>oh boy GGST gameplay >watched video, launched my game >rank reset, had to do celestial challenge again >faced off against level 4000 HC >got shot to death >tried to hop into floor 10 >network error >only 1 room available for each floor >tried to enter a new room since the first room of each floor is full >network error >got sent back to title menu guess I'll stick to watching videos...
Dont forget the part where you try to use one of the consoles and you get an error so you have to try out like 3 different ones to find one that actually works. Then when you do get paired up, they end up disconnecting 4 times before you get a match to initialize.
it's supposed to be HPB PRC forward into PB, but you know, that's actually difficult to do, and snake actually messed it up a few times. Something baiken never has to worry about.
@@BFG_Guzma this, and the hitbox for mega fist is also disjointed. meaning that most of the time, you just get the guard crush pushback version of the parry. And at that point id rather just block since pot is minus anyway.
The exception is when he does Kara BMF on my wake-up in order to beat back dash or wake-up super. But you’d have to be really brave to be that patient on defense against a grappler. (Besides holding up back works well anyway)
the risk reward is not very good for you to always parry on reaction imo. Forward mega fist is minus on HIT, nobody in the cast needs to interrupt it to beat him. The reward would be some damage which is nice, but it's not her best source for oki (Tatami and Kabari are better). And if mistimed/miss inputed, Pot gets one very good CH starter which gives him his best oki. Yeah, the reward is not bad, but you're taking an additional risk and part of your mental stack focusing on parrying a move that isn't even plus on regular hit, meanwhile you can dash block it and punish with 2K>6K>Tatami
It's a pretty normal interaction. Garuda isn't a projectile, even though it kinda looks like one. Parry is Baiken's best answer to meaty garuda. Either pot is close enough that the parry actually goes off, or he's far like in the clip and Pot loses his pressure, putting Baiken at one of her best ranges for the matchup with a slight frame advantage. RPS from pot's side is to beat it by either delaying the meaty to counterhit parry, or just do meaty potbuster.
@@matthewkahrs3628 I never knew that! I always though it was just unable to be parried. Like how in Tekken elbow and knee attacks can't be parried. (Normally)
@@Avrage_Weeb Yep it's pretty useful! The only things Baiken can't parry are projectiles and grabs. You'd be surprised by some of the other things she can parry, including most supers
3:54 is someone knows this combo then can u send me the reference to this combo np it shouldn't be the exact one I just need to do this combo I can try to do it my self but I want to see the timing of inputs( i am talking about the roman cancel combo)
Still shocked at just how brutal scaling is for heavenly pot buster half a bar for 5% like wtf game? How're they gonna make a dang meter counter air throw the weakest meter using in the game after just like 8 hits?
because potemkin can combo into it. the only time HPB should do full damage is if it's used for a read. when you can set up HPB as a combo ender then it doing full damage would very well almost instantly kill a majority of the cast, which is much less entertaining.
@@kibbleknight2156 Not saying that it should do full damage just stating how obvious the scaling is on it compared to all purpose invincible supers which many wall break for even extra damage idk just seems pot in particular gets targeted by not only the clear extra scaling but lack of wall break for landing hpb as well which in turn denies him meter gains that almost all other characters get...super is terrible apart from landing damn near raw only...like him and gold lewis damage for scaling after the same hits lewis does like 3x the damage >_> and lewis's still wall breaks ands more useful probably even as anti air lol
8:07 damn, that is HUGE damage.
>oh boy GGST gameplay
>watched video, launched my game
>rank reset, had to do celestial challenge again
>faced off against level 4000 HC
>got shot to death
>tried to hop into floor 10
>network error
>only 1 room available for each floor
>tried to enter a new room since the first room of each floor is full
>network error
>got sent back to title menu
guess I'll stick to watching videos...
Too familiar, mine was a 3k hc
Dont forget the part where you try to use one of the consoles and you get an error so you have to try out like 3 different ones to find one that actually works. Then when you do get paired up, they end up disconnecting 4 times before you get a match to initialize.
Dont play hc. Let them suffer in their personal hell. No need to join their misery
The amount of flexing by snake eyez at the end of the one round is absolutely vile.
>slam head into the ground to assert dominance
8:06 Health Bar Looking Like Chip's
Balanced potemkin and good dmg scaling update. we must believe arycss developers 🥴🥴🥴🥴🥴
@@kamachuno are you retarded, coping or baiting
and people really think pot isnt that good
@@LimaKilo17 only at the very top is he not seen but Pot is guilty gear's equivalent to smash bros' Ganondorf especially online
If he went Kara mega fist it probably would have killed lol.
8:05 is the dumbest fucking frame trap I have ever seen and I love it so much omg
5:12 sorry just a stamp for me
Using HPB to get out is a genius move.
it's supposed to be HPB PRC forward into PB, but you know, that's actually difficult to do, and snake actually messed it up a few times. Something baiken never has to worry about.
8:07 would make me turn off the game and take a long nap
5:14 cRAZY ASS COMBO
The amount of mega fists that were not parried is unreal. That move is such parry bait.
6F catch window against a move with 25F startup and you die if mistimed. Not worth. This is basically the same thing as saying "just 6P it"
@@BFG_Guzma this, and the hitbox for mega fist is also disjointed. meaning that most of the time, you just get the guard crush pushback version of the parry. And at that point id rather just block since pot is minus anyway.
The exception is when he does Kara BMF on my wake-up in order to beat back dash or wake-up super. But you’d have to be really brave to be that patient on defense against a grappler. (Besides holding up back works well anyway)
the risk reward is not very good for you to always parry on reaction imo. Forward mega fist is minus on HIT, nobody in the cast needs to interrupt it to beat him. The reward would be some damage which is nice, but it's not her best source for oki (Tatami and Kabari are better). And if mistimed/miss inputed, Pot gets one very good CH starter which gives him his best oki.
Yeah, the reward is not bad, but you're taking an additional risk and part of your mental stack focusing on parrying a move that isn't even plus on regular hit, meanwhile you can dash block it and punish with 2K>6K>Tatami
I parry this move all the time in my matches even the last time I played snake eyes I parried it a bunch
I'm mad at how no one is talking about how this Baiken *PARRIED* garuda impact at 0:20
It's a pretty normal interaction. Garuda isn't a projectile, even though it kinda looks like one. Parry is Baiken's best answer to meaty garuda. Either pot is close enough that the parry actually goes off, or he's far like in the clip and Pot loses his pressure, putting Baiken at one of her best ranges for the matchup with a slight frame advantage. RPS from pot's side is to beat it by either delaying the meaty to counterhit parry, or just do meaty potbuster.
@@matthewkahrs3628 I never knew that! I always though it was just unable to be parried. Like how in Tekken elbow and knee attacks can't be parried. (Normally)
@@Avrage_Weeb Yep it's pretty useful! The only things Baiken can't parry are projectiles and grabs. You'd be surprised by some of the other things she can parry, including most supers
@@matthewkahrs3628 There are also some weird exceptions like Chipp's alpha blade as well
nagor fullscreen blood blade super💀
1:20 stop she already dead
3:54 is someone knows this combo then can u send me the reference to this combo np it shouldn't be the exact one I just need to do this combo I can try to do it my self but I want to see the timing of inputs( i am talking about the roman cancel combo)
8:07 damn
That first round alone had me on the edge of my seat O_o
Still shocked at just how brutal scaling is for heavenly pot buster half a bar for 5% like wtf game? How're they gonna make a dang meter counter air throw the weakest meter using in the game after just like 8 hits?
because potemkin can combo into it. the only time HPB should do full damage is if it's used for a read. when you can set up HPB as a combo ender then it doing full damage would very well almost instantly kill a majority of the cast, which is much less entertaining.
@@kibbleknight2156 I don't think anyone wants a zero scaling HPB combo ender, but toning down the scaling a bit would be nice
@@kibbleknight2156 Not saying that it should do full damage just stating how obvious the scaling is on it compared to all purpose invincible supers which many wall break for even extra damage idk just seems pot in particular gets targeted by not only the clear extra scaling but lack of wall break for landing hpb as well which in turn denies him meter gains that almost all other characters get...super is terrible apart from landing damn near raw only...like him and gold lewis damage for scaling after the same hits lewis does like 3x the damage >_> and lewis's still wall breaks ands more useful probably even as anti air lol
Because Daisuke is a retarded monkey.
Potemkin: "i am the comeback machine"
You know you're fighting against a confident Baiken if she's willing to tether herself to a fucking grappler
While he had 50% meter no less
best baiken ever seen
what is he cooking
1:22 ...
Japanese guts
Ridiculous Combo….and I love it!
First time I see snake struggle hard. He definitely rq at the end there lol
Baiken kills you just for being next to her it's crazy.
Hpb doesn't do enough damage 😤
Baiken is so annoying to fight, she's better at every range
God I hate baiken
YOUZANSEN
@@LimaKilo17 ?
Top 3 mash-friendly character
@@JoseFanon her defense is insane
I love all characters but Ram
Grappler with good pressure options 🤯🤯🤯 Peak anime fg gameplay design !
most of his pressure is fake, unless you have meter or you can garuda to deny fuzzy options from the enemy
Why are you so mad at Potemkin?
Skill vs broken character.