Voxel Based RGB Lighting - HyperBlock Update 1

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  • Опубликовано: 7 янв 2025

Комментарии • 66

  • @kayturs
    @kayturs  2 года назад +1

    If you'd like to stay up to date with HyperBlock's development, join the discord server: discord.gg/325xVyPT

  • @mchikos
    @mchikos 2 года назад +3

    I feel as invested in this game as I was with the Hyperbolica devlog

  • @ynntari2775
    @ynntari2775 4 года назад +6

    oh my god, there is so much space between the fire room and the blue room. That's so amazing.

  • @ninjatintin9074
    @ninjatintin9074 4 года назад +6

    Imagine what spherical Minecraft would look like with S3 rendering and stereographic (optimized to prevent depth glitches if needed (Two passes for each hemisphere, then add the reverse depth buffer)), and also make the physics better too.

  • @TomtheMagician21
    @TomtheMagician21 4 года назад +21

    Hyperblock looks so cool! You should defo do more

    • @kayturs
      @kayturs  4 года назад +6

      Thanks Tom! And for sure, more to come! I'm thinking of posting a video in a week or two of some neat building designs I've been finding! More than just the classic 6-room house I've been showing so far haha!

  • @Inversion10080
    @Inversion10080 4 года назад +10

    I really like how this is going! I know I mentioned myself that H3 (Hyperbolic 3d space, with more than 4 cubes around each edge instead of H2xE, which is essentially infinitely tall square prisms in a hyperbolic-euclidean arrangement, arranged according to 2d hyperbolic square tilings) would mess with the gravity in weird ways, and I know that CodeParade himself expanded on this issue in his latest Hyperbolica devlog, but come on. Just ignore the wonky gravity for a bit and go full H3, and do a cubic chunks type thing. Come on, you know you want to

    • @kayturs
      @kayturs  4 года назад +5

      Yup. :) A couple weeks ago I was finally convinced and am changing things around to allow both H2xE and H3 worlds. It's been busy/tough to say the least. But you're right, I really want to go all out with this and explore both worlds, H3 would be awesome as well.
      Gravity will be interesting to figure out, but I'm coming up with a few ideas. I don't think there's anyway to replicate a tradition sort of gravity, without voxels being slanted now and then, so it may have to work a little differently.

  • @alan2here
    @alan2here 3 года назад +3

    Underground looks great. :) Avoids issues with the distance too by having potentially large but finite view distances.

  • @austinerickson3985
    @austinerickson3985 4 года назад +7

    Amazing! Non-euclidean space is incredibly interesting and I am happy there are games being developed around the concept. Looking forward to seeing new updates.

  • @themeralderp
    @themeralderp 4 года назад +7

    The lighting system looks really great. Also, the lava reminds me of the lava from a really old voxel game called Eden.

  • @spiderstheythem
    @spiderstheythem 4 года назад +5

    thank you for sharing this video! it looks like things are coming along great, the lighting system looks amazing, and i'm excited for the next video.

    • @kayturs
      @kayturs  4 года назад +1

      Thanks a lot! :) looking forward to sharing more soon!

  • @colon-Thorn
    @colon-Thorn 4 года назад +1

    this is soooo cool! I was just thinking if anyone is working on these, and this is very strange to me that nearly no one know what hyperbolic space is, this is so epic!

    • @kayturs
      @kayturs  4 года назад +1

      Definitely more people should know! It's mind blowing eh!

  • @alan2here
    @alan2here 3 года назад +1

    Cube shaped chunks (regions), each joining horizontally 5 around a vertex and vertically stacked in piles. Visually you have this already. :)

  • @ynntari2775
    @ynntari2775 4 года назад +1

    I'm looking forward to play this everyday

  • @vii-ka
    @vii-ka 4 года назад +4

    About the saving system, you could have a region file with this format:
    media.discordapp.net/attachments/658520864630767616/765306490402635827/unknown.png
    And to avoid loading all the saved chunks at once you could have a file specifying which chunk the player is in

    • @kayturs
      @kayturs  4 года назад +4

      Good point, this is true! This may be the best compromise if I don't figure out any other large scale repetition

  • @Rolandrock820
    @Rolandrock820 4 года назад +4

    Looking cool! I’m excited for the dungeons :)

  • @f1xsu
    @f1xsu 4 года назад +4

    my left ear enjoyed your voice

    • @kayturs
      @kayturs  4 года назад +2

      I hope your right ear didn't feel too left out lol

  • @ynntari2775
    @ynntari2775 4 года назад +1

    I've found some interesting things about how you hyperbolised the world. I counted the number of squares around a vertex and there were 6. And then I was like "O my god, there are so many and yet the world looks so easy to see". Like, in HyperRogue you can only see what's immediately around you, close to you, everything at a close distance is already super distorted and small. In your game, the world looks nice and easy to see up to a far distance, so I was amazed.
    Then I noticed most vertexes are surounded by four blocks. And I was like "wait, what?". So, you hyperbolised only the chunks? Like there are six chunks around each vertex but inside each chunk it's a normal space?
    I looks like an amazing idea actually, because it's completely seemingless if you don't actively pay attention to find it out. The world looks very hyperbolised but super natural to see up to a far distance.

  • @Wackylemon64
    @Wackylemon64 4 года назад +3

    My left ear likes this video's audio

    • @Wackylemon64
      @Wackylemon64 4 года назад +2

      (The game itself is super cool though)

  • @elcucumber2847
    @elcucumber2847 4 года назад +11

    looking good bro! just fyi, your voice is panned all the way left

    • @kayturs
      @kayturs  4 года назад +2

      Thanks, and ahh good call! I'll keep an eye out for that next time!

  • @ynntari2775
    @ynntari2775 4 года назад +1

    I wanted to see how the rooms look like from the outside, from above.

  • @rerere284
    @rerere284 4 года назад +5

    Thoughts:
    Do you think there will be tinted glass that affects light color?
    Do you have a separate light channel for daylight vs block light to reduce day/night cycle lighting updates?
    4:29 maybe the lights should be drawn with emissive textures so the color is more clear
    Looks good!

    • @kayturs
      @kayturs  4 года назад +3

      I'm fairly certain it's possible, but I haven't given it a try yet to be sure. Tinted glass would be an awesome next step, especially with the RGB components already in place.
      Exactly, daylight and blocklight are separate. Daylight is only computes as white, then afterward multiplied by a color of the sun for what ever time it is, separating it into RGB components, then the maximum of each component from this RGB sunlight and the RGB of the blocks for a given spot are taken. Although I want to do more comparing to see if simple adding then clamping them would give better results?
      Totally agree, that threw me off in that moment haha!
      And thanks, all good questions/feedback!

  • @ynntari2775
    @ynntari2775 4 года назад +1

    Give this man a team!

    • @ynntari2775
      @ynntari2775 4 года назад +1

      Seriously, aren't you interested in gathering a team to help in this project?

    • @kayturs
      @kayturs  3 года назад +1

      I have a few things to clean up, but a git hub page for this will be open soon :) Really looking forward to getting help for this

  • @TheZudik
    @TheZudik 4 года назад +2

    Wow it looks really cool!!
    Keep going the great work dude!! 🙌🙌🙌

  • @ynntari2775
    @ynntari2775 4 года назад +1

    I prefer light blocks over torches because torches would get confused with the orientation shift

  • @ynntari2775
    @ynntari2775 4 года назад +2

    I always wanted to have coloured light in Minecraft

  • @Ottmar555
    @Ottmar555 4 года назад +3

    Have you spoken with Zeno about optimizing your game?

  • @aetheralmeowstic2392
    @aetheralmeowstic2392 4 года назад +3

    Again, the algorithm thinks it's Minecraft.

    • @kayturs
      @kayturs  4 года назад +1

      I know! I little frustrating.

    • @aetheralmeowstic2392
      @aetheralmeowstic2392 4 года назад +1

      @@kayturs Just contact RUclips Creator Support and let them know that the algorithm is mistaking your hyperbolic game for Minecraft. With any luck, they'll fix it.

  • @zengceng
    @zengceng 3 года назад +1

    left channel audio, nice

  • @melwugon3687
    @melwugon3687 4 года назад +5

    Cool work. H2xR was probably the right choice. Btw, so is this open source / or will this be something one can buy?

    • @melwugon3687
      @melwugon3687 4 года назад +2

      I also love the colored lights

    • @kayturs
      @kayturs  4 года назад +4

      @@melwugon3687 Thanks! I'm getting a kick out of it! And there will be an open source version of the game, but I'll be releasing more of a full game on Steam in the future. The open source version should be available within a couple of months though

  • @ynntari2775
    @ynntari2775 4 года назад +1

    I didn't find the green light any slow to update at all, I didn't even see difference between it and the blue light. I guess I'm used to slow computers and screens. Minecraft is way, WAY slower to me.

  • @3millioniq32
    @3millioniq32 4 года назад +1

    Do know when there will be an available demo to the public? this looks super cool

    • @kayturs
      @kayturs  4 года назад +1

      thanks for your feedback! within a couple of months there should be a demo :)

  • @NotHungarian
    @NotHungarian 4 года назад +2

    what type of projection are you using because the ground seems to curl up far away

    • @kayturs
      @kayturs  4 года назад +2

      So I included a mode that allows the edges of chunks to curve horizontally as lines should in hyperbolic projections (and a mode to just simplify it and keep them straight). I've changed it so the chunks at the very edge of the world are straight regardless, so it doesn't give the weird effect you mentioned.

  • @antirogue825
    @antirogue825 11 месяцев назад

    is the floor curved, or is it flat and distorted?

  • @glitcher9453
    @glitcher9453 2 года назад +1

    I downloaded it, but how do i play?

    • @vii-ka
      @vii-ka 11 месяцев назад

      where did you get it from? i didnt know it was out yet

  • @christopherking6129
    @christopherking6129 3 года назад +1

    RTX mode when? /s

  • @julianemery718
    @julianemery718 4 года назад +2

    SO it's been a month since you released this video, and from what I've read youve been aiming to have a demo of sorts be available in about two months.
    Well it's been a month already, I'm just curious about how the creation of the demo has been going?
    Because this looks really intresting and I'd love to get hopelessly lost in it. XD
    I tried getting HyperMine to work, but I was hopelessly confused by all the things that it needed to run, so I'mhoping this will be a little bit easier to understand when installing. XD

  • @gigaprofisi
    @gigaprofisi Год назад +1

    Gives me a similar feeling to this old Minecraft alpha version ruclips.net/video/K0vCGKTybC8/видео.html

  • @Kyzerii
    @Kyzerii Год назад +1

    why does evertything look like its a 2D image and youre inside it. its trippin me out

    • @arkanon8661
      @arkanon8661 Год назад +1

      if you’re referring to how moving forwards in hyperbolic geometry looks like zooming in, i’d guess zenorogue (creator of the game hyperrogue) has a good explanation for that
      if not, zenorogue still probably has a good explanation for it

  • @elnico5623
    @elnico5623 4 года назад +1

    Is this downloadable yet?

    • @rokos74
      @rokos74 4 года назад +2

      It will be in a couple months

  • @moroni8299
    @moroni8299 4 года назад +1

    Are you still working on this?

    • @kayturs
      @kayturs  4 года назад +1

      Absolutely :) every day.

    • @moroni8299
      @moroni8299 4 года назад +1

      @@kayturs cool

  • @TheSkyGamez
    @TheSkyGamez 4 года назад +1

    will there be modding support?

  • @syrhtea
    @syrhtea 4 года назад +2

    what if you made it a regular minecraft mod?
    imagine trying to fight the wither when theres another direction it can move in
    edit: i know thats impossible, but it would be suuuper cool.

    • @colon-Thorn
      @colon-Thorn 4 года назад +2

      It isn’t technically another direction, but just more space in a space (lol) because it is not 4d, but hyperbolic, but I understand what you're saying. It will be A LOT harder. i mean, it is hard enough in bedrock XD

    • @ynntari2775
      @ynntari2775 4 года назад +1

      Imagine exploring a fortress or a mineshaft in this. Mineshafts would be finally interesting.