Blender 2.8 - Normal map, Roughness, Anbient Occlusion texture | Displace Ground in Eevee

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  • Опубликовано: 2 июл 2020
  • Blender 2.8 - Normal map, Roughness, Anbient Occlusion texture | Displace Ground
    Eevee very good for realistic ground effect. Circle much better but very time losted in render.
    #Blendertutorial
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Комментарии • 8

  • @Soppqwe
    @Soppqwe 2 года назад

    this was really relaxing

  • @symphonyofmemories5979
    @symphonyofmemories5979 3 года назад

    This should have more views. Nice tutorial, thank you. Relaxing too.

  • @fankerry1512
    @fankerry1512 3 года назад +1

    Very practical. Thank you

  • @stasiahorse3204
    @stasiahorse3204 16 дней назад

    how to make all these cards?

  • @ian.ambrose
    @ian.ambrose 3 года назад

    Well done. I learnt a lot.

  • @FranciscoBravoL
    @FranciscoBravoL 2 года назад

    Great video, thanks for the detailed information. One question though, in our case we need to work with textures using Unreal Engine formatting (exporting from Substance Painter) using a single texture presenting data for Roughness, Metallic and Ambient Occlusion utilizing each channel from the RGB format for a single property. How could I do this in Blender?

  • @danaelgabal6970
    @danaelgabal6970 3 года назад

    ruclips.net/video/Bp7Mp1Qds9o/видео.html
    دم دة ولا بطيخ؟