[KOF2002DCC 20th Anniversary Edition] 10 Athena

Поделиться
HTML-код
  • Опубликовано: 1 дек 2022
  • Crystal Bit bug is already powerful enough. Not much has done, only one free hit bug combo.
    Combos by ALX, may borrow ideas and combos from other combo makers
    Edit by ALX
    BGM: KOF2000 AST (Album) Will
    Recommend watching this video in 1080p60
    Please do not reupload. If you would like others to watch, please share this video to others.
    I hate to do this, but reupload without permission gives me no choice but to add watermark in the video.
    Even though it's me that started the project, it clearly becomes the culmination of community effort.
    It's nice to meet so many friends along the road, without my friends this couldn't be done.
    Thanks to all of you, which I may or may not name, from bottom of my heart.
    All combos in this video are legit, i.e. no cheat or hack.
    However, Dip Switch 1-6 (Health Lock) is heavily involved during the setup of Ground Fireball glitch, and was frequently used for other setups to prevent possible health lost. Some combos require Dip Switch 1-5 (Infinite MAX activation meter) or 1-7 (Auto-fire, which allows Angel to do Unchain Combos in the corner) turned on to be possible.
    Full setups were recorded and stored separately.
  • ИгрыИгры

Комментарии • 9

  • @aluoaniki
    @aluoaniki  Год назад +1

    Transcript:
    00:03 #01 High Jump C>J236236D~Close D~Far C>QM~Dash 2C>236ABCD·D·C·B·D·C·B·A>>236AB
    00:19 #02 (Normal Jump C>J236236D(Crossup))x2~Close D~Far C>MAX Activation combined 632146AC·A·B·C·A·B·C·D>>236A
    00:33 #03 High Jump A>J236236D(Crossup)~(ReHigh Jump A>J236236D(Crossup))x3
    00:48 #04 214A Chasing Fireball~2C(CH,214A)>214A~Forward Far C>QM~Dash 2C>236ABCD·D·C·B·D·C·B·A>>236BC
    01:06 #05 214A~236D~Close D>QM~Dash Close D~ReHigh Jump D>DC J623C(1)>DC 214D>DC 623C(5)>SC J(63214)x2+AC·ABCD(Aura hit)~2A(0)>214B~re Mid Jump 2B
    01:17 #06 Forward Jump D~Forward Mid Jump A>J623C(5)>SC J236236D(4)~Forward Mid Jump 236C(1)>SC J236236D(4)~Forward Mid Jump 236236D(7)~Backward 214C
    01:30 #07 214A Chasing Fireball~Dash 2A>QAB(Crossup)~214A Chasing Fireball hit~Close D>Close C>QM~Mid Jump B>(DC J623C(2)>DC J214D(1))x2>DC J623C(1)>SC J236236D~Close D>(63214)x2+P
    01:43 #08 214A~High Jump D~Close A~Far C>QM~Dash 2C>6B(2nd hit)>J214AD(1)>DC J623C(2)>DC J214AD>DC 214B~High Jump 623C(5)>SC (63214)x2+AC
    01:54 #09 High Jump 236236D(5,Crossup)~reHigh Jump 236236D(5,Crossup)~reHigh Jump 236236D(5,Crossup)~Backward Jump J236236D(5,Front)~Vertical Jump A
    02:07 #10 MAX Activate~Vertical Jump 214D(Crossup,2)>DC J623C(1)>DC J214D(Crossup,3)>DC J623C(1)>DC J214D(Crossup,2)>DC J623C(1)>SC J236236D(Crossup)~Close D~Far C>QM~Dash 2C>6B(2nd hit)>J214D(1)>DC J623C(2)>DC J214D>DC 236B~623A(1)>DC 236B~J(63214)x2+A
    02:20 #11 214B(Reflect)~Dash 236D(Crossup)~Reflect Fireball hit~Close Dx2~Far C>QM~Forward 2C>6B(2nd hit)>J623C(2)>DC J214B(2)>DC J623C(2)>DC J214B(1)>DC J623C(2)>DC J214B(2)>DC J623C(2)>SC J236236D
    02:34 #12 [Optimal Softlock]Vertical Jump D~Close D~Far C>QM~Dash Close D~High Jump A>J623C(2)>(DC J214AD(1)>DC J623C(2))x2>SC J236236D~Close D>QM>Dash Close D~High Jump D>(DC J623C(2)>DC J214AD(1))x2>DC J623C(2)>DC J214AD
    02:48 #13 214B(Reflect)~Chasing Fireball~2C>QM~Mid Jump D>DC J214AB(1)>DC J623C(1)>DC J214AB(1)>DC J623C(2)>DC J214AB~Forward ~Reflect Fireball hit~Close D~Forward Far C>QM~Mid Jump A>J623C(2)>DC J214AD(2)>DC J623C(2)>DC J214AD>DC 214B~623C(4)>DC J623C
    03:02 #14 [Gauge Recovery ON,Setup Crystal Shoot x2,Setup MAX Crystal Shoot x1](63214)x2+A(0)>>214A(CH,Trade with Ramon's super)~Close D>QM~Dash 2C>632146AC(Crystal Shoot hit)·A·B·C·A(Crystal Shoot hit)·B·C·D>>214B~MAX Crystal Shoot (2)~(63214)x2+P
    03:17 #15 [Setup MAX Crystal Shoot x1]236B(Crossup)~Forward ~MAX Crystal Shoot(9)~Close D>QM~Dash Close D~2C>6B(2nd hit)>J623C(2)>DC J214D(1)>DC J623C(2)>DC J214D>DC 236B~623C(1)>SC (63214)x2+P
    03:26 #16 [Levitate bug]MAX Activate~Close D(Crossup)~2A>Close A>2B>2A>Far A>2Bx2>Far A>2Ax2>Far Ax2>2Bx2>2A>(Far A>2B)x2>2Ax3>Far Ax3>2Bx3>(Far A>2B)x2>5B>J214D(1)>DC J623C(1)>DC J214D(3)~SC (63214)x2+P
    03:42 #17 [Frozen Phoenix Fang bug]J214B(100)>J(63214)x2+P
    03:56 #18 [Yamazaki's Speedup bug,retain Reflect]MAX Activate~214A(0)~Dash Mid Jump(Reflect)~Reflect Fireball hit(CH)~JD~(Mid Jump 214B(1)~Dash Close D)x2~(Mid Jump 214B(3)~Dash Close D)x2~High Jump 214B(4)~Dash Close Dx2~High Jump 214D~632146AC·A·B·C·A·B·C·D>>214B~623A
    04:13 #19 [Setup MAX Crystal Shoot x1,Optimal Softlock]Vertical Jump C~Forward 2A>2Bx8>QM~Forward 2C>236ABCD·D·C·B·D·C·B·A>>236BC~MAX Crystal Shoot
    04:29 #20 [Joe's Small Jump C hurtbox]214A Chasing Fireball~Dash Mid Jump D(CH)~Re Mid Jump>214A hit>JC>Close A>Close B>QM>CD(CH)>DC 623C(5)>SC J(63214)x2+AC·ABCD(Aura hit)~ReHigh Jump (63214)x2+P
    04:42 #21 [Clone bug,Joe's Defense hurtbox]Normal Jump A>J236236D(12)~Close D>QM~Dash 2A>236B~MAX Crystal Shoot(Guarded)~Dash Mid Jump 214D>DC 623C(1,Clone J214B hit)>SC 632146AC·A·B·C·A·B·C·D>>623P
    04:57 #22 [Setup Crystal Shoot x3,Optimal Softlock,Joe's Small Jump C hurtbox]Vertical Jump B(CH)~2Bx2>Far B~Crystal Shoot hit(CH)~Dash 2A>MAX Activation combined 2B>Far B~Crystal Shoot hit(CH)~Dash 2A>Far B~Crystal Shoot hit(CH)~Dash 2A>6B~623A(2)>SC (63214)x2+AC·ABCD
    05:07 #23 [Clone bug]Small Jump C~reForward Mid Jump A>J623C(2)>SC 236236D~Close D~Far C>QM~Dash Far C>DC 236B(Clone Aura hit)~Dash Mid Jump 623C(5)>DC J214B(0)~Re High Jump J(63214)x2+P
    05:19 #24 [Throw bug]Trigger Throw bug~Dash~214A Chasing Fireball~Close D(Crossup)~Close D~214A hit~2A~Forward 2C>QM~Dash High Jump A>J623C(1)>DC J214D(2)>DC J623C(2)>DC J214D>214B~Dash (63214)x2+P
    05:33 #25 [Infinite Gauge bug,MAX Crystal Shoot x2]Dash Close D(Crossup)>MAX Activation combined 632146AC·A·B·C·A·B·C·D>>214B(MAX Crystal Shoot)~Backward Jump J623C(3)>SC J236236D(MAX Crystal Shoot)~Backward High Jump 623C(2)>SC J236236D~J214B
    05:50 #26 [Infinite Gauge bug,MAX Crystal Shoot x4]Crystal Bit bug setup~623C(1)>QM~44 Backstep J2B(0)~MAX Crystal Shoot(2)~J(63214)x2+AC·ABCD(Aura hit)~MAX Crystal Shoot(2)~J236236D(2)~MAX Crystal Shoot(2)~J236236D(2)~MAX Crystal Shoot(1)~High Jump 623C(6)>SC J(63214)x2+P
    06:06 #27 [Gauge Recovery ON,MAX Crystal Shoot x8]J623C(2,guarded)>SC (63214)x2+AC·236236K(CH)~MAX Crystal Shoot(1)~MAX Activate~Normal Jump~MAX Crystal Shoot(1)~(63214)x2+AC(Aura hit,MAX Crystal Shoot(1))>>214P·Hold(2)~MAX Activate~MAX Crystal Shoot(1)~Backward ~MAX Crystal Shoot(1)~623C(Crossup,1)~MAX Crystal Shoot(1)~MAX Crystal Shoot(1)~High Jump~MAX Crystal Shoot(1+1)~J623C(2,MAX Crystal Shoot(1))>SC (63214)x2+AC·236236K(CH)
    06:22 #28 [Gauge Recovery ON,Ground Fireball bug]Close D(Crossup,Back)>Close A>QM~2A>632146AC·A·B·C·A·B·C(Trade with Ground Fireball)~Close C>236B(Crossup)~Close B>QM~High Jump A>J623C(1)>(DC J214B(1)>DC J623C(1))x2>DC J214D>SC (63214)x2+P
    06:35 #29 [Infinite Gauge bug,Free Hit bug,Optimal Softlock]MAX Activate~J(63214)x2+AC·ABCD(Aura hit,CH,Free Hit bug)~Close D~Forward 2C>QM~Dash Close D~reHigh Jump A>J623C(2)>DC J214D(1)>DC 623C(1)>DC 214D(1)>DC 623C(1)>SC J(63214)x2+AC(2)
    06:45 #30 [Infinite Gauge bug,Ground Fireball bug,Clone bug]Close D(Crossup)~Close A>QM~Close C>623C(2)>SC 632146AC·A·B·C·A(Trade with Ground Fireball)~Close C>QM~Dash Close D~Forward Far C>DC 236B(Clone Aura hit)~Ground Fireball hit~J(63214)x2+AC·ABCD(Aura hit)~High Jump CD

  • @hit994
    @hit994 Год назад

    Wow muy buenos los últimos combos, asombroso 👍

  • @x-combo
    @x-combo Год назад +1

    cool Athena

  • @bboyrest99
    @bboyrest99 Год назад

    Very very super

  • @antwanbrown6068
    @antwanbrown6068 Год назад

    Bro, please, next video kusanagi.

  • @kz12346
    @kz12346 11 месяцев назад

    Where’s psycho shoot?

    • @aluoaniki
      @aluoaniki  11 месяцев назад

      only in 02um

    • @kz12346
      @kz12346 11 месяцев назад

      @@aluoaniki what’s that?