Something you didn't address, which can be super important here: Since Logic's transient detection isn't super accurate (it often sets kick transients 1-2ms after the transient), you're going to get lots of very weird artefacts by doing this, since it will either cut off or separate the click of the transient from the kick. Usually this isn't incredibly obvious to an untrained ear, but it makes your drums sound messy and subtly screws with the sense of flow. If you want to do this properly, you HAVE to manually check every single transient marker before quantising, or quantise manually and set all the flex markers by hand. You've got to pay attention to the phase relationships between microphones as well, and make sure you're grabbing transients from your close mics, and not overheads or room mics.
Thanks for going into further detail. I had some issues with phase today. I was using the rhythm flex option though. What exactly do you mean about only grabbing close mics? If it's grouped, doesnt it grab them all?
On the money 10000% this happened to me last week and had no idea how to fix it!! After hours of editing drums I ended up having to midi in the kick😭😭😭
@@mosstet I think is addressed in the video, before clicking flextime the only tracks you should click with the Q are the kick snare and tom, logic will use these as the way to find the timing of the song
@@SoundSignals what op is saying, is that before starting the process of flex time with Q on - one should go in and edit the transients for the kick and snare manually so that logic has a reference that makes sense. letting logic do this often screws everything up
It is nice to learn how to do that for creative purpose, but it is dramatic that people feel like they have to correct timing on everything.. It is the autotune of groove, kills every bit of life... Sadface. You did a good job explaining thoough, and I thank you for that !
@@MusicTechHelpGuy Absolutely, and you did a good job at that. Sorry about the mini rant, I just don't really like the "everything quantized" trend. You feel like the drum track you used in the video was better after quantizing it ? Or it is for ease of work when using virtual instruments and effects that tend to be more "on the grid" ?
You're 100% right! I hate today's music where everything is annoyingly polished (autotuned, quantized, etc.). Add also the fact that they use modelers and/or samples and you have it: everything sounds the same and lifeless... :(
YATCHZEE!!!!!! I AM A STUDIO CLICK TRACK DRUMMER. I CAN PLAY LIVE BUT I'M A STUDIO PRODUCER SO I SPEND HOURS PRACTICING DRUMMING TO THE CLICK AND I WOULD GET IT ABOUT 95 PERCENT ON THE GRID WITH MAYBE 1 OR 2 MESS UPS ON THE KICK OR CUZ OF THE LATENCY, OR A LATE SNARE HIT BUT FOR THE MOST PART IT WOULD BE WHERE I WANT IT... WHAT IVE LEARN IS YOU GOTTA MAKE SURE YOU HIT THE DRUM A SPLIT SECOND BEFORE THE CLICK WHEN YOU ARE PLAYING AND IT WILL RECORD PERFECT ON THE GRID.... IF YOU PLAYING RIGHT ON POINT WITH THE CLICK IT WILL RECORD LATE.. BUT YOU MY FRIEND!!!! JUST HELPED ME SOLVE THE LAST 10% OF MY PROBLEMS BRO... AND ONCE YOU GROUP THE DRUMS AND ADD THE QUANTIZE FUNCTION YOU CAN SLOW DOWN AND SPEED UP YOUR LIVE DRUMS!!!!! GREAT JOB!!! YOU JUST EARNED YOURSELF A SUBSCRIBER AND LIKE AND COMMENT!!! STAY SOLID BRO PEACE FROM CHARLOTTE NC!!!
Yes. In this video , everything turned out smoothly . My experience has not shown very good results . I came to the fact that I am making a drum track into small fragments and editing it . Every time you need to pay attention to how the cymbals and hi-hat sound. Sometimes there is an unnatural sound . If you do not pay attention to this , then all the work will have to be redone . I advise you to always leave the original entry . This will allow you to at least return to the zero mark . Yes. It 's exhausting , but I couldn 't do it any other way . Thanks for the video
I only edit Drums and Vocals manually. If you depend on your program to edit then your not very smart. Always back up your files so if you screw it up you haven't totally screwed your self. Manually editing is the only way!
Took so much weight off my shoulders now that I know how to play a little messy but being able to clean my time like if I practiced with Mr Miagi quarter notes = 32 bpm for a year without hearing the click once ! HAHAH Sorry for my English, but I liked your presentation and you are able to vulgarize the content for a lot of segments of musicians. Great job, Ill keep looking at your stuff.
When I did this is destroyed my playing. It also set a couple of my tracks out of phase and I co let get them in phase. The whole session didn’t look tidy like yours does. It becomes chaos and out of time.
Not to bash this video or anything, actually, I found this tutorial quite helpful. BUT In the example, you play it sounds to me though, as if the drums are, not all that out of place, but more a little bit shifted from the click, due to the delay of the recording, also maybe, with another delay between the overheads/room mics and the close mics, due to the different distance to the microphones. I feel fixing this first by nudging the tracks individually and fixing phase issues with that, could be a way more natural edit, that kind of deals with the same problem. I'm not saying that this technic should not be used. I, for example, would use this a lot to fix real errors, when notes are absolutely out of place or a complete drum fill is dragging or something like that.
Thanks for the video mate great stuff! I looked this up as I am editing a play through a friend did with quintuplets sextuplets and septuplets in it for his masters. I'm assuming the quickest was to deal with this is to separate the audio into its respective subdivisions and quantise each to each different division? It's just basically a reference to what was played out of time for future practice and performances.
Does anyone know how, if the drummer didn't play to a click in the first place; to go about analysing the performance and get an average tempo before using this quantise function?
Slicing at transients takes FOREVER for some reason. I've watched a few videos where the operator selects "slice at transients" and it's done in a matter of seconds. Mine is taking half an hour and I'm on a pretty high spec Mac. Any else had this?
Current version doesn't have Automatic (Slicing), it's now defaulted at Automatic (Polyphonic), or you can select Slicing down below that. Which setting should I be using for drums?
I've just tried doing this on a song that's slightly swung, but Logic just completely messes up the drums, like MASSIVELY ruins everything even though the drummer played pretty well in time. Any advice or reason why Logic would behave this way? I experimented with using different quantisation values but they all seemed to throw it off. Also Logic sometimes is very inaccurate with it's placement of the flex markers... have you experienced this too?
I kinda like the less exact hits but that’s just me. I think this is good for my more pop songs. But when it comes to some of my guitar music I’ll keep the drums a bit sloppy.
Very well explained. In a real world scenario let's say you have 5 drum takes. I'd love to know your approach to combining quantization during take selection. For example, let's say you quick-swipe comp together a decent take, but there are a few out-of-time hits. Would you get as close as possible to creating a comp via swipe, and THEN quantize the audio of one of the underlying takes?
For whatever reason I can’t get the “flex all” icon to display properly and there is no way to drag it to the grid because in theory the transients have not been created. Any idea what I might be doing incorrectly here?
Not sure what happened.. I did this, and it worked great all the way through the song, I went back to listen from the beginning - and the drums were still off. It was as if I had not made any adjustments at all. Is this because the drum tracks were recorded straight through, and weren't sectioned off (i.e. verse, chorus, bridge, etc.)?
Hey Josh, Bit late on this one - but, great info which I'm trying to put into practice - though unsuccessfully. I'm trying something similar with guitar - recording multi-track (i.e - 2 mics on an amp; plus D.I) - recording a riff based idea without a click - relatively good time - but not perfect. Apply Smart Tempo which gives a good idea of tempo - though a bit wobbly. I then try to flatten the tempo to a constant pulse - and add bass and drums (MIDI). Though things go a bit all over the place:- Smart tempo defaulted the tempo being twice as fast as my actual feel - and misinterpreted some of the picky-picky 16th pattern placing the beat on the wrong transient etc. So, what would be the best course of action to overcome the inaccuracies - Flex time? Smart tempo. Something else? Do you have a course that covers instances like this?
Thanks for the awesome video! Is there a way to use flex time on only one sections of a recording. Eg. I want to use flex time with the quantisation on the drums for the verse, but don't want to change the drums for the chorus. I've tried spiting the tracks with the scissors but the flexitime still runs through the whole track. Thanks...
There’s so many varying opinions online, but can someone help me answer this specifically: If I use flex time, then bounce the track in place and replace the original on the same track, will it properly save my flex time edits, then I can turn off flex time on the track?
Hi, very interesting but one question. How to mute one sound in the track within modify the size of the track ? If I want to mute a cymbal without moving the length of track ? Thks and happy new year.
So when you manually create a flex mark for quantizing, will Logic automatically recognize wich note you were going to pick and so it automatically snaps to the beginning of that transient, or do you need to be very precisely?
I only have GarageBand! Can I use the same tips that you’re giving in this video in GB? Yes, I know Logic Pro is basically GB’s big bro/sis. But I was just curious is all!! Thanks in advance
Finding transients in Audio Editor: I often have the problem that Logic doesn't create enough transients even when the + is grayed out. Also the transients are often in the wrong place, especially when the hi-hat is early and bleeds into the kick. When I click the - the transient markers will eventually go away but they won't change to the more prominent beat. Any tips or tricks on that, maybe in your macprovideo series?
I have a crazy question. Do you know how the baseline can be created on logic like the one in Maroon 5 "Wait" near the hook. It's like it revs up. Only way I can explain it. I have no other idea how this could be done. PLEASE HELP
How did you know the tempo? Doesn't the tempo affect the grid positions? Every time I change the session tempo to match what I measure with the Tempo meter, all of the tracks play out of sync.
is anything new about the latest Flex operation and function? I feel like using slicing for drums isn't as smooth as it used to be. What's up with the dashes lines?
if you leave flextime on, it'll consume resources maybe you can bounce and turn the track off to save cpu? (this comment wont be relevant in 3-6 years lol)
@@ildjess I did edit a lot of drums in last couple of months. I just skipped the whole flextime slicing and after grouping drumtracks together I sliced them up manually as I went along this way I could keep the human feel to it and some parts were good, I didnt even had to touch.
When I selected quantize-locked in the group setting I didn't get the green box with Q next to the tracks in the group. I'm running the latest software. Any idea why that might be the case?
Hmm, I don't see the 16 number under my 4/4 without changing the actual time signature to 4/16, which just gives me a ton of annoying clicks with the metronome on. But I also have Logic Pro 10.0.0 so, maybe that's why? I'm new to this. I just need to know how to put everything perfectly in line to a click so I can send it off to get mixed.
Right click the control bar, click 'Customize control bar and display', on LCD select Custom instead of Beats & Project. Now its available on time signature and division option.
this was pretty helpful! but what about songs in which you have many different time signatures/time changes? I'm working on a math rock track right now that changes time signature about 17 times (sometimes just for a measure). I have the drums and guitar already recorded, but I can't seem to get them to sync. we recorded our parts remotely since we weren't able to work together in person. Drummer used Ableton, I'm using logic to sync the parts. If you can offer feedback on this or direct me to another video, that would be incredibly helpful! thank you!
@@joegridl the parts were played correctly.... as i said, the problem showed up when we were syncing the parts from logic to ableton and vice versa. the parts were aligned perfectly within their respective programs.
i followed everything in this video am my drums still sound like shit. even though they're phase-locked. the drums sound echoey once quantized (even when i put it on "slicing")
It might be that you have a recording issue, or a phase or alignment issue. If certain mics are really far behind the close mics, like your room or overheads, this can cause issues when time aligning with flex time, especially if your hearing an "echoey" effect. Try starting from scratch, and zoom in really close on the waveforms, and make sure they are in alignment first, then add the flex and see if that helps.
Is there a software that will quantize my drum track .wav file? I'm not midi setup. I record onto a Tascam 32track and the track is saved onto an SD card. I then remove the card and insert it into my PC where I can open the .wav file with software. I can't find quantizing software unless Im required to run a midi setup and a full DAW. All that seems like overkill to simply quantize a single drum track .wav file using my PC. The Tascam doesn't do it.
@@TutorialesEnTuIdioma You're right, but if there's a section of triplets you'd have to edit them all individually. Is there a way to edit a specific section in 8 or 16th notes and different sections for instance in 12 or 24th notes?
Wessel van der Spek yeah it’s possible. Select the region you want to edit, then go to the Inspector Cuantize Menu and select 12 or 24 for that specific region. The go back to 16ths on the rest of the regions that have no triplets
I usually ungroup the tracks, then use the Command-J function to JOIN/CONSOLIDATE all of the flex edits into new regions. The problem with Logic is that if your drums are already on ONE region per track, you can use the JOIN function, so I usually TRICK the join function by copy and pasting a small extra clip after each track, then using the Command-J function, then I go back and trim off that extra audio. I wish Logic had a proper Consolidate function like Pro Tools.
when you 'join' the flexed track does the new region print the movments? or are the movements you made not printed and flex time has to be on to have the movements recognized'? I usually bounce each track in place to a new track to avoid using processing with flex time being on.
I'm not exactly sure in this video. I switch it up every time depending on the song/artist. A common set up I start with is: Audix D6 Kick In, U47 clone on Kick Out, Shure SM57 or 7B on Snare Top, L251 Clone on Snare Side, Sennheiser e604 on Toms (basically identical sounding as an SM57) or MD421 for a more bright, punchy sound. Overheads I use a pair of Peluso P12's or Earthworks DK25's, and for rooms prefer any pair of ribbon mics. I usually throw any leftover condenser on the hi hat, since it barely ends up in mix most of the time.
Great Question. If the relationships stay the same, then prior. If all transients are moved to the markers, it would undo the phase adjustment, right? Who can confirm the best approach?
is there anyway to use remove silence for big snare hits in logic instead of ghost notes? Here's how to do it in Protools : ruclips.net/video/3jpH2gfZu_k/видео.html
Something you didn't address, which can be super important here:
Since Logic's transient detection isn't super accurate (it often sets kick transients 1-2ms after the transient), you're going to get lots of very weird artefacts by doing this, since it will either cut off or separate the click of the transient from the kick. Usually this isn't incredibly obvious to an untrained ear, but it makes your drums sound messy and subtly screws with the sense of flow.
If you want to do this properly, you HAVE to manually check every single transient marker before quantising, or quantise manually and set all the flex markers by hand.
You've got to pay attention to the phase relationships between microphones as well, and make sure you're grabbing transients from your close mics, and not overheads or room mics.
Thanks for going into further detail. I had some issues with phase today. I was using the rhythm flex option though.
What exactly do you mean about only grabbing close mics? If it's grouped, doesnt it grab them all?
On the money 10000% this happened to me last week and had no idea how to fix it!! After hours of editing drums I ended up having to midi in the kick😭😭😭
@@mosstet I think is addressed in the video, before clicking flextime the only tracks you should click with the Q are the kick snare and tom, logic will use these as the way to find the timing of the song
@@SoundSignals what op is saying, is that before starting the process of flex time with Q on - one should go in and edit the transients for the kick and snare manually so that logic has a reference that makes sense. letting logic do this often screws everything up
@@jamesdoctor8079 thanks for explaining that, much appreciated
The best teacher in the whole RUclips world. Man you should be awarded as a great teacher
THE BEST tutorial on this. Literally exactly what I was looking for. Thanks man!
It is nice to learn how to do that for creative purpose, but it is dramatic that people feel like they have to correct timing on everything.. It is the autotune of groove, kills every bit of life... Sadface. You did a good job explaining thoough, and I thank you for that !
I can only explain how the tools work. How people use them is completely up to them.
@@MusicTechHelpGuy Absolutely, and you did a good job at that. Sorry about the mini rant, I just don't really like the "everything quantized" trend. You feel like the drum track you used in the video was better after quantizing it ? Or it is for ease of work when using virtual instruments and effects that tend to be more "on the grid" ?
You're 100% right! I hate today's music where everything is annoyingly polished (autotuned, quantized, etc.). Add also the fact that they use modelers and/or samples and you have it: everything sounds the same and lifeless... :(
I been trying to do this for years .... wow .... works right out of the box.... thanks
Metronomically is my new favorite word
bless your soul. been looking for something like this for weeks
YATCHZEE!!!!!! I AM A STUDIO CLICK TRACK DRUMMER. I CAN PLAY LIVE BUT I'M A STUDIO PRODUCER SO I SPEND HOURS PRACTICING DRUMMING TO THE CLICK AND I WOULD GET IT ABOUT 95 PERCENT ON THE GRID WITH MAYBE 1 OR 2 MESS UPS ON THE KICK OR CUZ OF THE LATENCY, OR A LATE SNARE HIT BUT FOR THE MOST PART IT WOULD BE WHERE I WANT IT... WHAT IVE LEARN IS YOU GOTTA MAKE SURE YOU HIT THE DRUM A SPLIT SECOND BEFORE THE CLICK WHEN YOU ARE PLAYING AND IT WILL RECORD PERFECT ON THE GRID.... IF YOU PLAYING RIGHT ON POINT WITH THE CLICK IT WILL RECORD LATE.. BUT YOU MY FRIEND!!!! JUST HELPED ME SOLVE THE LAST 10% OF MY PROBLEMS BRO... AND ONCE YOU GROUP THE DRUMS AND ADD THE QUANTIZE FUNCTION YOU CAN SLOW DOWN AND SPEED UP YOUR LIVE DRUMS!!!!! GREAT JOB!!! YOU JUST EARNED YOURSELF A SUBSCRIBER AND LIKE AND COMMENT!!! STAY SOLID BRO PEACE FROM CHARLOTTE NC!!!
Yes. In this video , everything turned out smoothly . My experience has not shown very good results . I came to the fact that I am making a drum track into small fragments and editing it . Every time you need to pay attention to how the cymbals and hi-hat sound. Sometimes there is an unnatural sound . If you do not pay attention to this , then all the work will have to be redone . I advise you to always leave the original entry . This will allow you to at least return to the zero mark . Yes. It 's exhausting , but I couldn 't do it any other way . Thanks for the video
Beautiful, just beautiful, thanks for the video!
i went from tight to Tuco tight tight tight!!! thanks, great video (i went with the manual way. OCD baby) :)
I only edit Drums and Vocals manually. If you depend on your program to edit then your not very smart. Always back up your files so if you screw it up you haven't totally screwed your self. Manually editing is the only way!
great stuff dude
You are genius and saved my life! Big respect, amazing tutorial and big THANK YOU!!❤
This is the bes video about quantize, thank you so much!
Took so much weight off my shoulders now that I know how to play a little messy but being able to clean my time like if I practiced with Mr Miagi quarter notes = 32 bpm for a year without hearing the click once ! HAHAH
Sorry for my English, but I liked your presentation and you are able to vulgarize the content for a lot of segments of musicians. Great job, Ill keep looking at your stuff.
Your tutorials are always incredible!! Really nice work
You are a legend! Never stop spreading knowledge
THIS IS SO AMAZING. THANK YOU SOOOO MUCH FOR MAKING THIS
When I did this is destroyed my playing. It also set a couple of my tracks out of phase and I co let get them in phase.
The whole session didn’t look tidy like yours does. It becomes chaos and out of time.
This was a big help. Thanks. It's sorcery for sure. :)
Very well explained and very useful. Thank you!
Not to bash this video or anything, actually, I found this tutorial quite helpful. BUT In the example, you play it sounds to me though, as if the drums are, not all that out of place, but more a little bit shifted from the click, due to the delay of the recording, also maybe, with another delay between the overheads/room mics and the close mics, due to the different distance to the microphones. I feel fixing this first by nudging the tracks individually and fixing phase issues with that, could be a way more natural edit, that kind of deals with the same problem. I'm not saying that this technic should not be used. I, for example, would use this a lot to fix real errors, when notes are absolutely out of place or a complete drum fill is dragging or something like that.
Thanks in the first place, just good! Perhaps I missed it, any video about the different flex modes and suggestions about them?
Rythmic/slicing for drums and Polyphonic for things with notes is my go to.
Thanks for the video mate great stuff!
I looked this up as I am editing a play through a friend did with quintuplets sextuplets and septuplets in it for his masters.
I'm assuming the quickest was to deal with this is to separate the audio into its respective subdivisions and quantise each to each different division?
It's just basically a reference to what was played out of time for future practice and performances.
you are the best man, thanks from Argentina 🙏
Does anyone know how, if the drummer didn't play to a click in the first place; to go about analysing the performance and get an average tempo before using this quantise function?
Slicing at transients takes FOREVER for some reason. I've watched a few videos where the operator selects "slice at transients" and it's done in a matter of seconds. Mine is taking half an hour and I'm on a pretty high spec Mac. Any else had this?
for some reason im not getting an option to choose my quantize...example 1/8, 1/16, 1/32.. think you can help?
Very very helpful - thank-you for posting.
Current version doesn't have Automatic (Slicing), it's now defaulted at Automatic (Polyphonic), or you can select Slicing down below that. Which setting should I be using for drums?
Thanks. exactly what I was looking for!
I've just tried doing this on a song that's slightly swung, but Logic just completely messes up the drums, like MASSIVELY ruins everything even though the drummer played pretty well in time. Any advice or reason why Logic would behave this way? I experimented with using different quantisation values but they all seemed to throw it off. Also Logic sometimes is very inaccurate with it's placement of the flex markers... have you experienced this too?
I kinda like the less exact hits but that’s just me. I think this is good for my more pop songs. But when it comes to some of my guitar music I’ll keep the drums a bit sloppy.
I HAVE A QUESTION.....EVERY TIME I SELECT QUANTIZE IT CUTS MY AUDIO IN HALF???!! I HAVE TO THEN BOUNCE IN PLACE FOR IT TO ACTAULLY WORK?!!
Very well explained. In a real world scenario let's say you have 5 drum takes. I'd love to know your approach to combining quantization during take selection. For example, let's say you quick-swipe comp together a decent take, but there are a few out-of-time hits. Would you get as close as possible to creating a comp via swipe, and THEN quantize the audio of one of the underlying takes?
Yes. Get a good take comped then flatten and merge the drum tracks. THEN do the quantization.
For whatever reason I can’t get the “flex all” icon to display properly and there is no way to drag it to the grid because in theory the transients have not been created. Any idea what I might be doing incorrectly here?
Amazing, dude. Thanks again for another helpful video!!!
Amazing video my brother!!! Thank you so much
Awesome!! Very well done video. Subscribed!
Not sure what happened.. I did this, and it worked great all the way through the song, I went back to listen from the beginning - and the drums were still off. It was as if I had not made any adjustments at all.
Is this because the drum tracks were recorded straight through, and weren't sectioned off (i.e. verse, chorus, bridge, etc.)?
Hey Josh, Bit late on this one - but, great info which I'm trying to put into practice - though unsuccessfully.
I'm trying something similar with guitar - recording multi-track (i.e - 2 mics on an amp; plus D.I) - recording a riff based idea without a click - relatively good time - but not perfect. Apply Smart Tempo which gives a good idea of tempo - though a bit wobbly. I then try to flatten the tempo to a constant pulse - and add bass and drums (MIDI).
Though things go a bit all over the place:- Smart tempo defaulted the tempo being twice as fast as my actual feel - and misinterpreted some of the picky-picky 16th pattern placing the beat on the wrong transient etc. So, what would be the best course of action to overcome the inaccuracies - Flex time? Smart tempo. Something else? Do you have a course that covers instances like this?
Whats the difference between those kind of groups and summing groups?
excellent tutorial, thanks
Thank you. Very helpful.
He gets to the point at 2:19
Thanks for the awesome video! Is there a way to use flex time on only one sections of a recording. Eg. I want to use flex time with the quantisation on the drums for the verse, but don't want to change the drums for the chorus. I've tried spiting the tracks with the scissors but the flexitime still runs through the whole track. Thanks...
hi light the group of regions you don't want quantized and then turn quantize off in the quantize window
Super thankful for this
Great video, thanks!
There’s so many varying opinions online, but can someone help me answer this specifically: If I use flex time, then bounce the track in place and replace the original on the same track, will it properly save my flex time edits, then I can turn off flex time on the track?
When you changed the division to 32, can that be done only to a section of the tracks and not the entire track?
Just awesome! Thanks so much !
Thank you for the info
great video! thank you
Hi, very interesting but one question. How to mute one sound in the track within modify the size of the track ? If I want to mute a cymbal without moving the length of track ?
Thks and happy new year.
Thanks from the Big Easy!
Perfect video, thanks!
So when you manually create a flex mark for quantizing, will Logic automatically recognize wich note you were going to pick and so it automatically snaps to the beginning of that transient, or do you need to be very precisely?
What does the "dashed line after the continuous one" mean? Why Slicing is not aligning these transients perfectly to the grid?
This is a great video.
Thanks 🍻
thanks God bless you!
I only have GarageBand! Can I use the same tips that you’re giving in this video in GB? Yes, I know Logic Pro is basically GB’s big bro/sis. But I was just curious is all!! Thanks in advance
u saved my life g
My logic session doesn't show the quantize region parameter, I have my advanced settings turned on. Any tips?
Thanks dude
Thanks so much !!
IT never worked for me it sounds awfull every time i tried step by step many times and it never worked it only mess up all the drums
Hopefully you backed up your drum files before you tried to edit them?
@@bradrobertsdrums yep i did,
But I guess I’m too used to pro tools anyway...
It sucks cause logic is much more user friendly in any other way
Do you have to leave the quantize on ..??? ...... I did it to quantize then I turned it off to cut dead space .. Will it still be quantized?
Perfect thx a lot !
Thanx.
Thanks! It really helped me!
Wow. Thanks for this video.
Finding transients in Audio Editor: I often have the problem that Logic doesn't create enough transients even when the + is grayed out. Also the transients are often in the wrong place, especially when the hi-hat is early and bleeds into the kick. When I click the - the transient markers will eventually go away but they won't change to the more prominent beat. Any tips or tricks on that, maybe in your macprovideo series?
I have a crazy question. Do you know how the baseline can be created on logic like the one in Maroon 5 "Wait" near the hook. It's like it revs up. Only way I can explain it. I have no other idea how this could be done. PLEASE HELP
How did you know the tempo? Doesn't the tempo affect the grid positions? Every time I change the session tempo to match what I measure with the Tempo meter, all of the tracks play out of sync.
great explanation thanks! but is it my impression or you clipped most of your tracks?
Waveform zoom. Not clipping.
@@MusicTechHelpGuy cool, makes sense! thanks!
is anything new about the latest Flex operation and function? I feel like using slicing for drums isn't as smooth as it used to be. What's up with the dashes lines?
How did you minimize bleed and crossover ?
thanks
Fantastic, thanks. What do you do after? Bounce each track or just leave them with flextime on?
Cheers
if you leave flextime on, it'll consume resources maybe you can bounce and turn the track off to save cpu? (this comment wont be relevant in 3-6 years lol)
@@ildjess I did edit a lot of drums in last couple of months. I just skipped the whole flextime slicing and after grouping drumtracks together I sliced them up manually as I went along this way I could keep the human feel to it and some parts were good, I didnt even had to touch.
When I selected quantize-locked in the group setting I didn't get the green box with Q next to the tracks in the group. I'm running the latest software. Any idea why that might be the case?
Thank you!
Hmm, I don't see the 16 number under my 4/4 without changing the actual time signature to 4/16, which just gives me a ton of annoying clicks with the metronome on.
But I also have Logic Pro 10.0.0 so, maybe that's why?
I'm new to this. I just need to know how to put everything perfectly in line to a click so I can send it off to get mixed.
Right click the control bar, click 'Customize control bar and display', on LCD select Custom instead of Beats & Project. Now its available on time signature and division option.
@@AndreGoncalvesvc Yup! I found it shortly after commenting from one of his other videos 😅 Thanks tho!
LOVE IT!
this was pretty helpful! but what about songs in which you have many different time signatures/time changes? I'm working on a math rock track right now that changes time signature about 17 times (sometimes just for a measure). I have the drums and guitar already recorded, but I can't seem to get them to sync. we recorded our parts remotely since we weren't able to work together in person. Drummer used Ableton, I'm using logic to sync the parts. If you can offer feedback on this or direct me to another video, that would be incredibly helpful! thank you!
then, I guess, you unfortunately have to learn how to play :D (and check out groove templates)
@@joegridl the parts were played correctly.... as i said, the problem showed up when we were syncing the parts from logic to ableton and vice versa. the parts were aligned perfectly within their respective programs.
i followed everything in this video am my drums still sound like shit. even though they're phase-locked. the drums sound echoey once quantized (even when i put it on "slicing")
It might be that you have a recording issue, or a phase or alignment issue. If certain mics are really far behind the close mics, like your room or overheads, this can cause issues when time aligning with flex time, especially if your hearing an "echoey" effect. Try starting from scratch, and zoom in really close on the waveforms, and make sure they are in alignment first, then add the flex and see if that helps.
Helpful very thanks
Good video
Any idea what the "track alternatives" does in the group settings?
this works for vocals?
Is there a software that will quantize my drum track .wav file? I'm not midi setup. I record onto a Tascam 32track and the track is saved onto an SD card. I then remove the card and insert it into my PC where I can open the .wav file with software. I can't find quantizing software unless Im required to run a midi setup and a full DAW. All that seems like overkill to simply quantize a single drum track .wav file using my PC. The Tascam doesn't do it.
I believe it is done in a DAW only. But if its not, then please share what would do it ;)
What about the rest of the drums tracks OH'S, SNARE BOTTOM. KICK OUT ETC.... THANKS
The tracks are grouped so they move together when you move one track (ex : kick).
if the project have a diferent beats like triplets, what you've done??
Did you figure it out? Same question right here
In case of triplets select 12 or 24 instead the 16 division in the project and Quantize options
@@TutorialesEnTuIdioma You're right, but if there's a section of triplets you'd have to edit them all individually. Is there a way to edit a specific section in 8 or 16th notes and different sections for instance in 12 or 24th notes?
Wessel van der Spek yeah it’s possible. Select the region you want to edit, then go to the Inspector Cuantize Menu and select 12 or 24 for that specific region. The go back to 16ths on the rest of the regions that have no triplets
@@TutorialesEnTuIdioma Sweet! I'm gonna try that, thank you!
cool - thank you! ;-)
once you are done editing, what is your best method to "print" the results to (a) new file(s) so you can then turn the flex time off?
I usually ungroup the tracks, then use the Command-J function to JOIN/CONSOLIDATE all of the flex edits into new regions. The problem with Logic is that if your drums are already on ONE region per track, you can use the JOIN function, so I usually TRICK the join function by copy and pasting a small extra clip after each track, then using the Command-J function, then I go back and trim off that extra audio. I wish Logic had a proper Consolidate function like Pro Tools.
cool, that's the workaround i already use, i thought there might be a better way but i guess not. sometimes logic is not so logical....
when you 'join' the flexed track does the new region print the movments? or are the movements you made not printed and flex time has to be on to have the movements recognized'? I usually bounce each track in place to a new track to avoid using processing with flex time being on.
yes, it prints the movements, so after joining you may turn off flex mode for that track and the changes you made will stay permanently.
You can use the bounce in place function (ctrl + cmd + B) instead
Time to get a new drummer. Slop n' chop.
Neato!
#YOUDAMAN! Thanks!
can you tell us what mics you used to record your drums?
I'm not exactly sure in this video. I switch it up every time depending on the song/artist. A common set up I start with is: Audix D6 Kick In, U47 clone on Kick Out, Shure SM57 or 7B on Snare Top, L251 Clone on Snare Side, Sennheiser e604 on Toms (basically identical sounding as an SM57) or MD421 for a more bright, punchy sound. Overheads I use a pair of Peluso P12's or Earthworks DK25's, and for rooms prefer any pair of ribbon mics. I usually throw any leftover condenser on the hi hat, since it barely ends up in mix most of the time.
wow...supergood (or supergut as we Germans say;-)
Does anybody know if I should be quantizing before or after time-aligning (aka phase aligning)?
Great Question. If the relationships stay the same, then prior. If all transients are moved to the markers, it would undo the phase adjustment, right? Who can confirm the best approach?
is there anyway to use remove silence for big snare hits in logic instead of ghost notes? Here's how to do it in Protools : ruclips.net/video/3jpH2gfZu_k/видео.html