Voidgate note for Shaltari players! Voidgates don't have to stay in coherency and they get benefits of they move OUT of coherency (no spillover damage when one ship gets killed).
I liked the post game talking about what you think is needed for 2.0. Also a bit on the fleet build discussion. I also like the UCM paint scheme. the half and half blue and white with the orange line was pretty striking.
Good to see more Dropfleet. I've yet to get any games in, but I feel the best way to play Voidgates is going to be to leave them on Silent Running for the first couple of turns while your gunships take out your opponent's drop ability and ships that can directly threaten Voidgates, Corvettes for all factions are very good at taking out small ships in atmosphere. Since you only score turns 4 and 6 there isn't really a massive need to rush up and drop turn 1. Opal's seem to be far more valuable for keeping capital ships alive rather than small ships.
At 27:46 you use the mass drivers off the Warsaw, its 4 shots basic but it has fusilade-2 and since you had gone weapons free you should have had 6 shots? im more checking my understanding of the rule than calling out a mistake.. .these things happen, i just want to make sure there wasn't a reason I missed for you not taking the extra shots?
Voidgate note for Shaltari players! Voidgates don't have to stay in coherency and they get benefits of they move OUT of coherency (no spillover damage when one ship gets killed).
Another channel used the little-bitty DZC infantry as battalion tokens and they looked *great*.
I liked the post game talking about what you think is needed for 2.0. Also a bit on the fleet build discussion. I also like the UCM paint scheme. the half and half blue and white with the orange line was pretty striking.
Good to see more Dropfleet. I've yet to get any games in, but I feel the best way to play Voidgates is going to be to leave them on Silent Running for the first couple of turns while your gunships take out your opponent's drop ability and ships that can directly threaten Voidgates, Corvettes for all factions are very good at taking out small ships in atmosphere. Since you only score turns 4 and 6 there isn't really a massive need to rush up and drop turn 1.
Opal's seem to be far more valuable for keeping capital ships alive rather than small ships.
Thanks for the video. I enjoyed the battle report!
Thanks a lot for your Dropfleet Videos!!!
Droppin’ it like it’s fleet.
It's NAW-lins or Noh-lah (NOLA = New Orleans, Louisiana; "LA" is the postal abbreviation for the state). 3:23
That's a really cool table! Love seeing the dropfleet content.
Burnthrough-1 means -1 Save for EACH Crit in the attack :)
Hi, Sophie! 0:13
Alex, did you take a UCM Rear Admiral or a Level 3 generic admiral?
I had a UCM Rear Admiral, although I'd take the points with a pinch of salt, as I believe they moved around a bit since this was filmed.
At 27:46 you use the mass drivers off the Warsaw, its 4 shots basic but it has fusilade-2 and since you had gone weapons free you should have had 6 shots? im more checking my understanding of the rule than calling out a mistake.. .these things happen, i just want to make sure there wasn't a reason I missed for you not taking the extra shots?
Good spot! The rules we had at the time were pre-release where the fusilade rule hadn't been added yet, that's the reason! - Sophie