Blender Secrets - Adding Sculpted Details to Curved Parts with the Mask brush

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  • Опубликовано: 7 сен 2024
  • Previously we’ve explored using Alpha textures to sculpt details, and how to make such textures yourself. But what if you want to add intricate details to a curved or even cylindrical surface where you can’t use a texture stencil? This is where masking is very useful.
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Комментарии • 164

  • @swisspunker94
    @swisspunker94 2 года назад +85

    not sure if this feature was available when this video was made, but for people watching this video now: I would suggest using the mesh filter brush and set it to inflate to inflate the unmasked areas. Then you can raise the unmasked areas evenly and faster. You can then also smooth with the mesh filter set to smooth.

  • @sultanthe2nd
    @sultanthe2nd 2 года назад +52

    Definitely one of the most inventive methods I've seen. Really cool. Thank you.

  • @jjj-sl2ok
    @jjj-sl2ok 2 года назад +9

    Like 70% of my progress in blender is thanks to this channel.

  • @quinbenson
    @quinbenson 2 года назад +6

    A beautifully succinct channel which leaves me in awe of both Blender and the folks who really know how to make it jump, unlike us mortals who only use it on a daily basis 😄😄👍

  • @karlduckett
    @karlduckett 2 года назад +9

    Everything this channel shows is so inspiring. I always want to drop what I'm doing and give it a go!

  • @ambiencevalley9157
    @ambiencevalley9157 2 года назад +3

    Very cool method. Especially for carvings like art, embossing. Never though of that before. Thanks!

  • @nathanmarotz8945
    @nathanmarotz8945 2 года назад +2

    Quick, easy and to the point. You've earned a subscriber!

  • @vattron922
    @vattron922 2 года назад +6

    Please make a longer video discussing the different techniques of “when to use and why”.
    A more comprehensive video if you will.

  • @Aoable.
    @Aoable. 2 года назад +6

    Can you also make a tutorial on how you did the sword handle texture? the scuplted details arent dirty but the rest of the metal is! love your work

  • @felipealbuquerque6309
    @felipealbuquerque6309 2 года назад +6

    Well there is a better option than using the inflate brush which is using Mesh Filter set to Inflate :D
    This way you inflate everything at once in the same proportion, then there is also a Sharpen mode also to the Mesh Filter which can be used to sharpen the edges.

    • @BlenderSecrets
      @BlenderSecrets  2 года назад +3

      Thanks for the tip, I didn’t think of the Mesh Filter!

  • @S.H8299
    @S.H8299 18 дней назад

    Thank you 🎉

  • @pile333
    @pile333 2 года назад +13

    Blender has definitely also become a really good sculpting software now.

    • @BlenderSecrets
      @BlenderSecrets  2 года назад +7

      It's not bad! Definitely not yet as fast with large meshes as ZBrush, and I'd love to have a couple of good planar brushes but it's come a long way and it's great to have those tools available in a normal mesh modeling environment, like the Grab brush can be very convenient.

    • @pile333
      @pile333 2 года назад

      @@BlenderSecrets Right. Sculpting was, imho, the worst Blender's Achilles heel; how could we make proper 3D modeling without a decent sculpting function? At least Blender has a decent one today. Ok, for basic stuff but hopefully it will get even better.

    • @myztazynizta
      @myztazynizta 2 года назад +1

      Other than slightly better performance there's almost no difference between sculpting on blender today and 5 years ago unless you've embraced all the new tools added by Pablo Dobarro. If you don't use those tools much there's almost no change. If you think it's good enough now, it was probably also good enough 5 years ago.

    • @pile333
      @pile333 2 года назад

      @@myztazynizta It's surely better than 19 years ago. 😁

  • @jinsang3d
    @jinsang3d Год назад

    i love hearing the first few taps and then this guys accent, i know its gonna be a good tutorial every time

  • @sobreaver
    @sobreaver Год назад

    Those short Blender Secrets vid formula is just too good, you hear me, it's TOO GUD ! XD

  • @maxkr3563
    @maxkr3563 2 года назад

    the most useful channel on the secrets of the blender

  • @wolfheart5408
    @wolfheart5408 4 месяца назад +1

    How do you draw such beautiful designs effortlessly

  • @sojoubundo
    @sojoubundo Месяц назад

    it was THIS easy???!!! thank you so much

  • @95sophy95
    @95sophy95 Год назад

    Thank you so much!! I have been struggling for days to find a way to sculpt the texture for a very thick sock in blender and this one minute tutorial is the best way!1

  • @michaelsmusicinstruments9980
    @michaelsmusicinstruments9980 Год назад

    Blender Sculptpainting by Blender Secrets 🖌🗿, works great, thank you

  • @kione
    @kione 2 года назад +4

    to inflate everything at once use the mesh filter and set it to Inflate. ;)

    • @BlenderDaddy
      @BlenderDaddy 2 года назад

      Yeah this is an invaluable technique, but completely neglects what the mesh filter brush is for. Mesh filter does all your inflating instantly and consistently.

    • @quinbenson
      @quinbenson 2 года назад

      @@BlenderDaddy that little bit of 'human error' and variation in stroke has its place👍😎

  • @Purpolorpul
    @Purpolorpul 2 года назад +1

    Splendid as always

  • @CleisonRodriguesComposer
    @CleisonRodriguesComposer 2 года назад

    The best channel with short tips!
    Thank you!

  • @sarkany888
    @sarkany888 2 года назад

    short and straightforward, great tuts!

  • @catweazlemagic7483
    @catweazlemagic7483 2 года назад

    Wonderfull little trick. :) I so much like your book and your videos. They are always an answer to the strugles I encounter. Please, keep on going

  • @altongames1787
    @altongames1787 2 года назад

    Why u so underrated iv been here since the days of few subs glad th see u grow this much since then

    • @BlenderSecrets
      @BlenderSecrets  2 года назад

      Thanks! Growing steadily, hope to reach 100K by the end of the year 🤞

  • @randomuser1846
    @randomuser1846 Год назад

    I juste tried this on a dagger and it's awesom

  • @zedfirenze
    @zedfirenze 2 года назад

    Just helped me with exactly what I needed for this project, thanks!

  • @Rorington
    @Rorington 2 года назад

    Man, that's extremely useful. Thanks man.

  • @ChristopherHemsworthCreative
    @ChristopherHemsworthCreative 2 года назад

    Incredible. I thank you!

  • @nicholascureton933
    @nicholascureton933 2 года назад

    I was thinking about how did he draw beautiful ornament and watched the video.
    In the video " Draw some masks" .
    I was like...Hum...ok...
    Haha... This is a great tips anyway.
    Big fan here.
    Thanks you for every videos.

  • @NadraNagy
    @NadraNagy 2 года назад

    This is absolutely fantastic!!!

  • @gustavoalvarez3335
    @gustavoalvarez3335 2 года назад

    INCREÍBLE eres todo un maestro.. Es todo un placer disfrutar de tus técnicas de diseño. Saludos

  • @mmmika9378
    @mmmika9378 2 года назад

    your channel is wonderful 🤩

  • @doli1823
    @doli1823 2 года назад

    i needed this so baaad

  • @SamyadeepPurkayastha
    @SamyadeepPurkayastha 2 года назад

    So basically it's like 3D Coat ... Damnnnnnn 🔥🔥🔥

  • @NatesPlayzGamez
    @NatesPlayzGamez 2 года назад

    this is fantastic! thanks so much man

  • @brunocastro4558
    @brunocastro4558 2 года назад

    Perfect ! Perfect !!

  • @stachuvonokrutny7071
    @stachuvonokrutny7071 2 года назад

    Thank You 💗

  • @mrvfx2282
    @mrvfx2282 2 года назад

    I alaways feel wonder after seeing your tutorials

  • @MrDriggy
    @MrDriggy Год назад

    pure&simple info.

  • @murmullito
    @murmullito 2 года назад

    thank you so much!

  • @skmsonic
    @skmsonic 11 месяцев назад

    Your drawing is really cool

    • @BlenderSecrets
      @BlenderSecrets  11 месяцев назад

      Thanks! I like drawing swirly lines...

  • @kunalzedd8983
    @kunalzedd8983 Год назад

    Thank you sm!!

  • @mohamadrezaei4269
    @mohamadrezaei4269 2 года назад

    Awesome 😍😍😍👏👏

  • @joshualuciani3896
    @joshualuciani3896 2 года назад

    EXCUSE ME??!! THAT'S REALLY EASY AND REALLY SIMPLE

  • @runaasmr
    @runaasmr 2 года назад

    Brilliant!!!

  • @prosperngana6896
    @prosperngana6896 2 года назад

    Thanks!

  • @maria.p.acosta
    @maria.p.acosta 2 года назад

    EXCELENTE .. Saludos desde Chile.

  • @keterbinah3091
    @keterbinah3091 Год назад

    so cool 👌

  • @Butterbilk
    @Butterbilk 2 года назад +6

    Should definitely be using mesh filter to get even extrusion everywhere rather than painting inflation

    • @outlander234
      @outlander234 2 года назад +7

      Depends on what you want. Not all stone carvings are perfect.

  • @weiloong3180
    @weiloong3180 2 года назад

    wonderful thank you for your WISDOMMMMMMMMMM : )

  • @neverpure20
    @neverpure20 2 года назад

    Amazing

  • @FoilHatGuy
    @FoilHatGuy 2 года назад +2

    There should be a way to bake that on a normal/displacement map, but i only know a way for projecting from view for flat surfaces. Can you please do tutorial for the curved parts? I think many would appreciate that

  • @Cuneyt_3D
    @Cuneyt_3D 2 года назад

    perfect 👍

  • @AurelienGatineau
    @AurelienGatineau 2 года назад

    thank !

  • @rafaelgetsemaniosegueramar539
    @rafaelgetsemaniosegueramar539 2 года назад

    Why haven't I heard of this channel :O

  • @Jomong__Fateh
    @Jomong__Fateh 2 года назад

    Bravo 👏💖

  • @RDD87z
    @RDD87z 2 года назад +1

    wow that texture in the end looked nice.. made in blender too?

    • @BlenderSecrets
      @BlenderSecrets  2 года назад +1

      No, the texture was made in Substance Painter ;-)

    • @RDD87z
      @RDD87z 2 года назад

      ​@@BlenderSecrets ohh great!, it looks very nice, i really would love to do something like that, thank you.

  • @user-ko1uz4lg1v
    @user-ko1uz4lg1v Год назад

    Большое спасибо!

  • @HARDstone3d
    @HARDstone3d 2 года назад

    For fast and efficient inflate use Mesh Filter.

  • @user-vv3tc7yk7f
    @user-vv3tc7yk7f Месяц назад

    Is there any way to load a texture as we do in the materials tab and then use that as a mask, like a black-and-white texture

  • @Fire_Walker
    @Fire_Walker 2 года назад

    Wow 😯

  • @cyranova9627
    @cyranova9627 2 года назад

    VERYY NOOICCCEEE

  • @JealouseStatement
    @JealouseStatement 2 года назад

    Yes.

  • @abiyyupanggalih854
    @abiyyupanggalih854 2 года назад

    pro gamer move

  • @empatikokumalar8202
    @empatikokumalar8202 2 года назад

    The finishing material is very good. Is it possible to give it here?

    • @BlenderSecrets
      @BlenderSecrets  2 года назад

      Thanks! I’ll see if I can do some topics about creating nice materials.

    • @empatikokumalar8202
      @empatikokumalar8202 2 года назад

      @@BlenderSecrets it would be great

  • @shahinfa2739
    @shahinfa2739 2 года назад

    i must admitted to your so usefull for blender people. easy fast and usefull ... also your voice fking relaxing dude ... try some audio books :D

    • @BlenderSecrets
      @BlenderSecrets  2 года назад

      Thank you!

    • @shahinfa2739
      @shahinfa2739 2 года назад

      @@BlenderSecrets GG man

    • @shahinfa2739
      @shahinfa2739 2 года назад

      " tutorial s that work for all versions " mostly for users like me that still using 2.79 this mask one was awsome

  • @jaredperry917
    @jaredperry917 2 года назад +1

    I feel like you guys are watching me and giving me tips on every problem I run into

  • @dubblesnup4457
    @dubblesnup4457 2 года назад +1

    Very useful! How did you texture the sword?

  • @Boblol126
    @Boblol126 8 месяцев назад

    Is there a way to draw straight lines with the brush?

  • @benveasey7474
    @benveasey7474 2 года назад +1

    Is it possible to make those strokes without a tablet?

    • @BlenderSecrets
      @BlenderSecrets  2 года назад +1

      Hmm, I'd say that's quite a challenge! In that case I'd try to use the previously explained method of using alpha textures. Or you could use curves and lay them directly on top of the surface, I also explained that process before: ruclips.net/video/IQrLlJFdwTY/видео.html

  • @agoidenking8925
    @agoidenking8925 6 месяцев назад

    Is there a way to do this with only the maps? Like, I love details like this but I need to keep my models very low poly. Can I still use this but not keep it on the finished model itself?

  • @dertobbe1176
    @dertobbe1176 3 месяца назад

    Ok this beautiful but... Isnt there a simpler way, let's say to scale the whole thing out? So that All the Details extrude evenly?

  • @bmoregta
    @bmoregta Месяц назад

    can it be engraved and not surface graved? i would like to make a design but i want it engraved not on the surface please let me know if you have a video on this thanks

  • @maskedsentai2003
    @maskedsentai2003 Год назад

    Do you still have retopo after making the details?

  • @busyVea
    @busyVea 2 года назад

    Is there a particular setting for the brush to be so clear ? Or is it the geometry?

  • @dzomlamasina1560
    @dzomlamasina1560 2 года назад +1

    How much book cost?
    How long you use Blender?

    • @BlenderSecrets
      @BlenderSecrets  2 года назад

      The Blender Secrets e-book costs 35 EUR (+ VAT in some cases, depending on your country) You can find out more here: blendersecrets.gumroad.com/l/IxofeY or here blendermarket.com/products/blender-secrets I don’t remember how long I used Blender…

  • @Snowaxe3D
    @Snowaxe3D 2 года назад

    Can i use this function by adding a B/W image and using that image as Mask?

  • @blacksmoketv2023
    @blacksmoketv2023 9 месяцев назад

    what if I want to carve instead?

  • @HyperDev00
    @HyperDev00 2 года назад

    Awesome , there is something i wanna ask do you use graphic tablet ??

    • @BlenderSecrets
      @BlenderSecrets  2 года назад +1

      For this yes, an old (but still very good!) Wacom intuos 2.

  • @Marcelo-qu5qi
    @Marcelo-qu5qi 2 года назад

    Muito legal

  • @vikaskumar-lr4cn
    @vikaskumar-lr4cn 2 года назад

    Please share some tips about shader or material making . texturering secrets

    • @BlenderSecrets
      @BlenderSecrets  2 года назад

      I’m thinking about some topics like that!

    • @vikaskumar-lr4cn
      @vikaskumar-lr4cn 2 года назад

      @@BlenderSecrets thank you so much 🙏

    • @vikaskumar-lr4cn
      @vikaskumar-lr4cn 2 года назад

      I really love your content It's really very helpful.

  • @muhamedali6237
    @muhamedali6237 2 года назад

    gents , how i can apply the sculpting ? when i return to object mode the drawing hidden and only showing in sculpt mode please advise .

    • @BlenderSecrets
      @BlenderSecrets  2 года назад

      Yes, it's a sculpt mask so it makes sense that it only shows in Sculpt mode. What do you want to do with it in Object mode?

  • @hasanhuseyindincer5334
    @hasanhuseyindincer5334 Год назад

    👍👍

  • @aungmyinthu8239
    @aungmyinthu8239 2 года назад

    how do you make the dirt between curve. thanks

    • @BlenderSecrets
      @BlenderSecrets  2 года назад

      The easy way is to just bake some masks - ambient occlusion, bevel, etc - and then use those to drive masks so you combine materials where needed.

    • @aungmyinthu8239
      @aungmyinthu8239 2 года назад

      @@BlenderSecrets Thats really helpful, thank you

  • @chapteriacom
    @chapteriacom 2 года назад

    ❤️❤️❤️❤️🔥

  • @_khooman_chronicles_
    @_khooman_chronicles_ 2 года назад

    Can we use the mask to seperate the both parts for adding different materials?

    • @UnknownDino
      @UnknownDino 2 года назад +1

      Laso mask can be used to actually split the model in 2 different 3D models. But adding different materials is better done while texturing where... yes you have to use 2D texture mask there too.

  • @myztazynizta
    @myztazynizta 2 года назад

    Is there a way to save the mask as a texture or something to use again later?

    • @BlenderSecrets
      @BlenderSecrets  2 года назад

      That’s a great question! I posted it as a question on Twitter, if I get a good answer I’ll reply here.

  • @radovanpopovic314
    @radovanpopovic314 2 года назад

    Since im not good at drawing, is it possible to use a picture as a mask and place it on the object?

  • @operaglass09
    @operaglass09 2 года назад

    I would like to know how finely divided the polygons are in the sword model.

    • @BlenderSecrets
      @BlenderSecrets  2 года назад +1

      Oh, this was originally a very dense model, 15 million-ish Faces. Then reduced with decimation to about 250k. It’s easier for sculpting and even for texturing in some way (procedural masks for cavities etc like more geometry). You can always bake it down to a low poly mesh.

    • @operaglass09
      @operaglass09 2 года назад

      @@BlenderSecrets Thank you. I will study more based on that information. : )

  • @steve10000
    @steve10000 Год назад

    And don't forget to decimate

  • @waltage
    @waltage 2 года назад

    why clear mask if it can be mask for texturing? or you paint mask for shading again by hand?

    • @BlenderSecrets
      @BlenderSecrets  2 года назад

      Yes, if you want you can use it for texturing as well! In this case, I didn’t.

  • @insertanynameyouwant5311
    @insertanynameyouwant5311 2 года назад +1

    now if only I could use so much geometry in animation without retoplology and baking, that would be awesome lol

    • @BlenderSecrets
      @BlenderSecrets  2 года назад +1

      Hmm, I guess you could just use a proxy mesh in the viewport, and render the high res version?

    • @insertanynameyouwant5311
      @insertanynameyouwant5311 2 года назад

      @@BlenderSecrets what? Never heard of it, maybe a material for a next video? :)
      anyway, sometimes render crashes with big scenes, so if it`s only for viewport it doesn`t make much sense

  • @harshaeranda3321
    @harshaeranda3321 2 года назад

    plz i want to know how did you texture like that?

    • @BlenderSecrets
      @BlenderSecrets  2 года назад

      I used Substance Painter on this one because I was in a hurry, but you can also do this in Blender. I’ll see if I can do some topics about that.

    • @harshaeranda3321
      @harshaeranda3321 2 года назад

      Thank you for the reply! And plz do

  • @runaasmr
    @runaasmr 2 года назад

    Hi. The mask brush does not do what yours does for me. What else did you do? It is not leaving nearly as defined color if any at all.
    How did you make it look so fine (mine is pixelated)

    • @Yassir.A.P.
      @Yassir.A.P. 2 года назад

      I think it depends on your mesh resolution. As he said in 0:11
      Try adding subdivision level if you use multires modifier or use smaller voxel size if using remesh.
      I'm not expert at sculpting though...

    • @runaasmr
      @runaasmr 2 года назад

      it doesn't help. They look like disconnected diamonds and triangles, it is a whole mess :(

    • @BlenderSecrets
      @BlenderSecrets  2 года назад

      It you can see triangles you definitely don't have enough resolution. But also it sounds like there might be more going on with your mesh. Like maybe it's got very variable geometry like a decimated mesh, or a 3D scan. Hard to say without looking at it.

    • @Yassir.A.P.
      @Yassir.A.P. 2 года назад

      Maybe you are using Dyntopo? 🤔 Dynamic Topology, where the density of geometry is only concentrated on some place where you polish it.
      Mainly there are 2 ways of sculpting approach: dyntopo and multires modifier.
      Try watching Grant Abbitt's video about sculpting for beginners.

    • @Yassir.A.P.
      @Yassir.A.P. 2 года назад

      Watch these 2 videos for the difference of sculpting workflows:
      Grant Abbitt ruclips.net/video/Y5Sow63cu80/видео.html
      FlippedNormals ruclips.net/video/Cmi0KoFtc-4/видео.html

  • @NathanSefrin
    @NathanSefrin 2 года назад

    Is there a way to save the mask, so that you can make other masks. Then later on you go back to the previous mask?

    • @BlenderSecrets
      @BlenderSecrets  2 года назад +1

      That’s a great question Nathan, thanks. I believe this is possible by converting the mask to a Vertex Group. Using the Mask Tools Add-on. I’ll try to do a video on it next week!

    • @NathanSefrin
      @NathanSefrin 2 года назад

      @@BlenderSecrets thanks, very much appreciate it

  • @4969588
    @4969588 Год назад

    I’m using blender 3.3.0 ....every time I use the (Mask) >>> blender shutdown directly....... anyone here had the same problem and solved it?!

  • @mrvfx2282
    @mrvfx2282 2 года назад

    Your truley fucking insane bro

  • @nose10620
    @nose10620 2 года назад

    👍👍👍👍

  • @21Liberdade
    @21Liberdade 2 года назад

    Forget about that, can I have you drawing skills?

    • @BlenderSecrets
      @BlenderSecrets  2 года назад +1

      Heh heh, it’s no skill, just some mindless noodling with the pen!

    • @21Liberdade
      @21Liberdade 2 года назад

      @@BlenderSecrets Well, I wish I was that mindless.... with the mouse :(