Это видео недоступно.
Сожалеем об этом.
Grasshopper Tutorial (Random Boxes)
HTML-код
- Опубликовано: 28 ноя 2022
- In this Rhino Grasshopper tutorial, you will learn how to generate parametric Random boxes with their top faces rotated in two directions.
Download the free example file👇
parametrichous...
Provided to RUclips by Revelator Ltd.
Sup Simba · Mikey Geiger
To Get To You
℗ 2022 Soundstripe Productions LLC
Released on: 2021-12-24
Music Publisher: A Soundstripe Production
Composer: Michael Geiger
Auto-generated by RUclips.
In this Rhino Grasshopper tutorial, you will learn how to generate parametric Random boxes with their top faces rotated in two directions.
Download the free example file👇
parametrichouse.com/random-rotated-boxes
thank you for ur reply though i finally managed to do it on my own and urs tutorial have helped me to see every possibility which for sure i can tell and always to break down into pieces and tackle them thanks once again 🙏🙏🙏
Great tutorial.
I added a Planar after the 2nd Rot3D, then ProjectA of original cells with Z direction, and loft with this to original cells to get rid of the taper.
Great explanation! Thanks for sharing your knowledge.
Glad it was helpful!
was looking for exaclty this tysm
This will come in handy for me. Thanks.
Thank you so much for your interesting tutorials!
Thanks 👋🙏
Thank you! this tutorial was very helpful. I needed to randomly rotate cubes. After some try and error connected the geometry output of the second Rotate 3D to one Curve module, and then into the base input of a center box module. The result was very satisfactory.
But... i was wondering. If i look the result from a top view, the original square grid is very noticeable. Could I use, for example, a voronoi pattern to give more sense of randomness? The intention is to form a pool of foam cubes
Wow that's nice idea please share the result. Yes you can use the Voronoi instead but you should be aware that the number of vertices can be varied. So you have to use list length to create sufficient amount of upward vectors. Best!
Thanks for all the tutorials I've been doing as many as possible to get as familiar as I can with GH is the fastest time possible.
I was doing a similar tutorial today and I decided to try applying a Gradient shader to each block to preview each extrusion as a different colour based on its branch Index. I have a feeling it's simple to do but I just couldn't figure it out. How would I achieve that with this example?
Thanks!!
All good I figured it out. Just take the list of Breps, flatten if the list isn't flattened. Feed that to list length to get the upper limit domain and set the lower to 0. Then to convert the index to a parameter use the List Index node, feed the flattened list of Breps into both list and item and the index then becomes the parameter.
I'm not sure where I'd use this I just got inquisitive about how to actually do it.
You're welcome
Exactly
I would connect the heights to a bound and then explode domain to get the lower and upper numbers and feed them to gradients domain. Obviously the heights will go to the gradient and then a custom preview.
That would be intersting as well if i can offset the edges and make holes in the box so i can make out of them shelfs
hi ,so what if i dont want to rotate the cells in z direction randomly can do that?
Yes, sure. You can define a geometric reference for rotation like point or curve or image attractors.
thanks for the tutorial but i was one bit a head and wanted to do the random scaling of the upper square grids with random and scale (taperd type)but was not able to come up with random scaled squares why is that thank you
🙏🙏🙏
You're welcome
You can scale them from their centers. Simply give a random component to the scale factor