Godot 4 Crash Course #2 - Coding in Godot
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- Опубликовано: 25 авг 2024
- In this Godot 4 tutorial series, you'll learn how to make games easily using Godot 4.
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💻🥷🏼 Python Crash Course:
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🔗🥷🏼 Godot docs - docs.godotengi...
This is great! I bought the course because I wanted to work on this with one of my children and they were very enthusiastic about it. Definitely worth watching if you want an practical and useful introduction to Godot.
i would love a coding in godot 4 video for like absolute beginners, people that never coded in their life.. like me.
watch part 1....
@@SweetMonke Not what they asked about. This course assumes you have prior coding experience, they say so explicitly.
@@spoof7760 right
Thank You! I'm new to Godot and by watching your tutorials I understand what the basics and GDScript are all about. Your explanations are very clear and I can follow your steps. Should have found your tutorials earlier ... now I can enjoy Godot 😊
I'm coming from gamemaker with some C and python knowledge and I've found your details about the technical aspects of the IDE interface and its terminology to be super helpful. Like - the point about scripts and tabs not being 'linked' I figured that out but was confused at first. I feel it is harder to get technical help for Godot because it has scenes, nodes and scripts whereas other IDEs consolidate more of the code into one 'place'.
You made my day my dear... Thanks for such teachings
It seems that at some point, Godot changed their default UI keys to not repeat. Which makes sense for UI. For that specific example, I used "is_pressing_physical_key" instead so that it would be repeating instead of only triggering once, otherwise you'd have to mash to get the ship to move anywhere!
Thanks for the tutorials, this is really helping so far :)
Wonderful tutorial for newcomers, little to no experience needed. Good job 👍
var velocity = Vector2.ZERO
if Input.is_action_pressed("Up"):
velocity.y -= 5
if Input.is_action_pressed("Down"):
velocity.y += 5
if Input.is_action_pressed("Left"):
velocity.x -= 5
if Input.is_action_pressed("Right"):
velocity.x += 5
position += velocity
position = position
When you talked about the last "search for get" I was a bit too eager and went straight into looking at movement in the documentation, and they used a Charaterbody2D straight without the Node2D parent, so I learned from that, when I tried the export var speed line, that it doesn't show up in the linked scene when it's attached to a child that contains the script.
alhamdulillah I have found a course that really helped me out.
salam alaikum brother
This tutorial was very helpful, thanks!
Glad it was helpful! :) thanks for watching
Great content! I just started learning how to use godot and game development in general so your videos are really helpfull. can you talk about the animation tree in 4.2 next?
Really helpful contents for beginner. Thanks!
25:43 uhm... isn't that just a colon? :b
How does var speed := 500 know if it is an int or a float?
4:33 im on godot 4.3 and the default code looks like this EDIT: im good
extends Node2D
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
is this ok or should i change it to yours
Resources, to follow the tutorial?
Quality content!
Hey there! I need a NeoVim course.
My competence level: I can't even open a file with it
Reason of asking: VSCode is using 15% of CPU.
please reduce the fluctuation in audio
Plz start python tutorial 🙏
Just search for ClearCode tutorials. I think that's the same brilliant guy. 😉
🎉🎉🎉
That's a colon, not a semicolon. This is a colon : and this is a semicolon ;