i love how you introduce some "errors" into the tutorial, showcasing common scenarios where everyone is most likely to screw up and show the way to fix them quickly... what a tutorial, this is wonderful.
A trick I learned years ago was too Delete all the particles on one half of the mesh, then you can copy on X axis too other side. Then your able too mirror your brushing.
@@plague_doctor0237 First, make sure your Origin point is at the center. Next, in particle mode, delete the half you don't want. Make sure no particle is crossing the center line. Next, select side you want copied and Duplicate it. Scale on X axis -1. Once do that, you can turn on mirror brushing and should work. It possibly might not work anymore, but this is how it was done for many years.
@@renarddubois940 It really depends on what your going for. But starting from symetry sometimes helps to get things right. Then break it after initial work is done
12:12 TIP: instead of adding new hairs and selecting them to make them fit the direction of the groom, you can tick the "interpolate" box at the top menu to make the new hairs automatically match the direction and length of the hairs beside it.
Super random, but you may know something i don't.. .at 5:45 in this video the guy clicks on interpolated children and it renders the hair children right away. mine doesn't and it's haulted the entire learning experience. Any idea why his does that but mine doesn't? D:
@@akaiumbra2838 hm, I can't confidently answer with the info you've given me, if you want to give me some more info to work with, preferably on the blender stack exchange, I or another user might be able to find out what the problem is. Screenshots or even the .blend file itself would really help us to help you :)
@@God-ib7xc You're awesome for answering me. I found a tutorial for making a feather that actually called for the same method I had trouble with, and they went through every detail and solved my issue.
At 12 minutes, you can select Interpolate and it will follow the rest of the nearby particles, so no need to groom the added hair particles. Good job Aneesh! Looks good
When you’re grooming fur, make sure that you have the “Deflect Emitter” checkbox ticked on the Comb tool. That way, the brush will treat the emitting mesh as a solid object and not pull the fur right through it.
This is the best Fur Tutorial I have found. All the other ones just drop a quick fur modifier on the mesh and then use several weight paint maps to adjust the length and density. It's a total nightmare to try and get it to look good using that method yours is much easier!
I never thought I'd be comfortable with grooming, and understand the whole process. I watched other grooming videos, but I couldn't really grip to them, but after watching this one before sleeping, I understand now how to groom in just 30 minutes. Thanks!
This is an amazing tutorial, so looking forward to following this when working on my wildmutt model, just wondering, does it matter what scale your object is when adding fur. I've always been told that you should make sure your object is real world scale and if you are using 1m units the Pikachu is like 10 meters tall. so just wondering if you are using real world scale and just using a different blender units or if the scale of the object does not matter.
I love your work but i want to ask you a question, these tutorials are for animation or just for modeling? Because i learn a lot but also i want to animated these characters adding a rig
Those hairs are particles and as long as your emitter is influenced by the rig then yes, they will follow the animation. You can even set dynamics to them in order to get realistic fur movements. BUT those hairs are not hair cards. So they're not meant for real time. Just for renders.
Awesome tutorial! Really learned a lot! 🔥 I have a question. In grooming the tail, what did you do to isolate the grooming of the upper part of the tail? (I mean how did you do the lasso select & the bottom part of the tail not to be affected while grooming?) Thanks a lot!
Hey I love the tutorial, I've learn a lot. I have a problem trying to animate it. Eventhough I turn off children for viewport the hair dynamic playback is so slow that I can't work. How did you do it? Can you please make a tutorial on how to animate it too? Thanks a lot
Amazing tutorial, thanks for sharing! I was just wondering about the x mirror function in grooming, looks like it's not working as expected, but I'm doing something wrong 100% I saw you're not using it, it's for a more organic result or there's another reason for that? Thanks!
This tutorial is great. You're showing off from beginning to end on how to make fur and hair. That particular tab (particles) is something I never thought I'd have any use for, haha. Is it possible to export the fur as an .abc file for use in Unreal Engine?
Is it better to add hair on a FULL BODY *subdivided* model (4x in multi-rez) or a model with only *47,000 faces?* It seems like this Pikachu model what's not subdivided you added shade smooth.
I need some help. I need it the same way you did but the my pic is rendering VERY slowly and even crashed blender. I'm using an OMEN 30L Desktop and it's only a few days old and usually does incredibly well with cycles or hair particles in general. What could be causing this?
Great video! I'm struggling with the multires modifier. If i edit fur with multires enabled everything slow too much, but if i work with a lower resolution subsurf, when i re enable multires the fur is messed up. Any tips? Thank u so much!
Hey, thank you so much for this, great tutorial. Can I ask, did you have a UV map underneath? I have a UV map but i cant get the fur to take the colour of the UV, any suggestions would be really appreciated
Hi, if you don't mind me asking, what were your system specs of the computer you made this with? I ask because my computer lags down a lot when I use weight paint for some reason
My pc don't show render preview even of the default cube and even I try to render the scene as an image, it crashes. Can I learn blender on this pc?? Even low poly characters😥😥
Excellent tutorial. Thanks. But when I animate, the hair jitters in the deformed areas. It happens in cycles but not in eevee and it happens with interpolated children but not simple. Anybody else have this problem?
hey, thank you for the nice tutorial! i have an question: how can i export the fur as fbx with the model and textures? i want to upload it on scetchfab
Please Note : - Hair info node is now called " Curve Info "
i love how you introduce some "errors" into the tutorial, showcasing common scenarios where everyone is most likely to screw up and show the way to fix them quickly... what a tutorial, this is wonderful.
A trick I learned years ago was too Delete all the particles on one half of the mesh, then you can copy on X axis too other side. Then your able too mirror your brushing.
Wait, how do you mirror particles?
@@plague_doctor0237 First, make sure your Origin point is at the center. Next, in particle mode, delete the half you don't want. Make sure no particle is crossing the center line. Next, select side you want copied and Duplicate it. Scale on X axis -1. Once do that, you can turn on mirror brushing and should work. It possibly might not work anymore, but this is how it was done for many years.
ugh no don't do that! at the very least let the fur be assymetrical
@@renarddubois940 It really depends on what your going for. But starting from symetry sometimes helps to get things right. Then break it after initial work is done
Can't you just use the x-mirror option in brush mode?
12:12 TIP: instead of adding new hairs and selecting them to make them fit the direction of the groom, you can tick the "interpolate" box at the top menu to make the new hairs automatically match the direction and length of the hairs beside it.
Super random, but you may know something i don't.. .at 5:45 in this video the guy clicks on interpolated children and it renders the hair children right away. mine doesn't and it's haulted the entire learning experience. Any idea why his does that but mine doesn't? D:
@@akaiumbra2838 hm, I can't confidently answer with the info you've given me, if you want to give me some more info to work with, preferably on the blender stack exchange, I or another user might be able to find out what the problem is. Screenshots or even the .blend file itself would really help us to help you :)
@@God-ib7xc You're awesome for answering me. I found a tutorial for making a feather that actually called for the same method I had trouble with, and they went through every detail and solved my issue.
@@akaiumbra2838 what was this tutorial
Dude, thank you for detailed tutorials!!! It's always hard to find cool detailed tutorials!
Ikr especially for hair particle system
At 12 minutes, you can select Interpolate and it will follow the rest of the nearby particles, so no need to groom the added hair particles.
Good job Aneesh! Looks good
😆
This Pikachu's fur is so beautiful, really
When you’re grooming fur, make sure that you have the “Deflect Emitter” checkbox ticked on the Comb tool. That way, the brush will treat the emitting mesh as a solid object and not pull the fur right through it.
This is the best Fur Tutorial I have found. All the other ones just drop a quick fur modifier on the mesh and then use several weight paint maps to adjust the length and density. It's a total nightmare to try and get it to look good using that method yours is much easier!
Best Blender fur tutorial I've seen so far XD
If you keep it up. You gonna Break records 🔥
Thanks!!
One of the best & updated Blender Fur tutorials I've seen. A big thanks for this!
I never thought I'd be comfortable with grooming, and understand the whole process. I watched other grooming videos, but I couldn't really grip to them, but after watching this one before sleeping, I understand now how to groom in just 30 minutes. Thanks!
a lot of useful information, I have never seen video tutorials that explain everything in such detail and show, Aneesh you are the best
Best tutorial channel on youtube, that tip with root diameter saved me a lot of headaches
that pikachu combing animation 😍
You’re using a text to speech voice yet you make a better tutorial than half of the people on here. Thank you
I'm so glad he didn't use that one that everybody uses that can't even pronounce "spiderweb" correctly. 😌
Finally somone made a propper tutorial! thank you!
This one of the best tutorials
It looks so good and your tutorial was amazing. 10/10.
You are my hero. That just exact tutorial I searched for.
I like your robotic voice acting so much!!! Especially that "OMG" XD
One of the easiest and best tutorials I've seen in general, thanks a heap!
This is an amazing tutorial, so looking forward to following this when working on my wildmutt model, just wondering, does it matter what scale your object is when adding fur. I've always been told that you should make sure your object is real world scale and if you are using 1m units the Pikachu is like 10 meters tall. so just wondering if you are using real world scale and just using a different blender units or if the scale of the object does not matter.
U r the best I didn't seen such a wonderful person please make many tutorial like this... love from india...🙏🙏🙏
thank you i was trying to give fur to my cat , you are a god send
🙇🙇🙇
Very good video, even showing what mistakes could been made and how to fix them. Good job.
I've never seen a fur tutorial as good as this thank you so much. Awsome work keep it up.
I love your work but i want to ask you a question, these tutorials are for animation or just for modeling? Because i learn a lot but also i want to animated these characters adding a rig
Those hairs are particles and as long as your emitter is influenced by the rig then yes, they will follow the animation. You can even set dynamics to them in order to get realistic fur movements.
BUT those hairs are not hair cards. So they're not meant for real time. Just for renders.
I’m so ready
Loved to see Lucario made with fur 😍😍😍
Your tutorials are spot on, thanks!!
Awesome tutorial! Really learned a lot! 🔥 I have a question. In grooming the tail, what did you do to isolate the grooming of the upper part of the tail? (I mean how did you do the lasso select & the bottom part of the tail not to be affected while grooming?)
Thanks a lot!
It is not easy to find understandable and detailed tutorial for hair an fur. Thanks a lot and keep going!!
I love the eyes on this pikachu! How do you make them?
Man you are awesome
I am going to make my own Pikachu now
You are a hero.
Very Beautiful hair uwu
Best Blender fur tutorial
Thanks!!
This was an amazing tutorial. I have learned alot from this and understand how to do fur more better. Keep up the good work.
Premiere it's at 3AM in my country hahah i'll try to be here though
Make a tutorial for the eyes too, please ! You are amazing!
The best tutorial ever
video miniature: 💀⛓️👹🕷
final render: 🥰💕🌹✨️❤️
your tutorial was really helpful thank you and keep the good work
Amazing tutorial, hands-on, 10 stars!!
Great tutorial! How did you do the eyes tho👀?
It's looks amazing but where can I download the textures?
I found what I search.
Thanks
Awsome as usual.. thanks!
Hey I love the tutorial, I've learn a lot. I have a problem trying to animate it. Eventhough I turn off children for viewport the hair dynamic playback is so slow that I can't work. How did you do it? Can you please make a tutorial on how to animate it too? Thanks a lot
Really neat tutorial, subscribtion well deserved. I am looking forward to more content from you.
Absolutely phenomenol
Hello bro can u make a logo for me? what is your fees??
can you tell me what hdri have you used in this ?? that looks amazing
Unbelievable 👏👏👏👏👍
Come back sir, you a legend.
Amazing tutorial, thanks for sharing! I was just wondering about the x mirror function in grooming, looks like it's not working as expected, but I'm doing something wrong 100%
I saw you're not using it, it's for a more organic result or there's another reason for that? Thanks!
This tutorial is great. You're showing off from beginning to end on how to make fur and hair. That particular tab (particles) is something I never thought I'd have any use for, haha.
Is it possible to export the fur as an .abc file for use in Unreal Engine?
did you learn these modeling texturing from youtube or with blender course
Awesome tutorial. Only problem I have is my computer isn't powerful enough to view that many hairs in just render mode, so it crashed a LOT of times
Mine just BARELY is powerful enough. I need to upgrade it very soon.
I can't wait it. Please come on 😃😃😃
Is it better to add hair on a FULL BODY *subdivided* model (4x in multi-rez) or a model with only *47,000 faces?*
It seems like this Pikachu model what's not subdivided you added shade smooth.
Oh my GOD! WHOA!!!!
Thanks.😊
Thanks.
I need some help. I need it the same way you did but the my pic is rendering VERY slowly and even crashed blender. I'm using an OMEN 30L Desktop and it's only a few days old and usually does incredibly well with cycles or hair particles in general. What could be causing this?
Its amazing, thank you very much
Awesome !!!
hey man nicely done! I have a question are you up for freelance work ? I may have something that we can work with
Fantastic
谢谢您的优秀实用教程,希望您能坚持下来,
Really cool😺
Thank you so much for this content
Epic.
Great video! I'm struggling with the multires modifier. If i edit fur with multires enabled everything slow too much, but if i work with a lower resolution subsurf, when i re enable multires the fur is messed up. Any tips? Thank u so much!
Make some advanced motion poster tutorials
Cooool ! :) Thx
Hey, thank you so much for this, great tutorial. Can I ask, did you have a UV map underneath? I have a UV map but i cant get the fur to take the colour of the UV, any suggestions would be really appreciated
You will need to connect the hair shader's colour map's vector co-ordinates to the uv socket of a texture coordinate node
Is this a TTS or just the mic, I am confused rn :p
Hi, if you don't mind me asking, what were your system specs of the computer you made this with? I ask because my computer lags down a lot when I use weight paint for some reason
its great
Oh!!! Thanks you so much.
Got me at "fur doesn't grow there"
11:00: Cute! 😯😯😊😊🤗🤗
My pc don't show render preview even of the default cube and even I try to render the scene as an image, it crashes. Can I learn blender on this pc?? Even low poly characters😥😥
Is there some way to kind of bake this to a texture or somehow into transparent planes or something?
Just wondering why you chose the regular Principled BSDF to start with over the Principled Hair BSDF.
Please can someone help me, how did he change to color on the different patches of the hair like on the body which has white and yellow hair
Amazing video !!!
Excellent tutorial. Thanks. But when I animate, the hair jitters in the deformed areas. It happens in cycles but not in eevee and it happens with interpolated children but not simple. Anybody else have this problem?
So cool! Thanx!!!
Nice tutorial ;)
Bro how to Speed up blender in 8gb ram sollu s reply 😉😭❤️
D'awww look at him :)
hey, thank you for the nice tutorial! i have an question: how can i export the fur as fbx with the model and textures? i want to upload it on scetchfab
You can convert it to curves and give some thickness in the curve and the. Convert it to mesh . But that will be very heavy in my opinion
@@AneeshArts hmmm, okay. thank s for the fast answer
@@nairuna7436 Ur best bet would be to look into hair cards
How do you set up your nodes/materials to have the base color and the fur to be separate?
well I now know what a Pikachu with a 5 shadow looks like lol
Amazing
Everything looks so creepy when it's not in rendered mode 😂 Thanks for the vid!