MB WIP Claymore + Roadblock waypoint on dod charlie

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  • Опубликовано: 11 янв 2025
  • This video was recorded while testing the combination of claymore and roadblock tags on a waypoint allowing the bot destroying these breakable objects. This combination should make things a bit easier. I mean when it comes to waypointing. Plus bot doesn't act as strange as you could have seen in previous video on dod_caen, because there isn't any extra path needed this way.

Комментарии • 4

  • @INsanedod
    @INsanedod 11 месяцев назад

    Good to see them lay down the claymore, then get away from it. Sturmbots don't do that and it's annoying.

    • @marinebotofficial
      @marinebotofficial  11 месяцев назад +1

      Well each bot has its own strong points and weaknesses. As far as I know Sturmbot is using the original Botman's waypointing and navigation system. That one is great for deathmatch oriented mods, but not all that good for more tactical objective oriented mods. Figured that out all those years ago when I started working on Marine Bot for Firearms. Which is also tactical mod with more complex maps, just like DoD. That is the reason why I scrapped what botman provided in his bot template and created my own waypointing and navigation system for Marine Bot. It isn't fully finished yet. Stuff like advanced map learning is still missing from it. But as you can see in these clips, it can do quite well when it comes to dealing with not so common maps and the objectives on them.

    • @INsanedod
      @INsanedod 11 месяцев назад

      @@marinebotofficial Yes it was a good decision to go away from the botman set. I can see how this bot is going to give dod bots some capabilities it never had in Shrikebot or Sturmbot. It's looking good, well done!

    • @marinebotofficial
      @marinebotofficial  11 месяцев назад +1

      @@INsanedod Thanks. Yeah I also think I've made the right decision back then. The early stages were rough, but as the whole system grew and new features were added, it turned into something where the gamer/viewer believes that bots really know what do they have to do ... while they don't of course ;). I mean if the waypoints are bad, where the creator didn't follow the rules and didn't care to test the waypoints, then the bots are totally dumb and can move blindly in circles. The system used in Marine Bot is less forgiving than botman's system. You know, if you don't pay attention to what you should do while waypointing for Marine Bot then you won't achieve desired results.