The frames are soooo fast, can weapon traces even keep up with it and accurately detect collision? i like the style but it just seems too fast overall.
Available on the Unity Asset Store. 😁 There will be a big update this month. You can wait. but the price of the product will increase a little more.😀 ruclips.net/video/y4WYZXGc0H0/видео.html
@@9CGStudio It would be great if the Bow animation pack you hopefully make had a Vault inspired animation, like Quinn's E in league of legends. I would definitely buy that. Anyway, your animations are amazing! Keep up the wonderful work! 😁
This is a method for adding bones. ruclips.net/video/pa9AjL36wdY/видео.html I'll be honest, retarget katana is very difficult. Some points may not match with ue4 mannequin, so I made 2 versions of the sword. Sword in sheath and Sword out of sheath And another way that my office used to do is we have to hold the weapon in 2 hands and switch on and off the weapon when using it. weapon in 2 hands and switch on and off the weapon when using it.👍 For example: Sword in right hand Closed Sword in left hand On The moment when pulling the sword out, On the sword in right hand, Close the sword in left hand in the same frame. When the attack is finished,When putting away the sword Close the sword in the right hand, On the sword in the left hand in the same frame.🙂 Such as this tutorial video.☺ ruclips.net/video/PBFdbD0OBL8/видео.html
Yes, it can be used with UE5 Mannequin. But if you use But if you use UE5 manny. You must retarget.😄 UE5 Retarget ruclips.net/video/lKRFLHYXPvk/видео.html
@@9CGStudio I'm not trying to be difficult or anything but retargeting can be a pain. It is possible for you to make the animation for the UE5 skeleton instead of UE4? That would just be better because it would eliminate the retargeting process.
@@9CGStudio OK understood, make them for both UE5 and UE4 skeletons and sell them as separate products... You are selling these products so you want both customer bases to be 100 % satisfied with your products. Another option would be to create the retargeter yourself, and add it as apart for package for those who use UE5. That way, you will ensure to do everything on your end to eliminate the retargeting animation bugs.
Hey broski… just letting you know. I waited uhhhh 4 months yk. Hehe. Where you been.😅 I’ve been waiting. Patiently😐. Angrily😠. But it’s here now so i guess it’s fine 😁
Good animations but the combos look like they were made by someone whos never seen a katana be used. A lot of these anims are good for a jrpg or something, but are far less grounded and realistic than weaponmasters GhostSamurai. I think the last sword set had a bit of this issue too albeit having more useful anims than this set.
@@9CGStudio I would really like to see you do a dual wield weapon like daggers or something. The marketplace is really starved for good dual dagger anims. Even weaponmasters are ehhh not great.
I've been waiting for this 🔥🔥🔥. Sublime, as always 👍
Thank you very much.❤❤
Congratulations on the release! Good work!
Thank you very much.🥹🙏
This is a wet dream for every katana enthusiasts
Thank you very much for your interest in my work.😄🙏
The frames are soooo fast, can weapon traces even keep up with it and accurately detect collision? i like the style but it just seems too fast overall.
You can see the demo in store before you decide to buy it.😄
You can slow it dowb
Amazing job
Thank you very much.🥰
let me know if you ever plan to release on unity
Available on the Unity Asset Store. 😁
There will be a big update this month.
You can wait.
but the price of the product will increase a little more.😀
ruclips.net/video/y4WYZXGc0H0/видео.html
So after Dual Swords, what do you wanna make next? (Fingers crossed for Spear, Scythe, or Bo-Staff)
It might be an Bow animation pack.🤔
@@9CGStudio It would be great if the Bow animation pack you hopefully make had a Vault inspired animation, like Quinn's E in league of legends. I would definitely buy that. Anyway, your animations are amazing! Keep up the wonderful work! 😁
i have an issue when i retarget the sword doesnt flip anymore?
how can i add these bones to the uefn skeleton? or keep the sword movement on retarget
This is a method for adding bones.
ruclips.net/video/pa9AjL36wdY/видео.html
I'll be honest, retarget katana is very difficult. Some points may not match with ue4 mannequin, so I made 2 versions of the sword.
Sword in sheath and Sword out of sheath
And another way that my office used to do is we have to hold the weapon in 2 hands and switch on and off the weapon when using it.
weapon in 2 hands and switch on and off the weapon when using it.👍
For example:
Sword in right hand Closed
Sword in left hand On
The moment when pulling the sword out, On the sword in right hand, Close the sword in left hand in the same frame.
When the attack is finished,When putting away the sword Close the sword in the right hand, On the sword in the left hand in the same frame.🙂
Such as this tutorial video.☺
ruclips.net/video/PBFdbD0OBL8/видео.html
Pls do a spear combo on next, your animation are just so good
I apologize to you My next animation pack is dual swords.😖
🔥🔥🔥🔥🔥🔥
🔥🔥🔥🔥🔥🔥
will these animations work with the UE5 Mannequin Skeleton without looking deformed?
Yes, it can be used with UE5 Mannequin. But if you use But if you use UE5 manny. You must retarget.😄
UE5 Retarget
ruclips.net/video/lKRFLHYXPvk/видео.html
@@9CGStudio I'm not trying to be difficult or anything but retargeting can be a pain. It is possible for you to make the animation for the UE5 skeleton instead of UE4? That would just be better because it would eliminate the retargeting process.
@@kellowattentertainment I can't do that. because most customers still use UE4 Mannequin.
@@9CGStudio OK understood, make them for both UE5 and UE4 skeletons and sell them as separate products... You are selling these products so you want both customer bases to be 100 % satisfied with your products. Another option would be to create the retargeter yourself, and add it as apart for package for those who use UE5. That way, you will ensure to do everything on your end to eliminate the retargeting animation bugs.
Just purchased this. Will you be doing any tutorials or updates that include motion matching for these animations?
I apologize, I don't have any motion matching tutorials because I'm not an expert at blue-print.🙏
What about Bow Animations I think it's good idea
There is a plan to make a Bow animation but after Dual Swords.😀
@@9CGStudio I will have wet dreams about your future Bow animation pack 🏹💦
Will these animations work with ALSv4?
Make a lite version to lower the price. Just with walk, run, fast run, some attacks, dodges...😀😀😀
Hey broski… just letting you know. I waited uhhhh 4 months yk. Hehe. Where you been.😅 I’ve been waiting. Patiently😐. Angrily😠. But it’s here now so i guess it’s fine 😁
Thank you for your waiting. 🥹🙏
Good animations but the combos look like they were made by someone whos never seen a katana be used. A lot of these anims are good for a jrpg or something, but are far less grounded and realistic than weaponmasters GhostSamurai.
I think the last sword set had a bit of this issue too albeit having more useful anims than this set.
Thank you for your advice.😃🙏
@@9CGStudio I would really like to see you do a dual wield weapon like daggers or something. The marketplace is really starved for good dual dagger anims. Even weaponmasters are ehhh not great.
Do you have a community on discord?
Follow this link.😁😁😁
discord.gg/HvDdE3rtg4