@@Mozzax77 Thanks for taking time to answer. Okay i tested your demo. More questions to it. 1 - When i played, i quickly click attack a lot of times, the animation attack is like resetting. Like if i turn left and click roll, when character start rolling, suddenly i click right, it change rolling to right so sudden. In my eyes, this is something like bugs. But maybe you intended it to be like so. So that is why i need to ask. Are you do it intentionally? Can we set it not to do that? 2 - Second, If i dont want to use lock target, when i click attack, and it play attack animation, it only attack on the direction before i click attack. But for some games, when they click attack, it play attack animation, and it will attack on the camera direction. Meaning it can rotate by using mouse input. Can it be done? or needed some custom script on my side?
Hey, sorry for late reply only just seen this! All animations in ABC can link into the Animator using the animator parameters which you setup in config. It also has it's own Clip runner system so you can drop in animation clips to run without using the Animator
Man, your asset just looks amazing. Looking Forward to a sale!
Tutorial please how to configure this with the asset
Can you switch the movement to the new starter assets
hello sir is abc tools mobile friendly? i really want to buy it but i dont know if it can run in mobile or not
Hey! Yes it is :D I have seen a few members of the community use ABC for mobile games
@@Mozzax77 thanks for replying mark but i already buy it because it look fun and i think it easy run it on mobile
Important question, can we make melee combat without lock target?
Yes :D there is different types of travel so targeting is optional and doesn't need to be used
@@Mozzax77 Thanks for taking time to answer.
Okay i tested your demo. More questions to it.
1 - When i played, i quickly click attack a lot of times, the animation attack is like resetting. Like if i turn left and click roll, when character start rolling, suddenly i click right, it change rolling to right so sudden. In my eyes, this is something like bugs. But maybe you intended it to be like so. So that is why i need to ask. Are you do it intentionally? Can we set it not to do that?
2 - Second, If i dont want to use lock target, when i click attack, and it play attack animation, it only attack on the direction before i click attack. But for some games, when they click attack, it play attack animation, and it will attack on the camera direction. Meaning it can rotate by using mouse input. Can it be done? or needed some custom script on my side?
For 2nd question, is this something to do with your inbuilt controller. How if i use third party controller?
Hey just curious if the blocking and attack combos are handled through ABC or if they require your own script
Hey Eazy, they are handled through ABC :)
@@Mozzax77 ah sweet, how so tho? Are they not handled through the animation controller? And if they are, how do you trigger the animations?
Hey, sorry for late reply only just seen this! All animations in ABC can link into the Animator using the animator parameters which you setup in config. It also has it's own Clip runner system so you can drop in animation clips to run without using the Animator
dose this work with a fps?
It sure does! Check out the FPS demo here: www.dicelockstudio.com/Home/Demo
First!