Are Team Games TOO Fast? - Deceive Inc.
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- Опубликовано: 26 авг 2024
- Twitch: / nuzzgard
Welcome back to Deceive Inc.
This is the fastest teams game victory game I've had yet. But are team games too fast in general?
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Go undercover as the world’s greatest spies in this tense multiplayer game of subterfuge. Disguise as anyone, deploy an arsenal of high-tech gadgets or neutralize the competition. As long as you extract with the objective, no trick is too dirty when you work for DECEIVE INC.
A possible idea to stop death matches from happening from the players who just aim for the fastest kills...what if people respawn up until the vault opens? Killed in first minute, spawn after 30 seconds and keep going. But once the vault is available, death is game over.
This is also why I don't care for team games. It's too much combat in a game of spies.
team games turns to TDM really fast because once one person dies, everyone is flocking to either help their friend up, give their friend backup, or just third party whoever is left after hearing gunshots
love this game with its flaws tho and cant wait to see it improve
also would also love a duos
I wonder. Would expanding the maps to be bigger than they already are - specifically when playing in teams - be enough to help with this aspect?
Initially, maybe, but it also runs the risk of the teams not being threatened in the early game due to being more potentially spread out.
Tbh this is mainly an issue on Silver Reef, as it is very small and ppl spawn very close to each other. I don't think it's a problem though
I've had a game where we loaded in and it said victory
you should start back up some ghost hunting games like phasmophobia and Obsideo
Team games are certainly in a atranger place then solos. Having a team at your back (even if theyre not nearby) seems to empower people to act like idiots and run around. Then their teammates want to come and revive them, and quickly as to not keep them on the floor. But body camping is so easy, you can bait an entire team off of one idiots mistake, and the noise from that draws another team. The problem is that teams feel theyd get a bigger advantage from vulturing then looting.
because you do. there's 0 point in actually doing the objective when its so absurdly easy to just set traps and take the briefcase anyways.
These team games seem like a waste of potential. It was inevitable that it'd devolve this way. So perhaps a Hunter vs Hunted kind of team game would work better? One team being tasked with hunting down the other teams and prevent them from completing their objectives, while the other teams are trying to accomplish the usual objectives. It would incentivise the hunted teams to keep a lower profile. Aggressive hunted teams might draw attention to themselves, and more stealthy teams would know to keep their distance from the firefights.
I wish there was a way to just play duos as I think that is a much better pace.
Kind of bound to happen when you can just pounce on the first person you suspect. Team death match gets into everyone's head and it's sudde ly over before you know it.
Only 2 other teams small lobby right
Some might call this mode "quickplay"
Yes they are
so the answer is yes.... You basically spend more time in que, than you do actually playing the game. :P
This is unacceptable, devs really need to balance those gamemodes out waaaaay better.
I don’t know what you’re on about, nearly every game I play lasts at least until someone gets the package. Also you need to keep in mind, the games been out for a month and its a small team. They’ll improve the game as time goes on, just like every live service game.
@@bloodofshadows9172 In team games? You're lying.
@@MyouKyuubi no, you're just clueless and need to play more.
@@jannaotp5274 I think maybe you're the clueless one that needs to play more, lmao. xD