Shit I don't even think The King knew the reason for what was happening until it was too late. Not to absolve the Scavengers of all grief since they can be real bastards sometimes, but still. Imagine one of your people winds up spearing a kid and one- ONE PERSON cuts a bloody swathe through your entire society in a matter of a few days and nights, and you never realize why the entire time.
Well scavengers kills a lot of slugcats and slugcats kills scavengers aswell Scavenger chieften is normally way stronger than artificer But goofy AI makes him look like weak
Because while the slugcats are smart for animals, comparatively to us they are about cavemen level. I would totally believe that some cavemen at some point tried to kill all of a species after killing its babies, though probably was less successful without infinite explosives. Even then, Arti learns to grow past their tunnel vision rage but helping FP and especially after the Scav King is dead.
I really love how the atmo sounds like an alarm. Imagine if it's actually Five Pebbles, who is eating holographic popcorn as he watches boomcat through an Overseer, sounding the alarm using his surviving broadcast sirens to inform Artificer "stupid pest ahead".
Pebbles treating the whole thing like the horror movie you've seen a thousand times. "No Scavenger, don't go through that pipe, the monster is in there! Don't do it!" *Proceeds to witness the scav get turned into a red mist* "Dumbass should've seen that coming."
and i guess for the rest of the music layers, he just starts dj-ing music for her to listen to while she fights the scaves to encourage her like "Yes my violent friend, rip and tear... rip. and. tear."
I struggle to understand what Artificer might be feeling in this moment. She could be maniacally cackling as she ravages everything and everyone. She could be in a state of absolute panic, filled with adrenaline and the need to survive. She could be on the verge of breaking down, tears running down her face. Or she could be feeling nothing.
I agree. That's what each of these threats and tones represent. The will to survive is 2nd to her bloodlust and need to get even...her whole journey with is fueled by the sheer incessant need to lash out at that which causes her emotional pain to the point that she (an animal by all means) feels a strong emotion for revenge. This is so much so the case that not 1 but 2 "Gods" warn her of her path and what awaits at the end if she goes through with it, acknowledging that she is completely karmic imbalanced because of that need to get even. And when she finally does...she has attained nothing but a false sense of closure, and thus an *eye for an eye, and then the whole world goes blind* becomes a reality. And as an extra bonus...you end up realizing that no one wins, and that King was just an unaware fool that became a target of circumstances out of his control. *Making King just as much of a victim as Arti is*
There is A LOT of code scavengers have that is related to their fear of things. It actually kind of makes sense, once you think about it. There are giant, like 8 foot big birds with HARPOONS. By the way, there’s a crocodile that can propel itself into air with god knows what biological mechanism.
Artificer’s campaign really makes you feel powerful. So much so that stepping into metropolis, the threat music stops feeling like a warning for nearby danger, rather a warning to the scavs about the explosive unstoppable lunatic poised to demolish their entire populace. I’ve only felt scared playing as artificer a few times. Once being stuck in the east corner of metropolis at night with insufficient food to hibernate, when 2 elite scavs drop down from offscreen above. The other time being first entering the 12th council pillar the house of braids (what a silly name lmao) and being like: A shaded region?! in metropolis?? D:
Im not done with the playthrough yet, but my only time being scared playing artificer is when i met the miros vulture for the first time while leaving shaded. Its going to be so wierd playing another character after finishing this overpowered lunatic of a slugcat
this is actually a really cool visual representation of arti's story too. i am OBSESSED with the arps in these tracks. they perfectly capture the vibe of a grief stricken parent on a violent mission for vengeance rain worlds music always suits the emotions of the environment and situation so well
Just noticed, if you listen REALLY closely during the breaks (4:18, for reference) you can hear the only "wonky" instrument, giving us a clearer feeling on Artificer's emotion. She is dead set to get revenge for her children, but whatever rational things left in her head are banging the door for Arti to stop. Its drowned out, just like any chance for her redemption. Another thing, if you also listen quite closely to the arps, you can hear a kindof, "aftertone" that sounds like a worried mother singing to scared children. Im either hallucinating, or this is what Artificer sung to her children when they rested.
Story telling, emotional, what-have-you, is one hell of a thing through music. I like this interpretation, I always enjoy hearing other people's thoughts on it. It really does feel so different to the other threat themes. I have a hard time of explaining what I think, but I'll do my best: The whole... rhythm? of this theme, very much captures that "You *are* the threat, here." to me. The others all have some kind of high energy, or chaotic, or funky, or downright scary at times. But this? This just maintains that constant flow. It's directed, it's ordered. But instead of capturing that, say, "doom slayer" vibe, where that was loud, angry, and meant to make you feel like THE Motherfucker, this feels... foreboding, to me. Artificer is on a warpath "Dead set to get revenge for her children" and it *feels* like it. It is angry, in its own way. It's sad. That feeling of a deep regret, a deep *rage* at how things turned out - knowing that things will never, can never, be the same again... And being too far gone to change it. "We are a pair who forfeited everything." It's so, so good to end Artificer's playthrough on. It perfectly captures *who* Artificer is, what they have done, what they *will* do, what they feel, and what their history is. (I had to make so many edits because RUclips does not want me to make words bold. :(
@@jadewedge6082 A better word you may be looking for when describing this is "Vendetta". As much as she did absolutely annihalate EVERYTHING in her path, unstoppably, she did it for a reason. Her undying, painful, screaming revenge. Every thump of the shakers, every line of the sub, I feel like it can be seen in two ways; either as a mother, shaking and scared, but proceeds, or a so called "murderer" wanting nothing but justice for her children. Thank you for making this verdict however, it's nice to see your opinion, aswell.
this is a great video, mixed up with artificer's nightmares + the song it really reminds you why she's fighting & why she'll never forget, also offtopic (i think?) but i feel like the one scav that killed her babies watched everything from afar & didn't regret a single thing even after that the king died
@@TheZincMaster-on1fyWhos talking? The Scab that caused It all? If so r they talking About the Pups? Or the scavs? & If so r they talking About The One Scab that caused It all?
The shaker and breaks really do give this a more militaristic feel to it than most of the game's soundtracks have. You have fear, curiosity, melancholy, loneliness, and immersion in the unknown portrayed in other parts of the game, which you can generally see as what your slugcat is currently feeling. This is one of, if the only, track that has a militaristic feeling to it, not to mention the sadness and rage sold through this. It is militaristic, it is sad, and with the breaks you can feel her rage. In a sense, this really does sell the idea that you are the predator. There is no fear in any of this. There's no wobbly instruments that indicate that Artificer is at all afraid of the scavengers. There is no wawa to indicate that Artificer at all feels afraid of what she's facing down. She's so struck with grief, sadness, and rage that she doesn't care about her own survival. Therefore, you don't rely get a sense of "I am in danger.", you get a sense of "Target spotted, time to destroy that bitch". If anything, the Scavengers are more afraid of you than you may ultimately end up being of them during your time playing Artificer. The militaristic sense to the song is thus Artificer being smart enough to recognize that the scavengers are organized and more than likely will do everything in their power to kill her and drive her away through countless deaths. Yet she doesn't care. All she cares about is revenge. She will die hundreds, if not thousands of times, solely out of grief-driven revenge. Eternally determined to bring unending violence and suffering on the Scavengers for what they did. But considering what they did to her, I don't blame her. If someone killed my children without bothering to come to an understanding first about what they did, I too would like to return the favor. However, violence brings violence. Neither side is in the right. Both are victims. Grief can drive people to do many a great act, or to commit atrocities that terrify any who hear of them. Out of grief, she toppled a civilization, and hunted its survivors, possibly for the rest of her eternal existence. Therefore, it is likely that somewhere out there, if she hasn't come to terms with her grief and finally let go of the slugpups she lost, even during Saint's time she would likely still be out there, an eternal bringer of violence that refuses to let even reincarnation allow her revenge to finally be sated.
Never gotten to metropolis on artificer, and I weep internally knowing that I can never feel the thrill of battling with this music since my skill issue is simply too big.
If you are on PC, a good mod I would recommend is -"Vulture Masks Deflect Spears"- (or something to that effect) It makes thematic sense, helps you survive getting shot if it is to your head, and it is balanced in that elite scavengers also get this benefit. Edit: Just checked, the best version would be "Shiny Shield Mask"
I know it's been 3 months, and I'm not here to pressure you into giving it another go if you don't want, but many players do not know that holding down while bomb-jumping does a move that stuns enemies and reflects projectiles within a close range. It has been very effective and carried me to Metropolis.
The music conveys a complex, growing mixture of grief and fury, like a feedback loop It’s blood-boiling and tragic at the same time and those feelings deepen as the layers add up
Artificer is a lunatic. An enjoyable lunatic, but a lunatic nonetheless. I was unsettled throughout her entire campaign as I played it. I didn't like what I was doing. But I knew _she_ did. So my hand was somewhat forced. 10/10 campaign.
I don't think she enjoys it either. Nobody truly enjoys revenge. In the end, it'll never bring her pups back, and she'll have slaughtered 40% (rough estimate) of a species for seemingly no reason. She's angry, that's for certain, but she's also most likely depressed and grieving. But I doubt she actually enjoyed any of the killing. Then again, what do I know. I'm just a random person on the internet at 2 am so take this with a grain of salt.
@@FrenchToastWaffle I feel Arty is so consumed by rage and anger that she just. doesn't know what ELSE to do. She's killed so many, so she just. keeps killing, because otherwise she has to face the void in her heart that formed the moment she woke up the cycle after and realized she had doomed herself to never see them again. So she tries to fill it with blood, because she doesn't see any other paths to take. And even if she tried, the rage runs too deep.
imagine her pups reactions to her actions... just saying im not sure how i would feel in afterlife if i found out my mom became a terrorist after my death
Artificer is such an interesting slug. We know so much about them in terms of character yet also so little. We don't even know if the artificer enjoys this. Does the flame of revenge burn like a wildfire? Or is revenge merly a duty to be carried out, with the anger of revenge having dried up long ago. Is the killing of scavengers, once bloody and rich, become something as monotonous and present as the cycle itself? It's not like the artificer can go back, even if they became a pacifist their reputation with the scavengers means they'll always be hunted by hit squads, mercenaries and avengers. The artificer has two very contrasting paths. To try their best to let go of their anger and ascend or to relight the fire of hate and completely destroy part of scavenger society. The artificer did undoubtedly accomplish their goal as seen by later campaigns. They threw scavengers out of their haven from the rain, destroyed their metropolis the fact they lost access to valuable resources from Five Pebbles as well as artificers killing spree meant they lost the ability to train and supply elite scavengers.
I love how nowdays most First Person Shooters and other games about war try to spread the message about "war is suffering" and etc, and then we have rain world
Well, artificier is, to put it mildly, mentally unstable after the incident, but you should remember that you are the one controlling her and you are the one who decides her story and reaction to the events
I mean honestly Rain World does kinda show that message in the background. But at the same time, my killcount of scavengers has yet to reach 230 and I need to reach that milestone
The difference being that doomslayer is a tank, and arti is a fragile little glass cannon. She gets hit, and she's down for the count. You could say it makes her even more of a badass than she already is
After reaching the 'end' of Arti's campaign, I've found that I've become addicted to her way of life and how unhinged she is. I remember when I fought the Cheiften... I remember mauling their neck and laughing maniacally as the cutscene showed the bloodshed that followed, the remaining scavengers fleeing in terror to no avail as Arti hunted them down and killed them one by one. I was so mesmerized that I continued to tear through everything after I had reached the end, I had become, throughout the playthrough, like her. And I loved it. Anyway, all of that aside, this soundtrack really gives me the bliss of that, wonderful, fun campaign and I will never forget it.
I love this track a lot, very suiting and atmospheric for Artificers journey. On an unrelated note, a lot of the components for the track remind me of some of the tracks from Half Life: Opposing Force.
God, watching the solo arps to the ending cutscene is chilling. I may have had a really bad time with this campaign, but artificer's whole *gestures vaguely*, thing. Fucks me up,.
I think you have to do a backflip and hold down while still backflipping, then throw your spear/whatever ur throwing Edit: I misread your comment, just hold grab to put a spear on your back
@@GoatlingBeingits not an expedition thing, you can do it anytime as any slugcat no matter if ur in an expedition or a campaign Edit: it actually is an expedition perk, but can be used in Hunter's campaign as well
Never before have I felt such empowerment from a game as when the scavenger's drone pointed at artificer and said "Danger"
"I am not in danger, Pebbles. I am the danger."
@@jessiesowter yes I am
Reading this gave me chills
@@LocalChaos-8217hello
I feel like every Scavenger this side of the Metropolis probably wishes that ONE GUY didn't throw that spear for once.
Shit I don't even think The King knew the reason for what was happening until it was too late. Not to absolve the Scavengers of all grief since they can be real bastards sometimes, but still. Imagine one of your people winds up spearing a kid and one- ONE PERSON cuts a bloody swathe through your entire society in a matter of a few days and nights, and you never realize why the entire time.
Well scavengers kills a lot of slugcats
and slugcats kills scavengers aswell
Scavenger chieften is normally way stronger than artificer
But goofy AI makes him look like weak
Pretty much how it went, random scav does sth terrible and now half of them gets killed. And some people still refuse to call arti a villain idk why.
And a bomb. A bomb led to the death of the second kid.
Because while the slugcats are smart for animals, comparatively to us they are about cavemen level. I would totally believe that some cavemen at some point tried to kill all of a species after killing its babies, though probably was less successful without infinite explosives. Even then, Arti learns to grow past their tunnel vision rage but helping FP and especially after the Scav King is dead.
"My boy, peace is what all true warriors strive for."
"Nuh uh"
"What a stupid quote" *throws explosive spear*
I really love how the atmo sounds like an alarm. Imagine if it's actually Five Pebbles, who is eating holographic popcorn as he watches boomcat through an Overseer, sounding the alarm using his surviving broadcast sirens to inform Artificer "stupid pest ahead".
"This message is directed to all scavengers inhabiting my structure, regardless of your understanding.
Sincerely, _get f**ked._ "
Pebbles treating the whole thing like the horror movie you've seen a thousand times.
"No Scavenger, don't go through that pipe, the monster is in there! Don't do it!"
*Proceeds to witness the scav get turned into a red mist*
"Dumbass should've seen that coming."
Honestly, I absolutely love this idea! Sounds great c:
that's... singlehandedly the most adorable and funny thing I've seen all day, thank you kindly.
and i guess for the rest of the music layers, he just starts dj-ing music for her to listen to while she fights the scaves to encourage her like "Yes my violent friend, rip and tear... rip. and. tear."
I struggle to understand what Artificer might be feeling in this moment.
She could be maniacally cackling as she ravages everything and everyone.
She could be in a state of absolute panic, filled with adrenaline and the need to survive.
She could be on the verge of breaking down, tears running down her face.
Or she could be feeling nothing.
She is most likely feeling all of these
I agree. That's what each of these threats and tones represent. The will to survive is 2nd to her bloodlust and need to get even...her whole journey with is fueled by the sheer incessant need to lash out at that which causes her emotional pain to the point that she (an animal by all means) feels a strong emotion for revenge.
This is so much so the case that not 1 but 2 "Gods" warn her of her path and what awaits at the end if she goes through with it, acknowledging that she is completely karmic imbalanced because of that need to get even.
And when she finally does...she has attained nothing but a false sense of closure, and thus an *eye for an eye, and then the whole world goes blind* becomes a reality.
And as an extra bonus...you end up realizing that no one wins, and that King was just an unaware fool that became a target of circumstances out of his control.
*Making King just as much of a victim as Arti is*
@@dainsrover5757 that's fucking metal
The only thing they fear is you
Actually come to think of it scavengers are afraid of almost everything
There is A LOT of code scavengers have that is related to their fear of things. It actually kind of makes sense, once you think about it. There are giant, like 8 foot big birds with HARPOONS. By the way, there’s a crocodile that can propel itself into air with god knows what biological mechanism.
The only thing they truly fear is you
That one scavenger that fears no random god and tanks a red lizard
Artificer’s campaign really makes you feel powerful. So much so that stepping into metropolis, the threat music stops feeling like a warning for nearby danger, rather a warning to the scavs about the explosive unstoppable lunatic poised to demolish their entire populace.
I’ve only felt scared playing as artificer a few times. Once being stuck in the east corner of metropolis at night with insufficient food to hibernate, when 2 elite scavs drop down from offscreen above. The other time being first entering the 12th council pillar the house of braids (what a silly name lmao) and being like: A shaded region?! in metropolis?? D:
Im not done with the playthrough yet, but my only time being scared playing artificer is when i met the miros vulture for the first time while leaving shaded. Its going to be so wierd playing another character after finishing this overpowered lunatic of a slugcat
"Some things I can forgive, others I can forget. But what they did to (the slugpups) I can't do neither."
No way you just combined my fixations like that
@showbizstudios655 what can I say? I love Red Dead and I love Rain World
this is actually a really cool visual representation of arti's story too. i am OBSESSED with the arps in these tracks. they perfectly capture the vibe of a grief stricken parent on a violent mission for vengeance
rain worlds music always suits the emotions of the environment and situation so well
She is not In danger, she IS THE DANGER
Just noticed, if you listen REALLY closely during the breaks (4:18, for reference) you can hear the only "wonky" instrument, giving us a clearer feeling on Artificer's emotion. She is dead set to get revenge for her children, but whatever rational things left in her head are banging the door for Arti to stop. Its drowned out, just like any chance for her redemption.
Another thing, if you also listen quite closely to the arps, you can hear a kindof, "aftertone" that sounds like a worried mother singing to scared children. Im either hallucinating, or this is what Artificer sung to her children when they rested.
Story telling, emotional, what-have-you, is one hell of a thing through music. I like this interpretation, I always enjoy hearing other people's thoughts on it.
It really does feel so different to the other threat themes. I have a hard time of explaining what I think, but I'll do my best:
The whole... rhythm? of this theme, very much captures that "You *are* the threat, here." to me. The others all have some kind of high energy, or chaotic, or funky, or downright scary at times. But this? This just maintains that constant flow. It's directed, it's ordered. But instead of capturing that, say, "doom slayer" vibe, where that was loud, angry, and meant to make you feel like THE Motherfucker, this feels... foreboding, to me. Artificer is on a warpath "Dead set to get revenge for her children" and it *feels* like it. It is angry, in its own way. It's sad. That feeling of a deep regret, a deep *rage* at how things turned out - knowing that things will never, can never, be the same again...
And being too far gone to change it.
"We are a pair who forfeited everything."
It's so, so good to end Artificer's playthrough on. It perfectly captures *who* Artificer is, what they have done, what they *will* do, what they feel, and what their history is.
(I had to make so many edits because RUclips does not want me to make words bold. :(
@@jadewedge6082 A better word you may be looking for when describing this is "Vendetta". As much as she did absolutely annihalate EVERYTHING in her path, unstoppably, she did it for a reason. Her undying, painful, screaming revenge. Every thump of the shakers, every line of the sub, I feel like it can be seen in two ways; either as a mother, shaking and scared, but proceeds, or a so called "murderer" wanting nothing but justice for her children. Thank you for making this verdict however, it's nice to see your opinion, aswell.
@@schnurgle Aye, aye that's the vibe!
The shaker has to be the most satisfying beat I’ve ever heard.
i love how the buildup sounds like an alarm.
this is a great video, mixed up with artificer's nightmares + the song it really reminds you why she's fighting & why she'll never forget, also offtopic (i think?) but i feel like the one scav that killed her babies watched everything from afar & didn't regret a single thing even after that the king died
"See?! If they were here, they would've been killing us alongside their mother! That pearl was just the start!"
@@TheZincMaster-on1fyWhos talking?
The Scab that caused It all? If so r they talking About the Pups?
Or the scavs? & If so r they talking About The One Scab that caused It all?
@@TheZincMaster-on1fy "Grab a spear and get down there or I'm killing you myself." - his friend probably
The shaker and breaks really do give this a more militaristic feel to it than most of the game's soundtracks have. You have fear, curiosity, melancholy, loneliness, and immersion in the unknown portrayed in other parts of the game, which you can generally see as what your slugcat is currently feeling. This is one of, if the only, track that has a militaristic feeling to it, not to mention the sadness and rage sold through this. It is militaristic, it is sad, and with the breaks you can feel her rage.
In a sense, this really does sell the idea that you are the predator. There is no fear in any of this. There's no wobbly instruments that indicate that Artificer is at all afraid of the scavengers. There is no wawa to indicate that Artificer at all feels afraid of what she's facing down. She's so struck with grief, sadness, and rage that she doesn't care about her own survival. Therefore, you don't rely get a sense of "I am in danger.", you get a sense of "Target spotted, time to destroy that bitch". If anything, the Scavengers are more afraid of you than you may ultimately end up being of them during your time playing Artificer.
The militaristic sense to the song is thus Artificer being smart enough to recognize that the scavengers are organized and more than likely will do everything in their power to kill her and drive her away through countless deaths. Yet she doesn't care. All she cares about is revenge. She will die hundreds, if not thousands of times, solely out of grief-driven revenge. Eternally determined to bring unending violence and suffering on the Scavengers for what they did. But considering what they did to her, I don't blame her. If someone killed my children without bothering to come to an understanding first about what they did, I too would like to return the favor. However, violence brings violence. Neither side is in the right. Both are victims.
Grief can drive people to do many a great act, or to commit atrocities that terrify any who hear of them. Out of grief, she toppled a civilization, and hunted its survivors, possibly for the rest of her eternal existence.
Therefore, it is likely that somewhere out there, if she hasn't come to terms with her grief and finally let go of the slugpups she lost, even during Saint's time she would likely still be out there, an eternal bringer of violence that refuses to let even reincarnation allow her revenge to finally be sated.
Never gotten to metropolis on artificer, and I weep internally knowing that I can never feel the thrill of battling with this music since my skill issue is simply too big.
It takes practice, but you’ll make it
If you are on PC, a good mod I would recommend is -"Vulture Masks Deflect Spears"-
(or something to that effect)
It makes thematic sense, helps you survive getting shot if it is to your head, and it is balanced in that elite scavengers also get this benefit.
Edit: Just checked, the best version would be
"Shiny Shield Mask"
I made it there pretty quick but my save file corrupted💀👍
I know it's been 3 months, and I'm not here to pressure you into giving it another go if you don't want, but many players do not know that holding down while bomb-jumping does a move that stuns enemies and reflects projectiles within a close range. It has been very effective and carried me to Metropolis.
@@cryonictaco9948 I learned that while playing arena god if only I knew how overpowered she really was
The music conveys a complex, growing mixture of grief and fury, like a feedback loop
It’s blood-boiling and tragic at the same time and those feelings deepen as the layers add up
Artificer is a lunatic.
An enjoyable lunatic, but a lunatic nonetheless.
I was unsettled throughout her entire campaign as I played it. I didn't like what I was doing.
But I knew _she_ did. So my hand was somewhat forced.
10/10 campaign.
im the 69th like
*nice*
I don't think she enjoys it either. Nobody truly enjoys revenge. In the end, it'll never bring her pups back, and she'll have slaughtered 40% (rough estimate) of a species for seemingly no reason. She's angry, that's for certain, but she's also most likely depressed and grieving. But I doubt she actually enjoyed any of the killing.
Then again, what do I know. I'm just a random person on the internet at 2 am so take this with a grain of salt.
@@FrenchToastWaffle I feel Arty is so consumed by rage and anger that she just. doesn't know what ELSE to do. She's killed so many, so she just. keeps killing, because otherwise she has to face the void in her heart that formed the moment she woke up the cycle after and realized she had doomed herself to never see them again. So she tries to fill it with blood, because she doesn't see any other paths to take.
And even if she tried, the rage runs too deep.
imagine her pups reactions to her actions... just saying
im not sure how i would feel in afterlife if i found out my mom became a terrorist after my death
Artificer is such an interesting slug. We know so much about them in terms of character yet also so little.
We don't even know if the artificer enjoys this. Does the flame of revenge burn like a wildfire? Or is revenge merly a duty to be carried out, with the anger of revenge having dried up long ago. Is the killing of scavengers, once bloody and rich, become something as monotonous and present as the cycle itself? It's not like the artificer can go back, even if they became a pacifist their reputation with the scavengers means they'll always be hunted by hit squads, mercenaries and avengers.
The artificer has two very contrasting paths. To try their best to let go of their anger and ascend or to relight the fire of hate and completely destroy part of scavenger society.
The artificer did undoubtedly accomplish their goal as seen by later campaigns. They threw scavengers out of their haven from the rain, destroyed their metropolis the fact they lost access to valuable resources from Five Pebbles as well as artificers killing spree meant they lost the ability to train and supply elite scavengers.
I love how nowdays most First Person Shooters and other games about war try to spread the message about "war is suffering" and etc,
and then we have rain world
Warfare is actually FUN!
Pizza Tower
I FUCKIN LOVE WAR!!!
Well, artificier is, to put it mildly, mentally unstable after the incident, but you should remember that you are the one controlling her and you are the one who decides her story and reaction to the events
I mean honestly Rain World does kinda show that message in the background. But at the same time, my killcount of scavengers has yet to reach 230 and I need to reach that milestone
Metropolis feels like her theme minus the alarms (atmos)
This is like the opening cutscene to Doom Eternal
The difference being that doomslayer is a tank, and arti is a fragile little glass cannon. She gets hit, and she's down for the count. You could say it makes her even more of a badass than she already is
the idea that one little scavenger brought down the entire downfall of the metropolis colony is so funny
kitten jumping with squidcada at the end always makes me smile
After reaching the 'end' of Arti's campaign, I've found that I've become addicted to her way of life and how unhinged she is. I remember when I fought the Cheiften... I remember mauling their neck and laughing maniacally as the cutscene showed the bloodshed that followed, the remaining scavengers fleeing in terror to no avail as Arti hunted them down and killed them one by one.
I was so mesmerized that I continued to tear through everything after I had reached the end, I had become, throughout the playthrough, like her.
And I loved it.
Anyway, all of that aside, this soundtrack really gives me the bliss of that, wonderful, fun campaign and I will never forget it.
The buildup alongside the montage is amazing
Really shows you how simple sounds put together create amazing music
Its pure hell and awesomeness at the same time
“Threat buildup - breaks” is when you know you either start running or start fighting
Dude, i love so bad the synth, its just my favorite part if mixed with perc, shaker, atmos and break
dis is what pebbles and I are vibing to while solving our problem about them nasty scavs. Also dis hits hard
when the breaks come in, it becomes really menacing, i love it so much
great mix! i used to do this before by just toggling the layers in audacity, but gotta admit this is much more convenient.
Bruh I just checked your youtube description. Always nice to have a fellow countryman be a Rain World enjoyer
If it's not too much trouble, can you please do Threat - Rubicon, even though it's an unused track?
“THE SCAVENGERS ARE ON THEIR WAY.”
Artificer said calmly
psychotic cat commits murder in even more psychotic super computer's structure, definetly a movie worth watching
the details on the threat buildup subtitles got me
I love this track a lot, very suiting and atmospheric for Artificers journey. On an unrelated note, a lot of the components for the track remind me of some of the tracks from Half Life: Opposing Force.
Absulate golden of a video!
The shaker is so ❤️💃
Violence is never the answer, guys.
Violence is the question, and the answer is yes.
Could you make the threat for the night version of metropolis pls?
the goated threat music
My headcanon: Griffith killed artificer's pups
This is the threat music
For the scavengers
She is a Purposed Being: her purpose being VENGANCE.
Rain Worl
john wick but he decimates an entire race
is there a video with an extended version of just the arps cuz i love the arps so much
ZombieManF has videos of all the individual layers for pretty much all of the threat themes
@@j.hawkins8779thanks :D
God, watching the solo arps to the ending cutscene is chilling. I may have had a really bad time with this campaign, but artificer's whole *gestures vaguely*, thing. Fucks me up,.
breaks goes hard
Do you think you will do the night time theme next?
also plz :)
very epic
I thought the build up sound was the king scavengers alarm for like alerting the other scavengers that there is a threat in the city
How did you make this
whats the mod used to show the danger level in the music? and the mod that shows that little timer thing for the mushroom time slowing
you can get the threat level indicator in the remix settings
wait since when could artificer carry a spear on their back???
Expedition mode
@@Whydoiexisthere- ahhhh right
emeralds tweaks has an option to make it so you can have a backspear as every slugcat
4:07
11:20
10:19
How do you backspear as downpour alugcat?
I guess that it is a Expedition perk, idk, i've never played expedition before
I think you have to do a backflip and hold down while still backflipping, then throw your spear/whatever ur throwing
Edit: I misread your comment, just hold grab to put a spear on your back
@@GoatlingBeingits not an expedition thing, you can do it anytime as any slugcat no matter if ur in an expedition or a campaign
Edit: it actually is an expedition perk, but can be used in Hunter's campaign as well
@@zulabugger2433he meant the spear in the back, not throwing the spear downwards.. am I wrong?
@@L-anatra ok now that I reread their comment yes that's what they meant. I misread it lol
can you please just make a download file of all the layers so i can use them??
ZombieManF has videos of individual threat layers
@@j.hawkins8779 ILY
@@artislugcat ???
@@j.hawkins8779 it means i love you lmao
@@CrimsonGaminYT ah
i feel dumb
SOo mANY ADS
i hate tom in build up 3