"Play to learn, not to win" is such good mindset for so many competitive games. I've found it so useful in letting me lose a match and actually retain useful information from it and just to keep a productive state of mind.
Ehh… I’m still not quite sure that’s a good mentality to take for everyone. Or at least, it lacks some nuance, because it makes it sound like winning isn’t the ultimate goal of… well _the game._ You learn because you want to win more. If I were here to lose, all I’d need to do is eat shit and get blown up, but that’s not what I’m here for. I’m here because getting better means I get to feel like my competence in the game is increasing, and that _leads to winning._ A better way to phrase it is: “Understand that losing is an inevitability, and doesn’t necessarily reflect self-worth or one’s ability to play the game.”
The cutaways to the risk and reward examples were amazing! What I really appreciate is the reward examples are validating the fact that there are rewards (and possibly reasoning) behind players’ decisions, even if they aren’t the most consistent choices. Helps players recognize that they’re thinking in the right direction, but that there are safer & more consistent choices. Loved this video!
Yeah, shreomre optrelreionshrel jushtre have wayyy treo much shkrewerd rishkre reward to be worth conshreidering, while othersh just have their risk happen more ofhtren than the reward. Like slow moves have a "bigger window" to risk, projectiles have very low risk on at full shcreen, but from mid-screen it just becomesh more even like the optionsh which are jump-insh, Drive Rushes, etc..
I genuinely think you're making the best analysis and instructive SF VI videos out there right now. Really well done Diaphone. Hope you keep it up. It's all the more important to have this kind of quality when SF VI has been so successful and so many new people are giving it a try.
Most people also forget the most important thing: hit the lab! This iteration of the training room is great, and has tons of great tools to help you learn certain interactions. Don't just play ranked all the time, hoping to learn by osmosis. Whenever you see something that you just don't know how to deal with, play around with it in the training room and learn the options!
@@jakemoore5077that's bc being number 1 lp is almost purely dependent on how much somebody plays ranked, bc you gain more for wins than you lose for losses. look at the win percentages of the top lp players and it's all over the place, many are barely above 50%, most top-tier pros are 70-80%
It depends. Some players don't like labbing and will just search for an answer while playing especially since you also need to know how to do the thing that you're struggling with on the opponent's character. Plus you fight the same 3 people over and over again in this game anyways so you get multiple chances to figure it out
This is a very GOOD video for people starting their journey in fighting games but obviously focusing on SF6. Learn what is important and what option you have in every situation. You don't need to be a superhuman, just know what to do and when to do it and you will be in Master easily.
When you're new to fighting games & you consistently lose (never taking a round or being competitive) the most frustrating part is the knowledge gap. As a new player, I gotta say it seems impenetrable. Not even understanding why you're losing (so, you can't learn from it) is making me want to quit the game.
I love how you edit the training mode clips into the videos. Makes it so much more practical and shows new players how to use training mode as well as just an extra visual example. The effort that goes into your videos is insane!
I'd love if you could do more of these. Its always really hard for me to adapt to the "randomness" of certain players. A random DP from Ken may be high risk low reward, but it still hits me. Classic case of "no way he'll do it a third time in a row".
Just block more. I get hit with dumb stuff all the time but when I block and let ppl do their unsafe shit it’s a free punish I wasn’t getting before. I’d rather take a throw on block than eat these random dp’s.
If they have a completely random playstyle, there is no real "adaptation" to make, just sit there and block. If they are playing 90% solid and 10% random, then they play only slightly more random than pros and it may be hard to counter. It can be a legitimate playstyle especially in short sets.
Against players that just go crazy one of the best things to do is make sure you know and can execute proper punishes when the opportunity presents itself. They might land more hits on you than you do on them but if you are always taking off 30-60% depending on resources spent you don't need to hit them much. I've run into low plats that I'm pretty sure just turned on the turbo feature and held down DI when they start losing. Yes, they will do it a third time in a row and I know the feeling of "no way he's doing this a third time" but you need to replace that with "don't do it" because this time you're ready for it. Just like Diaphone did to Gief on the third overhead. Much like the example in the video I lost round one against a full offense Juri as Guile in a FT5. Instant round 1 dive kick beat my boom and I got rushed down, but he showed me a lot. The second round I flash kicked the dive kick, no problem. Same with rounds 3-9 where I was starting to feel disrespected. So what you need to look for is not just what does this player want to do, but what do they NOT want to do. Often players who are extremely focused into one area like insane pressure offense using DPs and DI to steal turns are like that to cover for glaring holes in their game. A player like that would rather take 60% damage from a blocked DP punish than try to break a throw loop. So I start using LP sonic blade with no follow up so I can anti-air Juri's inevitable dive kick and FORCE her to play neutral, NOW I can start adding LP boom onto the blade so I can drive rush behind it and make her deal with that because I've got Cr. HP out of the drive rush, D+F HK XX H flash kick on deck if she tries to jump it and I'm hovering my DI button if she tries that. Figure out what game your opponent doesn't want to play then figure out what to do with your character to force them to "practice". They'll crack.
@@invalidletterdept2662 I'm the other way around. Throws are cheap and I hate being thrown. The worst thing about this game is that you can't jab out of throws anymore.
Recently made it to Master Rank with Kimberly, consistency is definitely key. Got me doubling back on your videos to fill in the gaps of my strategy now 😭🙌🏿
I love this video as it can apply to just about anything. We all have our own mountains to climb and as such, we should never compare our progress or growth to anyone else. Too often I see players trying to replicate what they see but not understand the process in getting there. Same analogy to the mountain, where you see an experienced climber and expect to be like them with your beginner tools. Just mind your own business and climb at your pace, because the top of mountain won't change, but your mentality and discipline will.
Amazing video, mixing the information over the top of the footage is a perfect way to teach / learn. As someone who hasn't played a fighting game since Street fighter two, where all I did was mash buttons, this makes everything you're saying very easy to understand.
Love these types of vids, very few ppl understand how deep high level diamond/master play can get. At that point it's like having an intimate conversation with your opponent, and I feel like a huge part of winning is identifying their style, adapting to it, and conditioning them to making them believe you play a certain way. It's crazy the amount of info downloaded from just a few matches. It gets more dense when it's an opponent you run into often, after several matches, people change their entire playstyle to fit your own playstyle... It's like the most insane game of chess ever
this is some of the best analysis and commentary on fighting games i've ever seen, providing exceptional focus both visually and audibly when explaining various situations. Outstanding.
I am on the cusp of Diamond and watching this really outlined what my troubles are. I love to Yolo for no reason even when I am in a good spot because I want to seal the deal or when I am flustered something doesnt work out. I am gonna focus on staying consistent and challenge myself to minimizing risks that I dont need to take. Thank you, this really is gonna change my mindset in a lot of ways.
As a Gief main, I am happy you used him in the thumbnail & that we can once again bask in the glory of the power of muscle & the potential of welcoming all to SPD & Suplex City.
The editing back and forth from gameplay, to the examples shown and explained in training are godlike, top tier educational video, thanks for your hard work!
This was so insightful! Picked up the game when Akuma dropped (yeah, I'm one of those) but I'm starting to get into it. Wish someone could've spent time highlighting the DO's n DON'T's of my game play. Good analysis though!
Trying to learn this game as best as I can, not my first street fighter, but first time going beyond casual play, Hoping I can reach at least Diamond with Ryu one of these days. Currently silver 4 after placing into bronze 2, from 2-3 days ago. Content like this puts in perspective that the rank is a generalization, not indicative of your true skill. I'm gonna keep getting better and hopefully the rank will follow
Год назад+1
explanations along with the demos - even the short ones - help immensely, because it is usually hard to visualize the moves in my mind. please keep doing those:)))
Sf6 is my first fighting game and when i watched this video 3 weeks ago i was in silver and now i'm in platinum with juri, manon and cammy! This adapting mindset def works me happy me thank diaphone
I first watched this video when I was in silver, and now in diamond - it's incredible how much my perception of the footage has changed. Quite a few of the improvements I made came from taking Diaphone's advice too so -- thanks! Never be ashamed of how good imaginary streetfighter points make you feel.
Took me a while to like...get to the point where I admit that I like your content. But I'm there now. Good stuff. You speak so clearly and I think your focus in FGC content (I've seen your collab with IGN) is something I'm interested in.
The overlaying tutorial footage on top of a low-level replay is SERIOUSLY an eye-opening learning format. For example, I may hear from another guide that, in order to pressure using cancelled-into Hadoukens, you should use either light or EX Hadouken so you're safe on block as Ken, hearing that alone makes sense to me in theory, however it's way different to actually see a fellow Silver Ken do something that I tend to do a lot (unsafe block strings), followed immediately by an actual practical example of using EX Hadouken to correct an unsafe block string, it just solidifies that concept in a more digestible and relatable way for me. Guides where there's just talking on top of Training Mode footage simply aren't as crystal clear as this. You're seriously a great teacher.
I really liked the teaching style. I don't have any aspirations to become a master, but the simple way in which you covered the small details will save me a lot of pain and suffering. I'm very grateful for the lesson.
Kudos to you for making this video in the way you did! I really liked that you said there is no magical way into masters, no short cut, it is what it is. And I really appreciate your words about growing is more important than winning, because this leads to wins anyways. I tell people that all the time about photography on my RUclips channel, analyzing yourself and why your photos worked, or didn't work, is so much more important than having a banger photo every time you go out. In street fighter I can feel very good while losing a match, just because in the end I finally found a way to punish my opponent and the way he destroyed me before. Finally getting the anti air right, finally reacting correct to DI and so on... Way more important than just easily win. Thanks for the video!
I played fighting games growing up but never went pro level, however the knowledge here is solid! I enjoy listening to professionals players insights. Its one reason I love fighting games and pro players like you who take the time to pinpoint and make sense of things and better fit a proper perspective of growth, everything you said is 100% I agree with. This video helped me out in a weird way, as full time artist I've been stuck in a rut to improve these past months. You could say I've been trying to get out of Diamond Art Level and reach the level of my co-workers who are without a doubt arguably in Masters. When you brought up mentioning consistency, looking for strategies that work properly, finding better options and reducing bad habits as an individual, for some reason it put everything in proper perspective and sort of just gave me a wake up call. haha, Perhaps as you said at the end of the video it seems abstract, but maybe that's the reason I connected to it, even though its advice for a fighting game its not any different then proper self improvement.
This was so informative, I'm a Gold 2 Kim and I learned more from this than in the lab. Hope I catch the next stream when you do this, would love to see your analyze my footage. Only way to truly improve is to play against and learn from the best.
the most informative video on sf6 ive ever watched. im hard stuck in plat 3 and i auto rage alot i need to have the mindset mentioned at the end thanks for the video
As a diamond modern type player, I'll try to use this mindset to get to master rank. I too have this habit of not rematching people who beat/counter me because im afraid of losing points. I'll try to view it as an opportunity to improve and learn without caring about the points. With progress, the points and ranks will come.
well if you lose it and cant get it back, do you really deserve that rank? not tryna sound toxic but honestly deranking and getting it back isnt too hard unless you somehow got there off of unreliable strats
This is a super helpful video with good examples! Drive impact is a big thing that throws me off, cause in silver/gold ranked I feel like it's always smoking me, so I started to use it more to counter it and would be a little more successful there. Then I play against a friend who is crazy good/very sparingly uses drive impact and I was dying cause I was using DI way too much. It feels tough to adjust my game plan for different types of players.
Great video. An important thing to say is that to become consistent, it takes a lot of practice and many hours of play to adapt at least to the basic strategies of each character. I like to specialize in characters that are more difficult to master - played 3200 ranked matches 'til I reached Diamond with Vega in SFV (I know, I'm not a pro player; so I say: if I can do it, you can do it). Since consistency also requires patience and time, what I would recommend is: choose a character that is fun and enjoy the game. Diaphone is one of my teachers on this journey. It's really amazing how careful he is when teaching new players. Thanks a bunch, Dia. I'm currently playing with Gief, still making a lot of mistakes, but also having a lot of fun.
I lost because my character sucks, it was lagging, opponent was playing random, rollback, opponent is trying too hard, i wasnt trying, and my controller stopped working
This was amazing. i love that you show what you're talking about directly in the video comparing what is the wrong and what the right thing to do in the situation and highlighting of the characters while talking about certain moves. It really caught my attention and made me think. most of the time when i see a SF Video its just a normal match or pmode recording with commentary but going into detail with the editing really helps
A while ago like early Strive days some rando called me a scrub online. That kinda sucked i was just tryna have fun. Then i saw one of your videos saying your only a scrub if you dont try to improve and only blame outside factors. Eventually every match became me vs me and that made the training room fun. And then i improved. I think mindset is the most important think practice. Your content puts a lot of emphasis on this and is very valuable. Thanks dude!
Thanks man I really needed this. I've been losing a lot in ranked and it's hurt alot lol. My plan is to get to master rank Cammy and this was a great step in the right direction. Again thanks for the banger Vid!
Off topic but kinda crazy that a lot of Kim player like the outfit 2 with the black+pink colour(me too), I see you guys as a man of culture. Really good video too!
Dude this is a 20 min highly edited high quality video. These types of videos take ages to make man. Thank you for helping the scrubs bro keep up the good work!
GREAT INFO. I’m stuck in Platinum 3 and a lot of this is what I was thinking over the weekend. Predictability on my part and also not fully optimizing every good situation are my current issues. I’ll def be heading back to the lab. 😎🤝🏾
This was a very incredible video especially because you were showing how to improve upon the errors. What I think would be a useful feature in Street fighter 6 is if, after the game, Street fighter 6 showed where your weaknesses were and offered viable alternatives with instructions just like you're doing here. In chest for instance there's many engines that will show you what mistakes you made and how they could be improved and this is what SF6 needs. The reality is for us newbies we just don't know. Like I know I'm stuck and gold because one of the main reasons is when I punish someone I typically just go for a throw versus some 7/8 hit combo but I don't necessarily know what combo would work in that situation nor do I have the time to investigate it.
I'm only a Silver/Gold player and when you hit the part about one-and-doners I was nodding so hard, I'm always on about that shit and have been since I got into fighting games. Spam, spam, rinse repeat, leave if you lose a single match, you aren't going to improve. You're just there to watch a number go up and roll the dice until the number goes up. Gotta play sets to learn and grow and improve, I thought that's what fighting games are all about, y'know? Baffles my mind that so many people are out here playing Street Fighter of all things just to watch a number go up by repeating the same strat over and over. I don't have combos longer than two or three moves down pat yet, and I can tell I get people salt-raged when I manage to beat them and their 60% damage combos because I figured out a way to adapt. I've got a long ways to go and this message about consistency is definitely what I needed to hear. It's already been my main focus but I need more work on the mental side of that consistency, not relying on powerful options too much (especially DI, I lean on that hard and basically don't land any kind of real damage without it in most cases).
Thank you kindly, your videos have made my first serious commitment to a street fighter title a fun and growth filled experience. I'm only a Plat 2 Manon, but I'm having a great time learning. Be well!
From trying to get Celestial in Strive, and working my way to Diamond in SF6, cycling through many options is both fun and effective. These video's really do show that you're putting a lot of effort into them, editing training mode clips are top notch. Great work!
I loveeee your videos man. Diamond 3 Kim tryna hit master. I watch you sooo much man. I watch your replays online and steal whatever I can from you. Thank you for maing Kim. Hopefully we play some more same characters in the future
I reached Platinum 2 on the second week and then... I got in a lose streak and was demoted back to gold 5. 😂😂 It took me awhile to understand why I was losing so much. I was playing in autopilot, there was not real strategy and I was not optimizing my hits. But my biggest problem was that I was playing too defensive and always letting my opponent dictate the pace of the match. Once I started playing a bit more aggressive and using my character toolkit at fullest, I was able to reach diamond. Other thing that helped me a lot was watching high lvl matches. This helped me to develop a strategy, a gameplan. Ofc I'm not unbeatable and although I don't have time to play every single day, I feel like master rank is not that impossible to reach.
thank you for this video, the one thing that I take away from this video is to reduce risky strategy. As I climb the rank, I realise that the the higher the rank, the risk is totally not worth it.
no i’m pretty sure everyone else is cheating and their characters are broken; whereas mine is fair and relies on good ol fashioned footsies.
It’s Tech city in sf6 nothing but people doing O/S
ltg mindset
THIS COMMENT
Also lag, and dropped inputs.
@@allothecheekclapperEverybody’s doing strings, duuu!
"Play to learn, not to win" is such good mindset for so many competitive games. I've found it so useful in letting me lose a match and actually retain useful information from it and just to keep a productive state of mind.
Naw that's pccy vibes
Ehh… I’m still not quite sure that’s a good mentality to take for everyone. Or at least, it lacks some nuance, because it makes it sound like winning isn’t the ultimate goal of… well _the game._
You learn because you want to win more. If I were here to lose, all I’d need to do is eat shit and get blown up, but that’s not what I’m here for. I’m here because getting better means I get to feel like my competence in the game is increasing, and that _leads to winning._
A better way to phrase it is: “Understand that losing is an inevitability, and doesn’t necessarily reflect self-worth or one’s ability to play the game.”
The cutaways to the risk and reward examples were amazing! What I really appreciate is the reward examples are validating the fact that there are rewards (and possibly reasoning) behind players’ decisions, even if they aren’t the most consistent choices. Helps players recognize that they’re thinking in the right direction, but that there are safer & more consistent choices. Loved this video!
Yeah, shreomre optrelreionshrel jushtre have wayyy treo much shkrewerd rishkre reward to be worth conshreidering, while othersh just have their risk happen more ofhtren than the reward.
Like slow moves have a "bigger window" to risk, projectiles have very low risk on at full shcreen, but from mid-screen it just becomesh more even like the optionsh which are jump-insh, Drive Rushes, etc..
I genuinely think you're making the best analysis and instructive SF VI videos out there right now. Really well done Diaphone. Hope you keep it up. It's all the more important to have this kind of quality when SF VI has been so successful and so many new people are giving it a try.
Most people also forget the most important thing: hit the lab! This iteration of the training room is great, and has tons of great tools to help you learn certain interactions. Don't just play ranked all the time, hoping to learn by osmosis. Whenever you see something that you just don't know how to deal with, play around with it in the training room and learn the options!
I agree first off, but did you know the number 1 luke hasn't had a minute in anything but rank
@@jakemoore5077that's bc being number 1 lp is almost purely dependent on how much somebody plays ranked, bc you gain more for wins than you lose for losses. look at the win percentages of the top lp players and it's all over the place, many are barely above 50%, most top-tier pros are 70-80%
@@jakemoore5077tbh he probably practiced on alternative account and/or beta
It depends. Some players don't like labbing and will just search for an answer while playing especially since you also need to know how to do the thing that you're struggling with on the opponent's character. Plus you fight the same 3 people over and over again in this game anyways so you get multiple chances to figure it out
@@jakemoore5077they don't even queue in training mode?
This is a very GOOD video for people starting their journey in fighting games but obviously focusing on SF6. Learn what is important and what option you have in every situation. You don't need to be a superhuman, just know what to do and when to do it and you will be in Master easily.
GOOD for beginners
Master EASILY
just know!
I don't know about easily, I'm Diamond 4 right now and still climbing when I have the time to play, but I wouldn't say it's easy.
If getting master is so easy, why are there so few master players?
When you're new to fighting games & you consistently lose (never taking a round or being competitive) the most frustrating part is the knowledge gap. As a new player, I gotta say it seems impenetrable. Not even understanding why you're losing (so, you can't learn from it) is making me want to quit the game.
@@PimpNutz37same here
I love how you edit the training mode clips into the videos. Makes it so much more practical and shows new players how to use training mode as well as just an extra visual example. The effort that goes into your videos is insane!
You are the Brian_F of SF6, he was making the same type of content for SFV, but isn't doing it as much for this game
Thank you for that, much love😄
Maybe because he already did it for 5. Saying "improve your strategy" basically serves for every game.
is that just cuz he's a white guy with a mustache
Only reason I'm growing out the mustache lol. Brian the GOAT though
@@horplesmoff ay man, I don't make the rules
I noticed that. He isn't talking much about the basics of the game anymore.
I'd love if you could do more of these. Its always really hard for me to adapt to the "randomness" of certain players. A random DP from Ken may be high risk low reward, but it still hits me. Classic case of "no way he'll do it a third time in a row".
Just block more. I get hit with dumb stuff all the time but when I block and let ppl do their unsafe shit it’s a free punish I wasn’t getting before. I’d rather take a throw on block than eat these random dp’s.
If they have a completely random playstyle, there is no real "adaptation" to make, just sit there and block. If they are playing 90% solid and 10% random, then they play only slightly more random than pros and it may be hard to counter. It can be a legitimate playstyle especially in short sets.
Against players that just go crazy one of the best things to do is make sure you know and can execute proper punishes when the opportunity presents itself.
They might land more hits on you than you do on them but if you are always taking off 30-60% depending on resources spent you don't need to hit them much. I've run into low plats that I'm pretty sure just turned on the turbo feature and held down DI when they start losing. Yes, they will do it a third time in a row and I know the feeling of "no way he's doing this a third time" but you need to replace that with "don't do it" because this time you're ready for it. Just like Diaphone did to Gief on the third overhead.
Much like the example in the video I lost round one against a full offense Juri as Guile in a FT5. Instant round 1 dive kick beat my boom and I got rushed down, but he showed me a lot. The second round I flash kicked the dive kick, no problem. Same with rounds 3-9 where I was starting to feel disrespected. So what you need to look for is not just what does this player want to do, but what do they NOT want to do. Often players who are extremely focused into one area like insane pressure offense using DPs and DI to steal turns are like that to cover for glaring holes in their game. A player like that would rather take 60% damage from a blocked DP punish than try to break a throw loop. So I start using LP sonic blade with no follow up so I can anti-air Juri's inevitable dive kick and FORCE her to play neutral, NOW I can start adding LP boom onto the blade so I can drive rush behind it and make her deal with that because I've got Cr. HP out of the drive rush, D+F HK XX H flash kick on deck if she tries to jump it and I'm hovering my DI button if she tries that. Figure out what game your opponent doesn't want to play then figure out what to do with your character to force them to "practice". They'll crack.
@@invalidletterdept2662 I'm the other way around. Throws are cheap and I hate being thrown. The worst thing about this game is that you can't jab out of throws anymore.
Sometimes I’ll take it because Yolo dp isn’t that damaging
Just got my master rank yesterday and I can say, good video.
dude 2min in and the editing w/training mode examples + visual representation of Risk vs Reward is so godlike
great work on this one 🫡 super helpful!
Recently made it to Master Rank with Kimberly, consistency is definitely key. Got me doubling back on your videos to fill in the gaps of my strategy now 😭🙌🏿
Kimberly is lame. Try getting master rank with Ken or Ryu.
@@gearhound75 The irony
@@gearhound75Ken is like top three lmao
I love this video as it can apply to just about anything. We all have our own mountains to climb and as such, we should never compare our progress or growth to anyone else. Too often I see players trying to replicate what they see but not understand the process in getting there. Same analogy to the mountain, where you see an experienced climber and expect to be like them with your beginner tools. Just mind your own business and climb at your pace, because the top of mountain won't change, but your mentality and discipline will.
Props to your editor for showing the moves you're talking about, makes a huge difference
Amazing video, mixing the information over the top of the footage is a perfect way to teach / learn. As someone who hasn't played a fighting game since Street fighter two, where all I did was mash buttons, this makes everything you're saying very easy to understand.
Got something brown around your nose
Love these types of vids, very few ppl understand how deep high level diamond/master play can get. At that point it's like having an intimate conversation with your opponent, and I feel like a huge part of winning is identifying their style, adapting to it, and conditioning them to making them believe you play a certain way. It's crazy the amount of info downloaded from just a few matches. It gets more dense when it's an opponent you run into often, after several matches, people change their entire playstyle to fit your own playstyle... It's like the most insane game of chess ever
this is some of the best analysis and commentary on fighting games i've ever seen, providing exceptional focus both visually and audibly when explaining various situations. Outstanding.
I am on the cusp of Diamond and watching this really outlined what my troubles are. I love to Yolo for no reason even when I am in a good spot because I want to seal the deal or when I am flustered something doesnt work out.
I am gonna focus on staying consistent and challenge myself to minimizing risks that I dont need to take.
Thank you, this really is gonna change my mindset in a lot of ways.
I'm surprised by the sheer quality of the video and the editing. Superb.
The editor did really well do help explaining the gameplay. Great video
Man, I'm a headbutt spammer. I love that you didn't tell me to stop spamming it you just told me how to optimize my spam.
The cutaways to practice mode examples was next level man ngl. Earned a sub
Damn great job showing lab examples of how a good player would handle these silver situations! Really improves the video quality a lot
As a Gief main, I am happy you used him in the thumbnail & that we can once again bask in the glory of the power of muscle & the potential of welcoming all to SPD & Suplex City.
The editing back and forth from gameplay, to the examples shown and explained in training are godlike, top tier educational video, thanks for your hard work!
When I first came here, I was a Gold 3. Now I can finally return after getting to Master. (Honda held me back the first time, Imma be real)
This was so insightful! Picked up the game when Akuma dropped (yeah, I'm one of those) but I'm starting to get into it. Wish someone could've spent time highlighting the DO's n DON'T's of my game play. Good analysis though!
Trying to learn this game as best as I can, not my first street fighter, but first time going beyond casual play, Hoping I can reach at least Diamond with Ryu one of these days. Currently silver 4 after placing into bronze 2, from 2-3 days ago. Content like this puts in perspective that the rank is a generalization, not indicative of your true skill. I'm gonna keep getting better and hopefully the rank will follow
explanations along with the demos - even the short ones - help immensely, because it is usually hard to visualize the moves in my mind. please keep doing those:)))
Sf6 is my first fighting game and when i watched this video 3 weeks ago i was in silver and now i'm in platinum with juri, manon and cammy! This adapting mindset def works me happy me thank diaphone
Big thank you for every time you edit the video with an example ! It helps a lot for beginners and it seems time consuming to do
I first watched this video when I was in silver, and now in diamond - it's incredible how much my perception of the footage has changed. Quite a few of the improvements I made came from taking Diaphone's advice too so -- thanks! Never be ashamed of how good imaginary streetfighter points make you feel.
This video was awesome, as a new player showing the moves while you talked about them really helped me follow what you were saying the whole time
Love when players make videos like this, informative with great commentary and it’s just good for fighting games in general
Took me a while to like...get to the point where I admit that I like your content. But I'm there now. Good stuff. You speak so clearly and I think your focus in FGC content (I've seen your collab with IGN) is something I'm interested in.
The overlaying tutorial footage on top of a low-level replay is SERIOUSLY an eye-opening learning format. For example, I may hear from another guide that, in order to pressure using cancelled-into Hadoukens, you should use either light or EX Hadouken so you're safe on block as Ken, hearing that alone makes sense to me in theory, however it's way different to actually see a fellow Silver Ken do something that I tend to do a lot (unsafe block strings), followed immediately by an actual practical example of using EX Hadouken to correct an unsafe block string, it just solidifies that concept in a more digestible and relatable way for me. Guides where there's just talking on top of Training Mode footage simply aren't as crystal clear as this. You're seriously a great teacher.
I’m so happy you make these kinds of videos, thank you for always helping
I really liked the teaching style. I don't have any aspirations to become a master, but the simple way in which you covered the small details will save me a lot of pain and suffering. I'm very grateful for the lesson.
This kind of video especially with the examples of why a strategy is risky was very good and informative! Thank you for sharing you insight
These vids been helping, I was bronze, now im plat working my way into diamond, super helpful tips. Thanks.
Kudos to you for making this video in the way you did! I really liked that you said there is no magical way into masters, no short cut, it is what it is. And I really appreciate your words about growing is more important than winning, because this leads to wins anyways. I tell people that all the time about photography on my RUclips channel, analyzing yourself and why your photos worked, or didn't work, is so much more important than having a banger photo every time you go out.
In street fighter I can feel very good while losing a match, just because in the end I finally found a way to punish my opponent and the way he destroyed me before. Finally getting the anti air right, finally reacting correct to DI and so on... Way more important than just easily win. Thanks for the video!
I played fighting games growing up but never went pro level, however the knowledge here is solid! I enjoy listening to professionals players insights. Its one reason I love fighting games and pro players like you who take the time to pinpoint and make sense of things and better fit a proper perspective of growth, everything you said is 100% I agree with.
This video helped me out in a weird way, as full time artist I've been stuck in a rut to improve these past months. You could say I've been trying to get out of Diamond Art Level and reach the level of my co-workers who are without a doubt arguably in Masters. When you brought up mentioning consistency, looking for strategies that work properly, finding better options and reducing bad habits as an individual, for some reason it put everything in proper perspective and sort of just gave me a wake up call.
haha, Perhaps as you said at the end of the video it seems abstract, but maybe that's the reason I connected to it, even though its advice for a fighting game its not any different then proper self improvement.
This was so informative, I'm a Gold 2 Kim and I learned more from this than in the lab. Hope I catch the next stream when you do this, would love to see your analyze my footage. Only way to truly improve is to play against and learn from the best.
I'm a recent viewer of Diaphone content. I had not seen this era... the dark days of the Mustachaphone.
This videos are honestly top notch
yo this editing is CRAZY! amazing video
i love you diaphone pls do more replay analysis of various ranks, it helps a lot and there arent many vids out there
Loved the editing on this video. Made the information very easy to take in.
Man your videos are great. You've quickly become my favorite fighting game content creator.
Thanks for these types of videos. As a Kim main, you're my go-to streamer for SF6
the most informative video on sf6 ive ever watched. im hard stuck in plat 3 and i auto rage alot i need to have the mindset mentioned at the end thanks for the video
Really cool to analyse different ranks gameplay. Good content!
As a diamond modern type player, I'll try to use this mindset to get to master rank. I too have this habit of not rematching people who beat/counter me because im afraid of losing points. I'll try to view it as an opportunity to improve and learn without caring about the points. With progress, the points and ranks will come.
well if you lose it and cant get it back, do you really deserve that rank? not tryna sound toxic but honestly deranking and getting it back isnt too hard unless you somehow got there off of unreliable strats
@@TheZiggaZow yeah you are right, that's why I said what I said
You don't belong in diamond when you play modern. Modern is not playing street fighter.
@@rstorms5782 ok
@@rstorms5782daigo would be happy to streak you using modern
Really appreciate this video, @diaphone. Super helpful as a scrub tryna come up in the game.
My first time watching….Quality content right here… this is unique, a good way for people to learn
Really enjoy the positive tone your content has.
I didn't think that such a quality video would come out while watching it live. dayummmm
Damn I didn't know how much I needed this video ty man is much appreciated
This is a great video. I've shared it with friends who recently got into SF6 and want to improve. It's also great advice for me as well.
This is a super helpful video with good examples!
Drive impact is a big thing that throws me off, cause in silver/gold ranked I feel like it's always smoking me, so I started to use it more to counter it and would be a little more successful there. Then I play against a friend who is crazy good/very sparingly uses drive impact and I was dying cause I was using DI way too much. It feels tough to adjust my game plan for different types of players.
Can also adopt a strat that beats DI without needing DI, and keep it safe to be useful vs good players
Great video. An important thing to say is that to become consistent, it takes a lot of practice and many hours of play to adapt at least to the basic strategies of each character. I like to specialize in characters that are more difficult to master - played 3200 ranked matches 'til I reached Diamond with Vega in SFV (I know, I'm not a pro player; so I say: if I can do it, you can do it). Since consistency also requires patience and time, what I would recommend is: choose a character that is fun and enjoy the game.
Diaphone is one of my teachers on this journey. It's really amazing how careful he is when teaching new players. Thanks a bunch, Dia.
I'm currently playing with Gief, still making a lot of mistakes, but also having a lot of fun.
I lost because my character sucks, it was lagging, opponent was playing random, rollback, opponent is trying too hard, i wasnt trying, and my controller stopped working
@stevenluoma1268 hello steven :)
I saw your videos when I was Gold in SF6. I applied it and now I'm at Master Rank with Ryu. So, thank you dude !
I really like these reviews. always looking to improve and these videos help. simple goal of getting diamond atm. Thanks for the content.
Man!! Best Video ever! Thank you!
This was amazing. i love that you show what you're talking about directly in the video comparing what is the wrong and what the right thing to do in the situation and highlighting of the characters while talking about certain moves. It really caught my attention and made me think. most of the time when i see a SF Video its just a normal match or pmode recording with commentary but going into detail with the editing really helps
A while ago like early Strive days some rando called me a scrub online. That kinda sucked i was just tryna have fun. Then i saw one of your videos saying your only a scrub if you dont try to improve and only blame outside factors. Eventually every match became me vs me and that made the training room fun. And then i improved. I think mindset is the most important think practice. Your content puts a lot of emphasis on this and is very valuable. Thanks dude!
Thanks man I really needed this. I've been losing a lot in ranked and it's hurt alot lol. My plan is to get to master rank Cammy and this was a great step in the right direction. Again thanks for the banger Vid!
Off topic but kinda crazy that a lot of Kim player like the outfit 2 with the black+pink colour(me too), I see you guys as a man of culture.
Really good video too!
Love this vid and how you broke everything down. Appreciate the help. Tryna get past Platinum with Deejay.
thanks for all the good advices!
Funny, I was actually just watching Lord Knight’s “Why You Can’t Get to Diamond” video. Talk about the perfect sequel at the perfect time.
Diaphone I never comment but I wanna say your videos are wicked, keep it up!
Dude this is a 20 min highly edited high quality video. These types of videos take ages to make man. Thank you for helping the scrubs bro keep up the good work!
GREAT INFO. I’m stuck in Platinum 3 and a lot of this is what I was thinking over the weekend. Predictability on my part and also not fully optimizing every good situation are my current issues. I’ll def be heading back to the lab. 😎🤝🏾
Super nice video! It was particularly helpful because I'm currenlty playing zangief so it was nice to check a few things that works against Kim.
Very much looking forward to more scrub analysis, very entertaining and educational.
I'm literally a Drive Impact magnet haha. Great vid.
Year later, still working at it…
This was a very incredible video especially because you were showing how to improve upon the errors. What I think would be a useful feature in Street fighter 6 is if, after the game, Street fighter 6 showed where your weaknesses were and offered viable alternatives with instructions just like you're doing here.
In chest for instance there's many engines that will show you what mistakes you made and how they could be improved and this is what SF6 needs. The reality is for us newbies we just don't know. Like I know I'm stuck and gold because one of the main reasons is when I punish someone I typically just go for a throw versus some 7/8 hit combo but I don't necessarily know what combo would work in that situation nor do I have the time to investigate it.
Love the content, subbed this was an awesome breakdown
I can't imagine how long it took to edit this video. Amazing work here, the examples from training mode are much appreciated.
Subbed! love the way you educate!
I'm only a Silver/Gold player and when you hit the part about one-and-doners I was nodding so hard, I'm always on about that shit and have been since I got into fighting games. Spam, spam, rinse repeat, leave if you lose a single match, you aren't going to improve. You're just there to watch a number go up and roll the dice until the number goes up. Gotta play sets to learn and grow and improve, I thought that's what fighting games are all about, y'know? Baffles my mind that so many people are out here playing Street Fighter of all things just to watch a number go up by repeating the same strat over and over.
I don't have combos longer than two or three moves down pat yet, and I can tell I get people salt-raged when I manage to beat them and their 60% damage combos because I figured out a way to adapt.
I've got a long ways to go and this message about consistency is definitely what I needed to hear. It's already been my main focus but I need more work on the mental side of that consistency, not relying on powerful options too much (especially DI, I lean on that hard and basically don't land any kind of real damage without it in most cases).
really great tips thank you for this!
Thank you kindly, your videos have made my first serious commitment to a street fighter title a fun and growth filled experience. I'm only a Plat 2 Manon, but I'm having a great time learning. Be well!
From trying to get Celestial in Strive, and working my way to Diamond in SF6, cycling through many options is both fun and effective. These video's really do show that you're putting a lot of effort into them, editing training mode clips are top notch. Great work!
Get Sol and mash, or may.
I've been following you since Strive but man your content keeps getting better, well done ♡
this was very helpful. Thanks!
Great clip…thank you 🙏🏾
Good advice! Loving the SF6 content your giving me some ideas myself lol.
Holy heck I was not ready for the mustache.
This is so well edited
such a good video!!!! i think this will help me a lot :)
Too many people one and done in this game...
Great video as always bro ♥️ keep it up
I loveeee your videos man. Diamond 3 Kim tryna hit master. I watch you sooo much man. I watch your replays online and steal whatever I can from you. Thank you for maing Kim. Hopefully we play some more same characters in the future
This video is godlike. Great content as usual.
I reached Platinum 2 on the second week and then... I got in a lose streak and was demoted back to gold 5. 😂😂
It took me awhile to understand why I was losing so much. I was playing in autopilot, there was not real strategy and I was not optimizing my hits. But my biggest problem was that I was playing too defensive and always letting my opponent dictate the pace of the match.
Once I started playing a bit more aggressive and using my character toolkit at fullest, I was able to reach diamond. Other thing that helped me a lot was watching high lvl matches. This helped me to develop a strategy, a gameplan.
Ofc I'm not unbeatable and although I don't have time to play every single day, I feel like master rank is not that impossible to reach.
Thank you so much. Strategy it's a matter of how intelligent your mentality is and you prepare/adapt to your current game situation.
thank you for this video, the one thing that I take away from this video is to reduce risky strategy. As I climb the rank, I realise that the the higher the rank, the risk is totally not worth it.