Wow this was really impressive! As one of the artists for the game, I have to say it's incredible to see this complete reimagining of a project I've worked on for so long! ❤
I'm pretty sure the GBA midi capabilities let you do much more than just squares, saws, Tris, and noise. Would be cool to see this with a more typical GBA soundfont
@@SilverXTikal Definitely! This was more my own limitations working with audio rather than the GBA's. I didn't have time to explore richer music options with the limited turnaround time for the project and instead opted to use / describe what I understood rather than talking about an area I wasn't fully knowledgeable about.
Funny thing is, the GBA apparently doesn't have its own sound chip at all, and the GBA's sounds mostly came direct from the CPU. This meant that you could play high-quality audio files if you wanted to, but would have to sacrifice CPU headroom for, so if the code was further optimised, the actual recording of the SAP theme could be played, although it would still have to be heavily downsampled for standard use. Most sound designers just used the GBA's soundfonts for the music, and the GBC chipset for the bass, drums and SFX.
Yes, especially 4-player link. Depending on how large the game file is and how it uses the Game Boy's RAM, you could even get a Single-Pak link game working.
I recently found your channel and have been binge watching your videos. Your editing, content, and work are all amazing! Thank you for sharing your projects with the world! Did you ever do a Q&A for this, or heard back from the original publishers?
Yes! It's just unlisted, you can go to Playlists > Behind The Scenes on my channel and it's there! We did hear back and the project is currently open-source in a 80% finished state on Github at abeisgoat/SuperAdvancePets
What's really impressive to me is what was accomplished historically without an existing game to clone/demake. Not every outcome was stellar, but a lot of great games were made.
This is so cool! I really hope it reaches Team Wood and they allow it, I'd love to give this game a go! Also, a question for the Q&A, how long did this all take? I can see that pets like the Flamingo and the Camel have different stats and abilities than the ones they have nowadays. I bet such a masterpiece took ages to create!
So cool to see this!! The amount of effort not only in the game, but in this video, is so impressive. Following your future career with great interest!
As a Super auto pets fan, I really appreciate your dedication and how good the final game turned out! It definitely fits so well with the aesthetic of the Game Boy, also the video edition is amazingly well!
You’re so well organized. To complete this in 100 hours is crazy to me. I would probably start with trying to redesign the PCB in the game cartage and go from there…. Then give up when I am 90% finished with the project
I was shocked to see that you only had about 1.5k subs! The quality of this video, and the project itself, is outstanding. Very excited to see what you do next!
I had the same gut feeling that it beloved on the gameboys. Im just glad a dev such as yourself was able to make it a reality. My coding days are behind me but I still gave it thought so here are some challenges I thought of for your QA: - The main game aggregates new teams for the lottery system to serve to the play from the pools of other players. How do you build your NPC controlled teams? How do you plan to prevent them from getting stagnant. - Will there be any conditions to actions that limit pets abilities? For instance Faint summoning pets are programmatically prevent from psawning them selfs to prevent loops - Did you build in soft lock restrictions to force a draw to prevent loops. Like in the main game how they have a move maximum of 30 attacks before triggering a draw. - How does your queue system work for battles? On the fly, pre calculated and rendered, etc. - Team wood is always updating. What version did you model your pets after? - Toliet paper over or under on the holder? - Link cable battling like a 1v1 VS lobby?
I was thinking of using the link cable to address question 1. While it would probably be less interesting that a live 1v1 match, it could instead basically "mix records" and let you download a friend's team to get added to the pool of opponents.
@angeldude101 amazing feature idea. However, from a development point of view, here are some limitations: • The storage for a cartridge game like gba is limited, and storing data from a third party may require offloading default oppent data. More can be held in ram if configured to be battery type like the pokemon series, but it isn't much more by today's standard of data bloat. If configured for Flash memory, everything gets more expensive should a physical cart ever get made. • To depend on this feature to freshen the game would be hard as it is unlikely anyone will legitimately have the opportunity to use the feature with another user. Resulting in a development work better placed else where. My 1v1 lobby battle question suffers from this, too. I may be better off creating a random team generator based on the current turn to set min/max or noisy average stats to build the teams from. Depending on space and complexity, a developer can have a "follow weighting" to each pet chosen. So all pets don't have an equal chance of being selected on each random turn. This would result in what humans do, and the turtle will tend toward the first 4 slots, Elephants will prefer blowfish behind them, and tigers will be preferred after the hurt/start of battle/before attack/etc pets.
@Xarope Vic in a full game, yes, but at the stage a non "happy path," runaway is unlikely, and the developer may choose to leave it as an edge case. Truthful Team Wood didn't fully encounter this until the Orca and Stork as well as the Seagul and Mushroom. So, my initial question is moot if the GBC game stays with the turtle pack.
For a first Video this is amazing. The stock images, the puns, the editing. Really amazing stuff! Not to mention this project is very cool and interesting as well. Well done :D
The section on recreating music was super interesting and easy to understand! I'm a classically trained musician but I don't understand anything about how it works as a recording or when created digitally. Such a cool video
this is SOOOOO cool!!! I LOVE the GBA so seeing this has made my week... it seems like you did such a good job on everything and I hope we can play it! the video was very well made also, the edits made me smile and was formatted very well 🎉
I can say, the algorithm did bless this video into my feed. I've never played the original game, I've seen (as in they've shown up in my feed) videos of Northern Lion playing it. The approach you took with the conversion is pretty neat. It'd be cool to have more music in game, and maybe some additional backgrounds, and maybe some of the graphics could be touched up a bit more? (I'm mostly thinking of how this would look on an original unlit screen of the GBA) Hopefully this continues to be shared, and the devs give you their blessing.
Imagine if this got link cable support, partnered with Teamwood games, and had a physical release through Limited Run Games or something. Pipe dream im sure, but that would be awesome.
Awesome work! Question for the Q+A: It seems like you’re much more capable in coding than someone who just “misspent their childhood” - have you studied coding or worked at all in the industry?
This ^. I can't wrap my head around how u accomplished this within 3 weeks without prior C programming experience and other programming experiences. It's a really impressive project.
Very Informative video on GBA development I never played auto pets or know anything about It but I always Imagined pixel based games like Stardew Valley on GBA
That is an actually good demake(remake but backwards),i haven't seen a good one in a while. For your QA: -Do you plan on someday make a full project that you will launch on steam,xbox and etc...? (Because if the quality of this Project is as good as this game,i will probably buy it)
This video is so cool in so many ways. Honestly just great. I really hope team wood respond positevely and let you release the game publicly, i would love to play this on my ds lite on the way to school
this is so cool! ever since i started playing i wanted to make an SAP demake with 0 game making knowledge lol. well done, very cool to watch the process
10:24 You can also do this with waveform playback similar to sound effects, similar to how the SNES played back music. Like the SNES, though, you’d need to write a driver for handling software mixing, which most GBA games did anyway.
Could you add chapters to this video? It would make it much easier to navigate :) Some suggested timestamps: 0:00 - intro 1:34 - the plan 3:10 - chapter one, graphics 5:52 - chalter two, gba code 7:39 - chapter three, audio 11:05 - chapter four, gameplay 13:46 - final product 15:24 - outro
Wow this was really impressive! As one of the artists for the game, I have to say it's incredible to see this complete reimagining of a project I've worked on for so long! ❤
You 2 are legends 🤝👑
the art was really good!
Imagine if this was Nintendo. “RECREATING OUR GAME?! sued”
Thank you for your efforts.
@@danielkelsosmith Nintendo has spies everywhere!
Amazing work, both the video and the game looked extremely well done!
😮 Keenoe! Love your SAP videos dude
@@Mister32 I'm happy to hear that, thank you!
TBH Wondered if you'd see this video 😂 Guess you have a new video idea if this does get released??
omg its the real Keenoe
Omg it's William
This is amazing. So cool to see all your hard work come to fruition.
I'm pretty sure the GBA midi capabilities let you do much more than just squares, saws, Tris, and noise. Would be cool to see this with a more typical GBA soundfont
It uses samples too. I used to rip instrument samples from gba games to use in FL studio
@@SilverXTikal Definitely! This was more my own limitations working with audio rather than the GBA's. I didn't have time to explore richer music options with the limited turnaround time for the project and instead opted to use / describe what I understood rather than talking about an area I wasn't fully knowledgeable about.
@@abetoday respectable! 👌
Wario Land 4 was an early GBA game and it had amazing Sound audio and voice sampling and even some music with vocals.
Funny thing is, the GBA apparently doesn't have its own sound chip at all, and the GBA's sounds mostly came direct from the CPU. This meant that you could play high-quality audio files if you wanted to, but would have to sacrifice CPU headroom for, so if the code was further optimised,
the actual recording of the SAP theme could be played, although it would still have to be heavily downsampled for standard use.
Most sound designers just used the GBA's soundfonts for the music, and the GBC chipset for the bass, drums and SFX.
The amount of detail in this port is astonishing. Amazing job Abe. I love everything about it. Really hoping I get a chance to play it!
Only thing left is making it work with link cable :')
Seriously, this is amazing, and it would be even more fun playing with friends
Yes, especially 4-player link. Depending on how large the game file is and how it uses the Game Boy's RAM, you could even get a Single-Pak link game working.
I recently found your channel and have been binge watching your videos. Your editing, content, and work are all amazing! Thank you for sharing your projects with the world! Did you ever do a Q&A for this, or heard back from the original publishers?
Yes! It's just unlisted, you can go to Playlists > Behind The Scenes on my channel and it's there! We did hear back and the project is currently open-source in a 80% finished state on Github at abeisgoat/SuperAdvancePets
Demakes of indie games are so freaking hype. Love how they challenge devs to implement modern gamelay and design techniques
What's really impressive to me is what was accomplished historically without an existing game to clone/demake. Not every outcome was stellar, but a lot of great games were made.
This is so cool! I really hope it reaches Team Wood and they allow it, I'd love to give this game a go!
Also, a question for the Q&A, how long did this all take? I can see that pets like the Flamingo and the Camel have different stats and abilities than the ones they have nowadays. I bet such a masterpiece took ages to create!
uh... pretty sure it was 3 weeks
So cool to see this!! The amount of effort not only in the game, but in this video, is so impressive. Following your future career with great interest!
As a Super auto pets fan, I really appreciate your dedication and how good the final game turned out! It definitely fits so well with the aesthetic of the Game Boy, also the video edition is amazingly well!
As someone who tried to redo SAP in Python, I understand the pain to code the abilities. Amazing project!
Surprised this is your only video so far, keep it up it was great
I gotta say for your first real video it's really good keep it up!😊
You’re so well organized. To complete this in 100 hours is crazy to me. I would probably start with trying to redesign the PCB in the game cartage and go from there…. Then give up when I am 90% finished with the project
I was shocked to see that you only had about 1.5k subs! The quality of this video, and the project itself, is outstanding. Very excited to see what you do next!
Just here to say that girl does kind of look like me
I have searched for a channel like yours for a long time. Keep it up bud!
reaally underrated. Keep up the great work. Enjoyed the heck out of this video!
I had the same gut feeling that it beloved on the gameboys. Im just glad a dev such as yourself was able to make it a reality. My coding days are behind me but I still gave it thought so here are some challenges I thought of for your QA:
- The main game aggregates new teams for the lottery system to serve to the play from the pools of other players. How do you build your NPC controlled teams? How do you plan to prevent them from getting stagnant.
- Will there be any conditions to actions that limit pets abilities? For instance Faint summoning pets are programmatically prevent from psawning them selfs to prevent loops
- Did you build in soft lock restrictions to force a draw to prevent loops. Like in the main game how they have a move maximum of 30 attacks before triggering a draw.
- How does your queue system work for battles? On the fly, pre calculated and rendered, etc.
- Team wood is always updating. What version did you model your pets after?
- Toliet paper over or under on the holder?
- Link cable battling like a 1v1 VS lobby?
About second and third questions, as it is only turtle pack, I can't think of a way that not implement that is a problem
I was thinking of using the link cable to address question 1. While it would probably be less interesting that a live 1v1 match, it could instead basically "mix records" and let you download a friend's team to get added to the pool of opponents.
@angeldude101 amazing feature idea. However, from a development point of view, here are some limitations:
• The storage for a cartridge game like gba is limited, and storing data from a third party may require offloading default oppent data. More can be held in ram if configured to be battery type like the pokemon series, but it isn't much more by today's standard of data bloat. If configured for Flash memory, everything gets more expensive should a physical cart ever get made.
• To depend on this feature to freshen the game would be hard as it is unlikely anyone will legitimately have the opportunity to use the feature with another user. Resulting in a development work better placed else where. My 1v1 lobby battle question suffers from this, too.
I may be better off creating a random team generator based on the current turn to set min/max or noisy average stats to build the teams from. Depending on space and complexity, a developer can have a "follow weighting" to each pet chosen. So all pets don't have an equal chance of being selected on each random turn. This would result in what humans do, and the turtle will tend toward the first 4 slots, Elephants will prefer blowfish behind them, and tigers will be preferred after the hurt/start of battle/before attack/etc pets.
@Xarope Vic in a full game, yes, but at the stage a non "happy path," runaway is unlikely, and the developer may choose to leave it as an edge case. Truthful Team Wood didn't fully encounter this until the Orca and Stork as well as the Seagul and Mushroom. So, my initial question is moot if the GBC game stays with the turtle pack.
For a first Video this is amazing. The stock images, the puns, the editing. Really amazing stuff!
Not to mention this project is very cool and interesting as well.
Well done :D
You are one of a kind. You know that, right?
❤️❤️❤️
How has this not blown up? This is such an amazing video!
Amazing video i admire your dedication to this project
The section on recreating music was super interesting and easy to understand! I'm a classically trained musician but I don't understand anything about how it works as a recording or when created digitally. Such a cool video
Yooo this is so cool! I really hope you end up being able to release it because I would love to try this on my GBA
This is so awesome and such a great first video for this channel. Amazing job!!
high quality and very interesting!! excited to see where your channel goes :)
Funny, interesting, creative. You have my respect, sir 👏👏👏
This was brilliant, thank you for providing top tier content. Looking forward to the Q&A and potentially playing it myself.
The detail and passion here (as well as the editing) is so lovely. Great work!
Id love if team wood add this pixelart as a theme in the official game, look so cool
this video has to blow up, nice job mate
This is sooooo dope! thanks for making this. I love the pixel art of all of the animals. Keep up the work Abe!
Good vid! Actually seeing all the sprites for just a single pack was a reminder just how much work goes into each one.
This was so impressive as your first video! Hope to see more cool programming in the future for Abe the goat. :D
great vid! hope this blows up and gets the attention it deserves! super cool
this is SOOOOO cool!!! I LOVE the GBA so seeing this has made my week... it seems like you did such a good job on everything and I hope we can play it! the video was very well made also, the edits made me smile and was formatted very well 🎉
OMG! This video give me so much joy and peace while watching it. Thank you for this content! ❤
And boy oh boy! Your port turn out amazing!
Very respectful for you doing this, awesome job brother! New sub!!
I can say, the algorithm did bless this video into my feed. I've never played the original game, I've seen (as in they've shown up in my feed) videos of Northern Lion playing it. The approach you took with the conversion is pretty neat. It'd be cool to have more music in game, and maybe some additional backgrounds, and maybe some of the graphics could be touched up a bit more? (I'm mostly thinking of how this would look on an original unlit screen of the GBA)
Hopefully this continues to be shared, and the devs give you their blessing.
Sold me on your first video! I love your presentation, can’t wait for more!
For this being your first video on this channel I cant imagine you won’t go places on RUclips, good luck bro
Imagine if this got link cable support, partnered with Teamwood games, and had a physical release through Limited Run Games or something. Pipe dream im sure, but that would be awesome.
Awesome work! Question for the Q+A: It seems like you’re much more capable in coding than someone who just “misspent their childhood” - have you studied coding or worked at all in the industry?
This ^. I can't wrap my head around how u accomplished this within 3 weeks without prior C programming experience and other programming experiences. It's a really impressive project.
Your channel seems like it has invaluable info, subscribed !
Very Informative video on GBA development
I never played auto pets or know anything about It but I always Imagined pixel based games like Stardew Valley on GBA
Might as well play Harvest Moon. It was a large inspiration for Stardew Valley.
@@MNSweet i was using that as an example of indie ganes with pixel art styles
@@Caolan114 ok I miss understood, Cheers.
This is one of the coolest projects I've seen
Yo this is amazing! Hope to see more GBA or maybe possibly NDS Development videos from you!
great vid dude! love the spritework :)
The unit testing approach is brilliant for rapid iteration
This is magic! 😍 All we need now is a Pokemon Mod/Reskin and this will be legendary! ❤️
Jesus man, this is fantastic. Well done; subscribed!
P.S. May i ask where you got that GBA case/holder. Do you have a link pls? :)
I love GBA demakes! This is super cool man :)
Okay this is actually insane, how do you not have more subs man?
i hope your channel will grow up! you deserve more attention (229 subscribes when i commented)
That is an actually good demake(remake but backwards),i haven't seen a good one in a while.
For your QA:
-Do you plan on someday make a full project that you will launch on steam,xbox and etc...?
(Because if the quality of this Project is as good as this game,i will probably buy it)
This video is so cool in so many ways. Honestly just great. I really hope team wood respond positevely and let you release the game publicly, i would love to play this on my ds lite on the way to school
this is so amazing, i cant believe this is your first video (and i dont) - really amazing project :D sub
this is so cool! ever since i started playing i wanted to make an SAP demake with 0 game making knowledge lol. well done, very cool to watch the process
This was awesome! I look forward to more cool videos from this channel :)
this is your first video??? You could have convinced me this was your 100th video, really good work!
This deserves more love, that's so cool!
I appreciate the conductor being timed to the SAP bop
Simply amazing
very cool, it was pretty cool to see your process from start to finish, would love to see more and be able to do something like this one day!
Wow!
I love it!
I'm into both, GBA programming and SAP
Love this bud, great work
That's awesome dude! Great work seriously!!
Amazing video, very informative and entertaining. Can’t wait to see more of what you do!
This is such a great video I hope you make more videos like this! Keep up the good work!
Wow, great first video. Subscribed.
Incredible work and video!
Thats awesome! I thought you would have named it Advance Auto Pets though 😂
Instant sub from me. Waiting for more cool projects like this one.
I'm ready to put this on my rg35xx. Also I had no idea I could make custom GBA games, this changes my life deastically
This is so cool! You should do Undertale next!
I like this game
You got me hooked on super auto pets.
Very cool!!! Looking forward for your future videos ❤🎉
So... can we play it?
👀
This is pretty awesome man! I hope to get into this one day.
Dude this was great!
Glad you enjoyed it!
Sounds like the devs love it! Can we open-source it? Would love to add the new packs 😊
i know nothing about super auto pets, but this is insanely cool
Amazing vid, what a great port, congrats 👍
10:24 You can also do this with waveform playback similar to sound effects, similar to how the SNES played back music. Like the SNES, though, you’d need to write a driver for handling software mixing, which most GBA games did anyway.
Could you add chapters to this video? It would make it much easier to navigate :)
Some suggested timestamps:
0:00 - intro
1:34 - the plan
3:10 - chapter one, graphics
5:52 - chalter two, gba code
7:39 - chapter three, audio
11:05 - chapter four, gameplay
13:46 - final product
15:24 - outro
Very nice sprite sheets 😮
The tomb raider port from a while ago was super impressive.
yooo, are you releasing this ever? I heard you got the blessing to release it from teamwood! please keep us updated!
goddamn this was so good! cant wait to play on my gba *-*
I would love to get this on an actual cartridge if at all possible. Hopefully the original creators of the game approve this being released!
Im so jealous! I always wanted to learn to make a GBA game
Very well done! And I agree, I tell everyone it's like the modern day chess.
This is actually kind of interesting
Please, man... IM BEGGING you to release the ROM. I'd love to play it.
11:38 Dude trigger warning please! I kid I've enjoyed your three videos so far and I've also subscribed.
Super cool video!