He doesn't ever do second episodes anymore. Idk why. He used to do full playthroughs of a random game every now and again. Maybe his life is busier these days.
@@DeepTalksPodcast777 He streams Games that he would have otherwise made additional episodes on these days. Plus the algorithm generally punished second and third episodes as they usually do much worse than previous episodes.
@@duckdictator6531 I'm so damned sick of creators making less/worse content so they can please the almighty algorithm. I wish they would just get a Patreon or sell some damn T-Shirts and continue making good content.
Dude, the sun is supposed to appear as though it's stationary in the sky. The relativity of movement is supposed to create the illusion that you are moving and the sun is not even though it is. You will also notice that the sun actually sets as you play and it does indeed move across the sky, but seemingly slower from your perspective.
Right. The whole concept behind parallax is that the farther something is, the less it appears to move when you do. So for the sun, which is like infinitely out there-- it should be static.
The problem is that the stars move. If the moon and sun are far away, the stars are more so. Because the developer didn't fully understand the visual effect they were trying to use, they implemented it in a way that doesn't make sense and breaks the logic and hence the effect. Anyone who has actually travelled quickly in an automobile, train, or airplane can instantly feel that the effect is not shown right. The correct implementation is to have all celestial bodies stationary (with respect to the orbital daily time cycle) during horizontal player movement, not have some stationary and some move wildly in synch with the player character. A good idea would be to show that the effect is intentional by introducing one or more intermediate distance layers in the background that move at different rates, ie. clouds, mountains, etc. to create a fuller effect and a stronger illusion of parallax.
@@xandercorp6175 Splat didn't even consider the stars, at least I don't think so, and if that's true then it's hardly a defense for the weird "criticism" he's so fond of, but anyway, what you say is true. After seeing the scene at around 13:40, indeed, the stars should *rotate* along with the celestial bodies, while staying immune to the parallax scroll effect.
@@xandercorp6175 I think you're being a bit too harsh. Keep in mind that the game is Early Access - it could simply be work in progress. Hopefully the stars will be easy enough to fix. It doesn't seem as if it would be difficult, anyway! I really like the effect even with it as it is, because in a lot of games like this, in the rare cases where they actually add the sun instead of using a generic time bar, they usually just have the sun remain in the same spot. So, I give the developer kudos for going the extra mile with this effect Also, I really like the idea of adding static mountains and other shifting layers - I hope that they do something like that!
@@jeffjensen8 Sure, it's only early access - I wasn't giving the devs a hard time, just explaining to OP why simply saying "it's supposed to be parallax" doesn't negate the criticism.
8:54 The Sun is not supposed to parallax-scroll. Objects that are so far away do not appear to move. That's actually expected. This I can only guess, but it is also possible that, given that the Sun doesn't parallax-scroll, this is used as an ever-present UI indicator for the passage of time, which is neat. edit: Another commenter noticed that the stars are treated incorrectly, partially validating Splat's criticism. Making this remark half-correct, half-classic-Splat.
Thank you so much for the video! Wow, it was funny and useful, we watched it with the whole team = D I will definitely send you the key on release. More mechanics, more fun!
When you are an actual Blacksmith and groan at one of the first lines because you never hold the hammer tight... Been looking for a decent looking smithing game though, this might fit the bill.
Look for MyLittleBlacksmithShop as well! It's clunky and weird, but interesting. If you're looking for like actual blacksmithing gameplay though, I can't help you. Been smithing for almost a decade, but haven't run into anything that felt similar to me.
@@monkofgunk5570 Absolutely, but I'm not sure what that is. I worked for a museum for a couple years, and part of my spiel was teaching about how smithing works, and I always broke it down into a series of super simple steps (bending, drawing, upsetting, etc) that come together to form the final piece with the hard part being figuring out your order of operation. If someone focused on that aspect, I think yoh could have an awesome game.
@@numberboxgamer apologies, it’s virtual reality (vr), i’d highly recommend looking into it. I’m a machinist by trade, and i could see fun simulators being very effective for learning hands on metal working
Good catch, literally two seconds into the game when the line drops. About the grip on the hammer, isn't it supposed to be firm when swinging but more gentle on impact, to keep the hard impact from transferring back into your wrist? I'm not a blacksmith irl, but that would make sense even to me.
history fact of the day 1:49 "thaler" refers to a holy roman empire silver coin, with the word coming from "joachimsthaler", and a predecessor to our current word "dollar"
But the sun does follow your perspective, it’s pretty far away. It will look no matter how far you go to be scrolling along with you. So that is actually correct the sun and clouds wouldn’t really parallax like normal background objects like mountains or trees.
9:00 "So we can get ourselves an apprentice and he can start working on supplementary tasks." Splat's polite way of saying "Let's get ourselves a newb to force to do all the bitch work around here." XD
I assumed I would hate it because it is not my type of game but now I am intrigued. It seems to go beyond the repetitive management. I am going to try it out.
Dude... about the sun parallaxing... the further an object is the less it moves. So of course the sun wouldn't parallax as much as the clouds, since it's much, much farther away. The problem in the game is that the clouds parallax too much, not that the sun doesn't parallax enough. Think about it.
The sun appears to be moving through the sky according to the time of day, like a clock. Maybe the thing you pointed out as a problem is intended to be a feature.
@@Stobber1981 There is such a thing as a whitesmith? Ha. I thought it was joke and did my own. (Yes, racism is a joke to me, at least when it comes to microaggression-bullshit)
Man 30 minutes was not enough for this one it's awesome.
He doesn't ever do second episodes anymore. Idk why. He used to do full playthroughs of a random game every now and again. Maybe his life is busier these days.
@@DeepTalksPodcast777 He streams Games that he would have otherwise made additional episodes on these days. Plus the algorithm generally punished second and third episodes as they usually do much worse than previous episodes.
@@duckdictator6531 random titles help with that keeps the robot guessing you know?
@@duckdictator6531 I'm so damned sick of creators making less/worse content so they can please the almighty algorithm. I wish they would just get a Patreon or sell some damn T-Shirts and continue making good content.
@@Feuerspray31 Patreon or no more people means more money.
Dude, the sun is supposed to appear as though it's stationary in the sky. The relativity of movement is supposed to create the illusion that you are moving and the sun is not even though it is. You will also notice that the sun actually sets as you play and it does indeed move across the sky, but seemingly slower from your perspective.
Right. The whole concept behind parallax is that the farther something is, the less it appears to move when you do. So for the sun, which is like infinitely out there-- it should be static.
The problem is that the stars move. If the moon and sun are far away, the stars are more so. Because the developer didn't fully understand the visual effect they were trying to use, they implemented it in a way that doesn't make sense and breaks the logic and hence the effect. Anyone who has actually travelled quickly in an automobile, train, or airplane can instantly feel that the effect is not shown right. The correct implementation is to have all celestial bodies stationary (with respect to the orbital daily time cycle) during horizontal player movement, not have some stationary and some move wildly in synch with the player character. A good idea would be to show that the effect is intentional by introducing one or more intermediate distance layers in the background that move at different rates, ie. clouds, mountains, etc. to create a fuller effect and a stronger illusion of parallax.
@@xandercorp6175 Splat didn't even consider the stars, at least I don't think so, and if that's true then it's hardly a defense for the weird "criticism" he's so fond of, but anyway, what you say is true. After seeing the scene at around 13:40, indeed, the stars should *rotate* along with the celestial bodies, while staying immune to the parallax scroll effect.
@@xandercorp6175 I think you're being a bit too harsh. Keep in mind that the game is Early Access - it could simply be work in progress. Hopefully the stars will be easy enough to fix. It doesn't seem as if it would be difficult, anyway! I really like the effect even with it as it is, because in a lot of games like this, in the rare cases where they actually add the sun instead of using a generic time bar, they usually just have the sun remain in the same spot. So, I give the developer kudos for going the extra mile with this effect
Also, I really like the idea of adding static mountains and other shifting layers - I hope that they do something like that!
@@jeffjensen8 Sure, it's only early access - I wasn't giving the devs a hard time, just explaining to OP why simply saying "it's supposed to be parallax" doesn't negate the criticism.
8:54
The Sun is not supposed to parallax-scroll. Objects that are so far away do not appear to move. That's actually expected.
This I can only guess, but it is also possible that, given that the Sun doesn't parallax-scroll, this is used as an ever-present UI indicator for the passage of time, which is neat.
edit:
Another commenter noticed that the stars are treated incorrectly, partially validating Splat's criticism. Making this remark half-correct, half-classic-Splat.
Just to let you know that you're my favorite when it comes to indie games curator.
Love your content, and keep it up Splat!
Quirky, interesting, and a person whose brain works a little faster than the rest of us. Like Robin Williams.
If he made a Steam Curator thing I would definitely follow it. (Has he done that already?)
@@Highonwater3X He has! SplattercatGaming, I think
@@Highonwater3X Yes he has. store.steampowered.com/curator/4483779/
Thank you so much for the video! Wow, it was funny and useful, we watched it with the whole team = D
I will definitely send you the key on release. More mechanics, more fun!
This legit looks like one of the coolest business sims I've seen. The sense of style you all have going with it is really admirable!
‘My ass is itching’
I honestly thought that SplatterCat was just letting us in to his inner thoughts for a moment as I wasn’t looking at the screen 😂
Same here, I have this playing while tidying the house.
@@ostrowulf Same! Or while I’m doing work ... I had to look at the screen after that 😂
@@shayvez what kind of job can you do while listening to this
There's a really nice balance between job management and the animation of the environment, great idea.
When you are an actual Blacksmith and groan at one of the first lines because you never hold the hammer tight... Been looking for a decent looking smithing game though, this might fit the bill.
Look for MyLittleBlacksmithShop as well! It's clunky and weird, but interesting. If you're looking for like actual blacksmithing gameplay though, I can't help you. Been smithing for almost a decade, but haven't run into anything that felt similar to me.
@@numberboxgamer do you think theres any potential to vr being a reasonable way to introduce/train with reduced costs and risk?
@@monkofgunk5570 Absolutely, but I'm not sure what that is. I worked for a museum for a couple years, and part of my spiel was teaching about how smithing works, and I always broke it down into a series of super simple steps (bending, drawing, upsetting, etc) that come together to form the final piece with the hard part being figuring out your order of operation.
If someone focused on that aspect, I think yoh could have an awesome game.
@@numberboxgamer apologies, it’s virtual reality (vr), i’d highly recommend looking into it. I’m a machinist by trade, and i could see fun simulators being very effective for learning hands on metal working
Good catch, literally two seconds into the game when the line drops.
About the grip on the hammer, isn't it supposed to be firm when swinging but more gentle on impact, to keep the hard impact from transferring back into your wrist? I'm not a blacksmith irl, but that would make sense even to me.
Everything about this game looks great. Definitely buying this one. Thanks for showing it off.
history fact of the day 1:49 "thaler" refers to a holy roman empire silver coin, with the word coming from "joachimsthaler", and a predecessor to our current word "dollar"
Another gem digged up by Splaty. Good work !
But the sun does follow your perspective, it’s pretty far away. It will look no matter how far you go to be scrolling along with you. So that is actually correct the sun and clouds wouldn’t really parallax like normal background objects like mountains or trees.
9:00 "So we can get ourselves an apprentice and he can start working on supplementary tasks."
Splat's polite way of saying "Let's get ourselves a newb to force to do all the bitch work around here." XD
actually I think yours is the abusive way to describe an apprentice
"never thought I'd nail an old man" 😂😂😂 man you've got my lighthouse so many times @SplatterCatGaming
This looks like that game they played in community to get pierce money
The stationary sun is not a flaw. It's so far away it's a vanishing point.
Got a nice ring to it - blacksmith proverb
11:56 Unintentionally sings a masterpiece without realising
This was really short. I'd like to see more.
You're my main wishlist contributor. Thank you! :D
wishlisted :) Looking forward to this one
lol, says to upgrade stall, builds room instead...gotta love splatt
Just played the game after watching the video. This is pretty much the entire demo. It ends shortly after he stopped the video.
Don´t know how I missed playing this during next fest but thankfully demo is still up. game looks great.
What is that constant beeping in the video around 15:00? It's pretty annoying. And then around 17:00 it changes to a constant cookoo sound?
I assumed I would hate it because it is not my type of game but now I am intrigued. It seems to go beyond the repetitive management. I am going to try it out.
Awesome looking game, will buy for sure
This one is pretty dang nice.
20:10 HAHA! I'm dying!
Seems interesting and relaxing, i look forward to it.
I need a release date on this game, it looks addictive.
Amazing pixel art!
The heck do you mean splat? the sun isn't supposed to move with the camera.
Dude... about the sun parallaxing... the further an object is the less it moves. So of course the sun wouldn't parallax as much as the clouds, since it's much, much farther away. The problem in the game is that the clouds parallax too much, not that the sun doesn't parallax enough. Think about it.
Your early morning vidz keep me going
Tycoon games like this are not very common, I'll be checking this one out.
Chonky horses are adorable
The sun appears to be moving through the sky according to the time of day, like a clock. Maybe the thing you pointed out as a problem is intended to be a feature.
This screams that one Community episode....."Troy and Abed playing reeeetro!"
I've tried the demo and suddenly, Eh! already?? I enjoyed so much playing it. Can't wait for full release.
You should do a series on this dude.
Blacksmith does a whitesmith’s work on the second job…
Racist microaggression right there.
@@nehcrum smh en.wikipedia.org/wiki/Whitesmith
@@Stobber1981 There is such a thing as a whitesmith? Ha. I thought it was joke and did my own.
(Yes, racism is a joke to me, at least when it comes to microaggression-bullshit)
Yeah I am definitely getting this
looks pretty good think i'll add to library
Quite a nice little game here.
this one game looks amazing
I'm impressed you know it's called cyrillic. Most people just call it 'russian letters', even if it isnt russian
Pretty sure the sun thing is intentional..that's kinda how it would work IRL?
Very appealing game.
how to upgrade the stall ?
The Sun staying stationary in the sky is probably done on purpose in homage to retro games, which did the same.
That cuckoo bird is driving me insane
Half dead from nigh shift and you started singing?! That woke me up. Also, game looks casual cool.
Looks interesting Splatt
Might have to try the demo. Looks neat.
...the sun shouldn't scroll much. When you drive around for miles it appears to stay in the same relative spot.
RIP Splatty's cellphone.
This looks pretty damn good
:( still not available on steam yet. :(
Hmm, I'm kinda stuck
*tooltip pops up*
"Idi nahui, cyka!"
Oh right, thanks!
The icon of the green background and brown hat is probably the peasants.
Watching you nail that old man was hot
Looks like I want to buy it
Early access on the 21st of June
the sun has Rygar (NES) vibes
Hey cat I was wondering if you would ever look at a game called For the King
ruclips.net/video/yh64VM4ha0g/видео.html
This?
I see good potential in this game as it can give player a lot of hour to spent on title :D
this game reminds me of Basement
How does this guy play unreleased games of steam? HALP does he has a contract of promotion because that is working quite well im well interested.
Those are some heckin' weird noses.
Interesting game. 👀
Looks like a random offshoot of a Kemco game.
"I'm gonna nail an old man..." - SplayyerCatGaming 2021. One might say you even "nailed it" with that amazing joke :p
A pun, a pun! My kingdom for a pun!!
now play the SAGA saga game where you sit in an old people's home and wait to die...
The pacifist trait should be called Conscientious objector
Ok that demo is a cock tease. Need more!
Doesn't the sun not moving make sense
Cute, but how many actual choices did he make?
Splaaaatttt
Theres nothing wrong with the sun...
🖤
This is pretty cool but I wouldn’t mind seeing a new gaming series just a suggestion anyway have a good day!
Aw the game is only a demo right now, to bad.
Kinda reming me of punch club but a blacksmith lifestyle
Please do a video on carrier command 2, they have a demo out right now
This really scratches an itch for me, too bad the game ain't out yet and the demo is like really short :/
The game is not far from the release, now we are working on improving the mechanics, so you don't have to wait too long;)
Well, sun shouldn't move. Liek in real life! It's too far away)
sons of a blacksmith and first order is nails. hmmmm
There needs to be a game where I can punch any commenter that still posts 'First'
First
'First'
Looks like game is Russian?
Yes. He said it was "Cyrillic", and Russia is based in Cyillic.
First