[Mario Kart Wii] Unrestricted Vehicle Combo - Current Progress (2023-10-01)

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  • Опубликовано: 30 сен 2023
  • Remember how Mario Kart DS had an unlockable feature where you can select any vehicle combination for each character, and how customizing your vehicle became a regular thing since Mario Kart 7?? Mario Kart Wii actually had this function at some point in development as well, but most likely got scrapped for probably several reasons.
    LONG DESCRIPTION AHEAD!!!
    UPDATE (2023-10-02): I fixed some stuff such as including the kart models as well as fixing Luigi's Standard Kart L and Bike L (since they were Petey Piranha's made by UltraWario, forgot to change them back to Luigi's). I also moved the codes to a spreadsheet since this whole description is one gigantic wall of text...
    This project is made to give Mario Kart Wii that vehicle combo feature back. The game is programmed in a way that character bonus stats and vehicle base stats get combined once selected, so yes, every single character in the game, including the scrapped Mii Outfit C (not showcased in this video) have stats for all vehicles! And like how you can get Mii Outfit C working properly, the game also has a data structure on how characters can get on vehicles that have a different weight class, like let's say you have the Flame Runner/Bowser Bike (internal name: la_bike, which is Large variant A - Bike), and you want to choose Luigi (internal name: lg), you create a file named la_bike_lg which includes the character and the vehicle. And with some tinkering in the game data, you can bring those to life, as long you make those models (since the models are missing)!
    The Vehicle Selection screen (or "page") works a bit differently, as those models are "UI" models, so menu models so-to-speak. You CAN include all the vehicles in one big chunky file (allkart, yes it includes bikes), but due to how little memory has been used for the model renders, it's just barely enough to load the 12 vehicles on screen (which is why those model renders (the icons) don't show up in multiplayer; there's not enough memory to be used). With Gaberboo's help, they wrote a code to extend that so that an extended "allkart" file can be used! Gaberboo also wrote a code to force the weight class when loading the Vehicle Selection screen! Not only those codes/patches work with Mii Outfit C, the code also seems to work with the upcoming Character Expansion project! The weight class code even fixes the model renders for them, which was a real surprise!
    (The Character Expansion code still causes issues like the weird vehicle stats, this is not part of the weight class code.)
    So here's a showcase of Luigi on every vehicle! I also showcase how a regular "allkart" file won't show their vehicles, this only happens since no models for those exist in "allkart"! :)
    The codes used are written for the PAL version of Mario Kart Wii and are still in a testing phase. Since it's in the testing phase, avoid going online at all costs, using "illegal combos" online WILL get you banned!! (And yes, only Luigi is finished for now (aside from custom animations and model tweaks), but feel free to fool around with it!)
    For the ones who'd like to give it a try:
    -- files --
    Vehicle models: drive.google.com/file/d/1IT-O...
    Instructions are included.
    Seat positioning fix: drive.google.com/file/d/1PRJi...
    This file needs to replace the kartDriverDispParam.bin file that's located in MenuSingle.szs's "parameter"-folder. Luigi will float high up if you don't replace that .bin file otherwise!
    -- Codes --
    The codes can be found here: docs.google.com/spreadsheets/...
    This whole spreadsheet also includes the current progress of the project, as well as a cheatsheet of all the values being used for the "illegal combos". The codes are listed below, but the sheet can change.
    Music:
    - Menu: Mario Kart DS Multiplayer Menu Remix made by Simon van Raaij: • Mario Kart DS Multipla...
    - Results Screen: Results 1st - 3rd - Mario Kart: Double Dash!! Remix made by Stevie Viola: • Results 1st - 3rd - Ma...
    - I don't know the author of the Unused Mario Kart DS Circuit SEQ_CIRCUIT2 remix. If someone knows, please let me know, then I can update the description. :)
    Mario Kart Wii (c) 2008 Nintendo
  • ИгрыИгры

Комментарии • 80

  • @szyl
    @szyl 3 месяца назад +9

    7:26 perfectly balanced statline

    • @Wingcapman
      @Wingcapman  3 месяца назад +2

      Yeah that's a side-effect of vabold's unfinished Character Expansion mod... 😅

  • @kogmawmain8872
    @kogmawmain8872 9 месяцев назад +21

    Reject Funky Kong Flame Runner, embrace Bowser Baby Booster!

    • @BLJ52737
      @BLJ52737 3 месяца назад

      Petey Piranha Cheep Charger

  • @SqweegeeYT
    @SqweegeeYT 9 месяцев назад +8

    The moment we can scroll through the combo lists by weight, this mod is gonna be hype.

    • @Wingcapman
      @Wingcapman  9 месяцев назад

      I know right?? It's actually insane how this works! 😂

    • @ToadetteHackFan
      @ToadetteHackFan 9 месяцев назад

      It would be even cooler if there would be new vehicle slots

    • @LuigiMan2401
      @LuigiMan2401 2 месяца назад

      Hi sqweegee

    • @SqweegeeYT
      @SqweegeeYT 2 месяца назад

      @@LuigiMan2401 heya!

  • @mercurys_hatta
    @mercurys_hatta 9 месяцев назад +3

    I'm genuinely amazed. Finally getting to see something like this after so long along with a possible character expansion is like a dream come true.
    Y'all are killing it, amazing stuff and I wish you the best of luck working on it!

    • @Wingcapman
      @Wingcapman  9 месяцев назад +2

      Yeah I'm glad there's finally some progress being made for both the Unrestricted Vehicle Combo as well as some sort of character expansion that we could dream of for years! I really can't wait to publish all of it once it's done. :)

  • @jospeh_neko
    @jospeh_neko 9 месяцев назад +1

    Amazing work as always! :)
    Looking forward to see more progress.
    I also really like the music you had for the menus.

    • @Wingcapman
      @Wingcapman  9 месяцев назад +1

      Glad you like it so far! :D
      And thanks! I just updated the description with the song names and source as I forgot to do that again... 🤪

    • @jospeh_neko
      @jospeh_neko 9 месяцев назад

      @@Wingcapman Many thanks! :)

  • @Brickster_81
    @Brickster_81 2 месяца назад +1

    i cant wait to see this complete! its so cool thank you guys for making this i will look forward on playing it when it releases

    • @Wingcapman
      @Wingcapman  2 месяца назад +1

      Great progress has been made in the last two months, like at the moment I posted this message, only 8 characters remain to make whole new vehicle textures for, and there are a few more characters now that have their seat positioning fixed! 👍
      Definitely has been a fun journey so far, although I do have to apologize for slacking off a bit; got sidetracked with plenty of art-, mod- and other projects that I switched between them a lot. But one thing's sure; this project is getting done pretty soon if we keep up the pace now. 😄

  • @MoonlightMirage
    @MoonlightMirage 3 месяца назад

    The Torpedo stats are goated 👀
    Anyway this mod is massive and I am wishing you the best as you continue work on it. I'll definitely give it a shot once it's released!

  • @jonvlc
    @jonvlc 9 месяцев назад +2

    new characters and new vehicle combos, man this is a dream youre so cool

    • @Wingcapman
      @Wingcapman  9 месяцев назад +1

      Thanks, although I can't take full credit, as the unfinished implementations were made by a few other people. So far I only have made new textures for Luigi's vehicles and put all the stuff together. 😅

  • @markymark443
    @markymark443 2 месяца назад

    I love how the three (likely) cut characters Petey Piranha, Hammer Bro, and Paratroopa are in this too

    • @Wingcapman
      @Wingcapman  2 месяца назад

      Yeah, if the Character Expansion mod by vabold gets remade and published, then for sure those three characters are the first ones I'd like to be included! 😄
      One day I also hope to see all those getting implemented as progressive unlockables as if it's officially part of the game (for the ones who love recompleting the game but with the extra features). I'll keep that idea as a dream for now. 😋

  • @AzureWoof
    @AzureWoof 2 месяца назад

    This is extremely cool, and I'm happy you haven't given up on this. I hope other modpacks would be open to adopting something like this in the future. Would help make the game feel less repetitive and restrictive.
    The dream would be a MK7/MK8 styled vehicle customization system/custom vehicles, but I highly doubt that's possible without some kind of source code leak. Outstanding job so far though!

    • @Wingcapman
      @Wingcapman  2 месяца назад +1

      Yeah so far it's pretty Mario Kart DS's unrestricted combo feature, having vehicle parts made customizable might not work in the way the game's currently built, but who knows what the future will bring us. 😄
      Glad you like it so far! I admit I've been slacking off a bit due to other projects in the way, but every time I work on this I really do get excited for any progress has been made... xD

  • @ToadetteHackFan
    @ToadetteHackFan 9 месяцев назад

    Dawm, he basically also showcased the scrapped Character expansion thingy

  • @GaelLazerYT
    @GaelLazerYT 3 месяца назад +1

    amazing! cant wait for this! are we going to be able to create friend rooms and pepole who have the mod will be able to play together?

    • @Wingcapman
      @Wingcapman  3 месяца назад

      Oh definitely! Custom regionals and friends where all players have the same mod can play together, just like how Mii Outfit C works. I still need to communicate with Wiimm and Leseratte about it just to make 100% sure this works online, but I do know from experience that friend rooms are 100% safe :)

    • @GaelLazerYT
      @GaelLazerYT 3 месяца назад

      Awesome

  • @CHAZXE
    @CHAZXE 2 месяца назад

    cant wait to be a peach flame flyer main

  • @szyl
    @szyl 3 месяца назад +1

    has there been any progress on this since this vid released? being able to select all karts seems really cool, but what's even cooler are the added custom characters without removing the originals, would love to see something like that come into existence and have a smash-ultimate sized roster lol.

    • @Wingcapman
      @Wingcapman  3 месяца назад +1

      There has been some progress being made for the Unrestricted Vehicle Combo project yes, although it goes pretty slow. I've been working on other kind of projects that I often switch between as well but it's still alive!
      The Character Expansion (and eventually Vehicle Expansion) are projects that need to be worked on by other people as those need to be programmed in.
      I really should get back to the Unrestricted Vehicle Combo project though, I admit I've been slacking off on this one a bit... 😅

    • @szyl
      @szyl 3 месяца назад +1

      @@Wingcapman I mean it's a mod your making for fun, cool that it's gotten so far already

    • @szyl
      @szyl 3 месяца назад +2

      either way, if the unrestricted vehicle combo ever ends up getting finished, please let me know. I'd love to include it in my pack.

  • @IsaiahFisher19
    @IsaiahFisher19 Месяц назад

    Keep us in the loop! Mariokart Wii extended is it called that?

    • @Wingcapman
      @Wingcapman  Месяц назад

      The whole modpack itself is a local modpack with basically no name, but the illegal combo mod itself will be called Unrestricted Vehicle Combo.
      Extended would fit the category more if race courses, battle arenas, missions and characters (and maybe vehicles too) all get an expansion. Still far away but it seems it's getting a bit more realistic the older this game gets 😋

  • @IsaiahFisher19
    @IsaiahFisher19 Месяц назад

    You should add a slider to see all the weight class be on screen for each character since they can’t all fit on screen at once

    • @Wingcapman
      @Wingcapman  Месяц назад

      Either a "(+) Switch" button that's able to change the vehicle weight class on-the-fly, or a combination of multiplayer's arrows and the (+) Switch text dialogue to quickly change between weight class (with of course the lack of vehicle buttons).
      The latter would most likely work, but keeping the buttons as is might not work because the vehicle icons might not update, as not only single player needs to be tackled; multiplayer needs to get its Unrestricted Vehicle Combo mod working as well (which doesn't work at the moment I post this message).
      The mod is getting closer to be fully done and preserved, so I really, REALLY hope there are some programmers out there who actually complete this mod. Of course different versions for the stats will be included too for if people want to have stuff changed. 👍

    • @IsaiahFisher19
      @IsaiahFisher19 Месяц назад

      @@Wingcapman thank you for your response I like that switch idea man i might start learning to program myself soon I’ve already taken some baby steps and learned some scripting

  • @shivermetimbers5977
    @shivermetimbers5977 2 месяца назад

    I wonder if all character with all vehicles would make a new meta or stay funky flame

    • @Wingcapman
      @Wingcapman  2 месяца назад

      For the most part it might not change much due to Funky Kong's bonus stats, but it might change for a few courses at least.
      Drift bonus is useful for courses with sharper turns, but courses like SNES Mario Circuit 3 might not change...
      However, bumpfest meta will most likely change because believe it or not, Baby Mario and Baby Luigi are the heaviest characters in the game! xD

  • @jospeh_neko
    @jospeh_neko 9 месяцев назад +1

    Hey Wing, I have a question,
    With the included files and codes,
    if I were to manually add the remaining data and files for the other characters myself, I assume it should work in a build? 🤔

    • @jospeh_neko
      @jospeh_neko 9 месяцев назад +1

      Oh nevermind, those codes are PAL and I use a NTSC-U copy of the game.
      Still impressive work! :)

    • @Wingcapman
      @Wingcapman  9 месяцев назад +2

      @@jospeh_neko I'll update the description once the codes are ported for the other regional versions. 👍
      And for your question, it does work in the vanilla Mario Kart Wii game but also with the LE-CODE script (which is used for this video too). :)

    • @jospeh_neko
      @jospeh_neko 9 месяцев назад

      @@Wingcapman Thanks for the extra details and info! :)

  • @boynamedlewis
    @boynamedlewis 2 месяца назад +2

    this is what mkwii used to look like in my fever dreams

    • @Wingcapman
      @Wingcapman  2 месяца назад

      Hopefully the good kind of fever dream. 😂

    • @boynamedlewis
      @boynamedlewis 2 месяца назад +1

      idk if you've ever had a dream where you play a game but the ui is all different and there's a character you don't recognise etc etc it's just slightly off in a peculiar but inticing manner

    • @Wingcapman
      @Wingcapman  2 месяца назад +1

      @@boynamedlewis Oh I have from time to time, it is what dreams usually do. 😄
      Seems I nailed it then, where the menus look like a mix of different Mario Kart menus but also made them different and kept apart from each other. Not to experience or re-experience a fever dream but that feeling like it's different, maybe even off, but showing it is in fact possible that might give other people the idea of what the game's actually capable of! :)

  • @thesplatooanima8231
    @thesplatooanima8231 3 месяца назад

    I wonder, which would be the best Combo then? Funky Kong Flame Runner is the GOAT in Wii

    • @Wingcapman
      @Wingcapman  3 месяца назад

      By looking at the stats, it might be Baby Daisy or Daisy on the Flame Runner, similar to how you're used to in vanilla Mario Kart Wii.
      However, if you nullify all hidden character bonus stats, then most of it will be just any character on the Flame Runner, and Spear or Mach Bike for specific courses. This is without any vehicle stats modifications though, only nullified character stats.
      But honestly though, the way how the Mario Kart Wii community has evolved, do you really see the bigger modpacks getting this feature?? Many competitive players will complain because "it's just not vanilla anymore", and while some don't mind a change, those who're too deep into the competitive scene should realize that they just play a different modpack that has all the vanilla stats. You know, the actual vanilla game, with no mods. 🤪 /rant
      I'm more than happy to increase the replay value as well as expanding the whole game. This specific mod could have been a thing at least a decade ago (at the time this message has been posted). Better late than never, just like the "fixed lap textures"-mod I published the other day. I'm more than happy to fix the game where it struggles, rather than complaining about it. Glad to see more people getting interested in this kind of content though! 😄

    • @thesplatooanima8231
      @thesplatooanima8231 3 месяца назад

      @@Wingcapman So, Baby Daisy on the Flame Runner then?

    • @Wingcapman
      @Wingcapman  3 месяца назад

      @@thesplatooanima8231 Probably so yeah.

  • @kogmawmain8872
    @kogmawmain8872 9 месяцев назад

    Would Daisy Bowser Bike be the meta since Daisy doesn't just give speed but also drift and MT?

    • @Wingcapman
      @Wingcapman  9 месяцев назад +1

      In the sense of vanilla (untouched) Character stats, then yeah, Baby Daisy and Daisy might get used way more when the players want to use the Flame Runner/Bowser Bike... xD
      Good thing Character stats can be altered or even nullified so that there are no stats, which makes all characters "viable" in a way! 🤪
      Of course there will be exceptions, but all that will depend on which vehicle gets chosen, and I think that goes for both vanilla Character stats and nullified Character stats. Changing one tiny thing can change the meta, it's nuts.

  • @KorytheMaril
    @KorytheMaril 3 месяца назад

    Holy crap, unrestricted Karts *and* potentially extra characters? Pinch me, I must be dreaming.

  • @disabledmallis
    @disabledmallis 8 месяцев назад

    Woah what is this mod? This looks insane!

  • @Ashes_Games
    @Ashes_Games 3 месяца назад

    Can i give bowser jr a shot? What needs working on in terms of characters?

    • @Wingcapman
      @Wingcapman  3 месяца назад

      If you'd like to claim Bowser Jr., then I can write your name down as Bowser Jr. hasn't been claimed yet. 👍🏻
      All you really need to do is making new textures for Bowser Jr.'s small vehicles and heavy vehicles, and then send them to me on Discord (preferably in a .zip as Discord likes to compress images). And please make sure to not resize the textures, they need to look as authentic possible as we make this for the whole modding community! 😄

  • @maruigi1123
    @maruigi1123 3 месяца назад

    Is this for virtual night or a stand alone mod? Because this looks really cool! Gonna become a Luigi jet bubble main or something like that lol

    • @Wingcapman
      @Wingcapman  3 месяца назад

      The background you see is actually made by me, I gave the permission to let anyone use or change it, which Virtual Night made good use of. :)
      This mod - like all my other mods - are planned to be standalone mods which should be compatible for the vanilla version of the game. Although in this video, I've been using the LE-CODE distribution just for the sake of easy accessibility and some features I prepared.
      Once the Unrestricted Vehicle Combo mod is completed (in a completed, functional state) then expect a new video about it as well as a download link to the Tockdom Wiki. 👍
      I will include different versions as well such as a version where all character bonus stats are nullified (so that you can choose your favorite character on your favorite vehicle with equal vanilla vehicle stats and no hidden bonus stats), and probably a version for my take on balancing vehicle stats to give all weaker vehicles a buff (and of course a version with the Mario Kart DS-drift with a massively nerfed miniturbo-boost duration)!

  • @IsaiahFisher19
    @IsaiahFisher19 Месяц назад

    Is there going to be a Grand Prix multiplayer mode? PLEASE I’d love to unlock stuff with friends and family

    • @IsaiahFisher19
      @IsaiahFisher19 Месяц назад

      Or even if we don’t unlock anything I’d at least appreciate being able to get 3 stars with friends

    • @Wingcapman
      @Wingcapman  Месяц назад

      @@IsaiahFisher19 Multiplayer Grand Prix mode would be fun but I'm no programmer, I only help in designing the UI and organize stuff so that a start can be made.
      I do hope someone can implement Grand Multiplayer Grand Prix though, it's one of the many things I wish it was a thing for this game. 😭

  • @Smaity300
    @Smaity300 Месяц назад

    Recuerdo que, hace algunos años, un usuario llamado Vabold publico un video sobre el tema de agregar mas ranuras para personajes nuevos, pero por alguna razon lo abandono. Bueno, supongo que hay que ver que pasa en el futuro.

    • @Wingcapman
      @Wingcapman  Месяц назад +1

      It is the code Vabold gave me to fool around with it, only a few things have been changed for this code to give every character its unique icon.
      However, nothing else has been changed in those years, the code is still very unstable... :(

    • @Smaity300
      @Smaity300 Месяц назад

      ​@@WingcapmanYo creo que si terminara siendo posible una expansión de personajes si varias personas trabajan en ello, ya que me sorprendió la cooperación de la comunidad para crear un mod de vehículos sin restricciones.
      ¿No piensan que están haciendo historia cuando todo este proyecto se convierta en realidad? Ya quiero ver a dry bones en un Dolphin Dasher negro 😅

    • @Wingcapman
      @Wingcapman  Месяц назад

      @@Smaity300 The Character Expansion definitely needs a few more programmers to check out how it works.
      For the Unrestricted Vehicle Combo mod, it will only write history if other people will make use of it.
      What's interesting is that some people in the community claimed that they tried this out at least a decade ago (as a test), but they never shared the information or prepared models for it, so I don't know what to believe. 😂
      While this mod might not be used in popular modpacks where they want to keep their character and vehicle stats as original possible, I'll make sure this mod gets a public download, including different versions for stats and alternative downloads like different vehicle textures (which will be optional).
      There are currently some hiccups with the progress, but don't worry, it'll get finished. We aim to release a version with all the models and textures this year, hope nothing gets in our way. 🙏

    • @Wingcapman
      @Wingcapman  Месяц назад

      @@Smaity300 I forgot to share the Dry Bones Dolphin Dasher combo, so here are a few screenshots:
      drive.google.com/file/d/1LzIGH3vnCZC7GbddM8vrGNjJYjfxr2aV
      drive.google.com/file/d/1bxQPMrrTRrBxMa0Ux3OeMUX5afn68_DR
      drive.google.com/file/d/1qNcP7ctuiOTp87yim0SZIr0gRUT0JrP_
      drive.google.com/file/d/1c-lBKjR6Wqr0et2iHN5leRpIHH5fniTv
      drive.google.com/file/d/1zuaPqpfaRL-eSV-H54jlu_MHFPT1GRkd

    • @nosequechucha465
      @nosequechucha465 Месяц назад

      @@Wingcapman Es cinema 🖐🗿🖐. No puedo esperar a ver todo esto. Sobre lo de las estadísticas, yo creo que mas de uno quiera incluir el mod en el que están trabajando. Por ejemplo, ZPL, en Mario Kart Retro rewind, agrego otro nivel de ultra mini turbo solo en coches, además de cambiar el derrape de los vehículos. Quizás al principio se vean reacios a introducir algo así, pero mas adelante opten por añadirlo.

  • @NxlProGD
    @NxlProGD 2 месяца назад

    i think it would be better if you put the extra characters next to the miis

    • @Wingcapman
      @Wingcapman  2 месяца назад

      The menu I used was there to show there is in fact a fifth row that is partly functional, simply showing it is possible to add characters. While I get what you mean, but once we actually got a fully functional character expansion mod then I'll change the positioning of all the buttons anyway (as my plan is to get rid of the buttons' "widescreen effect" that makes the buttons wider when playing in widescreen (which wastes screen space)).
      This custom menu of mine is still in an experimental state and there's always something different whenever I share another video. Also, don't forget there's also Mii Outfit C to be included... :')

  • @troyjones817
    @troyjones817 3 месяца назад

    is the Unrestricted Vehicle Combo, Characters, and other stuff a mod your making?

    • @Wingcapman
      @Wingcapman  3 месяца назад +1

      The Unrestricted Vehicle Combo mod is a project I host but more people help me out making textures for the "illegal combos" (I set all the models into place).
      The Character Expansion is a scrapped projected by vabold and is archived, but the idea is still there to actually add characters to the character roster.
      For everything else, sometimes I work on my custom menu just to optimize it and to document all the files that are inside the menus. I also made and published a texture fix for the lap counter where you can race up to 9 laps rather than 8; that one was an easy fix that I'm surprised no one else did in those 15 years. 😂

  • @Jerry_SSBB
    @Jerry_SSBB 9 месяцев назад

    Extra characters?

  • @Ringed_Out
    @Ringed_Out 9 месяцев назад

    How do you add more characters?

    • @Wingcapman
      @Wingcapman  9 месяцев назад

      It's done with a Gecko code, but the reason why I haven't shared it yet is because the code itself is unfinished, and it's something I did not make, so I'd rather not leak someone else's work (even if I modified it a tiny bit (made new icons for each slot)).
      One day we'll get a proper expansion, but I'm afraid it's not ready yet.

    • @Ringed_Out
      @Ringed_Out 8 месяцев назад

      Ok, so 2 questions.
      1. Will the code be shared soon?
      2. How do you move the buttons?@@Wingcapman

    • @Wingcapman
      @Wingcapman  8 месяцев назад +1

      @@Ringed_Out Once the script and/or code is in a working state that doesn't look messed up cosmetically, then for sure it'll get published.
      You can move the buttons on the Character Selection Screen by modifying the CharacterSelectX_x.brctr files (located in the menu you want to edit, inside the button-folder). You can do this with Wexos's Toolbox or with wuj5. Hope that helps a bit. :)