I got your back! More to come! SJG just sent me the solo Conan adventures because I wanted to cover solo play, which it think is one area I think it shines.
@@indus7841 My Favourite was Time travel which let me use all the Historical books. I had a scenario in which Einstein had invented a time Machine and everything kicked off on the Night orson Welles broadcast War of the Worlds..it was a deal of fun. The one I would have loved to have run was Traveller.
I agree. SJG does great work. I had a bunch of GURPS back in the 90s, then got rid of them. They sucked me back in with GURPS Girl Genius, and I've been working on rebuilding my collection ever since, including the Traveller and Ogre books. P.S. I love your Car Wars / Ogre shelf in the background.
You should see my earlier videos where I have the BIG Ogre box looming in the back. LOL! Yeah, I have bought all the versions of GURPS and they have came in and out of the collection. I think this time though, it's here to stay even if it is just the one book.
Been running GURPS since 2004. Just being able to create any campaign setting in any genre in any time period makes it my go to game system. That plus the digital support of GCA has made it far smoother than alternatives. Yes, it requires a bit of work on the GMs part to set-up but is totally worth it.
I love running GURPS games. I've run GURPS games for years. My favorite genres are Science Fiction, Fantasy, and Modern Day. I'm a pro DM. What genre should I run next?
To me GURPS is not a matter of taking the supplements and using them with other games. Rather it's the core system that I really like. While the 4E books could use an edit and fix some layout and formatting issues, at its heart the rules are really good. Role 3d6 against a modified or opposed skill roll. There is a simicity to it. Unfortunately that simplicity is not easy to see in some of those rules. And yes, the GM has to pick and choose which of the rules to use. I started with GURPS Lite (still free!) and added what I wanted until I built a robust and dynic sci-fi campaign (its motto: "The physics are theoretical but the fun is real."). I took bits from Space, Spaceships, Traveller, Nordlondr Ovinabokin, Robots, Mecha, and some others. GURPS is what you are willing to make it, and ignore the haters.
Generic Universal Role Playing System aka GURPS, hells yeah! Love it, own it, don't play it much these days, too much crunch for my old bones. Yes, SJ got me with his Illuminati mind control powers, I own a shizzle ton of GURPS books: Basic Characters, Basic Campaigns, high-tech, low-tech, fantasy, magic, thaumaturgy, ultra-tech, infinite worlds, Atlantis, atomic horror, transhumanism, alternate-earths 1 & 2, conspiracy X, religion and more...
@@mrgunn2726 Thaumatology and a hardcover 4E Supers are on my watch list. Can't hardly find those two for sale anywhere. Outside of PDFs or reprints that is.
GURPS is the first game i saw that has default skills. A character who has not trained in a skill may be able to do it, a little less well than a similar skill, or at a value based on an attribute. For example, learning survival in one type of environment allows a character a lower chance to survive in other environments.
THANK YOU!!! I've been thinking a little about GURPS because I love TFT and Dark City Games Legends. I'm really interested in more videos from you about how to apply GURPS to TFT or DCG stuff. Also, really looking forward to the GURPS 3E stuff, because I've had my eye on the GURPS Conan books for a while, now. Really want to use those with TFT or DCG rules. But, who knows? Maybe I'll learn GURPS 3E to play them? I greatly appreciate this video and this topic.
I think GURPS is great but... having supplements for so many things caused some contradictions between them so you need to be careful which ones you pick for your setting and then resolve any areas where there are overlaps. GURPS 4e did try and bring things together and resolve them in the core books but it's still not 100%. GURPS Traveller supplements are *THE BEST* Traveller setting source books!
Just because GURPS _has_ an answer, doesn't mean the answer is good... Want to make your caster a little safer from all those ranged threats? Give them Reflect Missile. It's right there in the core book and everything. For the duration, which is long, any missile targeted at your caster hits the attacker in the same way it would have hit your caster. No chance, no ongoing cost, no visual cue that anything is amiss, just sharpshooters braining themselves. Yeah, my first GURPS character was a sharpshooter. I dipped after that. That isn't to say you can't use GURPS to make a good game, but you end up picking and choosing what is allowed and what isn't. So much that it's about the same work as starting from scratch. Nor is the core game math very good. It isn't terrible, it just isn't special either.
That can be true. With an ambition for being able to tackle ANY setting, there have been more than one problems along the way. Even now, as I cling to my 3rd edition book with glee, I understand the problems some had with passive defense. However, the worth of diving in to figure out these things means tons toward understanding these games better. I get the same enlightenment from delving into microgames from 1970's for understanding wargaming.
@@CastleArchon That is certainly true. I learned a fair amount digging into _why_ I found GURPS unsatisfying to play. That understanding helps when digging into a new system to know if I should spend serious time on it or not.
I’m so glad you posted this video. There is so few GURPS content, us, the “younger” gurpsers are starving
I got your back! More to come! SJG just sent me the solo Conan adventures because I wanted to cover solo play, which it think is one area I think it shines.
I have about 100 GURPS Books from 1st-3rd Eds as my gaming reference. Also GURPS Traveller is best Traveller
@@jamesmaclennan4525 your rabbit hole is deep indeed
@@CastleArchon Well it's being dug for the last 50 years.
@@jamesmaclennan4525 GURPS Traveller is indeed the best Traveller.
Whats your favorite setting? Whats your favorite setting you havent run?
@@indus7841 My Favourite was Time travel which let me use all the Historical books. I had a scenario in which Einstein had invented a time Machine and everything kicked off on the Night orson Welles broadcast War of the Worlds..it was a deal of fun. The one I would have loved to have run was Traveller.
When I run DnD, I’m constantly telling the PCs “oh I got that idea from GURPS”. It’s a hard game to teach, but so much inspiration!
I hope to make video about bridging that gap of teaching.
I played ice age yesterday! Was just a one shot but i did.
@@indus7841 congrats! What was the idea of the adventure?
My basic set arrived yesterday. Love these books as a game, as a reference, just for reading or staring at on the shelf, haha.
I've played the staring game myself with some games, dreaming abut a great game in the future.
I haven’t even watch the whole video, but 💯. If you need to figure out how to solve a problem, GURPS likely has an answer for how you can handle it.
I agree. SJG does great work. I had a bunch of GURPS back in the 90s, then got rid of them. They sucked me back in with GURPS Girl Genius, and I've been working on rebuilding my collection ever since, including the Traveller and Ogre books.
P.S. I love your Car Wars / Ogre shelf in the background.
You should see my earlier videos where I have the BIG Ogre box looming in the back. LOL!
Yeah, I have bought all the versions of GURPS and they have came in and out of the collection. I think this time though, it's here to stay even if it is just the one book.
Been running GURPS since 2004. Just being able to create any campaign setting in any genre in any time period makes it my go to game system. That plus the digital support of GCA has made it far smoother than alternatives. Yes, it requires a bit of work on the GMs part to set-up but is totally worth it.
Funny , I was just looking at my old Traveller books today.
I never knew that Traveller was so popular when I was a kid. Star Frontiers was my bag. Certainly different as it was more space opera feeling.
I love running GURPS games. I've run GURPS games for years. My favorite genres are Science Fiction, Fantasy, and Modern Day. I'm a pro DM. What genre should I run next?
Horror would be one to try. The books on that were pretty good. Wild West too.
To me GURPS is not a matter of taking the supplements and using them with other games. Rather it's the core system that I really like. While the 4E books could use an edit and fix some layout and formatting issues, at its heart the rules are really good. Role 3d6 against a modified or opposed skill roll. There is a simicity to it. Unfortunately that simplicity is not easy to see in some of those rules.
And yes, the GM has to pick and choose which of the rules to use. I started with GURPS Lite (still free!) and added what I wanted until I built a robust and dynic sci-fi campaign (its motto: "The physics are theoretical but the fun is real."). I took bits from Space, Spaceships, Traveller, Nordlondr Ovinabokin, Robots, Mecha, and some others.
GURPS is what you are willing to make it, and ignore the haters.
Generic Universal Role Playing System aka GURPS, hells yeah! Love it, own it, don't play it much these days, too much crunch for my old bones. Yes, SJ got me with his Illuminati mind control powers, I own a shizzle ton of GURPS books: Basic Characters, Basic Campaigns, high-tech, low-tech, fantasy, magic, thaumaturgy, ultra-tech, infinite worlds, Atlantis, atomic horror, transhumanism, alternate-earths 1 & 2, conspiracy X, religion and more...
Luckily I have already gone down that rabbit hole. However, I should know better than to think I am immune from going back down. Gotta stay vigilant!
@@CastleArchon So hard.... All hail the hypno-toad! 🐸👀 🤣🤣🤣
@@mrgunn2726 Thaumatology and a hardcover 4E Supers are on my watch list. Can't hardly find those two for sale anywhere.
Outside of PDFs or reprints that is.
GURPS is the first game i saw that has default skills. A character who has not trained in a skill may be able to do it, a little less well than a similar skill, or at a value based on an attribute. For example, learning survival in one type of environment allows a character a lower chance to survive in other environments.
@@ausferret yeah I thought that was a pretty cool feature myself.
THANK YOU!!!
I've been thinking a little about GURPS because I love TFT and Dark City Games Legends.
I'm really interested in more videos from you about how to apply GURPS to TFT or DCG stuff.
Also, really looking forward to the GURPS 3E stuff, because I've had my eye on the GURPS Conan books for a while, now. Really want to use those with TFT or DCG rules. But, who knows? Maybe I'll learn GURPS 3E to play them?
I greatly appreciate this video and this topic.
Looking forward to making them!
Love me some gurps:)
I love gurps. My group dnd. I would even play a pathfinder just to not olay dnd
I know the feeling. I am going to do a video about trying to convert players over.
What is the prisoner
It was a wild psycho-drama about a secret agent that gets captured with different ways to get information out of him. Trippy. pshycho
One of the greatest pieces of narrative art. Very 60’s, but if you’re into Orwell and Huxley it’s perfect
@@michaelweigand9346 oh i love huxley
I love GURPS. Unfortunately it's not supported any longer.
Not sure what you mean. They come out with more stuff for it. They recently came out with Meta-Tech.
GURPS 4e is totally supported. It's had at least monthly releases since it came out on Warehouse23.
I think GURPS is great but... having supplements for so many things caused some contradictions between them so you need to be careful which ones you pick for your setting and then resolve any areas where there are overlaps. GURPS 4e did try and bring things together and resolve them in the core books but it's still not 100%.
GURPS Traveller supplements are *THE BEST* Traveller setting source books!
Just because GURPS _has_ an answer, doesn't mean the answer is good... Want to make your caster a little safer from all those ranged threats? Give them Reflect Missile. It's right there in the core book and everything. For the duration, which is long, any missile targeted at your caster hits the attacker in the same way it would have hit your caster. No chance, no ongoing cost, no visual cue that anything is amiss, just sharpshooters braining themselves. Yeah, my first GURPS character was a sharpshooter. I dipped after that.
That isn't to say you can't use GURPS to make a good game, but you end up picking and choosing what is allowed and what isn't. So much that it's about the same work as starting from scratch. Nor is the core game math very good. It isn't terrible, it just isn't special either.
That can be true. With an ambition for being able to tackle ANY setting, there have been more than one problems along the way. Even now, as I cling to my 3rd edition book with glee, I understand the problems some had with passive defense. However, the worth of diving in to figure out these things means tons toward understanding these games better. I get the same enlightenment from delving into microgames from 1970's for understanding wargaming.
@@CastleArchon That is certainly true. I learned a fair amount digging into _why_ I found GURPS unsatisfying to play. That understanding helps when digging into a new system to know if I should spend serious time on it or not.
3rd edition is fantastic! It's an easy read, easy to find things, great layout. 4th edition is a slog, it's dry, dull, it's a huge turn off.
I think it's a layout issue. The three columns just doesn't work.