WRC 10 on Switch: Is It Really As Bad As People Say It is? + PS4/PS5 Next-Gen Features Tested

Поделиться
HTML-код
  • Опубликовано: 11 июн 2024
  • A new port of WRC 10 lands on Switch - a few months following the PlayStation and Xbox release, and with serious cutbacks to features, controls and visuals. The core mechanics are intact, but just how far does this port compromise its settings to hit a stable 30fps? Tom finds out.
    Join the DF Patreon for pristine video downloads, behind the scenes content, early access to DF Retro, early access to DF Direct Weekly and much, much more: bit.ly/3jEGjvx
    View the written article here, complete with zoomers: www.eurogamer.net/digitalfoun...
    Subscribe for more Digital Foundry: bit.ly/DFSubscribe
    Want some DF-branded tee-shirts, mugs, hoodies or pullovers? Check out our store: bit.ly/2BqRTt0
  • ИгрыИгры

Комментарии • 1,1 тыс.

  • @ninjapants7688
    @ninjapants7688 2 года назад +355

    "How do we port this?"
    "Just set the LOD distance to 1 meter"
    "Aaaaand... port complete"

    • @sean_mc
      @sean_mc 2 года назад +26

      My god the vehicle ground shadows @2:26 are genuinely the worst looking thing I've seen on a lower-end port. It should have been made into a texture.

    • @JudeTheYoutubePoopersubscribe
      @JudeTheYoutubePoopersubscribe 2 года назад +14

      as soon as 0:53 happened my jaw dropped because of how awful it looks holyyyy. ps3 racers look better.

    • @kidShibuya
      @kidShibuya 2 года назад +5

      It worked for FH5...

    • @JudeTheYoutubePoopersubscribe
      @JudeTheYoutubePoopersubscribe 2 года назад +2

      @@kidShibuya an a base xbox one yes. when i played that on my series s in quality mode i never saw shit popping in so obviously. it was there a little in performance mode tho

    • @bannanateam
      @bannanateam 2 года назад +2

      More like 1 CM

  • @OwtDaftUK
    @OwtDaftUK 2 года назад +929

    If they gave it another 6 months of development time, it could have looked as good as WRC4 on the PS2.

    • @RisaWatanabe46
      @RisaWatanabe46 2 года назад +15

      this

    • @csl02
      @csl02 2 года назад +48

      Agreed, the vita version of WRC 4 was at least comparable to the home consoles, deformation carried over as well. Kylotonn doesn't seem to think about the switch until after development is finished and then doesn't give it enough effort (time and/or people).

    • @bern9642
      @bern9642 2 года назад

      True

    • @MedalionDS9
      @MedalionDS9 2 года назад +10

      Another year of dev time, it could look as good as PS1... but with sacrifices :)

    • @infameplay
      @infameplay 2 года назад +1

      True

  • @robertososa23
    @robertososa23 2 года назад +59

    Is It Really As Bad As People Say It is?
    - Yes

  • @Interference22
    @Interference22 2 года назад +129

    The Switch version literally looks like Colin McRae Rally 2004 on low settings. The visual quality has taken such a hard cut that we've dropped something like 3 generations in graphics. If this is genuinely the best you can do, there has to be a point where you decide it's a cut too far.

    • @SuperPotato316
      @SuperPotato316 2 года назад +15

      Wow. It really does look like a mid 00's racing game. The car models are decent but everything else is even worse than some games of that time.

    • @InnuendoXP
      @InnuendoXP 2 года назад +22

      It reminds me a lot of what 'low' settings used to be like in games, where rather than scaling down visual effects key to the artistic style of the game, it switched them off entirely like "no DirectX 9 for you"

    • @THENAMEISQUICKMAN
      @THENAMEISQUICKMAN 2 года назад +1

      honestly reminds me of Street Fighter Alpha 2 on Super Nintendo. Probably the best they could do, but even though Street Fighter 2 Turbo is technically a worse game it plays so much better on the same platform.

    • @Interference22
      @Interference22 2 года назад +7

      The biggest issue is how in-your-face some of the model quality reduction is. My guess is the base game -- ie. the PS4 / PS5 version -- has high quality "near" assets complimented by a LOD system that generates lower poly "distant" models by an automatic process.
      Within their originally intended use -- as models you see off in the distance that have broadly similar silhouettes to their high detail counterparts -- the shortcomings of this process is barely apparent. The problem is, they're using these "distant" models for "near" sections of the course, meaning you get really blocky, aggressively low detail results, because that's what the automatic process is built to do.
      Perhaps with the skilled touch of a human modeler some of these courses could have looked a lot nicer: with a better eye for detail, manually rebuilding certain models (not all, just some of the more extreme issues) would put the limited polygon budget where it really counts. Those very pointy cliffs in certain sections, for instance, you'd hope a hand made model, even with the same performance budget, could look better than that.

    • @geminijinxies7258
      @geminijinxies7258 2 года назад +4

      The Switch is as powerful as the Xbox 360 and that console had nice looking games like Dirt 2. WRC 10 has no excuse to look this bad.

  • @yotube155
    @yotube155 2 года назад +257

    Burnout Paradise is on the Switch and runs and looks much better. You can really tell a difference between games that were designed with hardware limitations in mind (it was originally a PS3/360 game after all) vs games that were designed with high end modern hardware in mind and then just had features stripped back until it runs

    • @kaidenkobani4190
      @kaidenkobani4190 2 года назад +28

      I wonder how much better games would perform if they were still developed with smaller limitations in mind. Or if they took time to actually optimize software for once.

    • @Izhen_UwU
      @Izhen_UwU 2 года назад +9

      Asphalt 9 looks gorgeous and runs at 60 fps.

    • @VexAcer
      @VexAcer 2 года назад +20

      @@kaidenkobani4190 In this case you can pretty much take a look on what was being done on PS3/360 and imagine it on Switch (Since they're comparable in spec). Dirt 3 is miles ahead visually of this Switch port, same with something like WRC 4 on PS3 too.

    • @solid_justice5855
      @solid_justice5855 2 года назад +16

      @@Izhen_UwU A9 is a mobile phone game though

    • @RockNRollaMAC
      @RockNRollaMAC 2 года назад +1

      @@VexAcer Think Dirt 3 would be fantastic on Switch too

  • @forasago
    @forasago 2 года назад +282

    The starting point for the "visual tune-up" would be deactivating the shadow map completely and using a projector shadow under the car instead. Besides the trees essentially nothing even casts visible shadows. Good example are the fence posts along the road. All those fence posts are effectively being rendered by a second camera, only for none of that work to show up on screen! They are too thin for the rough resolution of the shadowmap. Just get rid of the shadowmapping entirely and fake the one important shadow, and for extra credit also fake the tree shadows with projectors as well. I bet this would lead to a significant improvement in performance and the fake shadow under the car would look much better. There's a reason games on Xbox and PS2 didn't use this kind of large scale shadowmapping. Every racing game used "fake" shadows of some kind, and they all looked better than this game does at 480p.

    • @paulszki
      @paulszki 2 года назад +42

      Yeah, you can say "oh it's a weaker console so these sacrifice HAD to be made" but actually, to me it's a below mediocre port, if you simply turn of 80% of modern features and call it a day. Mario Kart 8 deluxe simply looks better and that's a slightly souped up WiiU game. And in portable mode this looks worse than most mobile racers while running at 30fps.
      Nobody should spend money on this. it's simply a lazy port for a game that doesn't translate easily to lower spec hardware. It COULD have looked good but they didn't put in the work and you don't have to accept it.

    • @raminudl
      @raminudl 2 года назад +22

      Yeah, I honestly think going back to older 6th and 7th generation rendering techniques for Switch would work wonders. So many of these games try to just dumb down the modern rendering, leaving it looking terrible (or forced to run at awful resolutions). I understand why it's not really practical to completely re-do a game from the ground up using different techniques, but if it was feasible it would probably look a lot better than what we're getting out of ports.

    • @NonsensicalSpudz
      @NonsensicalSpudz 2 года назад +15

      using old techniques to achieve shadows and lighting would be perfect on switch, because as you say modern shadows don't work at such low resolution maping, modern shadows require that resolution

    • @no1DdC
      @no1DdC 2 года назад +13

      @@raminudl This would cost time and thus money though, so they aren't doing it. The old techniques are likely not part of the engine's rendering pipeline anymore, so they can't just be enabled with a switch (heh) of a button, they would have to be added back in and you'd need artist time to make it look good. It's far easier, faster and cheaper to just disable expensive effects and use automatically generated LOD models and textures instead of crafting better-looking replacements.
      In the end, the problem is two-fold: 1), the engine, unlike what's said in this video, does not scale well to the Switch at all and 2), they just didn't care, did not want to spend more than a small handful of days on the port, since management believed the market on the Switch to be too small for a game like this. There is some truth to the latter - the lack of analog triggers makes serious racing games a rare breed on Nintendo's console - but on the other hand, this kind of shoddy work damages the game's brand as a whole. It's always had a reputation of being a bit low-budget, of being a bit of a low effort, irregardless of the platform, a reputation that poor ports only reinforce.

    • @fillerbunnyninjashark271
      @fillerbunnyninjashark271 2 года назад +6

      They could just bake it in instead like they did with ps2 shit. Just rendering sprites

  • @Vge21x
    @Vge21x 2 года назад +89

    The comparison makes the PS4 version look pretty great, and you're mentioning how it's clearly made for the big consoles, but I'm not sure it looks any better than DiRT 3 with a resolution bump.

    • @InnuendoXP
      @InnuendoXP 2 года назад +24

      DiRT 3 did a 'lot' with its post-processing effects, while WRC shows its rough edges in stark relief, the DiRT games do a great job hiding them.
      WRC has a 'lot' more geometric detail in its environments, particularly effecting physics in the road surface, not that you really notice it next to everything else. But that processing power isn't going nowhere, even if it isn't immediately obvious.

    • @YashaAstora
      @YashaAstora 2 года назад

      @@InnuendoXP lmao the fuck it does. I played both WRC10 and Dirt Rally 2 and the former's stages are as smooth as glass from a physics standpoint.

    • @InnuendoXP
      @InnuendoXP 2 года назад

      @@YashaAstora Have you played Dirt 3 lately? You get launched off the ground more often, sure, but the rest of the time you're stuck to the ground with more downforce than a dragster.

    • @InnuendoXP
      @InnuendoXP 2 года назад +6

      @@YashaAstora oh wait you said Dirt Rally 2, that's a different game entirely to what's being talked about here.

    • @melxb
      @melxb 2 года назад

      he didn't say it's made for the big consoles, he said it benefits on the big consoles (ps5) because it was clearly made for PS4 gen

  • @wilshirelive1014
    @wilshirelive1014 2 года назад +232

    This shows why Grid on switch is so impressive. Feral interactive did such a incredible job with Grid on switch

    • @bruhname2072
      @bruhname2072 2 года назад +25

      LoL it runs better on phones.

    • @JamieRobert_
      @JamieRobert_ 2 года назад +96

      @@bruhname2072 that’s because phones are more powerful than the switch

    • @Sackboy612
      @Sackboy612 2 года назад +70

      @@JamieRobert_ Always funny when someone says that, not understanding how powerful modern phones are and the fact that the Switch is using a 2015 mobile processor

    • @ps2progamer814
      @ps2progamer814 2 года назад +3

      @@Sackboy612 so phones are stronger?

    • @EricCartman056
      @EricCartman056 2 года назад +38

      @@ps2progamer814 yes

  • @logicalfundy
    @logicalfundy 2 года назад +47

    It really looks like they made graphical cuts in all the wrong places. They could have cut the car's detail back a bit and given some of that to the environment, and I agree with many of the other comments about places where they could have optimized better. I also looked - and this game is available on Steam, so if you have (or will be getting) a Steam Deck, then it's best to get the game on Steam instead.

    • @bltzcstrnx
      @bltzcstrnx 2 года назад +2

      A game about cars and you want them to cut car details instead?

    • @logicalfundy
      @logicalfundy 2 года назад +7

      @@bltzcstrnx not too much. But they really need more GPU budget for everything else.

    • @maxpowerulez5276
      @maxpowerulez5276 2 года назад +1

      Stop blaming devs, they did what they could.

    • @logicalfundy
      @logicalfundy 2 года назад +1

      @@maxpowerulez5276 I don't mean to demean or belittle, but to note an opportunity for learning and improvement. I've done software development myself, and I know it's not all always as simple as it looks.

  • @05DonnieB
    @05DonnieB 2 года назад +164

    Was watching John's DF retro coverage of GT3 on PS2, and I must be honest and say it looks better than this game on Switch 😆

    • @kikiphallin
      @kikiphallin 2 года назад +10

      Of course, games built for a specific console always look better than their lower powered console ports which only reduce some (or a lot of) settings and call it a day.

    • @DuckAlertBeats
      @DuckAlertBeats 2 года назад +9

      @@kikiphallin That was about 80 years ago though

    • @Alorso_
      @Alorso_ 2 года назад +2

      Polyphony Digital also has the backing of Sony tbf, they can afford to put the time and money into pushing the hardware

    • @ZackSNetwork
      @ZackSNetwork 2 года назад +1

      @@DuckAlertBeats Less than 20 years.

    • @alphaomega887654321
      @alphaomega887654321 2 года назад +2

      @@kikiphallin dude he is comparing a 10 gflops console vs a ~900gflops console and gt3 that works on a 90 wealer console looks better...

  • @TechHug
    @TechHug 2 года назад +50

    Saying that the engine is "scalable" is dubious. This game is running at PS2-level graphics and even resolution in handheld mode, and doesn't even run well, when Switch in handheld mode is comparable to PS3 in terms of performance. This is a pathetic showing, and shouldn't have even been released if this is the best they could manage.

    • @ZackSNetwork
      @ZackSNetwork 2 года назад

      False even in portable mode the Switch is more powerful than the Wii U. Which had a much stronger GPU and a lot more than the Xbox 360 and PS3. Get your facts straight clown.

    • @finaldivine8235
      @finaldivine8235 2 года назад +3

      Actually, switch's 'dock' mode is comparable to ps3(a little better), not 'handheld' mode.

    • @efuuu
      @efuuu 2 года назад +3

      @@ZackSNetwork Look at the fanboy mad as hell

    • @RonaldoTalison
      @RonaldoTalison 2 года назад +3

      @@ZackSNetwork not really. Wii u could look worse even than PS3 in some games, you can't compare. The thing is this looks worse than some PS2 games which is really bad.

    • @TechHug
      @TechHug 2 года назад +1

      @@ZackSNetwork I was being conservative, but the Wii U was only on-par with PS3 and 360, with a couple of more modern features and a much weaker CPU. Switch in portable mode is a bit better than that, so maybe about 10-15% faster than PS3.

  • @gmunny46
    @gmunny46 2 года назад +45

    Wow, some of the comparisons even in the beginning are absolutely shocking.

  • @Wogle
    @Wogle 2 года назад +55

    2:40 SURELY a fixed block shadow under the car would've been a much better alternative to the horrible dynamic mess they went with?

    • @no1DdC
      @no1DdC 2 года назад +14

      Sure it would, but that horrible dynamic mess was achieved by just changing a value in a .ini file. A fixed block shadow on the other hand would have required minutes of works by comparison.

    • @Daniel-yz3zf
      @Daniel-yz3zf 2 года назад +1

      Yeah that does look absolutely terrible.

  • @SatansBestBuddy1
    @SatansBestBuddy1 2 года назад +37

    those cars are _extremely_ detailed for a handheld racing game. like, those hubcaps are easily far more polygons than you'd ever need for a 720p display. seems fairly obvious the devs were given the job of porting the game without redoing any of the art assets, so they used low LOD versions of most track elements and pruned trees until it hit 30fps. it makes sense why they did it this way, to optimize the game for switch you'd need basically the full original team of 3D modelers to go back and redo all of their work with a lower polygon and texture budget, which I don't imagine any publisher is willing to write the cheque for.

    • @garyad8796
      @garyad8796 2 года назад +4

      Not having any other ai vehicles on screen means they've never made a low LOD versions of cars with significantly paired back details for original console releases. So yeah without a budget for new 3d models there's not much devs can do, they had to use the over-detailed car model that takes way too much of the polygon budget while nuking track asset density and LOD setting.

  • @abbiedoobie
    @abbiedoobie 2 года назад +82

    For analogue throttle/brake, it could use Gamecube controllers. Not sure if that is supported, but some switch racers have done that as a work around.

    • @pepe2011pley
      @pepe2011pley 2 года назад +16

      It's supported in grid auto sport only

    • @chrisrichfield8906
      @chrisrichfield8906 2 года назад

      I didn't even know switch games could support analogue triggers. Is it only for gamecube controllers, or can you use one of those adapters that let you use a PS4 or Xbox controller on Switch? I'm guessing it has like a GC controller input mode or something.

    • @VexAcer
      @VexAcer 2 года назад

      @@pepe2011pley Also Trials Rising. Grid Autosport also has native support for the Hori Steering Wheel which has analog acceleration/braking with its pedals.

    • @kamilciura7953
      @kamilciura7953 2 года назад +11

      The fact that one would need to use a controller from three generations back to play racing sim properly on Switch isn't really helping in this case xD

    • @matttheshadowman2790
      @matttheshadowman2790 2 года назад +4

      @@kamilciura7953 except getting a GameCube controller on Switch is totally a viable option thanks to its popularity with the Smash Bros community and its fairly easy to still get one

  • @DJBV
    @DJBV 2 года назад +56

    This is what happens when they try to push a game engine not designed for the switch hardware
    But the fact it looks worse than ps2 rally games is unacceptable

  • @Moravia90s
    @Moravia90s 2 года назад +17

    Why have "dynamic framerates" when you can also add "dynamic details" to the mix.

  • @chanhjohnnguyen1867
    @chanhjohnnguyen1867 2 года назад +27

    5:14 here we see the effects of deforestation in just 6 months. SMH😥

    • @peterGchaves
      @peterGchaves 2 года назад +3

      Exactly!! 😔 The Devs having such an amazing attention to detail to match reality, but Digital Foundry be like *"Huh, several graphical cutbacks were implemented."*

  • @blinkachu5275
    @blinkachu5275 2 года назад +54

    Imagine a game on a "modern" system like the Switch looking worse than games on a system released 22 years ago (the PS2)...

    • @blinkachu5275
      @blinkachu5275 2 года назад +6

      I feel like this is because back then developers were limited, so they had to find workarounds to do proper shadows/lighting to get their vision across. Modern developers rely way too heavily on the engine just spitting out lighting/shadows for them, as well as materials being PBR and such.

    • @Fina1Ragnarok
      @Fina1Ragnarok 2 года назад +11

      Modern is a bit of a stretch for Switch though. It is 5 years old and uses mobile hardware from 2014.
      Having said that, I think the game, even on the other consoles, doesn't look that impressive. It has very flat lighting and other better looking racing games on PS4 hit 60fps.

    • @blinkachu5275
      @blinkachu5275 2 года назад +1

      @@Fina1Ragnarok I mean, 2014 is still 14 years ahead of the PS2 (which used older hardware than was available in 2000 ^^)
      So it still stands. But I do agree that the game itself looks very bland even on the PS4.

    • @Alorso_
      @Alorso_ 2 года назад +1

      PS2 games in general are far blurier then you remember, vast majority only did 480i, and only a small amount did 480P, and only 4 were capable of 1080i, WRC10 on switch is not a great port, but even at 480P it's still gonna look cleaner than the vast majority of PS2 games

    • @Fina1Ragnarok
      @Fina1Ragnarok 2 года назад +2

      @@Alorso_ It's not just about resolution. WRC10 looks broken with all the stuff missing and textures being low and everything. Old PS2 games were designed with the hardware limitations at the time in mind and assets are all at an appropriate level.

  • @williamcrms
    @williamcrms 2 года назад +123

    There are better looking games on iOS/Android. This is hilariously bad and I can’t imagine what the devs were thinking when they signed it off to be released. Would have loved to see John’s and Richard’s opinions on this one as well.

    • @kebbinator
      @kebbinator 2 года назад +28

      The iPhone 13 CPU benchmarks at almost 850% compared to the Switch, and the GPU almost 200%.
      It’s no surprise that mobile games can and do look better than Switch games, you would expect so on hardware 5+ years newer and 4x+ the price.

    • @japkoslav
      @japkoslav 2 года назад +23

      @@kebbinator What is actually more surprising is why mobile platforms like iOS or Android do not have more than 10 good game on the whole platform :-D

    • @youtubeaccount7544
      @youtubeaccount7544 2 года назад +5

      What do you expect from a Nintendo kids console.

    • @ZeitGeist_TV
      @ZeitGeist_TV 2 года назад +3

      @@kebbinator Even games on my iphone X as old as that device is look better then Switch games even if I screen play on TV, the Switch chipset is down clocked for battery life but Apple silicone is just much better regardless even in a 2017 phone.

    • @anabang1251
      @anabang1251 2 года назад

      @@japkoslav What are good full mobile games? The only one I know is NieR ReIncarnation but the combat system is as stupid as it gets.

  • @kwedl
    @kwedl 2 года назад +22

    The Switch version really reminds me of Descenders or BeamNG on lowest settings.

  • @allanmhanson
    @allanmhanson 2 года назад +12

    Looks like a 00’s PC game ♥️
    I actually love it lol
    I do feel nostalgic for that era of gaming.

  • @fixorbricks
    @fixorbricks 2 года назад +1

    At 5:16 when you compared tutorial stages I also noticed the car on the switch side looks a bit squished, is that from the video edit or is the aspect ratio or FOV on the switch slightly different too?

  • @ScottX68000
    @ScottX68000 2 года назад +38

    It doesn't suprise me that the switch port is so poor. The game engine used in WRC 7 - 10 is very heavy on the CPU, my gaming laptop that can run Forza Horizon 4 at 60fps really struggles to hit 30fps with even the older WRC 7. The game is phenominal on PS5 though, as is WRC 9.

    • @Jonen560ti
      @Jonen560ti 2 года назад +4

      Explains why the PS5 port can run at 120fps

    • @StanislaoMoulinsky79
      @StanislaoMoulinsky79 2 года назад

      What do graphical cuts have to do with the game being CPU heavy? :S

    • @Jonen560ti
      @Jonen560ti 2 года назад +7

      @@StanislaoMoulinsky79 The PS4 is stuck at 30fps no matter what, cause the CPU load is the bottleneck and reducing graphical quality would not help the framerate. The PS5 has a significantly faster CPU and has the grunt to run the game's logic at 120fps. Thus, the determining factor for the framerate ends up being the graphical fidelity, which can be scaled, unlike game logic

    • @yancgc5098
      @yancgc5098 2 года назад +2

      @@StanislaoMoulinsky79 The less things the game renders, the less CPU heavy it is. Which is why the Switch version looks the way it does.

    • @StanislaoMoulinsky79
      @StanislaoMoulinsky79 2 года назад +1

      @Jonen560ti Sure, but the guy above said that the port is what it is because the game is CPU heavy. If the bottleneck is the CPU reducing graphic doesn't help.
      @Yan CGC No, it doesn't. See above.

  • @st0nedpenguin
    @st0nedpenguin 2 года назад +7

    I'm really not sure that having to run lowest settings for everything AND delete half the terrain suggests an engine that scales well. If it scaled well the Switch release wouldn't be so bad.

    • @bltzcstrnx
      @bltzcstrnx 2 года назад +2

      Physics engine runs fine, so there's that.

    • @st0nedpenguin
      @st0nedpenguin 2 года назад +1

      @@bltzcstrnx After they removed vehicle deformation.

  • @SITSIndustries
    @SITSIndustries 2 года назад +10

    1:14 Tom: "Is it compromised too much?"
    Visuals: "I'm a Dreamcast."

    • @ChaFairchild
      @ChaFairchild 2 года назад +2

      Literally my first thought was, "at least Dreamcast games were 60 fps at 480p"

    • @SpartanX360
      @SpartanX360 2 года назад +1

      Dreamcast racers run at VGA 480p and locked 30 FPS (Msr/Sega gt/ V8:2nd offense) and 60 on test drive 6/toons race/Rush 2049/ Star Wars demolition/V-Rally

  • @OrionXIXI
    @OrionXIXI 2 года назад +12

    The saddest part of this port is how awful it looks compared to WRC8 and 9 on Switch. In their terrible efforts to get this game ported to Switch, they ended up with something that looks infinitely worse than the previous games they ported in the series.

    • @mauryj.3415
      @mauryj.3415 2 года назад

      All ports look bad on switch

  • @8Paul7
    @8Paul7 2 года назад +73

    These comparisons should really include Steam Deck as well.

    • @swayamkrishnan8273
      @swayamkrishnan8273 2 года назад +3

      Agreed

    • @terencecaron2922
      @terencecaron2922 2 года назад +4

      Except it would be a headache because its a pc

    • @deputyskog
      @deputyskog 2 года назад +10

      Not really. Because of how customisable the visuals are on any PC based system it could be unfair against or in favour of the deck.

    • @elbowsout6301
      @elbowsout6301 2 года назад +1

      I was thinking the same thing.

    • @BigDoniel
      @BigDoniel 2 года назад +2

      @@deputyskog It's easy to match the resolution and detail settings to see a vs Switch comparison. Then naturally it scales up to 'Deck can actually play upto X details and Y resolutions'.

  • @NecromancerAdr
    @NecromancerAdr 2 года назад +10

    This just makes me love Grid on Switch even more.

    • @mauryj.3415
      @mauryj.3415 2 года назад +1

      That game looks like shit on switch too

    • @lordadz1615
      @lordadz1615 2 года назад +1

      @@mauryj.3415 get your eyes checked. its unanimously agreed upon that grid looks really good for switch. its comparable to like a home console version. wrc on the other hand is like inbetween a ps1 and a ps2 game lol

  • @OriginalChrizum
    @OriginalChrizum 2 года назад +49

    I don't know what everyone is complaining about, this is a great looking PS2 game!

    • @theninjamaster67
      @theninjamaster67 2 года назад +7

      I know this is a joke but the original release of Shadow of the Colossus on the PS2 looked better than this so I'd say it's more like a good looking PS1 game maybeeeee PSP or DSI if you're generous.

    • @bliglum
      @bliglum 2 года назад +2

      It really does look rather PS2 like. Or maybe, like a PSP game???
      Whoever ported this should be at least a little bit embarrassed .

    • @jatnierdorta
      @jatnierdorta 2 года назад

      @@theninjamaster67 i wouldnt go that far. SOTC is my favorite game of all time but it cant be denied that the land was almost completely baren and it ran at like 20 fps. Its incredible that it could run on the ps2 at all.

    • @3dmarth
      @3dmarth 2 года назад

      Even that is an exaggeration. Did you see DF's Gran Turismo retrospective?

    • @theninjamaster67
      @theninjamaster67 2 года назад

      @@jatnierdorta Yah well this runs at like 20 fps too I'm not seeing the difference lol

  • @Auyx
    @Auyx 2 года назад +2

    Seems Tom doesn't want to be too harsh but stuff like this could do with a bit more of a venomous response.

  • @p0lybius755
    @p0lybius755 2 года назад +2

    Reminds me of WRC5 on PSVita, very cut back but kind of impressive at the same time.

  • @nameless-user
    @nameless-user 2 года назад +12

    Looks horrifically unoptimized. The Switch can do better. Maybe poor culling or too much detail in the distance?

    • @duckysyn
      @duckysyn 2 года назад +1

      Switch can't do better it's underpowered at this point should be retired already seems like a common theme with switch games well apart from any games made by Nintendo themselves

    • @nameless-user
      @nameless-user 2 года назад +2

      @@duckysyn Witcher 3 already looks and runs better than this. Even SMT 5 looks better. The Switch is no powerhouse but the hardware is plenty capable if used properly. The wrong cuts were made here.

  • @Nabalazs
    @Nabalazs 2 года назад +18

    Looking at the tutorial stage, I almost wanna call it a demake, instead of some miracle port of downscaling.

  • @teddym2808
    @teddym2808 Год назад

    I am thinking of getting a wheel for my PS5 or Series X. Not sure which console is best to get one for at this stage. Questions.
    1) Is there something that works on both?
    2) Will most racing games on console automatically work with a wheel?
    Thanks to anyone who can help. I have been buying on PC so far and using Xbox controller and am dissatisfied, don't have a situation where I can put a wheel with my PC as it's in my bedroom on small desk, but have just enough room where the consoles are and a proper table I could connect it to and sit upright in front of it.

  • @yugorisfriwan
    @yugorisfriwan 2 года назад +1

    man this graphic comparison got me nostalgic, the switch reminds me of how my games looked on my underpowered PC back in the year 2004, and the ps4 looks like how i saw it in the trailer

  • @purenatural5736
    @purenatural5736 2 года назад +5

    Looks like pre-alpha version.

  • @cikame
    @cikame 2 года назад +4

    I absolutely love these games on PC but i've never thought they were pushing graphics particularly hard, there are a lot less effects and details when compared to a Codemasters release and you get the impression there's not much more to the world than the boundries of the track, so i'm really surprised by the downgrade.
    I started with WRC8 and there's not a huge difference between 8 and 10 graphically, really not a lot of work done on the engine as far as i can tell, so maybe the aging engine without many updates is the cause for the drastic downgrade, a lack of flexibility or modern scaling.

  • @ahsankhan-zg6gr
    @ahsankhan-zg6gr 2 года назад +2

    Lol I love a bit of comedy dashed in with Larry Bernard and Voldemort

  • @Phil_529
    @Phil_529 2 года назад

    The foliage reminds me of 90s MS-DOS Golf games. Bravo!

  • @danbooke2001
    @danbooke2001 2 года назад +3

    Well in the previous famous words of DF: “I don’t know why anyone would play a third party game on Switch when there are much better places to play.”
    The exact reason my Switch has gathered dust since launch.

  • @Phelaidar
    @Phelaidar 2 года назад +41

    This level of graphics on Switch clearly shows the engine is not really scalable, ok?
    Being scalable is about dropping down settings to lower-spec machines while maintaining a good gameplay and visual experience with few compromises.
    This is a flickering mess with horrible warping blob shadows, missing trees, extremely low polygons and bland textures.
    If we consider this as "scalable" we are setting the bar dangerouly low.

    • @WeinerTouchy
      @WeinerTouchy 2 года назад +3

      You think graphics is what's scalable about an engine? Lol.
      He clearly stated that it was impressive that the game ran at 30fps on switch while docked in a majority of stages which shows the scalability of the engine.
      Anyone with half a brain cell can understand that he's talking about the PERFORMANCE of the engine scalability, not the garbage direction they took with the visuals which is a completely different matter.
      If this is your understanding of engine talk, best to stay out of the comments to save yourself from embarrassment.

    • @forasago
      @forasago 2 года назад +11

      @@WeinerTouchy It's not a different matter at all. What besides graphics COULD POSSIBLY be demanding in this game? It's one damn car driving along a predictable track. PS2 and Xbox games ate this genre of game for breakfast, at 60 fps, 20 years ago. You don't need a beast CPU or big RAM to run anything this game does. The only reasonable explanation for any performance problem is the graphical presentation. And the graphics are fucking terrible.

    • @SatansBestBuddy1
      @SatansBestBuddy1 2 года назад +2

      @@forasago the cars are literally the same 3D models as the PS4 version, that's a huge amount of detail for a handheld system. look at the hubcaps, or the steering wheel, or any of the body molds, they're all very smooth and look identical in all the side by sides with PS4. they were not optimized at all for the switch, so the very high polygon count and texture detail are eating huge chunks of the GPU's processing power, leaving too little to use for the tracks, resulting in the mess you see in the video.
      So yeah, the _game engine_ can scale well, but the _graphics_ were not optimized at all and don't scale very well. cutting the 3D model's down to PS3 levels, in the range of tens of thousands of polygons instead of hundreds of thousands, would have been a big help.

    • @Ben-Rogue
      @Ben-Rogue 2 года назад +2

      @@SatansBestBuddy1 I don't think the game engine scales well at all, from experience on PC at least. Changes to graphics settings on PC does little to improve performance, even on high-end hardware. There's something fundamentally weak about this games engine. I've seen some people blame poor CPU optimisation

    • @bltzcstrnx
      @bltzcstrnx 2 года назад

      @@Ben-Rogue if this game is physics heavy, then CPU limits are the norms. Most simulation game are bound by CPU, Flight Simulator, XPlane, Kerbal Space Program, Euro Truck Simulator 2, and Cities Skyline just to name a few. These games are bound mostly by their CPU utilisation.

  • @ufodeath
    @ufodeath 2 года назад

    1:14 that side by side comparison is the difference between a very early 2000's driving game and a driving game from roughly 15 years later (on PS4 it looks relatively dated).

  • @nikjac79
    @nikjac79 2 года назад

    excuse me but... where is the leaderboard when you finish one single stage???

  • @IkesDaddelbox
    @IkesDaddelbox 2 года назад +10

    This is the dumb and ridiculous stuff I'm looking for in comparison videos. Always spectacular.

  • @Matheus_4812
    @Matheus_4812 2 года назад +8

    Wow... That switch version is just... Wow. That looks worse than a lot of PS2 games.

  • @ozar1472
    @ozar1472 2 года назад +1

    I'm really wondering how the hell they want to get run upcoming Test Drive Unlimited Solar Crown on a switch

  • @narlzac85
    @narlzac85 2 года назад

    Brake/accelerate on right stick was my setup for GT 1-4 which is also the most I've ever played any racing games, so I don't consider that a loss

  • @zzysk2
    @zzysk2 2 года назад +4

    The problem with 9s, which had better graphics quality than 10, was that their FPS dropped so much that it had a huge impact on the game. I think this downgrade is the correct answer when considering the game. Considering the customer base of switch, I think that Nacon can secure future customers by making it playable as a game rather than making it a game that looks good.

  • @Dookie69uk
    @Dookie69uk 2 года назад +8

    I'm shocked how terrible it looks, and no AA just makes it look like 1000% edge sharpening. Good god I wouldn't even pay £8 for it.

  • @steveybiggunzgaming8118
    @steveybiggunzgaming8118 2 года назад

    I map that analog stick for the throttle for most my switch games. Carxdrift, grid, and this. Works decently enough.

  • @x7bsytchannel
    @x7bsytchannel 2 года назад

    Hope you cover Wreckfest when it launches on Switch (June 21). That would be interesting.

  • @BottomOfTheDumpsterFire
    @BottomOfTheDumpsterFire 2 года назад +23

    I can name games from the early 2000s that look better than this, how did you mess up a port this bad? Was the engine overhead that much? Was everything still had to be models rather than flat textures? Why not bake the shadows?

    • @forasago
      @forasago 2 года назад

      Apparently flat textures weren't in the budget either. No grass.

    • @drewa4235
      @drewa4235 2 года назад +1

      the switch is not as powerful as folks think. The switch has horrible memory bandwidth (ddr4), and it's using a very stripped down gpu. I truly believe the 360 could give the switch a run for its money.

    • @bltzcstrnx
      @bltzcstrnx 2 года назад

      Probably the performance budget is spent on physics. Most good looking Switch/mobile racing games are arcade.

    • @BottomOfTheDumpsterFire
      @BottomOfTheDumpsterFire 2 года назад

      @@bltzcstrnx But that's CPU budget, not GPU. Also, doesn't really make that much sense since there were great simulators on the PS2, both looking and running, seems like it's the engine not being modified to run properly on the Switch and still tries to do everything dynamically as if it's a PS5/Xbox SX.

    • @JackFrost-1856
      @JackFrost-1856 2 года назад

      @@drewa4235 if the 360 could give the Switch a run for it's money, how come PS3/360 ports look and run better on Switch?????? And let's not even talk about PS4 ports on Switch that would be impossible to get running on PS3/360

  • @hassosigbjoernson5738
    @hassosigbjoernson5738 2 года назад +3

    This footage shows how advanced a portable PC like Steam Deck is. My first thought when seeing the Switch footage was that this old PS2 game could be emulated on Steam Deck (or any other Laptop with a Ryzen 5600G or similar) quite easy. Then I began to understand that this was actual Switch footage.
    A portable device with something like Forza Horizon 5 or Dirt 5 even on 720p and maybe via Game Pass ... that's the way to go! And I cannot understand people playing in docked mode or something, when even PS4/ XBO delivers a more exceptable picture than Switch does ...

    • @sirdiesalot7626
      @sirdiesalot7626 2 года назад

      because some of us already have the game on the go and dont want to pay for it again to see it on the TV with better visuals

    • @Nahtan123
      @Nahtan123 2 года назад

      The switch isn't the issue here, it's the lack of effort to try and port the game. There are far better examples of ports which demonstrate the actual potential of what the switch can do, this is among one of the worst

    • @bltzcstrnx
      @bltzcstrnx 2 года назад

      @@Nahtan123 it's not a good port, but Switch is definitely part of the issue.

    • @Nahtan123
      @Nahtan123 2 года назад

      @@bltzcstrnx sure it's not as powerful but when we get games like this it's disappointing to see that it's not even being utilised to its full potential

    • @bltzcstrnx
      @bltzcstrnx 2 года назад

      @@Nahtan123 could be because this game is not an arcade like most racing games on Switch. I saw some comments saying even on their PC, this one is CPU heavy. Make sense to me for a simulation game.

  • @leviharris6944
    @leviharris6944 2 года назад +2

    snorted coffee out my nose at the Voldemort reference -- who do I send the bill to for my new monitor that's now coffee-covered?

  • @dausthrowaway4349
    @dausthrowaway4349 2 года назад +2

    Finally! ive been waiting for a WRC10 switch breakdown before i purchase it

  • @soulsynthesisrecords
    @soulsynthesisrecords 2 года назад +3

    I wasn't quite prepared how bad it was going to look and I stand up for a lot of ports on switch.

  • @E1235
    @E1235 2 года назад +11

    There's better looking PS2 games than this, and for good reason. Those games (or the better ones anyway) used good art direction to mask the hardware limitations and present an overall output that's still appealing.
    This game does none of that. It cuts back and cuts back and cuts back until it runs, but adds nothing back in to mask the demanding bits that it cut. That is not how you get an appealing game out of a severely underpowered machine.

    • @DuckAlertBeats
      @DuckAlertBeats 2 года назад +2

      Ridge Racer on PS3! 1080/60 for instance, looks beautiful to this day. It's night and day compared to this. What year did that come out? 15 years ago??

    • @DuckAlertBeats
      @DuckAlertBeats 2 года назад

      Oh you said PS2. Yeah you're probably right still

    • @Alorso_
      @Alorso_ 2 года назад

      @@DuckAlertBeats I just played RR7 recently, I couldn't believe how well it holds up, plus it's a launch game on a difficult af to develop for console, seriously impressive

  • @midnightanimal4598
    @midnightanimal4598 2 года назад

    1:14 I actually thought that was an editing mistake at first lol

  • @acquire8658
    @acquire8658 2 года назад +2

    oh my, I don't even want to know how TDU:SC is going to perform in Switch.

  • @T00muchF00Dchannel
    @T00muchF00Dchannel 2 года назад +5

    GRID is a MUST play for anybody that loves racing games and play on Switch. I have so much fun playing it.

  • @densetsu4286
    @densetsu4286 2 года назад +4

    Are we sure this isn't a n64 port just running on switch via bc? This is freaking terribad. Looks straight out of the mid to late 90s. Hell apart of me think this could possibly rival some snes games with the superfx chip.

  • @MegaCygnusX1
    @MegaCygnusX1 2 года назад +1

    The Switch version legit reminds me of V-Rally on the PS1. Good times. At least back then lol.

  • @Killbill1933
    @Killbill1933 2 года назад +1

    You must replay The outer world on Switch with the 1.0.3 patch

  • @trallakid
    @trallakid 2 года назад +5

    damn mobile games really be looking leagues ahead of the switch version

    • @crestofhonor2349
      @crestofhonor2349 2 года назад

      That's because the switch runs an 8 year old chip and modern smartphones are a lot faster, even ones from 4 years ago

    • @crestofhonor2349
      @crestofhonor2349 2 года назад

      @@mikeuk666 Well of course they do when the processor made is far more expensive to produce

  • @MastermindAtWork
    @MastermindAtWork 2 года назад +9

    My goodness, the Switch version looks like a Unity Tutorial Project for how cut back it is.

  • @od13166
    @od13166 2 года назад +1

    problem is switch not had Analoge trigger as default controller good luck having on off switch for an sim orientedgame

  • @furtalance_x
    @furtalance_x 2 года назад

    Are you guys going to review VRR on PS5?!! Waiting on ur video for that

  • @SIDEEYEmusic
    @SIDEEYEmusic 2 года назад +13

    I have to say that I LOVE all this new racing game content

  • @SG710
    @SG710 2 года назад +3

    They went full "LowSpecGamer" on the Switch port...

  • @MysticalGesture
    @MysticalGesture Год назад

    Looks fine on my Switch lite , recommended system for this game because the smaller screen makes up for image quality hits. you dont notice misgivings as much.

  • @CasperEgas
    @CasperEgas 2 года назад

    Very interesting video!

  • @switchinlanes8786
    @switchinlanes8786 2 года назад +3

    This is making me quite worried about the Switch version of Test Drive Unlimited Solar Crown.

    • @Hzuuuu
      @Hzuuuu 2 года назад +1

      I've always hated the idea of Nacon forcing every single one of their game studios to develop their games for every single platform. They should just keep it current gen. They're not an AAA publisher either. They can't even give their studios enough money to stop making games looking like games from 2010 in 2022. I like their games but I absolutely hate their greed.

  • @erenyeeagah204
    @erenyeeagah204 2 года назад +3

    could you gyus do like a short analisys fo Switch Sports? Im mainly interested about the AMD Superresolution that theyre supposedly using for this game

    • @jsteezus
      @jsteezus 2 года назад

      Why its just a spatial upsampler. Its not going to look good at lower resolution. Switch already can do temporal upsampling which will look better in practice. Its not something that is magically going to give a game playable frame rate without huge sacrifices to image quality. Its just a spatial upscale.

  • @InnuendoXP
    @InnuendoXP 2 года назад +1

    Wow, they even had to turn off motion blur.

  • @Teremei
    @Teremei 2 года назад

    Boy do we need a switch 2 soon! I love my switch ok but I look forward to these portable versions looking better

  • @will891410
    @will891410 2 года назад +5

    This franchise was always subpar in graphics dispite the hardware.

  • @Koen1702
    @Koen1702 2 года назад +12

    Awesome looking ps2 game on switch!

    • @azazelleblack
      @azazelleblack 2 года назад +8

      I legitimately think GT4 looks better than this mess. LOL

  • @XZ-III
    @XZ-III 2 года назад +2

    woah this took me to the days of playing WRC on N64 but back then N64 was more on par with PS1 more than Switch is on par with PS4.
    I'm a lil mad that the switch has more exclusives that im interested in for that reason alone i mean yeah i can buy it with a paycheck but part of me feels it's still just not worth it

  • @chriswy697
    @chriswy697 2 года назад +1

    I was hoping to see WRC10 vs 9 & 8 on the switch. Both of those seemed to look better than 10 to my eyes

  • @dhivydhimanth1960
    @dhivydhimanth1960 2 года назад +8

    It's baffling to me that Nintendo didn't even consider any upgrade to the Tegra X1 core of the Switch when they released their OLED model...
    Seeing such severe cutbacks on multi platform games would make you think that Nintendo wouldn't like the comparisons painting such a bad light on the console but that's Nintendo for you i guess

    • @trixniisama
      @trixniisama 2 года назад +5

      Did you heard of a little something called shortages ?

    • @chop46878
      @chop46878 2 года назад +2

      @@trixniisamadoing that would be very inefficient to developers having to work with two different hardwares when majority are already on the weaker original. Not worth it from a financial and labor point of view unless it was a next-gen hardware in itself but it wouldn’t have been. All it would’ve done would cause more games to be delayed further.

    • @alexandrebelair4360
      @alexandrebelair4360 2 года назад +2

      @@trixniisama Tegra cores are not really affected by the shortage. A bit but not much.

    • @paulszki
      @paulszki 2 года назад +4

      I think it doesn't matter. That this is such a bad looking game isn't really Nintendo's fault. There are plenty of games that look excellent on switch. The publisher just forced a lazy port of a modern game on hardware that doesn't run it well by turning off all modern graphic features.
      It's not like Nintendo is awesome. They DO sell overpriced outdated hardware and have a shit online store etc., but this is entirely on the developer. Excellent looking games on Switch exist. Excellent ports exist. This just is a lazy port, that looks worse than about any mobile racing game on Android/iOS of the last couple years.

    • @Alex-pk1iy
      @Alex-pk1iy 2 года назад +1

      The switch can handle GRID: Autosport and Burnout Paradise, but this was the limit?

  • @franzusgutlus54
    @franzusgutlus54 2 года назад +3

    Is this a "LowSpecGamer" video?

  • @D4n3l0
    @D4n3l0 2 года назад

    Reminds me of PS VITA port... where they also posted PS4 screenshots on the PS Vita shop... forget about WRC stick to dirt

  • @omegawii
    @omegawii 2 года назад

    Awesome job as always Tom!

  • @swayamkrishnan8273
    @swayamkrishnan8273 2 года назад +7

    Hey DF, can you please include Steam Deck as part of these comparisons? Thank you

    • @Gazeycovers
      @Gazeycovers 2 года назад +1

      Why? Steamdeck is essentially a handheld ps4 pro with minor ray tracing capabilities.
      Basically you already know what you would see

  • @XDLugia
    @XDLugia 2 года назад +11

    It's insane that the Switch is technically far superior to an Xbox 360, but games like Forza Motorsport 4 absolutely dumps on this game in terms of visuals and performance.

    • @melxvee6850
      @melxvee6850 2 года назад +1

      Unfortunately switch tech is outdated for the engines used to make these games

    • @antonkirilenko3116
      @antonkirilenko3116 2 года назад +1

      @@melxvee6850 It's not outdated, it's just severely underpowered. But still, there are some impressive ports on it and it's down to each developer to make the most out of the hardware at hand.

    • @WeinerTouchy
      @WeinerTouchy 2 года назад +2

      @@antonkirilenko3116 Kind of a bad take when Nintendo can't even get their first party games running at a playable performance these days.
      The handheld is outdated and a "pro" model needed to be released yesterday to keep any interest in development for the system at a peak.

    • @ZackSNetwork
      @ZackSNetwork 2 года назад

      @@WeinerTouchy Bad take, look at the Switch sales the device is as successful as it is underpowered.

    • @ZackSNetwork
      @ZackSNetwork 2 года назад

      Very ignorant of you to compare a Xbox 360 exclusive to one of the worse ports on the Switch that goes along with Ark. compare exclusives to exclusives and best ports clown.

  • @MikeRox83
    @MikeRox83 2 года назад

    Makes me nostalgic for the PS Vita ports of their earlier WRC games.

  • @kaktus2872
    @kaktus2872 2 года назад +1

    Reminds me of WRC 5 on PS3 and Xbox 360

  • @JMartinni
    @JMartinni 2 года назад +3

    3:33 tbf PS1 era for racing games (similar to other sports games) would have been cardboard cutouts, whole rows of spectators in one texture.

  • @coldxlordx
    @coldxlordx 2 года назад +7

    I'm impacient for the new video of PS5 VRR.. but more for Life of the black tiger in PS5! pleasee

  • @piousp
    @piousp 2 года назад

    Thanks for doing Switch analysis!

  • @danielwilliams3161
    @danielwilliams3161 2 года назад

    I don't know if you have, but if you could compare to the lowest possible PC version with a resolution scale of 45

  • @jordanredd2519
    @jordanredd2519 2 года назад +3

    The switch really did age like some fine milk.

  • @csl02
    @csl02 2 года назад +3

    While I do understand the arguments it is still interesting that it looks worse than WRC 9 (8 looks better but runs worse - to me at least) and it's supposed to run on the same engine. Seems like they want to maximize gains over losing the license after this, a shame since I highly doubt EA will allow codemasters to port theirs to switch, specially if they would allow feral to give it the grid autosport treatment.

    • @InnuendoXP
      @InnuendoXP 2 года назад

      The timeline from where Codemasters is due to release their first WRC game, it'll likely to be a next-gen console exclusive.
      By that time, surely a Switch Pro will be out at least, if not a Switch 2.

    • @csl02
      @csl02 2 года назад +1

      @@InnuendoXP since codemasters seemingly dropped dirt 3 development (maybe repurposing it as WRC '23) it may come out next year but the switch will be 6 years old by then and even if viable (100 million devices make a compelling argument) I can't see EA going through the effort then if they didn't do it by now.

    • @InnuendoXP
      @InnuendoXP 2 года назад +1

      @@csl02 I guess part of if they even bother with a PS4/Xbone version will depend on the state of the chip shortage.

    • @csl02
      @csl02 2 года назад

      @@InnuendoXP with Sony reactivating the PS4 for being unable produce as many PS5 as they want I believe Nintendo will keep the switch longer (last year they say it entered it's mid phase) but big publishers (like ea in out thought exercise here) were reluctant in the early days and are reluctant now because of time passed as well.
      I own all but WRC 8 and 9 both on pc and on switch and I still prefer the switch despite the lack of analogue triggers (having played a lot of WRC 3 and 4 on Vita helped a lot to familiarise myself) and ea makes it hard to believe we'll see whatever codemasters makes on switch.

    • @InnuendoXP
      @InnuendoXP 2 года назад

      @@csl02 If Nintendo doesn't step up with a Switch replacement, I see more portable PCs like Steamdeck taking off, particularly with AMD's Raphael APU coming up, maybe that will give you the experience you're after?
      It's one thing to keep scaling down to the PS4, it's something else entirely to scale down to the Switch as you're basically working with an Xbox360's graphics performance at that point.
      Loads of people say the same thing, the Switch is their preferred way to play 3rd party games, but the hardware limitations (which are also old as sin now) are a massive barrier to this continuing in a remotely timely manner if at all, where non-indies are concerned anyway.

  • @ItzLnX
    @ItzLnX 2 года назад +1

    Man I can't wait for the ps5 vrr analysis. Especially the under 60 fps gameplay and lfc.

  • @Zeemas
    @Zeemas 2 года назад

    Sous chef: "Chef, we can't afford sugar, butter and heavy cream for our gourmet cakes, just eggs and flour."
    Chef: "Just make it"
    Cake:

  • @wegwolvv
    @wegwolvv 2 года назад +3

    We're now in the timeframe where only Nintendo makes serviceable Switch Games. These ports shown here are completely forgettable

    • @sonicadv27
      @sonicadv27 2 года назад +1

      Their last game wasn't exactly the best showcase for the Switch either. Kirby looks like a late PS2 era title and runs at 30fps.
      The Switch just isn't capable of running these latest games. They're basically trying to run PS5 titles on a PS3. Developers need to put in the work to adjust their games or they should just not bother.

    • @crestofhonor2349
      @crestofhonor2349 2 года назад +1

      @@sonicadv27 Kirby looks way better than a PS2 title. It looks far more like a late PS3/360 era title than a PS2 game

    • @sonicadv27
      @sonicadv27 2 года назад

      @@crestofhonor2349 i disagree. The only thing stopping Kirby from looking like a 2007 game is the 1080p resolution. But considering we've seen other great looking Nintendo games on Switch, Kirby felt really dissapointing to me in terms of performance and graphics.

  • @mouseDown83
    @mouseDown83 2 года назад +3

    big Harry Potter fan here, I’ll definitely pick this game up, thx Tom!

  • @sagef0ur
    @sagef0ur 2 года назад

    NGL the Bernard and Voldemort comments had me chuckling pretty hard

  • @1982markjm
    @1982markjm 2 года назад

    Why have the crowd at all? Why not save the gpu/cpu resources????