I used to watch your videos about Elite with my brother, I bought him a ps4 pro and let him stay with me rent free to try and help with his addiction and we used to play Elite all the time even in VR. He died of an overdose recently. I don't watch your videos very often anymore but every time I do it's a trip
Shit man. I'm sorry he didn't figure it out sooner.... I know you just wanted to try and help replace drugs with fun, but they're physically addictive. That's the hard part. Once you go back it's so hard to get out. I should be dead. 100 times. 100000 times over. I'm sorry so sorry for your loss. I know you loved them very much.
At least the nuclear scientist will not bs you and say "Yeah the problem is we don't have the material or power strong enough to last fusion" People wanting the next big space game like...Elite Dangerous is literally a galaxy how big do you want it?
@@sarbe6625 exactly! i had a blast with The Outer Wilds, just wish there was more space stuff and it was longer. but the size of the system was nearly perfect. i don't care about 2 trillion empty planets, give me 6-8 fucking epic ones.
I've been burned a few times by Early Access titles (mainly KSP2 and waiting for QoL improvements to Spacebourne 2) so even when titles like Hades 2 have glowing EA reviews, at this point, across the board I'm going to wait for the 1.0 release or very close to it (for trustworthy developers) before buying
@@DagobahResident Spacebourne 2 i can give a discount is basically a solo project and DBK is doing something unique with tactical squad combat both in space/ air as in the ground. My recomendation for any early Access game is wait a year or two, before buying and see if the game is being updated regularly. KSP2 has no excuse, it's a big studio and crapped even in the first game.
@@efxnews4776 That and the Take Two dipsh!t suits just shutting down Private Division out of nowhere so there's no telling what will happen with KSP2 at this point AND despite that they are STILL selling the game with big marketing pushes to let people know it's at a discount
@@gavinpowell4607 Oh yes, fuck me for giving some wiggle room to developers with proven track records of quality output so I could avoid making an absolutist blanket statement. Go be a pedantic asshole somewhere else.
It’s interesting to see those zoomers who choose to invest and become financially free and those that fail in life by seeing everything as a game and wage slave for the rest of their lives then whine about the people who have a measly 100k in the bank…
As a solo developer of a mildly ambitious space game I can say with complete confidence that developing space games is a good deal harder than the typical game design. All of the new tools and systems one needs to create on top of typical game-play and story are the major problem areas. For example how to handle the planets and landing, etc. It's also tough to make space fun, because of the vast distances of, well... space!
Not to mention, us space game nerds are extremely hard to please, and come in different varieties, lol. Most people who are into NMS type stuff won't touch the harder (harder as in harder scifi rather than more fantasy oriented) stuff like ED/Eve, and vice versa.
@@Blast_HardCheese Yeah it's a funny niche indeed, and hard even for the big franchises to pull off. I have tried everything from heavy sims like X3 to RPG's like MassEffect. I personally prefer the RPG and No Mans Sky types, but also love 4X and some sim aspects. I think everyone has their own ideal game, and I am sure that most include space in some form. The space junkie ideal game is an almost impossible role to fill. Just look at star citizen, its aim is that goal and it's what 11 years now? 14? I lost count!
The other thing I've noticed from several space games is oddly enough content bloat or trying to find ways to introduce players to that content in a meaningful way. This is the one thing I think Starfield of all things does better than No Man's Sky or ED or SC. Like getting new players into a complex game is challenging and in a space game thats even harder given they could just pick a direction and go. Starfield handles this by starting you on the ground and essentially being an RPG set in space rather than a space RPG and the only thing it forces you to interact with are the core gameplay elements and the intro of the main story. No Man's Sky for example railroads you into base building while still trying to allude to this vague story in the background to the point where you almost get punished for going off and doing something else, and ED/ SC kind of just plop you in the world with minimal tutorial although ED's tutorial has gotten a lot better. I'm really hopeful for Squadron 42 because I liked the polish and depth of SC, but it just felt empty without friends and a strong single player element would be amazing. In a similar vein I think if there were ways to allow players to easily link up for missions that could also be very fun. Just look at helldivers 2, which is for sure a different game completely but the community around it is fabulous and everyone is all in on doing the mission no matter the cost.
Infinity Battlescape is everything you could ever ask for from a space combat simulator, from impressive tech, a massive, realistic map, solid netcode, amazing graphics, awesome controls, ect Everything except people to play with. It was an amazing game when it first hit early access and 100s of players were playing, but now it's a ghost town.
Yeah. I backed it's kickstart. I don'T regret it, I belive it had the potential for greatness, but it didn't take off. Maybe a re-launch on steam could revive it. I sure hope it will. But as it stands now, it's dead.
The game has fully fledged AI bots so, it is not an empty shell like other multiplayer PvP games. They had a community event a couple weeks ago and I had a blast, even though I couldn't stay for long. It feels polished and fairly complete.
We're glad to see that Battlescape is still on your radar OA! The recorded gameplay shown in this video appears to be quite dated though? ~4 years old at this point, a lot has been updated since then. Too many items to list here, but some things are worth mentioning; A new Spinal Cannon for the Cruiser allowing for "orbital" bombardment gameplay (~150km range), new visual polish and upgrades to the entire HUD and UI, improved visualFX for weapons and expolosions, many new weapons and upgrades for ship loadout customization, new carrier gameplay involving Hangar customization and squadron command, new support ship, new overall battle game loop / match loop, new SFX, in game voip, squad system, new missions and objectives, nemesis challengers, sub-system targeting, vast AI improvments and so much more... Oh, and we finally have some proper in game tutorials, which is slowly opening the door for the custom mission editor and modding ;) Hope to see you in game again sometime soon! Cheers!
Tbh I hold a lot of respect for you guys. You made a genuinely incredible game, and even despite the lacking player numbers you continue to make it better!
Kind of crazy to think that I first learned about star citizen when Elite Dangerous was still a Kickstarter project. Elite dangerous pretty much went through its entire life cycle and star citizen still isn't even close to being finished.
Yeah I played elite a lot back in the day ... Left it sometime in 2019... After years, I tried star citizen back in september last year... And I am hooked! It's got a LOT of potential! They put in things I missed in elite! So I hope they will pull it off to a state that is stable, without bugs and with most of the features...
That would not have been so bad if it had good physics, as players would have to make proper thrusters for vectoring and stabilisation, but sadly it does not.
@@Billy-bc8pkA lot of gamers just wouldn't understand how a realistic system like that works, hence why game-ified systems like space engineers have thrusters and turning blocks seperate. Or it has massive performance requirements, or something. As much as I would love a game like that, there's probably a reason no one has made it yet. Ps. Watch The Expanse if you haven't already.
Maybe if developers actually finished these games before release... Instead of stringing an audience of live service / early access pay-pigs along for years. "The game is gonna be SO good next update, guys! You just gotta be patient!"
I think MMOs are over hyped. As someone who has difficulty having high pace interactions and conversations, I don’t WANT to play online with other people. It’s stressful, and uncomfortable talking constantly, or trying to talk with other people. I’d much rather interact with NPCs, much less stress.
I played Elite for several month completely solo. Same with NoManSky, same with StarCitizen in first 2-3 months. Just didn't read global chat, turned it off that is it. If you don't want to communicate with people - just ignore them.
Indeed. Just because a game is an MMO doesn't mean interaction is necessary. Even when I was in a major corp in EVE I mostly just solo mined and engaged in exploration. Many player in Elite are so far out in the universe that they haven't seen another soul in weeks.
As someone who just went on a week-long No Man's Sky binge.... it's great, I've sunk 50 hours into it, but now that I've gotten some ships I like, done some story quests, got myself to look like an Autophage, and built some bases on planets.... I'm done. As in I'm finished. I've done all I wanted and now there's no desire to keep playing. Star Citizen however... I'm still playing. I have friends to play with, an org that does search and rescue, and a community to interact with and do events with. I don't play it every day, but I do play it weekly and often. I'll still go back to NMS when they add new stuff, of course. But I don't think any game should be one you play *forever*.
When Star Citizen first broke out on their own my daughter was 8... she's 21 now... sure 4.0 is out but the game is still far from done... It deserves a place on this list.
".. even though this..is a game that has been released, the vision for the game, the game that was originally outlined by the developers is in all its entirety & all its complexity, still hasn't really been released." That's Elite Dangerous too.
Exactly. Elite Dangerous needs to be on this list, because I dropped it when ENgineers came out, and I've been waiting for them to add anything of value to actual core gameplay, and nothing has been added except for end game no lifers to experience a story I never will get too. Nothing new or substantial has been added to Elite in 8 years.
@@Wanelmask I think it speaks to the broader concept that being "released" means nothing. What good is a game being 1.0 or "released" when it's missing a core aspect of its identity? I see so many people say, "Well at least Starfield is released!" or "At least Elite is released", but what does that matter if it's not the game that fulfills its promised potential?
Concept art of a Dolphin landing on a earth-like world with waterfalls forever burned in brain, still butthurt I never got it years later. Where's my earth likes at braben?!
i think everyone is still waiting for that all encompassing "do anything" space game. a gta5 in space. i feel like elite was pretty close to that but dropped the ball with the update that SHOULD have brought it fully into that relm. SC is probably the best we have so far but i think a lot of people are holding off on it because it 1. changes so much as its developed, and 2. is still pretty hard to run. and its a bit on the complex side. bit of a learning curve to get into. personally, i still love empyrion galactic survival. its also been in development for a long time, and there are some frustrations with the development, but its still an addicting experience that you can sink a lot of hours into. id also say NMS is up there as well in the "do anything" space game catagory.
Man Elite was sooo close. It's really difficult to see how close it got, yet never made that final push. SC is close, but then has its own limitations. For me, the universe itself is important. The scale and freedom to explore and discover. The dream space game calls for space to really feel like space. Dauntingly huge, with seemingly endless freedom and discovery. E:D's foundation is light years ahead because you actually have a full galaxy, and modelled after our own real galaxy too. All the stars you see are really there, in their real positions, and you can travel to them. It's incredible. All true to life sized planets, etc. You cannot beat that foundation. Whereas SC is is just a faked galaxy with atm 1 single solar system to explore, and at launch, we'd be lucky if there is even going to be just 3. It is honestly pathetic in comparison, laughably far from the dream of an immersive true to life galaxy to exist in. Everything else though about SC, is very close and in many ways of course surpasses E:D. Like you said though, it also seems to be very complex. I wish Frontier would just pick up where they left with E:D and continue. Or just make a sequel. The market is there. It's a damn shame. But yeah, despite the lack of a real galaxy in SC and just the promise of a few solar systems at launch, it still looks amazing and if they can release it with VR support, then I would 100% be playing it.
The block chain game is still around.. that is so sad. But I wonder how many of these games are only still around because someone has forgotten they are still subscribing to them.
It's been ... maybe 20 years ? Since Infinity (don't remember it's old name) has made the first game engine that makes smooth transition and planet landing possible ! I remember it very well and we could even download a test build at that time ! It was so impressive ! EDIT : Yes 2004 !! I was the only one who knew this "game" at that time !!!
I think I found it around 2006 or so. It was so damn impressive at the time. I could not wait. Now I am old and have too much to play. Alos programming my own game, very very slowly. It is hard.
This video makes me depressed af as a space sim fan. Always waiting for the greatest be all and end all space game, yet nothing ever materializes. NMS fills some of that void, but its not the AAAA high fidelity game that most fans are looking for.
A game I saw recently putting up a lot of smaller patches is Starship Evo, though not ever played it so not sure how far along it is with its developement at this moment and if they already brought in a core gameplay loop other then just slapping building blokcs together to make spaceships.
Dual Universe is a great concept honestly it’s basically Space Engineers or Empyrion with no server/player/build limits or wipes and it’s persistent, I might have to jump back on that one soon. Suffering with the pay monthly model thing though isn’t it really that’s a deal breaker for a lot of people.
I started way back in 2017 in alpha, was a totally different game and evolved over a couple years I played with them. Sadly there was a lot more playing back then than now Personally I think the dev team have killed their own game and I will not touch it, same as our guild that had 30+ people, we all left 2019 with all the BS
Yeah, with how things are going, I doubt it will be a game you'll want to play. They should first hire some competent people for the teams that aren't 3D designers and marketing. That's about where the talent at CiG ends, and the current flight model team at the end of the tail of incompetence, just slightly behind the UI team.
@@raven9ine So true, if they put half as much energy into the game as they did making in game videos it would have been finished a few years ago. The only reason it’s not finished is the fact it has a brainwashed fan base who continue to throw money at it. Why would they want to finish it?
@@madquest8 Doubtful, since she's the captain of the destroyer you're a crewmember on when you start the game. The female crew chief in charge of maintaining your fighter seems like a good bet (assuming there actually is any romance in the game). At least one of the Wing Commander games (which Chris Roberts also made) had a female crew chief as a romance option.
I remember being at one of the very first citizencons, if not the actual first, in Manchester. When Chris Roberts presented the story scripts for SQ42. It seemed pretty huge.. like 5-7 bibles stacked on each other. Hope its not 50% cutscenes xD
I've thought it for years, players including myself have such big cravings for large scale space games that truly feel like simulations i dont think they'll be truly ever realised by development teams made of human beings. I think that the game's i myself vision in my mind of wanting to play (because i cant go to space for real) will only arrive when we can task A.i with aiding the development of games of such scale.
I'm glad Star Atlas does appear to actually be working towards a game, but it really does feel a lot like Star Citizen's early days - Lots of nice assets but otherwise very thin & I'm not really into the whole block chain shtick. I'd be fine with Squadron 42 being heavy on the interactive cut scenes, they were always the carrot on the stick in Wing Commander and I think that formula can still work so long as the story is good and obviously I expect the sound and visuals to be top notch.
@@Bishop1664yeah, I couldn’t find anything new and interesting on any of the planets I went to. I enjoy the game but it never keeps my attention more than an hour here and there
@Bishop1664 NMS is probably not your type of game. NMS is for the type of gamer who plays GTA and just flys ormdrives around the map creating their own fun. For that type of gamer NMS is a God send.
@@zidane0196Wow you people are so condescending...just because you don't like a game doesn't mean that the only people who do are dumb or "normies". Get out of here
I think starbase could have been a good shout, with its recent revival, would rather that than dual universe also, honourable mention: worlds of the future, and jump ship
That's the main problem in trying to make these game multiplayer and basing most of the gameplay around that... If you lose the players, your game dies. Developers need to scale it back to 3 or four player teams... because there is only room in the market place for a couple of these games to succeed... You can still keep the scope of the game "massive" but not hamstring it by needing massive concurrent player counts. Gotta have some core meaty gameplay that feels properly rewarding.
Even more importantly, if a game has multiplayer - especially PVP multiplayer - it'll also have a toxic community and griefers, and a de facto requirement of making everything run in realtime which is a problem for a space game because space is huge but fast realtime travel makes it feel small. So multiplayer comes with a huge detriment to gameplay.
Another one that I'm waiting for a space born 2. It's got some good ideas but as of right now nothing works well and everything has placeholder assets I'm really hoping to see some progress on it and hoping that it really comes together in the end and a unified Vision because what is there is fun, it just needs a lot of work
I highly expect Star Wars Eclipse will be like the other games that Quantic makes. A decision tree narrative walking simulator. If you are lucky it will be built around some space combat. Most likely, the combat will be quick time events.
If you love building structures and vehicles with complete design freedom, creating everything completely freely, even programming - then Dual Universe is already by far the best game out there. There is even PvP - maybe not everyones cup of tea, but it is implemented. What holds the game back is the fact that it is only playable via subscription. This keeps many long-term players away - even those with deeper pockets. Imho a free-to-play with additional features via subscription would perhaps be more timely.
I have to say Star Atlas assets are first class, much better than Star Citizen. Of course that doesn't say much for a game that's a collection of demos, but wasn't Star Citizen that for a long time as well. They've actually made decent progress in 5 years but lack the sort of momentum I would imagine to make this a true thing. It may well pave the way for more games of this ilk though.
Meh, I don't disagree, but you don't need blockchain to mess up a game, just fire the talented people and hire a lot of incompetent people, as long as you got good 3D designers, like Star Citizen, people will still buy, you can even get away hiring a sound engineer as the head of the flight/combat team, smh.
That Star Wars game. I was told from someone (dubiously) that Lucasfilm kept presenting new demands that it incorporate more and more stuff from recently released Star Wars products which were coming so fast the dev team got swamped having to invent new game segments to cram in all the references. I don't trust the source, however it sounds so insane, the sort of thing that someone looking at the game as an advertisement for their own products might do, I think it may be true.
@@DagobahResident Wouldn't know. I couldn't make it past the first five minutes of The Last Jedi. It was bad fan fic style writing, look how cool this character is and how lame everyone else is, and I was there begrudgingly giving them a second chance after the protagonistless anti-story that was The Force Awakens. Been done with that franchise for many years.
@@gallendugall8913 Oh, don't get me started on TLJ. It was the last SW thing I ever went to the theater for. The Kanto Byte subplot was literally pointless and accomplished nothing in the grand scheme of things, not to mention the character assassination of Luke Skywalker that I'm sure Ruin Johnson was just beside himself with self-loathing male feminist glee to have put to screen.
Sounds like typical unsourced rage-bait tbh. There's a big industry built on pandering to nerd rage and most of what they put out is pure fantasy. Better to ignore that stuff unless it's properly sourced and verified.
@@gallendugall8913 You should look at the Acolyte just out of morbid curiosity. It's hilariously, offensively bad. At this point I feel like Disney wants to crush old-head SW fans, and I've just moved on. I enjoyed early SW and Kotor1-2, and they can't take that from me.
I am a space game fan. Since Elite X, o Wing Commander saga. I am also Star Atlas investor. Is not only a space sim. The final It is a mix of Space Simulator, RPG, MMO and Stellaris. It is a great project.
It's not the fact that Wing Commander happened 30 years ago that might make the format a hard sell to a modern audience, it's the fact that Chris Roberts has always been an absolutely terrible storywriter and director.
BGE was never meant to be released. I have it on good authority from colleagues who worked on it that it was a totally different project which they couldn't get the tech working properly for but they decided to skin in BGE IP just to boost their share price at E3 in time for the end of their financial year. It'll never come out.
If you are content with disregarding the graphics part, and don't mind 2D - Starsector can fill the bill on the "Mount and Blade" part. I was sceptical about it, but then tried and game sucked me in completely
I really wish COD: Infinite Warfare had a spin-off series focussing on more of the space combat. Just a space game that is fun but not too over complicated to fly and shoot.
The team behind SW Eclipse sounds like it could be a potential redemption arc for the things that destroyed the SW franchise following Disney's takeover
The infinity engine videos back in 2010 were some of the most mind-blowing and exciting things I've ever seen in gaming. It was a dream come true. But sadly, we never got to see that dream realised with that engine. At least, until battlescape, which is a tiny cut down combat version of the full galaxy mmo that the tech demos teased. Elite Dangerous was the next best thing and did an incredible job. Though until Odyssey which came out many years later, Elite still didn't even have planets with atmospheres so it took a while, and those planets are still bare bones compared to what we hope for. Sadly, we're still waiting for that ultimate space game. I wish they'd just continue working on Elite or do a full blown sequel building from what they have already with E:D. We were so close.
While the recently added tutorials allow offline play. Playing the standard mode offline requires a bit of tinkering until the official Sandbox mode is implemented.
I learned early on that NFT's are a scam. Like someone selling you a que with someone elses art work to look at. The que goes no where. It's also explained like trying to sell you someone elses receipt of bought goods, with pretty pictures on it. My advice is stay away from anything that has "block chain" or "NFT" in it's description.
Where the hell did anybody get an idea that Squadroon 42 is more cutscene than game? They have ben pretty open about what kind of game it will be and the showcase kinda confirmed that.
I don't think it will be more cutscene than game play, but I am hoping for a lot of cutscene. Would be a waste of all that talent. Movies don't even have this much star power in them, normally. I'm expecting it to be similar to the Mass Effect trilogy, which is just fine with me. In fact, I expect it to be even better.
The idea is actually very sound. Considering how poor the quality of the AI and AI interactions is in Star Citizen, there is nothing to indicate that CIG has any experience creating compelling single-player gameplay. On the other hand, CIG's obvious passion for pompous cutscenes and super-detailed huge empty locations speaks in favor of such an idea. >They have ben pretty open about what kind of game it will be Yes,very open, only in words and in pompous staged cutscenes. No one has seen any evidence of actual gameplay yet.
@@leroyrussell8766 Oh sure, I have no probvlem with cinematics, but overall the idea of how SQ42 will work is pretty clear, I am really not sure why would anyone think it will be some interactive movie or whatever, little confusing to me.
@@alexpetrov8871 We.. we did? Quite a lot? Unless you think they made all those gameplay moments fake and they will not be in the game at all which.. Cmon man
@@Scarecr0wn >they made all those gameplay moments fake These are just moments, not continuous gameplay. As a longtime SC player, I'm very aware of how good CIG is at showing "moments" that don't even come close to reflecting actual gameplay.
Just wanted to add to my first comment about those allegations against that company. See how easy it is for these people to convince others of bigotry racism etc it's got you believing it, then forcing these studios to hire them for DEI guidence. It's blackmail pure and simple
Yep, I believe Quantic Dream filed a countersuit against them didn't they? The games industry is always quick to throw any studio under the bus that doesn't comply to the DEI mafia, like the Wukong devs.
@@Billy-bc8pk Pair of fully indoctrinated drones here, just believe exactly what you're told to and obediently spit out the latest catch phrases with zero self-awareness. What a waste of life.
wish i could have the complexity of space engineers mixed with the beauty and adventure of no mans sky, then mod support would make the damn game immortal.
I just want a single player story driven space game that is a mash up of Star Citizen, Elite Dangerous and Starfield. Honestly, I wish Todd never made Starfield.
Instead of worrying about "the next big thing" how about working on and improving the many MANY space games we already have, many which are still not even "complete".
Most if not all of blockchain related things that might have at some point resemble a game disappeared seemingly overnight after it was proven that you actually can get in trouble for pulling a rug and blockchain tech will not protect you against legal consequences, which solidified my perception that it was a scam and nothing more
Why is no one talking about the glaringly obvious that Star Wars Outlaws is just Beyond Good and Evil 2's assets flipped and them still dangling that carrot in front of their fans for that game saying that its "still" being worked on when clearly Star Wars Outlaws has taken over the beyond good and evil 2 project?
I backed Dual Universe because it seemed to be a game I wanted to play and learn from, especially the scripting potential and the original planetary mining, pinging the ore nodes using triangulation etc. Then they changed it because they couldn't get it working in multiplayer - surprisingly even on planet sized planets they couldn't keep enough ore to sustain even a small consistent player base. Planetary mining is now done by dropping a thing on the surface and it pulls out ore from thin air ever hour or twenty minutes or something like that - it's been a while since I played. I didn't even realise it had launched because it just fell off my radar. When I did I found out it was monthly subscription but I had three months free to redeem using the DAC coins thing from the alpha backer stage. It wasn't bad over-all I would just say it wasn't what was promised and the entire industrial loop was clunky with blueprints required for everything. Skill levels were also an issue even though they had EvE Online to draw from there's far far too many for what should be a PvP Trading game where loses matter but aren't crippling to the point of frustration.
A Quantic Dream Star Wars game is indeed something to look forward to!! As for their Corporate Culture, they DO need to get their act together IF the accusations levelled are true!
I only heard of the last two... had no idea of the other games, and am now looking forward to them. Hopefully buy that battlescape one soon, and hopefully it has the realistic ish ballistic physics for space, ie shooting behind you or at oncoming ships increase the "kinetic" energy of the bullet in relation to the ships, and shooting in front of you at a fleeing ship will lessen the energy; so basically adjusting the damage to systems/ships based on the energy. Even a slight adjustment based on simplified equations could provide a good standin without requiring as much processing power, allowing for more ships and bullets.
I can answer why SC is not finished yet; it's being quietly smothered in its sleep as we speak by devs who are trying to change it into something it was never suppose to be. There were layoffs of some of the most competent developers early this year, leaving behind far less experienced devs to fill roles they really have no business being in. Their goal now is to try and shoe horn the mechanics from the single player (Squadron) into the MMO and call it "1.0". Ironically, this is because there are some large investors in the project that will get the option to pull their funding in the next couple of years. So after all these years of being crowd-funded explicitly to avoid the destructive influence of investors, the project is being done in by big investor money and what they think "appeals" to the broader market instead of sticking to what people paid for.
I'm assuming game dev's will look at this video - they certainly should. I've given up with online multiplayer. Totally board with 14 year old jerks and 50 year old drunks. Much more interested in single player sandbox. Hell, I've been playing original Elite..... MMO's? No thanks. Custom Single Player - Yep!
Most gamers look down on blockchain because they are used with developers squezing the last cents from their pockets with microtransactions and all that crap. No surprise they are reluctant to anything new. But consider for a moment the concept that blockchain comes with : everything you achieve/build in star atlas is yours.
Well, Ubisoft are very well known for money saving by asset re-use. All of their Far Cry Series were infamous for the samey 'Ubisoft feel' about them!!
SC has the best graphics of any space game that I have seen to date. It's still buggy as hell, but the real problem is that the business model that they have introduced by extending development so long has infected other studios. No one will commit to finishing a game if they can still make a profit by making promises indefinitely. The few developers that have (Frontier, Hello, and Bethesda) are struggling and have started to implement some of the same strategies to recoup some of that lost "development" money. A bad precedent for sure. Here's to hoping that will change soon.
One more for you: Project Void Space, by Targem Games. You build your own custom ship and you can upgrade different internal components. It's in alpha testing rn. The only problem is that the devs are Russian and the game will be highly monetized, like its predecessor, Crossout. I've tried it and it's fun, at least so far.
It's not. I mean, yeah you are in a PvP server constantly, the battles are so big with hundreds of ai ships that players generally avoid each other. Give it a chance dude, super fun game.
@@Leprechaunlock That's my point. There isn't really any good single player content to speak of from what I've seen. I can't find a story or even a basic simulation behind any of it. Hard pass.
I've been waiting for years for games to be these all-encompassing games with space, ground and everything in-between or at least something like Elite Dangerous (without legs) but much more in depth and able to play on limited set ups like a console or cheaper Pc and we should be in that era but it just isn't happening like i hoped and it's sad =( But i will keep the same attitude i always have and hope it's just around the corner
it's funny the people that complain about how long games take, are usually the same crowd that complains a company "asset flips". make up your minds, people. you want cheap and fast? you can't have it all. people need to be reimbursed for their time, too.
There is a small problem with Ubisoft. They only ever make two games, and that is Far Cry and Assassin's Creed. Even the last two Ghost Recon games were basically Far Cry games, just without the over-the-top bullshit. Sooo, guess what kind of game will be Beyond2 or Outlaws? It definitely won't be anything original like the first Beyond the Good and Evil was.
I agree, but would limit that to massively multiplayer, while games that allow small personal servers with a limited number of players are very much alive and often have huge playerbases that continue to play them for many years, if not decades.
I used to watch your videos about Elite with my brother, I bought him a ps4 pro and let him stay with me rent free to try and help with his addiction and we used to play Elite all the time even in VR. He died of an overdose recently. I don't watch your videos very often anymore but every time I do it's a trip
sorry for your loss, friend. I hope you are doing well in these difficult times, take care.
@@arch_.. Yeah, same, sorry for the loss my friend... addiction ... just so terrible...
Sounds like you did what you could
That is sad to hear, i commend you for helping and doing what you can.
You are good family.
Shit man. I'm sorry he didn't figure it out sooner.... I know you just wanted to try and help replace drugs with fun, but they're physically addictive. That's the hard part. Once you go back it's so hard to get out. I should be dead. 100 times. 100000 times over. I'm sorry so sorry for your loss. I know you loved them very much.
the next big space game is just like stable, energy positive, nuclear fusion, perpetually 10 years from becoming a reality
At least the nuclear scientist will not bs you and say "Yeah the problem is we don't have the material or power strong enough to last fusion" People wanting the next big space game like...Elite Dangerous is literally a galaxy how big do you want it?
@@RikkiSan1 ngl, I want the next big space game to care less about being galaxy sized and more about being fucking fun to play
@@sarbe6625 exactly! i had a blast with The Outer Wilds, just wish there was more space stuff and it was longer. but the size of the system was nearly perfect. i don't care about 2 trillion empty planets, give me 6-8 fucking epic ones.
First requirement for any game to get any of my attention is for it to be finished and available for purchase.
I've been burned a few times by Early Access titles (mainly KSP2 and waiting for QoL improvements to Spacebourne 2) so even when titles like Hades 2 have glowing EA reviews, at this point, across the board I'm going to wait for the 1.0 release or very close to it (for trustworthy developers) before buying
@@DagobahResident Spacebourne 2 i can give a discount is basically a solo project and DBK is doing something unique with tactical squad combat both in space/ air as in the ground.
My recomendation for any early Access game is wait a year or two, before buying and see if the game is being updated regularly.
KSP2 has no excuse, it's a big studio and crapped even in the first game.
@@efxnews4776 That and the Take Two dipsh!t suits just shutting down Private Division out of nowhere so there's no telling what will happen with KSP2 at this point
AND despite that they are STILL selling the game with big marketing pushes to let people know it's at a discount
@@DagobahResident "...or very close to it"
So you're already going back on what you're saying.
Whatever.
@@gavinpowell4607 Oh yes, fuck me for giving some wiggle room to developers with proven track records of quality output so I could avoid making an absolutist blanket statement.
Go be a pedantic asshole somewhere else.
Blockchain? Eh I don't trust a rusty cent to Crypto-bros
I don't trust a rusty cent to banks either but here we are.
I think the scientific term is "con-artist"
@@monarch_9634 more like troll... Con-troller😂
It’s interesting to see those zoomers who choose to invest and become financially free and those that fail in life by seeing everything as a game and wage slave for the rest of their lives then whine about the people who have a measly 100k in the bank…
RUST MENTIONED LETS GOOOO FUCK GARBAGE COLLECTOR RISE TO THE BORROW CHECKER
As a solo developer of a mildly ambitious space game I can say with complete confidence that developing space games is a good deal harder than the typical game design. All of the new tools and systems one needs to create on top of typical game-play and story are the major problem areas. For example how to handle the planets and landing, etc. It's also tough to make space fun, because of the vast distances of, well... space!
No mans sky is doing great!
@@madquest8 It is, they are setting the standard! And it's a great inspiration to me.
Not to mention, us space game nerds are extremely hard to please, and come in different varieties, lol. Most people who are into NMS type stuff won't touch the harder (harder as in harder scifi rather than more fantasy oriented) stuff like ED/Eve, and vice versa.
@@Blast_HardCheese Yeah it's a funny niche indeed, and hard even for the big franchises to pull off. I have tried everything from heavy sims like X3 to RPG's like MassEffect. I personally prefer the RPG and No Mans Sky types, but also love 4X and some sim aspects.
I think everyone has their own ideal game, and I am sure that most include space in some form. The space junkie ideal game is an almost impossible role to fill. Just look at star citizen, its aim is that goal and it's what 11 years now? 14? I lost count!
The other thing I've noticed from several space games is oddly enough content bloat or trying to find ways to introduce players to that content in a meaningful way. This is the one thing I think Starfield of all things does better than No Man's Sky or ED or SC. Like getting new players into a complex game is challenging and in a space game thats even harder given they could just pick a direction and go. Starfield handles this by starting you on the ground and essentially being an RPG set in space rather than a space RPG and the only thing it forces you to interact with are the core gameplay elements and the intro of the main story. No Man's Sky for example railroads you into base building while still trying to allude to this vague story in the background to the point where you almost get punished for going off and doing something else, and ED/ SC kind of just plop you in the world with minimal tutorial although ED's tutorial has gotten a lot better.
I'm really hopeful for Squadron 42 because I liked the polish and depth of SC, but it just felt empty without friends and a strong single player element would be amazing. In a similar vein I think if there were ways to allow players to easily link up for missions that could also be very fun. Just look at helldivers 2, which is for sure a different game completely but the community around it is fabulous and everyone is all in on doing the mission no matter the cost.
Infinity Battlescape is everything you could ever ask for from a space combat simulator, from impressive tech, a massive, realistic map, solid netcode, amazing graphics, awesome controls, ect
Everything except people to play with. It was an amazing game when it first hit early access and 100s of players were playing, but now it's a ghost town.
I remember falling in love with the trailer only to discover that wasn't even in Steam at the time, then I forgot completely.
Yeah. I backed it's kickstart. I don'T regret it, I belive it had the potential for greatness, but it didn't take off. Maybe a re-launch on steam could revive it. I sure hope it will.
But as it stands now, it's dead.
According to the dev they prefer developing in semi-stealth (my words) and will hold a marketing campaign when they exit early access.
@@Flesjemetwater tell him to do an single player campaign...
The game has fully fledged AI bots so, it is not an empty shell like other multiplayer PvP games.
They had a community event a couple weeks ago and I had a blast, even though I couldn't stay for long.
It feels polished and fairly complete.
We're glad to see that Battlescape is still on your radar OA!
The recorded gameplay shown in this video appears to be quite dated though? ~4 years old at this point, a lot has been updated since then.
Too many items to list here, but some things are worth mentioning; A new Spinal Cannon for the Cruiser allowing for "orbital" bombardment gameplay (~150km range), new visual polish and upgrades to the entire HUD and UI, improved visualFX for weapons and expolosions, many new weapons and upgrades for ship loadout customization, new carrier gameplay involving Hangar customization and squadron command, new support ship, new overall battle game loop / match loop, new SFX, in game voip, squad system, new missions and objectives, nemesis challengers, sub-system targeting, vast AI improvments and so much more...
Oh, and we finally have some proper in game tutorials, which is slowly opening the door for the custom mission editor and modding ;)
Hope to see you in game again sometime soon! Cheers!
Speaking of which, y'all need to update your shorts too.
Tbh I hold a lot of respect for you guys. You made a genuinely incredible game, and even despite the lacking player numbers you continue to make it better!
I can't help but think that if BG&E 2 finally does appear it will be an almost completely different game that is much smaller in scope.
Yep
Having played the original back in the day on the GameCube I can't help but think that if BG&E 2 finally does come out I won't give a damn about it.
@secondchance6603 is it dumb if me to think they repurposed it into Star Wars Outlaws?
Kind of crazy to think that I first learned about star citizen when Elite Dangerous was still a Kickstarter project. Elite dangerous pretty much went through its entire life cycle and star citizen still isn't even close to being finished.
Good thing Star Citizen is so Hardware heavy. People in 10 years will be able to run it with decently priced PC's.
Yeah I played elite a lot back in the day ... Left it sometime in 2019... After years, I tried star citizen back in september last year... And I am hooked! It's got a LOT of potential! They put in things I missed in elite! So I hope they will pull it off to a state that is stable, without bugs and with most of the features...
Star Citizen is unplayable...
When i bought in to SC, the R9-290x was the best GPU money could buy; the Highest tear GPU retailed for $499
Dual Universe... As soon as you see Spanish galleons and electric guitars flying around in your space game you know you backed the wrong derp.
That would not have been so bad if it had good physics, as players would have to make proper thrusters for vectoring and stabilisation, but sadly it does not.
@@Billy-bc8pkA lot of gamers just wouldn't understand how a realistic system like that works, hence why game-ified systems like space engineers have thrusters and turning blocks seperate. Or it has massive performance requirements, or something. As much as I would love a game like that, there's probably a reason no one has made it yet.
Ps. Watch The Expanse if you haven't already.
Maybe if developers actually finished these games before release... Instead of stringing an audience of live service / early access pay-pigs along for years.
"The game is gonna be SO good next update, guys! You just gotta be patient!"
Star Citizen is the King of stringing along pay pigs LOL
I've participated in many of these early access games, SCUM is one I've played for years, but the updates are rather pointless.
Youre like the David Attenborough of online space game docuseries style promos.
This is so oddly specific that I cracked up for some reason 🤣
The firs time U clicked on this channel i thought it was actually an AI voice of Sir Attenborough.
I think MMOs are over hyped. As someone who has difficulty having high pace interactions and conversations, I don’t WANT to play online with other people. It’s stressful, and uncomfortable talking constantly, or trying to talk with other people.
I’d much rather interact with NPCs, much less stress.
I played Elite for several month completely solo. Same with NoManSky, same with StarCitizen in first 2-3 months. Just didn't read global chat, turned it off that is it. If you don't want to communicate with people - just ignore them.
Indeed. Just because a game is an MMO doesn't mean interaction is necessary. Even when I was in a major corp in EVE I mostly just solo mined and engaged in exploration.
Many player in Elite are so far out in the universe that they haven't seen another soul in weeks.
Between Star Citizen, X4 and No Man’s Sky, one is sorted 👍🏾
X4 is just great, i will stick with that for the next thousand hours at least.
As someone who just went on a week-long No Man's Sky binge.... it's great, I've sunk 50 hours into it, but now that I've gotten some ships I like, done some story quests, got myself to look like an Autophage, and built some bases on planets.... I'm done. As in I'm finished. I've done all I wanted and now there's no desire to keep playing.
Star Citizen however... I'm still playing. I have friends to play with, an org that does search and rescue, and a community to interact with and do events with. I don't play it every day, but I do play it weekly and often.
I'll still go back to NMS when they add new stuff, of course. But I don't think any game should be one you play *forever*.
Block chain? Skip!
Lets see what comes first star citizen or faster than light travel
Ant on Star Citizen - "I wasn't expecting 4.0 this year". 4.0 was first touted in 2015 with the heavy implication it was coming soon. Yet here we are.
When Star Citizen first broke out on their own my daughter was 8... she's 21 now... sure 4.0 is out but the game is still far from done... It deserves a place on this list.
Squadron 42 is feature complete and ready for release in 2016! Answer the call!
3:35
"Most controversial game..."
Star Citizen!
"No, not Star Citizen!"
I laughed so much X D
".. even though this..is a game that has been released, the vision for the game, the game that was originally outlined by the developers is in all its entirety & all its complexity, still hasn't really been released." That's Elite Dangerous too.
Exactly. Elite Dangerous needs to be on this list, because I dropped it when ENgineers came out, and I've been waiting for them to add anything of value to actual core gameplay, and nothing has been added except for end game no lifers to experience a story I never will get too.
Nothing new or substantial has been added to Elite in 8 years.
But the game is released. Contrary to those in the list.
@@Wanelmask I think it speaks to the broader concept that being "released" means nothing. What good is a game being 1.0 or "released" when it's missing a core aspect of its identity? I see so many people say, "Well at least Starfield is released!" or "At least Elite is released", but what does that matter if it's not the game that fulfills its promised potential?
Concept art of a Dolphin landing on a earth-like world with waterfalls forever burned in brain, still butthurt I never got it years later. Where's my earth likes at braben?!
i think everyone is still waiting for that all encompassing "do anything" space game. a gta5 in space. i feel like elite was pretty close to that but dropped the ball with the update that SHOULD have brought it fully into that relm. SC is probably the best we have so far but i think a lot of people are holding off on it because it 1. changes so much as its developed, and 2. is still pretty hard to run. and its a bit on the complex side. bit of a learning curve to get into. personally, i still love empyrion galactic survival. its also been in development for a long time, and there are some frustrations with the development, but its still an addicting experience that you can sink a lot of hours into. id also say NMS is up there as well in the "do anything" space game catagory.
Man Elite was sooo close.
It's really difficult to see how close it got, yet never made that final push.
SC is close, but then has its own limitations. For me, the universe itself is important. The scale and freedom to explore and discover.
The dream space game calls for space to really feel like space. Dauntingly huge, with seemingly endless freedom and discovery.
E:D's foundation is light years ahead because you actually have a full galaxy, and modelled after our own real galaxy too. All the stars you see are really there, in their real positions, and you can travel to them. It's incredible. All true to life sized planets, etc.
You cannot beat that foundation.
Whereas SC is is just a faked galaxy with atm 1 single solar system to explore, and at launch, we'd be lucky if there is even going to be just 3. It is honestly pathetic in comparison, laughably far from the dream of an immersive true to life galaxy to exist in.
Everything else though about SC, is very close and in many ways of course surpasses E:D. Like you said though, it also seems to be very complex.
I wish Frontier would just pick up where they left with E:D and continue. Or just make a sequel. The market is there. It's a damn shame.
But yeah, despite the lack of a real galaxy in SC and just the promise of a few solar systems at launch, it still looks amazing and if they can release it with VR support, then I would 100% be playing it.
The block chain game is still around.. that is so sad.
But I wonder how many of these games are only still around because someone has forgotten they are still subscribing to them.
It's been ... maybe 20 years ? Since Infinity (don't remember it's old name) has made the first game engine that makes smooth transition and planet landing possible !
I remember it very well and we could even download a test build at that time !
It was so impressive !
EDIT : Yes 2004 !! I was the only one who knew this "game" at that time !!!
I think I found it around 2006 or so. It was so damn impressive at the time. I could not wait. Now I am old and have too much to play. Alos programming my own game, very very slowly. It is hard.
This video makes me depressed af as a space sim fan. Always waiting for the greatest be all and end all space game, yet nothing ever materializes. NMS fills some of that void, but its not the AAAA high fidelity game that most fans are looking for.
star citizen held the line
but it's so long and frustrating
but I think after 4.0 it will be more easier to have a real game without lags
True, I can’t play NMS it’s too cartoony.
A game I saw recently putting up a lot of smaller patches is Starship Evo, though not ever played it so not sure how far along it is with its developement at this moment and if they already brought in a core gameplay loop other then just slapping building blokcs together to make spaceships.
Literally no mans sky just updated and it takes this feeling of wanting new space game away
Dual Universe is a great concept honestly it’s basically Space Engineers or Empyrion with no server/player/build limits or wipes and it’s persistent, I might have to jump back on that one soon. Suffering with the pay monthly model thing though isn’t it really that’s a deal breaker for a lot of people.
I started way back in 2017 in alpha, was a totally different game and evolved over a couple years I played with them. Sadly there was a lot more playing back then than now
Personally I think the dev team have killed their own game and I will not touch it, same as our guild that had 30+ people, we all left 2019 with all the BS
I'm really looking forward to 2371, when Star Citizen reaches release.
such a fresh and creative joke
Yeah, with how things are going, I doubt it will be a game you'll want to play. They should first hire some competent people for the teams that aren't 3D designers and marketing. That's about where the talent at CiG ends, and the current flight model team at the end of the tail of incompetence, just slightly behind the UI team.
@@alexeizaraiov That’s the biggest turn off for me about SC, the fan base. Humourless, overly protective and super cringe.
@@raven9ine So true, if they put half as much energy into the game as they did making in game videos it would have been finished a few years ago. The only reason it’s not finished is the fact it has a brainwashed fan base who continue to throw money at it. Why would they want to finish it?
Meanwhile NMS is on v5
And X4 is on version 7. ;)
A new Wing Commander like with a lot of story told in cut scenes? I would TOTALLY play that, assuming the story part gets a good review. :)
Given the massive A-list cast of actors that they have onboard, I think that the story is likely to be pretty good.
If you get to romance Gillian Anderson... I'm in!
@@madquest8 Doubtful, since she's the captain of the destroyer you're a crewmember on when you start the game. The female crew chief in charge of maintaining your fighter seems like a good bet (assuming there actually is any romance in the game). At least one of the Wing Commander games (which Chris Roberts also made) had a female crew chief as a romance option.
I remember being at one of the very first citizencons, if not the actual first, in Manchester. When Chris Roberts presented the story scripts for SQ42.
It seemed pretty huge.. like 5-7 bibles stacked on each other. Hope its not 50% cutscenes xD
I've thought it for years, players including myself have such big cravings for large scale space games that truly feel like simulations i dont think they'll be truly ever realised by development teams made of human beings. I think that the game's i myself vision in my mind of wanting to play (because i cant go to space for real) will only arrive when we can task A.i with aiding the development of games of such scale.
I'm glad Star Atlas does appear to actually be working towards a game, but it really does feel a lot like Star Citizen's early days - Lots of nice assets but otherwise very thin & I'm not really into the whole block chain shtick.
I'd be fine with Squadron 42 being heavy on the interactive cut scenes, they were always the carrot on the stick in Wing Commander and I think that formula can still work so long as the story is good and obviously I expect the sound and visuals to be top notch.
I completely forgot about star wars eclipse.... it looks more like a modern star wars galaxies to me
I'm looking forward to the next iteration of this video in 2034 and seeing Star Citizen still on the list.
No man sky just released a new update. Might as well be a new game
Booted it up last night and was still bored. Also forgot about the god-awful console UI
@@Bishop1664yeah, I couldn’t find anything new and interesting on any of the planets I went to. I enjoy the game but it never keeps my attention more than an hour here and there
@@BillyOrBobbyOrSomething makes me annoyed the hype it gets every time there’s a ‘game changing update’ zzzz
@Bishop1664 NMS is probably not your type of game. NMS is for the type of gamer who plays GTA and just flys ormdrives around the map creating their own fun. For that type of gamer NMS is a God send.
@@zidane0196Wow you people are so condescending...just because you don't like a game doesn't mean that the only people who do are dumb or "normies". Get out of here
SQN 42 65% cut scenes, 30% gameplay and 5% end credits.
11:48 So SBI didn't get hired in that studio? Well that games seems something to look out for.
I think starbase could have been a good shout, with its recent revival, would rather that than dual universe
also, honourable mention: worlds of the future, and jump ship
That's the main problem in trying to make these game multiplayer and basing most of the gameplay around that... If you lose the players, your game dies. Developers need to scale it back to 3 or four player teams... because there is only room in the market place for a couple of these games to succeed... You can still keep the scope of the game "massive" but not hamstring it by needing massive concurrent player counts. Gotta have some core meaty gameplay that feels properly rewarding.
Even more importantly, if a game has multiplayer - especially PVP multiplayer - it'll also have a toxic community and griefers, and a de facto requirement of making everything run in realtime which is a problem for a space game because space is huge but fast realtime travel makes it feel small. So multiplayer comes with a huge detriment to gameplay.
Another one that I'm waiting for a space born 2. It's got some good ideas but as of right now nothing works well and everything has placeholder assets I'm really hoping to see some progress on it and hoping that it really comes together in the end and a unified Vision because what is there is fun, it just needs a lot of work
I want a return to the Freespace series. Freespace 2 is still one of my all time favorite space games.
I highly expect Star Wars Eclipse will be like the other games that Quantic makes. A decision tree narrative walking simulator. If you are lucky it will be built around some space combat. Most likely, the combat will be quick time events.
How is it that anyone treats Star Citizen as anything other than a scam?
sunk cost fallacy
Because the backers voted for the "fantastic" scope without a timeframe, instead of the reasonable Squadron version.
If you love building structures and vehicles with complete design freedom, creating everything completely freely, even programming - then Dual Universe is already by far the best game out there. There is even PvP - maybe not everyones cup of tea, but it is implemented.
What holds the game back is the fact that it is only playable via subscription. This keeps many long-term players away - even those with deeper pockets.
Imho a free-to-play with additional features via subscription would perhaps be more timely.
I have to say Star Atlas assets are first class, much better than Star Citizen. Of course that doesn't say much for a game that's a collection of demos, but wasn't Star Citizen that for a long time as well. They've actually made decent progress in 5 years but lack the sort of momentum I would imagine to make this a true thing. It may well pave the way for more games of this ilk though.
Man if Quantic Dream went back to their Nomad Soul roots with that star wars title I am in!
BG&E 2, I've been looking for this space game for so long took me years to finally find it again.
4:59 I love the anime/action-cartoon style of entering the cockpit! Never seen before in a video game! 😃
not star atlas, ive been avoiding that sincei ts blockchain scam crap
Meh, I don't disagree, but you don't need blockchain to mess up a game, just fire the talented people and hire a lot of incompetent people, as long as you got good 3D designers, like Star Citizen, people will still buy, you can even get away hiring a sound engineer as the head of the flight/combat team, smh.
That Star Wars game. I was told from someone (dubiously) that Lucasfilm kept presenting new demands that it incorporate more and more stuff from recently released Star Wars products which were coming so fast the dev team got swamped having to invent new game segments to cram in all the references. I don't trust the source, however it sounds so insane, the sort of thing that someone looking at the game as an advertisement for their own products might do, I think it may be true.
Not to mention, who would even *want* to work on something when you're forced to incorporate references to god-awful material like The Acolyte? 😥
@@DagobahResident Wouldn't know. I couldn't make it past the first five minutes of The Last Jedi. It was bad fan fic style writing, look how cool this character is and how lame everyone else is, and I was there begrudgingly giving them a second chance after the protagonistless anti-story that was The Force Awakens. Been done with that franchise for many years.
@@gallendugall8913 Oh, don't get me started on TLJ. It was the last SW thing I ever went to the theater for. The Kanto Byte subplot was literally pointless and accomplished nothing in the grand scheme of things, not to mention the character assassination of Luke Skywalker that I'm sure Ruin Johnson was just beside himself with self-loathing male feminist glee to have put to screen.
Sounds like typical unsourced rage-bait tbh. There's a big industry built on pandering to nerd rage and most of what they put out is pure fantasy. Better to ignore that stuff unless it's properly sourced and verified.
@@gallendugall8913 You should look at the Acolyte just out of morbid curiosity. It's hilariously, offensively bad.
At this point I feel like Disney wants to crush old-head SW fans, and I've just moved on. I enjoyed early SW and Kotor1-2, and they can't take that from me.
I am a space game fan. Since Elite X, o Wing Commander saga. I am also Star Atlas investor. Is not only a space sim. The final It is a mix of Space Simulator, RPG, MMO and Stellaris. It is a great project.
It's not the fact that Wing Commander happened 30 years ago that might make the format a hard sell to a modern audience, it's the fact that Chris Roberts has always been an absolutely terrible storywriter and director.
X4 still rules. With mods you can turn this game into whatever you want. Best part mods are getting better and better.
BGE was never meant to be released. I have it on good authority from colleagues who worked on it that it was a totally different project which they couldn't get the tech working properly for but they decided to skin in BGE IP just to boost their share price at E3 in time for the end of their financial year. It'll never come out.
Mount and blade in space with Elite dangerous flight controls and graphics. That’s all I want from a space game!
Same, looking at x4 foundations, but seems like its a little janky still.
If you are content with disregarding the graphics part, and don't mind 2D - Starsector can fill the bill on the "Mount and Blade" part. I was sceptical about it, but then tried and game sucked me in completely
I really wish COD: Infinite Warfare had a spin-off series focussing on more of the space combat. Just a space game that is fun but not too over complicated to fly and shoot.
The team behind SW Eclipse sounds like it could be a potential redemption arc for the things that destroyed the SW franchise following Disney's takeover
The infinity engine videos back in 2010 were some of the most mind-blowing and exciting things I've ever seen in gaming.
It was a dream come true. But sadly, we never got to see that dream realised with that engine. At least, until battlescape, which is a tiny cut down combat version of the full galaxy mmo that the tech demos teased.
Elite Dangerous was the next best thing and did an incredible job. Though until Odyssey which came out many years later, Elite still didn't even have planets with atmospheres so it took a while, and those planets are still bare bones compared to what we hope for.
Sadly, we're still waiting for that ultimate space game.
I wish they'd just continue working on Elite or do a full blown sequel building from what they have already with E:D. We were so close.
Bring Nexus 2 - The Gods Awaken!!!!
Infinity: Battlescape is great game, not only multi but single with bots too.
This one has a lot of potential!
While the recently added tutorials allow offline play. Playing the standard mode offline requires a bit of tinkering until the official Sandbox mode is implemented.
Let me guess Quantic Dreams didn't hire one of the DEI racketeers and now is being blamed with various unsubstantiated rumors?
I learned early on that NFT's are a scam. Like someone selling you a que with someone elses art work to look at. The que goes no where. It's also explained like trying to sell you someone elses receipt of bought goods, with pretty pictures on it. My advice is stay away from anything that has "block chain" or "NFT" in it's description.
About every six months, something reminds me that Beyond Good and Evil 2 supposedly still exists and is being developed
Where the hell did anybody get an idea that Squadroon 42 is more cutscene than game? They have ben pretty open about what kind of game it will be and the showcase kinda confirmed that.
I don't think it will be more cutscene than game play, but I am hoping for a lot of cutscene. Would be a waste of all that talent. Movies don't even have this much star power in them, normally. I'm expecting it to be similar to the Mass Effect trilogy, which is just fine with me. In fact, I expect it to be even better.
The idea is actually very sound. Considering how poor the quality of the AI and AI interactions is in Star Citizen, there is nothing to indicate that CIG has any experience creating compelling single-player gameplay. On the other hand, CIG's obvious passion for pompous cutscenes and super-detailed huge empty locations speaks in favor of such an idea.
>They have ben pretty open about what kind of game it will be
Yes,very open, only in words and in pompous staged cutscenes. No one has seen any evidence of actual gameplay yet.
@@leroyrussell8766 Oh sure, I have no probvlem with cinematics, but overall the idea of how SQ42 will work is pretty clear, I am really not sure why would anyone think it will be some interactive movie or whatever, little confusing to me.
@@alexpetrov8871 We.. we did? Quite a lot? Unless you think they made all those gameplay moments fake and they will not be in the game at all which.. Cmon man
@@Scarecr0wn >they made all those gameplay moments fake
These are just moments, not continuous gameplay. As a longtime SC player, I'm very aware of how good CIG is at showing "moments" that don't even come close to reflecting actual gameplay.
Just wanted to add to my first comment about those allegations against that company. See how easy it is for these people to convince others of bigotry racism etc it's got you believing it, then forcing these studios to hire them for DEI guidence. It's blackmail pure and simple
Yep, I believe Quantic Dream filed a countersuit against them didn't they? The games industry is always quick to throw any studio under the bus that doesn't comply to the DEI mafia, like the Wukong devs.
@@Billy-bc8pk Sweet baby inc?
@@Billy-bc8pk Pair of fully indoctrinated drones here, just believe exactly what you're told to and obediently spit out the latest catch phrases with zero self-awareness. What a waste of life.
@@Jambobist we're the idiots? Do a bit of research
They should just pull the life support plug on anything and everything that is Star Wars.
wish i could have the complexity of space engineers mixed with the beauty and adventure of no mans sky, then mod support would make the damn game immortal.
I just want a single player story driven space game that is a mash up of Star Citizen, Elite Dangerous and Starfield. Honestly, I wish Todd never made Starfield.
Try the x series of games. X3/x4
@@rattslayeran amazing series but not comparable to any of the games he mentioned at all except for the fact that they’re all set in space
Squadron 42.
Have you tried Everspace 2? Great space game!
@@positronikissCan’t wait to watch my great great grandchildren play it from heaven.
Instead of worrying about "the next big thing" how about working on and improving the many MANY space games we already have, many which are still not even "complete".
Because many of those already failed before they are complete, becasue of greed and arrogance.
Most if not all of blockchain related things that might have at some point resemble a game disappeared seemingly overnight after it was proven that you actually can get in trouble for pulling a rug and blockchain tech will not protect you against legal consequences, which solidified my perception that it was a scam and nothing more
Why is no one talking about the glaringly obvious that Star Wars Outlaws is just Beyond Good and Evil 2's assets flipped and them still dangling that carrot in front of their fans for that game saying that its "still" being worked on when clearly Star Wars Outlaws has taken over the beyond good and evil 2 project?
Because it isnt that?
@@SentinelxPrime So where is BG&E 2 then?
I backed Dual Universe because it seemed to be a game I wanted to play and learn from, especially the scripting potential and the original planetary mining, pinging the ore nodes using triangulation etc.
Then they changed it because they couldn't get it working in multiplayer - surprisingly even on planet sized planets they couldn't keep enough ore to sustain even a small consistent player base.
Planetary mining is now done by dropping a thing on the surface and it pulls out ore from thin air ever hour or twenty minutes or something like that - it's been a while since I played.
I didn't even realise it had launched because it just fell off my radar. When I did I found out it was monthly subscription but I had three months free to redeem using the DAC coins thing from the alpha backer stage.
It wasn't bad over-all I would just say it wasn't what was promised and the entire industrial loop was clunky with blueprints required for everything. Skill levels were also an issue even though they had EvE Online to draw from there's far far too many for what should be a PvP Trading game where loses matter but aren't crippling to the point of frustration.
A Quantic Dream Star Wars game is indeed something to look forward to!! As for their Corporate Culture, they DO need to get their act together IF the accusations levelled are true!
I only heard of the last two... had no idea of the other games, and am now looking forward to them. Hopefully buy that battlescape one soon, and hopefully it has the realistic ish ballistic physics for space, ie shooting behind you or at oncoming ships increase the "kinetic" energy of the bullet in relation to the ships, and shooting in front of you at a fleeing ship will lessen the energy; so basically adjusting the damage to systems/ships based on the energy. Even a slight adjustment based on simplified equations could provide a good standin without requiring as much processing power, allowing for more ships and bullets.
BGAE2 is a hidden gem!
I can answer why SC is not finished yet; it's being quietly smothered in its sleep as we speak by devs who are trying to change it into something it was never suppose to be. There were layoffs of some of the most competent developers early this year, leaving behind far less experienced devs to fill roles they really have no business being in. Their goal now is to try and shoe horn the mechanics from the single player (Squadron) into the MMO and call it "1.0".
Ironically, this is because there are some large investors in the project that will get the option to pull their funding in the next couple of years. So after all these years of being crowd-funded explicitly to avoid the destructive influence of investors, the project is being done in by big investor money and what they think "appeals" to the broader market instead of sticking to what people paid for.
I'm assuming game dev's will look at this video - they certainly should. I've given up with online multiplayer. Totally board with 14 year old jerks and 50 year old drunks. Much more interested in single player sandbox. Hell, I've been playing original Elite..... MMO's? No thanks. Custom Single Player - Yep!
Most gamers look down on blockchain because they are used with developers squezing the last cents from their pockets with microtransactions and all that crap. No surprise they are reluctant to anything new. But consider for a moment the concept that blockchain comes with : everything you achieve/build in star atlas is yours.
Star citizen is going to be the first billion dollar game.
Nah, that'll be gta 6
SC is going to be the first game to a billion and not even be fully done yet.
SC is like fusion technology. Always 40 years in the future.
Well, I'm still waiting for my flying car...
Well, Ubisoft are very well known for money saving by asset re-use. All of their Far Cry Series were infamous for the samey 'Ubisoft feel' about them!!
SC has the best graphics of any space game that I have seen to date. It's still buggy as hell, but the real problem is that the business model that they have introduced by extending development so long has infected other studios. No one will commit to finishing a game if they can still make a profit by making promises indefinitely. The few developers that have (Frontier, Hello, and Bethesda) are struggling and have started to implement some of the same strategies to recoup some of that lost "development" money. A bad precedent for sure. Here's to hoping that will change soon.
Star Citizen is also totally about making money over making a game. The only thing about Star Citizen that works perfectly is their cash market.
01:30 incorrect... Frontier Elite 2 and Frontier First Encounters did it in the '90s. Does Infinity have enough content to play solo?
Or with autopilot on smashed you into the planet as often as they actually landed you! 😂
One more for you: Project Void Space, by Targem Games. You build your own custom ship and you can upgrade different internal components. It's in alpha testing rn. The only problem is that the devs are Russian and the game will be highly monetized, like its predecessor, Crossout. I've tried it and it's fun, at least so far.
Why do I keep seeing a Federal Corvette in Infinity Battlescape
And the Homeworld Battlescruiser in the I:B Cruiser
I think when SW outlaws lands most of these games wont even matter any more
Infinity Battlescape looks great until you learn it's all PvP. As soon as I realized that I yawned and was done with it.
It's not. I mean, yeah you are in a PvP server constantly, the battles are so big with hundreds of ai ships that players generally avoid each other. Give it a chance dude, super fun game.
Plus there are so few players it might as well be singleplayer sometimes.
@@Leprechaunlock That's my point. There isn't really any good single player content to speak of from what I've seen. I can't find a story or even a basic simulation behind any of it. Hard pass.
Missed out on Falling Frontier!
WTF? $700M for Star Citizen and the game is still not complete? How do they keep getting money?
I've been waiting for years for games to be these all-encompassing games with space, ground and everything in-between or at least something like Elite Dangerous (without legs) but much more in depth and able to play on limited set ups like a console or cheaper Pc and we should be in that era but it just isn't happening like i hoped and it's sad =(
But i will keep the same attitude i always have and hope it's just around the corner
Am I crazy? I want a single player Eve. The gameplay is so overlooked, but it's a great base for an RPG set in space.
X4
I'd check out, Astrox: Imperium. It's been described as single player EVE
it's funny the people that complain about how long games take, are usually the same crowd that complains a company "asset flips". make up your minds, people. you want cheap and fast? you can't have it all. people need to be reimbursed for their time, too.
we are so coooooooked
There is a small problem with Ubisoft. They only ever make two games, and that is Far Cry and Assassin's Creed. Even the last two Ghost Recon games were basically Far Cry games, just without the over-the-top bullshit. Sooo, guess what kind of game will be Beyond2 or Outlaws? It definitely won't be anything original like the first Beyond the Good and Evil was.
Making multiplayer focused games is a risk that just doesn't seem to pay off 99% of the time.
I agree, but would limit that to massively multiplayer, while games that allow small personal servers with a limited number of players are very much alive and often have huge playerbases that continue to play them for many years, if not decades.
Yup Infinity: Battlescape is pretty amazing but there just isn't enough other players... so can't be bothered with it :/
Am expecting B&E 2 to finish like Skull & Bones. Multiplayer - game as a service hell.