 2-3 days to complete.
Dude you've got a great niche going, I love making pixel art but struggle with dealing with environments, and ofcourse in this case, structures, and this helped a ton!
2:27 the buildings feel so big because in real life we don't see buildings from a bird's-eye-view. We see them from the ground so the upper floors seem smaller in real life since they're farther away. In your game, all the floors are the same height as they're viewed from a higher angle.
2:27 what ??? I think it looks amazing like that. I think it looks great. I don't like chibi tbh but this final result is also amazing. I just love everything you do lmao
You should totally watch Porco Rosso if you haven't done already. I think it'll really inspire you as a lot of the scenes in that capture things you've been dealing with - European architecture and cuisine in a pixel art version of the Studio Ghibli aesthetic. I could totally see your main character getting in a little red seaplane and flying to an island restaurant - insert travel cutscene and flying towards a sunset. Maybe dealing with some pirates on route and then you could incorporate the island and pirate elements into that level of the game. Perhaps you'll have to deal with water leaks or fights between different groups of pirates, maybe you have to keep them out or make sure you have enough space between them when seating them. Or maybe that level only has limited ingredients to choose from, like seafood and fish. The limitations of being on an island could make for some exciting play elements within the story and the restaurant.
Amazing video and amazing work! Really enjoying watching your videos and the way you explained everything step by step made it even better! Keep going and cannot wait to be able to see the final product and play it
I’ve never been great shakes at art but I really love pixel art style and am hoping to develop my skills. Just need to force myself to keep practicing!
wow very amazing, your skills exceed the limit. but as a beginner I can't follow this, make a series about drawing pixel art in photoshop from scratch, introduction to functions, tips, shortcuts, and many more. maybe it takes a long time but many beginners can understand.
Your game looks interesting! Waiting for it and hope for depth of the systems, I will buy it for sure if game allows player to dig deep with hundreds of playtime.
Thank you! I always overestimate the size of my furniture since my character is always so big. Due to this I always made my building 2-3x bigger than my character!
I liked it personally. I think pushing the saturation in places is nice looking, though from we have seen from previous videos it stands out from the more toned down color palette of the rest of the world. That might be a good change to implement overall because the character artist he has also tends to do “pops” of strong color.
Another amazing video, thank you very much for this wonderful insight into your creation process. I do have one question if you allowed me. I'm guessing you don't use tilesets for your game? Does not that affect performance? Having these big texture in game? Thanks again for producing these high quality content videos, and for sharing your architectural knowledge, this is priceless.
may not be a coincidence that I found your channel but I'm an architect myself and this year I'm starting to work on a video game with my friends, I got to design the game map and your tutorials really inspire me! is it possible for you to provide the canvas & brush settings (all the basic stuff, I know :')) for a noob like me? thanks in advance!
I like the plants growing on the wall, but I feel like they are a little flat because there is no indication of them folding or touching the connection between the ground and the wall. Maybe just adding an interrupted line there could solve that problem or maybe changing the shading color of the grass on the wall
Hey there! I've been watching your videos and trying my own pixel art out. Can I ask what size do you make your pixels for buildings and cityscapes? (Ps. I'm looking forward to playing your game!)
Have you thought of adding a screen zoom so players can move the screen out more? It feels very tight and as you said, we can't see the full buildings. You could also pan the camera up so the character is on the bottom and is almost gazing upwards at the full glory of the building. You are an architect right? I'd prefer to see the wonderful buildings you make in their full scale rather then adhere to the style of games I actually quite dislike (pokémon for example) just so you can conform. You bring something wonderful to the table that other games are lacking, you really should embrace that.
You have to shrink the buildings a little bit, it's just a matter of how much. It seems like he's doing a minimal amount. You may think you want full scale buildings, but it wouldn't make sense visually at this resolution. That being said, a little zooming and panning camera controls would be awesome for this game. Maybe even incorporate it as an in-game item as binoculars or something.
Not sure if Unity can handle screen zoom with pixel art - since it may mess with the pixel-perfect settings. But a panning/ free camera movement option might work? I'm planning some larger buildings, even when shrunken down they still exit the screen. Really want that feeling of the environment surrounding you, without you feeling too small. I think at some point I will have to do something with the camera so you can see the larger buildings. Appreciate the idea!
@@PixelArchitect another cute idea to get around zooming with pixel art could be something like a tower or a lookout point where you can see the town from far away. You would have to be willing to draw a smaller resolution version of all the buildings though which seems like a nasty workload. Don't know if it would be worth it tbh. I believe Earthbound does something similar in the dinosaur chapter of the game
@@PixelArchitect also, one thing I notice about Stardew was that it stretches and scales objects and scenery quite a bit, often breaking the "pixel perfect" motif of most retro style games. But it does it in a useful way that is easy on the eyes.
@@littlesaigon1042 Hmm I'll check it out. I'm fine with breaking pixel perfect, unfortunately Unity is not haha. It creates weird distortions. But I'll play around and see if there's a way to make it work. Would be nice to be able to zoom in and out.
I watched this because I love pixel art games and I love your art style. However, I think the ground should be a bit darker, personally I find it kind of distracting! It doesn't match that old lovely vibe of the house. (Or maybe the grass in my country is darker than wherever you come from, Greetings from Germany!) Keep up the great work, the game looks very interesting to me!
Glad you like the video! I'll look into it. I have a dark screen so it might be appearing darker for me than it's supposed to. Appreciate the feedback :)
Thanks for making this video, I think it'll really help me, it was also very relaxing. I love your art style and how you can mix so many different aspects of pixel art design in your work, it's something I strive for in my own pixel art. I would love it if you made more architecture tutorials videos! If you don't mind, can I ask you for some advise? I'm making a pixel art video game myself and am having some trouble, I took inspiration for my alphabet from another pixel art game I admire, but I'm finding it's coming far too close to the one I took the inspiration from and I just don't see any other way to make my alphabet in the style I'm going for. I need some way to personalize the alphabet but still keep as a simple design, what should I do? I'd greatly appreciate any help you can give me.
Glad you enjoy the videos! Do you mean the font? If you really like another font, there's a couple ways you can keep a similar design. -Having a different scale/different color, modifying a couple pixels to be a little bit different. There's so many fonts that are similar to each other that it's unlikely you will get into any trouble by taking one font and modifying it a bit. If you want to create your own, maybe start by taking existing non-pixel fonts and tracing over them with pixels?
@@PixelArchitect I modified pixels to be a bit different in about 60% of the letters, but I'm trying to make each letter about the same size as the others in a relatively small amount of space-- and there are only so many ways to make each letter if I want the size to be consistent. hmm, I hadn't thought of tracing a different font, it's a really good idea, I'll try it out. tysm, this was very helpful!
As an indie solo game dev - Your amazing pixel art skills are intimidating!
A drawing background shows in pixel art, architectural design means he has been drawing for years. For me this makes it less intimidating to remember that a lot of time goes into being good at any skill, it just means you have to keep going :)
Working on a 2d game. Always considered myself shitty at art so I never worked on it. But the goal now is to take the time needed to make the art for my own game.
This is super inspiring!
@@pointless3k Same! I feel like I probably do everything wrong but you gotta start somewhere right? How are u doing with your game ? How much progress have you achieved ?
No. Inspiring.
what application is this guy using for art ?? anyone reply please
I love how you use your architecture knowledge for your pixel art designs. You explain it really well for non architects like me. 👍
Thanks for this great tutorial! My pixel art tends to look too "clean", so this has been really helpful and inspiring.
Since I've noticed you often draw a rectangle by hand before filling it in, here's a tip that should save you a lot of time: When using the bucket tool, select "All Layers" at the top. This lets you fill in spaces based on the outlines that are already there. :D (This trick also works for the magic wand tool, letting you select anything within an outline you've already drawn on a different layer.)
Woah great tip!!!!
what application is this ????
dude, this is by far one of the most beautiful aesthetically games I have ever seen in my life. just wow
This is such an awesome youtube find. I'm a high school student who's inclined to arts but chose STEM strand because it fit what my parents wanted for me, and I've been feeling so dejected this year that everytime I tried to draw I'd finish it but be completely unhappy with it majority of the time. Now finding out my drawing software can do pixel art resparked my desire to draw, and then finding out there's someone who's both an architect, a game developer, and an artist? Maybe my dreams of combining media art and architecture aren't as far fetched as I've been repeatedly told. I don't know if it means anything but thank you for being my inspiration this week and I hope to watch your work for more weeks to come.
i fell in love with pixel art because of your channel, your art style is beautiful and your videos are so well put together! i’m looking forward to play chef rpg on the nintendo switch
The UI is looking so smooth and clean, so excited!
Absolutely lovely, I'm all for that ghibli vibe!
This is INCREDIBLE. No intention of doing pixel art myself, but I could watch this all day
This turned out beautifully. Thank you for saying to actually finish the drawing by the way. Excited for your game!
Thanks! Glad you liked it!
definitely my favourite channel right now. i’ve rewatched these design videos so much i’ve started falling asleep to them your voice is so so soothing- this information is gold. this guy is going places
Yeah I have feeling this game's gonna blow up when it gets released
Wow ur mastery of color has improved even more from last video
dude that is so cute! I always loved the very comforting feel of pixel art. Had to subscribe to see more and support you going onward.
Glad you enjoyed the video! I'll have more cozy architecture to show in the future :)
@@PixelArchitect Awesome, I'll look forward to it!
I love concept art, it’s amazing to see how it and the final piece come together in any game!
I'm speechless, this is so good. such clean drawing and really shows the message of what the building's look and taste to the viewers. I love it man. I'm excited to get to this level in a year but at the same time scared if I have the discipline to practice consistently.
Wow!! Your it´s amazing!! Even the small, cute houses looked so good just with some minor details! I´ll set up a Kickstarter account just for this project! I love food let me tell you 👍😊!! Thanks for sharing your knowledge!
Wonderful insights on color theory and pixel art execution. Very helpful. Thanks so much!
these videos are my favourites :) i always get excited when I see them on my fyp, and every video makes me want to play the game more!
The amount of love and dedication for this game
Is one video a week too much? I really like these. They are so serene. I also love your videos when you're having it sped up, no voice-over with chill music. So good.
Thanks! It does take a while to draw edit these videos, especially the ones where I talk, so one a week may be too much. The time-lapse videos are a bit quicker, but still takes about 2-3 days to complete.
@@PixelArchitect highly understandable! In any case. Looking forward to see more ^^
Wow the house really looks amazing
Dude you've got a great niche going, I love making pixel art but struggle with dealing with environments, and ofcourse in this case, structures, and this helped a ton!
Glad it helped!
Your tutorials are very in depth and helpful, I love them! Please make more!
Glad you like them. More coming soon :)
thanks bro. sliding some motivation and tips helped your viewers a lot which are mostly beginners. yea ill start simple
oh your voice is so comfort to hear
Yoooo! Cant wait for this game! Really cool concept!
2:27 the buildings feel so big because in real life we don't see buildings from a bird's-eye-view. We see them from the ground so the upper floors seem smaller in real life since they're farther away. In your game, all the floors are the same height as they're viewed from a higher angle.
2:27 what ??? I think it looks amazing like that. I think it looks great. I don't like chibi tbh
but this final result is also amazing. I just love everything you do lmao
This tutorial will forever be timeless.
After watching this, I feel like a pro! Great job man! Best wishes on the game!
This is awesome! Thank you for sharing how you do this awesome environment pixel art :D
You should totally watch Porco Rosso if you haven't done already. I think it'll really inspire you as a lot of the scenes in that capture things you've been dealing with - European architecture and cuisine in a pixel art version of the Studio Ghibli aesthetic.
I could totally see your main character getting in a little red seaplane and flying to an island restaurant - insert travel cutscene and flying towards a sunset. Maybe dealing with some pirates on route and then you could incorporate the island and pirate elements into that level of the game. Perhaps you'll have to deal with water leaks or fights between different groups of pirates, maybe you have to keep them out or make sure you have enough space between them when seating them. Or maybe that level only has limited ingredients to choose from, like seafood and fish. The limitations of being on an island could make for some exciting play elements within the story and the restaurant.
Nice work!
Looks really cool :)
This was a fantastic tutorial. Absolutely love your style and use of colour. Thanks for this!
your voice is so calming, love these videos
Awesome video--lots of great ideas that are useful for a pixel art building I was working on the other day. Thank you!
I have no knowledge of pixel art and have no plans to engage in it, but I will take this advice to heart haha. Keep up the good work !!!!
oooohh even the game play at the end looks amazing, did turn on the notification 🥵🧡🧡 you have my full support on kickstarter
Really appreciate your support!
I'm so excited for this game! thanks for the cool insight
looking forward to this game! your art looks amazing and your video is very relaxing
Using the symmetry tool and then going in after to add Imperfections will help with making sure things are even
Absolutely loved the video, especially because of the commentary. Very informative!
Amazing video and amazing work! Really enjoying watching your videos and the way you explained everything step by step made it even better! Keep going and cannot wait to be able to see the final product and play it
It looks absolutely stunning!
I can't wait to play on the switch!!! It looks just like my type of game!
Fantastic video, very clear voice and a lot of knowledge and information
Bro your pixel art is on point.
Fantastic, keep making this pixel art
Looking really, really awesome! Can't wait for the launch!
I’ve never been great shakes at art but I really love pixel art style and am hoping to develop my skills. Just need to force myself to keep practicing!
I'd like to see more tutorials like this. Well done.
Bro, your tutorials are top-noch omg
This game is so fricken cool. I love this art
thanks youtube for the recommendation, love pixel art haha. I could watch this forever, is sooo beautiful!
this is a stellar tutorial, thank you!
Honestly can't wait for your Chef RPG game, my credit card is ready!
Love the colour palate!
Really like the commentary.
are there any books you could recommend about fundamentals of building architecture for people looking to do what you are doing?
Hope your skill rise even more.
Thanks for the video.
Oh these look amazing!! I've watched a couple of your videos about the game and everything just looks so lovely
Loved this video! I'd be down for some more tutorials!
wow very amazing, your skills exceed the limit. but as a beginner I can't follow this, make a series about drawing pixel art in photoshop from scratch, introduction to functions, tips, shortcuts, and many more. maybe it takes a long time but many beginners can understand.
Your game looks interesting! Waiting for it and hope for depth of the systems, I will buy it for sure if game allows player to dig deep with hundreds of playtime.
I´m new to your channel but holy shit the city looked sooo good wow !!!
Amazing video like always !!!!!!!
Thank you! I always overestimate the size of my furniture since my character is always so big. Due to this I always made my building 2-3x bigger than my character!
I love ur videos
this is super cool can't wait to play this btw are you using a tablet or mouse for pixel art?
Thanks! Using a mouse to draw.
@@PixelArchitect it's impressive you did all of this with mouse
@@hang5902 Dunno if most people use mouse or tablet, but used to drawing with a mouse at this point and hard to change habits :)
12:20 - That is a very sudden change, to a very green roof.
I preferred the greyer look as it would of stood out from the environment better.
I liked it personally. I think pushing the saturation in places is nice looking, though from we have seen from previous videos it stands out from the more toned down color palette of the rest of the world. That might be a good change to implement overall because the character artist he has also tends to do “pops” of strong color.
Amazing video! Thanks for sharing this!
we need more tutorials like this
Love to see more 👏and thank so much for master class 💯💚
Could you please make a video about which programs you use, and how to tie them together with the code?
Amazing work!
I think the top middle of the curved roof should probably be lighter like the top of the roof is. this is so good though
Another amazing video, thank you very much for this wonderful insight into your creation process.
I do have one question if you allowed me.
I'm guessing you don't use tilesets for your game?
Does not that affect performance?
Having these big texture in game?
Thanks again for producing these high quality content videos, and for sharing your architectural knowledge, this is priceless.
may not be a coincidence that I found your channel but I'm an architect myself and this year I'm starting to work on a video game with my friends, I got to design the game map and your tutorials really inspire me! is it possible for you to provide the canvas & brush settings (all the basic stuff, I know :')) for a noob like me? thanks in advance!
Do you have like playlist with this piano songs?
bro , keep it up i have full support
Great tutorial. I am looking out for your game.
I love this video! thanks mate
hey this so cool what's was your file setting in photoshop to achieve this artwork. thanks :)
Love this video
Tip: Look in to 'jaggies' and 'doubles'. Your art will benefit from it.
Wow, amazing vídeo, please do some more videos like this one. 🙏
your style is so good, I wonder, what program do you use?
Using Photoshop :)
I like the plants growing on the wall, but I feel like they are a little flat because there is no indication of them folding or touching the connection between the ground and the wall. Maybe just adding an interrupted line there could solve that problem or maybe changing the shading color of the grass on the wall
Hmm I'll try it out. Thanks for the feedback!
Nice video! I learnt a lot!!!!
Hey there! I've been watching your videos and trying my own pixel art out. Can I ask what size do you make your pixels for buildings and cityscapes?
(Ps. I'm looking forward to playing your game!)
Hey glad you are interested! My canvas size for this drawing is 640 x 360 pixels. So buildings are about 1/2 to 1/3 of that
Dope game when release ?! Love the graphics
I appreciate the American Psycho soundtrack in the beginning
Have you thought of adding a screen zoom so players can move the screen out more? It feels very tight and as you said, we can't see the full buildings.
You could also pan the camera up so the character is on the bottom and is almost gazing upwards at the full glory of the building.
You are an architect right? I'd prefer to see the wonderful buildings you make in their full scale rather then adhere to the style of games I actually quite dislike (pokémon for example) just so you can conform.
You bring something wonderful to the table that other games are lacking, you really should embrace that.
You have to shrink the buildings a little bit, it's just a matter of how much. It seems like he's doing a minimal amount. You may think you want full scale buildings, but it wouldn't make sense visually at this resolution.
That being said, a little zooming and panning camera controls would be awesome for this game. Maybe even incorporate it as an in-game item as binoculars or something.
Not sure if Unity can handle screen zoom with pixel art - since it may mess with the pixel-perfect settings. But a panning/ free camera movement option might work? I'm planning some larger buildings, even when shrunken down they still exit the screen. Really want that feeling of the environment surrounding you, without you feeling too small.
I think at some point I will have to do something with the camera so you can see the larger buildings. Appreciate the idea!
@@PixelArchitect another cute idea to get around zooming with pixel art could be something like a tower or a lookout point where you can see the town from far away. You would have to be willing to draw a smaller resolution version of all the buildings though which seems like a nasty workload. Don't know if it would be worth it tbh. I believe Earthbound does something similar in the dinosaur chapter of the game
@@PixelArchitect also, one thing I notice about Stardew was that it stretches and scales objects and scenery quite a bit, often breaking the "pixel perfect" motif of most retro style games. But it does it in a useful way that is easy on the eyes.
@@littlesaigon1042 Hmm I'll check it out. I'm fine with breaking pixel perfect, unfortunately Unity is not haha. It creates weird distortions. But I'll play around and see if there's a way to make it work. Would be nice to be able to zoom in and out.
amazing, loved it
hi! how did you change the colors at 12:30?
were the previous color all on one layer?
thank you for the tutorial!
did u created the game eastward? lol very nice style!!! love it !
Thanks. I bought eastward just to learn more about pixel art. Their art is amazing. Hope to bring some of that magic into my game :)
Love the video! What program did you use to make this?
I watched this because I love pixel art games and I love your art style. However, I think the ground should be a bit darker, personally I find it kind of distracting! It doesn't match that old lovely vibe of the house. (Or maybe the grass in my country is darker than wherever you come from, Greetings from Germany!) Keep up the great work, the game looks very interesting to me!
Glad you like the video! I'll look into it. I have a dark screen so it might be appearing darker for me than it's supposed to. Appreciate the feedback :)
Thanks for making this video, I think it'll really help me, it was also very relaxing.
I love your art style and how you can mix so many different aspects of pixel art design in your work, it's something I strive for in my own pixel art.
I would love it if you made more architecture tutorials videos!
If you don't mind, can I ask you for some advise? I'm making a pixel art video game myself and am having some trouble, I took inspiration for my alphabet from another pixel art game I admire, but I'm finding it's coming far too close to the one I took the inspiration from and I just don't see any other way to make my alphabet in the style I'm going for. I need some way to personalize the alphabet but still keep as a simple design, what should I do?
I'd greatly appreciate any help you can give me.
Glad you enjoy the videos! Do you mean the font? If you really like another font, there's a couple ways you can keep a similar design. -Having a different scale/different color, modifying a couple pixels to be a little bit different. There's so many fonts that are similar to each other that it's unlikely you will get into any trouble by taking one font and modifying it a bit.
If you want to create your own, maybe start by taking existing non-pixel fonts and tracing over them with pixels?
@@PixelArchitect I modified pixels to be a bit different in about 60% of the letters, but I'm trying to make each letter about the same size as the others in a relatively small amount of space-- and there are only so many ways to make each letter if I want the size to be consistent.
hmm, I hadn't thought of tracing a different font, it's a really good idea, I'll try it out.
tysm, this was very helpful!
I'm trying to study pixel art and trying to make my own, How do I set up photoshop for pixel art like this?