Might be what it means in Wargame, but (more accurately) the difference between mechanized and motorized is that mechanized transports assist the infantry in combat while motorized transports (usually) don't
I enjoyed this deck review and live commentary format. It would be good having your deck reviews before your multiplayer games in Discord as well as I am trying to learn and your input on decks would be fabulous!
Been playing this game off and on. Completely new to rts but skirmish grinds are helping along with your plethora of content. Glad to see the player base is still healthy.
Hey Stealth, might I suggest a different tank? Instead of the vanilla T-72, what about the T-72A. That tank has enough front armor that regardless of blufor atgm fired at it, it would survive the missile on the first shot (Usually by 1 hp), forcing them to fire another one atleast to kill it. And it has the same 4 HE damage in the gun. Also, I subbed out your recoiless rifle truck for the su-122. They have the same fire rate, while the su-122 has greater range and accuracy. And while yes, the su-122 does worst AP damage, since both it and the recoiless rifle are HEAT, they are likely to do 1 damage each shot anyways. Plus, the su-122 has a little armor to make it have a chance of surviving a light hit, and it has way more ammo, which should be a huge boon in a tactical setting fight. Also, 4 HE power on a 15 unit is good of itself. What do you think?
1:53 - I don't think the base T-72 is necessary for its 4HE gun when you have a Zhalo in your deck, which is the best HE damage dealer vehicle in the game thanks to the 3HE + 20rpm combination. Plus they get where they're needed extremely fast. I miss the T-72 and T-72A from European Escalation. They were cheaper, extremely inaccurate, but only 1 or 2 points below the-back-then-extremely-scarse superheavies in terms of armour and penetration. You could use cover to get closer to expensive heavy tanks or let them come to you, ambush them at close-medium range and outgun them with superior firepower. Of course good players who micro'd their superheavies well never this easy. I'm sad that because of how extremely powerful and accurate anti-tank weapons are in RD and because of the much higher numbers of heavies one can deploy, these tanks as well as others in their price range have been relegated to the utter trash department, barely good enough for shelling infantry in the open.
Built a very similar deck, I have always avoided soviet mechanized due to a lack of shock troopers. Went 1600 in kills on mudfight tactical 5000 starting points and held Anna from the start with notable followup help from RAD P.
Actually, BMPT never served in the army and is only in service in Tatarstan (5 units) and Ukraine (2 units) and are sold for export. It also has AT missiles, but in game version seems to be like BMP-3 and is armed like it too
Might want to try NORAD instead. Canada has some useful unicorns (Eryx-equipped inf, Chimera, ADATS) which supplement the US a lot. Don't go all-in on Bradleys - you need some spammable inf in Gavins (a 15pts combo package, your McMenu as so to speak, barely edible but quite affordable) to, well, have enough infantry. Having everything in a Bradley, a vehicle which at the high end of the spectrum can cost more than 5 squads of infantry, is simply not affordable if you need coverage. Don't go light on recon, and don't go light on supporting units. The US doesn't have a particularly strong infantry choice, it's a deck depending on supporting units to make it work. No YugoBossia Eat-All Chadobranci or OstBratwurst LSTRine for the US, unfortunately.
Love you man but 31 minutes in you had a MerkavaIIIb sandwiched and distracted by 2 infantry squads and a BMPT in the perfect position to drive in and style all down the side of it with auto-cannon. Bad luck but cool match mate.
I think you chose the wrong units after they pushed you back in the forest. In my opinion inf is king in the forest and verhicles are coming in later, when the infantry is engaged, to support. You should have bought inf with cheap transports and a few cheaper close combat vehicles. At close ranges inf kills vehicles. You may supress one squad but not three with a vehicle. And when a vehicle goes down, it happens fast most of the time, so it doesnt have much time to kill a squad. You saw it later when some teammate (some of them didn't know what they were doing, but he was) brought in a lot of inf, only then you pushed them back. And when the transport killed a few fallschirmjäger, there was a gap in the forest there, so he could fight at longer range. This is just my opinion. In a 1v1 you would massacre my army I am sure. De beste kapiteins staan aan wal :)
It always amazes me that the afghanski is still down as a AAA peice, the thing had it's radar replaced with a night site and additional ammo capacity so the soviets could drill the mujahadin in afghan... sure you could use the soviet sowing machine as AAA but it's designed and used as an infantry killer.
When I play as Redfor I usually play as Poland. I like to support my team using ARTY but the problem is the polish arty takes a long time to fire. Is there any nation I should use with Poland to dish out shells faster?
Eastern Block nations individually are probably the weakest factions in the game after Denmark. The Czech and Polish infantry are the least upgraded in the game (notice you don't get many '90 versions), so they're stuck with inferior gear. The reason for not upgrading IRL was the dissolution of their socialist regimes, but in the game's time frame, that didn't happen. So it's kinda unfair to some nations (mostly DLC) receive almighty unicorn units that didn't even exist while the Polish and Czechoslovak line infantry don't even get potent AT weapons. Plus the Czech shock infantry is completely unviable because they only come in shitty 15 pts overpriced transports. Btw. Consider using the E-German MSTA over the Ondava. It shoots 5-round bursts at a faster rate while the Ondava shoots 10 round bursts at a slower rate. If you use chain commands to relocate after your howitzer has stopped firing, the former is much more survivable.
@@JAnx01 The Ondava and the MSTA both have exactly the same ROF, 5 rounds per minute. They also have exactly the same aim time as all the other fast-firing arty pieces.
@@antred11 No, the Ondava's ROF is 7rpm while the MSTA's ROF is 10rpm. These are calculated from the time between individual shots only. That means aim time and pauses between salvos are not considered, but they give you an idea on how fast each howitzer is able to dish out one salvo, which is very important. It takes MSTA 24 seconds to fire its 5-round salvo. It takes Ondava 72 seconds to fire its 10-round salvo.
Motostrelki '90 have the same AP on their launcher as VDV. The Vampyr's range advantage doesn't mean anything in a forest. VDV only have transports with paper thin armour while Motostrelki have excellent transport options. People who spread this nonsense around, about Motostrelki not having a place in Soviet decks, don't know what they're talking about.
@@JAnx01 Yes I agree about the AP but the shock status and the precision on thier launcher (70% vs 50% for the Moto) makes them far more valuable in a forest fight than Motostrelki: They will not panic as easily as the moto. Them or Morskaïa with less efficient lancher but 15 manpower and shock status. I thought about disband the unit in MTLBV and replace it with VDV in BTR-D (the quad machine gun is quite efficient in the forests, giving the VDV the punch they need in infantry warfare). And that for 10 points more...
I didn't advise to disband all the Moto units (they are valuable in front line and their vehicule are great infantry support platforms) but a shock unit (we saw that during the engagement between the RIMas and the BMPT by the way) would have done well against the Merkava or the japanese tank when their position were kown thanks to the Moto.
You had +6 the whole match, while they had +14. With more than twice your income I don't think you could have won that, since the starting amount was so little.
So wait i don't understand. the pro player who's had a shit ton of experience and has judged probably thousands of others with suggestions and criticisms, deploys 4 units the whole game and does nothing... im starting to think all u good for is commenting on decks and not the actual implementation of them in battle
It was a tactical. How was I supposed to deploy more than 4 units? I didn't have the points. And besides: I said right in the video that I played like shit. And I never claimed I'm a pro player. I don't know where you're getting that.
Why are you prioritising in such a strange way??? Transport Fever 2 is a new game and it's quite demanded now in RUclips. Lots of people came to your channel (I am not an exception) because you are playing among the best in this game. And you have recorded a lot of videos on this game and do not upload them. What's the reason?
Probably because some people like to watch the faster paced, action intense Wargame videos over the Transport Fever videos so he's keeping them in mind too (which is nice, I think).
Mechanized is about the infantry supporting the vehicles, and the vehicles being the main fighting force.
Might be what it means in Wargame, but (more accurately) the difference between mechanized and motorized is that mechanized transports assist the infantry in combat while motorized transports (usually) don't
@@awhatnow9861 I don't know why I would be talking about anything else but wargame.
I enjoyed this deck review and live commentary format. It would be good having your deck reviews before your multiplayer games in Discord as well as I am trying to learn and your input on decks would be fabulous!
19:25 - get closer. FIST teams have a minimum range requirement. They don't shoot at point blank.
@@artruisjoew5473 If that's the case, why is this thread from 2 years ago?
forums.eugensystems.com/viewtopic.php?t=49851
Been playing this game off and on. Completely new to rts but skirmish grinds are helping along with your plethora of content. Glad to see the player base is still healthy.
Hey Stealth, might I suggest a different tank? Instead of the vanilla T-72, what about the T-72A. That tank has enough front armor that regardless of blufor atgm fired at it, it would survive the missile on the first shot (Usually by 1 hp), forcing them to fire another one atleast to kill it. And it has the same 4 HE damage in the gun.
Also, I subbed out your recoiless rifle truck for the su-122. They have the same fire rate, while the su-122 has greater range and accuracy. And while yes, the su-122 does worst AP damage, since both it and the recoiless rifle are HEAT, they are likely to do 1 damage each shot anyways. Plus, the su-122 has a little armor to make it have a chance of surviving a light hit, and it has way more ammo, which should be a huge boon in a tactical setting fight. Also, 4 HE power on a 15 unit is good of itself. What do you think?
1:53 - I don't think the base T-72 is necessary for its 4HE gun when you have a Zhalo in your deck, which is the best HE damage dealer vehicle in the game thanks to the 3HE + 20rpm combination. Plus they get where they're needed extremely fast.
I miss the T-72 and T-72A from European Escalation.
They were cheaper, extremely inaccurate, but only 1 or 2 points below the-back-then-extremely-scarse superheavies in terms of armour and penetration. You could use cover to get closer to expensive heavy tanks or let them come to you, ambush them at close-medium range and outgun them with superior firepower. Of course good players who micro'd their superheavies well never this easy.
I'm sad that because of how extremely powerful and accurate anti-tank weapons are in RD and because of the much higher numbers of heavies one can deploy, these tanks as well as others in their price range have been relegated to the utter trash department, barely good enough for shelling infantry in the open.
Sadly power has been concentrated heavily into the super-heavy range. Since much of Wargame is bush camping, super-heavies almost always win.
You practically made a regular motor-rifle regiment with supporting detachments.
beautiful video!
Built a very similar deck, I have always avoided soviet mechanized due to a lack of shock troopers. Went 1600 in kills on mudfight tactical 5000 starting points and held Anna from the start with notable followup help from RAD P.
I'm glad to see that you also have bad games on mudfight, I haven't won on mudfight outside of 2v2s with my friends
Great Deck! I'd like to see USSR 1 vs 1 mechanized deck for rating games.
Actually, BMPT never served in the army and is only in service in Tatarstan (5 units) and Ukraine (2 units) and are sold for export. It also has AT missiles, but in game version seems to be like BMP-3 and is armed like it too
The prototype was a different vehicle entirely. They just share the name.
@@JAnx01 thats what i am talking about, they should have named it BMP-3 and call it a day
Im enjoying this. i suck at the game so im just watching you play to learn lmao. also is there a good U.S mechanized Deck you know of
Rifleman. Lots of rifleman with Bradley's
Might want to try NORAD instead. Canada has some useful unicorns (Eryx-equipped inf, Chimera, ADATS) which supplement the US a lot. Don't go all-in on Bradleys - you need some spammable inf in Gavins (a 15pts combo package, your McMenu as so to speak, barely edible but quite affordable) to, well, have enough infantry. Having everything in a Bradley, a vehicle which at the high end of the spectrum can cost more than 5 squads of infantry, is simply not affordable if you need coverage.
Don't go light on recon, and don't go light on supporting units. The US doesn't have a particularly strong infantry choice, it's a deck depending on supporting units to make it work. No YugoBossia Eat-All Chadobranci or OstBratwurst LSTRine for the US, unfortunately.
I still suck at the game too mate. Not to worry. I just keep trying when I feel like it.
@@Stealth17Gaming but you know like every unit in the game
Doesn't mean I'm a great player. I can know what all tools in a toolbox do but that doesn't mean I can build myself a house
Love you man but 31 minutes in you had a MerkavaIIIb sandwiched and distracted by 2 infantry squads and a BMPT in the perfect position to drive in and style all down the side of it with auto-cannon. Bad luck but cool match mate.
I think you chose the wrong units after they pushed you back in the forest. In my opinion inf is king in the forest and verhicles are coming in later, when the infantry is engaged, to support. You should have bought inf with cheap transports and a few cheaper close combat vehicles. At close ranges inf kills vehicles. You may supress one squad but not three with a vehicle. And when a vehicle goes down, it happens fast most of the time, so it doesnt have much time to kill a squad. You saw it later when some teammate (some of them didn't know what they were doing, but he was) brought in a lot of inf, only then you pushed them back. And when the transport killed a few fallschirmjäger, there was a gap in the forest there, so he could fight at longer range. This is just my opinion. In a 1v1 you would massacre my army I am sure. De beste kapiteins staan aan wal :)
Lucky they didn't push with tanks mid straight on :D
In the Rock Paper Scissors concept what beats a Merk 3B in the woods?
Vdv90 or other very high AT infantry
Prayers!
It always amazes me that the afghanski is still down as a AAA peice, the thing had it's radar replaced with a night site and additional ammo capacity so the soviets could drill the mujahadin in afghan... sure you could use the soviet sowing machine as AAA but it's designed and used as an infantry killer.
What do you mean? It's in the VEH tab. Its primary use in the game is against ground targets. Its anti-air capabilities are marginal at best.
antred11 I fended off some early helorushes with them \_(*_*)_/
It is not. Look at the icons when he's comparing them at 3:20.
When I play as Redfor I usually play as Poland. I like to support my team using ARTY but the problem is the polish arty takes a long time to fire. Is there any nation I should use with Poland to dish out shells faster?
Use Eastern Block combo (Poland, GDR, Czechoslovakia) and then pick the Ondava arty pieces.
antred11 thanks
Eastern Block nations individually are probably the weakest factions in the game after Denmark. The Czech and Polish infantry are the least upgraded in the game (notice you don't get many '90 versions), so they're stuck with inferior gear. The reason for not upgrading IRL was the dissolution of their socialist regimes, but in the game's time frame, that didn't happen. So it's kinda unfair to some nations (mostly DLC) receive almighty unicorn units that didn't even exist while the Polish and Czechoslovak line infantry don't even get potent AT weapons. Plus the Czech shock infantry is completely unviable because they only come in shitty 15 pts overpriced transports.
Btw. Consider using the E-German MSTA over the Ondava. It shoots 5-round bursts at a faster rate while the Ondava shoots 10 round bursts at a slower rate. If you use chain commands to relocate after your howitzer has stopped firing, the former is much more survivable.
@@JAnx01 The Ondava and the MSTA both have exactly the same ROF, 5 rounds per minute. They also have exactly the same aim time as all the other fast-firing arty pieces.
@@antred11 No, the Ondava's ROF is 7rpm while the MSTA's ROF is 10rpm. These are calculated from the time between individual shots only. That means aim time and pauses between salvos are not considered, but they give you an idea on how fast each howitzer is able to dish out one salvo, which is very important.
It takes MSTA 24 seconds to fire its 5-round salvo.
It takes Ondava 72 seconds to fire its 10-round salvo.
You were lacking a good closed AT unit, like vdv... otherwise, your team mates sucked...
Yeah I wanted VDV but you can't get those in a mech deck.
Motostrelki '90 have the same AP on their launcher as VDV. The Vampyr's range advantage doesn't mean anything in a forest. VDV only have transports with paper thin armour while Motostrelki have excellent transport options. People who spread this nonsense around, about Motostrelki not having a place in Soviet decks, don't know what they're talking about.
@@JAnx01 Yes I agree about the AP but the shock status and the precision on thier launcher (70% vs 50% for the Moto) makes them far more valuable in a forest fight than Motostrelki: They will not panic as easily as the moto. Them or Morskaïa with less efficient lancher but 15 manpower and shock status. I thought about disband the unit in MTLBV and replace it with VDV in BTR-D (the quad machine gun is quite efficient in the forests, giving the VDV the punch they need in infantry warfare). And that for 10 points more...
I'd argue that in most cases the Motostrelki 90 would be adequate with their RPG
I didn't advise to disband all the Moto units (they are valuable in front line and their vehicule are great infantry support platforms) but a shock unit (we saw that during the engagement between the RIMas and the BMPT by the way) would have done well against the Merkava or the japanese tank when their position were kown thanks to the Moto.
How do you even get the images you use for the thumbnails? Do you just type in the name of the vehicle in Google images or something?
Yes that
@@Stealth17Gaming nice
Yo just today i was playing with a mecha deck
You had +6 the whole match, while they had +14. With more than twice your income I don't think you could have won that, since the starting amount was so little.
Let’s not be where I wax,
Could we get the deck code please stealth!
It's already linked in the description mate.
Is this fortnite?
Yeah new mod for it
Due to fucking shit commercials, i dont watch this further.
Send YT some greetings.
RUclips is going nuts with the ads. Not my doing
So wait i don't understand.
the pro player who's had a shit ton of experience and has judged probably thousands of others with suggestions and criticisms, deploys 4 units the whole game and does nothing...
im starting to think all u good for is commenting on decks and not the actual implementation of them in battle
It was a tactical. How was I supposed to deploy more than 4 units? I didn't have the points. And besides: I said right in the video that I played like shit. And I never claimed I'm a pro player. I don't know where you're getting that.
Too many CVs in the beginning...including yours which you didn't even unload
Not a choice. Everybody has to get a cv.
Why are you prioritising in such a strange way??? Transport Fever 2 is a new game and it's quite demanded now in RUclips. Lots of people came to your channel (I am not an exception) because you are playing among the best in this game. And you have recorded a lot of videos on this game and do not upload them. What's the reason?
Probably because some people like to watch the faster paced, action intense Wargame videos over the Transport Fever videos so he's keeping them in mind too (which is nice, I think).
My channel started with Wargame. That's a core audience. I try to release a TF2 video every day besides my regular content.