Hyde Campaign 2: Forces

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  • Опубликовано: 2 июл 2024
  • Before we can send our armies out into the field, we have to know what those armies look like, don't we?
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Комментарии • 33

  • @macoppy6571
    @macoppy6571 22 дня назад +7

    Watching this series has been immensely instructive for crafting a sandbox campaign. So many of the abstractions are obviously useful. Even the conflicts between authors provide a cafeteria selection for world building.

  • @thesiberianproductions3748
    @thesiberianproductions3748 22 дня назад +6

    I like the idea of these nations being colonies on alien planets. The colonists were abandoned there and have regressed technologically into something similar to the 1940's tech on earth

  • @xavierzambrano1062
    @xavierzambrano1062 22 дня назад +5

    Webster is choke-full of ideas, toolbox style, like Hyde

  • @HenryHydeCreative
    @HenryHydeCreative 21 день назад +5

    Thanks so much for featuring my book-it's always interesting to see the different ways in which people make use of it!

    • @TheJoyofWargaming
      @TheJoyofWargaming  21 день назад +1

      @@HenryHydeCreative I'm a big fan. I'm just happy for the opportunity.

  • @CornishCrusade
    @CornishCrusade 22 дня назад +6

    Are we going to see Mr Wargaming bust out the 2mm Spanish Civil War minis for this campaign?

  • @dartmart9263
    @dartmart9263 22 дня назад +8

    How about a SciFi colony on an alien Post-Apocalyptic planet, with local factions having some “modern” weapons and tactics, alongside cavalry and other “medieval” elements?
    So a starport next to the colony, surrounded by lots of farms, palisaded villages/towns and some irradiated zones.

  • @arjade_24
    @arjade_24 22 дня назад +6

    I was so bad at colouring in primary school. I hot sent to the principal and my parents called in because I wouldn't colour inside the lines haha

    • @eatcomics
      @eatcomics 22 дня назад +4

      And now that you're an adult, you can color outside the lines all you want :)
      Edit: thinking about it, modern art is a lot of just... coloring outside the lines. You were just ahead of your time.

    • @arjade_24
      @arjade_24 22 дня назад

      ​@@eatcomics Lol true. Haha

  • @vicmarriott4849
    @vicmarriott4849 22 дня назад +2

    The Starfire Campaign system uses a d100 roll for any new race encountered, it is an Aggression rating, how militaristic they are, you could also use this method for a Diplomatic rating, and a Rating of how aggressive any commander is. As for how things start, as with anything real or made up, Greed is always a good base. The South wants the Silver or the ability to look for more silver in the Mountains in the North, the North wants Lumber, or to survey the mountains in the south for Silver. Possibly as simple and one side just wants to subjugate the other, depends on how intricate you want to get.

  • @argy8141
    @argy8141 22 дня назад +3

    Fantastic commentary on your thought process and the fleshing out of these nations. I loved your narrative on scaling, very similar to your tabletop vid on scaling and how long it took to cross a tabletop battlefield. It is great to see how someone approaches these issues and the solutions and compromises you deploy to solve them for this campaign.
    I wonder if a different solution to the potential scale issue is to think of maps at 2 levels Continental maps and then regional conflict maps. Think of WW2 and the stages of the conflict and how the conflict moved from region to region throughout the 6 years of the conflict. Each of those stages remind me of your small map but fit a much larger continental conflict. Warfare doesn't tend to be (Ukraine excepted) to be fighting on a broad front for every inch, they tend to be conflicts around strategic points that have importance or defendable terrain. You could also look at the Gulf Wars or Falkland Islands conflict where the battles tended to be in specific locations and winning those allowed rapid advancement. You get the delays of moving strategic reserves to points of conflict or deploying troops early and redeploying troops if needed, with a fog of war type element. It then divorces the whole unit scale issue to the population size. Just a thought.
    Great series and looking forward to the politics and seeing how the conflict starts.

  • @TheAxebeard
    @TheAxebeard 22 дня назад +5

    If you want to do Modern without all the bells and whistles, just do something set in the 1960s forward. You get to use all the cool Soviet gear without having to worry about drones and such. I've been trying to do Cold War stuff for ages, but I've mostly contained it to PC wargames (WARNO and Armored Brigade to be specific). Also AK47 Republic is a great tabletop game for "modern" but not too modern.
    For Modern tabletop games I'll suggest Fistful of Tows 3 (if you want to concentrate mostly on armor) or Fireteam Modern if you want to do skirmishy-squad stuff. I would suggest Force on Force, but it's hard to make a force for that game since it's all scenario based, so no point buy system or anything.

  • @colinmnash720
    @colinmnash720 18 дней назад

    Just stumbled across your channel & glad that I have! This series is a great introduction. BTW, Gendarmes are part of a Gendarmerie, which Wikipedia defines as "a military force with law enforcement duties among the civilian population", so exactly what you thought

  • @arjade_24
    @arjade_24 22 дня назад +2

    60 miles is 1 million kms. This checks out. Haha.

    • @TheJoyofWargaming
      @TheJoyofWargaming  21 день назад

      @@arjade_24 I do better converting base 12 than base 10. Whatchyoogunnado?

  • @bobiojimbo
    @bobiojimbo 22 дня назад +1

    You don't have to get too fancy with the support options like air and artillery. Roll a dice, and do the 3 part decision option. A fail means the support fire missed - roll again if it hit their own. A partial is a partial hit. A success is a direct hit.

  • @toddcarlson5324
    @toddcarlson5324 22 дня назад

    Interesting discussion regarding a modern/post-modern campaign. Using a different world approach is great idea too. Looking forward to seeing how it runs.

  • @kierdalemodels
    @kierdalemodels 22 дня назад

    It’s really interesting seeing all this come together. I don’t need a map like this for any games I’m playing these days, but watching makes me want to make one anyway!

    • @TheJoyofWargaming
      @TheJoyofWargaming  22 дня назад +1

      @@kierdalemodels what a great compliment, thank you!

  • @georgebailey8179
    @georgebailey8179 22 дня назад +4

    My money's on the Aussies winning.
    Unless the north has emus.

  • @gwynplaine4198
    @gwynplaine4198 22 дня назад +2

    It’s very ambitious. This scenario may be better run as a hex and chit style game. You’d have to think more about front lines than individual armies moving around and should there be motorways on the map?

  • @mcmurray7355
    @mcmurray7355 21 день назад

    This reminds me of the system Mike Demana uses in his game ‘Wars of Insurgency’. He really does a good job of creating factions in a less developed world like this. Big fan, brings a pretty space 1889/VSF feel to more modern settings.
    Also unbelievably excited for navies to be involved!

    • @TheJoyofWargaming
      @TheJoyofWargaming  21 день назад +1

      @@mcmurray7355 in riverine forces, no less? I'm just banging away at all kinds of stuff I've never done before.

    • @mcmurray7355
      @mcmurray7355 20 дней назад

      @@TheJoyofWargaming I can’t wait to see how they play out. Some of my favorite games are riverine

  • @charleslatora5750
    @charleslatora5750 22 дня назад +1

    Wow. We are going in deep. Sounds fun. Nukes??
    👍

  • @caleb-hines
    @caleb-hines 22 дня назад

    (Apparently yootoob ate my earlier comment) This is a new era to me also. It will be interesting to see how this one develops. I think a good strategy will be to cut the rail lines.
    Incidentally, I was just looking at the population density numbers in ACKS, and it's lowest-density comparison points are 20 ppl/sqmi (Medieval Scotland) and 30 ppl/sqmi (Roman Imperial-era Germany).

    • @caleb-hines
      @caleb-hines 22 дня назад

      (Yup, guess they didn't like when I used a homophone of "chute". Anyway, I tried to say when it comes to eras, I'm a simple man: line 'em up, chute 'em down.)

  • @alfredpotts6136
    @alfredpotts6136 21 день назад

    I wonder how high those mountains are, will the thinner air cause problems for rotary winged craft or air breathing engines? Can the air cav get over them OK or will they run the risk of casualties from aircraft crashing…

    • @TheJoyofWargaming
      @TheJoyofWargaming  21 день назад

      @@alfredpotts6136 at about 40 miles across, I can't imagine they are that high. Aren't you looking at massive Himalaya sized mountains before that becomes an issue?

    • @TheFirstIcon
      @TheFirstIcon 14 дней назад

      @@TheJoyofWargaming You are sort of correct. You do need Himalaya sized mountains to become truly impassable to non-specialized helicopters. However, effects on military operations start at much lower heights.
      For helicopters performance depends on the height above sea level, the temperature, and the load onboard. A pilot flying through a high mountain valley in the middle of summer with 15 dudes onboard has less margin to deal with turbulence, engine problems, load shifting, etc. Sudden maneuvers that are risky at sea level may be fatal at altitude.
      Generally helicopters are capable of flying through mountains but not over them. There are limited viable routes, which means 1) shorter effective range because you're not flying a straight line and running at max engine power the whole time and 2) the enemy has a good idea exactly where you'll be flying. This is really bad because when you encounter AAA in an alpine valley, you have very few options.
      HOWEVER the real issue is whether you want the effects of mountain flying to have any bearing on the campaign. I would argue some select areas should be impassable just to make the planning and movement of Air Cavalry more interesting.